Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.26 @ 19:43:46 Player: luckinvolved Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (83) 415 Value Destroyed (2649) 2649 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (844) 844 TOTAL SCORE: 10168 Bonus ------- Entered DSFs 1000 Friendly Fire -156 Cogmind --------- Core Integrity 1199/1300 Matter 67/300 Energy 589/920 System Corruption 12% Temperature Hot (256) Movement Hovering (110) Ox1 Location -3/Research Parts ------- > --- POWER (2) -------- Particle Reactor Light Particle Reactor > --- PROPULSION (6) --- Antigrav Array > --- UTILITY (10) ----- Advanced Energy Well System Shield > --- WEAPON (3) ------- Backup Laser III > --- INVENTORY (5) ---- Antigrav Array Advanced Phase Shifter Peak State ------------ > --- POWER ------------ Particle Reactor Particle Reactor > --- PROPULSION ------- Antigrav Array Antigrav Array Antigrav Array > --- UTILITY ---------- Enhanced Optical Array Advanced Targeting Computer Advanced ECM Suite System Shield > --- WEAPON ----------- Backup Laser III Railgun Hardcell Cannon > --- INVENTORY -------- Particle Reactor Antigrav Array Advanced Phase Shifter [Rating: 99] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Particle Reactor Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Hover Unit Antigrav Array Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Recoil Stabilizer Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Autogun Energy Gun Heavy Tesla Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Hardcell Cannon Launcher Grenade Launcher Impact Weapon Great Maul Slashing Weapon Chainsword Build | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac DSF Fac Was Fac DSF Res Slots Evolved 14 | . . 2 . 2 2 2 2 . 2 . . . 2 Power 1 | . . . . . . . 1 . . . . . . Propulsion 4 | . . . . 1 1 . 1 . 1 . . . . Utility 8 | . . 2 . 1 . 2 . . 1 . . . 2 Weapon 1 | . . . . . 1 . . . . . . . . Parts Attached 130 | 5 7 8 3 11 28 16 3 14 12 3 . 15 5 Power 16 | . 1 . 1 1 1 2 1 1 3 . . 3 2 Engine 6 | . 1 . 1 1 . 2 . 1 . . . . . Core 6 | . . . . . 1 . 1 . 3 . . 1 . Reactor 4 | . . . . . . . . . . . . 2 2 Propulsion 31 | 2 1 4 . 1 9 4 . 4 1 . . 4 1 Treads 16 | 2 1 3 . 1 4 . . 4 1 . . . . Leg 9 | . . . . . 4 4 . . . . . 1 . Wheel . | . . . . . . . . . . . . . . Hover 5 | . . . . . 1 . . . . . . 3 1 Flight 1 | . . 1 . . . . . . . . . . . Utility 35 | 1 3 3 . 3 6 5 2 2 3 2 . 4 1 Device 15 | . . 2 . . 2 2 1 1 3 1 . 3 . Storage 6 | 1 2 . . . . . 1 1 . . . . 1 Processor 6 | . 1 1 . 2 1 . . . . . . 1 . Hackware 2 | . . . . . . 2 . . . . . . . Protection 6 | . . . . 1 3 1 . . . 1 . . . Artifact . | . . . . . . . . . . . . . . Weapon 48 | 2 2 1 2 6 12 5 . 7 5 1 . 4 1 Energy Gun 4 | 1 . . . 1 . . . . 2 . . . . Energy Cannon 8 | . . . . 1 . 1 . 4 1 1 . . . Ballistic Gun 22 | 1 2 1 . 4 7 1 . 2 . . . 4 . Ballistic Cannon 1 | . . . . . . . . . . . . . 1 Launcher 8 | . . . 2 . 3 2 . 1 . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . 2 . . . . . . . . Slashing Weapon 3 | . . . . . . 1 . . 2 . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . 2 . 1 1 1 1 . 1 . . . 1 Corrupted Parts 3 | . . . . . . . . 3 . . . . . System Corruption 23 | . . . . . . . . 23 . . . . . Parts Lost 47 | . . 2 1 . 9 8 . 5 6 3 . 4 9 Power 8 | . . . 1 . 1 1 . 1 2 . . . 