Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.26 @ 01:22:00 Player: alice_fexa Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (26) 5200 Robots Destroyed (270) 1350 Value Destroyed (10354) 10354 Prototype IDs (50) 1000 Alien Tech Used (2) 400 Bonus (1794) 1794 TOTAL SCORE: 23598 Bonus ------- High Alert Combat Kills 1091 Follower Combat Kills 189 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 374 Friendly Fire -1460 Cogmind --------- Core Integrity 0/1300 Matter 93/300 Energy 170/170 System Corruption 20% Temperature Cool (0) Movement Treading (143) Ox1 Location -3/Research Parts ------- > --- POWER (2) -------- Multi-Antimatter Reactor > --- PROPULSION (5) --- Treaded Biometal-FPD Exoskeleton > --- UTILITY (10) ----- Armored Scrap Engine High-capacity Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Advanced Melee Analysis Suite Experimental Core Analyzer Ghost Barrier > --- WEAPON (4) ------- Fusion Bomb Launcher Power Maul > --- INVENTORY (20) --- Advanced Heat Sink Improved Cooling System Improved Coolant Injector Improved Coolant Injector Advanced Coolant Injector Experimental Coolant Injector Energy Well (350) Advanced Matter Compressor (400) Precision Energy Filter Advanced ECM Suite Advanced Reaction Control System Advanced Phase Shifter Graphene Brace Advanced Hardlight Generator Advanced Force Field Improved Energy Mantle Long-range Tractor Beam Hacking Drone Bay (1/1) Peak State ------------ > --- POWER ------------ Multi-Antimatter Reactor > --- PROPULSION ------- Treaded Biometal-FPD Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Cooling System High-capacity Storage Unit Experimental Core Analyzer Advanced Kinecellerator Improved Transmission Jammer Advanced Phase Shifter Improved Light Armor Plating Ghost Barrier > --- WEAPON ----------- Hpw. EM Gamma Construct/G Shock Maul > --- INVENTORY -------- Improved Cooling System Improved Coolant Injector Improved Coolant Injector Advanced Coolant Injector Experimental Coolant Injector Energy Well Advanced Matter Compressor Advanced Sensor Array Advanced Sensor Array Precision Matter Filter Precision Energy Filter Improved Weapon Cycler Advanced ECM Suite Advanced Reaction Control System Graphene Brace Advanced Hardlight Generator Advanced Force Field Improved Energy Mantle Long-range Tractor Beam Hacking Drone Bay [Rating: 146] Favorites ----------- Power Constructs Engine Ion Engine Power Core Neutrino Core Reactor Constructs Propulsion Constructs Treads Constructs Wheel Wheel Utility Armored Scrap Engine Device Armored Scrap Engine Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Ghost Barrier Protection Hardened Medium Armor Plating Weapon Constructs Energy Gun Constructs Energy Cannon Constructs Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Missile Launcher Impact Weapon Shock Maul Slashing Weapon Greatsword Build | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Slots Evolved 14 | . . . 2 . . 4 . . . . 2 . . . . 2 . . . . 2 . . . . 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Propulsion 3 | . . . 1 . . 1 . . . . . . . . . 1 . . . . . . . . . . Utility 8 | . . . 1 . . 2 . . . . 2 . . . . 1 . . . . 1 . . . . 1 Weapon 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 Parts Attached 253 | 7 6 5 11 29 4 8 . 3 . 5 13 1 7 5 2 25 2 10 2 3 21 1 20 14 1 48 Power 16 | 1 2 1 2 2 . 1 . . . . . . . . . . . . . 2 . . . 2 . 3 Engine 10 | 1 2 1 2 2 . . . . . . . . . . . . . . . . . . . 1 . 1 Core 5 | . . . . . . 1 . . . . . . . . . . . . . 2 . . . 1 . 1 Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Propulsion 30 | 2 2 . 4 11 1 . . . . . . . . . . . . . . . . . . . . 10 Treads 19 | 2 2 . 4 11 . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 11 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 10 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 144 | 1 2 2 3 6 1 4 . 2 . 5 7 1 6 4 2 22 1 8 1 1 13 1 15 10 1 25 Device 107 | . 1 2 . 2 1 3 . 1 . 3 3 1 4 4 2 20 1 7 . 1 11 1 12 9 1 17 Storage 7 | 1 1 . 1 . . . . . . . 2 . . . . . . . . . 1 . 1 . . . Processor 12 | . . . . . . 1 . . . 2 1 . 1 . . . . . . . 1 . . . . 6 Hackware 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Protection 17 | . . . 2 4 . . . 1 . . 1 . 1 . . 2 . 1 1 . . . 2 1 . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 63 | 3 . 2 2 10 2 3 . 1 . . 6 . 1 1 . 3 1 2 1 . 8 . 5 2 . 10 Energy Gun 7 | . . 2 2 . . . . . . . 1 . . . . . . . . . . . . . . 2 Energy Cannon 3 | . . . . 2 . . . . . . . . . . . . . . . . . . . 1 . . Ballistic Gun 13 | 3 . . . 5 1 2 . . . . 1 . . . . . . . . . . . . . . 1 Ballistic Cannon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Launcher 20 | . . . . 3 . 1 . 1 . . . . . 1 . 1 1 1 . . 3 . 3 . . 5 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 16 | . . . . . . . . . . . 2 . 1 . . 2 . 1 1 . 5 . 2 1 . 1 Slashing Weapon 3 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 19 | . . . . 2 . . . . . 1 3 . . 2 . 1 . . 1 . 1 . . 4 1 3 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 System Corruption 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Parts Lost 50 | . . . . . . 3 . . . . 1 . 1 . . 2 . 3 . . . . 2 . . 38 Power 7 | . . . . . . 2 . . . . . . . . . 1 . 1 . . . . . . . 3 Propulsion 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Utility 18 | . . . . . . . . . . . . . 1 . . 1 . 2 . . . . 1 . . 13 Weapon 13 | . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . . 10 Highest Loss Streak 16 | . . . . . . 