Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.26 @ 15:26:07 Player: Some Pennies Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (24) 4800 Robots Destroyed (535) 2675 Value Destroyed (28620) 28620 Prototype IDs (81) 1620 Alien Tech Used (5) 1000 Bonus (20782) 20782 TOTAL SCORE: 63997 Bonus ------- High Alert Combat Kills 6998 Follower Combat Kills 1217 Registered with UFD 300 Met Optimus in HQ 500 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1978 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Pursued by Intercept 1000 Friendly Fire -211 Cogmind --------- Core Integrity 1307/1600 Matter 300/300 Energy 258/350 System Corruption 49% Temperature Warm (112) Movement Treading (160) Location -1/Access Parts ------- > --- POWER (3) -------- Quantum Reactor > --- PROPULSION (6) --- Centrium Heavy Treads Centrium Heavy Treads > --- UTILITY (14) ----- Experimental Heat Sink Experimental Heat Sink Huge Storage Unit Advanced Terrain Scan Processor Assembled Combat Suite Experimental Targeting Computer Quantum Capacitor > --- WEAPON (3) ------- Enhanced Nova Cannon > --- INVENTORY (25) --- Improved Gyrokinetic Inverter Zionite Biocell (23) YI-UF0's Bottomless Matter Pit (1500) Experimental Terrain Scanner Precision Matter Filter Advanced Kinecellerator Experimental Phase Shifter Advanced Cloaking Device Experimental Utility Shielding Graphene Brace Advanced Force Field Improved Remote Force Field Advanced Point Defense System Long-range Tractor Beam Hacking Drone Bay (1/1) Gamma Rifle Hypercooled Linear Accelerator Fusion Bomb Launcher Guided Remote Datajack LU-1G1's Laser Shovel Sigix Broadsword Peak State ------------ > --- POWER ------------ Quantum Reactor Vortex Chain Reactor > --- PROPULSION ------- Centrium Heavy Treads Centrium Heavy Treads Centrium Heavy Treads > --- UTILITY ---------- Advanced Power Amplifier Advanced Cryofiber Web Experimental Heat Sink Experimental Heat Sink Huge Storage Unit Advanced Terrain Scan Processor Assembled Combat Suite Experimental Targeting Computer Quantum Capacitor Assembled Alloy Armor Medium Regenerative Plating Medium Regenerative Plating Advanced Force Field > --- WEAPON ----------- Hypercooled Linear Accelerator Sigix Broadsword > --- INVENTORY -------- Light Antimatter Reactor Zionite Biocell YI-UF0's Bottomless Matter Pit Experimental Terrain Scanner Precision Matter Filter Advanced Kinecellerator Experimental Phase Shifter Experimental Phase Shifter Advanced Cloaking Device ID Mask Experimental Utility Shielding Experimental Utility Shielding Graphene Brace Improved Remote Force Field Advanced Point Defense System Long-range Tractor Beam Hacking Drone Bay Heavy Tesla Rifle Gamma Rifle Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Fusion Bomb Launcher Guided Remote Datajack LU-1G1's Laser Shovel [Rating: 234] Favorites ----------- Power Assembled Flux Generator Engine Heavy Ion Engine Power Core Micro Fission Core Reactor Assembled Flux Generator Propulsion Assembled Alloy Leg Treads Light Treads Leg Assembled Alloy Leg Wheel Armored Wheel Hover Unit Zionite Glidesys II Flight Unit Cooled Impulse Thruster Utility Huge Storage Unit Device GOLEM Unit Storage Huge Storage Unit Processor Experimental Armor Integrity Analyzer Hackware Quantum Router Protection Assembled Alloy Armor Artifact Phase Armor Weapon Assembled Focal Cannon Energy Gun Improved Heavy Laser Energy Cannon Assembled Focal Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Enhanced Hardcell Cannon Launcher Precision Rocket Launcher Special Weapon Guided Remote Datajack Impact Weapon Great Maul Slashing Weapon Sigix Broadsword Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Res Arm Lab Res Qua Acc Slots Evolved 18 | . . . 2 . . . 6 . . . . . 2 . . . . 2 2 . . 2 . 2 Power 2 | . . . . . . . 1 . . . . . . . . . . . 1 . . . . . Propulsion 4 | . . . 1 . . . 1 . . . . . . . . . . . . . . 2 . . Utility 12 | . . . 1 . . . 4 . . . . . 2 . . . . 2 1 . . . . 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 291 | 7 . 11 20 23 1 10 39 3 3 6 32 5 1 2 1 7 3 6 16 20 7 8 36 24 Power 30 | 1 . 2 4 2 . . 5 . . . 2 . . . . . . . 4 3 . . 3 4 Engine 13 | 1 . 2 4 2 . . 3 . . . . . . . . . . . 1 . . . . . Core 4 | . . . . . . . 2 . . . . . . . . . . . 1 1 . . . . Reactor 13 | . . . . . . . . . . . 2 . . . . . . . 2 2 . . 3 4 Propulsion 67 | 2 . 3 5 11 1 3 9 . 1 2 5 1 . . . 3 . 2 2 2 . 3 9 3 Treads 50 | 2 . . 5 11 1 1 6 . 1 2 . 1 . . . . . 1 2 2 . 3 9 3 Leg 8 | . . 3 . . . . . . . . 3 . . . . 1 . 1 . . . . . . Wheel 5 | . . . . . . 2 3 . . . . . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . 2 . . . . 1 . . . . . . . . Flight 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Utility 126 | 2 . 4 4 5 . 4 15 2 . 3 20 3 1 1 1 2 3 4 7 7 2 3 19 14 Device 73 | 1 . 2 2 2 . 3 6 2 . 2 8 1 1 1 1 1 1 2 7 5 1 3 11 10 Storage 6 | 1 . 2 1 . . . . . . . 1 . . . . . . . . . . . 1 . Processor 11 | . . . . . . . 3 . . . . 1 . . . 1 . 1 . 1 . . 1 3 Hackware 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . Protection 32 | . . . 1 3 . 1 6 . . 1 11 1 . . . . 2 1 . 1 1 . 2 1 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Weapon 68 | 2 . 2 7 5 . 3 10 1 2 1 5 1 . 1 . 2 . . 3 8 5 2 5 3 Energy Gun 22 | 1 . 1 1 . . . 6 1 . . 2 . . . . . . . 2 4 2 . 2 . Energy Cannon 17 | . . . . 1 . 1 2 . 2 . 2 . . . . . . . . 4 . 1 2 2 Ballistic Gun 13 | 1 . 1 5 3 . 1 . . . . . 1 . 1 . . . . . . . . . . Ballistic Cannon 4 | . . . 1 . . . . . . . . . . . . . . . . . 2 . . 1 Launcher 2 | . . . . 1 . . . . . . . . . . . . . . . . . 1 . . Special Weapon 7 | . . . . . . . 1 . . 1 1 . . . . 2 . . 1 . 1 . . . Impact Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Unidentified Prototypes 46 | . . 1 2 2 . . 3 . . 2 13 . . . . 6 . . 2 3 5 . 4 3 Corrupted Parts 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 1 System Corruption 20 | . . . . . . . . . . . . . . . . . . . . . . . 9 11 Parts Lost 55 | . . 5 2 2 . 1 8 . . . 11 1 . . . . . 1 2 2 2 . 2 16 Power 8 | . . 1 . . . . 1 . . . 1 . . . . . . . 1 . . . . 4 Propulsion 8 | . . 2 1 . . . 1 . . . 2 . . . . . . . . . . . 1 1 Utility 29 | . . . . 2 . 1 5 . . . 8 1 . . . . . 1 . 1 1 . 1 8 Weapon 10 | . . 2 1 . . . 1 . . . . . . . . . . . 1 1 1 . . 3 Highest Loss Streak 12 | . . 5 1 1 . 1 3 . . . 4 1 . . . . . 1 1 1 2 . 1 12 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 21 | 2 6 7 16 23 23 22 22 20 21 20 21 21 19 22 22 22 21 21 20 20 21 21 23 24 Power . | . 2 1 . 1 1 1 . . . . . . . . . . 1 1 1 1 1 1 . . Propulsion 1 | . . . 3 6 4 4 4 2 2 2 . 1 1 2 2 . . . . 1 1 . . . Utility 13 | . 2 4 7 10 11 11 9 10 11 10 13 14 12 15 15 16 17 17 16 15 16 17 16 16 Weapon 4 | 1 2 2 5 6 6 5 7 7 7 7 5 4 4 4 4 3 2 2 1 1 1 1 4 5 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 51 | 1 . . 5 9 2 11 4 . . 3 4 . . 2 . . . . 1 1 . . . 8 Power . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 8 | . . . 3 4 . . . . . . . . . . . . . . . 1 . . . . Utility 32 | 1 . . 1 3 2 8 3 . . . 4 . . 2 . . . . 1 . . . . 7 Weapon 11 | . . . 1 2 . 3 1 . . 3 . . . . . . . . . . . . . 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 100 87 97 99 100 88 89 85 86 87 88 79 80 81 81 81 86 85 74 80 83 83 77 83 Engine 3 | . 14 13 11 11 11 11 9 6 6 6 . . . . . . . . 1 . . . . . Core 1 | . . . . . . . 2 6 6 6 3 . . . . . . . . 4 4 4 . . Reactor 3 | . . . . . . . . . . . 6 6 5 5 5 4 4 5 4 8 9 8 7 6 Treads 11 | . 28 4 25 33 33 12 9 13 13 15 9 4 . . . . . 1 5 4 4 11 20 20 Leg 9 | . . 16 4 . . . . . . . 