2 Propulsion 14 | . . 2 . . 5 2 . 2 . 1 . . 2 Utility 11 | . . . . . . 3 . . 1 1 . 3 3 Weapon 14 | . . . . . 3 2 . 2 3 1 . 1 2 Highest Loss Streak 9 | . . 2 1 . 3 6 . 3 5 3 . 4 9 To Critical Strikes 2 | . . . . . . 1 . . . . . . 1 Average Slot Usage (%) 90 | . 98 100 100 99 92 99 94 91 83 52 15 23 51 Engine 7 | . 13 11 11 9 6 3 5 9 6 . . . . Treads 17 | . 28 21 22 27 23 . . 15 16 10 . . . Leg 3 | . . . . . 1 25 23 5 . . . . . Device 4 | . . 11 11 1 . 8 4 5 9 5 . . 3 Storage 9 | . 14 11 11 9 7 6 10 11 10 5 . . . Processor 18 | . 13 22 22 25 23 20 17 17 15 11 5 5 9 Hackware 2 | . . . . . . 7 5 5 5 5 5 5 4 Protection 2 | . . . . 9 6 2 . . . . 5 3 . Energy Cannon 1 | . . . . . . 2 . 8 3 . . . . Ballistic Gun 14 | . 25 22 11 16 20 12 5 6 3 . . 4 3 Launcher 1 | . . . 10 . . 3 5 . 3 . . . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 85 | 9 51 52 52 56 61 66 71 85 82 81 15 51 57 Greatest Support 111 | 40 40 40 40 60 80 80 80 101 111 111 3 78 78 Greatest Overweight (x) 8 | . 1 1 1 . 2 1 . 1 1 4 4 8 . Average Overweight (x) . | . . 1 1 . . . . . . . 4 1 . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 5 5 5 Average Capacity 17 | 7 12 20 20 20 20 20 20 20 20 12 5 5 5 Most Carried 20 | 3 15 20 20 20 20 20 20 20 20 17 4 5 4 Average Carried 15 | 1 8 17 19 19 17 16 19 17 18 11 4 3 3 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 5 5 5 5 Final Carried 20 | 3 15 20 19 20 17 20 20 20 17 4 4 3 3 Class Distribution -------------------- 50% | Mutant 26% | Scavenger-Gunner 14% | Scavenger-Mutant 5% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Hacker-Gunner | -6/Factory Mutant | -5/Factory Scavenger-Gunner | -5/DSF Scavenger-Gunner | -4/Factory Mutant | -4/Waste Mutant | -4/Factory Mutant | -4/DSF Mutant | -3/Research Resources | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -4 -4 -4 -3 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Fac DSF Fac Was Fac DSF Res Matter Collected 2877 | 202 421 457 219 177 567 227 . 292 119 . . 196 . Remotely . | . . . . . . . . . . . . . . Salvage Created 2887 | . 484 630 177 191 546 148 . 362 219 . . 130 . Parts 168 | . 34 29 9 15 28 9 . 28 11 . . 5 . Haulers Intercepted 4 | . 1 2 . 1 . . . . . . . . . Recyclers Shooed 2 | . . 1 . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac DSF Fac Was Fac DSF Res Combat Hostiles Destroyed 74 | . 11 10 15 2 13 6 . 8 7 . . 2 . Melee 1 | . . . . . . . . . 1 . . . . Guns 44 | . 11 10 1 2 7 5 . 1 5 . . 2 . Cannons 2 | . . . . . . . . 2 . . . . . AOE 25 | . . . 14 . 6 1 . 3 1 . . . . Classes Destroyed 17 | . 7 3 3 1 . . . 2 . . . 1 . Worker 4 | . . 1 1 . 2 . . . . . . . . Builder 2 | . 1 . . . . 1 . . . . . . . Tunneler 2 | . . 1 1 . . . . . . . . . . Hauler 4 | . 1 2 . 1 . . . . . . . . . Recycler 2 | . 1 . . . 1 . . . . . . . . Operator 3 | . 1 . . 1 1 . . . . . . . . Watcher 3 | . 1 1 . 1 . . . . . . . . . Swarmer 21 | . 6 . . . . 6 . 4 5 . . . . Grunt 25 | . 5 9 2 . 9 . . . . . . . . Brawler 1 | . . 1 . . . . . . . . . . . Sentry 4 | . . . . 2 2 . . . . . . . . Demolisher 1 | . . . 1 . . . . . . . . . . Specialist 2 | . . . . . . . . . . . . 2 . Hunter 4 | . . . . . 2 . . 2 . . . . . Programmer 3 | . . . . . . . . 1 2 . . . . Heavy 1 | . . . . . . . . 1 . . . . . Assembled 12 | . . . 12 . . . . . . . . . . Guerrilla 1 | . . . 