Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.07.15 @ 15:56:45 Player: M_ Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (21) 105 Value Destroyed (751) 751 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2516 Bonus ------- None Cogmind --------- Core Integrity 466/550 Matter 230/300 Energy 191/200 System Corruption 0% Temperature Cool (0) Movement Walking (260) Ox2 Location -8/Materials Parts ------- > --- POWER (2) -------- Light Deuterium Engine Light Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Medium Storage Unit Advanced Targeting Computer Improved Light Armor Plating Long-range Tractor Beam > --- WEAPON (2) ------- Beam Cannon Autogun > --- INVENTORY (10) --- Ion Engine Medium Matter Pod (100) Improved Signal Interpreter Medium Laser Beam Rifle EM Pulse Cannon Assault Rifle Gauss Rifle Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Machine Analyzer Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Beam Rifle Beam Cannon > --- INVENTORY -------- Ion Engine Ion Engine Aluminum Leg Aluminum Leg Medium Matter Pod Signal Interpreter Medium Laser EM Pulse Cannon Assault Rifle [Rating: 24] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Targeting Computer Device Long-range Tractor Beam Storage Medium Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Beam Cannon Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 5 | . 1 2 2 Power 1 | . . . 1 Propulsion 2 | . . 1 1 Utility 2 | . 1 1 . Weapon . | . . . . Parts Attached 25 | 7 5 1 12 Power 4 | 1 1 . 2 Engine 3 | 1 . . 2 Core 1 | . 1 . . Reactor . | . . . . Propulsion 7 | 2 . 1 4 Treads . | . . . . Leg 7 | 2 . 1 4 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 8 | 2 2 . 4 Device 1 | . . . 1 Storage 1 | . 1 . . Processor 4 | 1 1 . 2 Hackware . | . . . . Protection 2 | 1 . . 1 Artifact . | . . . . Weapon 6 | 2 2 . 2 Energy Gun 3 | 2 . . 1 Energy Cannon 1 | . 1 . . Ballistic Gun 2 | . 1 . 1 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Highest Loss Streak . | . . . . To Critical Strikes . | . . . . Average Slot Usage (%) 96 | . 100 90 97 Engine 4 | . 3 . 8 Core 8 | . 8 10 8 Leg 29 | . 25 30 33 Storage 7 | . 4 10 8 Processor 14 | . 19 10 13 Protection 9 | . 12 10 8 Energy Gun 5 | . 12 . 4 Energy Cannon 7 | . 5 10 8 Ballistic Gun 6 | . 6 10 3 Naked Turns . | . . . . Heaviest Build 29 | 10 23 23 29 Greatest Support 40 | 20 20 30 40 Greatest Overweight (x) 2 | . 1 . 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 5 10 10 10 Average Capacity 8 | 5 7 10 10 Most Carried 10 | 5 5 7 10 Average Carried 5 | 3 3 5 7 Final Capacity 10 | 5 10 10 10 Final Carried 8 | 4 5 7 8 Class Distribution -------------------- 100% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 787 | 251 76 172 288 Remotely . | . . . . Salvage Created 888 | . 326 275 287 Parts 50 | . 25 13 12 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 16 | . 6 5 5 Guns 4 | . 2 1 1 Cannons 11 | . 3 4 4 Classes Destroyed 5 | . 3 1 1 Worker 2 | . 1 1 . Watcher 3 | . 2 . 1 Grunt 10 | . 6 3 1 Sentry 5 | . . 2 3 Hunter 1 | . . . 1 Best Kill Streak 4 | . 4 2 4 Combat Bots Only 4 | . 4 2 4 Max Kills in Single Turn 2 | . 2 1 1 Gunslinging 1 | . 1 . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 729 | . 169 264 296 Core 134 | . 24 26 84 Absorbed by Shields . | . . . . Core Remaining (%) 94 | 100 90 93 . Volleys Fired 63 | . 21 19 23 Largest 2 | . 2 2 2 Hottest 116 | . 80 80 116 Shots Fired 122 | . 40 38 44 Gun 68 | . 28 19 21 Cannon 54 | . 12 19 23 Launcher . | . . . . Special . | . . . . Kinetic 42 | . 14 19 9 Thermal 80 | . 26 19 35 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 29 | . 7 16 29 Robot Miss Streak 3 | . 3 1 1 Penetration Max . | . . . . Secondary Targets 2 | . 2 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 96 | . 26 30 40 Core Hits 37 | . 15 10 12 Critical Kills 1 | . 1 . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . 1 . . Meltdown 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1500 | . 368 444 688 Guns 664 | . 210 159 295 Cannons 807 | . 158 263 386 Explosions . | . . . . Melee . | . . . . Ramming 29 | . . 22 7 Kinetic 381 | . 87 159 135 Thermal 1090 | . 281 263 546 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 2 | . . . 2 Projectiles 2 | . . . 2 Explosions . | . . . . Melee . | . . . . Knockbacks 1 | . . . 1 Impact 1 | . . . 1 Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 3 | . . 2 1 Kicked 3 | . . 2 1 Crushed . | . . . . Highest Temperature 786 | . 268 258 786 Average Temperature 209 | . 98 95 407 Received Heat Transfer 471 | . 150 177 144 Effects 44 | . 1 1 42 Shutdowns 14 | . . . 14 Energy Bleed 6 | . . 1 5 Interference 4 | . 1 . 3 Matter Decay 6 | . . . 6 Short Circuit 4 | . . . 4 Damage (minor) 7 | . . . 7 Damage (major) 2 | . . . 2 Damage (core) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | . 1 . . Combat Hostiles 1 | . 1 . . Parts Melted 4 | . 2 1 1 Heat Transferred 2384 | . 608 555 1221 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 262 | . 218 262 241 Initial 79 | . . 65 79 Average 87 | . 83 112 126 Maximum Alert Level 1 | . 1 1 1 Low Security (%) 87 | 100 91 83 78 Level 1 12 | . 8 16 21 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 2 | . 1 1 . Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 1 | . . 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 1 | . . . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 24 | . 10 8 6 Peak Tracking Total 5 | . 4 3 5 Tactical Retreats . | . . . . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 2 | . 1 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 2 | . 1 1 . Max in Single Turn 1 | . 1 1 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 2 | . 1 1 . Terminals 1 | . . 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 8 | . 5 3 . Successful 5 | . 3 2 . Failed 3 | . 2 1 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 3 | . . 3 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 5 | . 5 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 2 | . . 2 . Prototype ID Bank 1 | . . 1 . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 3 | . 3 . . Process 1 | . 1 . . Report Inventory 1 | . 1 . . Retrieve Components 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 1 | . 1 . . Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter 8 | . 8 . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1106 | 223 267 273 343 Spaces Moved 559 | 85 139 175 160 Core 10 | 10 . . . Treads . | . . . . Legs 549 | 75 139 175 160 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 129 | 111 139 120 139 Slowest Speed 260 | 120 190 120 260 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 20 | 6 38 23 14 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 3 | 1 1 1 . Unknown Exits Taken . | . . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 820 | 213 173 199 235 Wait 129 | 110 . . 19 Move 556 | 84 138 174 160 Hop . | . . . . Pick Up 33 | 11 6 3 13 Fast Attach 1 | 1 . . . Attach 11 | 6 1 1 3 Detach . | . . . . Swap 13 | . 4 . 9 Drop 11 | 1 3 . 7 Fire 63 | . 21 19 23 Melee . | . . . . Ram . | . . . . Kick 3 | . . 2 1 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Identified exit to Materials 2 | -11/Scrapyard | Discovered exit to Materials (range 16) 224 | -11/Scrapyard | Entered Materials 224 | -10/Materials | Evolved 1 slot: Utility x1 319 | -10/Materials | Build established: Hacker-Mutant 487 | -10/Materials | Identified exit to Materials 487 | -10/Materials | Discovered exit to Materials (range 3) 491 | -10/Materials | Entered another Materials area 491 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 492 | -9/Materials | Identified exit to Mines 492 | -9/Materials | Discovered exit to Mines (range 14) 719 | -9/Materials | Identified exit to Materials 719 | -9/Materials | Discovered exit to Materials (range 12) 764 | -9/Materials | Entered another Materials area 764 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1107 | -8/Materials | Self-destructed Last Messages --------------- 01043_ Overheating: Adv. Targeting Computer damaged (-10). 