Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.08 @ 17:52:48

Player: Demo

Result: Destroyed by S-27 Virus via exploding Fusion Modulator

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (77)      385
Value Destroyed (3768)     3768
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (2073)               2073
              TOTAL SCORE: 10106

 Bonus
-------
High Alert Combat Kills    92
Follower Combat Kills      581
Entered Garrisons          400
Used RIF Installer         1000

 Cogmind 
---------
Core Integrity             0/850
Matter                     27/300
Energy                     98/100
System Corruption          18%
Temperature                Cool (12)
Movement                   Hovering (50)
Location                   -6/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
         Cooled Aerolev Unit
>               --- UTILITY (7) ------
                Signal Interpreter
                Hacking Suite
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (5) ----
  High-capacity Storage Unit
                Plasma Cutter

 Peak State 
------------
>               --- POWER ------------
       Enhanced Nuclear Core
>               --- PROPULSION -------
       Improved Heavy Treads
       Improved Heavy Treads
>               --- UTILITY ----------
                Huge Storage Unit
                Machine Analyzer
                Signal Interpreter
       Improved Power Shielding
                Hacking Suite
>               --- WEAPON -----------
          Heavy Particle Cannon
       Enhanced Autogun
>               --- INVENTORY --------
          Micro Nuclear Core
        Armored Wheel
        Armored Wheel
          Large Storage Unit
  High-capacity Storage Unit
  High-capacity Matter Pod
                Machine Analyzer
                Signal Interpreter
                Relay Coupler [NC]
                Relay Coupler [Swarmer]
                Relay Coupler [Grunt]
                Relay Coupler [Grunt]
                Relay Coupler [Grunt]
                Relay Coupler [Duelist]
                Relay Coupler [Sentry]
                Relay Coupler [Specialist]
                Relay Coupler [Hunter]
                Relay Coupler [Heavy]
                PD Laser
                Plasma Cutter
          Heavy Mace
[Rating: 58]

 Favorites 
-----------
Power                      Reinforced Deuterium Engine
  Engine                   Reinforced Deuterium Engine
  Power Core               Enhanced Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Armored Huge Wheel
  Hover Unit               Gravmag Array
  Flight Unit              VTOL Module
Utility                    Signal Interpreter
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Power Shielding
Weapon                     Heavy Mace
  Energy Gun               Shock Rifle
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Heavy Mace
  Slashing Weapon          Blade Saw

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Fac 
Slots Evolved              8    | .   .   2   2   2   .   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   1   .   .   .   .   .   
  Utility                  5    | .   .   2   1   1   .   .   .   .   1   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   1   
Parts Attached             135  | 7   2   13  20  10  26  2   6   26  23  
  Power                    13   | 1   .   3   2   2   2   .   .   3   .   
    Engine                 6    | 1   .   2   .   1   2   .   .   .   .   
    Core                   7    | .   .   1   2   1   .   .   .   3   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               34   | 2   1   1   8   2   10  .   .   3   7   
    Treads                 14   | 1   .   1   3   1   6   .   .   2   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   
    Wheel                  15   | 1   1   .   5   1   2   .   .   1   4   
    Hover                  4    | .   .   .   .   .   2   .   .   .   2   
    Flight                 1    | .   .   .   .   .   .   .   .   .   1   
  Utility                  33   | 2   1   5   3   5   5   1   2   6   3   
    Device                 13   | 1   .   2   3   3   1   .   2   1   .   
    Storage                5    | 1   1   2   .   .   1   .   .   .   .   
    Processor              4    | .   .   1   .   1   .   .   .   1   1   
    Hackware               5    | .   .   .   .   1   .   .   .   2   2   
    Protection             6    | .   .   .   .   .   3   1   .   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   55   | 2   .   4   7   1   9   1   4   14  13  
    Energy Gun             21   | 1   .   3   5   .   5   .   3   1   3   
    Energy Cannon          4    | .   .   .   .   .   .   .   .   4   .   
