Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.20 @ 13:01:48

Player: Faunarr

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (7)        1400
Robots Destroyed (27)      135
Value Destroyed (796)      796
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (937)                937
              TOTAL SCORE: 5768

 Bonus
-------
Follower Combat Kills      374
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -37

 Cogmind 
---------
Core Integrity             766/1000
Matter                     289/300
Energy                     17/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (850) Ox16
Location                   -5/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (7) ------
  High-capacity Storage Unit
       Enhanced Optical Array
       Advanced Sensor Array
                Reactive Plating
>               --- WEAPON (5) -------
                    (None)
>               --- INVENTORY (20) ---
          Light Treads
       Improved VSS Leg
       Improved VSS Leg
                Heat Sink
                Cargo Storage Unit
                Reactive Plating
                Hardlight Generator
      Makeshift Laser
                Thermic Laser
                Autogun
       Enhanced Gauss Cannon
                Rocket Launcher
                Mining Laser

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
       Improved Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
          Light Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
  High-capacity Matter Pod
       Enhanced Optical Array
       Advanced Sensor Array
        Layered Medium Armor Plating
                Force Field
      Makeshift Hacking Suite
>               --- WEAPON -----------
      Makeshift Laser
                Beam Cannon
          Light Assault Rifle
          Heavy Assault Rifle
                Rocket Launcher
>               --- INVENTORY --------
                Ion Engine
          Light Ion Engine
          Light Treads
       Improved VSS Leg
       Improved VSS Leg
                Heat Sink
                Cargo Storage Unit
                Reactive Plating
                Reactive Plating
                Hardlight Generator
                Thermic Laser
                Autogun
       Enhanced Gauss Cannon
                Rocket Launcher
       Improved Concussive RPG
       Improved Concussive RPG
                Mining Laser
[Rating: 47]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    High-capacity Matter Pod
  Device                   Sensor Array
  Storage                  High-capacity Matter Pod
  Processor                Enhanced Optical Array
  Hackware                 Makeshift Hacking Suite
  Protection               Layered Medium Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -9  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Fac 
Slots Evolved              10   | .   .   2   .   .   .   6   2   
  Power                    1    | .   .   .   .   .   .   .   1   
  Propulsion               1    | .   .   .   .   .   .   1   .   
  Utility                  5    | .   .   1   .   .   .   3   1   
  Weapon                   3    | .   .   1   .   .   .   2   .   
Parts Attached             36   | 5   8   5   .   1   1   8   8   
  Power                    5    | 1   .   1   .   .   .   .   3   
    Engine                 5    | 1   .   1   .   .   .   .   3   
    Core                   .    | .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               4    | 2   .   1   .   .   .   1   .   
    Treads                 4    | 2   .   1   .   .   .   1   .   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  16   | 1   5   1   .   .   1   5   3   
    Device                 5    | .   .   1   .   .   1   1   2   
    Storage                6    | 1   5   .   .   .   .   .   .   
    Processor              1    | .   .   .   .   .   .   1   .   
    Hackware               1    | .   .   .   .   .   .   1   .   
    Protection             3    | .   .   .   .   .   .   2   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   11   | 1   3   2   .   1   .   2   2   
    Energy Gun             4    | 1   2   .   .   .   .   1   .   
    Energy Cannon          1    | .   .   .   .   1   .   .   .   
    Ballistic Gun          3    | .   1   2   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   .   .   .   1   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   
Parts Lost                 17   | .   2   .   .   .   .   .   15  
  Power                    4    | .   .   .   .   .   .   .   4   
  Propulsion               4    | .   1   .   .   .   .   .   3   
  Utility                  4    | .   .   .   .   .   .   .   4   
  Weapon                   5    | .   1   .   .   .   .   .   4   
  Highest Loss Streak      15   | .   1   .   .   .   .   .   15  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   92  95  100 100 100 98  97  
  Engine                   10   | .   14  11  11  11  11  6   10  
  Treads                   21   | .   22  18  22  22  22  20  16  
  Device                   9    | .   .   11  11  11  11  6   10  
  Storage                  20   | .   27  22  22  22  22  13  11  
  Energy Gun               6    | .   15  11  11  5   .   5   4   
  Energy Cannon            5    | .   .   .   .   5   11  6   4   
  Ballistic Gun            19   | .   12  21  22  22  22  13  10  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             85   | 11  52  58  58  59  59  75  85  
  Greatest Support         60   | 40  40  40  40  40  40  60  60  
  Greatest Overweight (x)  2    | .   2   2   1   1   1   1   1   
  Average Overweight (x)   .    | .   .   1   1   1   1   1   1   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  
  Average Capacity         18   | 7   11  20  20  20  20  20  20  
  Most Carried             20   | 5   8   12  12  13  17  17  20  
  Average Carried          12   | 3   6   8   12  12  15  15  16  
  Final Capacity           20   | 8   20  20  20  20  20  20  20  
  Final Carried            17   | 4   7   12  12  13  17  17  14  