1 . . . . . . . . . . Best Kill Streak 11 | . 5 6 8 1 11 4 . 4 3 . . 1 . Combat Bots Only 7 | . 4 3 7 1 7 3 . 4 3 . . 1 . Max Kills in Single Turn 6 | . 1 1 6 1 4 2 . 3 1 . . 1 . Gunslinging . | . . . . . . . . . . . . . . Exploded 5 | . . . 5 . 2 1 . 3 1 . . . . Melee 1 | . . . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac DSF Fac Was Fac DSF Res Hostile Shots Fired 748 | . 44 37 9 8 184 99 . 59 58 5 . 164 81 Missed 218 | . 16 6 2 2 60 29 . 10 11 2 . 55 25 Damage Taken 9002 | . 251 413 176 84 1296 1156 . 1080 1127 126 . 2103 1190 Core 1528 | . . 18 59 . 133 144 . 109 125 93 . 746 101 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 81 | 100 100 . 80 100 81 83 . 89 . . . 16 . Volleys Fired 196 | . 31 44 10 13 30 16 . 17 12 3 . 13 7 Largest 3 | . 2 2 2 2 3 3 . 3 3 3 . 2 2 Hottest 221 | . 70 46 60 56 90 102 . 207 221 221 . 70 105 Shots Fired 431 | . 62 88 18 22 84 40 . 42 30 9 . 24 12 Gun 346 | . 62 88 4 18 71 31 . 13 19 6 . 24 10 Cannon 50 | . . . . 4 . 5 . 28 8 3 . . 2 Launcher 35 | . . . 14 . 13 4 . 1 3 . . . . Special . | . . . . . . . . . . . . . . Kinetic 314 | . 59 88 4 18 71 31 . 13 1 . . 24 5 Thermal 10 | . 3 . . . . . . . . . . . 7 Explosive 35 | . . . 14 . 13 4 . 1 3 . . . . Electromagnetic 72 | . . . . 4 . 5 . 28 26 9 . . . Robot Hit Streak 24 | . 9 10 13 7 24 5 . 9 8 5 . 18 4 Robot Miss Streak 6 | . 6 3 2 2 2 4 . 2 6 1 . 1 3 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 2 | . . 1 . . . . . . . . . 1 . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . 1 . Shots Hit Robots 296 | . 36 61 11 17 63 19 . 33 23 8 . 21 4 Core Hits 185 | . 18 24 32 8 53 14 . 14 16 . . 4 2 Critical Kills 1 | . . 1 . . . . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . . . . . . Critical Strikes 3 | . . 2 . . . . . 1 . . . . . Destroy 2 | . . 2 . . . . . . . . . . . Corrupt 1 | . . . . . . . . 1 . . . . . Melee Attacks 13 | . . . . . 2 1 . . 10 . . . . Impact 2 | . . . . . 2 . . . . . . . . Slashing 11 | . . . . . . 1 . . 10 . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 7679 | . 584 974 907 309 1732 501 . 1190 849 23 . 536 74 Guns 3893 | . 584 974 60 231 707 255 . 203 255 14 . 536 74 Cannons 899 | . . . . 78 . 59 . 628 125 9 . . . Explosions 2706 | . . . 847 . 1025 187 . 359 288 . . . . Melee 181 | . . . . . . . . . 181 . . . . Ramming . | . . . . . . . . . . . . . . Kinetic 3593 | . 559 974 60 231 707 255 . 203 18 . . 536 50 Thermal 367 | . 25 . . . . . . 161 157 . . . 24 Explosive 2357 | . . . 847 . 1025 187 . 198 100 . . . . Electromagnetic 1181 | . . . . 78 . 59 . 628 393 23 . . . Impact . | . . . . . . . . . . . . . . Slashing 181 | . . . . . . . . . 181 . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 25 | . . . . . 4 . . 25 8 14 14 23 12 Average Corruption 11 | . . . . . 4 . . 23 7 12 14 18 12 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 48 | . . . . . 11 . . 12 7 4 1 12 1 Message Errors 7 | . . . . . 3 . . . 1 . . 3 . Matter Fused 8 | . . . . . 1 . . 2 1 3 . 1 . Heat Flow Errors 4 | . . . . . 1 . . 1 1 . . . 1 Energy Discharges 4 | . . . . . . . . 1 1 1 . 1 . Parts Rejected 3 | . . . . . 2 . . . 1 . . . . Parts Fused 2 | . . . . . . . . 2 . . . . . Data Loss (minor) 7 | . . . . . 3 . . 3 1 . . . . Data Loss (major) 4 | . . . . . . . . 2 . . . 2 . Misfires 3 | . . . . . 1 . . . 1 . . 1 . Alerts 1 | . . . . . . . . . . . . 