2 . . . . 1 . 1 . . 1 . 2 . . . . 1 . . 16 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 70 | . 96 99 100 99 76 66 61 61 61 61 64 66 65 66 66 63 64 63 54 56 60 62 61 63 61 64 Engine 4 | . 13 14 11 10 . 2 7 7 7 7 6 6 1 . . . . . . . . . . 3 1 . Core 1 | . . . . . 10 2 . . . . . . 4 6 6 4 5 4 . 3 3 . . . . 1 Reactor 1 | . . . . . . . . . . . . . . . . . . . . . 1 4 5 5 5 2 Treads 8 | . 28 28 33 32 24 1 4 . . . 1 . . . . . . . . . 2 . 3 1 5 2 Hover 2 | . . . . . . 5 . . . . 2 6 6 6 1 2 5 5 5 5 2 5 1 2 . . Device 16 | . 11 13 11 11 11 15 15 14 15 15 13 13 13 13 13 17 17 18 19 17 24 31 29 29 28 16 Storage 7 | . 14 14 11 11 11 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 Processor 6 | . . . . . . 7 7 7 7 7 13 13 12 13 13 11 11 9 5 5 7 5 5 . . 11 Protection 3 | . . . 11 11 . . . . . . 6 6 6 6 6 4 5 5 4 5 1 . 1 5 5 1 Energy Gun 2 | . . 17 22 1 . 4 6 3 . . . . . . . . . . . . . . . . . 2 Energy Cannon 1 | . . . . 1 . . . . . . . . . . . . . . . . 1 . 5 5 5 1 Ballistic Gun 4 | . 28 10 . 19 11 9 1 . . . . . . . . . . . . . . . . . . . Ballistic Cannon 3 | . . . . . 8 5 6 7 7 7 5 6 6 6 6 4 5 5 5 5 3 4 . . . . Launcher 1 | . . . . . . . . 3 7 7 3 . . . 6 . . 3 2 . 1 . . . . . Impact Weapon 2 | . . . . . . . . . . . . 6 6 6 . 4 5 1 2 5 3 5 2 4 5 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 96 | 14 34 37 42 41 35 40 37 41 41 41 70 71 74 73 73 79 75 80 69 79 89 74 81 92 91 96 Greatest Support 210 | 40 46 46 69 63 60 91 91 83 83 85 122 77 77 77 89 118 104 66 50 50 127 124 169 176 176 210 Greatest Overweight (x) 6 | . . . . . 2 2 . . . . 1 . . . . . 1 1 1 1 1 . . . . 6 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . 1 1 1 . . . . . 1 Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 17 | 7 14 15 15 15 15 15 15 15 15 15 18 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 4 15 15 15 15 15 15 15 15 14 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 16 | 2 12 14 14 14 11 13 13 14 14 14 16 20 19 19 20 19 20 19 19 19 19 19 19 19 19 19 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 4 14 15 15 15 11 15 15 14 14 15 20 20 20 20 20 20 20 19 20 20 20 20 19 20 19 18 Scrap Engine Consumption 386 | . . . . . 24 52 9 7 . 7 54 4 12 3 2 42 1 3 1 1 28 4 10 36 . 86 Constructs Created 18 | . . . . . 4 3 . 1 . . . . . . . 1 . . . . 1 1 . 1 . 6 Constructs Modified 128 | . . . . . 3 17 6 2 . 1 22 2 5 2 1 16 3 2 . . 8 4 5 14 . 15 Class Distribution -------------------- 69% | Construct 17% | Mutant 6% | Scavenger-Mutant 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Storage Construct | -9/Recycling Construct | -7/Factory Construct | -7/Lower Caves Construct | -7/Lower Caves Construct | -7/Data Miner Construct | -6/Proximity Caves Construct | -6/Factory Construct | -6/Lower Caves Construct | -6/Lower Caves Construct | -6/Zion Construct | -5/Proximity Caves Construct | -5/Factory Construct | -5/Upper Caves Construct | -5/Upper Caves Construct | -5/Zhirov Construct | -4/Proximity Caves Construct | -4/Factory Construct | -4/Upper Caves Construct | -4/Upper Caves Construct | -4/Warlord Construct | -3/Proximity Caves Hacker-Mutant | -3/Research Resources | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ----------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Matter Collected 8133 | 253 233 128 110 733 217 232 20 68 . 265 995 147 111 40 60 581 10 330 37 90 1402 476 508 171 18 898 Remotely 527 | . . . . . . . . . . . . . . . . . . . . . . 260 267 . . . Salvage Created 13199 | . 323 191 479 952 521 1074 . 92 . 398 1228 331 137 . 62 1458 . 285 308 . 1028 284 524 89 4 3431 Parts 544 | . 22 15 24 70 12 44 . 7 . 14 48 7 4 . 5 60 . 8 . . 36 2 24 . 1 141 Haulers Intercepted 15 | . . . 1 2 . 3 . . . 1 4 . . . . 2 . . . . 1 . . . . 1 Recyclers Shooed 11 | . . 1 . 3 . 1 . . . . 1 . . . . . . . . . . . . . . 5 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 67 | . . . . . . . 3 5 . 13 . 8 2 . 9 . . 6 . . . 1 19 . 1 . Prevented 9 | . . . . . . . . . . . . 3 2 . 1 . . . . . . . 3 . . . Kills | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Combat Hostiles Destroyed 190 | . 8 6 8 22 3 14 . 5 . 12 8 2 2 . 1 16 . 6 . . 16 1 13 2 1 44 Melee 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 Guns 66 | . 8 6 8 17 2 9 . 1 . . . . . . . . . . . . . . . . . 15 Cannons 63 | . . . . . 1 2 . . . 3 8 2 2 . 1 11 . 4 . . 6 1 5 2 1 14 AOE 56 | . . . . 5 . 3 . 4 . 9 . . . . . 4 . 2 . . 10 . 7 . . 12 Classes Destroyed 21 | . 4 . 2 4 1 2 . . . 1 1 . 1 . . 1 . . . . . 1 1 1 . 1 Worker 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Builder 5 | . . . . 1 . . . . . . . . . . . 4 . . . . . . . . . . Tunneler 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 Hauler 15 | . . . 1 2 . 3 . . . 1 4 . . . . 2 . . . . 1 . . . . 1 Recycler 25 | . 1 . . . 5 4 . . . . 2 . . . . 4 . . . . 3 . . . . 6 Minesweeper 2 | . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . Mechanic 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Operator 3 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . 1 Drone 3 | . . . . . . . . . . 2 . . . . . . . . . . . . . . 1 . Watcher 19 | . 3 . 2 1 . 2 . . . . 3 . . . . 3 . . . . 2 . . . . 3 Swarmer 57 | . 6 6 . 1 . 2 . 4 . 4 . . . . . 6 . . . . 9 . 7 . . 12 Grunt 62 | . 2 . 3 12 . 8 . 1 . 5 1 . 1 . 1 2 . 5 . . 2 . 4 1 . 14 Brawler 5 | . . . . . . 1 . . . . 1 . . . . 1 . . . . . . 1 . . 1 Duelist 5 | . . . . 1 1 1 . . . 1 . . . . . . . . . . . . . . . 1 Protector 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Sentry 23 | . . . 