Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.18 @ 03:53:10 Player: Beef Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (8) 1600 Robots Destroyed (265) 1325 Value Destroyed (9923) 9923 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (4502) 4502 TOTAL SCORE: 21170 Bonus ------- Triggered High Security 500 High Alert Combat Kills 4002 Cogmind --------- Core Integrity 0/1300 Matter 40/300 Energy 86/100 System Corruption 16% Temperature Cool (9) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- Experimental Optical Array > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Particle Reactor Linear Accelerator Linear Accelerator Nanosword Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Experimental Optical Array Long-range Sensor Array Advanced Signal Interpreter Advanced Salvage Targeting Computer Advanced Target Analyzer Layered Heavy Armor Plating Improved Focal Shield > --- WEAPON ----------- Advanced Plasma Cannon Linear Accelerator Linear Accelerator Linear Accelerator > --- INVENTORY -------- Myomer Leg Biometal Leg Improved Gravmag System Improved Gravmag System Improved Antigrav System Recoil Nullifier Improved Cloaking Device Tesla Rifle Nanosword [Rating: 135] Favorites ----------- Power Light Nuclear Core Engine F-cell Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Armored Huge Wheel Hover Unit Improved Gravmag System Flight Unit Field Propulsion Array Utility Medium Storage Unit Device Weapon Cycler Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Improved Medium Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Advanced Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Hypervelocity Gauss Cannon Launcher Long-range Missile Launcher Slashing Weapon Power Sword Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 2 2 2 2 Power 1 | . . . . . . . 1 . Propulsion 3 | . . 1 . . 1 . . 1 Utility 8 | . . 1 2 2 1 1 1 . Weapon 2 | . . . . . . 1 . 1 Parts Attached 310 | 6 9 27 39 33 92 36 40 28 Power 32 | 1 3 4 4 4 7 3 5 1 Engine 18 | 1 3 3 3 . 3 1 4 . Core 11 | . . 1 1 4 4 . 1 . Reactor 3 | . . . . . . 2 . 1 Propulsion 101 | 2 4 11 16 7 26 10 11 14 Treads 32 | 2 4 5 6 4 2 8 1 . Leg 51 | . . 6 9 3 21 2 2 8 Wheel 4 | . . . 1 . 2 . 1 . Hover 10 | . . . . . . . 6 4 Flight 4 | . . . . . 1 . 1 2 Utility 104 | 1 1 7 8 18 34 13 15 7 Device 52 | . 1 2 4 11 14 8 7 5 Storage 9 | 1 . 1 1 1 1 2 2 . Processor 17 | . . 2 2 2 4 2 4 1 Hackware 2 | . . . . . . . 2 . Protection 24 | . . 2 1 4 15 1 . 1 Artifact . | . . . . . . . . . Weapon 73 | 2 1 5 11 4 25 10 9 6 Energy Gun 26 | 1 . 1 8 3 3 4 5 1 Energy Cannon 5 | . . . 2 . 1 . 1 1 Ballistic Gun 18 | 1 1 4 . . 12 . . . Ballistic Cannon 10 | . . . . . 1 4 2 3 Launcher 6 | . . . . 1 4 1 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 7 | . . . 1 . 3 1 1 1 Piercing Weapon 1 | . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 12 | . . 1 2 . 3 2 1 3 Corrupted Parts 2 | . . . . 1 . 1 . . System Corruption 4 | . . . . 2 . 2 . . Parts Lost 151 | . 3 10 20 18 35 13 33 19 Power 16 | . 1 1 4 3 3 . 3 1 Propulsion 55 | . . 4 10 7 10 2 12 10 Utility 45 | . 2 3 2 5 11 5 10 7 Weapon 35 | . . 2 4 3 11 6 8 1 Highest Loss Streak 26 | . 2 4 16 7 6 3 26 11 To Critical Strikes 2 | . . . . . 1 . . 1 Average Slot Usage (%) 89 | . 86 91 84 92 94 98 74 69 Engine 3 | . 12 9 3 . 3 1 3 . Core 2 | . . 1 4 6 2 1 2 . Treads 11 | . 