Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.17 @ 09:37:40 // Halloween2020/ForbiddenLore

Player: Agave

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (10)       2000
Robots Destroyed (108)     540
Value Destroyed (3266)     3266
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (350)                350
              TOTAL SCORE: 8256

 Bonus
-------
High Alert Combat Kills    61
Follower Combat Kills      40
Aligned with FarCom        300
Friendly Fire              -51

 Cogmind 
---------
Core Integrity             0/850
Matter                     297/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -6/Lower Caves

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (3) ---
                   (None)
>              --- UTILITY (9) ------
                   (None)
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (4) ----
               Transmission Jammer
  High-powered Shock Rifle
        Cooled Pulse Rifle
               Flak Gun

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
                Carbon-fiber Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
>               --- UTILITY ----------
                Power Amplifier
  High-capacity Storage Unit
  High-capacity Storage Unit
                Energy Well
                Core Analyzer
       Improved Particle Charger
       Improved Medium Armor Plating
                Focal Shield
                EM Shield
>               --- WEAPON -----------
                Plasma Rifle
                EM Pulse Cannon
>               --- INVENTORY --------
       Improved Deuterium Engine
                Flexi-carbon Leg
       Improved Heat Sink
                Matter Compressor
                Transmission Jammer
       Advanced ECM Suite
                Drone Bay
   High-powered Shock Rifle
         Cooled Pulse Rifle
                Plasma Cannon
                Flak Gun
       Advanced Assault Cannon
                Gauss Cannon
                Gauss Cannon
[Rating: 61]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Compact Wheel
  Flight Unit              Improved Flight Unit
Utility                    Medium Storage Unit
  Device                   Power Amplifier
  Storage                  Medium Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Improved Grenade Launcher
  Impact Weapon            Maul

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Was Fac Low 
Slots Evolved              8    | .   .   .   .   .   4   2   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   1   .   .   .   .   
  Utility                  7    | .   .   .   .   .   4   1   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             177  | 6   8   6   .   1   32  76  5   7   36  .   
  Power                    14   | 1   1   .   .   .   3   4   .   .   5   .   
    Engine                 8    | 1   1   .   .   .   1   1   .   .   4   .   
    Core                   6    | .   .   .   .   .   2   3   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               35   | 2   1   2   .   .   6   18  .   1   5   .   
    Treads                 17   | .   .   2   .   .   6   8   .   .   1   .   
    Leg                    11   | .   .   .   .   .   .   6   .   1   4   .   
    Wheel                  3    | 2   1   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 4    | .   .   .   .   .   .   4   .   .   .   .   
  Utility                  54   | 1   2   .   .   .   5   26  3   1   16  .   
    Device                 25   | .   .   .   .   .   .   12  2   1   10  .   
    Storage                12   | 1   2   .   .   .   1   5   .   .   3   .   
    Processor              10   | .   .   .   .   .   4   3   1   .   2   .   
    Hackware               2    | .   .   .   .   .   .   2   .   .   .   .   
    Protection             5    | .   .   .   .   .   .   4   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   74   | 2   4   4   .   1   18  28  2   5   10  .   
    Energy Gun             9    | 1   1   2   .   .   2   .   .   .   3   .   
    Energy Cannon          6    | .   .   .   .   .   1   3   .   .   2   .   
    Ballistic Gun          20   | 1   2   1   .   .   5   7   1   2   1   .   
    Ballistic Cannon       12   | .   .   .   .   .   .   8   .   .   4   .   
    Launcher               11   | .   1   1   .   1   4   1   1   2   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          16   | .   .   .   .   .   6   9   .   1   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   .   1   .   1   1   .   
Parts Lost                 50   | .   1   1   .   .   6   11  1   10  20  .   
  Power                    8    | .   .   .   .   .   2   2   .   .   4   .   
  Propulsion               11   | .   .   1   .   .   2   2   .   1   5   .   
  Utility                  18   | .   .   .   .   .   .   5   1   6   6   .   
  Weapon                   13   | .   1   .   .   .   2   2   .   3   5   .   
  Highest Loss Streak      7    | .   1   1   .   .   5   2   1   5   7   .   
Average Slot Usage (%)     93   | .   95  99  100 100 95  96  98  62  79  .   