    Ballistic Gun          5    | 1   .   .   .   .   .   .   .   3   1   
    Ballistic Cannon       3    | .   .   .   .   .   .   .   .   .   3   
    Launcher               3    | .   .   1   1   .   .   .   .   .   1   
    Special Weapon         3    | .   .   .   .   .   .   .   .   2   1   
    Impact Weapon          15   | .   .   .   1   1   3   1   1   4   4   
    Slashing Weapon        1    | .   .   .   .   .   1   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   1   .   .   .   .   .   2   1   
  Corrupted Parts          10   | .   .   .   .   1   3   .   3   1   2   
    System Corruption      68   | .   .   .   .   2   33  .   9   15  9   
Parts Lost                 55   | .   .   .   17  1   9   .   4   8   16  
  Power                    6    | .   .   .   2   1   1   .   .   1   1   
  Propulsion               17   | .   .   .   8   .   2   .   .   3   4   
  Utility                  14   | .   .   .   3   .   3   .   1   2   5   
  Weapon                   18   | .   .   .   4   .   3   .   3   2   6   
  Highest Loss Streak      7    | .   .   .   7   1   7   .   2   3   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     81   | .   100 99  77  77  88  81  81  78  56  
  Engine                   5    | .   14  11  3   6   5   7   7   1   .   
  Core                     2    | .   .   .   4   .   1   .   .   4   1   
  Treads                   7    | .   14  11  10  2   10  7   7   7   1   
  Wheel                    8    | .   14  11  12  11  9   7   7   5   3   
  Device                   9    | .   14  22  11  16  12  7   11  4   .   
  Storage                  7    | .   14  11  9   7   7   7   7   7   4   
  Processor                9    | .   .   11  9   13  7   7   7   14  10  
  Hackware                 6    | .   .   .   .   6   7   7   7   12  13  
  Protection               4    | .   .   .   .   .   8   14  10  3   1   
  Energy Gun               7    | .   14  11  13  .   9   7   8   3   2   
  Ballistic Gun            2    | .   14  5   .   .   .   .   .   3   1   
  Impact Weapon            3    | .   .   .   1   10  4   5   3   4   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             108  | 13  28  35  35  35  107 107 107 105 108 
  Greatest Support         75   | 16  16  10  26  40  40  28  28  75  29  
  Greatest Overweight (x)  29   | 1   2   3   7   2   14  3   3   8   29  
  Average Overweight (x)   2    | .   1   2   1   1   1   3   3   3   3   
Largest Inventory Capacity 25   | 8   15  25  15  15  25  25  25  25  25  
  Average Capacity         18   | 7   9   15  15  15  15  25  25  25  19  
  Most Carried             25   | .   12  15  15  15  18  18  25  25  25  
  Average Carried          16   | .   5   14  14  12  14  18  21  24  17  
  Final Capacity           25   | 8   15  15  15  15  25  25  25  25  5   
  Final Carried            25   | .   12  15  13  14  18  18  25  25  2   

 Class Distribution 
--------------------
 35% | Scavenger-Mutant
 33% | Mutant
 19% | Bothacker-Mutant
  4% | Bothacker-Skirmisher
  3% | Scavenger-Assassin

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -9/Materials
             Mutant | -8/Materials
 Scavenger-Assassin | -7/Factory
   Scavenger-Mutant | -7/Garrison
   Scavenger-Mutant | -7/Factory
   Scavenger-Mutant | -7/Garrison
   Bothacker-Mutant | -7/Factory
   Bothacker-Mutant | -6/Factory

 Resources                      | -11 -10 -9  -8  -7  -7  -7  -7  -7  -6  
-----------                Run  | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Fac 
Matter Collected           2156 | 212 161 252 415 105 276 .   195 271 269 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            3677 | 53  247 293 627 239 915 32  455 354 462 
  Parts                    157  | 7   23  13  31  9   26  .   16  17  15  
Haulers Intercepted        4    | .   1   1   .   .   .   .   .   1   1   
Recyclers Shooed           2    | .   1   .   .   .   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Fac 
Combat Hostiles Destroyed  49   | .   6   6   10  4   4   .   7   6   6   
  Melee                    6    | .   .   .   .   2   1   .   2   .   1   
  Guns                     30   | .   6   4   8   .   2   .   3   5   2   
  Cannons                  1    | .   .   .   .   .   .   .   .   .   1   
  AOE                      7    | .   .   2   2   .   1   .   2   .   .   
Classes Destroyed          14   | 1   4   2   4   .   2   .   .   .   1   
  Worker                   7    | .   .   .   3   1   .   .   .   .   3   
  Builder                  4    | .   .   .   1   .   .   .   .   2   1   
  Tunneler                 2    | 2   .   .   .   .   .   .   .   .   .   
