Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.19 @ 21:36:55 Player: Nori Result: Destroyed by Striker with Plasma Lance Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (157) 785 Value Destroyed (5523) 5523 Prototype IDs (35) 700 Alien Tech Used (0) 0 Bonus (4450) 4450 TOTAL SCORE: 17758 Bonus ------- High Alert Combat Kills 1180 Follower Combat Kills 200 Met Imprinter 300 Was Imprinted 300 Scanned by Researcher 500 Acquired SGEMP 2000 Friendly Fire -30 Cogmind --------- Core Integrity 0/1300 Matter 213/300 Energy 100/100 System Corruption 12% Temperature Cool (104) Movement Core (250) Ox4 Location -3/Testing Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ Experimental Coolant Injector Experimental Signal Interpreter Advanced Targeting Computer Advanced Hacking Suite > --- WEAPON (3) ------- Null Cannon > --- INVENTORY (4) ---- Improved Matter Compressor (0) SGEMP Prototype Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Cooled Airjet Cooled Airjet Antigrav Array Antigrav Array > --- UTILITY ---------- Experimental Coolant Injector Large Storage Unit Experimental Energy Well Experimental Signal Interpreter Advanced Targeting Computer Advanced Core Analyzer Advanced Hacking Suite Stealth Drone Bay > --- WEAPON ----------- Improved Lightning Gun Quantum Rifle Enhanced Gauss Cannon > --- INVENTORY -------- Improved Antigrav System Improved Antigrav System Improved Energy Well Improved Matter Compressor Improved Weapon Cycler Improved Focal Shield Improved Lightning Gun Heavy Gauss Cannon Smartbomb Launcher [Rating: 132] Favorites ----------- Power Fission Core Engine Light Ion Engine Power Core Fission Core Reactor Light Particle Reactor Propulsion Cooled Airjet Treads Medium Treads Leg Carbon-fiber Leg Hover Unit Cooled Airjet Utility Large Storage Unit Device Gravity Neutralizing Apparatus Storage Large Storage Unit Processor Targeting Computer Hackware Advanced Hacking Suite Protection Hardened Medium Armor Plating Weapon Precision Assault Rifle Energy Gun Improved Arc Projector Energy Cannon Improved EM Pulse Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Advanced EMP Blaster Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Slots Evolved 14 | . . 2 . 2 2 2 . . . . 2 2 2 . Power 2 | . . . . . . 1 . . . . . . 1 . Propulsion 4 | . . 1 . . 1 . . . . . 1 . 1 . Utility 7 | . . 1 . 2 1 1 . . . . 1 1 . . Weapon 1 | . . . . . . . . . . . . 1 . . Parts Attached 168 | 6 2 10 13 25 22 13 1 2 2 4 18 12 8 30 Power 27 | 1 . 2 4 1 4 4 . 1 . 1 5 1 . 3 Engine 10 | 1 . 1 2 1 3 . . . . . . . . 2 Core 16 | . . 1 2 . 1 4 . 1 . 1 5 1 . . Reactor 1 | . . . . . . . . . . . . . . 1 Propulsion 44 | 2 . 4 3 9 8 3 . . . . 2 4 1 8 Treads 4 | . . . . 4 . . . . . . . . . . Leg 7 | 2 . . 3 2 . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover 33 | . . 4 . 3 8 3 . . . . 2 4 1 8 Flight . | . . . . . . . . . . . . . . . Utility 49 | 1 2 1 2 6 5 3 1 1 2 1 8 3 4 9 Device 20 | . . . 1 . 1 2 . . 2 1 4 2 1 6 Storage 8 | 1 1 . 1 2 1 . . . . . . . . 2 Processor 6 | . 1 . . . . . . 1 . . . . 3 1 Hackware 3 | . . . . . . . 1 . . . 2 . . . Protection 12 | . . 1 . 4 3 1 . . . . 2 1 . . Artifact . | . . . . . . . . . . . . . . . Weapon 48 | 2 . 3 4 9 5 3 . . . 2 3 4 3 10 Energy Gun 13 | . . 1 . 2 1 . . . . . 2 2 2 3 Energy Cannon 10 | . . . 2 2 1 1 . . . 1 1 . . 2 Ballistic Gun 11 | 2 . 1 1 . 2 1 . . . 1 . 1 . 2 Ballistic Cannon 10 | . . 1 1 4 . . . . . . . 