Cogmind - Beta 12 @@@ ROGUE MODE // 2023.08.29 @ 21:23:17 Player: Cmdr.Laserstrahl Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (120) 600 Value Destroyed (4049) 4049 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (530) 530 TOTAL SCORE: 8279 Bonus ------- High Alert Combat Kills 530 Cogmind --------- Core Integrity 0/850 Matter 232/300 Energy 15/100 System Corruption 10% Temperature Cool (-100) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Cryofiber Web Machine Analyzer Advanced Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Deuterium Engine Improved Heat Sink Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Cryofiber Web Improved Heat Sink Medium Storage Unit Machine Analyzer Improved Sensor Array Advanced Targeting Computer Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- Plasma Rifle Heavy Machine Gun > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Carbon-fiber Leg Improved Carbon-fiber Leg Improved Heat Sink Advanced Signal Interpreter Heavy Ion Cannon Advanced Assault Cannon Gauss Cannon Mini Grenade Launcher [Rating: 53] Favorites ----------- Power Nuclear Core Engine Light Deuterium Engine Power Core Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Wheel Wheel Flight Unit Cesium-ion Thruster Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Plasma Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 2 | . . 1 . 1 . Utility 6 | . . 1 2 1 2 Weapon . | . . . . . . Parts Attached 110 | 6 8 14 24 35 23 Power 12 | 1 1 2 . 6 2 Engine 9 | 1 1 1 . 4 2 Core 3 | . . 1 . 2 . Reactor . | . . . . . . Propulsion 33 | 2 2 6 7 11 5 Treads . | . . . . . . Leg 30 | . 2 6 7 11 4 Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight 1 | . . . . . 1 Utility 28 | 1 2 3 6 11 5 Device 12 | . 2 1 2 6 1 Storage 3 | 1 . 1 . . 1 Processor 5 | . . . 1 3 1 Hackware 1 | . . . . . 1 Protection 7 | . . 1 3 2 1 Artifact . | . . . . . . Weapon 37 | 2 3 3 11 7 11 Energy Gun 2 | 1 . . . . 1 Energy Cannon 11 | . 1 1 2 4 3 Ballistic Gun 12 | 1 1 2 5 1 2 Ballistic Cannon 4 | . . . . 2 2 Launcher 8 | . 1 . 4 . 3 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . 1 . . . . Parts Lost 30 | . . 2 3 4 21 Power 3 | . . . . 1 2 Propulsion 10 | . . . 3 . 7 Utility 9 | . . 1 . 3 5 Weapon 8 | . . 1 . . 7 Highest Loss Streak 9 | . . 1 3 1 9 To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 98 99 99 99 87 Engine 4 | . 14 5 . 4 1 Core 4 | . . 5 9 2 3 Leg 27 | . 23 33 26 29 21 Device 17 | . 12 18 17 16 19 Storage 8 | . 14 11 9 7 5 Processor 6 | . . . 9 7 13 Protection 6 | . . 3 9 11 2 Energy Cannon 8 | . 12 11 9 6 3 Ballistic Gun 7 | . 13 11 8 4 2 Ballistic Cannon 1 | . . . . 2 3 Naked Turns . | . . . . . . Heaviest Build 42 | 12 18 28 38 42 38 Greatest Support 65 | 26 26 36 43 62 65 Greatest Overweight (x) 2 | . 1 . 1 . 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 Average Capacity 9 | 6 8 9 10 10 9 Most Carried 10 | 4 8 10 10 10 10 Average Carried 9 | 1 7 9 9 9 8 Final Capacity 10 | 8 8 10 10 10 5 Final Carried 10 | 4 8 10 10 9 2 Class Distribution -------------------- 60% | Scavenger-Mutant 39% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Jun Mat Mat Mat Fac Fac Matter Collected 2500 | 206 221 381 552 744 396 Remotely . | . . . . . . Salvage Created 4662 | . 218 1303 1102 1303 736 Parts 292 | . 23 80 70 69 50 Haulers Intercepted 7 | . 2 1 3 1 . Recyclers Shooed 9 | . 2 2 1 1 3 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Combat Hostiles Destroyed 87 | . 4 20 21 26 16 Guns 23 | . 1 7 6 4 5 Cannons 46 | . 2 12 9 19 4 AOE 17 | . 1 . 6 3 7 Classes Destroyed 13 | . 6 3 . 3 1 Worker 5 | . 1 . . . 