  Engine                   5    | .   14  14  14  14  1   2   6   4   3   .   
  Core                     3    | .   .   .   .   .   7   4   .   .   2   .   
  Treads                   12   | .   .   18  28  28  17  9   20  11  .   .   
  Leg                      6    | .   .   .   .   .   .   11  .   .   14  .   
  Wheel                    2    | .   28  8   .   .   .   .   .   .   .   .   
  Device                   7    | .   .   .   .   .   .   9   24  17  18  .   
  Storage                  22   | .   23  28  28  28  26  22  20  9   15  .   
  Processor                9    | .   .   .   .   .   23  11  13  8   6   .   
  Protection               3    | .   .   .   .   .   .   6   .   .   3   .   
  Energy Gun               4    | .   8   13  14  7   2   .   .   .   3   .   
  Ballistic Gun            7    | .   18  14  14  14  11  4   11  6   .   .   
  Ballistic Cannon         2    | .   .   .   .   .   .   3   .   .   4   .   
  Impact Weapon            1    | .   .   .   .   .   1   3   .   1   .   .   
Naked Turns                67   | .   .   .   .   .   .   .   .   60  6   1   
Heaviest Build             106  | 11  24  24  23  25  38  69  53  54  106 .   
  Greatest Support         66   | 26  32  40  40  40  40  66  66  66  45  3   
  Greatest Overweight (x)  32   | .   .   7   .   .   10  5   .   .   32  .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   1   .   
Largest Inventory Capacity 20   | 6   12  12  12  12  16  16  16  16  20  4   
  Average Capacity         14   | 4   10  12  12  12  15  15  16  9   16  4   
  Most Carried             16   | 4   11  12  12  12  16  16  15  15  14  4   
  Average Carried          12   | 2   7   11  11  11  14  14  13  8   8   4   
  Final Capacity           16   | 6   12  12  12  12  16  16  16  4   4   4   
  Final Carried            16   | 2   11  12  12  12  16  15  13  3   4   4   

 Class Distribution 
--------------------
 82% | Mutant
 13% | Hauler-Mutant
  3% | Scavenger-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -10/Exiles
        Mutant | -9/Mines
        Mutant | -8/Materials
        Mutant | -7/Factory
        Mutant | -6/Factory
        Mutant | -6/Waste
 Hauler-Mutant | -6/Factory
 Hauler-Mutant | -6/Lower Caves

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Low  
Matter Collected           3549 | 266  147  246  .    38   649  1178 193  .    832  .    
  Remotely                 535  | .    .    .    .    .    .    535  .    .    .    .    
Salvage Created            4034 | 100  237  148  .    89   833  1084 244  242  1057 .    
  Parts                    198  | 1    16   12   .    4    55   48   14   6    42   .    
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           4    | .    .    .    .    .    2    .    .    .    2    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Was Fac Low 
Combat Hostiles Destroyed  73   | .   8   7   .   3   18  17  3   1   16  .   
  Guns                     39   | .   5   5   .   .   14  8   3   .   4   .   
  Cannons                  19   | .   .   .   .   .   1   8   .   .   10  .   
  AOE                      13   | .   3   2   .   3   3   1   .   1   .   .   
Classes Destroyed          15   | 1   3   .   .   .   4   6   .   1   .   .   
  Worker                   8    | .   .   .   .   .   1   4   .   .   3   .   
  Builder                  11   | .   .   .   .   .   .   11  .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   1   .   .   .   .   
  Recycler                 7    | 1   1   .   .   .   1   2   .   .   2   .   
  Mechanic                 1    | .   .   .   .   .   .   1   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   1   .   .   .   .   
  Watcher                  6    | .   1   .   .   .   1   1   1   .   2   .   
  Swarmer                  22   | .   6   5   .   .   6   2   .   .   3   .   
  Grunt                    26   | .   2   2   .   3   5   6   2   .   6   .   
  Brawler                  1    | .   .   .   .   .   1   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   1   .   .   .   .   .   
  Sentry                   11   | .   .   .   .   .   5   2   1   .   3   .   
  Hunter                   1    | .   .   .   .   .   .   1   .   .   .   .   
  Programmer               10   | .   .   .   .   .   .   6   .   .   4   .   