  Hauler                   4    | .   1   1   .   .   .   .   .   1   1   
  Recycler                 1    | .   .   .   1   .   .   .   .   .   .   
  Mechanic                 4    | .   .   .   1   1   .   1   .   .   1   
  Operator                 1    | .   .   1   .   .   .   .   .   .   .   
  Watcher                  5    | .   1   1   2   .   1   .   .   .   .   
  Swarmer                  8    | .   3   .   .   .   .   .   4   .   1   
  Cutter                   1    | .   .   .   .   .   1   .   .   .   .   
  Grunt                    23   | .   3   4   5   3   .   .   3   4   1   
  Duelist                  2    | .   .   .   .   .   .   .   .   .   2   
  Sentry                   11   | .   .   2   5   1   2   .   .   1   .   
  Programmer               4    | .   .   .   .   .   1   .   .   1   2   
Best Kill Streak           9    | 1   2   2   9   3   3   1   3   2   4   
  Combat Bots Only         3    | .   2   2   2   3   3   .   3   2   3   
Max Kills in Single Turn   2    | 1   1   1   2   1   1   1   2   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   1   1   .   1   .   2   .   .   
  Melee                    1    | .   .   .   .   1   1   .   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -7   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Gar  Fac  Gar  Fac  Fac  
Hostile Shots Fired        902  | .    21   18   112  30   213  .    83   196  229  
  Missed                   276  | .    6    4    23   12   60   .    24   67   80   
Damage Taken               9098 | .    147  201  1857 197  1413 .    1007 1635 2641 
  Core                     2093 | .    33   73   461  28   285  .    59   261  893  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  105  | .    .    .    .    .    22   .    27   56   .    
  Regen/Repaired (Parts)   51   | .    .    .    .    .    .    51   .    .    .    
Core Remaining (%)         58   | 100  86   81   16   .    .    .    .    9    .    
Volleys Fired              318  | 2    19   25   61   .    58   1    71   47   34   
  Largest                  2    | 2    2    2    2    .    2    1    2    2    2    
  Hottest                  140  | 60   60   86   121  .    110  50   100  140  140  
Shots Fired                441  | 4    38   36   97   .    70   1    79   63   53   
  Gun                      375  | 4    38   29   87   .    70   1    79   38   29   
  Cannon                   42   | .    .    .    .    .    .    .    .    20   22   
  Launcher                 17   | .    .    7    10   .    .    .    .    .    .    
  Special                  7    | .    .    .    .    .    .    .    .    5    2    
  Kinetic                  83   | 2    19   9    .    .    .    .    .    25   28   
  Thermal                  149  | .    .    12   87   .    .    .    1    33   16   
  Explosive                17   | .    .    7    10   .    .    .    .    .    .    
  Electromagnetic          185  | 2    19   8    .    .    70   1    78   .    7    
  Robot Hit Streak         13   | 3    7    6    13   .    7    5    11   9    11   
  Robot Miss Streak        6    | .    4    3    4    .    1    .    2    6    6    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    .    1    .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    1    .    .    .    .    
  Autonomous               12   | .    .    .    .    .    .    .    .    .    12   
Shots Hit Robots           311  | 3    20   18   70   10   45   2    49   41   53   
  Core Hits                131  | 2    11   11   34   2    16   1    18   14   22   
  Critical Kills           2    | .    .    .    .    .    .    .    .    2    .    
  Critical Parts Destroyed 3    | .    .    .    .    1    1    .    .    .    1    
  Critical Strikes         12   | .    .    1    4    1    1    .    1    2    2    
    Burn                   5    | .    .    1    4    .    .    .    .    .    .    
    Meltdown               1    | .    .    .    .    .    .    .    .    1    .    
    Corrupt                1    | .    .    .    .    .    .    .    1    .    .    
    Smash                  5    | .    .    .    .    1    1    .    .    1    2    
Melee Attacks              137  | .    .    .    1    14   39   4    40   20   19   
  Impact                   134  | .    .    .    1    14   36   4    40   20   19   
  Slashing                 3    | .    .    .    .    .    3    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            13   | .    .    .    1    2    1    1    .    3    5    
    Combat Hostiles        1    | .    .    .    .    .    1    .    .    .    .    