1 1 2 Launcher 4 | . . . . 1 1 1 . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 27 | . . 1 4 3 4 2 . . 1 . 2 1 1 8 Parts Lost 54 | . . 1 4 4 . . . 1 . 3 2 7 8 24 Power 8 | . . . 1 1 . . . 1 . . 1 . 1 3 Propulsion 18 | . . 1 1 3 . . . . . . . 3 2 8 Utility 12 | . . . 1 . . . . . . 1 1 3 2 4 Weapon 16 | . . . 1 . . . . . . 2 . 1 3 9 Highest Loss Streak 12 | . . 1 2 2 . . . 1 . 2 1 4 7 12 Average Slot Usage (%) 90 | . 94 96 97 91 85 85 99 98 100 98 98 91 76 69 Engine 3 | . 14 8 3 8 6 . . . . . . . . 2 Core 5 | . . 2 7 . . 12 13 11 13 13 10 10 5 2 Treads 2 | . . . . 19 . . . . . . . . . . Leg 5 | . 28 2 24 5 . . . . . . . . . . Hover 18 | . . 29 7 . 29 26 26 26 26 26 28 25 21 14 Device 12 | . . . 7 9 7 7 20 20 20 20 23 21 17 13 Storage 7 | . 14 11 11 9 7 6 6 6 6 6 5 5 4 3 Processor 7 | . 8 11 11 9 7 6 6 6 6 4 . . 2 13 Hackware 2 | . . . . . . . 5 6 6 6 10 6 4 4 Protection 6 | . . 9 2 12 9 10 6 6 6 6 5 5 5 . Energy Gun 1 | . . . . . . . . . . . 4 3 4 4 Energy Cannon 4 | . . . 10 2 3 6 6 6 6 6 2 3 . . Ballistic Gun 5 | . 28 14 2 2 9 5 6 6 6 5 2 2 3 1 Ballistic Cannon 3 | . . 7 9 11 . . . . . . . 5 3 3 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 76 | 13 17 24 26 47 46 53 53 58 58 58 68 76 70 64 Greatest Support 101 | 20 20 24 45 84 52 64 64 64 64 64 77 80 80 101 Greatest Overweight (x) 3 | . . 2 1 3 . . . . . . . 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 6 8 8 8 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 7 8 8 9 8 10 10 10 10 10 10 10 10 9 Most Carried 10 | 3 6 7 8 10 8 10 10 10 10 10 10 10 10 10 Average Carried 7 | 1 4 5 6 8 6 9 9 9 9 9 8 8 8 7 Final Capacity 10 | 6 8 8 8 8 10 10 10 10 10 10 10 10 10 4 Final Carried 10 | 2 6 5 8 6 7 9 10 10 10 8 10 6 7 3 Class Distribution -------------------- 72% | Mutant 12% | Scavenger-Mutant 8% | Hacker-Mutant 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Tank | -4/Factory Tank | -3/Research Mutant | -3/Testing Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Matter Collected 4136 | 225 85 209 465 458 613 190 44 48 20 126 314 418 307 614 Remotely . | . . . . . . . . . . . . . . . Salvage Created 6000 | . 72 209 1500 609 586 222 98 102 . 334 414 571 404 879 Parts 337 | . 5 11 89 52 39 8 2 6 . 13 23 33 18 38 Haulers Intercepted 11 | . 1 . 4 1 2 2 . . . . 1 . . . Recyclers Shooed 5 | . . . 1 . . . . . . . 1 1 1 1 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . 2 3 . 4 . . . . Prevented 11 | . . . . . . . . 2 . 9 . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Combat Hostiles Destroyed 110 | . . 5 30 14 11 . 2 2 . 5 6 16 7 12 Guns 26 | . . 2 1 . 10 . . 1 . 1 2 4 3 2 Cannons 76 | . . 3 29 14 1 . 2 1 . 3 3 7 4 9 AOE 7 | . . . . . . . . . . . 1 5 . 1 Classes Destroyed 18 | . 2 2 7 2 1 . . . . 1 1 . . 2 Worker 5 | . . . 2 . 1 . . . . . 2 . . . Builder 10 | . . . 2 2 1 1 . . . . 1 . 1 2 Tunneler 2 | . . . . 1 . . . . . . 1 . . . Hauler 11 | . 1 . 4 1 2 2 . . . . 1 . . . Recycler 9 | . . . 2 2 . . . . . . . 1 1 3 Operator 3 | . . . . 1 2 . . . . . . . . . Watcher 5 | . 1 . 1 2 . . . . . . . . . 1 Swarmer 41 | . . . 3 7 4 . 1 1 . . 3 12 4 6 Saboteur 1 | . . . . . . . . . . . 1 . . . Grunt 29 | . . 3 15 3 2 . . . . 3 1 . 2 . Brawler 2 | . . . 1 . . . . . . 1 . . . . Duelist 2 | . . . 2 . . . . . . . . . . . Protector 2 | . . . 2 . . . . . . . . . . . Researcher 2 | . . . . . . . . . . . . . . 2 Sentry 19 | . . 2 7 4 2 . 1 1 . . . 2 . . Hunter 4 | . . . . . . . . . . 