1 . Misdirections 1 | . . . . . . . . . . . 1 . . Weapon Failures 4 | . . . . . . . . 1 . . . 3 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 106 | . . . 14 3 . 18 . . 71 . . . . Projectiles 13 | . . . . 3 . . . . 10 . . . . Explosions 88 | . . . 14 . . 18 . . 56 . . . . Melee 5 | . . . . . . . . . 5 . . . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 339 | . . . . . . 23 . . 316 . . . . Shots 8 | . . . . . . 1 . . 7 . . . . Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 423 | . 24 27 . 40 271 234 . 277 405 423 . 12 256 Average Temperature 78 | . 7 8 . 10 62 98 . 91 147 236 . 12 69 Received Heat Transfer 1225 | . 60 246 12 45 459 . . . . . . 90 313 Effects 3 | . . . . . . . . . 2 1 . . . Shutdowns 1 | . . . . . . . . . 1 . . . . Energy Bleed 1 | . . . . . . . . . . 1 . . . Damage (minor) 1 | . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . 2 . . . . . Combat Hostiles 2 | . . . . . . . . 2 . . . . . Parts Fried 14 | . . . . 2 . . . 8 4 . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred 448 | . 74 . . . . . . 150 150 . . . 74 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . 1 1 . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac DSF Fac Was Fac DSF Res Peak Influence 233 | . 226 233 142 143 189 152 14 176 217 38 5 68 62 Initial 92 | . . 31 90 33 2 58 14 13 92 38 5 3 15 Average 67 | . 70 87 102 39 65 72 14 77 98 24 5 26 16 Maximum Alert Level 1 | . 1 1 . . . . . . 1 . . . . Low Security (%) 98 | 100 97 90 100 100 100 100 100 100 97 100 100 100 100 Level 1 1 | . 2 9 . . . . . . 2 . . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 . . . . . Squads Dispatched 12 | . 2 . . . 4 1 . 1 2 . . 2 . Investigation 3 | . 1 . . . 2 . . . . . . . . Extermination 1 | . . . . . . . . . 1 . . . . Reinforcement 7 | . 1 . . . 1 1 . 1 1 . . 2 . Assault . | . . . . . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac DSF Fac Was Fac DSF Res Distress Signals 2 | . . 2 . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 132 | . 16 17 17 5 18 10 . 8 9 4 . 13 15 Peak Tracking Total 12 | . 4 4 6 2 7 4 . 4 6 4 . 9 12 Tactical Retreats 6 | . 1 1 . . . . . 1 1 . . 1 1 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac DSF Fac Was Fac DSF Res Traps Triggered 6 | . 1 . . . 1 2 . 1 1 . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -4 -4 -4 -3 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Fac DSF Fac Was Fac DSF Res Machines Disabled 6 | . . . . . . 2 . . 4 . . . . Max in Single Turn 2 | . . . . . . 1 . . 2 . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac DSF Fac Was Fac DSF Res Machines Accessed 20 | . 4 2 . 1 5 2 1 . 2 . 1 . 2 Terminals 15 | . 4 2 . 1 3 1 1 . 2 . 1 . . Fabricators 2 | . . . . . 1 1 . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . 1 Recycling Units 2 | . . . . . 1 . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 38 | . 8 5 . 2 9 2 1 . 5 . 3 . 3 Successful 11 | . . . . 1 2 1 1 . 2 . 1 . 3 Failed 27 | . 8 5 . 1 7 1 . . 3 . 2 . . Catastrophic 11 | . 4 3 . . 1 1 . . 2 . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 23 | . 8 5 . 1 4 1 . . 4 . . . . Terminals 30 | . 8 5 . 2 5 1 1 . 5 . 3 . . Fabricators 2 | . . . . . 1 1 . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . 1 Recycling Units 5 | . . . . . 3 . . . . . . . 