  Compactor                1    | .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           10   | 1   4   3   .   3   3   4   3   1   10  .   
  Combat Bots Only         3    | .   3   3   .   3   3   3   3   1   3   .   
Max Kills in Single Turn   3    | 1   3   2   .   2   3   2   2   1   1   .   
  Gunslinging              1    | .   .   .   .   .   1   .   1   .   .   .   
  Exploded                 3    | .   3   2   .   2   2   1   .   1   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Low  
Damage Taken               7872  | .    297  263  .    37   1474 2710 129  397  2529 36   
  Core                     1622  | .    68   54   .    18   294  322  25   191  614  36   
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         61    | 100  .    .    .    44   46   54   .    .    .    .    
Volleys Fired              266   | 2    22   21   .    2    61   78   10   5    65   .    
  Largest                  2     | 2    2    2    .    2    2    2    2    2    2    .    
  Hottest                  138   | 60   60   60   .    53   96   117  67   64   138  .    
Shots Fired                467   | 4    40   38   .    4    108  128  20   9    116  .    
  Gun                      312   | 4    38   37   .    2    97   70   19   5    40   .    
  Cannon                   138   | .    .    .    .    .    5    57   .    .    76   .    
  Launcher                 17    | .    2    1    .    2    6    1    1    4    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  306   | 2    26   21   .    2    80   118  19   5    33   .    
  Thermal                  65    | .    .    .    .    .    14   2    .    .    49   .    
  Explosive                15    | .    2    1    .    2    6    1    .    3    .    .    
  Electromagnetic          81    | 2    12   16   .    .    8    7    1    1    34   .    
  Robot Hit Streak         17    | 3    8    5    .    6    17   15   10   5    13   .    
  Robot Miss Streak        3     | .    2    2    .    1    3    2    3    2    3    .    
  Penetration Max          1     | .    .    .    .    .    .    1    1    1    .    .    
  Secondary Targets        7     | .    1    .    .    .    3    1    1    .    1    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    1    1    1    .    1    .    
Shots Hit Robots           349   | 3    24   25   .    2    89   113  12   5    76   .    
  Core Hits                169   | 1    14   12   .    6    44   38   7    8    39   .    
  Critical Hits            11    | 1    .    .    .    .    .    4    .    .    6    .    
  Critical Kills           5     | .    .    .    .    .    .    2    .    .    3    .    
  Critical Parts Destroyed 5     | 1    .    .    .    .    .    2    .    .    2    .    
Melee Attacks              128   | .    .    .    .    .    14   103  .    11   .    .    
  Impact                   128   | .    .    .    .    .    14   103  .    11   .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            17    | .    .    .    .    .    .    17   .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11079 | 40   444  295  .    238  1689 4826 299  943  2305 .    
  Guns                     4039  | 40   241  238  .    10   1236 1224 299  106  645  .    
  Cannons                  2847  | .    .    .    .    .    86   1290 .    .    1471 .    
  Explosions               2830  | .    203  57   .    228  367  949  .    837  189  .    
  Melee                    1363  | .    .    .    .    .    .    1363 .    .    .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  4569  | 10   142  113  .    10   1040 2318 299  106  531  .    
  Thermal                  1987  | .    46   .    .    .    186  785  .    .    970  .    
  Explosive                1815  | .    157  57   .    228  367  180  .    826  .    .    
  Electromagnetic          1345  | 30   99   125  .    .    96   180  .    11   804  .    
  Impact                   1363  | .    .    .    .    .    .    1363 .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         11    | .    .    .    .    .    .    11   .    .    1    1    
  Average Corruption       4     | .    .    .    .    .    .    4    .    .    1    1    
  Corruption Purged        4     | .    .    .    .    .    .    4    .    .    .    .    
  Effects                  72    | .    .    .    .    .    .    71   .    .    1    .    
    Message Errors         22    | .    .    .    .    .    .    21   .    .    1    .    
    Matter Fused           14    | .    .    .    .    .    .    14   .    .    .    .    
    Heat Flow Errors       13    | .    .    .    .    .    .    13   .    .    .    .    
    Energy Discharges      5     | .    .    .    .    .    .    5    .    .    .    .    