1 1 2 . . Programmer 9 | . . . . . 3 . . . . . . . 1 5 Striker 1 | . . . . . . . . . . . . . . 1 Best Kill Streak 9 | . 1 3 6 5 5 1 1 1 . 3 3 6 4 9 Combat Bots Only 6 | . . 3 4 4 5 . 1 1 . 3 3 6 2 3 Max Kills in Single Turn 4 | . 1 1 2 2 2 1 1 1 . 1 1 4 1 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . . . . . 1 4 . 1 Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Damage Taken 10724 | . . 214 912 638 861 130 180 124 . 452 852 1167 1452 3742 Core 2009 | . . . 174 69 148 21 21 31 . 38 90 104 366 947 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 86 | 100 100 . 56 87 78 . . . . 86 91 90 . . Volleys Fired 426 | 1 4 21 82 44 43 8 6 7 . 26 54 38 34 58 Largest 3 | 2 2 2 2 2 2 2 2 2 . 2 2 3 3 2 Hottest 218 | 40 40 59 139 123 97 97 97 97 . 97 95 175 218 191 Shots Fired 843 | 2 8 42 163 85 83 16 12 14 . 51 98 105 79 85 Gun 392 | 2 8 25 14 17 75 8 6 7 . 25 82 41 57 25 Cannon 446 | . . 17 149 65 8 8 6 7 . 26 16 64 22 58 Launcher 5 | . . . . 3 . . . . . . . . . 2 Special . | . . . . . . . . . . . . . . . Kinetic 531 | 2 8 42 85 64 75 8 6 7 . 25 38 55 54 62 Thermal 192 | . . . 78 17 . . . . . 16 16 33 25 7 Explosive 2 | . . . . . . . . . . . . . . 2 Electromagnetic 118 | . . . . 4 8 8 6 7 . 10 44 17 . 14 Robot Hit Streak 19 | . 3 9 19 9 14 16 3 5 . 12 9 8 6 10 Robot Miss Streak 8 | . 2 2 5 5 1 . 1 1 . 3 4 5 8 4 Penetration Max 2 | . . . . . 1 . . . . . 1 1 1 2 Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 502 | . 3 30 104 55 59 15 7 9 . 36 45 53 42 44 Core Hits 237 | . 3 8 47 27 27 6 3 3 . 12 26 24 18 33 Critical Hits 37 | . . . 7 . 1 . . . . . . 5 5 19 Critical Kills 17 | . . . . . 1 . . . . . . 3 2 11 Critical Parts Destroyed 18 | . . . 7 . . . . . . . . 2 3 6 Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 15679 | . 55 488 2518 1589 1940 371 143 208 . 837 1100 2403 1754 2273 Guns 4713 | . 55 241 69 143 1164 132 20 83 . 341 760 359 1084 262 Cannons 8512 | . . 247 2449 1371 192 239 123 125 . 496 135 967 483 1685 Explosions 2243 | . . . . 72 550 . . . . . 205 966 131 319 Melee . | . . . . . . . . . . . . . . . Ramming 211 | . . . . 3 34 . . . . . . 111 56 7 Kinetic 7645 | . 55 488 856 940 1164 132 20 83 . 341 303 779 1189 1295 Thermal 4794 | . . . 1662 526 550 . . . . 238 340 499 378 601 Explosive 1192 | . . . . . . . . . . . . 875 131 186 Electromagnetic 1837 | . . . . 120 192 239 123 125 . 258 457 139 . 184 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 12 | . . . . . 3 . . . . 2 . . 3 12 Average Corruption 2 | . . . . . 1 . . . . 2 . . 2 3 Corruption Purged . | . . . . . . . . . . . . . . . Effects 22 | . . . . . 6 . . . . 1 . . 3 12 Message Errors 7 | . . . . . 3 . . . . . . . 2 2 Matter Fused 6 | . . . . . 2 . . . . . . . 1 3 Energy Discharges 1 | . . . . . . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . 1 . . . . . . . . 1 Targeting Errors 5 | . . . . . . . . . . 1 . . . 4 Weapon Failures 1 | . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 920 | . . 9 65 44 279 9 . . . . 6 336 48 124 Projectiles 342 | . . 9 65 43 24 9 . . . . . 27 48 117 Explosions 512 | . . . . 1 255 . . . . . 6 243 . 7 Melee 66 | . . . . . . . . . . . . 66 . . Knockbacks 34 | . . 1 5 2 . . . . . . . 5 5 16 Impact 1 | . . . . . . . . . . . . 1 . . Kinetic 30 | . . 1 5 2 . . . . . . . 4 5 13 Secondary 3 | . . . . . . . . . . . . . . 3 Self-Inflicted Damage 470 | . . . . . 17 . . . . . 75 130 101 147 Shots 7 | . . . . . . . . . . . 