25 23 6 19 2 16 7 . Leg 9 | . . 9 16 1 16 6 3 12 Device 14 | . 3 7 12 15 14 19 15 10 Storage 6 | . 14 11 9 7 5 6 5 3 Processor 17 | . . 1 12 17 23 22 19 17 Protection 4 | . 1 6 1 7 6 1 . 1 Energy Gun 5 | . 14 5 9 14 1 1 7 . Ballistic Gun 3 | . 13 16 3 . 5 . . . Ballistic Cannon 2 | . . . . . . 10 2 5 Naked Turns . | . . . . . . . . . Heaviest Build 96 | 12 14 22 24 33 46 58 68 96 Greatest Support 125 | 40 40 63 60 60 76 108 77 125 Greatest Overweight (x) 5 | . . 1 5 1 3 . 2 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 10 Average Capacity 9 | 6 8 8 9 10 9 10 9 8 Most Carried 10 | 4 5 8 10 10 10 10 10 10 Average Carried 7 | 1 4 6 6 8 8 8 8 7 Final Capacity 10 | 8 8 8 10 10 10 10 10 5 Final Carried 10 | 4 4 7 10 8 9 10 8 4 Class Distribution -------------------- 57% | Scavenger-Mutant 15% | Scavenger-Gunner 15% | Mutant 3% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Matter Collected 7610 | 203 133 755 538 347 2128 2835 590 81 Remotely . | . . . . . . . . . Salvage Created 12023 | . 199 1381 1505 1358 3091 3716 692 81 Parts 522 | . 6 76 64 42 149 150 34 1 Haulers Intercepted 8 | . . 1 3 1 2 1 . . Recyclers Shooed 15 | . . . 1 1 9 2 2 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 210 | . 4 33 28 18 58 56 12 1 Melee 13 | . . . . . 12 . 1 . Guns 102 | . 4 33 19 15 24 3 4 . Cannons 73 | . . . 9 . 6 51 7 . AOE 20 | . . . . 2 16 2 . . Classes Destroyed 18 | . 1 5 4 1 6 1 . . Worker 25 | . . 3 2 1 11 7 1 . Builder 6 | . . . 1 1 3 1 . . Tunneler 1 | . . . . . . 1 . . Hauler 8 | . . 1 3 1 2 1 . . Recycler 15 | . . . 1 5 2 6 1 . Mechanic 2 | . . . . . 1 1 . . Watcher 5 | . . 1 1 . 2 1 . . Swarmer 37 | . . 9 6 2 11 9 . . Saboteur 2 | . . . . . 1 1 . . Grunt 107 | . 4 20 17 9 23 31 3 . Brawler 6 | . . . 1 1 1 2 1 . Duelist 5 | . . . 1 . 1 3 . . Protector 2 | . . . . . 1 1 . . Sentry 14 | . . 4 3 3 2 1 1 . Specialist 2 | . . . . . 2 . . . Hunter 13 | . . . . . 8 2 2 1 Programmer 21 | . . . . 3 7 6 5 . Heavy 1 | . . . . . 1 . . . Best Kill Streak 12 | . 2 7 8 4 12 10 8 1 Combat Bots Only 8 | . 2 6 7 3 7 8 6 1 Max Kills in Single Turn 5 | . 1 2 2 1 5 2 1 1 Gunslinging 1 | . . . 1 . . . . . Exploded 3 | . . . . 1 3 1 . . Melee 1 | . . . . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Hostile Shots Fired 2325 | . 38 216 242 298 509 247 335 440 Missed 741 | . 14 63 68 99 140 68 134 155 Damage Taken 24184 | . 331 1649 2552 2432 5627 3371 3645 4577 Core 4056 | . 67 277 481 309 512 251 837 1322 Absorbed by Shields 502 | . . . . 142 48 . 312 . Redirected to Shielding 42 | . . . . . . 42 . . Ignored by Resistances 392 | . . . . . 43 . . 349 Core Remaining (%) 51 | 100 73 30 12 55 39 74 27 . Volleys Fired 670 | . 23 102 104 84 159 142 40 16 Largest 4 | . 2 2 2 2 2 3 3 4 Hottest 296 | . 70 79 136 122 118 198 198 296 Shots Fired 1370 | . 43 196 200 153 289 346 104 39 Gun 894 | . 43 196 141 150 241 58 57 8 Cannon 448 | . . . 59 . 28 283 47 31 Launcher 28 | . . . . 3 20 5 . . Special . | . . . . . . . . . Kinetic 795 | . 22 139 59 . 232 283 45 15 Thermal 426 | . 21 57 141 133 16 6 36 16 Explosive 25 | . . . . . 20 5 . . Electromagnetic 124 | . . . . 20 21 52 23 8 Robot Hit Streak 24 | . 8 17 12 14 13 18 24 5 Robot Miss Streak 8 | . 4 8 5 3 6 5 3 4 Penetration Max 1 | . . . . . 1 1 1 . Secondary Targets 19 | . 1 9 5 2 1 . 1 . Max Gunslinging Chain 1 | . 1 1 1 1 1 . 1 . Shots Hit Robots 945 | . 