Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.28 @ 04:57:54 Player: Lyra Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (16) 3200 Robots Destroyed (164) 820 Value Destroyed (4587) 4587 Prototype IDs (19) 380 Alien Tech Used (2) 400 Bonus (2286) 2286 TOTAL SCORE: 15173 Bonus ------- High Alert Combat Kills 1017 Follower Combat Kills 727 Met Imprinter 300 Was Imprinted 300 Friendly Fire -58 Cogmind --------- Core Integrity 0/1300 Matter 49/300 Energy 99/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -3/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (10) -- (None) > --- UTILITY (7) ------ Enhanced Optical Array Advanced Signal Interpreter 0b10 Decoder Chip [Scout] > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Force Field Advanced Force Field Quantum Rifle Quantum Rifle Peak State ------------ > --- POWER ------------ Particle Reactor Micro Antimatter Reactor > --- PROPULSION ------- Gravmag Array Nuclear Pulse Array Improved Diametric Drive Improved Diametric Drive Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Gravity Neutralizer Enhanced Optical Array Advanced Signal Interpreter 0b10 Decoder Chip [Scout] Improved Remote Force Field > --- WEAPON ----------- Sigix Broadsword > --- INVENTORY -------- Particle Reactor Advanced Power Amplifier Advanced Heat Sink Improved Energy Well Advanced Weight Redist. System Improved Sensor Array Phase Shifter Cloaking Device Advanced Force Field Advanced Force Field Transdimensional Reconstructor Quantum Rifle Quantum Rifle Advanced Micro-nuke Launcher [Rating: 160] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Particle Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Weight Redist. System Device Weight Redist. System Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Energy Cannon Ion Burst Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Impact Weapon Maul Slashing Weapon Sigix Broadsword Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Res Qua Slots Evolved 14 | . . 2 . 2 2 . . . . 2 . . 2 2 2 . Power 1 | . . . . . . . . . . . . . . . 1 . Propulsion 8 | . . 1 . 1 1 . . . . 1 . . 2 2 . . Utility 5 | . . 1 . 1 1 . . . . 1 . . . . 1 . Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 246 | 8 10 7 50 58 14 1 5 . 8 14 3 2 14 15 26 11 Power 21 | 1 1 1 3 4 . . . . 2 2 . . . 2 4 1 Engine 10 | 1 1 1 3 2 . . . . 1 1 . . . . . . Core 5 | . . . . 2 . . . . 1 1 . . . 1 . . Reactor 6 | . . . . . . . . . . . . . . 1 4 1 Propulsion 78 | 4 2 2 20 18 3 . . . 4 4 1 . 4 8 7 1 Treads 7 | 2 . . . 5 . . . . . . . . . . . . Leg 25 | . 2 2 19 2 . . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . . . . . . . Hover 9 | . . . . . . . . . . 1 . . 1 4 2 1 Flight 35 | . . . 1 11 3 . . . 4 3 1 . 3 4 5 . Utility 74 | 1 5 2 8 15 6 1 3 . 1 5 1 2 6 5 9 4 Device 32 | . 1 . 1 6 1 1 . . 1 2 . 1 2 5 7 4 Storage 18 | 1 3 1 3 4 3 . . . . . . . 1 . 2 . Processor 8 | . 1 . . 3 1 . . . . . 1 1 1 . . . Hackware 3 | . . . . 1 . . . . . 2 . . . . . . Protection 13 | . . 1 4 1 1 . 3 . . 1 . . 2 . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 73 | 2 2 2 19 21 5 . 2 . 1 3 1 . 4 . 6 5 Energy Gun 15 | 2 1 1 3 3 . . . . . . . . . . 3 2 Energy Cannon 10 | . . . 6 4 . . . . . . . . . . . . Ballistic Gun 15 | . . . 8 4 . . . . . . . . 3 . . . Ballistic Cannon 5 | . . . . 1 2 . 1 . . 1 . . . . . . Launcher 23 | . 1 1 2 8 2 . 1 . . 2 1 . 1 . 3 1 Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . 1 1 . . . 1 . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . . . . 2 Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 21 | . . 1 8 3 . . . . . 1 . . 2 1 2 3 Corrupted Parts 2 | . 1 . . . . . . . 1 . . . . . . . System Corruption 3 | . 1 . . . . . . . 2 . . . . . . . Parts Lost 84 | . 4 1 6 19 2 . 7 . 1 9 4 . 8 6 6 11 Power 7 | . 1 . . 1 . . 1 . 1 1 . . . . . 2 Propulsion 43 | . 1 1 3 11 2 . 4 . . 4 2 . 3 5 2 5 Utility 21 | . 1 . 1 5 . . 2 . . 2 1 . 3 1 3 2 Weapon 13 | . 1 . 2 2 . . . . . 2 1 . 2 . 1 2 Highest Loss Streak 10 | . 2 1 1 6 1 . 6 . 1 7 4 . 4 3 2 10 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 78 | . 92 95 98 81 96 100 73 46 61 87 46 46 47 51 68 71 Engine 4 | . 11 11 11 4 . . . . . 2 . . . . . . Core 1 | . . . . 3 7 7 4 . 2 2 . . . 1 . . Treads 2 | . 21 . . 6 . . . . . . . . . . . . Leg 11 | . 6 32 32 13 . . . . . . . . . . . . Hover 1 | . . . . . . . . . . 5 . . 1 6 4 3 Flight 10 | . . . . 7 36 38 25 7 19 27 16 6 8 12 22 21 Device 8 | . 9 . 6 11 9 15 8 7 6 12 5 6 3 12 12 11 Storage 6 | . 13 11 11 8 2 7 3 . . . . . . 1 2 3 Processor 8 | . . 