5 6 1 1 . . . . 2 . . . . 2 . 1 . . 2 1 1 . . 1 Specialist 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hunter 9 | . . . . . 1 . . . . . 1 1 1 . . 3 . . . . . . . . . 2 Programmer 21 | . . . . . . 1 . . . . 3 1 . . . 2 . . . . 3 . . . . 11 Enhanced Grunt 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Decomposer 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Packrat 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Best Kill Streak 8 | . 3 3 2 8 2 4 . 4 . 5 3 2 1 . 1 5 . 3 . . 6 1 4 1 1 8 Combat Bots Only 7 | . 3 3 2 7 2 3 . 4 . 5 3 2 1 . 1 4 . 3 . . 5 1 4 1 1 5 Max Kills in Single Turn 4 | . 1 2 1 2 1 3 . 3 . 2 1 1 1 . 1 3 . 1 . . 3 1 2 1 1 4 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . 2 . 2 . 3 . 2 . . . . . 3 . 1 . . 3 . 2 . . 4 Melee 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 Uniques/NPCs Destroyed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . YI-UF0 (-10/Mines) Combat | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Damage Taken 16488 | . 198 132 363 1234 123 641 . 28 . 480 511 473 362 . 74 1482 . 989 . . 778 17 1442 52 . 7109 Core 2284 | . 34 9 14 131 . 106 . 14 . 81 13 58 32 . . 169 . 79 . . 111 . 118 . . 1315 Absorbed by Shields 212 | . . . . . . . . . . . . . . . . . . . . . . 6 196 10 . . Reduced by Siege Mode 162 | . . . . . . . . . . . . . . . . . . . . . . . 162 . . . Regen/Repaired (Parts) 4658 | . 20 . . . 36 362 62 14 . 283 349 19 129 . 84 664 169 20 52 . 704 127 46 870 . 648 Core Remaining (%) 78 | 100 . 82 . . 63 . . . . 71 . . . . 87 . . . . 75 . . . . 73 . Volleys Fired 779 | . 29 20 36 81 21 44 . 4 . 29 97 12 10 . 10 78 . 23 . . 35 3 57 7 4 179 Largest 3 | . 2 2 2 2 2 3 . 2 . 1 1 1 1 . 1 1 . 1 . . 2 1 2 1 1 3 Hottest 163 | . 40 112 112 112 78 144 . 122 . 88 133 82 82 . 122 122 . 69 . . 105 51 87 55 55 163 Shots Fired 1088 | . 58 40 72 150 42 113 . 6 . 29 97 12 10 . 10 78 . 23 . . 36 3 61 7 4 237 Gun 536 | . 58 40 72 129 29 82 . 2 . . . . . . . . . . . . . . . . . 124 Cannon 492 | . . . . 14 13 28 . 2 . 18 97 12 10 . 10 75 . 19 . . 31 3 55 7 4 94 Launcher 60 | . . . . 7 . 3 . 2 . 11 . . . . . 3 . 4 . . 5 . 6 . . 19 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 596 | . 58 20 . 124 42 78 . . . 18 26 12 10 . 10 75 . 19 . . 8 . . 7 4 85 Thermal 389 | . . 20 72 5 . 32 . 2 . . 71 . . . . . . . . . 23 3 43 . . 118 Explosive 55 | . . . . 7 . 3 . 2 . 11 . . . . . 3 . 4 . . 5 . 6 . . 14 Electromagnetic 48 | . . . . 14 . . . 2 . . . . . . . . . . . . . . 12 . . 20 Robot Hit Streak 29 | . 14 13 13 15 8 16 . 17 . 7 29 12 4 . 5 8 . 7 . . 13 3 18 6 2 22 Robot Miss Streak 5 | . 5 5 2 5 2 5 . 1 . 3 3 1 1 . 1 4 . 1 . . 2 . 1 1 1 4 Penetration Max 2 | . . . . . . . . . . . . 2 . . . 1 . . . . . . . . . 1 Secondary Targets 8 | . 3 . . 3 . . . . . . . . . . . . . . . . . . . . . 2 Max Gunslinging Chain 1 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . 1 Shots Hit Robots 781 | . 35 26 54 103 30 82 . 3 . 14 67 10 8 . 5 56 . 17 5 . 28 7 38 5 2 186 Core Hits 438 | . 18 11 19 48 14 52 . 6 . 23 24 4 3 . 1 29 . 8 . . 27 2 22 3 . 124 Critical Kills 3 | . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . 1 Critical Parts Destroyed 20 | . . . . . . . . . . . . 2 2 . . 9 . . 2 . 4 1 . . . . Critical Strikes 43 | . 1 1 6 2 . 5 . . . . . 2 2 . . 10 . . 2 . 4 1 . . . 7 Burn 16 | . . 1 6 1 . 4 . . . . . . . . . . . . . . . . . . . 4 Destroy 14 | . 1 . . 1 . . . . . . . 1 1 . . 7 . . . . 2 . . . . 1 Blast 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Corrupt 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Smash 11 | . . . . . . . . . . . . 1 1 . . 3 . . 2 . 2 1 . . . 1 Melee Attacks 73 | . . . . . . . . . . . . 7 3 1 . 20 1 9 5 1 4 7 2 1 1 11 Impact 72 | . . . . . . . . . . . . 7 3 1 . 20 1 9 5 1 4 7 2 1 1 10 Slashing 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 13 | . . . . . . . . . . . . 2 1 . . 4 . . . . 3 1 1 . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 33853 | . 441 370 784 2186 425 1998 . 303 . 1660 3030 843 317 . 176 3728 . 1152 581 . 2665 744 2504 426 146 9374 Guns 6846 | . 441 370 784 1463 319 1106 . 24 . . . . . . . . . . . . . . . . . 2339 Cannons 15748 | . . . . 68 106 482 . 32 . 416 3030 416 236 . 176 2746 . 789 . . 1512 148 1655 426 146 3364 Explosions 8147 | . . . . 655 . 410 . 247 . 1244 . . . . . 445 . 363 . . 873 . 759 . . 3151 Melee 3112 | . . . . . . . . . . . . 427 81 . . 537 . . 581 . 280 596 90 . . 520 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 12982 | . 441 209 . 1420 425 1067 . . . 416 703 416 236 . 176 2746 . 789 . . 387 . . 426 146 2979 Thermal 9030 | . . 161 784 86 . 538 . 24 . . 2327 . . . . . . . . . 1125 148 1372 . . 2465 Explosive 7737 | . . . . 612 . 285 . 247 . 1244 . . . . . 445 . 363 . . 873 . 759 . . 2909 Electromagnetic 992 | . . . . 68 . 108 . 32 . . . . . . . . . . . . . . 283 . . 501 Impact 3057 | . . . . . . . . . . . . 427 81 . . 537 . . 581 . 280 596 90 . . 465 Slashing 55 | . . . . . . . . . . . . . . . . . . . . . . . . . . 55 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 20 | . . . . 3 3 1 . . . . . 4 4 . . 1 . . . . 4 3 3 3 . 20 Average Corruption 5 | . . . . 2 3 1 . . . . . 2 3 . . 1 . . . . 1 3 3 3 . 11 Corruption Purged 9 | . . . . . . 1 . . . . . . 4 . . 1 . . . . 3 . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 118 | . . . . 2 22 3 . . . . . 1 11 . . . . . . . 8 6 17 . . 48 Message Errors 24 | . . . . . 2 3 . . . . . . 2 . . . . . . . 