26 131 122 104 256 207 82 17 Core Hits 499 | . 11 53 58 45 178 122 30 2 Critical Kills 60 | . . 1 . . 1 57 . 1 Critical Parts Destroyed 69 | . 1 . . . 7 61 . . Critical Strikes 190 | . 3 6 5 17 19 121 16 3 Burn 32 | . 2 5 5 16 1 . 3 . Meltdown 1 | . . . . . . . . 1 Destroy 128 | . 1 1 . . 8 118 . . Blast 11 | . . . . . . . 9 2 Corrupt 7 | . . . . 1 1 3 2 . Sever 10 | . . . . . 8 . 2 . Impale 1 | . . . . . 1 . . . Melee Attacks 88 | . . . 2 . 76 . 7 3 Impact . | . . . . . . . . . Slashing 79 | . . . 2 . 67 . 7 3 Piercing 9 | . . . . . 9 . . . Sneak Attacks 8 | . . . . . 8 . . . Combat Hostiles 1 | . . . . . 1 . . . Follow-up Attacks 5 | . . . . . 5 . . . Damage Inflicted 23480 | . 327 1847 2381 2489 8981 4491 2343 621 Guns 10622 | . 327 1845 1606 2033 3262 731 710 108 Cannons 6207 | . . . 775 . 526 2959 1435 512 Explosions 4084 | . . . . 456 2829 799 . . Melee 2525 | . . . . . 2335 . 190 . Ramming 42 | . . 2 . . 29 2 8 1 Kinetic 9949 | . 163 1304 586 . 3305 2959 1435 197 Thermal 5634 | . 164 541 1795 1880 295 192 452 315 Explosive 3743 | . . . . 268 2778 697 . . Electromagnetic 1587 | . . . . 341 239 641 258 108 Impact . | . . . . . . . . . Slashing 2258 | . . . . . 2068 . 190 . Piercing 267 | . . . . . 267 . . . Highest Corruption 21 | . 1 . . 3 4 11 21 16 Average Corruption 5 | . 1 . . 1 2 5 15 11 Corruption Purged 7 | . . . . 4 2 . . 1 Corruption Blocked . | . . . . . . . . . Effects 109 | . 2 . . 7 27 33 25 15 Message Errors 26 | . 1 . . 2 6 9 6 2 Matter Fused 16 | . . . . 3 4 4 3 2 Heat Flow Errors 17 | . . . . . 9 4 3 1 Energy Discharges 10 | . . . . . 2 4 4 . Parts Rejected 4 | . . . . . 1 1 1 1 Data Loss (minor) 11 | . 1 . . . 1 5 1 3 Data Loss (major) 4 | . . . . . 1 2 1 . Misfires 3 | . . . . . 2 . 1 . Alerts 3 | . . . . 1 . 1 1 . Misdirections 10 | . . . . . . . 4 6 Weapon Failures 5 | . . . . 1 1 3 . . Overload Shots . | . . . . . . . . . Overflow Damage 206 | . . . . 5 156 17 15 13 Projectiles 28 | . . . . . . . 15 13 Explosions 26 | . . . . 5 4 17 . . Melee 152 | . . . . . 152 . . . Knockbacks 66 | . . . . . 13 37 15 1 Impact . | . . . . . . . . . Kinetic 64 | . . . . . 13 35 15 1 Secondary 2 | . . . . . . 2 . . Self-Inflicted Damage 345 | . . . . 106 163 76 . . Shots 11 | . . . . 4 5 2 . . Rammed 2 | . . 1 . . . . 1 . Targets Rammed 9 | . . 1 . . 4 1 1 2 Kicked 6 | . . . . . 4 . . 2 Crushed 1 | . . . . . . 1 . . Highest Temperature 518 | . 229 114 444 314 388 518 225 431 Average Temperature 96 | . 97 38 109 61 87 131 53 179 Received Heat Transfer 5485 | . 210 642 1422 1003 714 717 650 127 Effects 22 | . 3 . 9 3 1 5 . 1 Shutdowns 4 | . . . 2 . . 2 . . Energy Bleed 4 | . . . 1 . . 2 . 1 Interference 8 | . 3 . 2 3 . . . . Matter Decay 1 | . . . 1 . . . . . Short Circuit 3 | . . . 1 . 1 1 . . Damage (minor) 2 | . . . 2 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 7 | . . . . . 3 4 . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . . . 1 . . . 1 Combat Hostiles 2 | . . . . 1 . . . 1 Parts Melted 28 | . 1 . 8 15 . . 3 1 Heat Transferred 12899 | . 629 1813 3663 4477 496 298 1073 450 Parts Sabotaged 4 | . . . . . 4 . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . . 1 1 . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Peak Influence 1913 | . 96 643 649 347 1506 1913 1446 1072 Initial 1100 | . . 35 154 235 153 737 1100 759 Average 672 | . 51 301 437 219 545 1324 1164 938 Maximum Alert Level 5 | . . 