11 4 7 11 7 7 7 7 6 6 20 16 15 14 14 Hackware 1 | . . . . . 7 . . . . 13 13 13 8 . . . Protection 5 | . . 8 10 2 5 7 8 7 7 4 . . 1 . . . Energy Gun 3 | . 27 12 . 3 . . . . . . . . . . 3 2 Energy Cannon 1 | . . . 2 4 . . . . . . . . . . . . Ballistic Gun 4 | . . . 17 2 . . . . . . . . 3 . . . Ballistic Cannon 1 | . . . . 1 2 . 2 7 7 6 . . . . . . Launcher 1 | . . 9 . 2 4 7 2 . . 1 3 . . . 1 1 Impact Weapon 1 | . . . . . 4 7 7 7 6 . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 96 | 14 50 28 51 96 27 28 28 11 24 27 10 1 15 19 65 64 Greatest Support 75 | 40 40 30 36 66 28 28 28 11 23 34 16 6 16 21 75 71 Greatest Overweight (x) 30 | . 2 1 1 30 1 . 1 . 1 . 1 . . . . 3 Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 20 15 15 25 10 10 10 5 5 5 5 5 5 5 15 15 Average Capacity 10 | 6 13 9 13 17 6 10 7 5 5 5 5 5 5 5 10 14 Most Carried 16 | 1 10 9 15 16 10 9 10 5 5 5 4 2 5 5 11 15 Average Carried 8 | . 4 8 12 12 5 9 7 5 5 4 3 1 4 3 7 12 Final Capacity 15 | 8 15 8 15 5 10 10 5 5 5 5 5 5 5 5 15 5 Final Carried 15 | 1 10 8 15 5 10 9 5 5 5 5 3 1 3 5 11 4 Class Distribution -------------------- 39% | Mutant 16% | Scavenger-Mutant 10% | Scout 9% | Scavenger-Sprinter 7% | Sprinter 6% | Hacker-Sprinter 6% | Commander-Mutant 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -7/Lower Caves Scavenger-Sprinter | -7/Lower Caves Mutant | -7/Zion Scavenger-Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Mutant | -5/Factory Scout | -4/Factory Scout | -3/Research Sprinter | -3/Quarantine Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 ----------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Res Qua Matter Collected 4218 | 163 372 . 1127 1106 155 69 49 53 233 142 69 . 379 60 200 41 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 4913 | . 545 139 1617 1931 149 . 78 . 19 23 37 . 194 . 140 41 Parts 271 | . 22 6 97 98 12 . 1 . 2 7 . . 16 . 3 7 Haulers Intercepted 16 | . 1 1 5 6 2 . . . . . . . . . 1 . Recyclers Shooed 5 | . . . 2 3 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . 1 . 5 . 1 . . . . . Prevented 2 | . . . . . . 1 . . 1 . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Res Qua Combat Hostiles Destroyed 114 | . 12 3 30 44 4 . 6 . 1 2 2 . 8 . 2 . Guns 39 | . 10 . 25 3 . . . . . . . . 1 . . . Cannons 19 | . . . 3 14 . . 1 . 1 . . . . . . . AOE 56 | . 2 3 2 27 4 . 5 . . 2 2 . 7 . 2 . Classes Destroyed 19 | . 5 2 3 5 . . . . . 1 . . 2 . 1 . Worker 14 | . . . 2 8 1 . . . . 1 . . 1 . . 1 Builder 10 | . . . . 9 . . . . . . . . 1 . . . Tunneler 1 | . . . . 1 . . . . . . . . . . . . Hauler 16 | . 1 1 5 6 2 . . . . . . . . . 1 . Recycler 4 | . 1 . . 3 . . . . . . . . . . . . Mechanic 3 | . . . . 2 . . . . . . . . 1 . . . Operator 3 | . . . 1 . . . . . . 1 . . . . . 1 Watcher 5 | . 1 . 1 3 . . . . . . . . . . . . Swarmer 27 | . 3 . 2 8 4 . 4 . 1 . . . 5 . . . Cutter 2 | . . . . . . . . . . 2 . . . . . . Saboteur 1 | . . . . . . . . . . . . . 1 . . . Grunt 56 | . 9 1 15 29 . . 1 . . . 1 . . . . . Brawler 5 | . . 1 1 3 . . . . . . . . . . . . Duelist 1 | . . . . 1 . . . . . . . . . . . . Protector 3 | . . . 2 1 . . . . . . . . . . . . Sentry 14 | . . 1 10 1 . . 1 . . . 1 . . . . . Specialist 2 | . . . . . . . . . . . . . 2 . . . Hunter 1 | . . . . 1 . . . . . . . . . . . . Programmer 2 | . . . . . . . . . . . . . . . 2 . Best Kill Streak 12 | . 4 4 6 12 5 . 4 . 1 3 2 . 7 . 2 1 Combat Bots Only 9 | . 3 3 5 9 4 . 4 . 1 2 2 . 5 . 2 . Max Kills in Single Turn 7 | . 2 1 2 7 3 . 2 . 1 1 1 . 3 . 2 1 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 3 | . 1 1 1 3 2 . 2 . . 1 1 . 3 . 2 . Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Res Qua Damage Taken 11929 | . 612 133 1610 2348 276 . 486 . 155 1056 338 25 1167 430 655 2638 Core 3034 | . 132 . 165 303 77 . 43 . 24 228 154 25 483 151 13 1236 Absorbed by Shields 31 | . . . . . . . . . . . . . . 7 . 24 Regen/Repaired (Parts) 187 | . . . 113 . . . . . . . . . . . . 74 Core Remaining (%) 64 | 100 47 . 58 44 . . . . 79 . . 52 51 86 . . Volleys Fired 395 | . 47 4 126 133 4 . 16 . 4 10 13 . 14 . 14 10 Largest 2 | . 2 2 2 2 1 . 1 . 1 2 1 . 1 . 1 2 Hottest 200 | . 100 80 200 136 44 . 44 . 44 84 43 . 46 . 88 188 Shots Fired 602 | . 95 8 244 162 4 . 16 . 4 15 13 . 14 . 14 13 Gun 437 | . 91 4 233 77 . . . . . . . . 10 . 9 13 Cannon 75 | . . . 8 48 1 . 5 . 4 9 . . . . . . Launcher 90 | . 4 4 3 37 3 . 11 . . 6 13 . 4 . 5 . Special . | . . . . . . . . . . . . . . . . . Kinetic 307 | . . . 229 49 1 . 5 . 4 9 . . 10 . . . Thermal 190 | . 76 4 12 76 . . . . . . . . . . 