2 Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 6 | . . . . 1 1 . 1 . 2 . 1 . . Robot Analysis 1 | . . . . 1 . . . . . . . . . Open DSF 3 | . . . . . . . 1 . 1 . 1 . . Branch Access Points 1 | . . . . . . . . . 1 . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . . Fabricator Hacks 2 | . . . . . 1 1 . . . . . . . Network Status 2 | . . . . . 1 1 . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . . . 1 Refit 1 | . . . . . . . . . . . . . 1 Recycling Unit Hacks 2 | . . . . . . . . . . . . . 2 Process 1 | . . . . . . . . . . . . . 1 Retrieve Components 1 | . . . . . . . . . . . . . 1 Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 16 | . 4 2 . 1 4 1 . . 1 . 1 . 2 Full Trace Events 2 | . 1 . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -4 -4 -4 -3 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Fac DSF Fac Was Fac DSF Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac DSF Fac Was Fac DSF Res Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac DSF Fac Was Fac DSF Res Robot Analysis Total 1 | . . . . 1 . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -4 -4 -4 -3 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Fac DSF Fac Was Fac DSF Res Turns Passed 5476 | 75 806 661 480 633 773 587 141 334 475 80 30 209 192 Spaces Moved 2603 | 43 399 201 184 334 318 343 105 146 179 86 13 98 154 Core 124 | 3 . . . . . . . . . 69 13 39 . Treads 1758 | 40 399 201 184 334 287 . . 117 179 17 . . . Legs 527 | . . . . . 31 343 105 29 . . . 19 . Wheels . | . . . . . . . . . . . . . . Hover 194 | . . . . . . . . . . . . 40 154 Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 240 240 160 122 127 130 130 163 50 250 52 52 Average Speed 167 | 152 164 240 240 160 181 148 130 175 218 74 250 146 52 Slowest Speed 450 | 160 240 240 240 160 320 200 130 246 250 250 250 450 52 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 29 | 4 54 21 37 28 10 9 2 80 6 66 1 93 5 Regions Visited 13 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 7 | . . 1 1 1 1 1 1 . . . 1 . . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . Scrap Searched 1 | . . . 1 . . . . . . . . . . Spaces Dug 19 | . . . . . 2 1 . . 16 . . . . Terrain Destroyed 142 | . . . 88 . 18 13 . 4 16 . . 2 1 Melee 5 | . . . . . 2 1 . . 2 . . . . Projectile 3 | . . . . . . . . . . . . 2 1 AOE 134 | . . . 88 . 16 12 . 4 14 . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac DSF Fac Was Fac DSF Res Total 3336 | 50 499 304 205 415 453 394 109 187 223 99 12 134 252 Wait 276 | . 43 30 9 43 54 5 . 1 8 . . 1 82 Move 2591 | 42 398 200 183 333 317 342 104 145 179 85 12 97 154 Hop . | . . . . . . . . . . . . . . Pick Up 73 | 3 15 14 . 6 10 11 . 6 2 1 . 3 2 Fast Attach 48 | 5 1 2 . 4 10 4 2 3 4 . . 9 4 Attach 44 | . 1 5 1 2 7 10 1 4 5 1 . 6 1 Detach 7 | . . 1 . 1 1 1 1 . . . . 2 . Swap 38 | . 5 1 2 5 11 2 . 7 3 2 . . . Drop 50 | . 5 7 . 8 11 2 1 4 . 7 . 3 2 Fire 196 | . 31 44 10 13 30 16 . 17 12 3 . 13 7 Melee 13 | . . . . . 2 1 . . 10 . . . . Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory -5/DSF -4/Factory (discovered 5 exits: Upp x2 / Ext x2 / Arm) -4/Waste -4/Factory -4/DSF -3/Research History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 76 | -11/Scrapyard | Entered Materials 326 | -10/Materials | Build established: Mutant 553 | -10/Materials | Discovered new exit (range 8) 771 | -10/Materials | Discovered new exit (range 16) 882 | -10/Materials | Entered another Materials area 882 | -9/Materials | Evolved 2 slots: Utility x2 1514 | -9/Materials | Discovered new exit (range 12) 1541 | -9/Materials | Identified exit to Mines 1543 | -9/Materials | Entered Mines 1566 | -9/Mines | Learned location of 1 exit from Proximity Caves 1774 | -9/Mines | Assembled infested the area 1779 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1832 | -9/Mines | Destroyed 7 combat bots 1987 | -9/Mines | Discovered new exit (range 16) 2021 | -9/Mines | Identified exit to Materials 2023 | -9/Mines | Entered Materials 2023 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2329 | -8/Materials | Build established: Scavenger-Mutant 2554 | -8/Materials | Discovered new exit (range 9) 2655 | -8/Materials | Identified exit to Factory 2656 | -8/Materials | Entered Factory 2656 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3046 | -7/Factory | Garrison activated, responded to threat 3112 | -7/Factory | Destroyed 7 combat bots 3113 | -7/Factory | Lost 3 parts (1n2w) 3139 | -7/Factory | Discovered new exit (range 13) 3157 | -7/Factory | Identified exit to Factory 3221 | -7/Factory | Build established: Scavenger-Gunner 3350 | -7/Factory | Lost 3 parts (1p1n1w) 3429 | -7/Factory | Entered another Factory area 3429 | -6/Factory | Evolved 2 slots: Utility x2 3726 | -6/Factory | Lost 6 parts (1p2n2u1w) 3885 | -6/Factory | Discovered new exit (range 15) 3904 | -6/Factory | Identified exit to Factory 4016 | -6/Factory | Entered another Factory area 4016 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 4157 | -5/Factory | Identified exit to DSF 4157 | -5/Factory | Entered DSF 4206 | -5/DSF | Additional patrols routed to DSF 4265 | -5/DSF | System corruption reached 10% 4270 | -5/DSF | Lost 3 parts (1p2w) 4295 | -5/DSF | Discovered new exit (range 15) 4336 | -5/DSF | Identified exit to Factory 4459 | -5/DSF | Sterilization system engaged 4479 | -5/DSF | Ambient heat levels rising (+10) 4491 | -5/DSF | Entered Factory 4491 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4726 | -4/Factory | Identified exit to Upper Caves 4726 | -4/Factory | Identified exit to Extension 4726 | -4/Factory | Identified exit to Armory 4824 | -4/Factory | Lost 5 parts (2p3w) 4966 | -4/Factory | Sucked down chute 4966 | -4/Factory | Entered Waste 4981 | -4/Waste | EMP discharged 4981 | -4/Waste | System corruption reached 10% 4986 | -4/Waste | Spotted C-40 Crusher 4989 | -4/Waste | Spotted C-40 Crusher 4999 | -4/Waste | Spotted C-40 Crusher 5006 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5009 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5014 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5017 | -4/Waste | Spotted C-40 Crusher 5029 | -4/Waste | Spotted C-40 Crusher 5036 | -4/Waste | Discovered new exit (range 14) 5045 | -4/Waste | Lost 3 parts (1n1u1w) 5046 | -4/Waste | Entered Factory 5071 | -4/Factory | Identified exit to DSF 5076 | -4/Factory | Entered DSF 5130 | -4/DSF | Additional patrols routed to DSF 5246 | -4/DSF | Core integrity fell below 50% 5276 | -4/DSF | Core integrity fell below 20% 5277 | -4/DSF | Discovered new exit (range 15) 5285 | -4/DSF | Entered Research 5285 | -3/Research | Evolved 2 slots: Utility x2 5306 | -3/Research | Lost 4 parts (3u1w) 5313 | -3/Research | Build established: Mutant 5476 | -3/Research | System corruption reached 10% 5477 | -3/Research | Self-destructed Last Messages --------------- 05438_ Critical hit (Burn: +37). 