4 Builder 4 | . . 1 . . 3 Hauler 7 | . 2 1 3 1 . Recycler 9 | . 1 4 1 2 1 Operator 3 | . 2 1 . . . Watcher 5 | . 1 . 2 . 2 Swarmer 16 | . 4 . 6 3 3 Saboteur 1 | . . . . . 1 Grunt 41 | . . 12 10 11 8 Brawler 1 | . . . . 1 . Sentry 18 | . . 8 5 4 1 Hunter 4 | . . . . 3 1 Programmer 6 | . . . . 4 2 Best Kill Streak 13 | . 5 3 5 5 13 Combat Bots Only 6 | . 2 3 4 5 6 Max Kills in Single Turn 6 | . 2 1 3 2 6 Gunslinging . | . . . . . . Exploded 3 | . 1 . 3 2 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Jun Mat Mat Mat Fac Fac Damage Taken 6661 | . 74 964 1025 1794 2804 Core 1220 | . 17 109 103 129 862 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 250 | . . 147 103 . . Core Remaining (%) 85 | 100 93 72 81 81 . Volleys Fired 335 | . 23 85 88 88 51 Largest 2 | . 2 2 2 2 2 Hottest 123 | . 88 91 98 117 123 Shots Fired 639 | . 42 170 166 172 89 Gun 281 | . 19 85 76 59 42 Cannon 338 | . 20 85 84 113 36 Launcher 20 | . 3 . 6 . 11 Special . | . . . . . . Kinetic 309 | . 19 85 76 87 42 Thermal 293 | . 20 85 84 76 28 Explosive 20 | . 3 . 6 . 11 Electromagnetic 17 | . . . . 9 8 Robot Hit Streak 17 | . 5 17 15 14 9 Robot Miss Streak 5 | . 5 5 3 3 3 Penetration Max 1 | . . . . 1 . Secondary Targets . | . . . . . . Shots Hit Robots 398 | . 17 110 107 109 55 Core Hits 191 | . 13 36 41 52 49 Critical Kills 2 | . . 1 1 . . Critical Parts Destroyed 2 | . . 1 1 . . Critical Strikes 7 | . . 2 2 . 3 Burn 1 | . . . . . 1 Meltdown 1 | . . 1 . . . Destroy 3 | . . 1 2 . . Blast 2 | . . . . . 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 11341 | . 472 1941 2452 3343 3133 Guns 2772 | . 83 705 703 647 634 Cannons 5484 | . 207 1228 1299 2106 644 Explosions 3066 | . 182 . 446 583 1855 Melee . | . . . . . . Ramming 19 | . . 8 4 7 . Kinetic 3621 | . 83 705 703 1315 815 Thermal 4583 | . 207 1228 1299 1456 393 Explosive 2968 | . 182 . 446 485 1855 Electromagnetic 150 | . . . . 80 70 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 10 | . . . 2 1 10 Average Corruption 2 | . . . 2 1 4 Corruption Purged 1 | . . . . 1 . Corruption Blocked . | . . . . . . Effects 19 | . . . 6 3 10 Message Errors 6 | . . . 2 1 3 Matter Fused 6 | . . . 2 1 3 Heat Flow Errors 3 | . . . . 1 2 Energy Discharges 2 | . . . . . 2 Parts Fused 1 | . . . 1 . . Weapon Failures 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 224 | . 14 11 6 52 141 Projectiles 112 | . 14 11 6 44 37 Explosions 112 | . . . . 8 104 Melee . | . . . . . . Knockbacks 11 | . . 1 . 7 3 Impact 1 | . . 1 . . . Kinetic 10 | . . . . 7 3 Secondary . | . . . . . . Self-Inflicted Damage 226 | . . . . 167 59 Shots 4 | . . . . 3 1 Rammed . | . . . . . . Targets Rammed 5 | . . 1 1 3 . Kicked 5 | . . 1 1 3 . Crushed . | . . . . . . Highest Temperature 139 | . . 14 25 54 139 Average Temperature 35 | . . 7 15 25 47 Received Heat Transfer 1776 | . . 405 549 399 423 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Melted 4 | . . 1 2 1 . Heat Transferred 7386 | . 370 2220 1961 1950 885 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . 1 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Peak Influence 770 | . 215 433 643 770 677 Initial 357 | . . 15 165 258 357 Average 373 | . 105 225 457 466 457 Maximum Alert Level 3 | . 1 2 2 3 2 Low Security (%) 17 | 100 74 37 5 1 . Level 1 39 | . 25 60 26 35 47 Level 2 38 | . . 1 68 49 52 Level 3 4 | . . . . 13 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 19 | . . 2 3 10 4 Investigation 3 | . . . 2 1 . Extermination 3 | . . . . 2 1 Reinforcement 10 | . . 2 1 4 3 Assault . | . . . . . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced 1 | . . . . 