9 13 Explosive 90 | . 4 4 3 37 3 . 11 . . 6 13 . 4 . 5 . Electromagnetic 15 | . 15 . . . . . . . . . . . . . . . Robot Hit Streak 31 | . 15 5 31 16 5 . 14 . 1 3 3 . 3 . 3 2 Robot Miss Streak 11 | . 3 2 4 11 . . . . 2 4 5 . 5 . 2 1 Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 5 | . 2 . 3 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . . . . . Shots Hit Robots 402 | . 63 6 176 115 5 . 10 . 2 6 3 . 7 . 6 3 Core Hits 325 | . 30 7 75 148 10 . 10 . 1 7 6 . 23 . 5 3 Critical Kills . | . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . . . . . . . . Critical Strikes 9 | . 3 . 2 4 . . . . . . . . . . . . Burn 7 | . 2 . 1 4 . . . . . . . . . . . . Destroy 1 | . . . 1 . . . . . . . . . . . . . Corrupt 1 | . 1 . . . . . . . . . . . . . . . Melee Attacks 19 | . . . . 3 11 . 1 1 1 . . . . . . 2 Impact 17 | . . . . 3 11 . 1 1 1 . . . . . . . Slashing 2 | . . . . . . . . . . . . . . . . 2 Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 14564 | . 1135 291 2477 6413 416 . 803 . 52 347 310 . 1855 . 330 135 Guns 4286 | . 753 49 2137 1027 . . . . . . . . 107 . 135 78 Cannons 1791 | . . . 127 1423 28 . 123 . 25 65 . . . . . . Explosions 8213 | . 382 242 207 3891 314 . 642 . . 282 310 . 1748 . 195 . Melee 177 | . . . . 38 74 . 38 . 27 . . . . . . . Ramming 97 | . . . 6 34 . . . . . . . . . . . 57 Kinetic 3204 | . . . 2124 732 28 . 123 . 25 65 . . 107 . . . Thermal 2831 | . 624 49 140 1805 . . . . . . . . . . 135 78 Explosive 8087 | . 343 242 207 3804 314 . 642 . . 282 310 . 1748 . 195 . Electromagnetic 168 | . 168 . . . . . . . . . . . . . . . Impact 177 | . . . . 38 74 . 38 . 27 . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 15 | . 1 . 1 8 1 1 1 1 2 . . . 2 . 8 15 Average Corruption 2 | . 1 . 1 1 1 1 1 1 2 . . . 1 . 4 8 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked 23 | . . . . . . . . . . . . . 8 15 . . Effects 49 | . 6 . 2 14 2 1 3 . . . . . . . 6 15 Message Errors 8 | . 1 . . 2 . 1 1 . . . . . . . 2 1 Matter Fused 11 | . 1 . 1 3 2 . 1 . . . . . . . . 3 Heat Flow Errors 5 | . 1 . 1 3 . . . . . . . . . . . . Energy Discharges 6 | . 1 . . 1 . . . . . . . . . . 1 3 Parts Rejected 3 | . . . . 1 . . . . . . . . . . . 2 Data Loss (minor) 5 | . . . . 2 . . . . . . . . . . 3 . Data Loss (major) 3 | . 1 . . 1 . . 1 . . . . . . . . . Misfires 2 | . 1 . . . . . . . . . . . . . . 1 Alerts 1 | . . . . 1 . . . . . . . . . . . . Misdirections 4 | . . . . . . . . . . . . . . . . 4 Weapon Failures 1 | . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 285 | . . . . 171 14 . 73 . . 2 2 . 23 . . . Projectiles 17 | . . . . 17 . . . . . . . . . . . . Explosions 224 | . . . . 129 . . 68 . . 2 2 . 23 . . . Melee 44 | . . . . 25 14 . 5 . . . . . . . . . Knockbacks 2 | . . . . 1 . . . . . 1 . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic 2 | . . . . 1 . . . . . 1 . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 811 | . 41 . . 251 81 . 75 . . 112 41 . 183 . . 27 Shots 23 | . 2 . . 11 2 . 3 . . 2 1 . 2 . . . Rammed 9 | . . . . 3 . . . . . . . . . . . 6 Targets Rammed 11 | . . . 2 3 . . . . . . . . . . . 6 Kicked 2 | . . . 2 . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 409 | . 219 54 270 286 144 187 151 . . . . . 29 . 409 15 Average Temperature 77 | . 65 28 42 67 52 92 56 . . . . . 17 . 167 15 Received Heat Transfer 2948 | . 294 42 630 1017 21 . 96 . 18 90 21 . 246 48 18 407 Effects 8 | . . . . . . . . . . . . . . . 8 . Shutdowns 2 | . . . . . . . . . . . . . . . 2 . Energy Bleed 1 | . . . . . . . . . . . . . . . 1 . Interference 4 | . . . . . . . . . . . . . . . 4 . Damage (minor) 1 | . . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 6 | . 1 . . 4 1 . . . . . . . . . . . Impact Corruptions 4 | . . . . 2 1 . 1 . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 10 | . 2 . 3 5 . . . . . . . . . . . . Heat Transferred 5388 | . 1937 148 249 2758 . . . . . . . . . . 185 111 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Res Qua Peak Influence 1394 | . 287 259 694 1394 1078 . . . . 582 . . 704 693 647 781 Initial 634 | . . 106 109 239 634 . . . . 108 . . 98 322 255 357 Average 479 | . 193 232 428 735 793 . . . . 283 . . 401 483 396 523 Maximum Alert Level 4 | . 1 1 2 4 3 . . . . 2 . . 3 2 2 3 Low Security (%) 16 | 100 43 15 21 2 . . . . . 38 . . 36 . . . Level 1 29 | . 56 84 17 33 . . . . . 26 . . 14 43 57 8 Level 2 36 | . . . 60 9 34 . . . . 34 . . 39 56 42 82 Level 3 12 | . . . . 34 65 . . . . . . . 10 . . 8 Level 4 4 | . . . . 21 . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 51 | . 