Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.03 @ 19:05:50 Player: Elxavo Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (63) 315 Value Destroyed (1737) 1737 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 4812 Bonus ------- Registered with UFD 300 Cogmind --------- Core Integrity 509/550 Matter 300/300 Energy 150/150 System Corruption 0% Temperature Cool (18) Movement Walking (130) Location -8/Scraptown Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY (4) ------ Improved Heat Sink High-capacity Storage Unit Seismic Detector Hardened Medium Armor Plating > --- WEAPON (2) ------- Advanced Beam Rifle Gatling Laser > --- INVENTORY (20) --- Cooled Ion Engine Nuclear Core Armored Wheel Armored Wheel Armored Wheel Armored Wheel Improved Heat Sink Trap Scanner Improved Targeting Computer Hardened Light Armor Plating Drone Bay (2/2) Drone Bay (2/2) Improved EM Pulse Cannon Improved EM Pulse Cannon Beam Cannon Advanced Beam Cannon Heavy Particle Cannon Assault Cannon EMP Blaster Rocket Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Seismic Detector Hardened Medium Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Gatling Laser > --- INVENTORY -------- Cooled Ion Engine Nuclear Core Armored Wheel Armored Wheel Armored Wheel Armored Wheel Improved Heat Sink Improved Targeting Computer Hardened Light Armor Plating Drone Bay Drone Bay Improved EM Pulse Cannon Improved EM Pulse Cannon Beam Cannon Advanced Beam Cannon Heavy Particle Cannon Assault Cannon EMP Blaster Rocket Launcher Mining Laser [Rating: 42] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Flight Unit Improved Flight Unit Utility Seismic Detector Device Seismic Detector Storage High-capacity Storage Unit Processor Terrain Scan Processor Protection Hardened Medium Armor Plating Weapon Beam Cannon Energy Gun Gatling Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Special Weapon Mining Laser Build | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Slots Evolved 4 | . . 2 2 . . . Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility 2 | . . 2 . . . . Weapon . | . . . . . . . Parts Attached 55 | 7 11 13 19 3 . 2 Power 9 | 1 1 1 4 . . 2 Engine 8 | 1 1 1 4 . . 1 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 13 | 2 2 3 6 . . . Treads 6 | . 2 2 2 . . . Leg 6 | 2 . . 4 . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 1 | . . 1 . . . . Utility 12 | 2 2 5 3 . . . Device 5 | 1 1 1 2 . . . Storage 3 | 1 1 1 . . . . Processor 1 | . . 1 . . . . Hackware . | . . . . . . . Protection 3 | . . 2 1 . . . Artifact . | . . . . . . . Weapon 21 | 2 6 4 6 3 . . Energy Gun 10 | 1 3 . 4 2 . . Energy Cannon 4 | . 1 1 1 1 . . Ballistic Gun 4 | 1 1 2 . . . . Ballistic Cannon 2 | . . 1 1 . . . Launcher . | . . . . . . . Special Weapon 1 | . 1 . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 7 | . . 1 3 3 . . Parts Lost 12 | . 6 3 3 . . . Power 1 | . . . 1 . . . Propulsion 3 | . 2 . 1 . . . Utility 2 | . . 1 1 . . . Weapon 6 | . 4 2 . . . . Highest Loss Streak 4 | . 4 2 3 . . . To Critical Strikes . | . . . . . . . Average Backups 19 | 2 17 19 19 19 20 20 Power 1 | . 2 2 1 1 2 2 Propulsion 5 | 1 5 7 4 4 4 4 Utility 5 | . 7 4 5 6 5 5 Weapon 6 | . 2 6 8 8 9 8 Tool/Special . | . . . . . . . Unused Backups 33 | . 5 7 2 3 . 16 Power 2 | . 1 1 . . . . Propulsion 8 | . 2 2 . . . 4 Utility 14 | . 2 3 1 2 . 6 Weapon 9 | . . 1 1 1 . 6 Tool/Special . | . . . . . . . Average Slot Usage (%) 99 | . 99 99 98 99 100 100 Engine 10 | . 13 11 8 9 9 9 Treads 15 | . 19 22 18 . . . Leg 13 | . 8 . 17 36 36 36 Device 18 | . 14 21 18 18 18 18 Storage 11 | . 14 11 9 9 9 9 Protection 7 | . . 9 8 9 9 9 Energy Gun 6 | . 