16 20 23 23 22 23 22 18 6 9 9 4 . . Wheel 2 | . . . . . . 10 8 13 13 10 . . . . . . . . . . . . . . Device 16 | . 14 14 17 10 11 11 13 24 26 25 17 6 16 17 17 13 11 16 23 20 22 20 17 26 Storage 9 | . 14 14 11 11 11 11 6 6 6 6 8 12 10 10 11 11 11 10 9 7 4 4 4 3 Processor 2 | . . . . . . . 16 . . . . . . . . 2 5 6 4 5 9 8 9 7 Protection 8 | . . . 4 11 11 10 7 . . 1 9 12 10 10 10 11 16 14 6 8 8 7 4 9 Energy Gun 2 | . 14 14 8 . . . 9 12 10 . . . . . . . . . 1 2 . . . 1 Energy Cannon 6 | . . . . 8 . . . . 2 13 12 12 10 10 10 10 10 10 6 5 3 4 2 1 Ballistic Gun 3 | . 14 8 10 11 22 15 . . . . . . . . . . . . . . . . . . Peak Build Rating 234 | 8 7 14 24 28 28 38 74 87 87 92 129 135 145 150 150 151 158 167 184 186 197 215 232 234 Average Rating 109 | 5 7 7 17 24 24 30 64 85 85 85 103 126 139 141 141 147 148 162 173 177 186 210 218 218 On Entrance 102 | . 7 7 9 24 25 24 35 70 86 86 80 129 127 142 142 142 150 150 161 182 181 197 210 208 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 236 | 13 13 19 100 105 101 108 129 131 128 146 165 172 175 175 177 175 178 191 188 209 207 205 236 205 Greatest Support 240 | 40 40 40 63 66 66 60 94 24 24 24 108 108 108 108 108 109 109 109 150 60 60 207 207 240 Greatest Overweight (x) 12 | . . 3 1 1 1 3 5 5 5 12 11 2 1 1 1 1 1 3 3 3 3 1 1 1 Average Overweight (x) 2 | . . . . 1 1 2 2 4 4 6 2 1 . 1 1 1 1 1 1 2 2 . . . Largest Inventory Capacity 25 | 8 8 10 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 8 9 20 25 25 25 25 25 25 25 25 25 24 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 6 6 10 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Carried 23 | 2 6 8 18 24 24 24 24 24 25 24 23 24 21 24 24 24 24 24 24 24 24 23 24 24 Final Capacity 25 | 8 8 10 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 6 6 10 25 24 25 25 25 25 25 25 25 25 25 25 25 24 25 25 25 25 25 25 25 22 Class Distribution -------------------- 34% | Golem 18% | Scavenger-Mutant 14% | Mutant 11% | Commander-Mutant 9% | Scavenger-Skirmisher 6% | Alien-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Storage Commander-Mutant | -9/Recycling Commander-Mutant | -9/Scraptown Mutant | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Zion Scavenger-Mutant | -6/Deep Caves Golem | -5/Proximity Caves Golem | -5/Factory Golem | -5/Upper Caves Golem | -5/Upper Caves Golem | -5/Warlord Golem | -4/Proximity Caves Golem | -4/Factory Golem | -3/Research Scavenger-Mutant | -3/Armory Scavenger-Tank | -3/Lab Scavenger-Tank | -2/Research Alien-Mutant | -2/Quarantine Scavenger-Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Res Arm Lab Res Qua Acc Matter Collected 10543 | 396 3 1142 962 797 237 1808 957 345 131 127 545 70 85 370 50 110 50 75 245 312 90 314 664 658 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 30262 | 277 25 352 954 1988 516 254 1936 270 319 . 1107 677 79 620 673 760 1061 940 3186 3420 90 531 2606 7621 Parts 1377 | 18 3 29 51 111 11 8 100 2 10 . 55 19 11 30 26 17 41 50 155 167 1 25 132 305 Haulers Intercepted 20 | . . . 3 6 . . 2 . . . . . . . . . 1 . 1 . . . 1 6 Recyclers Shooed 13 | 1 . 1 5 3 . . 1 . . . . . . . . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 144 | . . . . . . . . 5 8 1 . 37 . 26 23 . 44 . . . . . . . Prevented 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Res Arm Lab Res Qua Acc Combat Hostiles Destroyed 472 | . . 7 18 31 7 4 33 3 4 . 58 9 10 15 12 15 18 13 41 49 1 8 29 87 Melee 4 | . . . . . . . . . . . . . . . . . . . . 2 . . . 2 Guns 79 | . . 7 17 14 2 . 18 . 4 . . . . . . . . . 2 6 . . 2 7 Cannons 205 | . . . 1 12 . 4 . . . . 18 9 . 10 12 7 15 13 29 25 . 6 15 29 AOE 100 | . . . . 5 5 . 14 3 . . 36 . 10 5 . 8 3 . 5 1 . . . 5 Classes Destroyed 34 | 3 1 3 4 . 3 3 3 2 1 . 4 . . 3 . 2 2 . . . . . . . Worker 23 | 2 . 4 4 2 . . 1 . . . . . . . . . . . 6 . . . 2 2 Builder 15 | . . 1 2 1 . . 4 . . . . . 1 . . . . 1 4 . . . . 1 Tunneler 9 | 7 . 2 . . . . . . . . . . . . . . . . . . . . . . Hauler 20 | . . . 3 6 . . 2 . . . . . . . . . 1 . 1 . . . 1 6 Recycler 17 | 1 . 1 1 3 2 . 1 . . . . . . . . . . . 3 . . 1 1 3 Mechanic 4 | . . . 1 2 . . . . . . . . . . . . . . . . . . 1 . Operator 7 | . . . 1 1 . . . . . . . . . . . . . . 3 1 . . 1 . Drone 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Watcher 11 | . 1 . 2 2 . . 1 . . . . . . . . . . . . 2 . . 1 2 Swarmer 82 | . . 3 8 4 . . 4 . . . . . 10 8 5 . 2 1 10 12 . 4 . 11 Cutter 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . Saboteur 7 | . . . . . . . . . . . . . . . . . 1 . 1 3 . . . 2 Grunt 126 | . . 3 7 14 1 . 15 . 4 . . 7 . 3 4 3 6 4 10 11 . . 5 29 Brawler 13 | . . . . . . . . . . . . . . 1 . 4 3 . 2 . . . . 3 Duelist 12 | . . . . . . . . . . . . . . 1 1 1 1 2 1 . . . . 5 Protector 8 | . . . . . 1 . . . . . . . . . . 3 . . 1 . . . . 3 Sentry 39 | . . . 3 13 3 . . . . . . 1 . 1 1 . 2 2 2 7 . 1 . 3 Demolisher 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . Specialist 9 | . . . . . . . 2 . . . . . . . . 1 . . 2 4 . . . . Hunter 26 | . . . . . 1 . 2 . . . . . . . 1 . . 2 2 4 . . 2 12 Programmer 44 | . . . . . 1 . 5 . . . . 1 . . . . 2 2 8 7 . 3 3 12 Heavy 3 | . . . . . . . 1 . . . . . . . . . . . 1 1 . . . . Behemoth 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . Quarantine Guard 9 | . . . . . . . . . . . . . . . . . . . . . . . 9 . Tracker 10 | . . . . . . . . . . . . . . . . . . . . . . . 5 5 Combat Programmer 7 | . . . . . . . . . . . . . . . . . . . . . . . 5 2 Executioner 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . Federalist 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Ranger 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Scrapper 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . Z-Technician 5 | . . . . . . . . . . . 5 . . . . . . . . . . . . . Z-Light 8 | . . . . . . . . . . . 8 . . . . . . . . . . . . . Packrat 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . Samaritan 2 | . . . . . . . . . 1 . . 1 . . . . . . . . . . . . Tinkerer 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Assembler 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . Assembled 47 | . . . . . . . . . . . 47 . . . . . . . . . . . . . Golem 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . Thug 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . Mutant 2 | . . . . . . . . 1 . . . . . . 1 . . . . . . . . . Best Kill Streak 37 | 4 1 4 7 8 5 3 6 3 4 . 37 4 6 6 3 11 5 3 16 11 1 8 7 19 Combat Bots Only 35 | . . 4 4 6 5 3 4 3 4 . 35 4 5 6 3 11 5 3 9 10 1 7 3 11 Max Kills in Single Turn 25 | 1 1 1 1 3 5 1 4 1 1 . 25 1 4 1 1 4 3 1 5 1 1 1 2 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 23 | . . . . 2 5 . 4 1 . . 23 . 4 1 . 4 3 . 2 1 . . . 2 Melee 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Uniques/NPCs Destroyed 3 | . . 1 . . . . . . . . 1 . . . . . . . . . 1 . . . YI-UF0 (-10/Mines) Z-Imprinter (-6/Deep Caves) A5 (-3/Lab) Combat | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Res Arm Lab Res Qua Acc Hostile Shots Fired 2918 | . 2 55 102 145 22 15 198 . 26 . 198 47 47 47 22 34 61 116 255 265 30 33 394 804 Missed 932 | . 1 15 33 42 9 1 49 . 9 . 50 17 23 17 7 14 29 40 111 100 10 3 65 287 Hits 1986 | . 1 40 69 103 13 14 149 . 17 . 148 30 24 30 15 20 32 76 144 165 20 30 329 517 Melee 42 | . . . . . . . 3 . . . 2 . . . . 3 . 11 5 4 . . . 14 Projectile 1944 | . 1 40 69 103 13 14 146 . 17 . 146 30 24 30 15 17 32 65 139 161 20 30 329 503 AOE 21 | . . 17 . . . . . . . . . . . . . 3 . . . 1 . . . . Critical Strikes 89 | . . 1 1 3 . 2 10 . 2 . . 1 . . . 2 1 7 8 4 . . 