3 . 6 10 5 . . . 1 6 . . 6 6 6 2 Investigation 18 | . 1 . . 1 4 . . . . 2 . . 4 3 3 . Extermination 5 | . . . . . . . . . . 1 . . . 1 2 1 Reinforcement 19 | . 2 . 1 6 1 . . . . 3 . . 2 2 1 1 Assault 8 | . . . 4 3 . . . . 1 . . . . . . . Garrison 1 | . . . 1 . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . 1 . . . . . 1 Construction Impeded 7 | . . . 1 4 1 . . . . . . . 1 . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . 1 . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Res Qua Distress Signals 29 | . 2 . 3 9 1 . . . . 1 . . 1 1 6 5 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 426 | . 18 6 50 79 18 . 7 . 18 39 6 4 52 23 39 67 Peak Tracking Total 25 | . 4 3 6 9 7 . 4 . 9 12 4 4 15 12 10 25 Tactical Retreats 57 | . 1 . 4 3 5 . . . 4 11 1 . 10 4 9 5 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Res Qua Traps Triggered 16 | . 1 . 4 2 . . . . . 4 . . 1 3 . 1 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . 1 . . 1 . . . 1 . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 ---------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Res Qua Machines Disabled 26 | . 1 . 3 3 . . . . 1 2 . . 4 10 . 2 Max in Single Turn 2 | . 1 . 1 1 . . . . 1 1 . . 2 . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Res Qua Machines Accessed 37 | . 2 1 11 5 5 . 1 1 . 3 . . 2 2 3 1 Terminals 22 | . 2 1 10 5 2 . . . . 1 . . . . . 1 Fabricators 9 | . . . . . 2 . . . . 2 . . 2 2 1 . Repair Stations 2 | . . . 1 . . . . . . . . . . . 1 . Recycling Units 1 | . . . . . . . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . . Total Hacks 100 | . 8 1 30 18 13 . 1 5 . 5 . . 6 5 6 2 Successful 55 | . 5 1 14 8 4 . 1 5 . 5 . . 3 4 3 2 Failed 45 | . 3 . 16 10 9 . . . . . . . 3 1 3 . Catastrophic 9 | . . . 2 1 4 . . . . . . . . 1 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 74 | . 5 . 5 4 6 . . 1 . 10 . . 9 4 9 21 Terminals 65 | . 8 1 28 18 7 . . . . 1 . . . . . 2 Fabricators 22 | . . . . . 4 . . . . 4 . . 6 5 3 . Repair Stations 4 | . . . 2 . . . . . . . . . . . 2 . Recycling Units 1 | . . . . . . . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 2 . . . . . . . . . . . Terminal Hacks 33 | . 4 1 12 6 1 . 1 5 . 1 . . . . . 2 Record 2 | . . . . . . . . . . . . . . . . 2 Part Schematic 7 | . . . 2 . . . . 5 . . . . . . . . Robot Analysis 2 | . 1 1 . . . . . . . . . . . . . . Open Door 5 | . . . 3 . . . 1 . . 1 . . . . . . Branch Access Points 2 | . . . 1 . 1 . . . . . . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . . . . . . Terminal Index 2 | . 1 . 1 . . . . . . . . . . . . . Alert Level 3 | . 1 . 2 . . . . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . . Locate Traps 2 | . 1 . . 1 . . . . . . . . . . . . Dispatch Records 1 | . . . . 1 . . . . . . . . . . . . Recall Reinforcements 2 | . . . 1 1 . . . . . . . . . . . . Zone Layout 3 | . . . 1 2 . . . . . . . . . . . . Fabricator Hacks 13 | . . . . . . . . . . 4 . . 3 4 2 . Load Schematic 7 | . . . . . . . . . . 2 . . 2 2 1 . Build 6 | . . . . . . . . . . 2 . . 1 2 1 . Repair Station Hacks 2 | . . . 2 . . . . . . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . . . . . . Repair 1 | . . . 1 . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . 1 . Report Inventory 1 | . . . . . . . . . . . . . . . 1 . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks 6 | . 1 . . 2 3 . . . . . . . . . . . Terminals 5 | . 1 . . 2 2 . . . . . . . . . . . Assimilate 1 | . . . . . 1 . . . . . . . . . . . Botnet 3 | . 1 . . 2 . . . . . . . . . . . . Disrupt 1 | . . . . . 1 . . . . . . . . . . . Fabricators 1 | . . . . . 1 . . . . . . . . . . . Fabnet 1 | . . . . . 1 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 27 | . 2 . 7 5 5 . . . . 2 . . 2 2 2 . Full Trace Events 19 | . 2 . 3 2 4 . . . . 2 . . 2 2 2 . Feedback Events 1 | . . . . . 1 . . . . . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . 3 . . . . . . . 5 Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 37 | . . . 2 . . . . 21 . 14 . . . . . . Parts Built 12 | . . . . . . . . . . 4 . . 2 4 2 . Authchips . | . . . . . . . . . . . . . . . . . Time 277 | . . . . . . . . . . 94 . . 42 94 47 . Total Part Build Rating 58 | . . . . . . . . . . 20 . . 8 20 10 . Parts Repaired 1 | . . . 1 . . . . . . . . . . . . . Time 32 | . . . 32 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 ------------ Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . 1 . . . 1 . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat 2 | . . . . . . . . . 1 . . . 1 . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . 3 3 3 3 1 . . . Autooverrided 2 | . . . . . . . . . 1 . . . 1 . . . Robots Rewired 1 | . . . . . . . . . 1 . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . 2 . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Res Qua Total Allies 44 | . . . 12 . 1 . . 6 2 5 . . 6 6 6 . Largest Group 10 | . . . 10 . 1 . . 6 7 5 . . 4 6 5 . Highest-Rated Group 531 | . . . 88 . 10 . . 195 224 140 . . 182 531 206 . Highest-Rated Ally 96 | . . . 31 . 10 . . 41 41 28 . . 51 96 50 . Zionite Dispatches 10 | . . . . . . . . . . 2 . . 3 2 3 . Light 1 | . . . . . . . . . . . . . . 1 . . Fire 2 | . . . . . . . . . . 1 . . . . 1 . Hacker 2 | . . . . . . . . . . . . . 1 1 . . Demo 2 | . . . . . . . . . . . . . . . 2 . Explosive Resupply 1 | . . . . . . . . . . 1 . . . . . . Resource Resupply 1 | . . . . . . . . . . . . . 1 . . . Infowar Resupply 1 | . . . . . . . . . . . . . 1 . . . Total Orders 3 | . . . . . . . . . . 1 . . 2 . . . DROP 3 | . . . . . . . . . . 1 . . 2 . . . Ally Attacks 126 | . . . 53 . . . . . 26 4 . . 17 22 4 . Total Damage 3706 | . . . 791 . . . . . 682 53 . . 659 1353 168 . Kills 30 | . . . 12 . . . . . 9 1 . . 4 4 . . Allies Corrupted 2 | . . . . . . . . . 1 . . . . . 1 . Allies Melted 2 | . . . . . . . . . . . . . 2 . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Res Qua Robot Analysis Total 2 | . 1 1 . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . 1 1 1 2 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 27 | . . . . . . . . . . . . . 5 8 10 4 Traps 17 | . . . . . . . . . . . . . 5 7 3 2 Emergency Access 9 | . . . . . . . . . . . . . . 1 7 1 Garrisons 1 | . . . . . . . . . . . . . . . . 1 Zionite Intel Received 8 | . . . . . . . . . . 1 . . 1 . 1 5 Main Access 1 | . . . . . . . . . . . . . . . . 1 Branch Access 2 | . . . . . . . . . . . . . 1 . 1 . Component Stockpiles 1 | . . . . . . . . . . . . . . . . 1 Component Schematics 1 | . . . . . . . . . . 1 . . . . . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . 1 Unaware Analyses 1 | . . . . . . . . . . . . . . . . 1 Active Terminals 1 | . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 ------------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Res Qua Turns Passed 8636 | 69 716 220 2032 1444 538 68 158 831 267 426 115 21 451 429 512 339 Spaces Moved 10475 | 42 292 162 843 869 1253 259 366 1251 466 917 231 46 800 865 1043 770 Core 170 | 3 . . . 3 . . . . . . . . 142 . . 22 Treads 365 | 26 212 . . 127 . . . . . . . . . . . . Legs 1358 | . 80 162 843 273 . . . . . . . . . . . . Wheels 13 | 13 . . . . . . . . . . . . . . . . Hover 251 | . . . . . . . . . . . . . . 144 106 1 Flight 8318 | . . . . 466 1253 259 366 1251 466 917 231 46 658 721 937 747 Fastest Speed 21 | 50 120 120 120 29 25 25 25 40 27 25 32 40 30 32 21 26 Average Speed 55 | 133 185 122 169 107 27 25 30 40 31 26 35 40 36 34 31 28 Slowest Speed 1550 | 160 320 190 190 1550 105 25 105 40 106 34 120 40 50 46 70 240 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 79 | . . . . 2 5 2 . . . 12 1 1 12 11 18 15 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 44 | 3 58 19 92 60 30 44 54 90 60 24 39 12 32 26 27 85 Regions Visited 16 Branch Regions 8 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . Known Exits Taken 14 | . 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 . . 1 . . . . . . . . . . . . . Scrap Searched 9 | . . . . . . . 4 2 1 . 2 . . . . . Spaces Dug 115 | . . . . 2 9 . . . . . 15 . . . 87 2 Terrain Destroyed 884 | . 22 24 15 326 23 . 57 . . 56 155 . 81 . 123 2 Melee 13 | . . . . 2 9 . . . . . . . . . . 2 Projectile 5 | . . . . 3 . . . . . 2 . . . . . . AOE 866 | . 22 24 15 321 14 . 57 . . 54 155 . 81 . 123 . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Res Qua Total 12550 | 52 370 174 1217 1191 1419 258 394 1578 577 1070 245 46 933 978 1187 861 Wait 1164 | . 7 . 137 75 119 1 2 327 83 55 . . 107 86 107 58 Move 10309 | 41 291 161 842 865 1242 254 365 1250 465 894 228 43 776 843 1007 742 Hop 71 | . . . . 1 5 2 . . . 10 1 1 11 10 17 13 Pick Up 99 | 1 10 . 19 26 13 . 1 . . 6 . . 5 1 9 8 Fast Attach 130 | 8 7 3 22 20 8 . 2 . 8 7 1 . 12 14 14 4 Attach 53 | . 2 2 5 20 3 . 2 . . 3 2 2 2 1 6 3 Detach 15 | . 1 . . 5 2 . 1 . . . . . . 2 2 2 Swap 64 | . 1 2 23 18 3 1 1 . . 4 . . . . 6 5 Drop 116 | 2 4 2 41 22 9 . 3 . 2 9 . . 6 3 5 8 Fire 395 | . 47 4 126 133 4 . 16 . 4 10 13 . 14 . 14 10 Melee 19 | . . . . 3 11 . 1 1 1 . . . . . . 2 Ram 6 | . . . . . . . . . . . . . . . . 6 Kick 2 | . . . 