  Follow-up Attacks        2    | .    .    .    .    1    1    .    .    .    .    
Damage Inflicted           8115 | 42   268  409  1643 527  1519 149  1081 1008 1469 
  Guns                     3311 | 42   264  223  1081 .    352  21   477  473  378  
  Cannons                  654  | .    .    .    .    .    .    .    .    224  430  
  Explosions               1110 | .    .    186  479  .    170  .    275  .    .    
  Melee                    2983 | .    .    .    83   527  997  128  311  304  633  
  Ramming                  57   | .    4    .    .    .    .    .    18   7    28   
  Kinetic                  1011 | 14   115  73   .    .    .    .    .    364  445  
  Thermal                  2222 | .    .    104  1081 .    170  .    275  333  259  
  Explosive                665  | .    .    186  479  .    .    .    .    .    .    
  Electromagnetic          1177 | 28   149  46   .    .    352  21   477  .    104  
  Impact                   2970 | .    .    .    83   527  984  128  311  304  633  
  Slashing                 13   | .    .    .    .    .    13   .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         73   | .    .    .    3    2    36   36   48   73   18   
  Average Corruption       33   | .    .    .    2    2    6    36   41   60   12   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  177  | .    .    .    .    .    20   9    45   78   25   
    Message Errors         33   | .    .    .    .    .    1    1    9    17   5    
    Matter Fused           41   | .    .    .    .    .    3    3    14   17   4    
    Heat Flow Errors       16   | .    .    .    .    .    3    1    4    3    5    
    Energy Discharges      23   | .    .    .    .    .    5    .    2    11   5    
    Parts Rejected         4    | .    .    .    .    .    .    .    1    2    1    
    Parts Fused            4    | .    .    .    .    .    .    1    2    1    .    
    Data Loss (minor)      18   | .    .    .    .    .    6    .    3    7    2    
    Data Loss (major)      9    | .    .    .    .    .    1    2    3    2    1    
    Misfires               3    | .    .    .    .    .    .    .    2    1    .    
    Alerts                 5    | .    .    .    .    .    1    1    .    3    .    
    Misdirections          7    | .    .    .    .    .    .    .    .    5    2    
    Weapon Failures        14   | .    .    .    .    .    .    .    5    9    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            855  | .    .    .    2    142  222  103  20   160  206  
  Projectiles              7    | .    .    .    .    .    .    .    .    7    .    
  Explosions               33   | .    .    .    2    .    19   .    12   .    .    
  Melee                    815  | .    .    .    .    142  203  103  8    153  206  
Knockbacks                 23   | .    .    .    .    2    .    1    .    1    19   
  Impact                   8    | .    .    .    .    2    .    1    .    1    4    
  Kinetic                  15   | .    .    .    .    .    .    .    .    .    15   
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      185  | .    1    29   30   .    31   .    75   .    19   
  Shots                    6    | .    .    2    1    .    1    .    2    .    .    
  Rammed                   7    | .    2    .    .    .    .    .    1    2    2    
Targets Rammed             7    | .    2    .    .    .    .    .    1    2    2    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        526  | .    18   95   526  .    170  151  242  481  252  
  Average Temperature      101  | .    14   29   132  .    59   79   68   130  74   
  Received Heat Transfer   1875 | .    39   72   657  96   330  .    180  339  162  
  Effects                  8    | .    .    .    4    .    .    .    .    2    2    
    Shutdowns              1    | .    .    .    1    .    .    .    .    .    .    
    Energy Bleed           2    | .    .    .    1    .    .    .    .    1    .    
    Interference           4    | .    .    .    1    .    .    .    .    1    2    
    Short Circuit          1    | .    .    .    1    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           6    | .    .    .    .    .    4    .    2    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              26   | .    .    .    .    2    13   1    1    3    6    
  Impact Corruptions       29   | .    .    .    .    5    7    4    1    5    7    
Robots Melted              1    | .    .    .    .    .    .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    1    .    
  Parts Melted             14   | .    .    1    9    .    .    .    1    2    1    
  Heat Transferred         4434 | .    .    296  2812 .    150  .    250  555  371  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4    | .    .    .    .    .    1    .    3    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Fac 
Peak Influence             874  | 10  262 310 427 218 874 481 567 359 146 
  Initial                  458  | .   6   31  44  89  161 458 322 297 35  
  Average                  262  | 3   84  109 258 131 588 468 444 206 59  
Maximum Alert Level        3    | .   1   1   2   1   3   2   2   1   .   