 Class Distribution 
--------------------
 70% | Skirmisher
 13% | Mutant
 10% | Derelict-Skirmisher
  6% | Derelict-Tank

 Dominant Class 
----------------
              Mutant | -10/Materials
          Skirmisher | -9/Materials
          Skirmisher | -9/Mines
          Skirmisher | -7/Zion
          Skirmisher | -6/Proximity Caves
 Derelict-Skirmisher | -6/Factory
       Derelict-Tank | -5/Factory

 Resources                      | -11 -10 -9  -9  -7  -6  -6  -5  
-----------                Run  | Yrd Mat Mat Min Zio Pro Fac Fac 
Matter Collected           839  | 250 243 143 .   10  54  88  51  
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            1077 | 93  189 296 .   .   271 50  178 
  Parts                    54   | 7   11  18  .   .   8   6   4   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      13   | .   .   .   .   2   11  .   .   
  Prevented                8    | .   .   .   .   .   8   .   .   

 Kills                          | -11 -10 -9  -9  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Fac 
Combat Hostiles Destroyed  20   | .   8   4   .   .   5   1   2   
  Guns                     16   | .   7   4   .   .   4   1   .   
  Cannons                  2    | .   .   .   .   .   1   .   1   
  AOE                      2    | .   1   .   .   .   .   .   1   
Classes Destroyed          10   | 2   3   1   .   .   2   1   1   
  Tunneler                 3    | 2   .   1   .   .   .   .   .   
  Recycler                 3    | 1   .   1   .   .   .   .   1   
  Watcher                  1    | .   1   .   .   .   .   .   .   
  Swarmer                  6    | .   6   .   .   .   .   .   .   
  Grunt                    6    | .   2   2   .   .   2   .   .   
  Brawler                  1    | .   .   .   .   .   1   .   .   
  Duelist                  2    | .   .   .   .   .   2   .   .   
  Sentry                   3    | .   .   2   .   .   .   .   1   
  Hunter                   1    | .   .   .   .   .   .   .   1   
  Programmer               1    | .   .   .   .   .   .   1   .   
Best Kill Streak           5    | 2   3   2   .   .   5   1   2   
  Combat Bots Only         5    | .   3   2   .   .   5   1   1   
Max Kills in Single Turn   1    | 1   1   1   .   .   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 1    | .   1   .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   -6   -5   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Fac  
Hostile Shots Fired        160  | .    50   10   .    .    5    2    93   
  Missed                   52   | .    18   1    .    .    3    1    29   
Damage Taken               2177 | .    379  101  .    .    58   117  1522 
  Core                     327  | .    29   46   .    .    18   .    234  
  Absorbed by Shields      123  | .    .    .    .    .    .    .    123  
  Regen/Repaired (Parts)   28   | .    .    .    .    28   .    .    .    
Core Remaining (%)         93   | 100  88   .    .    .    84   100  .    
Volleys Fired              87   | 10   34   14   .    .    11   2    16   
  Largest                  4    | 1    2    3    .    .    3    4    4    
  Hottest                  163  | 40   80   83   .    .    103  153  163  
Shots Fired                195  | 10   57   42   .    .    33   8    45   
  Gun                      156  | 10   57   42   .    .    22   6    19   
  Cannon                   25   | .    .    .    .    .    11   2    12   
  Launcher                 14   | .    .    .    .    .    .    .    14   
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  92   | .    26   28   .    .    22   4    12   
  Thermal                  52   | 10   8    .    .    .    11   4    19   
  Explosive                14   | .    .    .    .    .    .    .    14   
  Electromagnetic          37   | .    23   14   .    .    .    .    .    
  Robot Hit Streak         7    | 5    6    6    .    .    7    2    6    
