Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.23 @ 05:36:43

Player: f_

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (39)      195
Value Destroyed (859)      859
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (46)                 46
              TOTAL SCORE: 1900

 Bonus
-------
Follower Combat Kills      64
Friendly Fire              -18

 Cogmind 
---------
Core Integrity             0/250
Matter                     254/300
Energy                     250/250
System Corruption          6%
Temperature                Cool (0)
Movement                   Walking (190) Ox1
Location                   -9/Recycling

 Parts 
-------
>           --- POWER (1) --------
            Ion Engine
>           --- PROPULSION (2) ---
            Aluminum Leg
>           --- UTILITY (2) ------
     Medium Storage Unit
            Signal Interpreter
>           --- WEAPON (2) -------
  Makeshift Axe
>           --- INVENTORY (10) ---
      Light Nuclear Core
            Scrap Engine
   Improved Heat Sink
            Sensor Array
            Hacking Suite
            EM Pulse Gun
            Beam Cannon
            Rocket Launcher

 Peak State 
------------
>            --- POWER ------------
   Makeshift Power Source
>            --- PROPULSION -------
             Aluminum Leg
   Makeshift Leg
>            --- UTILITY ----------
      Medium Storage Unit
             Signal Interpreter
>            --- WEAPON -----------
  Subdweller Machine Gun
   Makeshift Axe
>            --- INVENTORY --------
             Ion Engine
       Light Nuclear Core
             Aluminum Leg
    Improved Heat Sink
             Sensor Array
             Hacking Suite
             EM Pulse Gun
             Beam Cannon
             Rocket Launcher
             Datajack
[Rating: 18]

 Favorites 
-----------
Power                      Makeshift Power Source
  Engine                   Makeshift Power Source
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Signal Interpreter
  Device                   Sensor Array
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
Weapon                     Beam Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher
  Slashing Weapon          Makeshift Axe
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Sub Rec 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             39   | 6   11  14  6   2   
  Power                    6    | 1   1   3   1   .   
    Engine                 5    | 1   1   2   1   .   
    Core                   1    | .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               8    | 2   2   3   1   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    8    | 2   2   3   1   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  6    | 1   3   2   .   .   
    Device                 1    | .   .   1   .   .   
    Storage                3    | 1   1   1   .   .   
    Processor              2    | .   2   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   19   | 2   5   6   4   2   
    Energy Gun             4    | 1   1   2   .   .   
    Energy Cannon          4    | .   1   1   1   1   
    Ballistic Gun          6    | 1   2   2   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               1    | .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        1    | .   .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   3    | .   1   .   1   1   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 8    | .   2   1   3   2   
  Power                    1    | .   .   .   1   .   
  Propulsion               3    | .   1   .   1   1   
  Utility                  .    | .   .   .   .   .   
  Weapon                   4    | .   1   1   1   1   
  Highest Loss Streak      2    | .   1   1   2   2   
  To Critical Strikes      1    | .   .   .   .   1   
Average Slot Usage (%)     97   | .   93  99  99  100 
  Engine                   13   | .   14  13  13  14  
  Leg                      27   | .   27  28  27  28  
  Storage                  13   | .   14  13  14  14  
  Processor                11   | .   8   14  14  14  
  Energy Gun               4    | .   3   5   4   .   
  Energy Cannon            8    | .   7   13  .   9   
  Ballistic Gun            6    | .   12  2   1   .   
  Slashing Weapon          5    | .   .   5   14  14  
  Special Melee Weapon     2    | .   4   .   5   4   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             22   | 13  18  21  22  21  
  Greatest Support         30   | 20  20  30  30  20  
  Greatest Overweight (x)  1    | .   1   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  
  Average Capacity         9    | 7   8   9   10  10  
  Most Carried             10   | 3   8   10  10  9   
  Average Carried          7    | .   5   8   9   8   
  Final Capacity           10   | 8   10  10  10  10  
  Final Carried            9    | 1   6   9   7   9   

 Class Distribution 
--------------------
 60% | Scavenger-Mutant
 39% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -10/Subcaves
           Mutant | -9/Recycling