2 2 1 4 5 4 3 Low Security (%) 25 | 100 100 33 3 41 42 . . . Level 1 19 | . . 31 22 58 18 . . . Level 2 11 | . . 35 74 . 6 . . . Level 3 16 | . . . . . 7 35 13 100 Level 4 22 | . . . . . 23 30 86 . Level 5 5 | . . . . . . 31 . . High Security . | . . . . . . 2 . . Max Security . | . . . . . . . . . Squads Dispatched 74 | . . 7 3 11 21 11 12 9 Investigation 28 | . . 5 1 2 5 2 6 7 Extermination 12 | . . . . 2 4 2 3 1 Reinforcement 15 | . . 2 1 1 8 2 1 . Assault 10 | . . . 1 . 2 4 2 1 Garrison 9 | . . . . 6 2 1 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . . 1 2 . . . Haulers Reinforced 3 | . . . . . 2 1 . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Distress Signals 14 | . 1 2 3 1 3 2 . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 362 | . 4 45 42 31 79 68 52 41 Peak Tracking Total 25 | . 3 8 8 6 7 8 14 25 Tactical Retreats 36 | . . 4 1 7 4 4 10 6 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Traps Triggered 11 | . 4 1 1 2 . 1 . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . 1 . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Machines Disabled 18 | . . . 1 2 6 6 3 . Max in Single Turn 4 | . . . 1 1 1 4 1 . Garrison Access 4 | . . . . . 2 . 1 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Machines Accessed 42 | . 1 5 . 4 9 5 10 8 Terminals 20 | . . 4 . 1 4 3 3 5 Fabricators 5 | . . . . 1 1 . 2 1 Repair Stations 5 | . 1 . . 1 . 2 1 . Recycling Units 6 | . . 1 . . 1 . 3 1 Scanalyzers 2 | . . . . . 2 . . . Garrison Access 4 | . . . . 1 1 . 1 1 Total Hacks 119 | . 4 23 . 11 22 12 24 23 Successful 53 | . 1 15 . 4 10 4 12 7 Failed 66 | . 3 8 . 7 12 8 12 16 Catastrophic 14 | . 1 1 . 1 3 2 2 4 Database Lockouts . | . . . . . . . . . Manual 37 | . . 8 . 1 10 5 8 5 Terminals 70 | . . 22 . 6 12 7 10 13 Fabricators 12 | . . . . 2 1 . 6 3 Repair Stations 11 | . 4 . . 1 . 5 1 . Recycling Units 10 | . . 1 . . 1 . 4 4 Scanalyzers 6 | . . . . . 6 . . . Garrison Access 10 | . . . . 2 2 . 3 3 Terminal Hacks 17 | . . 11 . 2 . . 3 1 Prototype ID Bank 2 | . . 2 . . . . . . Level Access Points 1 | . . 1 . . . . . . Branch Access Points 1 | . . 1 . . . . . . Terminal Index 1 | . . . . . . . 1 . Alert Level 4 | . . 1 . 1 . . 1 1 Unreport Threat 4 | . . 3 . . . . 1 . Locate Traps 2 | . . 1 . 1 . . . . Patrol Status 1 | . . 1 . . . . . . Zone Layout 1 | . . 1 . . . . . . Fabricator Hacks 5 | . . . . 1 1 . 1 2 Network Status 5 | . . . . 1 1 . 1 2 Repair Station Hacks 3 | . 1 . . . . 2 . . Scan Component 1 | . . . . . . 1 . . Repair 1 | . . . . . . 1 . . Refit 1 | . 1 . . . . . . . Recycling Unit Hacks 2 | . . . . . . . 1 1 Report Inventory 1 | . . . . . . . 1 . Retrieve Components 1 | . . . . . . . . 1 Scanalyzer 5 | . . . . . 5 . . . Insert Component 3 | . . . . . 3 . . . Analyze 2 | . . . . . 2 . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 21 | . . 4 . 1 4 2 7 3 Terminals 13 | . . 3 . 1 2 2 3 2 Botnet 13 | . . 3 . 1 2 2 3 2 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 5 | . . 1 . . 1 . 3 . Tunnel 5 | . . 1 . . 1 . 3 . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . 1 . 1 1 Jam 3 | . . . . . 1 . 1 1 Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 35 | . 1 4 . 4 7 4 7 8 Full Trace Events 19 | . . 4 . 2 3 2 2 6 Feedback Events 1 | . . . . . . . . 1 Corruption 1 | . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time 78 | . . . . . . 