12 35 Actively Blocked 9 | . . . . . . . . . . . . . . . . . . . 1 . . . 1 7 Part Disruptions 4 | . . . . . . . 2 . . . . . . . . . . . . . . . 2 . Damage Taken 31742 | . 11 815 784 1096 152 258 2645 . 361 . 3589 429 291 527 238 585 525 1160 2497 2074 433 609 5065 7598 Core 2427 | . . 98 145 171 13 5 313 . 18 . 158 32 23 71 . 28 . 87 173 57 . 18 724 293 Absorbed by Shields 7148 | . . . . 380 57 31 299 . . . . . . . . 46 . 208 275 997 . . 2065 2790 Reduced by Siege Mode 455 | . . . . . . . . . . . . . . . . . . 19 21 15 35 . 76 289 Redirected to Core 581 | . . . . . . . . . . . . . . . . . . . . . . . 581 . Redirected to Shielding 472 | . . . . . . . . . . . 204 . . . . . . 15 74 . . . . 179 Ignored by Resistances 4882 | . . . . . . . . . . . 633 84 65 106 49 123 112 284 568 635 90 125 493 1515 Regen/Repaired (Parts) 3032 | . . . 55 . . . . . . . . . . . . 77 . . . . 111 73 1518 1198 Core Remaining (%) 65 | 100 . 60 . . . 16 . . . . . 38 . . . . 87 92 . . 82 . 48 . Volleys Fired 2073 | 42 2 45 110 122 15 17 99 23 12 1 88 27 7 60 33 33 59 61 209 239 41 42 261 425 Largest 3 | 2 2 2 2 2 2 2 2 2 2 1 2 2 2 2 2 2 2 2 1 2 1 3 1 1 Hottest 240 | 70 70 100 90 91 46 108 130 130 130 90 180 50 50 50 50 50 50 50 75 240 120 236 120 120 Shots Fired 2699 | 50 3 72 219 240 29 28 182 40 24 1 165 49 8 87 65 58 90 72 209 242 41 44 259 422 Gun 1240 | 50 3 72 200 125 28 11 168 32 24 . . . . 10 . . . . 57 110 . . 77 273 Cannon 1396 | . . . 19 113 . 17 10 2 . 1 159 49 2 69 65 55 89 72 148 132 41 44 170 139 Launcher 36 | . . . . 2 1 . 4 6 . . . . 6 8 . . . . . . . . . 9 Special 27 | . . . . . . . . . . . 6 . . . . 3 1 . 4 . . . 12 1 Kinetic 396 | 42 2 21 122 151 28 11 4 . . . . . . 10 . . . . . . . 2 1 2 Thermal 1628 | 8 1 51 75 87 . 17 115 34 24 1 145 49 2 69 65 55 89 72 148 132 41 42 169 137 Explosive 50 | . . . . 2 1 . 4 6 . . 6 . 6 8 . 3 1 . 4 . . . . 9 Electromagnetic 612 | . . . 22 . . . 59 . . . 14 . . . . . . . 57 110 . . 77 273 Robot Hit Streak 28 | 7 2 9 13 20 18 7 17 12 7 . 8 15 2 15 24 17 9 23 26 12 8 7 20 28 Robot Miss Streak 10 | 2 1 4 6 5 1 2 4 2 1 . 5 3 1 2 5 1 5 4 5 3 2 2 10 4 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 6 | . . 2 2 . . . 2 . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . 1 . . . . . . . . . . . . . . . . . Capacitor 1172 | . . . . . . . . . . . . . . . . . . 37 205 236 41 41 209 403 Shots Hit Robots 1758 | 31 1 45 128 153 22 16 132 22 14 . 77 31 4 55 26 40 44 50 151 158 25 29 163 341 Core Hits 918 | 11 1 23 52 63 17 6 80 14 8 . 81 12 11 28 17 34 28 25 94 70 9 9 58 167 Critical Kills 9 | . . . . . . . . . . . 1 . . 1 . . . . . 1 1 1 2 2 Critical Parts Destroyed 4 | 2 . . 1 . . . . . . . . . . 1 . . . . . . . . . . Critical Strikes 46 | 4 . 4 7 1 . . 4 . 1 . 1 . . 2 . 1 . . 1 3 1 1 5 10 Burn 16 | 2 . 4 5 . . . 4 . 1 . . . . . . . . . . . . . . . Meltdown 8 | . . . . . . . . . . . 1 . . . . . . . . 1 1 1 2 2 Destroy 5 | 2 . . 1 . . . . . . . . . . 2 . . . . . . . . . . Blast 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . Corrupt 12 | . . . . . . . . . . . . . . . . . . . 1 2 . . 1 8 Sever 3 | . . . . . . . . . . . . . . . . 1 . . . . . . 2 . Melee Attacks 24 | . . . . . . 2 10 . . . . . . . . . . . . . . . 5 7 Impact 10 | . . . . . . . 10 . . . . . . . . . . . . . . . . . Slashing 12 | . . . . . . . . . . . . . . . . . . . . . . . 5 7 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 5 | . . . . . . 2 2 . . . . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 71691 | 375 13 525 1766 3568 788 356 4884 988 380 . 6366 1539 1264 2805 1417 3425 2699 2276 8124 5875 772 1427 6050 14009 Guns 19484 | 375 13 525 1495 1201 319 77 2954 566 380 . . . . 66 . . . . 1100 2334 . . 1122 6957 Cannons 36227 | . . . 271 1551 . 279 . . . . 2775 1539 46 2029 1417 1762 1965 2276 5217 3383 772 1427 4613 4905 Explosions 15018 | . . . . 816 468 . 1737 422 . . 3449 . 1218 710 . 1543 682 . 1764 158 . . 66 1985 Melee 598 | . . . . . . . 187 . . . . . . . . . . . . . . . 249 162 Ramming 10 | . . . . . 1 . 6 . . . . . . . . . . . 3 . . . . . Kinetic 3713 | 312 . 105 1068 1543 319 77 75 . . . . . . 66 . . . . . . . 98 . 50 Thermal 40974 | 63 13 420 514 1209 . 279 3222 566 380 . 2523 1539 46 2029 1417 1762 1965 2276 5476 3541 772 1329 4613 5020 Explosive 13272 | . . . . 816 468 . 639 422 . . 3449 . 1218 710 . 1543 682 . 1505 . . . . 1820 Electromagnetic 12770 | . . . 184 . . . 755 . . . 252 . . . . . . . 1100 2334 . . 1188 6957 Impact 187 | . . . . . . . 187 . . . . . . . . . . . . . . . . . Slashing 765 | . . . . . . . . . . . 142 . . . . 120 52 . 40 . . . 249 162 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 49 | . . . . . . . 3 3 3 3 . . . . . . . . 1 7 7 3 22 49 Average Corruption 3 | . . . . . . . 1 3 3 3 . . . . . . . . 1 4 1 2 5 7 Corruption Purged 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Corruption Blocked 6 | . . . . . . . . . . . . . . . . . . . . . . . 6 . Effects 187 | . . . . . . . 10 29 19 2 . . . . . . . . 2 33 3 5 21 63 Message Errors 40 | . . . . . . . 1 8 4 1 . . . . . . . . 1 9 1 . 2 13 Matter Fused 54 | . . . . . . . 4 9 8 . . . . . . . . . 1 9 2 3 5 13 Heat Flow Errors 23 | . . . . . . . . 1 3 1 . . . . . . . . . 5 . . 2 11 Energy Discharges 21 | . . . . . . . 1 3 1 . . . . . . . . . . 2 . 2 3 9 Parts Rejected 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 2 Parts Fused 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Data Loss (minor) 13 | . . . . . . . 1 3 1 . . . . . . . . . . 3 . . 2 3 Data Loss (major) 7 | . . . . . . . 1 3 . . . . . . . . . . . 1 . . . 2 Misfires 9 | . . . . . . . 1 2 . . . . . . . . . . . 1 . . 2 3 Alerts 4 | . . . . . . . . . 1 . . . . . . . . . . 2 . . . 1 Weapon Failures 12 | . . . . . . . 1 . . . . . . . . . . . . 1 . . 4 6 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2258 | . . . . 45 8 4 112 14 . . 203 149 70 70 22 29 115 87 363 178 3 104 219 463 Projectiles 1439 | . . . . 40 . 4 . . . . 160 149 . 41 22 9 115 87 238 178 3 104 178 111 Explosions 697 | . . . . 5 8 . 112 14 . . 43 . 70 29 . 20 . . 125 . . . 41 230 Melee 122 | . . . . . . . . . . . . . . . . . . . . . . . . 122 Knockbacks 6 | . . . 1 3 . . . . . . . . . . . . . . . . . 2 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 6 | . . . 1 3 . . . . . . . . . . . . . . . . . 2 . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 616 | . . . . 119 . . 259 . . . . . . 26 . . . . 77 . . . 135 . Shots 12 | . . . . 2 . . 5 . . . . . . 1 . . . . 1 . . . 3 . Rammed 3 | . . . . . 1 . 1 . . . . . . . . . . . 1 . . . . . Targets Rammed 3 | . . . . . 1 . 1 . . . . . . . . . . . 1 . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 477 | 27 9 246 327 367 8 152 477 92 221 119 321 14 16 32 19 1 . 6 358 320 174 200 356 240 Average Temperature 82 | 14 6 63 36 72 3 50 97 22 85 55 124 7 16 14 13 1 . 5 183 96 78 81 92 84 Received Heat Transfer 4746 | . 6 174 285 373 36 139 721 . 195 . 1010 189 . 78 75 97 75 120 230 212 . 36 171 524 Effects 6 | . . . . 1 . . 1 . . . 2 . . . . . . . . . . . 2 . Energy Bleed 2 | . . . . . . . 1 . . . 1 . . . . . . . . . . . . . Interference 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . Matter Decay 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Siege Activations 10 | . . . . . . . . . . . . . . . . . . 1 1 1 1 . 4 2 Total Turns 236 | . . . . . . . . . . . . . . . . . . 19 11 10 34 . 75 87 Longest Duration 50 | . . . . . . . . . . . . . . . . . . 19 11 10 34 . 40 50 Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 3 | . . . . . . . . . . . . . . . . . . . 