2 2 1 2 Rammed 7 | . . . . 2 1 . . . . . . 2 1 1 Targets Rammed 7 | . . . . 2 1 . . . . . . 2 1 1 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 472 | . . 145 472 120 240 24 6 . . 7 207 296 198 193 Average Temperature 73 | . . 43 104 39 49 14 6 . . 6 83 56 108 65 Received Heat Transfer 1626 | . . 123 336 198 222 18 48 36 . 171 222 36 126 90 Effects 2 | . . . 2 . . . . . . . . . . . Shutdowns 1 | . . . 1 . . . . . . . . . . . Damage (minor) 1 | . . . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 8 | . . . . . 1 2 2 1 . . 2 . . . Impact Corruptions 4 | . . . . . . . . . . . . 3 . 1 Robots Melted 1 | . . . . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . Parts Melted 3 | . . . 1 1 . . . . . 1 . . . . Heat Transferred 5660 | . . . 2325 625 350 . . . . 333 398 618 611 400 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . . . . . 3 1 . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Peak Influence 1078 | . 27 191 793 654 834 495 . . . . 720 1078 923 915 Initial 565 | . . 11 80 311 251 344 . . . . 160 352 565 515 Average 452 | . 20 96 475 469 420 388 . . . . 401 702 661 725 Maximum Alert Level 3 | . . . 3 2 3 2 . . . . 3 3 3 3 Low Security (%) 14 | 100 100 100 10 . . . . . . . 12 . . . Level 1 27 | . . . 27 18 62 83 . . . . 29 22 . . Level 2 40 | . . . 43 81 24 16 . . . . 55 16 69 31 Level 3 17 | . . . 17 . 12 . . . . . 1 60 30 68 Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 36 | . . . 7 2 8 1 . . . . 8 1 . 9 Investigation 5 | . . . 3 . . . . . . . 2 . . . Extermination 3 | . . . . . 2 . . . . . . . . 1 Reinforcement 15 | . . . . 2 5 1 . . . . 2 . . 5 Assault 7 | . . . 2 . 1 . . . . . 3 1 . . Garrison 6 | . . . 2 . . . . . . . 1 . . 3 Intercept . | . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . . . . . . 1 Haulers Reinforced 4 | . . . . . 2 1 . . . . 1 . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 --------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Distress Signals 5 | . . . 2 . . . . . . . 1 1 . 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 278 | . 1 6 45 29 24 5 8 4 . 16 56 27 13 44 Peak Tracking Total 14 | . 1 3 7 6 5 8 4 3 . 4 13 9 5 14 Tactical Retreats 35 | . . . 3 1 1 2 1 1 . 4 13 1 2 6 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Traps Triggered 9 | . . . 2 1 1 3 . . . . 1 . . 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . 1 Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Machines Disabled 48 | . . . 2 3 23 . . . . . 1 12 3 4 Max in Single Turn 17 | . . . 1 1 17 . . . . . 1 4 1 1 Garrison Access 3 | . . . . 1 1 . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 --------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Machines Accessed 19 | . 1 1 6 2 4 2 . . 1 . 2 . . . Terminals 11 | . 1 1 5 1 3 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . . . Garrison Access 5 | . . . 1 1 1 1 . . . . 1 . . . Total Hacks 44 | . 2 1 19 3 8 3 . . 1 . 7 . . . Successful 18 | . 2 . 8 2 2 1 . . 1 . 2 . . . Failed 26 | . . 1 11 1 6 2 . . . . 5 . . . Catastrophic 7 | . . 1 3 1 1 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 41 | . 1 1 . 1 1 . . . 3 . 9 8 12 5 Terminals 28 | . 2 1 16 2 7 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . . . . 3 . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . 2 . . . . . . . . Garrison Access 10 | . . . 3 1 1 1 . . . . 4 . . . Terminal Hacks 13 | . 2 . 8 1 1 . . . 1 . . . . . Record 3 | . . . 3 . . . . . . . . . . . Part Schematic 3 | . . . 