    Data Loss (minor)      9     | .    .    .    .    .    .    9    .    .    .    .    
    Data Loss (major)      3     | .    .    .    .    .    .    3    .    .    .    .    
    Misfires               2     | .    .    .    .    .    .    2    .    .    .    .    
    Misdirections          1     | .    .    .    .    .    .    1    .    .    .    .    
    Targeting Errors       3     | .    .    .    .    .    .    3    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1158  | .    3    .    .    .    7    1070 .    .    78   .    
  Projectiles              118   | .    .    .    .    .    .    63   .    .    55   .    
  Explosions               250   | .    3    .    .    .    7    217  .    .    23   .    
  Melee                    790   | .    .    .    .    .    .    790  .    .    .    .    
Knockbacks                 23    | .    .    .    .    .    .    23   .    .    .    .    
  Impact                   11    | .    .    .    .    .    .    11   .    .    .    .    
  Kinetic                  12    | .    .    .    .    .    .    12   .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      306   | .    .    .    .    12   26   178  .    27   63   .    
  Shots                    7     | .    .    .    .    1    1    2    .    2    1    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        274   | .    30   84   .    6    100  274  44   .    264  .    
  Average Temperature      61    | .    14   45   .    4    14   82   15   .    70   .    
  Received Heat Transfer   1593  | .    78   93   .    15   549  273  57   .    519  9    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    1    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    1    .    
  Parts Fried              37    | .    .    .    .    .    1    31   .    .    5    .    
  Impact Corruptions       28    | .    .    .    .    .    .    28   .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    .    1    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    1    .    
  Parts Melted             4     | .    .    .    .    .    .    .    .    .    4    .    
  Heat Transferred         2736  | .    50   .    .    .    407  487  .    .    1792 .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    1    .    .    .    .    .    .    .    3    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Was Fac Low 
Peak Influence             541  | 5   155 278 .   70  247 541 341 128 119 .   
  Initial                  257  | .   3   48  .   .   27  84  257 119 24  .   
  Average                  138  | 1   115 168 .   27  83  210 280 82  43  .   
Maximum Alert Level        2    | .   .   1   .   .   1   2   1   .   .   .   
  Low Security (%)         76   | 100 100 58  .   100 90  59  .   100 100 .   
  Level 1                  15   | .   .   41  .   .   9   22  100 .   .   .   
  Level 2                  7    | .   .   .   .   .   .   18  .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          17   | .   .   .   .   .   .   10  1   .   6   .   
  Investigation            1    | .   .   .   .   .   .   1   .   .   .   .   
  Extermination            10   | .   .   .   .   .   .   6   .   .   4   .   
  Reinforcement            5    | .   .   .   .   .   .   3   .   .   2   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   1   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   1   .   .   1   .   
Haulers Reinforced         1    | .   .   .   .   .   .   1   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Was Fac Low 
Distress Signals           9    | .   2   .   .   .   4   1   .   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              120  | .   12  12  .   3   26  28  5   8   23  3   
  Peak Tracking Total      6    | .   4   3   .   3   5   5   4   5   6   3   
  Tactical Retreats        8    | .   .   1   .   .   2   3   .   1   1   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Was Fac Low 
Traps Triggered            10   | .   .   .   .   .   2   4   1   .   3   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Fac Was Fac Low 
Machines Disabled          15   | .   2   1   .   .   1   10  1   .   .   .   
  Max in Single Turn       2    | .   1   1   .   .   1   2   1   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Was Fac Low 
Machines Accessed          32   | .   4   .   4   .   6   15  .   .   3   .   
  Terminals                15   | .   4   .   .   .   5   4   .   .   2   .   
  Fabricators              2    | .   .   .   .   .   .   1   .   .   1   .   
  Repair Stations          4    | .   .   .   .   .   .   4   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   3   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   1   1   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   2   .   .   .   .   
Total Hacks                122  | .   14  .   49  .   21  32  .   .   6   .   
  Successful               87   | .   7   .   49  .   13  15  .   .   3   .   
  Failed                   35   | .   7   .   .   .   8   17  .   .   3   .   
    Catastrophic           4    | .   .   .   .   .   1   2   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   27   | .   10  .   1   .   10  3   .   .   3   .   