2 1 5 . . 9 Matter Fused 28 | . . . . 2 7 . . . . . . . 2 . . . . . . . 3 1 5 . . 8 Heat Flow Errors 19 | . . . . . 6 . . . . . . 1 3 . . . . . . . . 1 1 . . 7 Energy Discharges 10 | . . . . . 1 . . . . . . . 1 . . . . . . . 1 2 1 . . 4 Parts Rejected 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . 2 Parts Fused 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 19 | . . . . . 3 . . . . . . . 2 . . . . . . . 1 1 4 . . 8 Data Loss (major) 4 | . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . 2 Misfires 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Alerts 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Weapon Failures 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3598 | . . . . 13 . . . 20 . 123 222 268 81 . 45 699 . 36 532 . 316 444 142 129 86 442 Projectiles 1215 | . . . . . . . . . . 29 222 59 . . 45 323 . 36 . . 64 . 44 129 86 178 Explosions 270 | . . . . 13 . . . 20 . 94 . . . . . 22 . . . . 2 . 14 . . 105 Melee 2113 | . . . . . . . . . . . . 209 81 . . 354 . . 532 . 250 444 84 . . 159 Knockbacks 78 | . . . . . 4 12 . . . 2 1 6 1 . 2 16 . 2 . . 5 1 . 2 . 24 Impact 6 | . . . . . . . . . . . . 1 1 . . . . . . . 1 1 . . . 2 Kinetic 64 | . . . . . 4 10 . . . 2 1 5 . . 2 15 . 1 . . 3 . . 2 . 19 Secondary 8 | . . . . . . 2 . . . . . . . . . 1 . 1 . . 1 . . . . 3 Self-Inflicted Damage 61 | . . . . 22 . . . . . 15 . . . . . . . . . . . . . . . 24 Shots 5 | . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . 3 Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 344 | . . 90 152 36 261 228 . . . 65 150 162 212 . 313 243 . 344 . . 8 140 234 . . 248 Average Temperature 60 | . . 35 42 13 72 53 . . . 39 44 70 71 . 121 88 . 137 . . 5 103 126 . . 49 Received Heat Transfer 3181 | . 33 . 135 465 18 78 . . . 156 81 36 33 . 36 216 . 405 . . 157 . 441 4 . 887 Effects 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Interference 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Siege Activations 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Total Turns 64 | . . . . . . . . . . . . . . . . . . . . . . . 64 . . . Longest Duration 61 | . . . . . . . . . . . . . . . . . . . . . . . 61 . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Parts Fried 25 | . . . . . . . . . . . . . 1 . . 4 . . . . 7 4 2 . . 7 Impact Corruptions 62 | . . . . . . . . . . . . 4 3 . . 5 . 2 18 . 5 10 7 . . 8 Robots Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Melted 38 | . . . 11 1 . 1 . . . 1 10 . . . . . . 1 . . . . 2 . . 11 Heat Transferred 10926 | . . 481 2442 235 . 1332 . 37 . . 2322 . . . . . . . . . 666 74 1110 . . 2227 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . 1 . 3 . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Peak Influence 1016 | . 179 70 183 462 189 389 . . . . 382 . . . . 602 . . . . 540 . . . . 1016 Initial 603 | . . . 27 . 174 62 . . . . 71 . . . . 15 . . . . . . . . . 603 Average 244 | . 51 43 95 286 86 248 . . . . 162 . . . . 389 . . . . 225 . . . . 586 Maximum Alert Level 3 | . . . . 2 . 1 . . . . 1 . . . . 2 . . . . 2 . . . . 3 Low Security (%) 51 | 100 100 100 100 22 100 23 . . . . 66 . . . . 15 . . . . 34 . . . . . Level 1 22 | . . . . 48 . 76 . . . . 33 . . . . 19 . . . . 55 . . . . 1 Level 2 22 | . . . . 29 . . . . . . . . . . . 65 . . . . 10 . . . . 82 Level 3 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 16 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 27 | . . . 1 3 . 4 . . . . 6 . . . . 3 . 1 . . 2 . 1 . . 6 Investigation 3 | . . . . 1 . . . . . . 2 . . . . . . . . . . . . . . . Extermination 9 | . . . . . . 1 . . . . 2 . . . . 1 . . . . 1 . . . . 4 Reinforcement 6 | . . . 1 . . 1 . . . . 1 . . . . 2 . . . . . . . . . 1 Assault 5 | . . . . 2 . . . . . . . . . . . . . 1 . . . . 1 . . 1 Garrison 4 | . . . . . . 2 . . . . 1 . . . . . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Data Miner Redirects 3 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . 1 Construction Impeded 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 --------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Distress Signals 10 | . 3 . . . . 1 . . . . . . . . . 3 . . . . 2 . . . . 1 Communications Jammed 60 | . . . . . . . . . . . . . . . . . . . . . 18 . . . 1 41 Distress Signals 59 | . . . . . . . . . . . . . . . . . . . . . 18 . . . . 41 Times Spotted 339 | . 19 6 13 30 4 23 . 5 . 12 24 12 5 . 1 27 . 13 . . 25 1 16 40 4 59 Peak Tracking Total 12 | . 5 3 2 11 3 4 . 4 . 7 7 8 3 . 1 5 . 7 . . 8 1 8 12 2 8 Tactical Retreats 32 | . 3 . . 1 2 1 . . . . 3 2 2 . . 2 . 3 . . 2 . 3 3 . 5 Traps | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Traps Triggered 20 | . 2 . . 3 . 5 . . . . 3 . . . . 1 . . . . 5 . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 30 | . . . . . . . . 3 . . . 2 2 . 4 . . 1 . . . . 1 15 . 2 Machines | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ---------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Machines Disabled 27 | . . . 1 1 . 6 . . . . 3 1 . . . 9 . 1 . . 2 . . . . 3 Max in Single Turn 6 | . . . 1 1 . 6 . . . . 1 1 . . . 2 . 1 . . 1 . . . . 1 Garrison Access 4 | . . . . . . 1 . . . . 1 . . . . 2 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 --------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Machines Accessed 66 | . 7 1 6 4 10 5 1 1 3 . 12 1 1 . . 4 . . 4 . 1 . 1 3 . 1 Terminals 31 | . 6 . 6 4 5 3 . . . . 5 . . . . 1 . . . . . . . . . 1 Fabricators 3 | . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . Repair Stations 2 | . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . Recycling Units 8 | . . . . . 5 . . . . . 3 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . 2 . . . . 2 . . . . 2 . . . . . . . . . . Total Hacks 175 | . 18 1 15 12 17 10 1 1 25 . 34 1 1 . . 6 . . 17 . 3 . 1 10 . 2 Successful 105 | . 8 1 7 1 10 2 1 1 25 . 12 1 1 . . 4 . . 17 . 2 . 1 10 . 1 Failed 70 | . 10 . 8 11 7 8 . . . . 22 . . . . 2 . . . . 1 . . . . 1 Catastrophic 13 | . 1 . 1 . 3 1 . . . . 5 . . . . 1 . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 61 | . 15 . 8 9 9 1 . . . . 16 . . . . 1 . . . . . . . 1 . 1 Terminals 80 | . 16 . 15 12 10 6 . . . . 17 . . . . 2 . . . . . . . . . 2 Fabricators 11 | . . . . . . . . . . . 9 . . . . 2 . . . . . . . . . . Repair Stations 5 | . 2 . . . . . . . . . . . . . . . . . . . 3 . . . . . Recycling Units 13 | . . . . . 7 . . . . . 6 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . . 4 . . . . 2 . . . . 2 . . . . . . . . . . Terminal Hacks 79 | . 3 1 5 1 6 1 1 1 25 . 3 1 1 . . 1 . . 17 . . . 1 10 . 1 Record 20 | . . . . . . . . . 11 . . . . . . . . . 5 . . . . 4 . . Part Schematic 16 | . 1 . . . . . . . 11 . . . . . . . . . 4 . . . . . . . Robot Analysis 8 | . . . 1 . 3 . . . . . . . . . . . . . 4 . . . . . . . Prototype ID Bank 13 | . . . . . 1 . . . 3 . . . . . . . . . 4 . . . . 5 . . Open Door 7 | . . 1 . . . . 1 1 . . . 1 1 . . . . . . . . . 1 1 . . Branch Access Points 5 | . . . 1 . . 1 . . . . 1 . . . . 1 . . . . . . . . . 1 Alert Level 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . 1 . 1 . . . . . . . 1 . . . . . . . . . . . . . . . Locate Traps 5 | . 1 . 2 1 . . . . . . 1 . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . 3 . . . . 1 . . . . . . . . . . Network Status 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Load Schematic 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Build 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Repair Station Hacks 4 | . 2 . . . . . . . . . . . . . . . . . . . 2 . . . . . Scan Component 2 | . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . Repair 2 | . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . Recycling Unit Hacks 5 | . . . . . 4 . . . . . 1 . . . . . . . . . . . . . . . Retrieve Components 5 | . . . . . 4 . . . . . 1 . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . 1 . . . . 1 . . . . 2 . . . . . . . . . . Seal Access 4 | . . . . . . 1 . . . . 1 . . . . 2 . . . . . . . . . . Unauthorized Hacks 9 | . 3 . 2 . . . . . . . 4 . . . . . . . . . . . . . . . Terminals 8 | . 3 . 2 . . . . . . . 3 . . . . . . . . . . . . . . . Botnet 8 | . 3 . 2 . . . . . . . 3 . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Prioritize 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Used 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Hacking Detections 42 | . 7 . 6 4 7 4 . . . . 10 . . . . 2 . . . . 1 . . . . 1 Full Trace Events 4 | . . . . 1 1 . . . . . 2 . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 31 | . 1 . . . . . . . 11 . . . . 15 . . . . 4 . . . . . . . Parts Built 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 51 | . . . . . . . . . . . 51 . . . . . . . . . . . . . . . Total Part Build Rating 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Parts Repaired 2 | . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . Time 54 | . 26 . . . . . . . . . . . . . . . . . . . 28 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 17 | . . . . . 9 . . . . . 8 . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------------ Run | Jun Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Total Allies 3 | . . . . 2 . . . . . 1 . . . . . . . . . . . . . . . . Largest Group 2 | . . . . 2 . . . . . 1 . . . . . . . . . . . . . . . . Highest-Rated Group 96 | . . . . 62 . . . . . 96 . . . . . . . . . . . . . . . . Highest-Rated Ally 96 | . . . . 31 . . . . . 96 . . . . . . . . . . . . . . . . Total Orders 9 | . . . . . . . . . . . . . . . . 6 . . . . 2 . . . . 1 EXPLORE 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . RETURN 7 | . . . . . . . . . . . . . . . . 4 . . . . 2 . . . . 1 Ally Attacks 39 | . . . . 25 . . . . . 14 . . . . . . . . . . . . . . . . Total Damage 891 | . . . . 375 . . . . . 516 . . . . . . . . . . . . . . . . Kills 7 | . . . . 5 . . . . . 2 . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Robot Analysis Total 8 | . . . 1 . 3 . . . . . . . . . . . . . 4 . . . . . . . Derelict Logs Recovered 7 | . . 1 . . . . . . . 1 . 1 . 1 1 . . 2 . . . . . . . . Drone Launches 8 | . . . . . . . . . . . . . . . . 5 . . . . 2 . . . . 1 Drone Recoveries 6 | . . . . . . . . . . . . . . . . 3 . . . . 2 . . . . 1 Exploration | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Turns Passed 19740 | 64 1206 759 830 1027 1019 1123 631 336 61 668 1862 357 617 504 368 1144 246 690 186 497 713 331 1026 1231 385 1859 Spaces Moved 14082 | 32 643 415 384 398 405 617 444 373 81 749 1786 381 508 662 354 842 284 413 151 414 569 390 811 885 216 875 Core 3 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 4403 | 29 643 415 384 398 401 1 340 . . . 319 . . . . . . . . . 290 . 360 320 216 287 Legs 2035 | . . . . . . . 104 373 81 696 378 . . . 244 159 . . . . . . . . . . Wheels 1103 | . . . . . 4 138 . . . 53 284 . . . . 171 . . . . . . . . . 453 Hover 6523 | . . . . . . 478 . . . . 805 381 508 662 110 512 284 413 151 414 279 390 451 552 . 133 Flight 15 | . . . . . . . . . . . . . . . . . . . . . . . . 