05446_ Particle Reactor destroyed. 05454_ Railgun destroyed. 05456_ Adv. ECM Suite destroyed. 05458_ Acquired Unknown Reactor. 05458_ Identified Lgt. Particle Reactor. 05461_ Acquired Prototype Storage. 05461_ Identified Adv. Energy Well. 05468_ Hardcell Cannon destroyed. 05470_ U-05 Engineer builds a Wall. 05473_ Connecting with Recycling Unit... >>Recycling(Process) Analyzing inventory... 05473_ Adv. Targeting Computer destroyed. 05475_ Critical hit (Smash). 05475_ Antigrav Array destroyed. 05475_ Enh. Optical Array destroyed. 05475_ System corrupted by crushing effect (+5). 05475_ System corrupted by crushing effect (+2). 05476_ System corrupted: Heat flow error (+207). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????? ???????+??????????????????????????? | | ???????????? ?????? #?????????????????????????? | | ?????????? ?????? #?????????????????????????? | | ????????? ###### #?????????????????????????? | | ????????? #?????????????????????????? | | ????? ???] #########?????????????????? | | ????? ??? # #?????????????????? | | ????? ? # #?????????????????? | | ?????# ?? # #?????????????????? | | ?????# ? # #?????????????????? | | ?????# """ """ # #?????????????????? | | ?????# """ """ # #?????????????????? | | ?????# """ """ #"" #?????????????????? | | ????# """ """ #"Y #?????????????????? | | #### """ """ #"" #?????+???????????? | | # b #??? #???????????? | | # @s #?? #???????????? | | ###s###### ##########??? | | m ?? | | ugs ?? | | u ?? | | ?? | | ?????###+### ##########+###### ##########??? | | ???????????# #??????? ????? #???????????? | | ???????????# #????? ???? #???????????? | | ???????????# #????# """ #???? +???????????? | | ???????????# #????# """ / ????????????????? | | ???????????# #????# """ ## ???????????????? | | ?########### #????# #?? ?????????????? | | ?# # #????#= #??? ????????????? | | ?# # #????# #?????#???????????? | | ?# # #????#####+#####?????????????????? | | ?# """ # #????????????????????????????????? | | ?# """ # #????????????????????????????????? | | ?# """ # #????????????????????????????????? | | ?# / #????????????????????????????????? | | ?# # #????????????????????????????????? | | ############ #????????????????????????????????? | | ######## #????????????????????????????????? | | # #????????????????????????????????? | | "" # #????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 41 Energy Capacity 960 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 600 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 19 Recoil Reduction 7 Particle Charging 15 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 10 Authchip Count 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoreSingularityProtomatter Manual? 0 Play Time 00:50:51 Cumulative 49.0 hours Start 2024.04.26 @ 18:54:38 End 2024.04.26 @ 19:43:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 81 Rogue 76 Adventurer 5 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 50 Achievement% 33 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b58f4352-ea28-4fa5-90d5-d1aaf95bd88d