Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.18 @ 15:47:45 Player: Figgis Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (49) 245 Value Destroyed (1505) 1505 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (277) 277 TOTAL SCORE: 5207 Bonus ------- High Alert Combat Kills 42 Aligned with FarCom 300 Friendly Fire -65 Cogmind --------- Core Integrity 431/700 Matter 198/300 Energy 290/290 System Corruption 3% Temperature Cool (0) Movement Walking (90) Location -7/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Potential Leg Potential Leg > --- UTILITY (6) ------ Improved Heat Sink High-capacity Storage Unit Advanced Visual Processing Unit > --- WEAPON (2) ------- Flak Gun Flak Gun > --- INVENTORY (20) --- Nuclear Core Nuclear Core Titanium Leg Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Cooling System Target Analyzer Reaction Control System Improved Light Armor Plating Dynamic Insulation System Army-in-a-Box (30/30) PSU Rigger Heavy Ion Cannon Peak State ------------ > --- POWER ------------ Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Potential Leg Potential Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Advanced Visual Processing Unit Armor Integrity Analyzer Hardlight Generator System Restoration Module > --- WEAPON ----------- Heavy Ion Cannon Advanced Assault Cannon > --- INVENTORY -------- Nuclear Core Titanium Leg Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Cooling System Target Analyzer Reaction Control System Improved Light Armor Plating Dynamic Insulation System Army-in-a-Box PSU Rigger Flak Gun Flak Gun [Rating: 67] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Potential Leg Treads Light Treads Leg Potential Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Armor Integrity Analyzer Protection Propulsion Shielding Weapon Minigun Energy Gun Pulse Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Minigun Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power 1 | . . . . . . 1 Propulsion 1 | . . . . . . 1 Utility 4 | . . . . . 4 . Weapon . | . . . . . . . Parts Attached 41 | 3 2 7 5 4 11 9 Power 8 | 1 . 1 . . 2 4 Engine 5 | 1 . 1 . . 2 1 Core 3 | . . . . . . 3 Reactor . | . . . . . . . Propulsion 7 | 2 . 2 2 . . 1 Treads 2 | 2 . . . . . . Leg 5 | . . 2 2 . . 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 13 | . . 3 2 . 7 1 Device 5 | . . 1 . . 3 1 Storage 2 | . . 1 1 . . . Processor 2 | . . . . . 2 . Hackware . | . . . . . . . Protection 4 | . . 1 1 . 2 . Artifact . | . . . . . . . Weapon 13 | . 2 1 1 4 2 3 Energy Gun 1 | . . . 1 . . . Energy Cannon 2 | . . . . . 1 1 Ballistic Gun 7 | . 2 1 . 1 1 2 Ballistic Cannon 1 | . . . . 1 . . Launcher 2 | . . . . 2 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 12 | . 1 2 . . 3 6 Power 4 | . . 1 . . 2 1 Propulsion 3 | . 1 1 . . . 1 Utility 4 | . . . . . 1 3 Weapon 1 | . . . . . . 1 Highest Loss Streak 4 | . 1 2 . . 2 4 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 92 | . 63 77 100 100 95 95 Engine 9 | . 14 11 14 14 5 5 Core 1 | . . . . . . 5 Treads 1 | . 27 2 . . . . Leg 21 | . . 15 28 28 18 22 Device 8 | . . 9 10 . 10 16 Storage 9 | . . 9 14 14 9 7 Processor 7 | . . . . . 16 15 Protection 9 | . . . 3 14 17 5 Energy Gun 2 | . . . 3 7 . . Energy Cannon 1 | . . . . . 4 2 Ballistic Gun 12 | . 21 28 24 13 4 5 Ballistic Cannon 3 | . . . . . 9 5 Launcher 1 | . . . . 6 . . Naked Turns . | . . . . . . . Heaviest Build 77 | 3 6 17 52 53 66 77 Greatest Support 80 | 40 40 34 60 60 60 80 Greatest Overweight (x) 4 | . . 4 1 . 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | 5 5 8 20 20 20 20 Average Capacity 17 | 5 5 7 18 20 20 20 Most Carried 20 | 5 5 8 19 20 20 20 Average Carried 15 | 3 3 6 12 17 19 19 Final Capacity 20 | 5 5 8 20 20 20 20 Final Carried 20 | 5 5 8 19 20 20 20 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Jun Mat Min Exi Min Mat Fac Matter Collected 1381 | 230 . 