13 . 2 Fastest Speed 50 | 50 160 160 160 160 130 69 76 76 76 76 66 73 73 73 73 52 62 109 109 109 54 50 50 86 121 72 Average Speed 98 | 149 160 160 160 160 161 117 76 76 76 76 80 73 73 73 73 82 68 113 109 109 80 53 68 96 121 125 Slowest Speed 352 | 160 160 160 160 160 255 205 76 76 76 76 128 73 73 73 73 128 117 117 109 109 109 93 93 154 121 352 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 53 | 3 92 86 32 50 78 17 61 55 71 77 45 43 70 81 52 19 50 66 60 49 16 55 70 86 39 20 Regions Visited 26 Branch Regions 19 Pre-discovered Areas 9 | . . 1 . . . . . . 1 . . . . 2 1 . . 1 3 . . . . . . . Known Exits Taken 7 | . . . 1 . . 1 . . . . 1 1 . . . 1 . . . 1 1 . . . . . Unknown Exits Taken 19 | 1 1 1 . 1 1 . 1 1 1 1 . . 1 1 1 . 1 1 1 . . 1 1 1 1 . Scrap Searched 31 | . . 1 . . . . 1 3 . 3 . 1 4 4 3 . 2 1 . 2 . 2 3 . 1 . Spaces Dug 78 | . . . . . . . . . . . 12 9 6 . 5 18 1 9 . . 1 2 8 2 1 4 Terrain Destroyed 665 | . . . . 52 . 10 . 15 . 84 23 19 18 . 11 122 1 40 . . 47 3 71 2 3 144 Melee 32 | . . . . . . . . . . . . 1 2 . . 13 1 9 . . 1 2 1 1 1 . Projectile 175 | . . . . . . . . . . 7 23 18 16 . 11 34 . 7 . . 6 1 19 1 2 30 AOE 458 | . . . . 52 . 10 . 15 . 77 . . . . . 75 . 24 . . 40 . 51 . . 114 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 --------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Total 18816 | 45 768 471 535 648 737 933 742 418 80 818 2116 433 737 682 452 1160 331 590 162 457 788 496 1215 1256 333 1413 Wait 3286 | 3 60 26 85 105 285 225 288 36 . 26 172 33 206 3 87 187 45 131 . 36 134 93 317 326 110 267 Move 14056 | 31 642 414 383 397 404 616 443 372 80 748 1785 380 507 661 353 841 283 412 150 413 568 389 810 884 215 875 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 140 | 4 18 2 6 10 4 16 5 . . 4 17 . . 4 . 4 . 3 2 1 13 1 4 6 . 16 Fast Attach 85 | 6 3 2 3 5 2 . . 2 . 2 5 . 3 4 . 2 . . 1 3 8 . . 9 . 25 Attach 44 | . . . 2 . 2 6 . . . . 3 . 1 . . 3 . 2 1 . 4 . 2 2 1 15 Detach 13 | . 1 . 1 . 3 2 . . . . . . 2 . . . . . . . . . 1 . . 3 Swap 126 | 1 3 3 6 24 . 2 . 1 . 3 5 1 3 1 2 20 2 8 1 . 9 1 18 3 1 8 Drop 185 | . 12 4 13 26 16 9 6 3 . 6 16 . 2 8 . 5 . 2 2 3 13 2 4 18 1 14 Fire 779 | . 29 20 36 81 21 44 . 4 . 29 97 12 10 . 10 78 . 23 . . 35 3 57 7 4 179 Melee 73 | . . . . . . . . . . . . 7 3 1 . 20 1 9 5 1 4 7 2 1 1 11 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 29 | . . . . . . 13 . . . . 16 . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: [*Mat] / Min / *Sto) -9/Storage -9/Recycling -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: Qua x2) History --------- Turn | Location | Event 9 | -11/Junkyard | Discovered new exit (range 15) 65 | -11/Junkyard | Entered Materials 304 | -10/Materials | Build established: Mutant 327 | -10/Materials | Discovered new exit (range 14) 426 | -10/Materials | Discovered new exit (range 16) 661 | -10/Materials | Repaired Ion Engine 869 | -10/Materials | Discovered new exit (range 15) 1043 | -10/Materials | Discovered new exit (range 16) 1248 | -10/Materials | Discovered new exit (range 11) 1271 | -10/Materials | Entered Mines 1479 | -10/Mines | Learned location of Storage (-9) 1533 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1573 | -10/Mines | Destroyed YI-UF0 1826 | -10/Mines | Found the Drone Emporium 1872 | -10/Mines | Discovered new exit (range 12) 2022 | -10/Mines | Discovered new exit (range 5) 2030 | -10/Mines | Entered Materials 2030 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2471 | -9/Materials | Discovered new exit (range 12) 2617 | -9/Materials | Identified exit to Mines 2617 | -9/Materials | Identified exit to Storage 2860 | -9/Materials | Entered Storage 3029 | -9/Storage | Met a pair of Derelict thieves 3193 | -9/Storage | Destroyed 7 combat bots 3630 | -9/Storage | Build established: Scavenger-Mutant 3881 | -9/Storage | Used back door to open Recycling access 3881 | -9/Storage | Discovered new exit (range 5) 3887 | -9/Storage | Entered Recycling 3889 | -9/Recycling | Found Scrap Engine 4475 | -9/Recycling | Build established: Construct 4500 | -9/Recycling | Discovered new exit (range 7) 4906 | -9/Recycling | Entered Factory 4906 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 5122 | -7/Factory | Identified exit to Lower Caves 5659 | -7/Factory | Garrison activated, responded to threat 6029 | -7/Factory | Entered Lower Caves 6387 | -7/Lower Caves | Encountered a Warlord checkpoint 6507 | -7/Lower Caves | Discovered new exit (range 17) 6660 | -7/Lower Caves | Entered another Lower Caves area 6970 | -7/Lower Caves | Discovered new exit (range 4) 6996 | -7/Lower Caves | Entered Data Miner 6996 | -7/Data Miner | Discovered new exit (range 6) 7009 | -7/Data Miner | Met Data Miner 7025 | -7/Data Miner | Learned location of Section 7 (-2) 7025 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7037 | -7/Data Miner | Received God Mode back door access code from Data Miner 7057 | -7/Data Miner | Entered Proximity Caves 7240 | -6/Proximity Caves | Escorted by Enhanced Grunt 7352 | -6/Proximity Caves | Learned 4 Factory zone layouts 7700 | -6/Proximity Caves | Discovered new exit (range 4) 7725 | -6/Proximity Caves | Entered Factory 7725 | -6/Factory | Evolved 2 slots: Utility x2 7726 | -6/Factory | Identified exit to Extension 7862 | -6/Factory | Identified exit to Lower Caves 7870 | -6/Factory | Incoming investigation squad redirected 8293 | -6/Factory | Incoming investigation squad redirected 8319 | -6/Factory | Fabricated