2 . . . . . . . . . . . . . Crush 3 | . . . . 3 . . . . . . . . . . . . Escape Stasis 90 | . . . . . . . . . . 72 . . . 18 . . Rewire 14 | . . . . . . . . . 14 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Storage (discovered 2 exits: *Mat / *Rec) -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: Fac / *Low x2 / *Ext) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory (discovered 2 exits: *Res / *Upp) -3/Research (discovered 3 exits: Arm / *Qua x2) -3/Quarantine (discovered 1 exit: *Res) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 296 | -10/Materials | Discovered new exit (range 13) 313 | -10/Materials | Build established: Mutant 630 | -10/Materials | Discovered new exit (range 13) 638 | -10/Materials | Core integrity fell below 50% 784 | -10/Materials | Identified exit to Materials 786 | -10/Materials | Entered another Materials area 786 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 966 | -9/Materials | Discovered new exit (range 9) 980 | -9/Materials | Identified exit to Storage 1006 | -9/Materials | Entered Storage 1262 | -9/Storage | Found Prototype Launcher 1262 | -9/Storage | Identified Scatter Rocket Array 1641 | -9/Storage | Garrison activated, responded to threat 1864 | -9/Storage | Met a pair of Derelict thieves 2149 | -9/Storage | Used back door to open Recycling access 2149 | -9/Storage | Discovered new exit (range 4) 2167 | -9/Storage | Build established: Scavenger-Mutant 2213 | -9/Storage | Repaired Med. Armor Plating 2468 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2534 | -9/Storage | Identified exit to Recycling 2754 | -9/Storage | Build established: Commander-Mutant 2941 | -9/Storage | Discovered new exit (range 16) 3006 | -9/Storage | First assault squad dispatched 3038 | -9/Storage | Entered Materials 3038 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3309 | -8/Materials | Build established: Scavenger-Mutant 3586 | -8/Materials | Destroyed 9 combat bots 3593 | -8/Materials | Lost 4 parts (3n1u) 3705 | -8/Materials | Destroyed 8 combat bots 3838 | -8/Materials | First assault squad dispatched 4109 | -8/Materials | Build established: Mutant 4352 | -8/Materials | Core integrity fell below 50% 4362 | -8/Materials | Lost 6 parts (1p2n2u1w) 4473 | -8/Materials | Discovered new exit (range 13) 4481 | -8/Materials | Identified exit to Factory 4482 | -8/Materials | Entered Factory 4482 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4693 | -7/Factory | Build established: Scavenger-Sprinter 4772 | -7/Factory | Identified exit to Lower Caves 5020 | -7/Factory | Entered Lower Caves 5028 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 5087 | -7/Lower Caves | Discovered new exit (range 3) 5087 | -7/Lower Caves | Identified exit to Lower Caves 5088 | -7/Lower Caves | Entered another Lower Caves area 5088 | -7/Lower Caves | Discovered new exit (range 8) 5090 | -7/Lower Caves | Identified exit to Factory 5141 | -7/Lower Caves | Learned 12 Factory zone layouts 5169 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5213 | -7/Lower Caves | Discovered new exit (range 14) 5218 | -7/Lower Caves | Identified exit to Zion 5225 | -7/Lower Caves | Lost 6 parts (1p4n1u) 5246 | -7/Lower Caves | Entered Zion 5267 | -7/Zion | Received a hallucinogenic algorithm 5285 | -7/Zion | Discovered new exit (range 15) 5288 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 5297 | -7/Zion | Given A8's code to call for help 5302 | -7/Zion | System corruption cleaned by Quarantine Array 5409 | -7/Zion | Given the Hacking Drone Bay 5441 | -7/Zion | Learned 4 Factory zone layouts 5466 | -7/Zion | Gained Derelict followers 5476 | -7/Zion | Build established: Mutant 5663 | -7/Zion | Imprinted 5665 | -7/Zion | Declared Zion's savior 6024 | -7/Zion | Identified exit to Proximity Caves 6077 | -7/Zion | Entered Proximity Caves 6077 | -6/Proximity Caves | Accompanied by 6 allies 6245 | -6/Proximity Caves | Learned Factory terminal intel 6267 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6344 | -6/Proximity Caves | Entered Factory 6344 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6345 | -6/Factory | Identified exit to Extension 6345 | -6/Factory | Identified exit to Factory 6345 | -6/Factory | Identified exit to Lower Caves 6346 | -6/Factory | Loaded intel: 28 terminal locations 6503 | -6/Factory | Retrieved Zion intel report: Component Schematics 6504 | -6/Factory | Zion Fire squad teleported in 6608 | -6/Factory | Zion Explosive Resupply teleported in 6649 | -6/Factory | Build established: Hacker-Sprinter 6683 | -6/Factory | Fabricated Nuclear Pulse Thruster? 