140 . 279 405 327 Remotely . | . . . . . . . Salvage Created 1142 | . 97 83 . 213 405 344 Parts 83 | . 5 3 . 19 30 26 Haulers Intercepted 1 | . . . . . 1 . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 38 | . 3 2 . 11 10 12 Guns 11 | . 2 2 . 5 . 2 Cannons 19 | . . . . . 10 9 AOE 7 | . 1 . . 6 . . Classes Destroyed 14 | . 2 . . 3 6 3 Worker 3 | . . . . 2 . 1 Builder 1 | . . . . . 1 . Tunneler 2 | . . . . 1 . 1 Hauler 1 | . . . . . 1 . Operator 1 | . . . . . 1 . Watcher 3 | . . . . . 2 1 Swarmer 17 | . 1 . . 6 3 7 Grunt 10 | . 2 2 . 4 2 . Duelist 1 | . . . . . 1 . Sentry 5 | . . . . . 4 1 Demolisher 1 | . . . . 1 . . Specialist 1 | . . . . . . 1 Hunter 1 | . . . . . . 1 Programmer 2 | . . . . . . 2 Best Kill Streak 5 | . 1 1 . 5 4 5 Combat Bots Only 5 | . 1 1 . 4 4 5 Max Kills in Single Turn 3 | . 1 1 . 3 1 2 Gunslinging . | . . . . . . . Exploded 3 | . 1 . . 3 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Jun Mat Min Exi Min Mat Fac Damage Taken 2857 | . 434 275 . 146 559 1443 Core 506 | . 116 61 . . 60 269 Absorbed by Shields 136 | . . . . . . 136 Redirected to Shielding 45 | . . . . 7 38 . Core Remaining (%) 72 | 100 . . . 29 89 . Volleys Fired 134 | . 19 14 . 15 43 43 Largest 2 | . 2 2 . 2 2 2 Hottest 113 | . 40 40 . 96 113 113 Shots Fired 262 | . 38 28 . 25 85 86 Gun 140 | . 38 28 . 18 16 40 Cannon 115 | . . . . . 69 46 Launcher 7 | . . . . 7 . . Special . | . . . . . . . Kinetic 209 | . 38 28 . 13 59 71 Thermal 46 | . . . . 5 26 15 Explosive 7 | . . . . 7 . . Electromagnetic . | . . . . . . . Robot Hit Streak 14 | . 5 5 . 5 14 10 Robot Miss Streak 7 | . 4 3 . 1 4 7 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 154 | . 22 17 . 14 50 51 Core Hits 90 | . 6 7 . 17 19 41 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed . | . . . . . . . Critical Strikes 3 | . . . . . 1 2 Meltdown 1 | . . . . . . 1 Blast 2 | . . . . . 1 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3872 | . 226 191 . 769 1349 1337 Guns 1353 | . 226 191 . 193 127 616 Cannons 1817 | . . . . . 1222 595 Explosions 702 | . . . . 576 . 126 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 2455 | . 226 191 . 176 831 1031 Thermal 841 | . . . . 17 518 306 Explosive 576 | . . . . 576 . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . . . . 3 Average Corruption 1 | . . . . . . 1 Corruption Purged 3 | . . . . . . 3 Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 104 | . . . . 20 14 70 Projectiles 49 | . . . . . 14 35 Explosions 55 | . . . . 20 . 35 Melee . | . . . . . . . Knockbacks 9 | . . . . . 4 5 Impact . | . . . . . . . Kinetic 8 | . . . . . 4 4 Secondary 1 | . . . . . . 1 Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 82 | . 37 21 . 76 36 82 Average Temperature 23 | . 16 7 . 36 15 28 Received Heat Transfer 614 | . 204 129 . 72 198 11 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 3 | . . . . . 1 2 Heat Transferred 1062 | . . . . 37 703 322 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Peak Influence 448 | . 96 97 . 172 157 448 Initial 71 | . . 37 . . 22 71 Average 87 | . 35 55 . 55 99 155 Maximum Alert Level 2 | . . . . . . 2 Low Security (%) 94 | 100 100 100 . 100 100 75 Level 1 1 | . . . . . . 6 Level 2 3 | . . . . . . 17 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . 1 . . 1 2 2 Investigation 2 | . . . . 1 1 . Extermination 2 | . . . . . . 2 Reinforcement 2 | . 1 . . . 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Jun Mat Min Exi Min Mat Fac Distress Signals 3 | . 2 . . . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 70 | . 8 4 . 12 15 31 Peak Tracking Total 10 | . 5 2 . 