  Low Security (%)         50   | 100 86  86  25  93  14  .   .   52  100 
  Level 1                  24   | .   13  13  57  6   13  .   32  47  .   
  Level 2                  18   | .   .   .   16  .   29  100 67  .   .   
  Level 3                  6    | .   .   .   .   .   42  .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          21   | .   .   2   1   1   .   1   .   7   9   
  Investigation            6    | .   .   1   .   1   .   .   .   2   2   
  Extermination            5    | .   .   .   .   .   .   .   .   3   2   
  Reinforcement            7    | .   .   1   1   .   .   1   .   2   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   .   .   2   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Fac 
Distress Signals           6    | .   .   .   4   .   2   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              113  | .   9   10  19  4   20  1   9   17  24  
  Peak Tracking Total      8    | .   4   3   5   3   5   1   4   5   8   
  Tactical Retreats        12   | .   1   .   2   .   1   .   1   2   5   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Fac 
Traps Triggered            5    | .   .   .   2   .   1   1   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 4    | .   .   .   4   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -7  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Fac 
Machines Disabled          10   | .   1   1   1   .   6   .   1   .   .   
  Max in Single Turn       1    | .   1   1   1   .   1   .   1   .   .   
  Garrison Relay           7    | .   .   .   .   .   6   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Fac 
Machines Accessed          21   | .   6   5   2   3   1   2   .   1   1   
  Terminals                15   | .   6   3   2   2   1   .   .   .   1   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   .   .   
  Recycling Units          1    | .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   1   .   .   .   
Total Hacks                58   | .   22  14  6   6   2   3   .   2   3   
  Successful               31   | .   6   10  4   5   1   3   .   1   1   
  Failed                   26   | .   15  4   2   1   1   .   .   1   2   
    Catastrophic           8    | .   6   1   .   .   .   .   .   1   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   
  Manual                   33   | .   18  8   2   2   .   .   .   .   3   
  Terminals                46   | .   22  8   6   5   2   .   .   .   3   
  Fabricators              2    | .   .   .   .   .   .   .   .   2   .   
  Repair Stations          2    | .   .   .   .   .   .   2   .   .   .   
  Recycling Units          2    | .   .   2   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   4   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   1   .   .   .   
Terminal Hacks             14   | .   5   2   3   3   1   .   .   .   .   
  Record                   2    | .   .   .   .   2   .   .   .   .   .   
  Part Schematic           1    | .   1   .   .   .   .   .   .   .   .   
  Robot Analysis           3    | .   3   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   1   .   1   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   1   .   .   .   .   
  Terminal Index           1    | .   .   1   .   .   .   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   1   .   .   .   .   .   
  Locate Traps             1    | .   .   .   1   .   .   .   .   .   .   
  Disarm Traps             1    | .   .   .   1   .   .   .   .   .   .   
  Registered Components    1    | .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   1   .   
  Network Status           1    | .   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       2    | .   .   .   .   .   .   2   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   1   .   .   .   
  Repair                   1    | .   .   .   .   .   .   1   .   .   .   
Recycling Unit Hacks       1    | .   .   1   .   .   .   .   .   .   .   
  Report Inventory         1    | .   .   1   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   4   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   2   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   2   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   1   .   1   .   .   .   
  Unlock Access            2    | .   .   .   .   1   .   1   .   .   .   
Unauthorized Hacks         7    | .   1   3   1   1   .   .   .   .   1   
  Terminals                6    | .   1   2   1   1   .   .   .   .   1   
    Assimilate             1    | .   1   .   .   .   .   .   .   .   .   
    Detonate               1    | .   .   1   .   .   .   .   .   .   .   
    Operators              4    | .   .   1   1   1   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   1   .   .   .   .   .   .   .   
    Reject                 1    | .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         20   | .   6   5   2   2   1   2   .   1   1   
  Full Trace Events        4    | .   .   1   .   1   .   .   .   1   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   1   2   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   1   .   .   .   
  Time                     38   | .   .   .   .   .   .   38  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   2   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   2   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -7  -6  
------------               Run  | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Fac 
Used RIF Installer         2    | .   .   .   .   .   1   .   1   .   .   