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Yrd Mat Min Sub Rec 
Matter Collected           937  | 190 414 174 159 .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1055 | .   617 336 102 .   
  Parts                    70   | .   42  17  11  .   
Haulers Intercepted        2    | .   2   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      8    | .   .   .   8   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Sub Rec 
Combat Hostiles Destroyed  30   | .   14  11  5   .   
  Melee                    2    | .   .   1   1   .   
  Guns                     22   | .   12  6   4   .   
  Cannons                  6    | .   2   4   .   .   
Classes Destroyed          8    | .   5   1   2   .   
  Hauler                   2    | .   2   .   .   .   
  Operator                 2    | .   2   .   .   .   
  Turret                   2    | .   .   .   2   .   
  Watcher                  3    | .   3   .   .   .   
  Swarmer                  16   | .   6   6   4   .   
  Grunt                    12   | .   8   4   .   .   
  Sentry                   1    | .   .   1   .   .   
  Subdweller               1    | .   .   .   1   .   
Best Kill Streak           5    | .   4   3   5   .   
  Combat Bots Only         4    | .   3   3   4   .   
Max Kills in Single Turn   1    | .   1   1   1   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    1    | .   .   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   
--------                   Run  | Yrd  Mat  Min  Sub  Rec  
Hostile Shots Fired        225  | .    49   63   105  8    
  Missed                   72   | .    10   15   46   1    
Damage Taken               1325 | .    387  454  414  70   
  Core                     263  | .    40   92   116  15   
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    .    
Volleys Fired              141  | .    76   38   27   .    
  Largest                  2    | .    2    2    1    .    
  Hottest                  125  | .    110  125  60   .    
Shots Fired                235  | .    142  66   27   .    
  Gun                      174  | .    124  33   17   .    
  Cannon                   59   | .    18   33   8    .    
  Launcher                 2    | .    .    .    2    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  142  | .    116  9    17   .    
  Thermal                  86   | .    21   57   8    .    
  Explosive                2    | .    .    .    2    .    
  Electromagnetic          5    | .    5    .    .    .    
  Robot Hit Streak         12   | .    12   7    4    .    
  Robot Miss Streak        7    | .    7    5    3    .    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    
Shots Hit Robots           139  | .    86   36   16   1    
  Core Hits                61   | .    35   16   10   .    
  Critical Kills           1    | .    1    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         1    | .    1    .    .    .    
    Destroy                1    | .    1    .    .    .    
Melee Attacks              11   | .    3    1    5    2    
  Impact                   .    | .    .    .    .    .    
  Slashing                 8    | .    .    1    5    2    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            1    | .    1    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1998 | .    1002 598  375  23   
  Guns                     1303 | .    842  237  224  .    
  Cannons                  560  | .    160  332  68   .    
  Explosions               38   | .    .    .    38   .    
  Melee                    97   | .    .    29   45   23   
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  1022 | .    763  35   224  .    
  Thermal                  787  | .    185  534  68   .    
  Explosive                38   | .    .    .    38   .    
  Electromagnetic          54   | .    54   .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 97   | .    .    29   45   23   
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         6    | .    .    .    .    6    
  Average Corruption       4    | .    .    .    .    4    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        485  | .    102  485  8    .    
  Average Temperature      152  | .    33   211  3    .    
  Received Heat Transfer   462  | .    129  135  198  .    
  Effects                  12   | .    .    12   .    .    
    Shutdowns              3    | .    .    3    .    .    
    Energy Bleed           1    | .    .    1    .    .    
    Interference           4    | .    .    4    .    .    
    Matter Decay           2    | .    .    2    .    .    
    Short Circuit          1    | .    .    1    .    .    
    Damage (minor)         1    | .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             5    | .    1    4    .    .    
  Heat Transferred         1776 | .    407  1221 148  .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Sub Rec 
Peak Influence             424  | .   229 278 .   424 
  Initial                  424  | .   .   12  .   424 
  Average                  109  | .   114 100 .   420 
Maximum Alert Level        2    | .   1   1   .   2   
  Low Security (%)         87   | 100 84  91  .   .   
  Level 1                  11   | .   15  8   .   .   
  Level 2                  1    | .   .   .   .   100 
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          3    | .   3   .   .   .   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   2   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Sub Rec 
Distress Signals           .    | .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              95   | .   24  18  45  8   
  Peak Tracking Total      8    | .   3   3   6   8   
  Tactical Retreats        8    | .   2   1   5   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Sub Rec 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         56   | .   .   .   56  .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             6    | .   .   .   6   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Yrd Mat Min Sub Rec 
Machines Disabled          4    | .   1   1   2   .   
  Max in Single Turn       1    | .   1   .   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Sub Rec 
Machines Accessed          4    | .   4   .   .   .   
  Terminals                3    | .   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                8    | .   8   .   .   .   
  Successful               5    | .   5   .   .   .   
  Failed                   3    | .   3   .   .   .   
    Catastrophic           1    | .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                7    | .   7   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             4    | .   4   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   
  Report Inventory         1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Yrd Mat Min Sub Rec 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              1    | .   1   .   .   .   
  Non-combat               1    | .   1   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        1    | .   1   .   .   .   
  no_distress              1    | .   1   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Sub Rec 
Total Allies               2    | .   .   2   .   .   
  Largest Group            2    | .   .   2   .   .   
  Highest-Rated Group      45   | .   .   45  .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               13   | .   .   13  .   .   
  Total Damage             215  | .   .   215 .   .   
  Kills                    4    | .   .   4   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Sub Rec 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   1   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   
-------------              Run  | Yrd  Mat  Min  Sub  Rec  
Turns Passed               3208 | 63   1259 1171 676  39   
Spaces Moved               1981 | 45   795  752  374  15   
  Core                     4    | 4    .    .    .    .    
  Treads                   .    | .    .    .    .    .    
  Legs                     1977 | 41   795  752  374  15   
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  
  Average Speed            126  | 113  120  127  138  185  
  Slowest Speed            190  | 120  190  190  190  190  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       45   | 5    93   95   25   8    
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        3    | .    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    
Scrap Searched             2    | .    .    2    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          10   | .    .    .    10   .    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      10   | .    .    .    10   .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Sub Rec 
Total                      2444 | 57  963 899 501 24  
  Wait                     157  | .   57  67  29  4   
  Move                     1977 | 44  794 751 373 15  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  43   | 7   15  17  3   1   
  Fast Attach              1    | .   .   1   .   .   
  Attach                   16   | 6   4   3   3   .   
  Detach                   1    | .   .   1   .   .   
  Swap                     22   | .   7   10  3   2   
  Drop                     19   | .   7   10  2   .   
  Fire                     141  | .   76  38  27  .   
  Melee                    11   | .   3   1   5   2   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     56   | .   .   .   56  .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines (discovered 3 exits: *Mat x2 / *Sub)
-10/Subcaves
-9/Recycling