  Robot Miss Streak        8    | 1    8    2    .    .    3    3    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    
Shots Hit Robots           111  | 9    25   24   .    .    19   2    32   
  Core Hits                61   | 4    13   12   .    .    9    3    20   
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           2081 | 101  333  268  .    .    233  53   1093 
  Guns                     976  | 101  265  268  .    .    145  53   144  
  Cannons                  266  | .    .    .    .    .    88   .    178  
  Explosions               838  | .    68   .    .    .    .    .    770  
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  1    | .    .    .    .    .    .    .    1    
  Kinetic                  510  | .    115  159  .    .    145  16   75   
  Thermal                  557  | 101  99   .    .    .    88   37   232  
  Explosive                770  | .    .    .    .    .    .    .    770  
  Electromagnetic          228  | .    119  109  .    .    .    .    .    
  Impact                   15   | .    .    .    .    .    .    .    15   
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    .    2    .    
  Average Corruption       1    | .    .    .    .    .    .    1    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  4    | .    .    .    .    .    .    4    .    
    Energy Discharges      1    | .    .    .    .    .    .    1    .    
    Parts Fused            1    | .    .    .    .    .    .    1    .    
    Data Loss (major)      1    | .    .    .    .    .    .    1    .    
    Alerts                 1    | .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            77   | .    .    .    .    .    .    .    77   
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               77   | .    .    .    .    .    .    .    77   
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      129  | .    .    .    .    .    .    .    129  
  Shots                    3    | .    .    .    .    .    .    .    3    
  Rammed                   2    | .    .    .    .    .    .    1    1    
Targets Rammed             2    | .    .    .    .    .    .    1    1    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        382  | .    144  90   .    .    234  150  382  
  Average Temperature      88   | .    61   35   .    .    81   75   169  
  Received Heat Transfer   401  | .    81   51   .    .    18   .    251  
  Effects                  2    | .    .    .    .    .    .    .    2    
    Shutdowns              1    | .    .    .    .    .    .    .    1    
    Short Circuit          1    | .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    1    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    2    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    .    .    1    
  Heat Transferred         1090 | 225  125  .    .    .    185  74   481  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Fac 
Peak Influence             115  | 15  115 96  5   .   .   102 72  
  Initial                  102  | .   9   12  5   .   .   102 .   
  Average                  33   | 7   52  17  5   .   .   57  13  
Maximum Alert Level        .    | .   .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 .   .   100 100 
  Level 1                  .    | .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          7    | .   .   1   .   .   .   2   4   
  Investigation            .    | .   .   .   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   2   .   
  Reinforcement            2    | .   .   1   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac Fac 
Distress Signals           1    | .   .   1   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              40   | .   12  7   .   .   12  3   6   
  Peak Tracking Total      9    | .   3   2   .   .   9   2   3   
  Tactical Retreats        3    | .   1   1   .   .   1   .   .   

