Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.20 @ 13:01:48 Player: Faunarr Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (27) 135 Value Destroyed (796) 796 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (937) 937 TOTAL SCORE: 5768 Bonus ------- Follower Combat Kills 374 Met Imprinter 300 Was Imprinted 300 Friendly Fire -37 Cogmind --------- Core Integrity 766/1000 Matter 289/300 Energy 17/100 System Corruption 0% Temperature Cool (0) Movement Core (850) Ox16 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit Enhanced Optical Array Advanced Sensor Array Reactive Plating > --- WEAPON (5) ------- (None) > --- INVENTORY (20) --- Light Treads Improved VSS Leg Improved VSS Leg Heat Sink Cargo Storage Unit Reactive Plating Hardlight Generator Makeshift Laser Thermic Laser Autogun Enhanced Gauss Cannon Rocket Launcher Mining Laser Peak State ------------ > --- POWER ------------ Ion Engine Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Matter Pod Enhanced Optical Array Advanced Sensor Array Layered Medium Armor Plating Force Field Makeshift Hacking Suite > --- WEAPON ----------- Makeshift Laser Beam Cannon Light Assault Rifle Heavy Assault Rifle Rocket Launcher > --- INVENTORY -------- Ion Engine Light Ion Engine Light Treads Improved VSS Leg Improved VSS Leg Heat Sink Cargo Storage Unit Reactive Plating Reactive Plating Hardlight Generator Thermic Laser Autogun Enhanced Gauss Cannon Rocket Launcher Improved Concussive RPG Improved Concussive RPG Mining Laser [Rating: 47] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Utility High-capacity Matter Pod Device Sensor Array Storage High-capacity Matter Pod Processor Enhanced Optical Array Hackware Makeshift Hacking Suite Protection Layered Medium Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Slots Evolved 10 | . . 2 . . . 6 2 Power 1 | . . . . . . . 1 Propulsion 1 | . . . . . . 1 . Utility 5 | . . 1 . . . 3 1 Weapon 3 | . . 1 . . . 2 . Parts Attached 36 | 5 8 5 . 1 1 8 8 Power 5 | 1 . 1 . . . . 3 Engine 5 | 1 . 1 . . . . 3 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 4 | 2 . 1 . . . 1 . Treads 4 | 2 . 1 . . . 1 . Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 16 | 1 5 1 . . 1 5 3 Device 5 | . . 1 . . 1 1 2 Storage 6 | 1 5 . . . . . . Processor 1 | . . . . . . 1 . Hackware 1 | . . . . . . 1 . Protection 3 | . . . . . . 2 1 Artifact . | . . . . . . . . Weapon 11 | 1 3 2 . 1 . 2 2 Energy Gun 4 | 1 2 . . . . 1 . Energy Cannon 1 | . . . . 1 . . . Ballistic Gun 3 | . 1 2 . . . . . Ballistic Cannon . | . . . . . . . . Launcher 3 | . . . . . . 1 2 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 17 | . 2 . . . . . 15 Power 4 | . . . . . . . 4 Propulsion 4 | . 1 . . . . . 3 Utility 4 | . . . . . . . 4 Weapon 5 | . 1 . . . . . 4 Highest Loss Streak 15 | . 1 . . . . . 15 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 98 | . 92 95 100 100 100 98 97 Engine 10 | . 14 11 11 11 11 6 10 Treads 21 | . 22 18 22 22 22 20 16 Device 9 | . . 11 11 11 11 6 10 Storage 20 | . 27 22 22 22 22 13 11 Energy Gun 6 | . 15 11 11 5 . 5 4 Energy Cannon 5 | . . . . 5 11 6 4 Ballistic Gun 19 | . 12 21 22 22 22 13 10 Naked Turns . | . . . . . . . . Heaviest Build 85 | 11 52 58 58 59 59 75 85 Greatest Support 60 | 40 40 40 40 40 40 60 60 Greatest Overweight (x) 2 | . 2 2 1 1 1 1 1 Average Overweight (x) . | . . 1 1 1 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 Average Capacity 18 | 7 11 20 20 20 20 20 20 Most Carried 20 | 5 8 12 12 13 17 17 20 Average Carried 12 | 3 6 8 12 12 15 15 16 Final Capacity 20 | 8 20 20 20 20 20 20 20 Final Carried 17 | 4 7 12 12 13 17 17 14 Class Distribution -------------------- 70% | Skirmisher 13% | Mutant 10% | Derelict-Skirmisher 6% | Derelict-Tank Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -9/Mines Skirmisher | -7/Zion Skirmisher | -6/Proximity Caves Derelict-Skirmisher | -6/Factory Derelict-Tank | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Matter Collected 839 | 250 243 143 . 