78 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 3 | . . . . . . . . 3 Parts Scanalyzed 2 | . . . . . 2 . . . Part Schematics Acquired 2 | . . . . . 2 . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 1 | . . . . . 1 . . . Machine Destruction 1 | . . . . . 1 . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Turns Passed 8907 | 92 248 961 694 1379 2376 1477 1109 571 Spaces Moved 5062 | 51 104 413 221 651 1335 684 1054 549 Core 141 | 2 . . 7 . . . 15 117 Treads 1880 | 49 104 272 78 631 14 444 288 . Legs 1479 | . . 141 132 20 744 240 3 199 Wheels 667 | . . . 4 . 577 . 86 . Hover 90 | . . . . . . . 6 84 Flight 805 | . . . . . . . 656 149 Fastest Speed 32 | 50 160 120 95 160 90 120 40 32 Average Speed 121 | 155 160 146 139 161 120 152 82 79 Slowest Speed 300 | 160 160 190 300 240 260 170 190 190 Overloaded Moves 2 | . . . . . . . . 2 Propulsion Burnouts . | . . . . . . . . . Robots Hopped 16 | . . . . . . . 11 5 Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 22 | 3 27 42 16 15 33 18 25 24 Regions Visited 8 Branch Regions . Pre-discovered Areas 5 | . . 1 . . 1 . 3 . Known Exits Taken 2 | . . 1 . . . . 1 . Unknown Exits Taken 6 | 1 1 . 1 1 1 1 . . Scrap Searched . | . . . . . . . . . Spaces Dug 15 | . . . 2 . 8 . 2 3 Terrain Destroyed 299 | . . . 2 6 192 71 12 16 Melee 13 | . . . 2 . 8 . . 3 Projectile 33 | . . . . . 4 4 12 13 AOE 252 | . . . . 6 179 67 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Total 6605 | 61 139 574 400 826 1813 955 1197 640 Wait 156 | 1 3 2 10 18 48 31 31 12 Move 5024 | 50 103 412 220 650 1334 683 1033 539 Hop 14 | . . . . . . . 9 5 Pick Up 169 | 4 1 12 10 19 57 31 18 17 Fast Attach 125 | 6 8 12 17 13 25 13 19 12 Attach 103 | . 1 6 14 12 29 15 16 10 Detach 30 | . . 4 9 2 4 2 5 4 Swap 82 | . . 9 8 8 38 8 5 6 Drop 141 | . . 14 6 20 45 29 13 14 Fire 670 | . 23 102 104 84 159 142 40 16 Melee 82 | . . . 2 . 70 . 7 3 Ram . | . . . . . . . . . Kick 6 | . . . . . 4 . . 2 Crush 3 | . . 1 . . . 1 1 . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac x2) -5/Factory (discovered 2 exits: *Fac / [*Upp]) -4/Factory -3/Research History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 93 | -11/Scrapyard | Entered Materials 289 | -10/Materials | Discovered new exit (range 15) 335 | -10/Materials | Build established: Mutant 341 | -10/Materials | Entered another Materials area 341 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 691 | -9/Materials | Identified exit to Mines 830 | -9/Materials | Build established: Scavenger-Mutant 945 | -9/Materials | Lost 4 parts (1n2u1w) 1052 | -9/Materials | Core integrity fell below 50% 1151 | -9/Materials | Identified exit to Materials 1302 | -9/Materials | Entered another Materials area 1302 | -8/Materials | Evolved 2 slots: Utility x2 1372 | -8/Materials | Destroyed 7 combat bots 1562 | -8/Materials | Lost 3 parts (1p1n1w) 1702 | -8/Materials | First assault squad dispatched 1748 | -8/Materials | Destroyed 7 combat bots 1754 | -8/Materials | Core integrity fell below 50% 1800 | -8/Materials | Core integrity fell below 20% 1873 | -8/Materials | Lost 16 parts (3p9n2u2w) 1915 | -8/Materials | Discovered new exit (range 12) 1996 | -8/Materials | Entered Factory 1996 | -7/Factory | Evolved 2 slots: Utility x2 2639 | -7/Factory | Discovered new exit (range 20) 2746 | -7/Factory | Garrison activated, responded