2 . . . . . 1 . . . . . Open Door 3 | . . . 3 . . . . . . . . . . . Branch Access Points 2 | . 1 . . 1 . . . . . . . . . . Hauler Manifests 2 | . 1 . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . 2 . . . Scan Component 1 | . . . . . . . . . . . 1 . . . Repair 1 | . . . . . . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . 1 . . . . . . . . Insert Component 1 | . . . . . . 1 . . . . . . . . Garrison Access Hacks 2 | . . . . 1 1 . . . . . . . . . Seal Access 2 | . . . . 1 1 . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 1 . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 12 | . 1 . 4 1 2 2 . . . . 2 . . . Full Trace Events 3 | . . . 2 . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 27 | . . . 2 . . . . . 1 . . 16 8 . Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . 1 . . . Time 35 | . . . . . . . . . . . 35 . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . . 2 . . 3 Machine Destruction 2 | . . . . . . . . . . . 2 . . . Programmers 3 | . . . . . . . . . . . . . . 3 Robots Rewired 1 | . . . . . . . . . . . . 1 . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Total Allies 12 | . . . 2 . . . . . 4 . 3 1 2 . Largest Group 4 | . . . 2 . . . . . 4 4 3 1 2 . Highest-Rated Group 206 | . . . 62 . . . . . 147 147 84 49 206 . Highest-Rated Ally 103 | . . . 31 . . . . . 38 38 28 49 103 . Zionite Dispatches 3 | . . . . . . . . . . . 2 . 1 . Heavy 1 | . . . . . . . . . . . . . 1 . Recon 1 | . . . . . . . . . . . 1 . . . Fire 1 | . . . . . . . . . . . 1 . . . Total Orders 7 | . . . . . . . . . . . 3 1 . 3 EXPLORE 6 | . . . . . . . . . . . 2 1 . 3 RETURN 1 | . . . . . . . . . . . 1 . . . Ally Attacks 43 | . . . 33 . . . . . . 5 1 1 3 . Total Damage 792 | . . . 411 . . . . . . 156 22 51 152 . Kills 7 | . . . 4 . . . . . . 1 . . 2 . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 1 . 1 . . . . . Drone Launches 6 | . . . . . . . . . . . 2 1 . 3 Drone Recoveries 5 | . . . . . . . . . . . 2 . . 3 Zionite Intel Received 6 | . . . . . . . . . . . 1 2 2 1 Guard Positions 1 | . . . . . . . . . . . . . 1 . Component Stockpiles 2 | . . . . . . . . . . . 1 . . 1 Prototype Stockpiles 1 | . . . . . . . . . . . . 1 . . Component Schematics 1 | . . . . . . . . . . . . 1 . . Prototype Schematics 1 | . . . . . . . . . . . . . 1 . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Turns Passed 6586 | 59 360 214 880 952 912 298 114 122 565 289 626 362 275 558 Spaces Moved 7952 | 40 282 174 497 503 1049 510 230 229 1414 413 1107 508 328 668 Core 7 | 7 . . . . . . . . . . . . . . Treads 361 | . . . . 361 . . . . . . . . . . Legs 773 | 33 282 12 338 108 . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover 6811 | . . 162 159 34 1049 510 230 229 1414 413 1107 508 328 668 Flight . | . . . . . . . . . . . . . . . Fastest Speed 30 | 50 120 52 52 52 38 38 38 38 38 38 34 30 36 43 Average Speed 54 | 107 120 59 112 145 46 38 38 38 38 38 34 34 40 50 Slowest Speed 210 | 120 120 200 150 210 48 38 38 38 38 38 38 98 51 150 Overloaded Moves 5 | . . . . . . . . . . . . 5 . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 41 | 4 49 19 78 61 32 15 46 43 88 43 30 16 13 83 Regions Visited 14 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . . . . . . . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 . 1 1 1 1 1 1 . Scrap Searched 12 | . . . . . . . 2 6 4 . . . . . Spaces Dug 15 | . . . . . . . . . . . . 