Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.02.26 @ 21:24:37 Player: Roland Result: Destroyed by K0-9RU(j) with Overtuned Pulse Rifle Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (9) 45 Value Destroyed (295) 295 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (229) 229 TOTAL SCORE: 1469 Bonus ------- Follower Combat Kills 229 Cogmind --------- Core Integrity 0/250 Matter 300/300 Energy 100/100 System Corruption 1% Temperature Warm (101) Movement Walking (90) Location -8/Recycling Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- VSS Leg > --- UTILITY (2) ------ Scrap Engine > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Hardened Light Armor Plating Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Titanium Leg VSS Leg > --- UTILITY ---------- Scrap Engine > --- WEAPON ----------- Small Laser Heavy Particle Cannon > --- INVENTORY -------- Light Ion Engine Hardened Light Armor Plating Heavy Assault Rifle [Rating: 29] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Improved Targeting Computer Device Improved Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Special Weapon Mining Laser Build | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Rec Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 22 | 6 4 1 1 10 Power 2 | 1 . . . 1 Engine 2 | 1 . . . 1 Core . | . . . . . Reactor . | . . . . . Propulsion 9 | 2 2 . . 5 Treads 3 | 2 . . . 1 Leg 6 | . 2 . . 4 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 5 | 1 2 1 . 1 Device 2 | . . 1 . 1 Storage 1 | 1 . . . . Processor 1 | . 1 . . . Hackware . | . . . . . Protection 1 | . 1 . . . Artifact . | . . . . . Weapon 6 | 2 . . 1 3 Energy Gun 3 | 2 . . . 1 Energy Cannon 2 | . . . . 2 Ballistic Gun . | . . . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon 1 | . . . 1 . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 11 | . . . 2 9 Power 2 | . . . . 2 Propulsion 3 | . . . . 3 Utility . | . . . . . Weapon 6 | . . . 2 4 Highest Loss Streak 5 | . . . 1 5 To Critical Strikes . | . . . . . Average Backups 3 | 1 3 5 4 3 Power 1 | . 1 2 2 1 Propulsion . | . 1 . . . Utility 1 | . . 1 2 1 Weapon . | . . 1 . . Tool/Special . | . . . . . Unused Backups 4 | . . 1 . 3 Power 2 | . . . . 2 Propulsion 1 | . . 1 . . Utility . | . . . . . Weapon 1 | . . . . 1 Tool/Special . | . . . . . Average Slot Usage (%) 94 | . 98 100 98 91 Engine 13 | . 14 14 14 13 Treads 7 | . 21 . . 6 Leg 18 | . 6 28 28 18 Device 11 | . . 12 14 13 Processor 13 | . 12 14 14 13 Protection 2 | . 11 1 . . Energy Gun 16 | . 28 28 21 9 Energy Cannon 6 | . . . . 11 Special Weapon 2 | . . . 4 3 Peak Build Rating 29 | 6 9 10 10 29 Average Rating 11 | 4 8 9 9 13 On Entrance 6 | . 6 9 10 9 Avg Prop Armor Cover (%) 6 | 41 . . . 5 Naked Turns . | . . . . . Heaviest Build 13 | 13 13 13 9 13 Greatest Support 40 | 40 40 20 20 29 Greatest Overweight (x) 1 | . . . . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 Average Capacity 5 | 6 5 5 5 5 Most Carried 5 | 4 5 5 5 5 Average Carried 3 | 1 3 5 4 3 Final Capacity 8 | 8 5 5 5 5 Final Carried 5 | 3 5 5 4 3 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Recycling Resources | -11 -10 -10 -10 -8 ----------- Run | Yrd Mat Min Sub Rec Matter Collected 402 | 140 160 10 15 77 Remotely . | . . . . . Salvage Created 340 | . 139 89 . 112 Parts 26 | . 13 6 1 6 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 8 | . . . 8 . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Rec Combat Hostiles Destroyed 7 | . 2 2 1 2 Guns 5 | . 2 2 . 1 Cannons 2 | . . . 1 1 Classes Destroyed 5 | . 2 . 2 1 Recycler 1 | . 1 . . . Turret 1 | . . . 1 . Swarmer 1 | . . . 1 . Grunt 4 | . 2 2 . . Sentry 2 | . . . . 2 Best Kill Streak 2 | . 2 2 1 1 Combat Bots Only 2 | . 2 2 1 1 Max Kills in Single Turn 2 | . 2 1 1 1 Gunslinging 1 | . 1 . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Rec Hostile Shots Fired 101 | . 21 10 37 33 Missed 29 | . 2 1 16 10 Hits 72 | . 19 9 21 23 Projectile 72 | . 19 9 21 23 AOE 7 | . . . . 7 Critical Strikes 2 | . . . . 2 Damage Taken 955 | . 190 79 130 556 Core 258 | . 24 8 52 174 Absorbed by Shields 3 | . . . . 3 Ignored by Resistances 280 | . 60 25 44 151 Core Remaining (%) 100 | 100 . . . . Volleys Fired 42 | . 12 6 14 10 Largest 2 | . 2 2 2 2 Hottest 140 | . 80 80 140 115 Shots Fired 68 | . 23 12 19 14 Gun 48 | . 23 12 9 4 Cannon 7 | . . . . 7 Launcher . | . . . . . Special 13 | . . . 10 3 Kinetic . | . . . . . Thermal 50 | . 11 6 19 14 Explosive . | . . . . . Electromagnetic 18 | . 12 6 . . Robot Hit Streak 12 | . 7 10 12 7 Robot Miss Streak 2 | . 2 1 2 1 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 43 | . 