1 2 . . . . Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . . 1 2 . . . . Robots Corrupted 75 | . . . . . . . 2 . . . 2 . . . . . . . 5 14 . . 7 45 Combat Hostiles 70 | . . . . . . . 1 . . . 2 . . . . . . . 5 14 . . 7 41 Parts Fried 127 | . . . . . . . 2 . . . . . . . . 1 . . 8 19 . . 22 75 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 14 | . . . . . . . . . . . 2 . . . . . . . . 1 1 2 5 3 Combat Hostiles 14 | . . . . . . . . . . . 2 . . . . . . . . 1 1 2 5 3 Parts Melted 90 | 1 . 2 4 3 . 5 8 1 2 . 13 . . . 1 1 . . 3 9 5 4 14 14 Heat Transferred 35576 | 333 37 1554 1887 2183 . 261 3969 814 629 . 2894 800 25 1125 800 778 1050 1275 2782 2875 811 1073 3774 3847 Parts Sabotaged 5 | . . . . . . . . . . . . . . . . . . . . 2 . . . 3 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 9 | . . . . . . . 5 . . . . . . . . . . . 1 1 . . . 2 Alert | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Res Arm Lab Res Qua Acc Maximum Alert Level 5 | . . . 1 2 1 . 2 . . . . . 2 . . . . 1 3 4 . . 2 5 Low Security (%) 50 | 100 100 100 26 51 97 . 81 . . . . . . . . . . 43 48 . . 100 31 . Level 1 23 | . . . 73 35 2 . 8 . . . . . 10 . . . . 56 21 . . . 61 2 Level 2 9 | . . . . 12 . . 10 . . . . . 89 . . . . . 5 19 . . 7 21 Level 3 6 | . . . . . . . . . . . . . . . . . . . 24 21 . . . 24 Level 4 6 | . . . . . . . . . . . . . . . . . . . . 59 . . . 20 Level 5 3 | . . . . . . . . . . . . . . . . . . . . . . . . 32 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 2354 | 20 30 78 374 552 222 . 538 . . . . . 603 . . . . 346 1001 1477 . 182 553 2354 Initial 502 | . . 3 21 150 212 . . . . . . . 300 . . . . 300 79 502 . . 75 328 Average 357 | 1 7 10 223 221 58 . 130 . . . . . 484 . . . . 197 360 1088 . 64 261 1234 Influence Increases 14163 | 50 49 249 822 1233 494 . 1143 . 98 . . 250 653 335 258 376 370 710 1452 1495 . 246 1164 2716 Destroy 0b10 Robot/C 8260 | . . 160 500 620 220 . 660 . 80 . . 180 200 300 220 320 340 260 800 980 . 160 580 1680 Destroy 0b10 Robot/NC 620 | 50 5 40 80 95 25 . 45 . . . . 10 5 . 5 15 10 5 90 15 . 5 35 85 Destroy Leader 1632 | . 2 30 122 226 . . 156 . 10 . . 30 20 20 20 . 20 40 142 214 . 30 214 336 Allied During Kill 182 | . . 19 33 . 68 . . . 8 . . . . . 13 41 . . . . . . . . Successful Hack 107 | . 12 . 8 28 14 . . . . . . . . . . . . 28 12 . . . 5 . Select Force Hacks 240 | . 30 . . 60 150 . . . . . . . . . . . . . . . . . . . Disable Machine 855 | . . . 45 105 . . 150 . . . . . 30 . . . . 45 75 120 . . 210 75 Anti-Garrison Action 450 | . . . . . . . . . . . . . . . . . . . 150 . . . . 300 Destroy Structure 887 | . . . 4 54 17 . 117 . . . . . 98 . . . . 32 138 106 . 36 105 180 Advance Influence 600 | . . . . . . . . . . . . . 300 . . . . 300 . . . . . . Partial Spotted 30 | . . . . 15 . . . . . . . . . . . . . . . . . . 15 . Lose Combat Pursuer 300 | . . . 30 30 . . 15 . . . . 30 . 15 . . . . 45 60 . 15 . 60 Influence Decreases 11897 | 50 39 203 522 1044 1039 . 607 536 98 . . 250 206 782 240 152 612 558 646 976 1477 112 749 999 Entered New Map 3493 | . . 7 35 206 333 . . 199 . . . . . 167 . 18 242 . 73 456 1477 . 59 221 Time Decay 7299 | 50 39 166 427 668 451 . 522 337 78 . . 240 206 615 205 84 370 398 553 490 . 112 670 618 Lost Part 380 | . . 30 20 20 . . 70 . . . . 10 . . . . . 10 20 20 . . 20 160 Lost Ally 191 | . . . 40 . 21 . 15 . 20 . . . . . 35 50 . . . 10 . . . . Purge Threat 534 | . . . . 150 234 . . . . . . . . . . . . 150 . . . . . . Squads Dispatched 92 | . 1 1 3 7 . . 19 . . . . . 1 . . . 1 2 10 8 . 2 8 29 Investigation 13 | . 1 . 1 2 . . 6 . . . . . 1 . . . . 1 . 1 . . . . Extermination 16 | . . . . . . . 3 . . . . . . . . . . 1 3 2 . 2 . 5 Reinforcement 22 | . . . 2 3 . . 7 . . . . . . . . . . . 4 3 . . 1 2 Assault 23 | . . 1 . 1 . . . . . . . . . . . . 1 . 3 2 . . . 15 Garrison 4 | . . . . 1 . . 3 . . . . . . . . . . . . . . . . . Intercept 14 | . . . . . . . . . . . . . . . . . . . . . . . 7 7 Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . 2 . . . . . . . . . . . . . . . . 1 Haulers Reinforced 4 | . . . . . . . 1 . . . . . . . . . . . 1 . . . 1 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Res Arm Lab Res Qua Acc Distress Signals 21 | . . . 6 3 . . 3 . . . . . . . . . 1 . 1 2 . . . 5 Communications Jammed 67 | . . . . . . . . . . . . . . . . . . . 53 6 . . 8 . Distress Signals 58 | . . . . . . . . . . . . . . . . . . . 50 . . . 8 . Times Spotted 645 | . 3 12 43 41 10 10 39 . 5 . 58 14 10 13 8 45 20 15 68 64 1 10 32 124 Peak Tracking Total 37 | . 2 5 5 4 5 3 6 2 4 . 37 5 5 5 3 17 5 4 7 6 1 4 6 13 Tactical Retreats 18 | . . . 2 1 . 1 1 . . . . 2 . 1 . . . . 3 3 . 1 . 3 ID Masks Used 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 IFF Responses 296 | . . . . . . . . . . . . . . . . . . . . . . . . 296 Traps | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Res Arm Lab Res Qua Acc Traps Triggered 11 | . . . 1 1 . . 1 . . . . . . . . . . 3 3 . . . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Res Arm Lab Res Qua Acc Machines Disabled 81 | . . . 3 7 . 7 10 . . . 5 . 2 1 1 1 1 3 6 8 4 . 15 7 Max in Single Turn 5 | . . . 1 2 . 1 4 . . . 1 . 2 1 1 1 1 1 1 1 1 . 5 1 Garrison Access 4 | . . . . 1 . . . . . . . . . . . . . . 1 . . . . 2 Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Res Arm Lab Res Qua Acc Machines Accessed 61 | . 4 . 5 10 8 4 9 1 1 . . . 1 2 1 1 . 6 4 2 . . 2 . Terminals 27 | . 2 . 4 7 3 . 1 . . . . . . 1 1 . . 5 . 2 . . 1 . Fabricators 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Repair Stations 4 | . . . 1 . . . . . . . . . . . . . . 1 1 . . . 1 . Recycling Units 17 | . 2 . . 2 5 . 5 . . . . . 1 . . . . . 2 . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 . . 1 . . . . . . . . . . . 1 . . . . . Total Hacks 161 | . 12 . 18 21 19 30 18 1 1 . . . 2 4 1 1 . 19 7 3 . . 4 . Successful 93 | . 6 . 4 16 12 30 5 1 1 . . . 1 4 1 1 . 8 1 . . . 2 . Failed 68 | . 6 . 14 5 7 . 13 . . . . . 1 . . . . 11 6 3 . . 2 . Catastrophic 14 | . . . 4 . 1 . 5 . . . . . . . . . . 3 . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Manual 59 | . 7 . 15 7 10 . 11 . . 4 . . 2 . . . . 1 . 2 . . . . Terminals 70 | . 7 . 15 15 8 . 2 . . . . . . 3 1 . . 14 . 3 . . 2 . Fabricators 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Repair Stations 13 | . . . 3 . . . . . . . . . . . . . . 5 3 . . . 2 . Recycling Units 35 | . 5 . . 5 11 . 10 . . . . . 2 . . . . . 2 . . . . . Scanalyzers 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . 1 . . 3 . . . . . . . . . . . 2 . . . . . Terminal Hacks 60 | . 2 . . 10 3 30 1 1 1 . . . . 4 1 1 . 6 . . . . . . Record 33 | . . . . . . 29 . . . . . . . 3 1 . . . . . . . . . Prototype ID Bank 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . Open Door 8 | . . . . 4 . . . 1 1 . . . . 1 . 1 . . . . . . . . Branch Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Alert Level 3 | . . . . 1 . . . . . . . . . . . . . 2 . . . . . . Unreport Threat 4 | . . . . 1 2 . . . . . . . . . . . . 1 . . . . . . Locate Traps 2 | . 1 . . . . . . . . . . . . . . . . 1 . . . . . . Maintenance Status 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Hauler Manifests 3 | . 1 . . 1 . . . . . . . . . . . . . 1 . . . . . . Zone Layout 2 | . . . . . 1 . . . . . . . . . . . . 1 . . . . . . Proto ID Catalog 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 7 | . . . 2 . . . . . . . . . . . . . . 2 1 . . . 2 . Scan Component 5 | . . . 1 . . . . . . . . . . . . . . 2 1 . . . 1 . Repair 2 | . . . 