4 2 9 Terrain Destroyed 323 | . . . 7 10 48 . . . . 2 21 114 57 64 Melee . | . . . . . . . . . . . . . . . Projectile 82 | . . . 7 10 . . . . . 2 5 27 8 23 AOE 241 | . . . . . 48 . . . . . 16 87 49 41 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 --------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Fac Res Tes Total 9438 | 54 296 242 645 633 1391 600 243 250 1441 494 1257 639 425 828 Wait 549 | . . 18 16 10 229 18 5 8 22 45 42 57 44 35 Move 7938 | 39 281 173 496 502 1048 509 229 228 1413 412 1106 507 327 668 Hop . | . . . . . . . . . . . . . . . Pick Up 189 | 8 7 11 22 27 26 15 2 3 2 4 22 9 9 22 Fast Attach . | . . . . . . . . . . . . . . . Attach 102 | 6 1 4 8 17 9 4 1 2 . 3 5 9 8 25 Detach 4 | . . . 1 . . . . . . . . . . 3 Swap 66 | . 1 6 5 8 13 9 . . 2 1 13 3 . 5 Drop 119 | . 2 9 15 23 22 11 . 2 2 3 15 6 2 7 Fire 426 | 1 4 21 82 44 43 8 6 7 . 26 54 38 34 58 Melee . | . . . . . . . . . . . . . . . Ram 5 | . . . . . 1 . . . . . . 2 1 1 Kick . | . . . . . . . . . . . . . . . Crush 2 | . . . . 2 . . . . . . . . . . Escape Stasis 30 | . . . . . . 26 . . . . . . . 4 Rewire 8 | . . . . . . . . . . . . 8 . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -9/Storage -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory (discovered 2 exits: *Fac / [*Low]) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory -3/Research -3/Testing History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 112 | -10/Materials | Identified exit to Mines 143 | -10/Materials | Discovered new exit (range 16) 311 | -10/Materials | Build established: Mutant 420 | -10/Materials | Entered another Materials area 420 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 616 | -9/Materials | Discovered new exit (range 4) 634 | -9/Materials | Entered Storage 674 | -9/Storage | Met a pair of Derelict thieves 1164 | -9/Storage | Build established: Scavenger-Mutant 1336 | -9/Storage | Garrison activated, responded to threat 1493 | -9/Storage | Discovered new exit (range 15) 1514 | -9/Storage | Entered Materials 1514 | -8/Materials | Evolved 2 slots: Utility x2 1951 | -8/Materials | Build established: Mutant 2156 | -8/Materials | Discovered new exit (range 16) 2388 | -8/Materials | Discovered new exit (range 15) 2466 | -8/Materials | Entered Factory 2466 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2517 | -7/Factory | Discovered new exit (range 11) 3266 | -7/Factory | First assault squad dispatched 3373 | -7/Factory | Discovered new exit (range 15) 3378 | -7/Factory | Entered another Factory area 3378 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3437 | -6/Factory | Discovered new exit (range 15) 3458 | -6/Factory | Found Prototype Launcher 3459 | -6/Factory | Identified Rocket Array 3548 | -6/Factory | Discovered new exit (range 11) 3676 | -6/Factory | Entered Lower Caves 3677 | -6/Lower Caves | Encountered a Warlord checkpoint 3678 | -6/Lower Caves | Identified exit to Lower Caves 3701 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3790 | -6/Lower Caves | Entered another Lower Caves area 3808 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3908 | -6/Lower Caves | Discovered new exit (range 13) 3912 | -6/Lower Caves | Entered Zion 3939 | -6/Zion | Given the Hacking Drone Bay 3941 | -6/Zion | Found Prototype Device 3942 | -6/Zion | Identified Hacking Drone Bay 3956 | -6/Zion | Loaded intel: 6 derelict terminal locations 4009 | -6/Zion | Learned