17 10 7 9 Core Hits 15 | . 5 5 3 2 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 718 | . 247 126 129 216 Guns 434 | . 243 126 33 32 Cannons 150 | . . . . 150 Explosions . | . . . . . Melee . | . . . . . Ramming 38 | . 4 . . 34 Kinetic . | . . . . . Thermal 456 | . 90 55 129 182 Explosive . | . . . . . Electromagnetic 224 | . 153 71 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . . 1 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 10 | . . . . 10 Message Errors 1 | . . . . 1 Matter Fused 4 | . . . . 4 Heat Flow Errors 3 | . . . . 3 Energy Discharges 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 1 | . . . . 1 Impact 1 | . . . . 1 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 2 | . 1 . . 1 Targets Rammed 10 | . 2 . . 8 Kicked 8 | . 1 . . 7 Crushed . | . . . . . Highest Temperature 346 | . 346 255 . 268 Average Temperature 151 | . 172 145 . 125 Received Heat Transfer 557 | . 114 57 126 260 Effects 5 | . 1 3 . 1 Shutdowns 1 | . 1 . . . Energy Bleed 1 | . . . . 1 Interference 3 | . . 3 . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . 1 . 2 Heat Transferred 829 | . 200 125 275 229 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Rec Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 . 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 70 | . 70 63 . 60 Initial 13 | . . 13 . 8 Average 6 | . 11 13 . 3 Influence Increases 474 | . 75 50 127 222 Destroy 0b10 Robot/C 320 | . 40 40 80 160 Destroy 0b10 Robot/NC 20 | . 5 . . 15 Destroy Leader 10 | . . 10 . . Allied During Kill 3 | . . . 2 1 Successful Hack 27 | . . . . 27 Disable Machine 9 | . . . . 9 Destroy Structure 10 | . . . . 10 Lose Combat Pursuer 75 | . 30 . 45 . Influence Decreases 474 | . 35 90 107 242 Entered New Map 39 | . . 27 . 12 Time Decay 278 | . 35 63 30 150 Lost Part 47 | . . . 17 30 Lost Ally 110 | . . . 60 50 Squads Dispatched . | . . . . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Rec Distress Signals 2 | . 1 . . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 19 | . 6 2 4 7 Peak Tracking Total 4 | . 3 2 4 4 Tactical Retreats 2 | . 1 . 1 . Traps | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Rec Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -8 ---------- Run | Yrd Mat Min Sub Rec Machines Disabled 1 | . . . . 1 Max in Single Turn 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Rec Machines Accessed 13 | . 1 1 . 11 Terminals 8 | . 1 1 . 6 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . . . . 3 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 52 | . 3 3 . 46 Successful 42 | . 3 . . 39 Failed 10 | . . 3 . 7 Catastrophic 3 | . . 1 . 2 Database Lockouts . | . . . . . Manual 11 | . . 3 . 8 Terminals 21 | . 3 3 . 15 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 5 | . . . . 5 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 36 | . 3 . . 33 Record 26 | . 1 . . 25 Part Schematic 1 | . . . . 1 Prototype ID Bank 2 | . 1 . . 1 Branch Access Points 3 | . . . . 3 Emergency Access Points 1 | . . . . 1 Zone Layout 1 | . 1 . . . Release Object 2 | . . . . 2 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 4 | . . . . 4 Report Inventory 3 | . . . . 3 Retrieve Components 1 | . . . . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 2 | . . . . 2 Terminals 2 | . . . . 2 Botnet 2 | . . . . 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 1 1 . 5 Full Trace Events 2 | . . 1 . 1 Feedback Events 1 | . . . . 1 Corruption 1 | . . . . 1 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 3 | . . . . 3 Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -8 ------------ Run | Yrd Mat Min Sub Rec Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired 5 | . . . . 5 Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Rec Total Allies 8 | . . 3 . 5 Largest Group 3 | . . 3 3 2 Highest-Rated Group 52 | . . 40 40 52 Highest-Rated Ally 34 | . . 16 16 34 Total Orders . | . . . . . Ally Attacks 26 | . . . 11 15 Total Damage 702 | . . . 150 552 Kills 8 | . . . 2 6 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Rec Active Infowar (turns) . | . . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -8 ------------- Run | Yrd Mat Min Sub Rec Turns Passed 2050 | 63 313 307 193 1174 Spaces Moved 1337 | 44 170 219 115 789 Core 38 | 19 . . . 19 Treads 461 | 25 121 . . 315 Legs 838 | . 49 219 115 455 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 50 Average Speed 131 | 112 148 120 120 133 Slowest Speed 180 | 160 160 120 120 180 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 34 | 3 28 35 10 97 Regions Visited 4 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 1 | . . . . 