Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.09 @ 19:09:43 Player: GR4C3 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (85) 425 Value Destroyed (2522) 2522 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 8507 Bonus ------- Aligned with FarCom 300 Met Imprinter 300 Cogmind --------- Core Integrity 0/850 Matter 156/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Transport Network Coupler > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Makeshift Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Energy Well Transport Network Coupler Hardened Medium Armor Plating Phasing AFG > --- WEAPON ----------- Shock Rifle Heavy Laser Guided Plasma Cannon RU-N14's Throwing Claymores > --- INVENTORY -------- Heavy Particle Gun Hypervelocity Gauss Rifle Heavy Machine Gun Heavy Flak Cannon Heavy Rocket Launcher [Rating: 74] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Utility Transport Network Coupler Device Advanced Heat Sink Storage Energy Well Processor Transport Network Coupler Protection Hardened Medium Armor Plating Weapon Guided Plasma Cannon Energy Gun Shock Rifle Energy Cannon Guided Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon RU-N14's Throwing Claymores Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Zio Pro Slots Evolved 8 | . . . 2 . . . 2 2 2 . . . Power 1 | . . . . . . . 1 . . . . . Propulsion 2 | . . . 1 . . . . . 1 . . . Utility 3 | . . . 1 . . . . 1 1 . . . Weapon 2 | . . . . . . . 1 1 . . . . Parts Attached 83 | 7 10 4 5 . 1 2 17 9 18 . 4 6 Power 12 | 1 2 2 . . . . 4 2 1 . . . Engine 9 | 1 2 . . . . . 3 2 1 . . . Core 3 | . . 2 . . . . 1 . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 20 | 2 3 1 1 . . . 5 2 5 . 1 . Treads 7 | . . . . . . . 5 2 . . . . Leg 13 | 2 3 1 1 . . . . . 5 . 1 . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 15 | 2 1 . 2 . . . 1 2 6 . 1 . Device 7 | 2 . . 1 . . . . . 3 . 1 . Storage 1 | . . . . . . . . . 1 . . . Processor 3 | . 1 . 1 . . . 1 . . . . . Hackware . | . . . . . . . . . . . . . Protection 4 | . . . . . . . . 2 2 . . . Artifact . | . . . . . . . . . . . . . Weapon 36 | 2 4 1 2 . 1 2 7 3 6 . 2 6 Energy Gun 9 | . 2 . 1 . . 1 2 . 2 . . 1 Energy Cannon 3 | . . . . . 1 . 1 . 1 . . . Ballistic Gun 10 | 2 1 . . . . 1 . 2 2 . . 2 Ballistic Cannon 6 | . 1 1 1 . . . 2 . . . . 1 Launcher 5 | . . . . . . . 2 1 1 . . 1 Special Weapon 2 | . . . . . . . . . . . 2 . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . 1 . 2 . 1 . 2 . Parts Lost 25 | . . 1 1 . . 2 1 . 4 . . 16 Power 2 | . . . . . . . . . . . . 2 Propulsion 8 | . . 1 . . . 1 1 . 1 . . 4 Utility 5 | . . . 1 . . . . . 2 . . 2 Weapon 10 | . . . . . . 1 . . 1 . . 8 Highest Loss Streak 12 | . . 1 1 . . 2 1 . 3 . . 12 To Critical Strikes 1 | . . . . . . . . . . . . 1 Average Slot Usage (%) 95 | . 99 99 94 100 99 98 95 97 92 100 99 52 Engine 9 | . 14 11 . . . . 16 14 12 13 13 1 Core 2 | . . 2 11 11 11 11 1 . . . . . Treads 3 | . . . . . . . 18 23 6 . . . Leg 22 | . 28 27 33 33 33 31 5 . 17 26 26 11 Device 12 | . 22 14 15 11 11 11 9 7 10 13 12 8 Storage 2 | . . . . . . . . . 3 6 6 4 Processor 11 | . 4 14 12 22 22 22 18 15 7 6 6 6 Protection 2 | . . . . . . . . 5 5 6 6 3 Energy Gun 10 | . 12 2 9 11 11 16 9 7 7 13 13 1 Energy Cannon 3 | . . . . . 7 4 1 . 4 6 6 3 Ballistic Gun 4 | . 8 . . . . 1 7 12 10 6 1 3 Ballistic Cannon 4 | . 7 25 12 11 2 . 6 1 . . . 3 Launcher 1 | . . . . . . . 2 7 2 . . 2 Special Weapon 1 | . . . . . . . . . . . 4 . Peak Build Rating 74 | 9 12 15 19 18 24 25 28 36 66 62 74 74 Average Rating 37 | 6 10 13 17 18 22 21 22 32 53 62 72 40 On Entrance 28 | . 