 Traps                          | -11 -10 -9  -9  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Fac 
Traps Triggered            4    | .   2   .   .   .   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                2    | .   1   .   .   .   1   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  -6  -5  
----------                 Run  | Yrd Mat Mat Min Zio Pro Fac Fac 
Machines Disabled          .    | .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac Fac 
Machines Accessed          1    | .   .   .   .   .   .   .   1   
  Terminals                1    | .   .   .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                2    | .   .   .   .   .   .   .   2   
  Successful               1    | .   .   .   .   .   .   .   1   
  Failed                   1    | .   .   .   .   .   .   .   1   
    Catastrophic           .    | .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   10   | .   .   .   .   2   .   8   .   
  Terminals                2    | .   .   .   .   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             1    | .   .   .   .   .   .   .   1   
  Open DSF                 1    | .   .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         1    | .   .   .   .   .   .   .   1   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   3   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   13   | .   .   .   .   13  .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  -6  -5  
------------               Run  | Yrd Mat Mat Min Zio Pro Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -7   -6   -6   -5   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Fac  
Total Allies               7    | .    .    .    .    4    .    3    .    
  Largest Group            4    | .    .    .    .    4    4    3    1    
  Highest-Rated Group      156  | .    .    .    .    156  156  84   26   
  Highest-Rated Ally       41   | .    .    .    .    41   41   28   26   
Zionite Dispatches         2    | .    .    .    .    .    .    2    .    
  Recon                    1    | .    .    .    .    .    .    1    .    
  Fire                     1    | .    .    .    .    .    .    1    .    
Total Orders               .    | .    .    .    .    .    .    .    .    
Ally Attacks               50   | .    .    .    .    .    43   1    6    
  Total Damage             1766 | .    .    .    .    .    1700 11   55   
  Kills                    9    | .    .    .    .    .    8    .    1    
Allies Corrupted           1    | .    .    .    .    .    1    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   1   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   
Zionite Intel Received     1    | .   .   .   .   .   .   1   .   
  Depthwide Sectors/-1     1    | .   .   .   .   .   .   1   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   -6   -5   
-------------              Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Fac  
Turns Passed               8746 | 146  982  1025 288  2698 2126 903  578  
Spaces Moved               3538 | 97   449  296  121  1124 870  367  214  
  Core                     38   | 38   .    .    .    .    .    .    .    
  Treads                   3500 | 59   449  296  121  1124 870  367  214  
  Legs                     .    | .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  240  240  240  240  240  240  
  Average Speed            233  | 116  195  267  240  240  240  240  240  
  Slowest Speed            320  | 160  320  320  240  240  240  240  240  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       37   | 7    60   17   33   83   87   7    7    
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     6    | .    .    .    .    .    1    5    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    
Scrap Searched             6    | .    .    .    .    3    3    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          65   | .    .    .    .    .    .    .    65   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    
  AOE                      65   | .    .    .    .    .    .    .    65   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   -6   -5   
---------                  Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Fac  
Total                      3890 | 120  504  503  120  1125 886  384  248  
  Wait                     182  | .    .    181  .    .    1    .    .    
  Move                     3531 | 96   448  295  120  1123 869  366  214  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  43   | 9    10   8    .    1    4    6    5    
  Fast Attach              .    | .    .    .    .    .    .    .    .    
  Attach                   25   | 5    3    3    .    .    .    7    7    
  Detach                   2    | .    .    .    .    .    .    1    1    
  Swap                     11   | .    5    2    .    1    1    1    1    
  Drop                     7    | .    4    .    .    .    .    .    3    
  Fire                     87   | 10   34   14   .    .    11   2    16   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    2    | .    .    .    .    .    .    1    1    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-9/Materials
-9/Mines
-7/Zion
-6/Proximity Caves
-6/Factory
-5/Factory