Hcp. Storage Unit? 8534 | -6/Factory | Discovered new exit (range 9) 9292 | -6/Factory | Garrison activated, responded to threat 9587 | -6/Factory | Entered Lower Caves 9595 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 9745 | -6/Lower Caves | Identified exit to Lower Caves 9914 | -6/Lower Caves | Caught by Unaware searching for contraband prototypes 9944 | -6/Lower Caves | Entered another Lower Caves area 10120 | -6/Lower Caves | Spotted B-75 Beast 10534 | -6/Lower Caves | Discovered new exit (range 4) 10561 | -6/Lower Caves | Entered Zion 10578 | -6/Zion | Given the Hacking Drone Bay 10579 | -6/Zion | Found Prototype Device 10579 | -6/Zion | Identified Hacking Drone Bay 10594 | -6/Zion | Discovered new exit (range 22) 10643 | -6/Zion | Found Prototype Device 10643 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 10768 | -6/Zion | Learned location of Extension (-6) 11065 | -6/Zion | Entered Proximity Caves 11106 | -5/Proximity Caves | Learned location of Armory (-4) 11401 | -5/Proximity Caves | Discovered new exit (range 11) 11433 | -5/Proximity Caves | Entered Factory 11433 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12075 | -5/Factory | Identified exit to Upper Caves 12081 | -5/Factory | Discovered new exit (range 17) 12577 | -5/Factory | Entered Upper Caves 12749 | -5/Upper Caves | Discovered new exit (range 21) 12823 | -5/Upper Caves | Entered another Upper Caves area 12968 | -5/Upper Caves | Spotted B-75 Beast 13167 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 13189 | -5/Upper Caves | Identified exit to Factory 13419 | -5/Upper Caves | Discovered new exit (range 11) 13428 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 13513 | -5/Upper Caves | Entered Zhirov 13513 | -5/Zhirov | Discovered new exit (range 3) 13533 | -5/Zhirov | Met Zhirov 13558 | -5/Zhirov | Learned location of Quarantine (-3) 13558 | -5/Zhirov | Learned location of Testing (-2) 13558 | -5/Zhirov | Learned location of Command (-1) 13564 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 13580 | -5/Zhirov | Found Alien Artifact 13580 | -5/Zhirov | Identified Integrated Dissipator 13580 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 13598 | -5/Zhirov | Found Alien Artifact 13699 | -5/Zhirov | Entered Proximity Caves 14176 | -4/Proximity Caves | Discovered exit to Factory (range 6) 14196 | -4/Proximity Caves | Entered Factory 14196 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 14298 | -4/Factory | Repaired Neutrino Core 14656 | -4/Factory | Discovered new exit (range 14) 14777 | -4/Factory | Identified exit to Upper Caves 14777 | -4/Factory | Identified exit to Armory 14816 | -4/Factory | Garrison activated, responded to threat 14909 | -4/Factory | Entered Upper Caves 14941 | -4/Upper Caves | Encountered a Warlord checkpoint 15034 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 15214 | -4/Upper Caves | Discovered new exit (range 7) 15240 | -4/Upper Caves | Entered another Upper Caves area 15261 | -4/Upper Caves | Discovered new exit (range 13) 15448 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 15643 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 16248 | -4/Upper Caves | Discovered new exit (range 10) 16266 | -4/Upper Caves | Entered Warlord 16299 | -4/Warlord | System corruption cleaned by Quarantine Array 16589 | -4/Warlord | Visited the Vortex Lab 16607 | -4/Warlord | Warlord's base attacked by MAIN.C 16810 | -4/Warlord | Met Warlord 16819 | -4/Warlord | Opened Warlord's prototype stash 16822 | -4/Warlord | Found Prototype Processor 16832 | -4/Warlord | Found Prototype Hackware 16950 | -4/Warlord | Spotted Executioner 16957 | -4/Warlord | Warlord forces counterattacked 16966 | -4/Warlord | Spotted B-86 Titan 17003 | -4/Warlord | Found Prototype Device 17003 | -4/Warlord | Identified Adv. Kinecellerator 17018 | -4/Warlord | Spotted B-90 Cyclops 17038 | -4/Warlord | Spotted B-86 Titan 17042 | -4/Warlord | Spotted Striker 17180 | -4/Warlord | Spotted Striker 17282 | -4/Warlord | Warlord base infiltrated, sounded retreat 17304 | -4/Warlord | Destroyed Executioner 17419 | -4/Warlord | Spotted Striker 17420 | -4/Warlord | Spotted Striker 17444 | -4/Warlord | Discovered new exit (range 9) 17497 | -4/Warlord | Entered Proximity Caves 17497 | -3/Proximity Caves | Identified Transdimensional Reconstructor 17497 | -3/Proximity Caves | Warped through subspace 17656 | -3/Proximity Caves | Spotter reported a threat 17659 | -3/Proximity Caves | Spotter reported a threat 17758 | -3/Proximity Caves | Spotter reported a threat 17764 | -3/Proximity Caves | Spotted B-86 Titan 17785 | -3/Proximity Caves | Discovered new exit (range 9) 17811 | -3/Proximity Caves | Spotter reported a threat 17882 | -3/Proximity Caves | Entered Research 17882 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 17882 | -3/Research | Identified Exp. Core Analyzer 17884 | -3/Research | Identified Ghost Barrier 18132 | -3/Research | Search patrols dispatched 18188 | -3/Research | Build established: Hacker-Construct 18418 | -3/Research | Search patrols dispatched 18578 | -3/Research | Lost 16 parts (2p3n6u5w) 18799 | -3/Research | Build established: Scavenger-Mutant 18809 | -3/Research | Identified exit to Quarantine 18960 | -3/Research | Core integrity fell below 50% 19126 | -3/Research | Lost 4 parts (2n2w) 19218 | -3/Research | System corruption reached 10% 19299 | -3/Research | Lost 4 parts (1n3u) 19362 | -3/Research | Found Fusion Bomb Launcher 19382 | -3/Research | First assault squad dispatched 19390 | -3/Research | Build established: Hacker-Mutant 19406 | -3/Research | Incoming assault squad redirected 19431 | -3/Research | Core integrity fell below 20% 19492 | -3/Research | Spotted B-86 Titan 19540 | -3/Research | Cargo convoy interrupted 19708 | -3/Research | Spotted Executioner 19708 | -3/Research | Spotted Striker 19735 | -3/Research | Destroyed Executioner 19741 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 19726_ Slug penetrates Wall. 19727_ The unstable cave ceiling collapses. 