9 12 15 18 18 24 18 25 36 62 62 74 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 73 | 10 13 14 15 14 20 20 32 39 55 52 73 73 Greatest Support 70 | 20 26 26 39 39 39 39 60 60 65 65 70 70 Greatest Overweight (x) 2 | . . 1 . . . . 1 . 2 . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 4 5 5 5 5 5 5 5 5 5 4 5 5 Average Carried 4 | 2 4 4 4 5 5 4 4 4 4 4 4 2 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 3 5 4 5 5 5 5 5 5 4 4 5 . Class Distribution -------------------- 43% | Mutant 30% | Scavenger-Tank 23% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Zion Scavenger-Tank | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Zio Pro Matter Collected 2060 | 370 293 199 113 32 . 39 368 . 217 188 82 159 Remotely . | . . . . . . . . . . . . . Salvage Created 2399 | 171 452 254 189 54 . 37 495 4 514 75 . 154 Parts 134 | 7 24 13 17 8 . 5 19 . 27 5 . 9 Haulers Intercepted 2 | . . . . . . . 2 . . . . . Recyclers Shooed 1 | 1 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . . . 3 . 11 Prevented 4 | . . . . . . . . . . 2 . 2 Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Zio Pro Combat Hostiles Destroyed 61 | . 13 7 5 4 . 3 8 . 9 1 . 11 Guns 26 | . 9 . 3 2 . 3 2 . 4 1 . 2 Cannons 24 | . 4 7 2 2 . . 5 . 2 . . 2 AOE 11 | . . . . . . . 1 . 3 . . 7 Classes Destroyed 13 | 2 4 1 2 . . . 2 . 1 . . 1 Worker 3 | . . . 1 . . . . 2 . . . . Tunneler 4 | 3 . . . . . . . . 1 . . . Hauler 2 | . . . . . . . 2 . . . . . Recycler 5 | 1 1 1 . . . . 2 . . . . . Operator 3 | . 1 . 1 . . . 1 . . . . . Watcher 7 | . 3 . 2 . . . . . 2 . . . Swarmer 23 | . 6 . 3 4 . 3 . . . . . 7 Grunt 26 | . 7 6 . . . . 4 . 7 . . 2 Sentry 8 | . . . 2 . . . 3 . 1 1 . 1 Demolisher 1 | . . 1 . . . . . . . . . . Hunter 1 | . . . . . . . 1 . . . . . Programmer 1 | . . . . . . . . . 1 . . . Behemoth 1 | . . . . . . . . . . . . 1 Best Kill Streak 11 | 2 3 3 3 4 . 3 4 2 11 1 . 10 Combat Bots Only 10 | . 3 2 3 4 . 3 3 . 9 1 . 10 Max Kills in Single Turn 4 | 1 1 1 2 1 . 1 1 2 3 1 . 4 Gunslinging . | . . . . . . . . . . . . . Exploded 4 | . . . . . . . 1 . 2 . . 4 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Zio Pro Hostile Shots Fired 470 | . 59 26 19 20 . 12 41 . 67 24 . 202 Missed 140 | . 17 7 7 4 . 3 8 . 20 10 . 64 Damage Taken 5012 | . 513 372 131 116 . 73 448 . 734 87 . 2538 Core 1068 | . 109 41 6 . . 10 44 . 89 11 . 758 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 85 | 100 . 40 . . . 96 92 100 . . . . Volleys Fired 233 | 25 57 23 18 7 . 7 35 2 26 4 . 29 Largest 3 | 2 2 2 2 2 . 2 3 3 3 2 . 3 Hottest 155 | 40 89 89 84 84 . 108 133 128 120 119 . 155 Shots Fired 480 | 50 113 46 36 14 . 13 85 5 53 6 . 59 Gun 310 | 50 92 5 18 7 . 13 45 4 44 6 . 26 Cannon 149 | . 21 41 18 7 . . 35 1 5 . . 21 Launcher 17 | . . . . . . . 5 . 4 . . 8 Special 4 | . . . . . . . . . . . . 4 Kinetic 313 | 50 76 41 18 7 . 3 53 4 24 . . 37 Thermal 98 | . 27 5 . . . 7 27 1 19 2 . 10 Explosive 21 | . . . . . . . 5 . 4 . . 12 Electromagnetic 48 | . 10 . 18 7 . 3 . . 6 4 . . Robot Hit Streak 13 | 8 11 4 8 3 . 4 13 2 6 5 . 12 Robot Miss Streak 10 | 4 6 5 2 4 . 2 4 1 3 1 . 10 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 3 | . 2 . . . . . . . 1 . . . Max Gunslinging Chain 1 | . 1 . . . . . . . 1 . . . Shots Hit Robots 290 | 30 75 22 23 7 . 6 56 3 30 5 . 33 Core Hits 153 | 9 29 11 11 4 . 3 21 1 29 2 . 33 Critical Kills 2 | . 2 . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . . 1 Critical Strikes 8 | . 5 . 1 . . 1 . . . . . 1 Burn 3 | . 2 . . . . 