 History 
---------
 Turn | Location           | Event
   38 | -11/Scrapyard      | Discovered new exit (range 16)
  147 | -11/Scrapyard      | Entered Materials
  300 | -10/Materials      | Build established: Mutant
  358 | -10/Materials      | Discovered new exit (range 4)
  503 | -10/Materials      | Discovered new exit (range 7)
  604 | -10/Materials      | Discovered new exit (range 13)
 1129 | -10/Materials      | Entered another Materials area
 1129 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
 1352 | -9/Materials       | Discovered new exit (range 6)
 1436 | -9/Materials       | Build established: Skirmisher
 2154 | -9/Materials       | Entered Mines
 2183 | -9/Mines           | Learned location of 1 exit from Materials
 2249 | -9/Mines           | Met a Derelict bent on vengeance
 2429 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 2442 | -9/Mines           | Entered Zion
 3638 | -7/Zion            | Imprinted
 3640 | -7/Zion            | Declared Zion's savior
 5111 | -7/Zion            | Discovered new exit (range 13)
 5140 | -7/Zion            | Entered Proximity Caves
 5140 | -6/Proximity Caves | Accompanied by 4 allies
 5790 | -6/Proximity Caves | Spotted B-75 Beast
 7165 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 7183 | -6/Proximity Caves | Discovered new exit (range 9)
 7222 | -6/Proximity Caves | Lost 3 allies
 7266 | -6/Proximity Caves | Entered Factory
 7266 | -6/Factory         | Evolved 6 slots: Propulsion x1, Utility x3, Weapon x2
 7566 | -6/Factory         | Build established: Derelict-Skirmisher
 7712 | -6/Factory         | Retrieved Zion intel report: Depthwide Sectors/-1
 7713 | -6/Factory         | Zion Fire squad teleported in
 8013 | -6/Factory         | Discovered new exit (range 21)
 8115 | -6/Factory         | Zion Recon squad teleported in
 8169 | -6/Factory         | Entered another Factory area
 8169 | -5/Factory         | Accompanied by 1 ally
 8169 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 8482 | -5/Factory         | Build established: Derelict-Tank
 8677 | -5/Factory         | Spotted B-75 Beast
 8747 | -5/Factory         | Self-destructed

 Last Messages 
---------------
08740_ Force Field destroyed.
08742_ The unstable cave ceiling collapses.
08742_ Penetrated by Slug.
08742_ Hcp. Matter Pod destroyed.
08742_ Destroyed Hcp. Matter Pod.
08742_ R-10 Processor destroyed.
08742_ Imp. Concussive RPG expended.
08742_ R-10 Processor knocked back.
08742_ Ion Engine destroyed.
08742_ Destroyed Ion Engine.
08744_ The unstable cave ceiling collapses.
08744_ Rocket Launcher destroyed.
08744_ Destroyed Rocket Launcher.
08745_ The unstable cave ceiling collapses.
08745_ Penetrated by Slug.
08745_ Lgt. Treads destroyed.
08746_ Knocked back.
08746_ Slug penetrates Wall.
08747_ The unstable cave ceiling collapses. <x2>
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
|                                                    |
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| ????????# """" """"  # ""    %                     |
| ????????# """" """"       Y                        |
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| ???????????+   """ """                +    """"""" |
| ???????????#   """ """                #    """"""" |
| ???????????#                          #    """"""" |
| ???????????#                          #            |
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| ???????????#     #???#  """ #???#     #=   """"""" |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          17
Energy Capacity            415
Matter Stores              500
Matter Capacity            500
Sight Range                22
Robot Scan Range           16
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             20
Evasion (%)                50
Recoil Reduction           3
Offensive Hacking          11

 Item Schematics 
-----------------
            Lgt. Fission Core | -7/Zion | Archive
        Med. Reactive Plating | -7/Zion | Archive
               Gravmag System | -7/Zion | Archive
              Cloaking Device | -7/Zion | Archive
           Imp. Arc Projector | -7/Zion | Archive
                Core Analyzer | -7/Zion | Archive
                Gatling Laser | -7/Zion | Archive
 Magnetic Acceleration Cannon | -7/Zion | Archive
      Proton Missile Launcher | -7/Zion | Archive
                    Drone Bay | -7/Zion | Archive
        Imp. Shield Generator | -7/Zion | Archive
  Adv. Terrain Scan Processor | -7/Zion | Archive
         Imp. Remote Datajack | -7/Zion | Archive

 Robot Schematics 
------------------
  H-55 Commando | -7/Zion | Archive
 R-06 Scavenger | -7/Zion | Archive
     S-27 Virus | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
I'm Back, Baby!

 Challenges 
------------
None

 Game 
------
Seed              HardenedSupersonicCompactor
  Manual?         0
Play Time         00:43:31
  Cumulative      5.1 hours
  Start           2024.04.20 @ 12:01:21
  End             2024.04.20 @ 13:01:48
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          14
  Rogue           14
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          10
Achievement%      9
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2128e58f-f186-4281-876d-73237824f489