6684 | -6/Factory | Spotted B-75 Beast 6694 | -6/Factory | Search patrols dispatched 6696 | -6/Factory | Fabricated Nuclear Pulse Thruster (x2) 6770 | -6/Factory | Entered Lower Caves 6776 | -6/Lower Caves | Encountered a Warlord checkpoint 6800 | -6/Lower Caves | Lost 7 parts (4n1u2w) 6811 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6871 | -6/Lower Caves | Discovered new exit (range 10) 6880 | -6/Lower Caves | Identified exit to Lower Caves 6885 | -6/Lower Caves | Entered another Lower Caves area 6886 | -6/Lower Caves | Discovered exit to Factory (range 20) 6906 | -6/Lower Caves | Entered Factory 6906 | -5/Factory | Evolved 2 slots: Propulsion x2 6908 | -5/Factory | Lost 4 parts (2n1u1w) 6972 | -5/Factory | Zion Infowar Resupply teleported in 7016 | -5/Factory | Zion Hacker squad teleported in 7224 | -5/Factory | Fabricated Xenon Bombardment Thruster (x2) 7237 | -5/Factory | Discovered new exit (range 14) 7244 | -5/Factory | Identified exit to Factory 7271 | -5/Factory | Retrieved Zion intel report: Branch Access 7271 | -5/Factory | Identified exit to Upper Caves 7272 | -5/Factory | Zion Resource Resupply teleported in 7346 | -5/Factory | Cargo convoy interrupted 7357 | -5/Factory | Entered another Factory area 7357 | -4/Factory | Evolved 2 slots: Propulsion x2 7386 | -4/Factory | Lost 4 parts (2n1u1w) 7454 | -4/Factory | Discovered new exit (range 12) 7457 | -4/Factory | Identified exit to Upper Caves 7527 | -4/Factory | Fabricated Nuclear Pulse Thruster? 7540 | -4/Factory | Zion Light squad teleported in 7550 | -4/Factory | Zion Hacker squad teleported in 7555 | -4/Factory | Build established: Scout 7572 | -4/Factory | Spotted B-86 Titan 7655 | -4/Factory | Fabricated Nuclear Pulse Thruster? 7757 | -4/Factory | Lost 3 parts (3n) 7778 | -4/Factory | Discovered new exit (range 17) 7785 | -4/Factory | Identified exit to Research 7786 | -4/Factory | Entered Research 7786 | -3/Research | Evolved 2 slots: Power x1, Utility x1 7944 | -3/Research | Zion Fire squad teleported in 8000 | -3/Research | Retrieved Zion intel report: Branch Access 8000 | -3/Research | Identified exit to Armory 8000 | -3/Research | Identified exit to Quarantine 8001 | -3/Research | Zion Demo squad teleported in 8051 | -3/Research | Found Prototype Launcher 8053 | -3/Research | Identified Adv. Micro-nuke Launcher 8057 | -3/Research | Found Adv. Micro-nuke Launcher 8168 | -3/Research | Fabricated Adv. Heat Sink? 8224 | -3/Research | Zion Demo squad teleported in 8298 | -3/Research | Entered Quarantine 8333 | -3/Quarantine | Retrieved Zion intel report: Main Access 8333 | -3/Quarantine | Identified exit to Research 8356 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 8459 | -3/Quarantine | Found Alien Slashing Weapon 8459 | -3/Quarantine | Identified Sigix Broadsword 8484 | -3/Quarantine | Found Alien Artifact 8504 | -3/Quarantine | Build established: Sprinter 8548 | -3/Quarantine | Retrieved Zion intel report: Active Terminals 8555 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 8569 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 8585 | -3/Quarantine | System corruption reached 10% 8598 | -3/Quarantine | Search patrols dispatched 8608 | -3/Quarantine | Identified Transdimensional Reconstructor 8608 | -3/Quarantine | Warped through subspace 8623 | -3/Quarantine | Core integrity fell below 50% 8630 | -3/Quarantine | Core integrity fell below 20% 8637 | -3/Quarantine | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 08622_ Slug penetrates Wall. 08623_ Slug penetrates G-67 Veteran. 08624_ Adv. Heat Sink destroyed. 08625_ S-43 Plague destroyed. 08626_ Penetrated by Slug. 08627_ Critical hit (Burn: +37). 08628_ Slammed into W-44 Eye. 08628_ Slug penetrates Wall. 08628_ Penetrated by Slug. 08628_ Slug penetrates Wall. 08629_ Slammed into G-67 Veteran. 08629_ Destabilizing: System corrupted (+1). 08629_ Penetrated by Slug. 08629_ Slug penetrates G-67 Veteran. 08630_ Slammed into G-67 Veteran. 08630_ Destabilizing: Core damaged (-26). 08632_ O-32 Director destroyed. 08633_ Slammed into U-05 Engineer. 08635_ Slammed into M-36 Artificer. 08636_ P-80 Master resets M-36 Artificer, system corruption cleaned. Map ----- +----------------------------------------------------+ | #?????????????????????# ???????????????????? | | #?????????????????????# #############????????? | | #?????????????????????# # ?????????? | | #?????????????????????