1 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Jun Mat Mat Mat Fac Fac Distress Signals 4 | . 2 1 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 140 | . 11 28 29 37 35 Peak Tracking Total 11 | . 4 4 4 6 11 Tactical Retreats 6 | . 1 2 1 2 . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Traps Triggered 3 | . . . 1 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Jun Mat Mat Mat Fac Fac Machines Disabled 14 | . 1 . 4 4 5 Max in Single Turn 2 | . 1 . 1 2 2 Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Jun Mat Mat Mat Fac Fac Machines Accessed 27 | . 4 8 6 5 4 Terminals 16 | . 3 4 3 3 3 Fabricators . | . . . . . . Repair Stations 3 | . . 2 1 . . Recycling Units 3 | . 1 1 1 . . Scanalyzers 4 | . . 1 1 1 1 Garrison Access 1 | . . . . 1 . Total Hacks 64 | . 8 15 25 8 8 Successful 38 | . 6 11 18 . 3 Failed 26 | . 2 4 7 8 5 Catastrophic 3 | . . . . 1 2 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 30 | . 7 7 7 5 4 Fabricators . | . . . . . . Repair Stations 10 | . . 5 5 . . Recycling Units 3 | . 1 1 1 . . Scanalyzers 20 | . . 2 12 2 4 Garrison Access 1 | . . . . 1 . Terminal Hacks 14 | . 5 4 3 . 2 Prototype ID Bank 2 | . . 2 . . . Emergency Access Points 1 | . 1 . . . . Locate Traps 6 | . 2 1 2 . 1 Dispatch Records 1 | . 1 . . . . Maintenance Status 1 | . . . 1 . . Investigation Status 1 | . 1 . . . . Hauler Manifests 1 | . . 1 . . . Zone Layout 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 8 | . . 4 4 . . Scan Component 4 | . . 2 2 . . Repair 4 | . . 2 2 . . Recycling Unit Hacks 3 | . 1 1 1 . . Report Inventory 3 | . 1 1 1 . . Scanalyzer 13 | . . 2 10 . 1 Insert Component 7 | . . 1 5 . 1 Analyze 6 | . . 1 5 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . 1 1 . . . Used . | . . . . . . Hacking Detections 19 | . 3 5 3 4 4 Full Trace Events 3 | . 1 . 2 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 5 | . . 1 4 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 4 | . . 2 2 . . Time 147 | . . 64 83 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 7 | . . 1 5 . 1 Part Schematics Acquired 5 | . . 1 4 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Jun Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . 3 . Programmers 3 | . . . . 3 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Jun Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Jun Mat Mat Mat Fac Fac Turns Passed 5012 | 57 459 1060 985 1628 823 Spaces Moved 3180 | 48 317 629 553 1041 592 Core 43 | 3 . . . . 40 Treads . | . . . . . . Legs 2925 | . 257 629 553 1041 445 Wheels 105 | 45 60 . . . . Hover . | . . . . . . Flight 107 | . . . . . 107 Fastest Speed 35 | 50 90 120 120 120 35 Average Speed 117 | 87 114 120 120 121 106 Slowest Speed 195 | 90 190 120 190 125 195 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 36 | 3 62 60 47 34 15 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 5 | . . . 5 . . Terrain Destroyed 202 | . 15 . 50 43 94 Melee . | . . . . . . Projectile 26 | . . . 9 11 6 AOE 176 | . 15 . 41 32 88 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Jun Mat Mat Mat Fac Fac Total 3839 | 63 371 768 707 1235 695 Wait 97 | . 10 20 19 35 13 Move 3175 | 47 316 628 552 1040 592 Hop . | . . . . . . Pick Up 56 | 10 8 10 10 11 7 Fast Attach 33 | . 2 1 4 19 7 Attach 34 | 6 2 6 6 4 10 Detach 1 | . 1 . . . . Swap 43 | . 4 7 14 12 6 Drop 60 | . 5 10 13 23 9 Fire 335 | . 23 85 88 88 51 Melee . | . . . . . . Ram . | . . . . . . Kick 5 | . . 