  Coupler Efficiency       1    | .   .   .   .   .   .   .   1   .   .   
Robots Hacked              4    | .   .   .   .   .   .   .   .   3   1   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   4    | .   .   .   .   .   .   .   .   3   1   
Robot Hacks Applied        5    | .   .   .   .   .   .   .   .   4   1   
  formatsys_high           5    | .   .   .   .   .   .   .   .   4   1   
Relay Couplers Released    27   | .   .   .   .   .   22  .   5   .   .   
  Machine Destruction      27   | .   .   .   .   .   22  .   5   .   .   
  Attached                 3    | .   .   .   .   .   .   .   .   2   1   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             9    | .   .   .   .   .   6   .   3   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -7   -7   -7   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Gar  Fac  Gar  Fac  Fac  
Total Allies               14   | .    1    .    .    .    6    .    3    3    1    
  Largest Group            6    | .    1    1    .    .    6    1    3    3    1    
  Highest-Rated Group      144  | .    10   10   .    .    144  14   48   48   41   
  Highest-Rated Ally       41   | .    10   10   .    .    32   14   16   32   41   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    
Ally Attacks               85   | .    .    .    .    .    53   .    .    27   5    
  Total Damage             1843 | .    .    .    .    .    1293 .    .    326  224  
  Kills                    16   | .    .    .    .    .    12   .    .    3    1    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Fac 
Robot Analysis Total       3    | .   3   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -7   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Gar  Fac  Gar  Fac  Fac  
Turns Passed               5309 | 56   480  495  530  219  793  169  700  1108 759  
Spaces Moved               2670 | 32   341  319  267  149  374  79   271  439  399  
  Core                     70   | 6    .    .    1    .    3    .    .    .    60   
  Treads                   166  | .    .    .    .    .    6    .    .    159  1    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    
  Wheels                   2226 | 26   341  319  266  149  362  79   271  280  133  
  Hover                    208  | .    .    .    .    .    3    .    .    .    205  
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            46   | 50   95   110  105  95   95   145  145  145  46   
  Average Speed            132  | 95   98   116  116  108  119  145  145  193  130  
  Slowest Speed            1500 | 100  110  125  400  120  750  145  145  240  1500 
  Overloaded Moves         11   | .    .    .    .    .    .    .    .    .    11   
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       19   | 3    42   27   29   3    42   3    23   15   8    
  Regions Visited          9
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        5    | .    .    1    1    1    .    1    .    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 37   | .    .    5    .    .    6    3    10   10   3    
Terrain Destroyed          144  | .    .    40   44   .    13   3    28   10   6    
  Melee                    32   | .    .    .    .    .    6    3    10   10   3    
  Projectile               3    | .    .    .    .    .    .    .    .    .    3    
  AOE                      109  | .    .    40   44   .    7    .    18   .    .    
Terrain Rammed             2    | .    .    .    .    .    .    .    .    .    2    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Fac 
Total                      3756 | 50  447 412 383 190 597 124 423 599 531 
  Wait                     273  | 10  70  30  25  9   10  38  9   34  38  
  Move                     2663 | 31  340 318 266 149 373 79  270 438 399 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   
  Pick Up                  78   | .   12  12  6   7   12  .   10  15  4   
  Fast Attach              52   | 7   1   2   7   3   12  2   3   8   7   
  Attach                   46   | .   .   2   9   6   5   .   2   7   15  
  Detach                   7    | .   .   .   .   .   1   .   .   .   6   
  Swap                     38   | .   1   9   4   1   9   .   1   12  1   
  Drop                     57   | .   2   14  4   3   16  .   1   12  5   
  Fire                     318  | 2   19  25  61  .   58  1   71  47  34  