  Terminals                43   | .   14  .   .   .   18  8   .   .   3   .   
  Fabricators              5    | .   .   .   .   .   .   2   .   .   3   .   
  Repair Stations          12   | .   .   .   .   .   .   12  .   .   .   .   
  Recycling Units          6    | .   .   .   .   .   .   6   .   .   .   .   
  Scanalyzers              5    | .   .   .   .   .   3   2   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   2   .   .   .   .   
Terminal Hacks             60   | .   1   .   49  .   7   3   .   .   .   .   
  Record                   50   | .   .   .   49  .   .   1   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   1   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   1   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   1   .   .   .   .   
  Recall Assault           1    | .   .   .   .   .   1   .   .   .   .   .   
  Zone Layout              4    | .   1   .   .   .   2   1   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   1   .   .   1   .   
  Load Schematic           2    | .   .   .   .   .   .   1   .   .   1   .   
Repair Station Hacks       6    | .   .   .   .   .   .   6   .   .   .   .   
  Scan Component           3    | .   .   .   .   .   .   3   .   .   .   .   
  Repair                   3    | .   .   .   .   .   .   3   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   1   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   1   .   .   .   .   
Scanalyzer                 5    | .   .   .   .   .   3   2   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   1   1   .   .   .   .   
  Analyze                  3    | .   .   .   .   .   2   1   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         12   | .   6   .   .   .   3   1   .   .   2   .   
  Terminals                12   | .   6   .   .   .   3   1   .   .   2   .   
    Track                  3    | .   3   .   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   1   .   .   .   .   .   .   .   .   .   
    Botnet                 8    | .   2   .   .   .   3   1   .   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         26   | .   4   .   .   .   6   13  .   .   3   .   
  Full Trace Events        1    | .   .   .   .   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   1   1   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   .   3   .   .   .   .   
  Time                     114  | .   .   .   .   .   .   114 .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         154  | .   .   .   .   .   .   154 .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   1   1   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   1   1   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   1   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  
------------               Run  | Scr Mat Min Exi Min Mat Fac Fac Was Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Fac Was Fac Low 
Total Allies               1    | .   .   .   .   .   .   .   .   1   .   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   1   .   .   
  Highest-Rated Group      31   | .   .   .   .   .   .   .   .   31  .   .   
  Highest-Rated Ally       31   | .   .   .   .   .   .   .   .   31  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               25   | .   .   .   .   .   .   15  .   10  .   .   
  Total Damage             783  | .   .   .   .   .   .   680 .   103 .   .   
  Kills                    5    | .   .   .   .   .   .   5   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   
Turrets Deployed           1    | .   .   .   .   .   .   1   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Was Fac Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Low  
Turns Passed               11508 | 54   639  664  1441 79   2054 4178 185  264  1949 1    
Spaces Moved               6057  | 38   504  354  888  31   968  2174 86   215  798  1    
  Core                     151   | 5    .    1    .    .    5    3    .    119  17   1    
  Treads                   3386  | .    .    228  888  31   963  926  86   96   168  .    
  Legs                     1805  | .    .    .    .    .    .    1192 .    .    613  .    
  Wheels                   662   | 33   504  125  .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   53    | .    .    .    .    .    .    53   .    .    .    .    
  Fastest Speed            29    | 50   90   100  160  160  160  29   145  50   50   50   
  Average Speed            148   | 84   99   139  160  160  162  145  145  92   181  50   
  Slowest Speed            1650  | 90   100  400  160  160  550  300  145  145  1650 50   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       3     | .    .    .    .    .    .    3    .    .    .    .    
Exploration Rate (%)       39    | 3    69   63   93   11   57   43   3    78   13   3    
  Regions Visited          10
    Branch Regions         4
  Pre-discovered Areas     1     | .    .    .    1    .    .    .    .    .    .    .    
  Known Exits Taken        .     | .    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      8     | 1    1    1    1    1    1    1    .    .    1    .    
Scrap Searched             1     | .    .    1    .    .    .    .    .    .    .    .    
Spaces Dug                 91    | .    .    .    .    .    13   68   .    10   .    .    
Terrain Destroyed          309   | .    24   4    .    17   56   141  .    38   29   .    