8 . 1 9 18 18 Energy Cannon 7 | . 9 10 8 7 . . Ballistic Gun 2 | . 8 . . . . . Ballistic Cannon 4 | . . 10 7 . . . Peak Build Rating 42 | 7 10 19 38 40 40 42 Average Rating 22 | 5 8 17 26 37 40 40 On Entrance 21 | . 7 10 14 36 40 40 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 65 | 13 50 58 65 65 64 65 Greatest Support 80 | 20 40 40 80 80 80 80 Greatest Overweight (x) 20 | 1 2 1 20 . . . Average Overweight (x) . | . 1 1 . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 Average Capacity 19 | 7 19 20 20 20 20 20 Most Carried 20 | 7 20 20 20 20 20 20 Average Carried 19 | 3 17 19 19 19 20 19 Final Capacity 20 | 8 20 20 20 20 20 20 Final Carried 20 | 7 20 19 20 20 20 20 Class Distribution -------------------- 97% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Mutant | -8/Scraptown Resources | -11 -10 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Rec Scr Matter Collected 1421 | 288 229 373 426 45 . 60 Remotely . | . . . . . . . Salvage Created 2017 | 78 392 715 519 313 . . Parts 126 | 5 28 43 27 23 . . Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed 2 | 1 . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Combat Hostiles Destroyed 46 | . 11 15 11 9 . . Guns 13 | . 6 . 1 6 . . Cannons 29 | . 3 14 10 2 . . AOE 1 | . 1 . . . . . Classes Destroyed 10 | 2 3 4 1 . . . Worker 1 | . . 1 . . . . Tunneler 2 | 2 . . . . . . Hauler 1 | . . . 1 . . . Recycler 3 | 1 . 2 . . . . Operator 1 | . . 1 . . . . Watcher 9 | . 3 4 2 . . . Swarmer 14 | . 6 4 . 4 . . Grunt 22 | . 5 7 7 3 . . Brawler 1 | . . 1 . . . . Sentry 9 | . . 3 4 2 . . Best Kill Streak 7 | 2 6 4 3 7 . . Combat Bots Only 7 | . 6 4 3 7 . . Max Kills in Single Turn 2 | 1 1 2 1 1 . . Gunslinging . | . . . . . . . Exploded 1 | . 1 . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Hostile Shots Fired 251 | . 59 79 72 27 . 14 Missed 66 | . 16 19 20 7 . 4 Hits 185 | . 43 60 52 20 . 10 Melee 4 | . . . . . . 4 Projectile 181 | . 43 60 52 20 . 6 Critical Strikes 2 | . . . 1 . . 1 Damage Taken 2730 | . 773 646 859 237 . 215 Core 205 | . 128 36 31 . . 10 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 626 | . 27 . 296 . . 303 Core Remaining (%) 79 | 100 48 91 . . . . Volleys Fired 154 | 6 40 42 45 18 . 3 Largest 2 | 2 2 2 2 2 . 2 Hottest 141 | 70 100 125 140 140 . 141 Shots Fired 292 | 12 66 84 90 34 . 6 Gun 87 | 12 51 1 1 16 . 6 Cannon 202 | . 14 83 89 16 . . Launcher . | . . . . . . . Special 3 | . 1 . . 2 . . Kinetic 108 | 6 17 41 44 . . . Thermal 159 | 6 24 43 46 34 . 6 Explosive . | . . . . . . . Electromagnetic 25 | . 25 . . . . . Robot Hit Streak 17 | 4 8 8 15 17 . 4 Robot Miss Streak 5 | 1 5 3 4 2 . 2 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 186 | 8 36 50 64 25 . 3 Core Hits 95 | 4 19 25 28 17 . 2 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 4 | . 2 1 1 . . . Burn 1 | . 1 . . . . . Blast 2 | . . 1 1 . . . Corrupt 1 | . 1 . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3622 | 113 518 1085 1319 522 . 65 Guns 879 | 113 304 . 32 365 . 65 Cannons 2667 | . 138 1085 1287 157 . . Explosions 76 | . 76 . . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1471 | 62 76 612 721 . . . Thermal 1988 | 51 279 473 598 522 . 65 Explosive . | . . . . . . . Electromagnetic 163 | . 163 . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . 1 . . . . . Average Corruption 1 | . 1 . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 15 | . 15 . . . . . Message Errors 4 | . 4 . . . . . Matter Fused 4 | . 4 . . . . . Heat Flow Errors 2 | . 2 . . . . . Data Loss (minor) 3 | . 3 . . . . . Data Loss (major) 1 | . 1 . . . . . Alerts 1 | . 1 . . . . . Overload Shots . | . . . . . . . Overflow Damage 39 | . . 