4 4 10 Tactical Retreats 5 | . . 2 . . 1 2 Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Traps Triggered 1 | . . . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused 2 | . . . . 2 . . Traps Extracted . | . . . . . . . Installed 2 | . . . . 2 . . Triggered 2 | . . . . 2 . . Most Traps Carried 2 | . . . . 2 . . Exploded 1 | . . . . 1 . . Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Jun Mat Min Exi Min Mat Fac Machines Disabled 12 | . . . . . 2 10 Max in Single Turn 8 | . . . . . 1 8 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Jun Mat Min Exi Min Mat Fac Machines Accessed 15 | . 1 1 2 1 7 3 Terminals 9 | . 1 . . . 6 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . . 1 . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 36 | . 6 1 2 1 21 5 Successful 14 | . 2 1 2 1 7 1 Failed 21 | . 4 . . . 13 4 Catastrophic 4 | . . . . . 3 1 Database Lockouts 1 | . . . . . 1 . Manual 19 | . 3 . 1 . 14 1 Terminals 28 | . 6 . . . 18 4 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . . . . . 3 . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Terminal Hacks 11 | . 2 1 2 1 5 . Record 2 | . . . 1 . 1 . Robot Analysis 5 | . 2 . . . 3 . Open Door 2 | . . 1 . 1 . . Branch Access Points 1 | . . . . . 1 . EX-Prototype ID Bank 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . . . . . 2 . Report Inventory 1 | . . . . . 1 . Retrieve Components 1 | . . . . . 1 . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 Seal Access 1 | . . . . . . 1 Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . 1 . . . 7 2 Full Trace Events 1 | . . . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 4 | . . . . . 4 . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Jun Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Jun Mat Min Exi Min Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Robot Analysis Total 5 | . 2 . . . 3 . Derelict Logs Recovered 2 | . . 1 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Jun Mat Min Exi Min Mat Fac Turns Passed 3944 | 50 216 497 335 1033 1062 751 Spaces Moved 2628 | 36 93 367 221 731 619 561 Core 115 | 16 . 99 . . . . Treads 153 | 20 93 40 . . . . Legs 2360 | . . 228 221 731 619 561 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 50 90 90 90 103 Average Speed 113 | 111 160 112 145 90 132 105 Slowest Speed 250 | 160 160 250 200 90 170 170 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 44 | 2 25 62 58 99 44 19 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 4 | . . 2 . 2 . . Spaces Dug . | . . . . . . . Terrain Destroyed 134 | . . . . 74 20 40 Melee . | . . . . . . . Projectile 26 | . . . . . 20 6 AOE 108 | . . . . 74 . 34 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Jun Mat Min Exi Min Mat Fac Total 3329 | 46 126 424 231 1086 781 635 Wait 461 | . 11 31 . 316 92 11 Move 2622 | 35 92 366 220 730 618 561 Hop . | . . . . . . . Pick Up 49 | 8 2 6 6 10 11 6 Fast Attach 5 | . . 2 . . 2 1 Attach 18 | 3 2 3 . 1 5 4 Detach . | . . . . . . . Swap 18 | . . 2 5 3 4 4 Drop 20 | . . . . 9 6 5 Fire 134 | . 19 14 . 15 43 43 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap 2 | . . . . 2 . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 7 | -11/Junkyard | Discovered new exit (range 16) 51 | -11/Junkyard | Entered Materials 235 | -10/Materials | Discovered new exit (range 16) 267 | -10/Materials | Entered Mines 300 | -10/Mines | Build established: Mutant 309 | -10/Mines | Discovered new exit (range 6) 336 | -10/Mines | Core integrity fell below 50% 411 | -10/Mines | Learned location of 2 exits from Materials 417 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 759 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 759 | -10/Mines | Discovered new exit (range 5) 764 | -10/Mines | Entered Exiles 819 | -10/Exiles | Met 8R-AWN 849 | -10/Exiles | Met EX-HEX 901 | -10/Exiles | Met EX-BIN 933 | -10/Exiles | Aligned with FarCom system 935 | -10/Exiles | Given EX-Vault access code 981 | -10/Exiles | Opened EX-Vault 993 | -10/Exiles | Found PSU Rigger 996 | -10/Exiles | Found Army-in-a-Box 1003 | -10/Exiles | Found Potential Leg 1006 | -10/Exiles | Found Potential Leg 1033 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1040 | -10/Exiles | Exiles lab attacked by MAIN.C 1064 | -10/Exiles | Learned location of Zion (-6) 1091 | -10/Exiles | Discovered new exit (range 10) 1099 | -10/Exiles | Stole three prototypes: Potential Leg, Army-in-a-Box, PSU Rigger 1099 | -10/Exiles | Entered Mines 1100 | -9/Mines | Assembled infested the area 1454 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1468 | -9/Mines | Discovered new exit (range 10) 1699 | -9/Mines | Found a hidden stash of uninstalled traps 1973 | -9/Mines | Learned location of Storage (-7) 2010 | -9/Mines | Learned Materials non-interactive machine intel 2045 | -9/Mines | Discovered new exit (range 12) 2057 | -9/Mines | Met a Derelict shopkeep closing up shop 2132 | -9/Mines | Entered Materials 2132 | -8/Materials | Evolved 4 slots: Utility x4 2133 | -8/Materials | Identified exit to Factory 2134 | -8/Materials | Loaded intel: 34 non-interactive machine locations 3021 | -8/Materials | Central database locked down 3130 | -8/Materials | Discovered exit to Factory (range 12) 3194 | -8/Materials | Entered Factory 3194 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3196 | -7/Factory | FarCom data flow suspended 3889 | -7/Factory | Cargo convoy interrupted 3945 | -7/Factory | Self-destructed Last Messages --------------- 03888_ X-62 Marksman unfolds itself. 03888_ P-60 Hacker unfolds itself. 03889_ ALERT: Cargo convoy interrupted, initiating access lockdown. 03910_ System Restoration Module purges 1% system corruption (0%). 03913_ C-30 ARC bursts open, deploying its payload. 03913_ P-60 Hacker unfolds itself. 03913_ Slug penetrates Wall. 03916_ X-67 Chaingunner destroyed. 03918_ Slug penetrates Wall. 03919_ Acquired 23 matter. 03921_ Slug penetrates Wall. 03927_ Hardlight Generator destroyed. 03930_ Nuclear Core destroyed. 03930_ Penetrated by Slug. 03932_ H-55 Commando destroyed. 03940_ Imp. Titanium Leg destroyed. 03941_ Construction Platform disabled. 03942_ System Restoration Module purges 1% system corruption (1%). 03942_ System Restoration Module expended. 03943_ Armor Integrity Analyzer destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????# """ #???# ###T #### | | ?????????????????????# "" """ #???# | | ?????????????????????? 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""""""" #?# #????????????? | | ?????????????????"""""""m #?# #????????????? | | ??????????????????""""""ppp #?# #????????????? | | ?????????????????? #?# #????????????? | | ????????????????? #?# #????????????? | | ???????????????? #?? #????????????? | | ???????????????? #?? ?????????????? | | ???????????????? ""T"" #????????????????????? | | ???????????????# """""a * #????????????????????? | | ?????????????????? #????????????????????? | | ????????????????????#########????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 25 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 300 Propulsion Shielding 33 Evasion (%) 57 Armor Integrity Analysis 30 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoilContainmentMembrane Manual? 1 Play Time 00:28:30 Cumulative 71.7 hours Start 2023.10.18 @ 15:19:45 End 2023.10.18 @ 15:47:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 120 Rogue 117 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 50 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2593ed92-61ef-48ae-b2ca-35015680cf1f