Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.09 @ 06:58:08 Player: iwantthegold Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (46) 230 Value Destroyed (1365) 1365 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (99) 99 TOTAL SCORE: 3754 Bonus ------- Follower Combat Kills 99 Cogmind --------- Core Integrity 0/550 Matter 239/300 Energy 169/300 System Corruption 14% Temperature Critical (600) Movement Walking (470) Ox5 Location -8/Storage Parts ------- > --- POWER (1) -------- Enhanced Nuclear Core > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Medium Storage Unit Large Storage Unit Transmission Jammer > --- WEAPON (4) ------- Beam Rifle Improved Medium Laser Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY (15) --- Light Nuclear Core Light Nuclear Core Heat Sink Small Storage Unit Small Storage Unit Advanced Visual Processing Unit Hardened Medium Armor Plating Hacking Suite Tractor Beam Beamcaster Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg VSS Leg > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Transmission Jammer > --- WEAPON ----------- Improved Medium Laser Field Laser Heavy Particle Cannon Improved Assault Rifle > --- INVENTORY -------- Light Nuclear Core Enhanced Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Light Armor Plating Hardened Medium Armor Plating Particle Gun Beamcaster Ion Cannon Shock Bomb Launcher Grenade Launcher Grenade Launcher [Rating: 35] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Enhanced Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Transmission Jammer Storage Large Storage Unit Protection Light Armor Plating Weapon Assault Rifle Energy Gun Field Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Slots Evolved 4 | . . . 2 2 . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 1 | . . . . 1 . Weapon 2 | . . . 1 1 . Parts Attached 56 | 6 5 4 2 11 28 Power 6 | 1 1 1 . 2 1 Engine 3 | 1 1 1 . . . Core 3 | . . . . 2 1 Reactor . | . . . . . . Propulsion 13 | 2 . 1 1 2 7 Treads . | . . . . . . Leg 13 | 2 . 1 1 2 7 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | 1 2 . . 3 6 Device 1 | . . . . 1 . Storage 8 | 1 2 . . . 5 Processor . | . . . . . . Hackware . | . . . . . . Protection 3 | . . . . 2 1 Artifact . | . . . . . . Weapon 25 | 2 2 2 1 4 14 Energy Gun 10 | . . . 1 2 7 Energy Cannon 1 | . . . . 1 . Ballistic Gun 7 | 2 1 . . 1 3 Ballistic Cannon 1 | . . 1 . . . Launcher 6 | . 1 1 . . 4 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . . 3 . Parts Lost 23 | . . . . 2 21 Power 2 | . . . . 1 1 Propulsion 8 | . . . . . 8 Utility 1 | . . . . . 1 Weapon 12 | . . . . 1 11 Highest Loss Streak 10 | . . . . 2 10 To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 97 100 99 99 95 Engine 6 | . 14 14 11 5 . Core 3 | . . . . 3 8 Leg 27 | . 28 28 32 27 25 Device 3 | . . . . 1 9 Storage 20 | . 26 28 22 18 15 Protection 2 | . . . . 7 2 Energy Gun 12 | . . . 10 18 20 Energy Cannon 2 | . . . . 3 3 Ballistic Gun 12 | . 26 17 11 8 7 Ballistic Cannon 3 | . . 9 11 5 . Launcher 1 | . 1 1 . . 2 Naked Turns . | . . . . . . Heaviest Build 58 | 13 40 47 50 58 54 Greatest Support 42 | 20 20 25 35 42 42 Greatest Overweight (x) 4 | . 1 1 1 1 4 Average Overweight (x) . | . . 1 1 1 . Largest Inventory Capacity 30 | 8 15 15 15 15 30 Average Capacity 14 | 7 14 15 15 15 14 Most Carried 15 | 6 15 15 15 15 15 Average Carried 12 | 4 12 14 13 14 11 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 6 15 15 15 15 11 Class Distribution -------------------- 31% | Mutant 28% | Gunner 23% | Tank 8% | Scavenger-Gunner 7% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Tank | -8/Materials Gunner | -8/Storage Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Mat Sto Matter Collected 1234 | 157 228 137 69 194 449 Remotely . | . . . . . . Salvage Created 1714 | . 208 68 140 280 1018 Parts 87 | . 17 6 7 16 41 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed 3 | . . . . . 3 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Combat Hostiles Destroyed 38 | . 6 6 1 8 17 Guns 18 | . 3 1 . 4 10 Cannons 9 | . . 2 1 4 2 AOE 11 | . 3 3 . . 5 Classes Destroyed 11 | . 4 1 3 1 2 Worker 3 | . 1 . . 1 1 Hauler 1 | . 1 . . . . Recycler 4 | . . . 1 . 3 Mechanic 1 | . . . . . 1 Watcher 1 | . . . 1 . . Swarmer 10 | . 3 3 . 4 . Grunt 16 | . 3 1 . 2 10 Brawler 1 | . . . . . 1 Sentry 7 | . . . 1 1 5 Hunter 2 | . . . . 