01044_ Acquired 55 matter. 01045_ Power failure, Lgt. Deuterium Engine shutdown. 01045_ Overheating: System interference. 01045_ Beam Cannon temporarily disabled. 01047_ Overheating: Energy bleed (-40). 01049_ Aluminum Leg broken. 01049_ Overheating: Short circuit. 01051_ Power failure, Lgt. Nuclear Core shutdown. 01051_ Overheating: Energy bleed (-38). 01053_ Overheating: Matter decay (-36). 01054_ Overheating: Aluminum Leg damaged (-4). 01055_ Acquired 29 matter. 01059_ Power failure, Lgt. Nuclear Core shutdown. 01060_ Power failure, Lgt. Deuterium Engine shutdown. 01066_ Overheating: Energy bleed (-24). 01079_ Kicked K-01 Serf. 01079_ K-01 Serf knocked back. 01105_ Acquired Lrn. Tractor Beam. 01106_ Discarded Broken Machine Analyzer. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????? ????????????????????????????? | | ????????????????????/????????????????????????????? | | ???????????????????? ????????????????????????????? | | ???????????????????? ????????????????????????????? | | ???????????????????? ????????????????????????????? | | ???????????????????? ????????????????????????????? | | ???????????????????? ????????????????????????????? | | ???????????????????# #???????????????????????????? | | ???????????????????# #?????###???????????????????? | | ???????????????????+ ????? ????????????????????? | | ???????????????????# #?##+#+#????????????????????? | | ???????????????????# #?# #????????????????????? | | ???????????????????# #?# #????????????????????? | | ???????????????????# #?# !!!#????????????????????? | | ??????????????????## ### k!!#????????????????????? | | ??????????# ##### ! ## @! #????????????????????? | | ??????????+ + #????????????????????? | | ??????????# ##### ## #????????????????????? | | ??????????????????## ### * #????????????????????? | | ???????????????????# #?# #????????????????????? | | ???????????????????# #?# ####????????????????????? | | ???????????????????# #?###???????????????????????? | | ???????????????????# #???????????????????????????? | | ???????????????????# #???????????????????????????? | | ???????????????????# #???????????????????????????? | | ???????????????????# #???????????????????????????? | | ???????????????????# #???????????????????????????? | | ???????????????????#!#???????????????????????????? | | ???????????????????# #???????????????????????????? | | ???????????????????#=#???????????????????????????? | | ???????????????????#!#???????????????????????????? | | ???????????????????#=#???????????????????????????? | | ???????????????????#[#???????????????????????????? | | ???????????????????# #???????????????????????????? | | ???????????????????# #???????????????????????????? | | ???????????????????#*#???????????????????????????? | | ???????????????????#[#???????????????????????????? | | ???????????????????#%#???????????????????????????? | | ???????????????????#=#???????????????????????????? | | ???????????????????#*#???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 23 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 55 Targeting Accuracy 10 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VortexResetAnalyzer Manual? 0 Play Time 00:21:54 Cumulative 5.6 hours Start 2022.07.15 @ 15:35:14 End 2022.07.15 @ 15:56:45 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 7 Rogue 0 Adventurer 5 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 12 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1e27bc1a-c670-44d8-9d79-61cdd4025862