# # """ """ #???????? | | ######################## # """"""""" #???????? | | C# #???????? | | k + #???????? | | # #???????? | | R # #???????? | | +####################### # #???????? | | #?????????????????# # #???????? | | #?????????????????# # #???????? | | ! "#?????????????????#ck # #???????? | | ""#????????########## # #???????? | | " ""!#????????# # ##+###########???????? | | """!!#????????# """ # #? #???????????? | | ######????????# """ !# # """ "" #???????????? | | ??????????????# """ # # """ "" #???????????? | | ??????????????# + + """ "" #???????????? | | ??????????????# ] ]// # # S #???????????? | | ??????????????# // # # """ "" #???????????? | | ??????????????# // # #?""" "" #???????????? | | ??????????????# # #?""" "" #????#####??? | | ?????????############### #?? #????# #??? | | ?????????# | # ############### #??? | | ???????????? A ""G"" /m@ p!!!! # ##?? | | ?????????? ! " " # p pk*! #?? | | ?????????# ! " " # ! #?? | | ?????????# ! ?# u ##+#+### | | ?????????# ?# ############# ## | | ?????????######"" ""#??# #???????????# ## | | ??????????????#""R""???# #???????????# ## | | ??????????????# """????# #???????????# ## ! | | ??????????????####?????#s#???????????# ##! ! | | ???????????????????????#g#???????????# ## | | ?????????????###########g#???????????# ######## | | ?????????????# ##h###?????????## ###??????? | | ?????????????# " #g!% #??????????# #????????? | | ?????????????# " " #g #######????# #????????? | | ?????????????# """ #g # """#????# #????????? | | ?????????????# """!" + + """#????# #????????? | | ???########### """ #g # !""#????# #????????? | | ???# # T " # # """#????# #????????? | | ???# # " # # """#????# #????????? | | ???# """ """ # # #######????# #????????? | | ???# "&" "&" #####/#### ############ #????????? | | ???? """ """ #???# #??# #????????? | | ??????""T"" #???# #??# ############ #????????? | | ???????? #???# #??# #??????????# #????????? | | ?????????? #???# #??# [#??????#####/####?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 37 Energy Capacity 560 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Cloak Strength 2 Power Amplification 20 Additional Mass Support 12 Armor Coverage 375 Utility Shielding 66 Phase Shifting 5 Evasion (%) 77 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- Adv. Visual Processing Unit | -9/Storage | Hacked Xenon Bombardment Thruster | -9/Storage | Hacked Imp. EM Pulse Cannon | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Fission Core | -7/Zion | Archive Mak. Flight Unit | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Imp. Coolant Injector | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Mak. Power Source | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Mak. Armor Plating | -7/Zion | Archive Antigrav System | -7/Zion | Archive Hvy. Mass Driver | -7/Zion | Archive Battle Rifle | -7/Zion | Free Barrage Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Slug Cannon | -7/Zion | Free Flamer | -7/Zion | Free Fusion Compressor | -6/Factory | Z-intel Chainsword | -6/Factory | Z-intel Microactuators | -6/Factory | Z-intel Force Booster | -6/Factory | Z-intel Pulse Rifle | -6/Factory | Z-intel Hvy. Plasma Cannon | -6/Factory | Z-intel Imp. Shield Generator | -6/Factory | Z-intel Huge Storage Unit | -6/Factory | Z-intel Hcp. Storage Unit | -6/Factory | Z-intel Adv. ECM Suite | -6/Factory | Z-intel Lyr. Light Armor Plating | -6/Factory | Z-intel Magnetic Acceleration Cannon | -6/Factory | Z-intel Adv. Heat Sink | -6/Factory | Z-intel Lrg. Battery | -6/Factory | Z-intel Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive B-74 Champion | -3/Quarantine | Z-intel R-10 Processor | -3/Quarantine | Z-intel W-44 Eye | -3/Quarantine | Z-intel S-43 Plague | -3/Quarantine | Z-intel Y-72 Warden | -3/Quarantine | Z-intel Fabricated ------------ Nuclear Pulse Thruster | x2 | -6/Factory Nuclear Pulse Thruster | x2 | -6/Factory Xenon Bombardment Thruster | x2 | -5/Factory Nuclear Pulse Thruster | x2 | -4/Factory Nuclear Pulse Thruster | x2 | -4/Factory Adv. Heat Sink | x2 | -3/Research Alien Tech Used ----------------- Sigix Broadsword Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed AlertAlertDesublimator Manual? 0 Play Time 02:30:34 Cumulative 120.9 hours Start 2022.05.28 @ 02:16:21 End 2022.05.28 @ 04:57:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 49 Rogue 49 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/1/0/0/0/0/0/0 Lore% 38 Gallery% 65 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: 68a2325d-bc6e-449b-b0a3-d9d00aa9b529