14 25 . . . Projectiles 39 | . . 14 25 . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 17 | . . 3 14 . . . Impact . | . . . . . . . Kinetic 14 | . . 2 12 . . . Secondary 3 | . . 1 2 . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 340 | 11 173 256 227 340 . 51 Average Temperature 74 | 6 59 32 85 140 . 26 Received Heat Transfer 864 | . 141 192 450 81 . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . . 1 . . . . Combat Hostiles 1 | . . 1 . . . . Parts Fried . | . . . . . . . Impact Corruptions 1 | . . 1 . . . . Robots Melted 2 | . 1 . . 1 . . Combat Hostiles 2 | . 1 . . 1 . . Parts Melted 3 | . 1 . . 2 . . Heat Transferred 4356 | 148 655 999 1259 1158 . 137 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Maximum Alert Level 1 | . . 1 . . . . Low Security (%) 99 | 100 100 99 100 100 100 . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 201 | 5 144 201 72 172 1 . Initial 72 | . 3 . 72 1 1 . Average 30 | . 17 41 17 52 . . Influence Increases 1463 | 15 330 502 342 274 . . Destroy 0b10 Robot/C 920 | . 220 300 220 180 . . Destroy 0b10 Robot/NC 85 | 15 15 40 15 . . . Destroy Leader 230 | . 56 78 56 40 . . Successful Hack 110 | . 19 45 41 5 . . Disable Machine 30 | . 15 . . 15 . . Destroy Structure 28 | . 5 9 10 4 . . Partial Spotted 15 | . . 15 . . . . Lose Combat Pursuer 45 | . . 15 . 30 . . Influence Decreases 1463 | 10 335 331 507 276 4 . Entered New Map 109 | . 2 . 99 5 3 . Time Decay 1244 | 10 283 301 378 271 1 . Lost Part 110 | . 50 30 30 . . . Squads Dispatched 3 | . 1 2 . . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 3 | . 1 2 . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Distress Signals 2 | . . 1 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 74 | . 18 29 15 10 . 2 Peak Tracking Total 6 | . 6 4 4 5 . 4 Tactical Retreats 2 | . . 1 . 1 . . Traps | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Traps Triggered 2 | . 2 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Rec Scr Machines Disabled 2 | . 1 . . 1 . . Max in Single Turn 1 | . 1 . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Machines Accessed 33 | . 8 7 7 3 3 5 Terminals 21 | . 7 5 5 3 1 . Fabricators . | . . . . . . . Repair Stations 3 | . 1 . 2 . . . Recycling Units 1 | . . 1 . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access . | . . . . . . . Total Hacks 118 | . 23 18 18 10 27 22 Successful 94 | . 13 14 16 4 25 22 Failed 24 | . 10 4 2 6 2 . Catastrophic 2 | . 1 . . 1 . . Database Lockouts . | . . . . . . . Manual 38 | . 15 9 9 2 3 . Terminals 61 | . 21 15 12 10 3 . Fabricators . | . . . . . . . Repair Stations 8 | . 2 . 6 . . . Recycling Units 1 | . . 1 . . . . Scanalyzers 2 | . . 2 . . . . Garrison Access . | . . . . . . . Terminal Hacks 58 | . 4 3 2 3 24 22 Record 40 | . . . . . 24 16 Robot Schematic 1 | . . . . 1 . . Robot Analysis 6 | . . 1 . . . 5 Open Door 2 | . . . . 2 . . Level Access Points 1 | . 1 . . . . . Emergency Access Points 1 | . . 1 . . . . Alert Level 1 | . . . 1 . . . Locate Traps 2 | . 2 . . . . . Zone Layout 3 | . 1 1 1 . . . Proto ID Catalog 1 | . . . . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks 8 | . 2 . 6 . . . Scan Component 4 | . 1 . 3 . . . Repair 4 | . 1 . 3 . . . Recycling Unit Hacks 1 | . . 1 . . . . Report Inventory 1 | . . 1 . . . . Scanalyzer 2 | . . 2 . . . . Retrieve Study 2 | . . 2 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 25 | . 7 8 8 1 1 . Terminals 25 | . 7 8 8 1 1 . Assimilate 1 | . . 1 . . . . Botnet 8 | . 2 2 3 1 . . Skim 16 | . 5 5 5 . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . 1 . . . . Used . | . . . . . . . Hacking Detections 24 | . 