Factory terminal intel 4038 | -6/Zion | Learned Factory emergency access door positions 4065 | -6/Zion | Received a visual enhancement algorithm 4193 | -6/Zion | Imprinted 4195 | -6/Zion | Declared Zion's savior 4333 | -6/Zion | Discovered new exit (range 12) 4334 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 4477 | -6/Zion | Entered Proximity Caves 4477 | -5/Proximity Caves | Accompanied by 4 allies 4759 | -5/Proximity Caves | Discovered new exit (range 15) 4766 | -5/Proximity Caves | Entered Factory 4766 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4768 | -5/Factory | Loaded intel: 21 terminal locations 4902 | -5/Factory | Repaired Cld. Airjet? 5066 | -5/Factory | First assault squad dispatched 5145 | -5/Factory | Discovered new exit (range 15) 5150 | -5/Factory | Build established: Hacker-Mutant 5179 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 5180 | -5/Factory | Zion Fire squad teleported in 5213 | -5/Factory | Zion Recon squad teleported in 5279 | -5/Factory | Spotted B-75 Beast 5389 | -5/Factory | Discovered new exit (range 7) 5392 | -5/Factory | Entered another Factory area 5392 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 5555 | -4/Factory | Lost 3 parts (1n1u1w) 5579 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 5642 | -4/Factory | First assault squad dispatched 5664 | -4/Factory | Spotted B-86 Titan 5665 | -4/Factory | Retrieved Zion intel report: Component Schematics 5737 | -4/Factory | Discovered new exit (range 15) 5738 | -4/Factory | Lost 4 parts (2n2u) 5754 | -4/Factory | Entered Research 5754 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 5769 | -3/Research | Retrieved Zion intel report: Prototype Schematics 5770 | -3/Research | Zion Heavy squad teleported in 5775 | -3/Research | Spotted B-86 Titan 5811 | -3/Research | Retrieved Zion intel report: Guard Positions 6008 | -3/Research | Discovered new exit (range 15) 6029 | -3/Research | Entered Testing 6039 | -3/Testing | Found Prototype Processor 6041 | -3/Testing | Identified Exp. Signal Interpreter 6046 | -3/Testing | Lost 7 parts (2n2u3w) 6060 | -3/Testing | Retrieved Zion intel report: Component Stockpiles 6169 | -3/Testing | Scanned by Researcher 6208 | -3/Testing | Found Prototype Energy Cannon 6266 | -3/Testing | Build established: Mutant 6346 | -3/Testing | Identified Null Cannon 6357 | -3/Testing | Garrison activated, responded to threat 6363 | -3/Testing | Found Prototype Ballistic Gun 6364 | -3/Testing | Identified Hyp. Multirail 6371 | -3/Testing | Spotted PX-X3A5UMGFIW 6408 | -3/Testing | Lost 10 parts (2p5n3w) 6545 | -3/Testing | Spotted Striker 6545 | -3/Testing | Spotted Striker 6551 | -3/Testing | Core integrity fell below 50% 6555 | -3/Testing | Spotted Alpha 7 6557 | -3/Testing | System corruption reached 10% 6562 | -3/Testing | Stole the SGEMP Prototype 6580 | -3/Testing | Core integrity fell below 20% 6586 | -3/Testing | Destroyed Striker 6587 | -3/Testing | Destroyed by Striker with Plasma Lance Last Messages --------------- 06579_ Hyp. Railgun destroyed. 06579_ Linear Accelerator destroyed. 06579_ Penetrated by Slug. 06582_ Extracted 15 energy. 06582_ P-80 Master suffers critical hit. 06582_ P-80 Master destroyed. 06582_ Slug penetrates Machine. 06582_ Penetrated by Slug. 06583_ Extracted 55 energy. 06583_ Held in stasis. 06583_ C-55 Analyst is analyzing... 06585_ Extracted 55 energy. 