1 . . . . . . Destroy 3 | . 2 . . . . . . . . . . 1 Blast 1 | . 1 . . . . . . . . . . . Corrupt 1 | . . . 1 . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 7645 | 345 1005 455 496 116 . 98 1417 281 1234 81 . 2117 Guns 2815 | 345 677 13 197 53 . 98 522 36 516 81 . 277 Cannons 2297 | . 328 442 242 63 . . 540 23 184 . . 475 Explosions 2424 | . . . 57 . . . 351 222 527 . . 1267 Melee . | . . . . . . . . . . . . . Ramming 14 | . . . . . . . 4 . 7 . . 3 Kinetic 3439 | 345 745 442 242 63 . 16 667 59 288 . . 572 Thermal 1545 | . 190 13 57 . . 70 395 222 382 36 . 180 Explosive 2145 | . . . . . . . 351 . 527 . . 1267 Electromagnetic 407 | . 70 . 197 53 . 12 . . 30 45 . . Impact . | . . . . . . . . . . . . . Slashing 95 | . . . . . . . . . . . . 95 Piercing . | . . . . . . . . . . . . . Highest Corruption 1 | . . . . . . . . . 1 1 1 . Average Corruption 1 | . . . . . . . . . 1 1 1 . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 4 | . . . . . . . . . 3 1 . . Matter Fused 1 | . . . . . . . . . 1 . . . Heat Flow Errors 1 | . . . . . . . . . . 1 . . Energy Discharges 1 | . . . . . . . . . 1 . . . Misfires 1 | . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 147 | . 7 12 . 1 . . 14 73 2 . . 38 Projectiles 22 | . 7 12 . 1 . . 2 . . . . . Explosions 125 | . . . . . . . 12 73 2 . . 38 Melee . | . . . . . . . . . . . . . Knockbacks 6 | . 2 1 1 . . . 1 . . . . 1 Impact . | . . . . . . . . . . . . . Kinetic 6 | . 2 1 1 . . . 1 . . . . 1 Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 28 | . . . . . . . . . . . . 28 Shots 1 | . . . . . . . . . . . . 1 Rammed 3 | . . . . . . . 2 . . . . 1 Targets Rammed 5 | . . . . . . . 2 . 2 . . 1 Kicked 2 | . . . . . . . . . 2 . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 336 | . 159 250 42 . . . 144 . 336 72 . 90 Average Temperature 69 | . 50 88 22 . . . 28 . 150 46 . 24 Received Heat Transfer 1335 | . 285 132 9 . . . 180 . 264 12 . 453 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 2 | . . . 2 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . 2 . . . Heat Transferred 3115 | . 703 37 50 . . 222 758 150 770 74 . 351 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Zio Pro Peak Influence 268 | 20 268 214 210 184 . 30 187 196 231 . . . Initial 97 | . 13 97 30 33 . . . 84 . . . . Average 101 | 12 176 134 81 180 . . 84 153 67 . . . Maximum Alert Level 1 | . 1 1 1 . . . . . 1 . . . Low Security (%) 89 | 100 53 99 96 100 . 100 100 100 84 . . . Level 1 10 | . 46 . 3 . . . . . 15 . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 8 | . 2 . . . . . 1 1 4 . . . Investigation 1 | . . . . . . . . . 1 . . . Extermination 1 | . . . . . . . . . 1 . . . Reinforcement 5 | . 2 . . . . . 1 1 1 . . . Assault . | . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Zio Pro Distress Signals 4 | . 1 . . . . . . . 2 . . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 100 | . 20 14 9 4 . 3 11 3 14 1 . 21 Peak Tracking Total 7 | . 5 7 3 4 . 3 3 2 5 1 . 7 Tactical Retreats 4 | . 1 1 . . . . . . 1 . . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Zio Pro Traps Triggered 4 | . . . . . . . . 1 3 . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . 1 Triggered 2 | . . . . . . . . . . . . 2 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Zio Pro Machines Disabled 15 | . . 1 1 3 . . 1 6 . . . 3 Max in Single Turn 6 | . . 1 1 2 . . 1 6 . . . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Zio Pro Machines Accessed 10 | . 2 . 2 . 1 . 2 1 1 . 1 . Terminals 4 | . . . 2 . . . 1 . 1 . . . Fabricators 1 | . . . . . . . . 