to threat 2952 | -7/Factory | Lost 7 parts (1p2n2u2w) 3072 | -7/Factory | Garrison activated, responded to threat 3179 | -7/Factory | Lost 5 parts (1p1n2u1w) 3375 | -7/Factory | Entered another Factory area 3375 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3523 | -6/Factory | Lost 4 parts (1n1u2w) 3576 | -6/Factory | Lost 3 parts (2u1w) 3671 | -6/Factory | Discovered new exit (range 9) 3934 | -6/Factory | Lost 6 parts (2p2n1u1w) 4067 | -6/Factory | Lost 5 parts (1n2u2w) 4092 | -6/Factory | Build established: Mutant 4441 | -6/Factory | Lost 3 parts (1n2u) 4597 | -6/Factory | Build established: Gladiator 4631 | -6/Factory | Cargo convoy interrupted 4841 | -6/Factory | Garrison activated, responded to threat 4909 | -6/Factory | Build established: Scavenger-Mutant 4974 | -6/Factory | Lost 3 parts (1n1u1w) 4976 | -6/Factory | Destroyed 7 combat bots 5208 | -6/Factory | Lost 3 parts (1p1n1w) 5432 | -6/Factory | Core integrity fell below 50% 5475 | -6/Factory | First assault squad dispatched 5748 | -6/Factory | Discovered new exit (range 4) 5751 | -6/Factory | Entered another Factory area 5751 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6051 | -5/Factory | First assault squad dispatched 6147 | -5/Factory | Destroyed 7 combat bots 6154 | -5/Factory | Lost 3 parts (2u1w) 6450 | -5/Factory | Discovered new exit (range 20) 6456 | -5/Factory | Build established: Scavenger-Gunner 6652 | -5/Factory | Garrison activated, responded to threat 6740 | -5/Factory | Destroyed 8 combat bots 6833 | -5/Factory | Lost 3 parts (1u2w) 7004 | -5/Factory | Build established: Scavenger-Mutant 7182 | -5/Factory | Discovered new exit (range 10) 7188 | -5/Factory | High security lockdown imminent 7225 | -5/Factory | System corruption reached 10% 7228 | -5/Factory | Entered another Factory area 7228 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 7496 | -4/Factory | Build established: Scavenger-Gunner 7773 | -4/Factory | First assault squad dispatched 7869 | -4/Factory | System corruption reached 10% 7982 | -4/Factory | Lost 26 parts (2p9n7u8w) 8110 | -4/Factory | Core integrity fell below 50% 8332 | -4/Factory | Discovered new exit (range 13) 8337 | -4/Factory | Identified exit to Research 8337 | -4/Factory | Entered Research 8337 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 8366 | -3/Research | Lost 4 parts (2n2u) 8423 | -3/Research | Found Prototype Slashing Weapon 8423 | -3/Research | Identified Nanosword 8587 | -3/Research | First assault squad dispatched 8767 | -3/Research | System corruption reached 10% 8806 | -3/Research | Lost 11 parts (1p5n4u1w) 8827 | -3/Research | Spotted B-86 Titan 8830 | -3/Research | Core integrity fell below 50% 8858 | -3/Research | Spotted B-86 Titan 8864 | -3/Research | Spotted B-86 Titan 8890 | -3/Research | Core integrity fell below 20% 8908 | -3/Research | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- >>Network(Status) Querying network status... 3 records found: (78,80) - Idle (65,90) - Loaded: S-43 Plague (72,129) - Connection failed 08882_ ALERT: Suspicious activity at Fabricator R002. Dispatching Investigation squad. 08882_ Kicked S-43 Plague. 08882_ Fabricator disabled. 08882_ Penetrated by Slug. 08882_ Slug penetrates Fabricator. 08884_ S-43 Plague destroyed. 