1 1 3 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 29 | -11/Junkyard | Discovered new exit (range 16) 58 | -11/Junkyard | Entered Materials 247 | -10/Materials | Discovered new exit (range 14) 314 | -10/Materials | Build established: Mutant 478 | -10/Materials | Discovered new exit (range 7) 511 | -10/Materials | Discovered new exit (range 6) 517 | -10/Materials | Entered another Materials area 517 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 895 | -9/Materials | Discovered new exit (range 12) 919 | -9/Materials | Discovered new exit (range 15) 944 | -9/Materials | Repaired Imp. Aluminum Leg? 1188 | -9/Materials | Repaired Imp. Aluminum Leg? 1196 | -9/Materials | Build established: Scavenger-Mutant 1384 | -9/Materials | Discovered new exit (range 16) 1577 | -9/Materials | Entered another Materials area 1577 | -8/Materials | Evolved 2 slots: Utility x2 1851 | -8/Materials | Repaired Cooling System? 1916 | -8/Materials | Repaired Adv. Beam Cannon? 2201 | -8/Materials | Build established: Mutant 2297 | -8/Materials | Discovered new exit (range 5) 2532 | -8/Materials | Lost 3 parts (3n) 2562 | -8/Materials | Entered Factory 2562 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3117 | -7/Factory | Build established: Scavenger-Mutant 3800 | -7/Factory | Garrison activated, responded to threat 3990 | -7/Factory | Discovered new exit (range 13) 4190 | -7/Factory | Entered another Factory area 4190 | -6/Factory | Evolved 2 slots: Utility x2 4873 | -6/Factory | Lost 7 parts (1p4n2u) 4907 | -6/Factory | Cargo convoy interrupted 4937 | -6/Factory | Core integrity fell below 50% 4965 | -6/Factory | Lost 9 parts (1p2n3u3w) 4977 | -6/Factory | Core integrity fell below 20% 5008 | -6/Factory | System corruption reached 10% 5013 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 04974_ The unstable cave ceiling collapses. 04974_ Destroyed Gravmag System. 04976_ Mni. Grenade Launcher destroyed. 04979_ System corrupted: Matter fused (-8). 04986_ Acquired 25 matter. 04986_ Acquired 5 matter. 04994_ Acquired 33 matter. 04994_ Acquired 2 matter. 05002_ System corrupted: Matter fused (-5). 05002_ Penetrated by Slug. 05002_ H-66 Slayer knocked back. 05005_ Penetrated by Slug. 05005_ Adv. Assault Cannon destroyed. 05008_ Penetrated by Slug. 05008_ Cesium-ion Thruster destroyed. 05011_ Penetrated by Slug. 05012_ U-05 Engineer lays Concrete. 05012_ Hvy. Ion Cannon destroyed. 05013_ U-05 Engineer lays Concrete. 05013_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ???# # #?????# #?# #### | | ???##+##### #?"""?+ #?# #??? | | ????# #???# #?"""?# #?# #??? | | ????# #???# ##### #?"""?# #?# #??? | | ????# #???# #???# #??""?# #?#+#### | | ????# ##### #???# #??""?# #???? | | ????# ## ######???# #?????# #??"" " | | ????# ## #????????# #?????# #??"" " | | ????# ##+#######??# #?????# #??""" " | | ????# # #####+######## #??""" 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"""??????????? | | ???????????????????????????????? """??????????? | | ?????????????????????????????????"""??????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 300 Evasion (%) 63 Targeting Accuracy 8 Offensive Hacking 10 Item Schematics ----------------- Grenade Launcher | -9/Materials | Scanalyzed Imp. Light Armor Plating | -8/Materials | Scanalyzed Carbon-fiber Leg | -8/Materials | Scanalyzed Machine Analyzer | -8/Materials | Scanalyzed Hvy. Ion Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FusionRelayReconfigurator Manual? 0 Play Time 01:51:11 Cumulative 129.1 hours Start 2023.08.26 @ 08:50:11 End 2023.08.29 @ 21:23:17 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 58 Rogue 55 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 42 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 32fc5397-ad0a-4a81-b6bc-8d844c25e207