8 7 6 2 1 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 2 | . . 2 . . . . Parts Repaired 4 | . 1 . 3 . . . Time 116 | . 26 . 90 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Rec Scr Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Active Infowar (turns) 11118 | 45 2378 4159 1656 761 115 2004 Seismic 11118 | 45 2378 4159 1656 761 115 2004 Robot Analysis Total 6 | . . 1 . . . 5 Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Rec Scr Turns Passed 11168 | 95 2378 4159 1656 761 115 2004 Spaces Moved 3497 | 55 602 704 407 179 86 1464 Core 13 | 11 . . 2 . . . Treads 1268 | . 400 704 164 . . . Legs 2216 | 44 202 . 241 179 86 1464 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 200 130 130 130 130 Average Speed 167 | 108 238 213 147 130 130 130 Slowest Speed 1050 | 120 260 240 1050 130 130 130 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 48 | 3 97 58 36 35 20 89 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 4 | . 1 2 . . . 1 Known Exits Taken 4 | . 1 1 1 1 . . Unknown Exits Taken 2 | 1 . . . . 1 . Scrap Searched 8 | . . . . . . 8 Spaces Dug 2 | . 1 . . 1 . . Terrain Destroyed 17 | . 4 5 7 1 . . Melee . | . . . . . . . Projectile 14 | . 1 5 7 1 . . AOE 3 | . 3 . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Total 8528 | 74 1479 3286 1374 670 89 1556 Wait 4697 | . 790 2501 866 451 4 85 Move 3491 | 54 601 703 406 178 85 1464 Hop . | . . . . . . . Pick Up 71 | 7 27 13 16 7 . 1 Fast Attach 21 | 7 1 . 10 3 . . Attach 19 | . 6 4 9 . . . Detach . | . . . . . . . Swap 26 | . 6 10 5 3 . 2 Drop 49 | . 8 13 17 10 . 1 Fire 154 | 6 40 42 45 18 . 3 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage (discovered 2 exits: Fac / *Rec) -8/Recycling (discovered 2 exits: Fac / *Scr) -8/Scraptown (discovered 1 exit: *Fac) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 96 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 716 | -10/Materials | Discovered new exit (range 14) 807 | -10/Materials | Lost 4 parts (2n2w) 961 | -10/Materials | Discovered new exit (range 12) 1141 | -10/Materials | Discovered new exit (range 9) 1222 | -10/Materials | Core integrity fell below 50% 1270 | -10/Materials | Discovered new exit (range 9) 1867 | -10/Materials | Discovered new exit (range 12) 1928 | -10/Materials | Repaired Lgt. Ion Engine 1954 | -10/Materials | Identified exit to Materials 2050 | -10/Materials | Learned location of 2 exits from Subcaves 2265 | -10/Materials | Learned location of 2 exits from Mines 2334 | -10/Materials | Learned 4 Subcaves zone layouts 2383 | -10/Materials | Loaded intel: 2 recycling unit locations 2440 | -10/Materials | Learned location of Mines (-9) 2474 | -10/Materials | Entered another Materials area 2474 | -9/Materials | Evolved 2 slots: Utility x2 2788 | -9/Materials | Build established: Scavenger-Mutant 3098 | -9/Materials | Build established: Mutant 3914 | -9/Materials | Discovered new exit (range 5) 5936 | -9/Materials | Learned Storage terminal intel 6049 | -9/Materials | Identified exit to Materials 6089 | -9/Materials | Learned Storage garrison access intel 6118 | -9/Materials | Learned 4 Recycling zone layouts 6204 | -9/Materials | Learned location of Storage (-8) 6633 | -9/Materials | Entered another Materials area 6633 | -8/Materials | Evolved 2 slots: Propulsion x2 6634 | -8/Materials | Identified exit to Storage 6863 | -8/Materials | Repaired Lgt. Treads+ 7335 | -8/Materials | Lost 3 parts (1p1n1u) 7754 | -8/Materials | Learned Factory scanalyzer intel 7818 | -8/Materials | Learned Factory emergency access door positions 7918 | -8/Materials | Identified exit to Factory 7955 | -8/Materials | Learned 4 