  Melee                    91    | .    .    .    .    .    13   68   .    10   .    .    
  Projectile               17    | .    .    .    .    .    .    7    .    1    9    .    
  AOE                      201   | .    24   4    .    17   43   66   .    27   20   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Low  
Total                      7866 | 55   602  485  911  57   1323 2871 131  252  1178 1    
  Wait                     991  | 2    49   96   12   20   199  326  27   11   249  .    
  Move                     6047 | 37   503  353  887  30   967  2172 86   214  797  1    
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  160  | 8    15   4    6    2    32   59   2    4    28   .    
  Fast Attach              18   | .    1    3    .    .    1    9    .    .    4    .    
  Attach                   90   | 6    2    .    .    .    14   37   3    4    24   .    
  Detach                   3    | .    .    .    .    .    .    3    .    .    .    .    
  Swap                     69   | .    5    3    .    1    17   30   2    3    8    .    
  Drop                     93   | .    5    5    6    2    18   53   1    .    3    .    
  Fire                     266  | 2    22   21   .    2    61   78   10   5    65   .    
  Melee                    128  | .    .    .    .    .    14   103  .    11   .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            1    | .    .    .    .    .    .    1    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials
-7/Factory
-6/Factory
-6/Waste
-6/Factory
-6/Lower Caves

 History 
---------
  Turn | Location       | Event
    12 | -11/Scrapyard  | Discovered new exit (range 16)
    55 | -11/Scrapyard  | Entered Materials
   212 | -10/Materials  | Discovered new exit (range 4)
   304 | -10/Materials  | Discovered new exit (range 15)
   309 | -10/Materials  | Build established: Mutant
   457 | -10/Materials  | Discovered new exit (range 3)
   577 | -10/Materials  | Discovered new exit (range 8)
   694 | -10/Materials  | Entered Mines
   715 | -10/Mines      | Discovered new exit (range 7)
   889 | -10/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
  1342 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
  1344 | -10/Mines      | Discovered new exit (range 5)
  1358 | -10/Mines      | Entered Exiles
  1397 | -10/Exiles     | Discovered new exit (range 14)
  1419 | -10/Exiles     | Met 8R-AWN
  1448 | -10/Exiles     | Met EX-HEX
  1504 | -10/Exiles     | Met EX-BIN
  1533 | -10/Exiles     | Aligned with FarCom system
  1534 | -10/Exiles     | Given EX-Vault access code
  1677 | -10/Exiles     | Met EX-DEC
  1690 | -10/Exiles     | Learned location of Zion (-6)
  1781 | -10/Exiles     | Discovered new exit (range 14)
  1895 | -10/Exiles     | Visited The Gauntlet
  2600 | -10/Exiles     | Opened EX-Vault
  2613 | -10/Exiles     | Found Prototype Ballistic Cannon
  2619 | -10/Exiles     | Found Deploy-a-Sentry
  2622 | -10/Exiles     | Found Deploy-a-Sentry
  2624 | -10/Exiles     | Found Deploy-a-Sentry
  2670 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
  2674 | -10/Exiles     | Exiles lab attacked by MAIN.C
  2799 | -10/Exiles     | Left Exiles lab with Deploy-a-Sentry
  2799 | -10/Exiles     | Entered Mines
  2806 | -9/Mines       | Received a Rocket Launcher from a helpful Derelict
  2832 | -9/Mines       | Discovered new exit (range 8)
  2845 | -9/Mines       | Core integrity fell below 50%
  2878 | -9/Mines       | Entered Materials
  2878 | -8/Materials   | Evolved 4 slots: Utility x4
  4000 | -8/Materials   | Discovered new exit (range 7)
  4601 | -8/Materials   | Lost 5 parts (2p2n1w)
  4635 | -8/Materials   | Core integrity fell below 50%
  4932 | -8/Materials   | Entered Factory
  4932 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  5655 | -7/Factory     | Repaired Lgt. Treads
  5728 | -7/Factory     | Repaired Gauss Cannon
  6198 | -7/Factory     | Crushed by falling debris
  6750 | -7/Factory     | DAS Turret deployed