1 Melee . | . . . . . Projectile 1 | . . . . 1 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Rec Total 1535 | 58 206 251 130 890 Wait 63 | . 12 24 . 27 Move 1333 | 43 169 218 114 789 Hop . | . . . . . Pick Up 26 | 9 5 1 . 11 Fast Attach . | . . . . . Attach 15 | 6 1 . 1 7 Detach 2 | . . . . 2 Swap 9 | . 3 1 1 4 Drop 9 | . 2 1 . 6 Fire 42 | . 12 6 14 10 Melee . | . . . . . Ram . | . . . . . Kick 8 | . 1 . . 7 Crush 2 | . 1 . . 1 Escape Stasis . | . . . . . Rewire 26 | . . . . 26 Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [Mat] / *Min) -10/Mines (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves -8/Recycling (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 167 | -10/Materials | Discovered new exit (range 12) 325 | -10/Materials | Build established: Mutant 358 | -10/Materials | Discovered new exit (range 8) 377 | -10/Materials | Entered Mines 431 | -10/Mines | Learned Materials stockpile data 514 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 630 | -10/Mines | Learned location of Zion (-6) 640 | -10/Mines | Discovered new exit (range 5) 674 | -10/Mines | Discovered new exit (range 4) 684 | -10/Mines | Entered Subcaves 684 | -10/Subcaves | Accompanied by 3 allies 685 | -10/Subcaves | Approached by a straggling Scientist 830 | -10/Subcaves | Discovered new exit (range 12) 871 | -10/Subcaves | Lost 3 allies 877 | -10/Subcaves | Entered Recycling 1001 | -8/Recycling | Discovered new exit (range 7) 1173 | -8/Recycling | Core integrity fell below 50% 1203 | -8/Recycling | Lost 5 parts (1p2n2w) 1221 | -8/Recycling | Lost 3 allies 1960 | -8/Recycling | Scanned before Scraplab entrance 1976 | -8/Recycling | Entered Scraplab 1992 | -8/Recycling | Discovered new exit (range 3) 2024 | -8/Recycling | Angered Scraplab inhabitants 2027 | -8/Recycling | Found Prototype Device 2028 | -8/Recycling | Identified Scrap Engine 2042 | -8/Recycling | Core integrity fell below 20% 2051 | -8/Recycling | Destroyed by K0-9RU(j) with Overtuned Pulse Rifle Last Messages --------------- Accessing inventory controls... Prototype released... URGENT: Link to external system right away! Machine disabled. Dropped Imp. Ion Engine. Dropped Imp. Heat Sink. Acquired Prototype Device. Identified Scrap Engine. Critical hit (Burn: +50). Sml. Laser destroyed. UR-QMH(j): "Defend the Scraplab!" Titanium Leg destroyed. Hvy. Particle Cannon destroyed. Overheating: Energy bleed (-62). Critical hit (Burn: +50). Ion Engine destroyed. Kicked UR-QMH(j). UR-QMH(j) heat short circuits Ovr. Pulse Rifle. Kicked UR-QMH(j). Kicked K0-9RU(j). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????############??????????????????????? | | ???????????????#"" """#%@#??????????????????????? | | ???????????????# " X " ##j#??????????????????????? | | ?????????####### ! #??????????????????????? | | ????????## + * #??????????????????????? | | ????????# ##### c"#??????????????????????? | | ????????## #???# ""#??????????????????????? | | ?????????# #???#"& "& X ""#??????????????????????? | | ?????????# #???#"""""""" #??????????????????????? | | ??????#####################??????????????????????? | | ??????# #??????????????????????????????????? | | ??????# #?????????????????????????#######??? | | ####### #?????????????????????????#"""""#??? | | ## #????????????????????######""T""#### | | #?####+####???#####????????????# # | | #????# ########"""#??????????### """" """" # | | #????# ##"Y"############"# """" """" # | | #####????# !=![ + """" """" # | | #????????# # """" """" # | | #???????#######+################## # # | | #???????# ! ! #??????????# ###########?### | | #???????# !! ! #??????????# ##????##??????? | | #???????# ! #??????????# %#????# ####### | | #???????#! ! !! #??????????# ##????# | | #???????# #??????????# #?????# | | #???????# ! #??????????# #?????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 57 Targeting Accuracy 6 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Power Amplifier | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Physics Hates This One Trick You May Approach The Wall Challenges ------------ None Game ------ Seed NuclearAdvancedSegregator Manual? 0 Play Time 00:24:50 Cumulative 30.8 hours Start 2026.02.26 @ 20:59:56 End 2026.02.26 @ 21:24:37 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 27 Rogue 8 Adventurer 14 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 29 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Crisp++ Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: dc35d656-94e7-4f95-9b9e-a6583b57e9f4