08885_ Penetrated by Slug. 08885_ Slug penetrates Wall. 08891_ U-05 Engineer builds a Wall. 08893_ JVRPZ#G,F>GC0XZF85NH,#F/ BNSIJ:S 08893_ Adv. Signal Interpreter destroyed. 08894_ Exp. Biometal Leg destroyed. 08908_ System corrupted: Myomer Leg rejected. Map ----- +----------------------------------------------------+ | ?????????? #??????????????????????????????????? | | ????????? #??????????????????????????????????? | | ??????? #??????????????????????????????????? | | ?????? #??????????????????????????????????? | | ????? ####???????????????????????????????? | | #### #???????????????????????????????? | | #???????????????????????????????? | | #???????????????????????????????? | | #???????????????????????????????? | | #???????????????????????????????? | | ############# #???????????????????????????????? | | #???????????????????????????????????????? | | #????????##############?????????????????? | | """ #????????# """T""" #?????????????????? | | """ #????????# """ """ #?????????????????? | | """ #????????# #?????????????????? | | #????????# #?????????????????? | | #????????# #?????????????????? | | #????????# A #?????????????????? | | ##########???????## #?????????????????? | | ?????????????????#Y !!! #?????????????????? | | ??????????????????# !! #?????????????????? | | ??????????????????? k! #?????????????????? | | ????????????????????? ???????????????????? | | ??????????????????????? ?????????????????????? | | ??????????????????????###@##############?????????? | | ??????????????????????# + """T""" #?????????? | | ??????????????????????# =# """ """ #?????????? | | ??????????????????????# # #?????????? | | ??????????????????????# + #?????????? | | ??????????????????????# # #?????????? | | ??????????????????????# # ! #?????????? | | ??????????????????????# #? #?????????? | | ??????????????????????# #?###########?????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????#ss #?????????????????????? | | ??????????????????????#s #?????????????????????? | | ####+###########+######s #?????????????????????? | | s #?????????????????????? | | ^p #?????????????????????? | | p #?????????????????????? | | #?????????????????????? | | ??############## ###########??????????????????? | | ???????????????# # #??????????????????? | | ???????????????# # #??????????????????? | | ???????????????# + #??????????????????? | | ???????????????# # """ #??????????????????? | | ???????????????# # """ #??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 31 Energy Capacity 700 Matter Stores 450 Matter Capacity 450 Sight Range 23 Robot Scan Range 18 Terrain Scan Density 10 Cloak Strength 3 Corruption Containment 8 Armor Coverage 600 Resistance: KI 25 Resistance: EM 20 Propulsion Shielding 33 Weapon Cycling 30 Phase Shifting 5 Evasion (%) 63 Targeting Accuracy 16 Melee Accuracy 5 Target Analysis 11 Recoil Reduction 4 Particle Charging 20 Kinecelleration 40 Salvage Targeting 3 Defensive Hacking 20 Item Schematics ----------------- Lrn. Missile Launcher | -6/Factory | Scanalyzed System Restoration Module | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GravityTransdimensionalClaw Manual? 0 Play Time 01:26:59 Cumulative 72.4 hours Start 2024.07.18 @ 02:32:05 End 2024.07.18 @ 03:53:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 75 Rogue 75 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 57 Achievement% 41 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9ade91c5-7e9c-4571-94aa-c2a5b6e7838d