 History 
---------
 Turn | Location      | Event
   29 | -11/Scrapyard | Discovered new exit (range 16)
   64 | -11/Scrapyard | Entered Materials
  210 | -10/Materials | Identified exit to Mines
  309 | -10/Materials | Build established: Mutant
  683 | -10/Materials | Discovered new exit (range 16)
 1024 | -10/Materials | Build established: Scavenger-Mutant
 1185 | -10/Materials | Discovered new exit (range 4)
 1191 | -10/Materials | Identified exit to Materials
 1323 | -10/Materials | Entered Mines
 1365 | -10/Mines     | Discovered exit to Materials (range 6)
 1367 | -10/Mines     | Build established: Mutant
 1749 | -10/Mines     | Build established: Scavenger-Mutant
 1810 | -10/Mines     | Core integrity fell below 50%
 1922 | -10/Mines     | Found a hidden stash of uninstalled traps
 2016 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 2029 | -10/Mines     | Learned Materials emergency access door positions
 2196 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 2254 | -10/Mines     | Discovered exit to Materials (range 10)
 2283 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
 2444 | -10/Mines     | Discovered new exit (range 5)
 2457 | -10/Mines     | Identified exit to Subcaves
 2494 | -10/Mines     | Entered Subcaves
 2496 | -10/Subcaves  | Learned Materials interactive machine intel
 2519 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 2920 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 2996 | -10/Subcaves  | Discovered new exit (range 12)
 3032 | -10/Subcaves  | Core integrity fell below 20%
 3168 | -10/Subcaves  | Identified exit to Recycling
 3170 | -10/Subcaves  | Entered Recycling
 3183 | -9/Recycling  | Found Scrap Engine
 3209 | -9/Recycling  | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
03098_ Autobeam Turret destroyed.
03100_ Acquired 11 matter. <x2>
03132_ Acquired 3 matter.
03134_ The unstable cave ceiling collapses. <x3>
03147_ Acquired 10 matter.
03149_ Acquired 9 matter.
03168_ EXIT=IDENTIFIED: RECYCLING
A mysterious object appears at your location!
LOCATION=RECYCLING
GOAL=ESCAPE
03183_ Acquired Scrap Engine.
03193_ G-34 Mercenary springs to life.
03200_ Datajack destroyed.
03200_ System corrupted by crushing effect (+1).
03201_ H-55 Commando springs to life.
03201_ L-31 Rogue springs to life.
03201_ P-60 Hacker springs to life.
03203_ Critical hit (Smash).
03203_ Aluminum Leg destroyed.
03203_ System corrupted by crushing effect (+5).

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ??????????????????????????#####??######??          |
| ??????????????????????????#   #??  !  #??          |
| ??????????????????????????#   #?!  p  #??          |
| ??????????????????????????#   #?   b! #??          |
| ??????????????????????????#   #!   s  #??          |
| ??????????????????????????#   #[      #??          |
| ??????????????????????????#   gh      #??          |
| ?????????????########+#####b  #      [#??          |
| ??????????                    #   = / #??          |
| ??????????               @    #?      #??          |
| ??????????                    #?    ! #??          |
| ??????????       u            #??  ]  #??          |
| ???????????                   #??#+####??          |
| ???????????                   p ?????????          |
| ????????????        ########+##+#????????          |
| ????????????       ??????????????????????          |
| ????????????      ???????????????????????          |
| ?????????????### ????????????????????????          |
| ???????????????#?????????????????????????          |
| ?????????????????????????????????????????          |
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| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
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| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          15
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DisposableSpacefoldSpear
  Manual?         0
Play Time         00:35:36
  Cumulative      36.0 hours
  Start           2024.03.23 @ 05:00:00
  End             2024.03.23 @ 05:36:43
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          23
  Rogue           21
  Adventurer      0
  Explorer        2
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          24
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              48/Tamsyn
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2a98fe36-daab-40ca-b679-d4630b80ac7f