19727_ P-80 Master resets Executioner, system corruption cleaned. 19728_ Hvy. Shock Bomb Launcher destroyed. 19729_ The unstable cave ceiling collapses. 19729_ Treaded Biometal-FPD Exoskeleton destroyed. 19729_ Treaded Biometal-FPD Exoskeleton core remains intact and functional. 19729_ Com. Wheel destroyed. 19729_ Slug penetrates Wall. 19731_ P-80 Master destroyed. 19733_ System corrupted: Fusion Bomb Launcher failed to launch. 19733_ Penetrated by Slug. 19733_ Slug penetrates Wall. 19735_ System corrupted: Matter fused (-7). 19735_ Executioner destroyed. 19736_ P-80 Master resets Striker, system corruption cleaned. 19737_ The unstable cave ceiling collapses. 19737_ Striker suffers critical hit (Smash). 19740_ Striker knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ???????????????????????????????????????????????### | | ??????????????????????????????????????????????? | | ????????????????????????? ???????????????????? | | ?????????????????????? ??????????????????? | | ???????????????????? ??????????????????? | | ??????????????????# ???????????????????? | | ??????????????????# # ???????????????????## | | ??????????????????# #######+####??????# | | ?????????????????? ! ???????# | | ???????????????? # ????????# | | ?????????????? / = ????????# | | ?????????????? # ?????????# | | ????????????? t ? ?????????# | | ??????????????# % ###+######????## | | ???????????? ## # # #??? | | ???????????? # #?? | | ???????????? # #?? = | | ??????????? | + #??? ? | | ??????????? % p % # #??? ?? | | ??????????? = # #?????? | | ??????????????# K ##### #?????? | | ??????????????# @ #???# #?????? | | ??????????????# """ % ##???# #?????? | | ???????????????? # #????####+#####?##### | | ??????????????# ;?#???????# #?????# | | ??????????????# ;#????????# ####### | | ??????????????# ;#????????# "%+ | | ??????????????#######;#;#;;;#????????######### | | ???????????????????? #????????????????##### | | ???????????????????# ? #????????????????????? | | ???????????????????# """" #????????????????????? | | ???????????????????#? "?"" ;????????????????????? | | ????????????????????? "?"" ;????????????????????? | | ???????????????????? ????? ;????????????????????? | | ???????????????????? ????? ;????????????????????? | | ?????????????????????????? ##??????????########?? | | ?????????????????????????? ????????????# ### | | ????????????????????????????????????????# | | ????????????????????????????????????????+ ! | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????# ### | | ????????????????????????????????????????###% ###?? | | ??????????????????????????????????????????#%!#???? | | ??????????????????????????????????????????#=%#???? | | ??????????????????????????????????????????#!%#???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 121 Energy Generation 47 Energy Capacity 593 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 14 EM Shielding 4 Armor Coverage 450 Core Shielding 20 Power Shielding 66 Weapon Cycling 20 Phase Shifting 15 Evasion (%) 62 Targeting Accuracy 16 Melee Accuracy 8 Core Analysis 8 Recoil Reduction 5 Matter Filtering 50 Energy Filtering 50 Kinecelleration 50 Defensive Hacking 20 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Graphene Brace | -7/Data Miner | Free Hvy. Siege Treads | -7/Data Miner | Free Adv. Salvage Targeting Computer | -7/Data Miner | Free Variable Charge Gun | -7/Data Miner | Free Imp. Corruption Screen | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Antimatter Cannon | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Combat Drone Bay | -7/Data Miner | Free Adv. System Restoration Module | -6/Zion | Archive Imp. Target Analyzer | -6/Zion | Archive Imp. Transmission Jammer | -6/Zion | Archive Imp. Actuator Array | -6/Zion | Archive Antimatter Reactor | -6/Zion | Archive Focal Shield | -6/Zion | Archive Adv. System Shield | -6/Zion | Archive Hvy. Flak Cannon | -6/Zion | Archive Adv. Cooling System | -6/Zion | Archive Imp. System Shield | -6/Zion | Archive Mak. Terrain Scanner | -6/Zion | Archive KE Penetrator | -6/Zion | Archive Imp. Hardlight Generator | -6/Zion | Archive Thermic Laser | -6/Zion | Archive Disruptor Cannon | -6/Zion | Archive Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ C-57 Dissector | -6/Zion | Archive T-07 Excavator | -6/Zion | Archive G-50 Soldier | -6/Zion | Archive A-15 Conveyor | -6/Zion | Archive Fabricated ------------ Hcp. Storage Unit | x1 | -6/Factory Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed SuperchargedReactiveMeganuke Manual? 0 Play Time 02:40:52 Cumulative 1197.1 hours Start 2023.04.25 @ 22:29:15 End 2023.04.26 @ 01:22:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 872 Rogue 832 Adventurer 40 Explorer 0 Win Type - Total 139 Types 67/6/42/2/1/4/14/2/1 Lore% 95 Gallery% 96 Achievement% 81 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3508a0b8-d3e8-40ed-b03b-f2f3e6199302