10 54 88 51 Remotely . | . . . . . . . . Salvage Created 1077 | 93 189 296 . . 271 50 178 Parts 54 | 7 11 18 . . 8 6 4 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 13 | . . . . 2 11 . . Prevented 8 | . . . . . 8 . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Combat Hostiles Destroyed 20 | . 8 4 . . 5 1 2 Guns 16 | . 7 4 . . 4 1 . Cannons 2 | . . . . . 1 . 1 AOE 2 | . 1 . . . . . 1 Classes Destroyed 10 | 2 3 1 . . 2 1 1 Tunneler 3 | 2 . 1 . . . . . Recycler 3 | 1 . 1 . . . . 1 Watcher 1 | . 1 . . . . . . Swarmer 6 | . 6 . . . . . . Grunt 6 | . 2 2 . . 2 . . Brawler 1 | . . . . . 1 . . Duelist 2 | . . . . . 2 . . Sentry 3 | . . 2 . . . . 1 Hunter 1 | . . . . . . . 1 Programmer 1 | . . . . . . 1 . Best Kill Streak 5 | 2 3 2 . . 5 1 2 Combat Bots Only 5 | . 3 2 . . 5 1 1 Max Kills in Single Turn 1 | 1 1 1 . . 1 1 1 Gunslinging . | . . . . . . . . Exploded 1 | . 1 . . . . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Hostile Shots Fired 160 | . 50 10 . . 5 2 93 Missed 52 | . 18 1 . . 3 1 29 Damage Taken 2177 | . 379 101 . . 58 117 1522 Core 327 | . 29 46 . . 18 . 234 Absorbed by Shields 123 | . . . . . . . 123 Regen/Repaired (Parts) 28 | . . . . 28 . . . Core Remaining (%) 93 | 100 88 . . . 84 100 . Volleys Fired 87 | 10 34 14 . . 11 2 16 Largest 4 | 1 2 3 . . 3 4 4 Hottest 163 | 40 80 83 . . 103 153 163 Shots Fired 195 | 10 57 42 . . 33 8 45 Gun 156 | 10 57 42 . . 22 6 19 Cannon 25 | . . . . . 11 2 12 Launcher 14 | . . . . . . . 14 Special . | . . . . . . . . Kinetic 92 | . 26 28 . . 22 4 12 Thermal 52 | 10 8 . . . 11 4 19 Explosive 14 | . . . . . . . 14 Electromagnetic 37 | . 23 14 . . . . . Robot Hit Streak 7 | 5 6 6 . . 7 2 6 Robot Miss Streak 8 | 1 8 2 . . 3 3 3 Penetration Max . | . . . . . . . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 111 | 9 25 24 . . 19 2 32 Core Hits 61 | 4 13 12 . . 9 3 20 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes . | . . . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2081 | 101 333 268 . . 233 53 1093 Guns 976 | 101 265 268 . . 145 53 144 Cannons 266 | . . . . . 88 . 178 Explosions 838 | . 68 . . . . . 770 Melee . | . . . . . . . . Ramming 1 | . . . . . . . 1 Kinetic 510 | . 115 159 . . 145 16 75 Thermal 557 | 101 99 . . . 88 37 232 Explosive 770 | . . . . . . . 770 Electromagnetic 228 | . 119 109 . . . . . Impact 15 | . . . . . . . 15 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . . . . 2 . Average Corruption 1 | . . . . . . 1 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 4 | . . . . . . 4 . Energy Discharges 1 | . . . . . . 1 . Parts Fused 1 | . . . . . . 1 . Data Loss (major) 1 | . . . . . . 1 . Alerts 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 77 | . . . . . . . 77 Projectiles . | . . . . . . . . Explosions 77 | . . . . . . . 77 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 129 | . . . . . . . 129 Shots 3 | . . . . . . . 3 Rammed 2 | . . . . . . 1 1 Targets Rammed 2 | . . . . . . 1 1 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 382 | . 144 90 . . 234 150 382 Average Temperature 88 | . 61 35 . . 81 75 169 Received Heat Transfer 401 | . 81 51 . . 18 . 251 Effects 2 | . . . . . . . 2 Shutdowns 1 | . . . . . . . 1 Short Circuit 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . 2 . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . . . 1 Heat Transferred 1090 | 225 125 . . . 185 74 481 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Peak Influence 115 | 15 115 96 5 . . 102 72 Initial 102 | . 9 12 5 . . 102 . Average 33 | 7 52 17 5 . . 57 13 Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 . . 100 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 7 | . . 1 . . . 2 4 Investigation . | . . . . . . . . Extermination 2 | . . . . . . 2 . Reinforcement 2 | . . 1 . . . . 1 Assault . | . . . . . . . . Garrison 3 | . . . . . . . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Distress Signals 1 | . . 1 . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 40 | . 12 7 . . 12 3 6 Peak Tracking Total 9 | . 3 2 . . 9 2 3 Tactical Retreats 3 | . 1 1 . . 1 . . Traps | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Traps Triggered 4 | . 2 . . . . 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . 1 . . . 1 . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Machines Accessed 1 | . . . . . . . 1 Terminals 1 | . . . . . . . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 2 | . . . . . . . 2 Successful 1 | . . . . . . . 1 Failed 1 | . . . . . . . 1 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 10 | . . . . 2 . 8 . Terminals 2 | . . . . . . . 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 1 | . . . . . . . 1 Open DSF 1 | . . . . . . . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 1 | . . . . . . . 1 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 13 | . . . . 13 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Total Allies 7 | . . . . 4 . 3 . Largest Group 4 | . . . . 4 4 3 1 Highest-Rated Group 156 | . . . . 156 156 84 26 Highest-Rated Ally 41 | . . . . 41 41 28 26 Zionite Dispatches 2 | . . . . . . 2 . Recon 1 | . . . . . . 1 . Fire 1 | . . . . . . 1 . Total Orders . | . . . . . . . . Ally Attacks 50 | . . . . . 43 1 6 Total Damage 1766 | . . . . . 1700 11 55 Kills 9 | . . . . . 8 . 1 Allies Corrupted 1 | . . . . . 1 . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . 1 . 1 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Zionite Intel Received 1 | . . . . . . 1 . Depthwide Sectors/-1 1 | . . . . . . 1 . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Turns Passed 8746 | 146 982 1025 288 2698 2126 903 578 Spaces Moved 3538 | 97 449 296 121 1124 870 367 214 Core 38 | 38 . . . . . . . Treads 3500 | 59 449 296 121 1124 870 367 214 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 240 240 240 240 240 240 Average Speed 233 | 116 195 267 240 240 240 240 240 Slowest Speed 320 | 160 320 320 240 240 240 240 240 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 37 | 7 60 17 33 83 87 7 7 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 6 | . . . . . 1 5 . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 6 | . . . . 3 3 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 65 | . . . . . . . 65 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 65 | . . . . . . . 65 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Total 3890 | 120 504 503 120 1125 886 384 248 Wait 182 | . . 181 . . 1 . . Move 3531 | 96 448 295 120 1123 869 366 214 Hop . | . . . . . . . . Pick Up 43 | 9 10 8 . 1 4 6 5 Fast Attach . | . . . . . . . . Attach 25 | 5 3 3 . . . 7 7 Detach 2 | . . . . . . 1 1 Swap 11 | . 5 2 . 1 1 1 1 Drop 7 | . 4 . . . . . 3 Fire 87 | 10 34 14 . . 11 2 16 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 2 | . . . . . . 1 1 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -5/Factory History --------- Turn | Location | Event 38 | -11/Scrapyard | Discovered new exit (range 16) 147 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 358 | -10/Materials | Discovered new exit (range 4) 503 | -10/Materials | Discovered new exit (range 7) 604 | -10/Materials | Discovered new exit (range 13) 1129 | -10/Materials | Entered another Materials area 1129 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1352 | -9/Materials | Discovered new exit (range 6) 1436 | -9/Materials | Build established: Skirmisher 2154 | -9/Materials | Entered Mines 2183 | -9/Mines | Learned location of 1 exit from Materials 2249 | -9/Mines | Met a Derelict bent on vengeance 2429 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2442 | -9/Mines | Entered Zion 3638 | -7/Zion | Imprinted 3640 | -7/Zion | Declared Zion's savior 5111 | -7/Zion | Discovered new exit (range 13) 5140 | -7/Zion | Entered Proximity Caves 5140 | -6/Proximity Caves | Accompanied by 4 allies 5790 | -6/Proximity Caves | Spotted B-75 Beast 7165 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 7183 | -6/Proximity Caves | Discovered new exit (range 9) 7222 | -6/Proximity Caves | Lost 3 allies 7266 | -6/Proximity Caves | Entered Factory 7266 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x3, Weapon x2 7566 | -6/Factory | Build established: Derelict-Skirmisher 7712 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 7713 | -6/Factory | Zion Fire squad teleported in 8013 | -6/Factory | Discovered new exit (range 21) 8115 | -6/Factory | Zion Recon squad teleported in 8169 | -6/Factory | Entered another Factory area 8169 | -5/Factory | Accompanied by 1 ally 8169 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8482 | -5/Factory | Build established: Derelict-Tank 8677 | -5/Factory | Spotted B-75 Beast 8747 | -5/Factory | Self-destructed Last Messages --------------- 08740_ Force Field destroyed. 08742_ The unstable cave ceiling collapses. 08742_ Penetrated by Slug. 08742_ Hcp. Matter Pod destroyed. 08742_ Destroyed Hcp. Matter Pod. 08742_ R-10 Processor destroyed. 08742_ Imp. Concussive RPG expended. 08742_ R-10 Processor knocked back. 08742_ Ion Engine destroyed. 08742_ Destroyed Ion Engine. 08744_ The unstable cave ceiling collapses. 08744_ Rocket Launcher destroyed. 08744_ Destroyed Rocket Launcher. 08745_ The unstable cave ceiling collapses. 08745_ Penetrated by Slug. 08745_ Lgt. Treads destroyed. 08746_ Knocked back. 08746_ Slug penetrates Wall. 08747_ The unstable cave ceiling collapses. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | | | ??????????????????????????##?##??????????????????? | | ?????????????????????????# # ###????????????????? | | ????????????????????????# # ###???????????????? | | ?????????????????????### # #???????????????? | | ????????????????????? #???????????????? | | ????????????????????? #???????????????? | | ????????????????????# !! ## ######?#????????? | | ????????????????????+ ! # #???????? | | ????????????????????# """ #???????? | | ????????????????????? "G ??????????? | | ????????????????????? """ ??????????? | | ????????????????????? BB # ??????????? | | ?????????????????????# BB # ? =????????#### | | ????????############## ? =????????# | | ????????# # # # ?? ????????## | | ????????# # ? """ ????????? | | ????????# # [ #? ""???????????# | | ????????# #% ; # ! 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""" """%[ # """"""" | | ???????????+ """ """ + """"""" | | ???????????# """ """ # """"""" | | ???????????# # """"""" | | ???????????# # | | ???????????# #####+########## # """"""" | | ???????????# #???# #???# # """"""" | | ???????????# #???# """ #???# #= """"""" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 17 Energy Capacity 415 Matter Stores 500 Matter Capacity 500 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Evasion (%) 50 Recoil Reduction 3 Offensive Hacking 11 Item Schematics ----------------- Lgt. Fission Core | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive Gravmag System | -7/Zion | Archive Cloaking Device | -7/Zion | Archive Imp. Arc Projector | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Proton Missile Launcher | -7/Zion | Archive Drone Bay | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Imp. Remote Datajack | -7/Zion | Archive Robot Schematics ------------------ H-55 Commando | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive S-27 Virus | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club I'm Back, Baby! Challenges ------------ None Game ------ Seed HardenedSupersonicCompactor Manual? 0 Play Time 00:43:31 Cumulative 5.1 hours Start 2024.04.20 @ 12:01:21 End 2024.04.20 @ 13:01:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 10 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2128e58f-f186-4281-876d-73237824f489