1 . . . . . . . . . . . . . . . . . . . 1 . Recycling Unit Hacks 6 | . . . . 2 4 . . . . . . . . . . . . . . . . . . . Retrieve Components 6 | . . . . 2 4 . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 19 | . 4 . 2 3 5 . 4 . . . . . 1 . . . . . . . . . . . Terminals 6 | . 3 . 2 1 . . . . . . . . . . . . . . . . . . . . Botnet 3 | . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . Skim 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 13 | . 1 . . 2 5 . 4 . . . . . 1 . . . . . . . . . . . Tunnel 8 | . 1 . . 2 5 . . . . . . . . . . . . . . . . . . . Fedlink 5 | . . . . . . . 4 . . . . . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 40 | . 2 . 4 7 5 . 7 . . . . . 1 1 . . . 6 4 2 . . 1 . Full Trace Events 5 | . . . . . . . 2 . . . . . . 1 . . . 1 . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . . . 14 . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . 1 . . . . . . . . . . . . . . . . . . . 1 . Time 88 | . . . 26 . . . . . . . . . . . . . . . . . . . 62 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 25 | . . . . 10 15 . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Res Arm Lab Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 12 | . . . . . . 2 . . . . . . . . . . . . . . . . 10 . Non-combat 5 | . . . . . . . . . . . . . . . . . . . . . . . 5 . Combat 7 | . . . . . . 2 . . . . . . . . . . . . . . . . 5 . Robot Hacks Applied 12 | . . . . . . 2 . . . . . . . . . . . . . . . . 10 . parse_system 12 | . . . . . . 2 . . . . . . . . . . . . . . . . 10 . Relay Couplers Released 9 | . . . . . . . 4 . . . . . . . . . . . 3 . . . . 2 Machine Destruction 5 | . . . . . . . . . . . . . . . . . . . 3 . . . . 2 Programmers 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 24 | . . . . . 13 . . 2 . . . . . . 3 5 . . . 1 . . . . Allies Hacked 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Res Arm Lab Res Qua Acc Total Allies 33 | . . 4 . . 13 5 . 2 . . . . . . 3 5 . . . 1 . . . . Largest Group 16 | . . 3 3 . 12 16 3 2 2 1 1 . . . 3 5 . . . 1 . . . . Highest-Rated Group 422 | . . 40 40 . 202 422 104 51 51 20 20 . . . 90 279 . . . 64 . . . . Highest-Rated Ally 68 | . . 31 16 . 34 47 47 31 31 20 20 . . . 30 68 . . . 64 . . . . Total Orders 5 | . . . . . . . . . . . . . . . . 2 . . . . . 2 1 . STAY 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . FOLLOW 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . RETURN 3 | . . . . . . . . . . . . . . . . . . . . . . 2 1 . Ally Attacks 239 | . . 9 61 . 13 105 8 . 12 . . . . . 6 25 . . . . . . . . Total Damage 5060 | . . 91 596 . 192 2330 45 . 304 . . . . . 213 1289 . . . . . . . . Kills 46 | . . 2 10 . 5 24 . . 1 . . . . . . 4 . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Allies Melted 4 | . . . . . . 3 . . . . . . . . . 1 . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Res Arm Lab Res Qua Acc Active Infowar (turns) 19302 | 430 143 204 1082 153 . . 1989 1313 982 2007 . . . 1355 2567 501 . 662 1528 948 134 538 1629 1137 Optics 1295 | . . . . . . . 1295 . . . . . . . . . . . . . . . . . Sensors 1318 | . . . . . . . 1318 . . . . . . . . . . . . . . . . . A.S.S. 4130 | . . . . . . . . 1313 982 1835 . . . . . . . . . . . . . . Terrain 7218 | . . . . . . . . 1164 748 2005 . . . . . . . . 69 151 45 538 1601 897 Seismic 2012 | 430 143 204 1082 153 . . . . . . . . . . . . . . . . . . . . Decoding 349 | . . . . . . . . . . . . . . . . . . 349 . . . . . . Cloaking 1261 | . . . . . . . . . . . . . . . . . . . . 149 134 538 440 . Jamming 7963 | . . . . . . . . . . . . . . 1355 2567 501 . 633 1528 741 . . 429 209 ECM 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 ID Mask 40 | . . . . . . . . . . . . . . . . . . . . . . . . 40 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . 1 . . . . . 1 2 1 . 1 . 1 2 . 2 . . . . . . . Drone Launches 3 | . . . . . . . . . . . . . . . . . . . . . . 2 1 . Drone Recoveries 3 | . . . . . . . . . . . . . . . . . . . . . . 2 1 . Decoded 0b10 Intel 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . Traps 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Res Arm Lab Res Qua Acc Turns Passed 43695 | 535 143 1295 1082 2562 1988 3447 2068 1315 982 2388 4685 2602 433 2196 2756 1167 2533 958 1609 1294 461 538 2598 2060 Spaces Moved 18343 | 280 85 762 332 877 748 2128 1036 799 618 1221 1476 1023 186 1018 1009 536 987 405 462 378 159 217 960 641 Core 30 | 21 . 9 . . . . . . . . . . . . . . . . . . . . . . Treads 4591 | 259 85 97 240 877 748 110 29 . . . 223 . . . . . . . 105 . . 217 960 641 Legs 7939 | . . 656 92 . . . . . . . 1133 1023 186 1018 1009 536 987 405 357 378 159 . . . Wheels 5783 | . . . . . . 2018 1007 799 618 1221 120 . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 120 120 240 240 130 115 150 150 165 180 189 130 195 195 185 185 185 210 210 210 151 151 158 Average Speed 191 | 151 160 151 198 240 240 149 142 151 152 193 247 205 194 195 195 188 185 200 224 239 239 211 190 211 Slowest Speed 360 | 160 160 200 240 240 240 240 245 165 165 270 310 242 195 195 195 195 185 240 360 240 240 225 241 237 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 60 | 9 22 98 37 84 99 91 32 87 73 81 84 92 3 97 98 65 95 13 25 30 92 9 64 22 Regions Visited 24 Branch Regions 16 Pre-discovered Areas 12 | . 1 1 . 3 5 . 1 . . . . . . . . . 1 . . . . . . . Known Exits Taken 9 | . . . 1 . . . 1 1 1 1 . . 1 . 1 . . . . . 1 1 . . Unknown Exits Taken 15 | 1 1 1 . 1 1 1 . . . . 1 1 . 1 . 1 1 1 1 1 . . 1 . Scrap Searched 28 | . . 1 . . . 11 . 2 2 2 . 3 . 3 4 . . . . . . . . . Spaces Dug 162 | . . . . . . . 46 1 . . 6 4 . 17 15 4 13 8 8 15 . 7 7 11 Terrain Destroyed 896 | . . . 1 52 14 . 129 32 . . 69 16 60 100 32 33 73 17 75 61 . 13 38 81 Melee 13 | . . . . . . . 7 . . . . . . . . . . . . . . . . 6 Projectile 338 | . . . 1 7 . . 9 2 . . 47 16 . 12 32 8 40 17 29 45 . 13 38 22 AOE 539 | . . . . 45 14 . 107 30 . . 22 . 60 88 . 25 33 . 46 16 . . . 53 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Res Arm Lab Res Qua Acc Total 25443 | 338 89 835 552 1110 911 2379 1410 871 638 1254 2382 1473 263 1166 1740 633 1609 516 1037 760 234 287 1660 1296 Wait 3494 | . 3 7 46 38 23 172 129 8 . 2 677 399 15 67 635 3 530 22 294 43 7 7 258 109 Move 18319 | 279 84 761 331 876 747 2127 1035 798 617 1220 1475 1022 185 1017 1008 535 986 404 461 377 158 216 959 641 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 246 | 9 . 6 24 11 5 20 27 6 . 7 27 3 21 4 2 5 2 4 16 7 5 3 20 12 Fast Attach 159 | 5 . 3 9 7 . 2 11 2 3 6 17 2 2 2 1 2 5 4 8 14 5 2 27 20 Attach 87 | 2 . 2 3 2 . 4 16 2 . 1 17 2 . . . . . 2 2 7 4 1 11 9 Detach 36 | . . . 1 1 . 2 3 . . . 9 1 2 2 . 1 . . 2 5 . . 6 1 Swap 327 | . . 7 10 20 4 9 48 5 3 5 24 4 3 3 4 9 . 5 14 16 11 13 62 48 Drop 412 | 1 . 4 18 33 4 24 31 7 3 12 48 12 28 11 11 10 15 9 30 20 3 3 51 24 Fire 2073 | 42 2 45 110 122 15 17 99 23 12 1 88 27 7 60 33 33 59 61 209 239 41 42 261 425 Melee 24 | . . . . . . 2 10 . . . . . . . . . . . . . . . 5 7 Ram 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . Crush 2 | . . . . . 1 . . . . . . . . . . . . . 1 . . . . . Escape Stasis 5 | . . . . . . . . . . . . . . . . . . 5 . . . . . . Rewire 257 | . . . . . 112 . . 20 . . . . . . 46 35 12 . . 32 . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Min x2 / *Sto) -9/Storage -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: *Dee / [*Pro]) -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp / Ext) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory -3/Research (discovered 2 exits: Res / *Arm) -3/Armory (discovered 2 exits: *Res / *Lab) -3/Lab -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine -1/Access History --------- Turn | Location | Event 50 | -11/Scrapyard | Discovered new exit (range 15) 536 | -11/Scrapyard | Entered Materials 537 | -10/Materials | Build established: Mutant 664 | -10/Materials | Discovered new exit (range 8) 679 | -10/Materials | Entered Mines 736 | -10/Mines | Met a Derelict testing a Signal Generator 743 | -10/Mines | Found Signal Generator 833 | -10/Mines | Discovered new exit (range 4) 868 | -10/Mines | Destroyed YI-UF0 901 | -10/Mines | Found Prototype Storage 913 | -10/Mines | Lost 5 parts (1p2n2w) 935 | -10/Mines | Identified YI-UF0's Bottomless Matter Pit 1054 | -10/Mines | Discovered new exit (range 7) 1293 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1492 | -10/Mines | Learned 2 Materials zone layouts 1648 | -10/Mines | Learned location of Storage (-9) 1778 | -10/Mines | Build established: Scavenger-Mutant 1809 | -10/Mines | Found a hidden stash of uninstalled traps 1974 | -10/Mines | Entered Materials 1974 | -9/Materials | Accompanied by 3 allies 1974 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1975 | -9/Materials | Identified exit to Mines 1975 | -9/Materials | Identified exit to Storage 2051 | -9/Materials | Repaired Med. Laser 2199 | -9/Materials | Discovered exit to Mines (range 8) 3056 | -9/Materials | Entered Storage 3128 | -9/Storage | Build established: Mutant 3342 | -9/Storage | Core integrity fell below 50% 3857 | -9/Storage | Garrison activated, responded to threat 4580 | -9/Storage | Learned location of Armory (-3) 5456 | -9/Storage | First assault squad dispatched 5608 | -9/Storage | Used back door to open Recycling access 5608 | -9/Storage | Discovered new exit (range 5) 5618 | -9/Storage | Entered Recycling 5641 | -9/Recycling | Core integrity fell below 20% 6150 | -9/Recycling | Discovered new exit (range 5) 6358 | -9/Recycling | Build established: Commander-Mutant 7523 | -9/Recycling | Scanned before Scraplab entrance 7556 | -9/Recycling | Entered Scraplab 7576 | -9/Recycling | Discovered new exit (range 3) 7606 | -9/Recycling | Entered Scraptown 7606 | -9/Scraptown | Accompanied by 11 allies 7950 | -9/Scraptown | Discovered new exit (range 11) 8057 | -9/Scraptown | Visited Cyclists 8124 | -9/Scraptown | Visited Fellowship of the Rings 8154 | -9/Scraptown | Visited Scrapoid Research Area 8192 | -9/Scraptown | Visited Junk Repository 8221 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 8253 | -9/Scraptown | Visited Bundlers 8396 | -9/Scraptown | Visited The Evicted 8435 | -9/Scraptown | Visited Junk Repository 8799 | -9/Scraptown | Visited UFD Registry 8799 | -9/Scraptown | Registered with UFD as "Bulletmachine" 8854 | -9/Scraptown | Visited Research Penetration Think Tank 8886 | -9/Scraptown | Visited DA-N13 Charitable Foundation 8892 | -9/Scraptown | Found DCF Scrap (26 items) 9035 | -9/Scraptown | Visited LU-1G1's Boring Crew 9108 | -9/Scraptown | Visited Abandonware Association 9124 | -9/Scraptown | Learned abandonware demo "KABOOM.EXE" 9164 | -9/Scraptown | Visited Chapter 10 9218 | -9/Scraptown | Visited Infowarlord's Domain 9244 | -9/Scraptown | Visited Supply Room 9275 | -9/Scraptown | Visited Scrapoid Pod Storage 9537 | -9/Scraptown | Visited Science Guys 9743 | -9/Scraptown | Visited Derelict Rescue Squad 9752 | -9/Scraptown | Found DRS Beacon 9793 | -9/Scraptown | Found Exp. Terrain Scanner 9942 | -9/Scraptown | Found Scrapoid Pod 10111 | -9/Scraptown | Scrapoid Pod released 09S07-D (x5) 10674 | -9/Scraptown | Discovered new exit (range 3) 10768 | -9/Scraptown | Met Optimus 10768 | -9/Scraptown | Accepted into 0bPrime 10859 | -9/Scraptown | Civil war broke out across Scraptown 10873 | -9/Scraptown | Found Prototype Special Weapon 10931 | -9/Scraptown | Lost 12 allies 10999 | -9/Scraptown | Found ID Mask 11044 | -9/Scraptown | Lost 8 allies 11053 | -9/Scraptown | Entered Factory 11053 | -6/Factory | Accompanied by 3 allies 11053 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 11151 | -6/Factory | Lost 3 allies 11175 | -6/Factory | Loaded intel: 8 recycling unit locations 11198 | -6/Factory | Build established: Mutant 11252 | -6/Factory | Identified LU-1G1's Laser Shovel 11274 | -6/Factory | Learned location of Protoforge (-2) 11790 | -6/Factory | Identified exit to Lower Caves 12098 | -6/Factory | Cargo convoy interrupted 12236 | -6/Factory | Discovered new exit (range 9) 12690 | -6/Factory | Build established: Assassin 12803 | -6/Factory | Garrison activated, responded to threat 12840 | -6/Factory | Lost 3 parts (1p1n1u) 13061 | -6/Factory | Found Active Sensor Suite 13121 | -6/Factory | Entered Lower Caves 13196 | -6/Lower Caves | Identified exit to Lower Caves 13246 | -6/Lower Caves | Encountered a Warlord checkpoint 13412 | -6/Lower Caves | Build established: Scavenger-Skirmisher 14436 | -6/Lower Caves | Entered another Lower Caves area 14436 | -6/Lower Caves | Accompanied by 2 allies 14651 | -6/Lower Caves | Identified exit to Zion 14970 | -6/Lower Caves | Learned Factory garrison access intel 15132 | -6/Lower Caves | Encountered a Warlord checkpoint 15418 | -6/Lower Caves | Entered Zion 15418 | -6/Zion | Accompanied by 1 ally 15491 | -6/Zion | Discovered new exit (range 13) 15582 | -6/Zion | System corruption cleaned by Quarantine Array 15687 | -6/Zion | Found Prototype Special Weapon 15687 | -6/Zion | Identified RU-N14's Throwing Claymores 15693 | -6/Zion | Found RU-N14's Throwing Claymores 15985 | -6/Zion | Given the Hacking Drone Bay 15985 | -6/Zion | Found Prototype Device 15985 | -6/Zion | Identified Hacking Drone Bay 16137 | -6/Zion | Learned location of 1 exit from Factory 16226 | -6/Zion | Learned Factory emergency access door positions 16376 | -6/Zion | Received a hallucinogenic algorithm 16613 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 17167 | -6/Zion | Opened final containment barrier to the Deep Caves 17205 | -6/Zion | Discovered new exit (range 5) 17210 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 17217 | -6/Zion | Identified exit to Deep Caves 17578 | -6/Zion | Build established: Scavenger-Mutant 17806 | -6/Zion | Entered Deep Caves 17806 | -6/Deep Caves | Accompanied by 1 ally 18112 | -6/Deep Caves | Attacked by Z-Imprinter 18143 | -6/Deep Caves | Destroyed Z-Imprinter 18580 | -6/Deep Caves | Z-Facility disabled 18601 | -6/Deep Caves | Lost 3 parts (2n1u) 18648 | -6/Deep Caves | Found Prototype Protection 18648 | -6/Deep Caves | Identified Zio. Weapon Casing 18760 | -6/Deep Caves | Found Prototype Protection 18760 | -6/Deep Caves | Identified Zio. Heavy Carapace 18776 | -6/Deep Caves | Found Zio. Heavy Carapace 19240 | -6/Deep Caves | Discovered new exit (range 7) 19855 | -6/Deep Caves | Found Zio. Weapon Casing 19859 | -6/Deep Caves | Found Zio. Heavy Carapace 19879 | -6/Deep Caves | Found Zio. Heavy Carapace 20229 | -6/Deep Caves | Spotted AG-74995 20232 | -6/Deep Caves | Core integrity fell below 50% 20259 | -6/Deep Caves | Destroyed AG-74995 20264 | -6/Deep Caves | Found GOLEM Unit 20650 | -6/Deep Caves | Spotted AG-21359 20689 | -6/Deep Caves | Destroyed AG-21359 20717 | -6/Deep Caves | Lost 4 parts (1p3u) 20726 | -6/Deep Caves | Triggered Deep Caves wall 20726 | -6/Deep Caves | Spotted AS-07091 20726 | -6/Deep Caves | Spotted AS-83036 20727 | -6/Deep Caves | Destroyed AS-07091 20736 | -6/Deep Caves | Destroyed AS-83036 20763 | -6/Deep Caves | Destroyed 35 