  7552 | -7/Factory     | Crushed by falling debris
  7844 | -7/Factory     | Crushed by falling debris
  8576 | -7/Factory     | System corruption reached 10%
  8917 | -7/Factory     | Repaired Gauss Rifle
  9103 | -7/Factory     | Discovered new exit (range 5)
  9110 | -7/Factory     | Entered another Factory area
  9110 | -6/Factory     | Evolved 2 slots: Utility x2
  9185 | -6/Factory     | Garrison activated, responded to threat
  9295 | -6/Factory     | Sucked down chute
  9295 | -6/Factory     | Entered Waste
  9296 | -6/Waste       | Met a frightened Derelict
  9371 | -6/Waste       | Spotted C-40 Crusher
  9372 | -6/Waste       | Spotted C-40 Crusher
  9378 | -6/Waste       | Spotted C-40 Crusher
  9392 | -6/Waste       | Destroyed C-40 Crusher
  9417 | -6/Waste       | Crushed by Compactor (1 part destroyed, 2 dropped)
  9420 | -6/Waste       | Crushed by Compactor (1 part destroyed, 2 dropped)
  9423 | -6/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
  9454 | -6/Waste       | Lost 5 parts (4u1w)
  9477 | -6/Waste       | Spotted C-40 Crusher
  9477 | -6/Waste       | Spotted C-40 Crusher
  9493 | -6/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
  9496 | -6/Waste       | Crushed by Compactor (1 part destroyed, 2 dropped)
  9499 | -6/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
  9521 | -6/Waste       | Spotted C-40 Crusher
  9530 | -6/Waste       | Lost 5 parts (1n2u2w)
  9552 | -6/Waste       | Discovered new exit (range 13)
  9559 | -6/Waste       | Entered Factory
  9906 | -6/Factory     | Lost 3 parts (1n1u1w)
 10221 | -6/Factory     | Build established: Hauler-Mutant
 10342 | -6/Factory     | Core integrity fell below 50%
 11143 | -6/Factory     | Discovered new exit (range 15)
 11265 | -6/Factory     | Lost 5 parts (2n2u1w)
 11315 | -6/Factory     | Lost 3 parts (1p1n1w)
 11485 | -6/Factory     | Core integrity fell below 20%
 11505 | -6/Factory     | Released all parts (5)
 11508 | -6/Factory     | Entered Lower Caves
 11509 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
11484_ Penetrated by Slug. <x3>
11487_ Flexi-carbon Leg destroyed.
11487_ Slug penetrates Wall.
11487_ Identified Adv. Assault Cannon.
11490_ Penetrated by Slug. <x3>
11493_ Slug penetrates Wall.
11497_ Penetrated by Slug. <x4>
11500_ Gauss Cannon destroyed.
11502_ Penetrated by Slug.
11502_ Focal Shield destroyed.
11503_ Dropped Hcp. Storage Unit.
11504_ Dropped Imp. Heat Sink.
11504_ Dropped Hcp. Storage Unit.
11505_ Released Core Analyzer.
11505_ Released Energy Well.
11505_ Released Adv. Assault Cannon.
11505_ Released Adv. ECM Suite.
11505_ Released EM Shield.
LOCATION=UNKNOWN
GOAL=ESCAPE

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          18
Energy Capacity            790
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               3
Jamming Range              8
Power Amplification        20
Armor Coverage             450
Resistance: KI             20
Resistance: EM             25
Weapon Cycling             15
Evasion (%)                64
Targeting Accuracy         16
Launcher Accuracy          20
Core Analysis              6
Armor Integrity Analysis   33
Recoil Reduction           4
Matter Filtering           30
Particle Charging          20
Kinecelleration            30
Salvage Targeting          2
Offensive Hacking          10

 Item Schematics 
-----------------
 Launcher Guidance Computer | -8/Materials | Scanalyzed
          Mic. Nuclear Core | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ArmorAssemblyKatana
  Manual?         0
Play Time         04:00:27
  Cumulative      60.0 hours
  Start           2020.11.15 @ 08:13:01
  End             2020.11.17 @ 09:37:40
Sessions          13
Manual Loads      0
Difficulty        Rogue
Special Mode      Halloween2020/ForbiddenLore
Game No.          77
  Rogue           77
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          30
Achievement%      22
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7a0963c0-04a6-4db8-a3c7-ff721a60858a