1 1 Assembled 2 | . . 2 . . . Best Kill Streak 8 | . 3 3 2 2 8 Combat Bots Only 5 | . 3 3 1 2 5 Max Kills in Single Turn 6 | . 2 3 1 1 6 Gunslinging . | . . . . . . Exploded 3 | . 2 3 . . 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Hostile Shots Fired 282 | . 42 20 8 33 179 Missed 72 | . 17 4 3 12 36 Damage Taken 3785 | . 241 371 67 289 2817 Core 798 | . 72 75 . 34 617 Absorbed by Shields . | . . . . . . Core Remaining (%) 80 | 100 . 41 100 . . Volleys Fired 94 | . 17 6 5 16 50 Largest 4 | . 2 2 3 4 4 Hottest 217 | . 50 64 127 217 217 Shots Fired 261 | . 34 11 15 64 137 Gun 206 | . 31 5 10 48 112 Cannon 41 | . . 5 5 16 15 Launcher 14 | . 3 1 . . 10 Special . | . . . . . . Kinetic 99 | . 31 10 10 22 26 Thermal 148 | . . . 5 42 101 Explosive 12 | . 3 1 . . 8 Electromagnetic 2 | . . . . . 2 Robot Hit Streak 17 | . 3 4 17 9 8 Robot Miss Streak 7 | . 5 3 7 7 4 Penetration Max . | . . . . . . Secondary Targets 2 | . . . . . 2 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 142 | . 14 8 9 34 77 Core Hits 98 | . 12 10 7 18 51 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 5 | . . . 1 . 4 Burn 5 | . . . 1 . 4 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3537 | . 395 258 172 558 2154 Guns 1768 | . 218 49 99 331 1071 Cannons 654 | . . 79 73 227 275 Explosions 1115 | . 177 130 . . 808 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 828 | . 218 128 102 166 214 Thermal 1594 | . . . 70 392 1132 Explosive 1031 | . 177 130 . . 724 Electromagnetic 84 | . . . . . 84 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 14 | . . . . . 14 Average Corruption 13 | . . . . . 13 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 23 | . . . . . 23 Message Errors 6 | . . . . . 6 Matter Fused 9 | . . . . . 9 Heat Flow Errors 2 | . . . . . 2 Energy Discharges 1 | . . . . . 1 Data Loss (minor) 3 | . . . . . 3 Data Loss (major) 1 | . . . . . 1 Misdirections 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 24 | . 16 . . . 8 Projectiles 8 | . . . . . 8 Explosions 16 | . 16 . . . . Melee . | . . . . . . Knockbacks 3 | . . 2 . 1 . Impact . | . . . . . . Kinetic 3 | . . 2 . 1 . Secondary . | . . . . . . Self-Inflicted Damage 159 | . 19 . . . 140 Shots 7 | . 1 . . . 6 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 788 | . . 45 105 474 788 Average Temperature 205 | . . 19 50 157 248 Received Heat Transfer 1389 | . 48 27 18 99 1197 Effects 48 | . . . . 1 47 Shutdowns 12 | . . . . 1 11 Energy Bleed 6 | . . . . . 6 Interference 14 | . . . . . 14 Matter Decay 3 | . . . . . 3 Short Circuit 3 | . . . . . 3 Damage (minor) 5 | . . . . . 5 Damage (major) 1 | . . . . . 1 Damage (core) 4 | . . . . . 4 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 10 | . . . . . 10 Heat Transferred 3417 | . . . 222 742 2453 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Peak Influence 382 | . 195 117 132 165 382 Initial 55 | . . 5 45 55 18 Average 119 | . 123 77 79 83 195 Maximum Alert Level 1 | . . . . . 1 Low Security (%) 86 | 100 100 100 100 100 55 Level 1 13 | . . . . . 44 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 3 . . . 3 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 4 | . 3 . . . 1 Assault 2 | . . . . . 2 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Distress Signals 5 | . . . 1 3 1 Communications Jammed 98 | . . . . 25 73 Distress Signals 98 | . . . . 25 73 Times Spotted 78 | . 12 12 4 21 29 Peak Tracking Total 5 | . 4 5 2 5 5 Tactical Retreats 3 | . . 1 . 1 1 Traps | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Traps Triggered 1 | . . 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Mat Sto Machines Disabled 4 | . 1 . . . 3 Max in Single Turn 1 | . 1 . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Machines Accessed 7 | . 1 1 2 3 . Terminals 3 | . . . 2 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 . . 1 . Scanalyzers 1 | . . . . 1 . Garrison Access . | . . . . . . Total Hacks 12 | . 4 1 2 5 . Successful 8 | . 4 1 . 3 . Failed 4 | . . . 2 2 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 3 | . . . 2 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 6 | . 4 . . 2 . Scanalyzers 2 | . . . . 2 . Garrison Access . | . . . . . . Terminal Hacks 1 | . . 1 . . . Open Door 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 5 | . 4 . . 1 . Recycle Component 2 | . 2 . . . . Report Inventory 2 | . 1 . . 