06585_ Striker suffers critical hit. 06585_ Slug penetrates C-55 Analyst. 06585_ C-55 Analyst suffers critical hit. 06585_ Slug penetrates C-55 Analyst. 06585_ Slug penetrates Machine. 06586_ Striker suffers critical hit. 06586_ Striker destroyed. 06587_ Extracted 55 energy. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????????????????? | | ????????????????????????####??????? | | ????????????????????????# ?????? | | ????????????????????????#" ] ?????? | | ????????????????????????#" ????#? | | ????????????????????????#" """ +? | | ????????????????????????#T / """ #? | | ???????########?????????#" """ #? | | ???????#""""""#?????#####" """ #? | | ???????# !@%""#?????# #" """ #? | | ???????#"pKp""####### #?? ??? | | ???????#""[7Y ## #""# #####+##### | | ???????#""Y=!c/ *^ | | ???????#" p !Y/! [= | | ???????# ![## ################## | | ???????#""" ####????????????????? | | ???????##### #???????????????????# | | ???????????####?????????####??????# | | ????????????????????????# """?????# | | ??????????#######???????#""R"#????# | | ??????????# ??#?###"" "###### | | ??????????# #?# # | | ##????????# #?# """ """ ! # | | # ???????# """"" #?# """ """ # | | # """"""# """"" #?# """ """ # | | # """"""# """"" #?# """ # | | # """"""# #?# ! """ # | | # """"""# #?#! # | | # """"""#+##+#############+###### | | # """"""# | | # + | | # """"""# | | # """"""# | | # """"""####+#############"###### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Coolant Potential 120 Energy Generation 43 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Power Amplification 40 Additional Mass Support 12 Armor Coverage 450 Resistance: KI 25 Resistance: TH 10 Resistance: EM 15 Weapon Cycling 20 Phase Shifting 10 Evasion (%) 68 Targeting Accuracy 16 Core Analysis 10 Recoil Reduction 3 Offensive Hacking 28 Item Schematics ----------------- Hrd. Medium Armor Plating | -9/Storage | Hacked Weight Redist. System | -9/Storage | Hacked Riot Gun | -6/Zion | Free Adv. Actuator Array | -4/Factory | Z-intel Imp. Component Analysis Suite | -4/Factory | Z-intel Adv. Signal Interpreter | -4/Factory | Z-intel Imp. Target Analyzer | -4/Factory | Z-intel Katana | -4/Factory | Z-intel HERF Cannon | -4/Factory | Z-intel Disruptor Cannon | -4/Factory | Z-intel Angular Momentum Engine | -4/Factory | Z-intel Imp. Antigrav System | -4/Factory | Z-intel Adv. Coolant Injector | -4/Factory | Z-intel Arm. Wheel | -4/Factory | Z-intel Adv. Sensor Array | -4/Factory | Z-intel Energy Well | -4/Factory | Z-intel Imp. Plasma Cutter | -4/Factory | Z-intel Imp. Shield Generator | -4/Factory | Z-intel Recalibrator | -4/Factory | Z-intel Prc. Energy Filter | -3/Research | Z-intel Hvy. Hardcell Cannon | -3/Research | Z-intel Adv. Myomer Leg | -3/Research | Z-intel Hvy. Wave Gun | -3/Research | Z-intel Imp. Matter Compressor | -3/Research | Z-intel Centrium Heavy Treads | -3/Research | Z-intel Proton Burst Cannon | -3/Research | Z-intel Imp. Fusion Compressor | -3/Research | Z-intel Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Oh No You Don't! Challenges ------------ None Game ------ Seed GodTargetGun Manual? 0 Play Time 02:18:24 Cumulative 119.1 hours Start 2021.05.18 @ 23:36:44 End 2021.05.19 @ 21:36:55 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 68 Rogue 68 Adventurer 0 Explorer 0 Win Type - Total 2 Types 0/0/0/2/0/0/0/0/0 Lore% 31 Gallery% 59 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f81fc699-6d9c-4192-904f-6c1021b143ec