Factory zone layouts 8021 | -8/Materials | Learned 4 Factory zone layouts 8070 | -8/Materials | Learned Storage security intel 8133 | -8/Materials | Repaired Beam Cannon+ 8173 | -8/Materials | Repaired Hrd. Medium Armor Plating 8190 | -8/Materials | Discovered exit to Factory (range 8) 8289 | -8/Materials | Entered Storage 8290 | -8/Storage | Identified exit to Recycling 8292 | -8/Storage | Loaded intel: 13 terminal locations 8293 | -8/Storage | Loaded intel: 1 garrison access location 8447 | -8/Storage | Destroyed 7 combat bots 9045 | -8/Storage | Used back door to open Recycling access 9050 | -8/Storage | Entered Recycling 9051 | -8/Recycling | Identified exit to Factory 9122 | -8/Recycling | Scanned before Scraplab entrance 9141 | -8/Recycling | Entered Scraplab 9162 | -8/Recycling | Discovered new exit (range 3) 9165 | -8/Recycling | Entered Scraptown 9710 | -8/Scraptown | Discovered exit to Factory (range 5) 9899 | -8/Scraptown | Visited Bundlers 9999 | -8/Scraptown | Visited CR-KLE's Repair Center 10008 | -8/Scraptown | CR-KLE repaired 8 parts 10078 | -8/Scraptown | Visited IN-MT5's Study 10114 | -8/Scraptown | Visited TADAMA 10380 | -8/Scraptown | Visited Junk Repository 10416 | -8/Scraptown | Visited Red Mages 10583 | -8/Scraptown | Visited UFD Registry 10583 | -8/Scraptown | Registered with UFD as "Nullcycle" 10611 | -8/Scraptown | Visited Abandonware Association 10635 | -8/Scraptown | Learned abandonware demo "POISON.EXE" 10665 | -8/Scraptown | Visited Analyses Database 10693 | -8/Scraptown | Visited DA-N13 Charitable Foundation 10705 | -8/Scraptown | Found DCF Scrap (27 items) 10952 | -8/Scraptown | Visited Scrap Suit Storage 10996 | -8/Scraptown | Visited Botcube Research 11042 | -8/Scraptown | Visited Junk Repository 11090 | -8/Scraptown | Visited Science Guys 11143 | -8/Scraptown | Visited LU-1G1's Boring Crew 11147 | -8/Scraptown | Attacked by Scraptown defenders 11169 | -8/Scraptown | Self-destructed Last Messages --------------- Personal Teleporter v0.10 System Spiker Voltaic Drivehammer Thermal Lance Mindflail Acceleration Regulator Hcp. Trap Extractor Preattuning Coils Mak. Powered Armor Regenerative Guardplate Interdictor 741C Chamberscale Vortex Pulse Array Cloaking Wrap 11143_ LOCAL NARROWCAST: LU-1G1's Boring Crew. We dig so you don't have to. AM-XYR(t): The DRS and DCF are grateful for what LBC brings to the UFD. WTH now I sound like TADAMA. 11147_ ANNOUNCEMENT: Intruder alert! Defend Scraptown! 11165_ Critical hit (Impale). 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"""""""""""""""""""""""" | | ## #?????""" """""""""""""""""""""""" | | ## #?????""" ""###### ############## | | ## #?????""" ""#??? ???????????? | | ## #?????""" ""#??? ???????????? | | ## ###?#??"" "???? "" ""???????????? | | ## ""#"#??"" "?????? ????????????# | | ## """"#??"" "??????? ???????####### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 85 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ W-25 Informer | -8/Storage | Hacked Fabricated ------------ Nothing Repaired ---------- Lgt. Ion Engine | 32% | -10/Materials Lgt. Treads | 29% | -8/Materials Beam Cannon | 35% | -8/Materials Hrd. Medium Armor Plating | 45% | -8/Materials Studied --------- Beam Cannon | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GammaPortableMinigun Manual? 0 Play Time 01:52:50 Cumulative 98.0 hours Start 2026.05.01 @ 11:35:43 End 2026.05.03 @ 19:05:50 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 116 Rogue 116 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 28 Achievement% 23 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: b12845fb-3621-4ce8-814e-b0b36ae11104