1 . Retrieve Matter 1 | . 1 . . . . Scanalyzer 2 | . . . . 2 . Insert Component 1 | . . . . 1 . Analyze 1 | . . . . 1 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 1 . . 2 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 2 | . 2 . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired 1 | . . . . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Total Allies 2 | . . . . . 2 Largest Group 2 | . . . . . 2 Highest-Rated Group 62 | . . . . . 62 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 12 | . . . . . 12 Total Damage 216 | . . . . . 216 Kills 3 | . . . . . 3 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Mat Sto Turns Passed 2969 | 78 434 376 318 865 898 Spaces Moved 1303 | 54 193 162 150 396 348 Core 2 | 2 . . . . . Treads . | . . . . . . Legs 1301 | 52 193 162 150 396 348 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 190 190 186 120 Average Speed 184 | 117 178 190 190 187 187 Slowest Speed 400 | 120 190 190 190 190 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 5 26 38 15 40 45 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 58 | . 9 7 . 3 39 Melee . | . . . . . . Projectile 6 | . . . . 3 3 AOE 52 | . 9 7 . . 36 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Total 1698 | 66 250 225 174 484 499 Wait 115 | . 15 31 12 25 32 Move 1298 | 53 192 161 149 395 348 Hop . | . . . . . . Pick Up 87 | 7 15 11 4 19 31 Fast Attach 14 | 5 1 . . 2 6 Attach 28 | 1 . 1 2 5 19 Detach 1 | . . . . . 1 Swap 14 | . 4 3 . 4 3 Drop 47 | . 6 12 2 18 9 Fire 94 | . 17 6 5 16 50 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / Min) -8/Materials -8/Storage History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 79 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 458 | -10/Materials | Discovered new exit (range 13) 513 | -10/Materials | Entered Mines 516 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 832 | -10/Mines | Learned 4 Materials zone layouts 833 | -10/Mines | Assembled infested the area 859 | -10/Mines | Discovered new exit (range 9) 884 | -10/Mines | Core integrity fell below 50% 887 | -10/Mines | Received a Mining Laser from a helpful Derelict 889 | -10/Mines | Entered Materials 889 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 890 | -9/Materials | Identified exit to Materials 890 | -9/Materials | Identified exit to Mines 1197 | -9/Materials | Build established: Gunner 1207 | -9/Materials | Entered another Materials area 1207 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1498 | -8/Materials | Build established: Tank 2018 | -8/Materials | Discovered new exit (range 5) 2072 | -8/Materials | Entered Storage 2199 | -8/Storage | Build established: Gunner 2339 | -8/Storage | Core integrity fell below 50% 2376 | -8/Storage | Lost 4 parts (3n1w) 2442 | -8/Storage | System corruption reached 10% 2481 | -8/Storage | Core integrity fell below 20% 2513 | -8/Storage | Lost 10 parts (1p3n6w) 2852 | -8/Storage | Met a pair of Derelict thieves 2971 | -8/Storage | Core destroyed Last Messages --------------- 02959_ G-50 Soldier destroyed. 02959_ Switching to secondary target: B-36 Bruiser. 02961_ Power failure, Enh. Nuclear Core shutdown. 02961_ Overheating: System interference. 02961_ Hvy. Assault Rifle temporarily disabled. 02963_ Beam Rifle broken. 02963_ Overheating: Short circuit. 02964_ Overheating: Aluminum Leg damaged (-22). 02965_ Overheating: Core damaged (-60). 02965_ Lgt. Armor Plating destroyed. 02966_ Overheating: Lrg. Storage Unit damaged (-22). 02968_ Overheating: Aluminum Leg damaged (-3). 02968_ System corrupted: Matter fused (-10). 02968_ Broken Aluminum Leg destroyed. 02968_ K-01 Serf collects debris. 02969_ Acquired Beamcaster. 02970_ Power failure, Enh. Nuclear Core shutdown. 02970_ Overheating: System interference. 02970_ Hvy. Assault Rifle temporarily disabled. 02971_ Overheating: Core damaged (-110). 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Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Total Silence Challenges ------------ None Game ------ Seed MicroAdvancedDatajack Manual? 0 Play Time 00:43:38 Cumulative 9.1 hours Start 2024.04.09 @ 06:15:15 End 2024.04.09 @ 06:58:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 12 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 54x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: c46d6d0d-9d31-40f3-a526-4271c2d0ab02