1 . . . . Repair Stations 2 | . 1 . . . . . 1 . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 20 | . 3 . 3 . 1 . 2 1 4 . 6 . Successful 15 | . 2 . 1 . 1 . 1 1 3 . 6 . Failed 5 | . 1 . 2 . . . 1 . 1 . . . Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 1 | . . . . . 1 . . . . . . . Terminals 8 | . . . 3 . . . 1 . 4 . . . Fabricators 1 | . . . . . . . . 1 . . . . Repair Stations 3 | . 2 . . . . . 1 . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 12 | . . . 1 . 1 . 1 . 3 . 6 . Record 5 | . . . 1 . . . 1 . 3 . . . Part Schematic 6 | . . . . . . . . . . . 6 . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . Network Status 1 | . . . . . . . . 1 . . . . Repair Station Hacks 1 | . 1 . . . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 2 | . 1 . 1 . . . . . . . . . Used 1 | . . . 1 . . . . . . . . . Hacking Detections 4 | . 1 . 1 . . . 1 . 1 . . . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . . . . . 6 . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Zio Pro Total Allies 1 | . . . . 1 . . . . . . . . Largest Group 1 | . . . . 1 1 . . . . . . . Highest-Rated Group 31 | . . . . 31 31 . . . . . . . Highest-Rated Ally 31 | . . . . 31 31 . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 2 . 2 . . . . . 1 2 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Zio Pro Turns Passed 7952 | 291 798 480 516 279 529 439 764 458 864 232 1962 340 Spaces Moved 4995 | 169 501 305 376 212 440 345 388 266 546 186 1039 222 Core 156 | 9 . . . . . . . . . . . 147 Treads 689 | . . . . . . . 295 266 128 . . . Legs 4150 | 160 501 305 376 212 440 345 93 . 418 186 1039 75 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 163 120 120 120 50 Average Speed 139 | 116 120 122 120 120 120 120 158 163 131 120 187 99 Slowest Speed 260 | 120 120 190 120 120 120 120 240 165 260 120 195 200 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 40 | 5 72 43 34 37 91 52 36 12 16 20 85 28 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 3 | . . 2 . . . . . . . . 1 . Known Exits Taken 8 | . 1 1 1 1 1 1 1 1 . . . . Unknown Exits Taken 4 | 1 . . . . . . . . 1 1 1 . Scrap Searched 9 | . . 1 . 1 . 1 . . . 1 5 . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 178 | . . 3 6 1 . . 37 12 16 . . 103 Melee . | . . . . . . . . . . . . . Projectile 9 | . . 3 . 1 . . 3 . 1 . . 1 AOE 169 | . . . 6 . . . 34 12 15 . . 102 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Zio Pro Total 5530 | 218 594 366 404 222 441 357 465 285 646 189 1052 291 Wait 110 | 8 3 30 . 4 . 1 7 3 26 . . 28 Move 4983 | 168 500 304 375 211 439 344 387 265 545 185 1038 222 Hop . | . . . . . . . . . . . . . Pick Up 53 | 10 10 2 4 . . 2 6 3 10 . 5 1 Fast Attach 22 | . 3 . 2 . 1 . 6 3 6 . 1 . Attach 24 | 7 . 1 1 . . 1 1 2 5 . 1 5 Detach . | . . . . . . . . . . . . . Swap 37 | . 7 3 2 . . 1 10 4 7 . 2 1 Drop 57 | . 14 3 2 . 1 1 11 3 14 . 5 3 Fire 233 | 25 57 23 18 7 . 7 35 2 26 4 . 29 Melee . | . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . 1 Kick 2 | . . . . . . . . . 2 . . . Crush 2 | . . . . . . . 2 . . . . . Escape Stasis 5 | . . . . . . . . . 5 . . . Rewire . | . . . . . . . . . . . . . Trap 1 | . . . . . . . . . . . . 