combat bots 20778 | -6/Deep Caves | Found Prototype Device 20778 | -6/Deep Caves | Identified Trap Reconfigurator 20791 | -6/Deep Caves | Exposed GOLEM chamber 20795 | -6/Deep Caves | Found GOLEM Unit 20951 | -6/Deep Caves | Found GOLEM Unit 21199 | -6/Deep Caves | Build established: Golem 21623 | -6/Deep Caves | Found Zio. Heavy Carapace 22251 | -6/Deep Caves | Found GOLEM Unit 22491 | -6/Deep Caves | Entered Proximity Caves 22515 | -5/Proximity Caves | Activated DRS Beacon 22596 | -5/Proximity Caves | Spotter reported a threat 22846 | -5/Proximity Caves | Spotter reported a threat 22969 | -5/Proximity Caves | Learned 4 Factory zone layouts 23121 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 23299 | -5/Proximity Caves | Discovered new exit (range 13) 23931 | -5/Proximity Caves | Spotted B-75 Beast 25093 | -5/Proximity Caves | Entered Factory 25093 | -5/Factory | Evolved 2 slots: Utility x2 25094 | -5/Factory | Identified exit to Upper Caves 25095 | -5/Factory | Identified exit to Extension 25097 | -5/Factory | Loaded intel: 4 garrison access locations 25432 | -5/Factory | Loaded intel: 8 recycling unit locations 25526 | -5/Factory | Entered Upper Caves 25544 | -5/Upper Caves | Learned Factory stockpile data 25630 | -5/Upper Caves | Spotted B-75 Beast 25648 | -5/Upper Caves | Destroyed B-75 Beast 26145 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 26440 | -5/Upper Caves | Attracted the attention of an 0b10 base 26515 | -5/Upper Caves | Learned 6 Lower Caves zone layouts 26515 | -5/Upper Caves | Learned Factory emergency access door positions 26515 | -5/Upper Caves | Learned Extension stockpile data 26868 | -5/Upper Caves | Discovered new exit (range 11) 27002 | -5/Upper Caves | Encountered a Warlord checkpoint 27722 | -5/Upper Caves | Entered another Upper Caves area 27736 | -5/Upper Caves | Learned Factory emergency access door positions 27839 | -5/Upper Caves | Discovered new exit (range 10) 27964 | -5/Upper Caves | Identified exit to Warlord 28618 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 30478 | -5/Upper Caves | Entered Warlord 30639 | -5/Warlord | Found Prototype Special Weapon 30640 | -5/Warlord | Identified RU-N14's Throwing Claymores v3 30644 | -5/Warlord | Found RU-N14's Throwing Claymores v3 30648 | -5/Warlord | Found RU-N14's Throwing Claymores v3 30938 | -5/Warlord | Found Prototype Processor 30940 | -5/Warlord | Found Prototype Device 30940 | -5/Warlord | Identified Exp. Focal Shield 30982 | -5/Warlord | Identified Exp. Armor Integrity Analyzer 30984 | -5/Warlord | Found Prototype Reactor 31017 | -5/Warlord | Rebuked by Warlord 31042 | -5/Warlord | Warlord's base attacked by MAIN.C 31143 | -5/Warlord | Build established: Commander-Golem 31392 | -5/Warlord | Warlord forces counterattacked 31473 | -5/Warlord | Spotted Executioner 31487 | -5/Warlord | Destroyed Executioner 31543 | -5/Warlord | Spotted Executioner 31593 | -5/Warlord | Destroyed Executioner 31616 | -5/Warlord | Destroyed 11 combat bots 31623 | -5/Warlord | Lost 26 allies 31632 | -5/Warlord | Discovered new exit (range 8) 31645 | -5/Warlord | Entered Proximity Caves 31723 | -4/Proximity Caves | Build established: Golem 31745 | -4/Proximity Caves | Found Imp. Powered Armor 31956 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 31975 | -4/Proximity Caves | Learned location of Quarantine (-2) 32102 | -4/Proximity Caves | Spotter reported a threat 32217 | -4/Proximity Caves | Spotter reported a threat 32299 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 33230 | -4/Proximity Caves | Learned 4 Research zone layouts 33313 | -4/Proximity Caves | Discovered new exit (range 15) 34178 | -4/Proximity Caves | Entered Factory 34178 | -4/Factory | Evolved 2 slots: Utility x2 34770 | -4/Factory | Found Quantum Capacitor 35125 | -4/Factory | Discovered new exit (range 5) 35136 | -4/Factory | Entered Research 35136 | -3/Research | Evolved 2 slots: Power x1, Utility x1 35137 | -3/Research | Identified exit to Research 35783 | -3/Research | Spotted B-86 Titan 35814 | -3/Research | Destroyed B-86 Titan 36304 | -3/Research | Discovered new exit (range 15) 36393 | -3/Research | Destroyed 9 combat bots 36636 | -3/Research | First assault squad dispatched 36745 | -3/Research | Entered Armory 37102 | -3/Armory | Destroyed 10 combat bots 37245 | -3/Armory | First assault squad dispatched 37264 | -3/Armory | Found Quantum Capacitor 37302 | -3/Armory | Discovered exit to Research (range 15) 37351 | -3/Armory | Destroyed 7 combat bots 37365 | -3/Armory | Found Prototype Device 37365 | -3/Armory | Identified Adv. Kinecellerator 37446 | -3/Armory | Build established: Scavenger-Mutant 37861 | -3/Armory | Discovered new exit (range 29) 38039 | -3/Armory | Entered Lab 38039 | -3/Lab | Discovered exit to Research (range 9) 38071 | -3/Lab | Unable to decrypt terminal 38076 | -3/Lab | Gained access to the hidden lab's interior 38099 | -3/Lab | Detected by scanners 38100 | -3/Lab | Found Alien Artifact 38100 | -3/Lab | Identified Core Reset Matrix 38100 | -3/Lab | Used Core Reset Matrix 38104 | -3/Lab | Sensed 3 artifacts in vicinity 38108 | -3/Lab | Confronted by A5 38149 | -3/Lab | Destroyed A5 38168 | -3/Lab | Found Prototype Protection 38168 | -3/Lab | Identified Med. Regenerative Plating 38191 | -3/Lab | Found Integrated Mediator 38191 | -3/Lab | Installed Integrated Mediator, increased core attachment efficiency 38209 | -3/Lab | Found Core Expander 38209 | -3/Lab | Installed Core Expander, added new Weapon slot 38264 | -3/Lab | Found Med. Regenerative Plating 38270 | -3/Lab | Found Prototype Energy Gun 38270 | -3/Lab | Identified Hyp. EM Gauss Rifle 38277 | -3/Lab | Found Prototype Energy Gun 38277 | -3/Lab | Identified Tachyon Dispersion Ray 38304 | -3/Lab | Found Prototype Hackware 38375 | -3/Lab | Found Prototype Special Weapon 38376 | -3/Lab | Identified Gui. Remote Datajack 38483 | -3/Lab | Discovered exit to Research (range 8) 38495 | -3/Lab | Build established: Scavenger-Tank 38500 | -3/Lab | Entered Research 38500 | -2/Research | Evolved 2 slots: Propulsion x2 38662 | -2/Research | Found Quantum Capacitor 38839 | -2/Research | Destroyed 7 combat bots 38922 | -2/Research | Identified exit to Quarantine 39026 | -2/Research | Found Unknown Launcher 39027 | -2/Research | Identified Fusion Bomb Launcher 39038 | -2/Research | Entered Quarantine 39039 | -2/Quarantine | Detected hypermatrix surge 39039 | -2/Quarantine | Sensed 8 artifacts in vicinity 39048 | -2/Quarantine | Identified Vortex Chain Reactor 39052 | -2/Quarantine | Found Sigix Broadsword 39291 | -2/Quarantine | Identified Quantum Router 39350 | -2/Quarantine | Build established: Alien-Mutant 39454 | -2/Quarantine | Cryocooling Duct disabled 39469 | -2/Quarantine | Ambient heat levels rising (+20) 39469 | -2/Quarantine | Non-combat units ordered to evacuate 39491 | -2/Quarantine | Cryocooling Duct disabled 39506 | -2/Quarantine | Ambient heat levels rising (+20) 39506 | -2/Quarantine | Combat units ordered to evacuate 39592 | -2/Quarantine | Found Core Reset Matrix 39594 | -2/Quarantine | Sensed 6 artifacts in vicinity 39606 | -2/Quarantine | Quarantine Guard activated 39621 | -2/Quarantine | Found Phase Armor 39820 | -2/Quarantine | Spotted Quarantine Guard 39836 | -2/Quarantine | Destroyed Quarantine Guard 39898 | -2/Quarantine | Spotted Quarantine Guard 39911 | -2/Quarantine | Destroyed Quarantine Guard 39998 | -2/Quarantine | Spotted Quarantine Guard 40010 | -2/Quarantine | Destroyed Quarantine Guard 40081 | -2/Quarantine | Spotted Quarantine Guard 40096 | -2/Quarantine | Spotted Quarantine Guard 40115 | -2/Quarantine | Destroyed Quarantine Guard 40116 | -2/Quarantine | Spotted Quarantine Guard 40137 | -2/Quarantine | Destroyed Quarantine Guard 40146 | -2/Quarantine | Destroyed Quarantine Guard 40344 | -2/Quarantine | Intercept squad dispatched 40348 | -2/Quarantine | Spotted Tracker 40366 | -2/Quarantine | Spotted Tracker 40381 | -2/Quarantine | Spotted Combat Programmer 40381 | -2/Quarantine | Destroyed Combat Programmer 40389 | -2/Quarantine | Spotted Combat Programmer 40400 | -2/Quarantine | Destroyed Combat Programmer 40489 | -2/Quarantine | Spotted Quarantine Guard 40517 | -2/Quarantine | Spotted Quarantine Guard 40533 | -2/Quarantine | Destroyed Quarantine Guard 40580 | -2/Quarantine | Destroyed Tracker 40659 | -2/Quarantine | Destroyed Quarantine Guard 41104 | -2/Quarantine | Repaired Quantum Capacitor 41215 | -2/Quarantine | Destroyed Tracker 41223 | -2/Quarantine | Found Exp. Targeting Computer 41424 | -2/Quarantine | Intercept squad dispatched 41424 | -2/Quarantine | Spotted Tracker 41424 | -2/Quarantine | Spotted Tracker 41424 | -2/Quarantine | Spotted Combat Programmer 41425 | -2/Quarantine | Spotted Tracker 41430 | -2/Quarantine | Destroyed Tracker 41435 | -2/Quarantine | Spotted Combat Programmer 41436 | -2/Quarantine | Spotted Combat Programmer 41450 | -2/Quarantine | Destroyed Combat Programmer 41451 | -2/Quarantine | Destroyed Combat Programmer 41455 | -2/Quarantine | System corruption reached 10% 41476 | -2/Quarantine | Destroyed Combat Programmer 41476 | -2/Quarantine | Destroyed Tracker 41481 | -2/Quarantine | Destroyed Tracker 41484 | -2/Quarantine | Found Exp. Phase Shifter 41490 | -2/Quarantine | Found Exp. Phase Shifter 41583 | -2/Quarantine | Discovered new exit (range 15) 41583 | -2/Quarantine | Spotted Quarantine Guard 41584 | -2/Quarantine | Core integrity fell below 50% 41589 | -2/Quarantine | Destroyed Quarantine Guard 41636 | -2/Quarantine | Entered Access 41636 | -1/Access | Evolved 2 slots: Utility x2 41834 | -1/Access | Energy Cycler disabled 41886 | -1/Access | First assault squad dispatched 41925 | -1/Access | Build established: Scavenger-Mutant 42586 | -1/Access | Intercept squad dispatched 42604 | -1/Access | Spotted Tracker 42606 | -1/Access | Spotted Tracker 42609 | -1/Access | Destroyed Tracker 42619 | -1/Access | Destroyed Tracker 42636 | -1/Access | Found Exp. Targeting Computer 42675 | -1/Access | Spotted Combat Programmer 42677 | -1/Access | Spotted Combat Programmer 42689 | -1/Access | Destroyed Combat Programmer 42699 | -1/Access | Destroyed Combat Programmer 43083 | -1/Access | Destroyed 11 combat bots 43252 | -1/Access | Found Quantum Capacitor 43488 | -1/Access | Build established: Alien-Mutant 43538 | -1/Access | Intercept squad dispatched 43560 | -1/Access | Spotted Tracker 43560 | -1/Access | Spotted Tracker 43560 | -1/Access | Spotted Tracker 43565 | -1/Access | System corruption reached 10% 43581 | -1/Access | Destroyed Tracker 43583 | -1/Access | Spotted Combat Programmer 43587 | -1/Access | Destroyed Tracker 43589 | -1/Access | Spotted Combat Programmer 43594 | -1/Access | Destroyed Tracker 43610 | -1/Access | System corruption reached 30% 43618 | -1/Access | Spotted Combat Programmer 43627 | -1/Access | ID Mask engaged 43650 | -1/Access | Lost 12 parts (3p6u3w) 43667 | -1/Access | ID Mask no longer valid 43696 | -1/Access | Self-destructed Last Messages --------------- 43676_ Penetrated by EMDS Slug. 43682_ EMDS Slug penetrates Door. 43682_ Door malfunctions. 43682_ C-30 ARC bursts open, deploying its payload. 43682_ P-80 Master unfolds itself. 43683_ K-01 Serf collects debris. 43685_ EMDS Slug penetrates Wall. 43686_ R#7PHE/FHY1G:=,TI9MW<,|T5EALFQ,8D<>8/P 43686_ EMDS Slug penetrates Wall. 43687_ K-01 Serf collects debris. 43687_ EMDS Slug penetrates Wall. 43688_ Penetrated by EMDS Slug. 43688_ Lgt. Antimatter Reactor destroyed. 43688_ Spectral Interrupter explodes. 43688_ K-01 Serf collects debris. 43690_ Penetrated by EMDS Slug. 43690_ Exp. Utility Shielding destroyed. 43693_ Penetrated by EMDS Slug. 43695_ Centrium Heavy Treads destroyed. 43695_ Penetrated by EMDS Slug. Map ----- +----------------------------------------------------+ | #### ### """"" """"" # """ #?##### | | #### ### """"" """"" # " ####### | | """"" """"" !# ####### | | ? """"" """"" # ####### | | """"" """"" # #?##### | | # #?##### | | # ####### | | # ## #### | | ? """"" """"" #################### | | ######## """"" """"" ### ! ### | | ######?# ?""""" """"" ### #### | | ###?##?# """"" """"" ### #### | | ##?###?# """"" """"" ###=! #### | | ?#?##### ? ? ##!%[ #### | | ###?##?# ? ###[ #### | | #?###### ? kk ##########+########## | | # ? ? ? ?? ####### p | | # ? ? ? ####### | | # ? ? ####### | | ? ?? ? ? ? ####### | | ??? ? ?? ###??## ^ | | # ? ? ? ?#?##### | | ??????? ?? ?####?## | | ??????????##?############/################# | | ? ??? ?? ?? # ########### | | ?????? #? ? ? # p @ ########### | | ????????+???? ? # ########### | | ????????????? ? # p !!! ########### | | ????????? ?? ] !!! ########### | | ???????????? ? # !!! ###?# | | ???????????? # ##### ########+### | | ???????????? ?? # ##?## ?## | | ???????????? ?" # ##### ### | | ???????????????"" # ##### ### | | ???????????????" # ##### ??# """" | | ???????????????? ? # = ###?# ?## """" | | ?????????????##???#####+#######/##?## ### """" | | ???????????????#?######%######? #?### ### """" | | ??????????????#####?###%###?#?#!##### ### """" | | ???????????############=#######!##### ### ! | | ???????????# + !!%[##### #?# | | ???????????# # [=!=##### ### """Y"" | | ???????????# # |*#?### #?# """""" | | ???????????# " %! ##### #?##/####### | | ???????????# # "%"=#### ###??## | | ???????????# # !=% " #### ####### | | ???????????# # !%*![%[ = %% % | | ???????????# # [[!![ %= "########### | | ???????????# # * #########? | | ???????????###### """ " "######?#?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 156 Coolant Potential 120 Energy Generation 96 Energy Capacity 1950 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 30 Terrain Scan Density 210 Jamming Range 14 Cloak Strength 6 Power Amplification 30 Base Temperature (-) 200 EM Shielding 4 Corruption Block 15 Armor Coverage 1400 Resistance: KI 15 Resistance: TH 20 Resistance: EX 15 Resistance: EM 15 Resistance: I 15 Resistance: S 15 Resistance: P 15 Utility Shielding 90 Weapon Shielding 100 Weapon Cycling 20 Phase Shifting 20 Evasion (%) 60 Targeting Accuracy 20 Core Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 10 Offensive Hacking 10 Defensive Hacking 25 Authchip Count 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Med. Laser | 21% | -9/Materials Quantum Capacitor | 51% | -2/Quarantine Alien Tech Used ----------------- Core Reset Matrix Integrated Mediator Core Expander Sigix Broadsword Phase Armor Achievements -------------- None Challenges ------------ None Game ------ Seed DerelictMatterTrident Manual? 0 Play Time 05:21:51 Cumulative 753.4 hours Start 2025.07.05 @ 13:55:13 End 2025.07.26 @ 15:26:07 Sessions 21 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 401 Rogue 396 Adventurer 5 Explorer 0 Win Type - Total 29 Types 7/1/12/1/1/0/5/1/1/0 Lore% 93 Gallery% 91 Achievement% 83 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 62% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 053e8c0e-baab-445c-a209-fe1f449fe6cb