1 Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials -9/Mines -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 13) 292 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 481 | -10/Materials | Discovered new exit (range 9) 586 | -10/Materials | Discovered new exit (range 14) 760 | -10/Materials | Discovered new exit (range 12) 962 | -10/Materials | Discovered new exit (range 9) 1001 | -10/Materials | Identified exit to Materials 1089 | -10/Materials | Identified exit to Mines 1090 | -10/Materials | Entered Mines 1136 | -10/Mines | Learned location of Zion (-6) 1243 | -10/Mines | Assembled infested the area 1274 | -10/Mines | Learned Materials emergency access door positions 1336 | -10/Mines | Core integrity fell below 50% 1556 | -10/Mines | Discovered exit to Materials (range 8) 1559 | -10/Mines | Learned location of Storage (-7) 1570 | -10/Mines | Entered Materials 1570 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1990 | -9/Materials | Discovered new exit (range 9) 2027 | -9/Materials | Identified exit to Mines 2086 | -9/Materials | Entered Mines 2237 | -9/Mines | Learned Materials interactive machine intel 2238 | -9/Mines | Received a Mining Laser from a helpful Derelict 2357 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2357 | -9/Mines | Discovered new exit (range 5) 2361 | -9/Mines | Identified exit to Exiles 2365 | -9/Mines | Entered Exiles 2365 | -9/Exiles | Accompanied by 1 ally 2382 | -9/Exiles | Discovered new exit (range 17) 2397 | -9/Exiles | Met 8R-AWN 2416 | -9/Exiles | Met EX-HEX 2454 | -9/Exiles | Met EX-BIN 2467 | -9/Exiles | Aligned with FarCom system 2469 | -9/Exiles | Given EX-Vault access code 2506 | -9/Exiles | Opened EX-Vault 2512 | -9/Exiles | Found Prototype Energy Cannon 2512 | -9/Exiles | Identified Gui. Plasma Cannon 2553 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2586 | -9/Exiles | Met EX-DEC 2641 | -9/Exiles | Visited The Gauntlet 2829 | -9/Exiles | Discovered new exit (range 15) 2843 | -9/Exiles | Identified exit to Mines 2894 | -9/Exiles | Left Exiles lab with Gui. Plasma Cannon 2894 | -9/Exiles | Entered Mines 3301 | -8/Mines | Discovered new exit (range 8) 3308 | -8/Mines | Identified exit to Materials 3333 | -8/Mines | Entered Materials 3333 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 3334 | -8/Materials | Identified exit to Factory 3335 | -8/Materials | Loaded intel: 19 interactive machine locations 3807 | -8/Materials | Build established: Scavenger-Skirmisher 4097 | -8/Materials | Entered Factory 4097 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4538 | -7/Factory | Discovered new exit (range 5) 4543 | -7/Factory | Identified exit to Factory 4555 | -7/Factory | Entered another Factory area 4555 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4754 | -6/Factory | Garrison activated, responded to threat 4822 | -6/Factory | Lost 3 parts (2u1w) 4847 | -6/Factory | Destroyed 9 combat bots 5387 | -6/Factory | Discovered new exit (range 8) 5419 | -6/Factory | Entered Lower Caves 5420 | -6/Lower Caves | Encountered a Warlord checkpoint 5442 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5581 | -6/Lower Caves | Learned Factory stockpile data 5648 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 5651 | -6/Lower Caves | Entered Zion 5707 | -6/Zion | System corruption cleaned by Quarantine Array 5716 | -6/Zion | Build established: Scavenger-Tank 5772 | -6/Zion | Found Prototype Device 5773 | -6/Zion | Identified Phasing AFG 5872 | -6/Zion | Learned Factory stockpile data 6035 | -6/Zion | Learned Factory trap positions 6246 | -6/Zion | Found Prototype Special Weapon 6247 | -6/Zion | Identified RU-N14's Throwing Claymores 6250 | -6/Zion | Found RU-N14's Throwing Claymores 6688 | -6/Zion | Rebuked by Imprinter 7203 | -6/Zion | Learned location of Armory (-4) 7332 | -6/Zion | Discovered new exit (range 15) 7453 | -6/Zion | Given A8's code to call for help 7613 | -6/Zion | Entered Proximity Caves 7613 | -5/Proximity Caves | Spotted B-75 Beast 7615 | -5/Proximity Caves | Spotter reported a threat 7615 | -5/Proximity Caves | Spotter reported a threat 7677 | -5/Proximity Caves | Destroyed B-75 Beast 7681 | -5/Proximity Caves | Lost 4 parts (2p1n1w) 7803 | -5/Proximity Caves | Attracted the attention of an 0b10 base 7804 | -5/Proximity Caves | Spotter reported a threat 7853 | -5/Proximity Caves | Destroyed 10 combat bots 7855 | -5/Proximity Caves | Core integrity fell below 50% 7879 | -5/Proximity Caves | Core integrity fell below 20% 7888 | -5/Proximity Caves | Lost 12 parts (3n2u7w) 7953 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07857_ Penetrated by Slug. 07857_ Mak. Sword destroyed. 07858_ Penetrated by Slug. 07858_ Slug penetrates Machine. 07861_ Penetrated by Slug. 07861_ Slug penetrates Earth. 07861_ Penetrated by Slug. 07866_ Slug penetrates Wall. 07876_ Slug penetrates Machine. 07877_ Slug penetrates Wall. 07916_ Slammed into H-66 Slayer. 07916_ Slug penetrates H-66 Slayer. 07919_ Penetrated by Slug. 07919_ Slug penetrates Wall. 07936_ Acquired 16 matter. 07937_ Acquired 17 matter. 07948_ Acquired Fire Trap. 07949_ Acquired 44 matter. 07951_ Dropped Fire Trap. 07952_ Installed Fire Trap. Map ----- +----------------------------------------------------+ | #????????????????????????????????????????????????? | | #???????? ??#????????????????????????????????????? | | ##?????? ## ##??????????????????????????????????? | | ##????? #??????????????????????????????????? | | #????? #?????????????????????????????????? | | #????? ?????????????????????????????????? | | ####### ??????????????????????????????????? | | #??????????????????????????????????? | | #??????????????????????????????????? | | # # # ##?????????????????????????????????? | | #?????????????????????????????????? | | # ##????????????????????????????????? | | ["# ###??????????????????????????????? | | [[+ #??????????????????????????????? | | #??????????????????????????????? | | #???????????????????????????????? | | % ##??????????????????????????????? | | T #######??????????? ???????????? | | " #??##?# ??????????? | | #" # ## # #### ## ??????????????? | | % # ####??# #?????????????????????? | | !! # ##?????# ####?????????????????????? | | ### # ##??????# ######## ?????????? | | # # ## ######### ?????????? | | ####### g ###### #?????????????? | | #?????# @###????????????????????? | | ???############ ^ ;###??????????????????? | | ## #????????????### && ;#??????????????????? | | ###?# #?????????????##;=%&;##??????????????????? | | #????####?????????????# ; !&##???????????????????? | | ??????????????????????# ;;;; #???????????????????? | | ??????????????????????# ##???????????????????? | | ??????????????????????#######????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 27 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- Riot Gun | -6/Zion | Free Battle Cannon | -6/Zion | Free Flamer | -6/Zion | Free Slug Cannon | -6/Zion | Free Arc Thrower | -6/Zion | Free Tactical Coordination Suite | -6/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LatentExplosiveAmplifier Manual? 0 Play Time 01:17:30 Cumulative 74.8 hours Start 2024.12.09 @ 17:34:35 End 2024.12.09 @ 19:09:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 57 Rogue 43 Adventurer 14 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 38 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 18/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0f4edcc0-322a-46e5-81e0-b3a46beec590