  Melee                    129  | .   .   .   1   11  35  4   40  20  18  
  Ram                      8    | .   2   .   .   .   .   .   .   2   4   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   
  Crush                    3    | .   .   .   .   .   .   .   1   2   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   
  Rewire                   84   | .   .   .   .   1   66  .   15  2   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / Min)
-9/Materials
-8/Materials
-7/Factory
-7/Garrison
-7/Factory
-7/Garrison
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 16)
   57 | -11/Scrapyard | Entered Materials
  309 | -10/Materials | Build established: Mutant
  456 | -10/Materials | Central database locked down
  479 | -10/Materials | Identified exit to Mines
  530 | -10/Materials | Discovered new exit (range 3)
  537 | -10/Materials | Entered another Materials area
  537 | -9/Materials  | Accompanied by 1 ally
  537 | -9/Materials  | Evolved 2 slots: Utility x2
  919 | -9/Materials  | Discovered new exit (range 10)
 1007 | -9/Materials  | Identified exit to Materials
 1032 | -9/Materials  | Entered another Materials area
 1032 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1217 | -8/Materials  | Lost 3 parts (1n1u1w)
 1327 | -8/Materials  | Lost 6 parts (1p3n1u1w)
 1531 | -8/Materials  | Discovered new exit (range 16)
 1549 | -8/Materials  | Core integrity fell below 50%
 1558 | -8/Materials  | Core integrity fell below 20%
 1561 | -8/Materials  | Identified exit to Factory
 1562 | -8/Materials  | Entered Factory
 1562 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1583 | -7/Factory    | Lost 7 parts (1p4n1u1w)
 1781 | -7/Factory    | Identified exit to Garrison
 1781 | -7/Factory    | Entered Garrison
 1972 | -7/Garrison   | Triggered checkpoint
 1980 | -7/Garrison   | Triggered checkpoint
 2036 | -7/Garrison   | Garrison Relay disabled
 2069 | -7/Garrison   | Garrison Relay disabled
 2183 | -7/Garrison   | Lost 7 parts (2n2u3w)
 2232 | -7/Garrison   | Garrison Relay disabled
 2234 | -7/Garrison   | Garrison Relay disabled
 2238 | -7/Garrison   | Garrison Relay disabled
 2240 | -7/Garrison   | Garrison Relay disabled
 2414 | -7/Garrison   | Installed Relay Interface Framework
 2429 | -7/Garrison   | Discovered new exit (range 5)
 2480 | -7/Garrison   | Build established: Scavenger-Mutant
 2515 | -7/Garrison   | System corruption reached 10%
 2527 | -7/Garrison   | System corruption reached 30%
 2550 | -7/Garrison   | Triggered checkpoint
 2568 | -7/Garrison   | Identified exit to Factory
 2574 | -7/Garrison   | Entered Factory
 2574 | -7/Factory    | Accompanied by 1 ally
 2650 | -7/Factory    | Repaired Hvy. Mace
 2743 | -7/Factory    | Identified exit to Garrison
 2743 | -7/Factory    | Entered Garrison
 2885 | -7/Garrison   | Expanded RIF knowledge: Coupler Efficiency
 2908 | -7/Garrison   | Triggered checkpoint
 3068 | -7/Garrison   | Garrison Relay disabled
 3228 | -7/Garrison   | Triggered checkpoint
 3253 | -7/Garrison   | Core integrity fell below 50%
 3393 | -7/Garrison   | Discovered new exit (range 3)
 3397 | -7/Garrison   | Identified exit to Factory
 3443 | -7/Garrison   | Entered Factory
 3443 | -7/Factory    | Accompanied by 3 allies
 3676 | -7/Factory    | Lost 3 allies
 3820 | -7/Factory    | Lost 3 parts (2n1u)
 4023 | -7/Factory    | P-60 Hacker assimilated allied Guardian 4d
 4122 | -7/Factory    | Core integrity fell below 20%
 4133 | -7/Factory    | Build established: Bothacker-Mutant
 4358 | -7/Factory    | Lost 3 parts (1p1n1w)
 4378 | -7/Factory    | Found Powered Armor
 4499 | -7/Factory    | Discovered new exit (range 16)
 4549 | -7/Factory    | Identified exit to Factory
 4551 | -7/Factory    | Entered another Factory area
 4551 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 4811 | -6/Factory    | System corruption reached 10%
 4829 | -6/Factory    | Lost 5 parts (1p2u2w)
 5066 | -6/Factory    | Garrison activated, responded to threat
 5094 | -6/Factory    | Crushed by falling debris
 5125 | -6/Factory    | Lost 5 parts (1n3u1w)
 5256 | -6/Factory    | Core integrity fell below 50%
 5298 | -6/Factory    | Core integrity fell below 20%
 5310 | -6/Factory    | Destroyed by S-27 Virus via exploding Fusion Modulator

 Last Messages 
---------------
05240_ ALERT: Cargo convoy en route, clear
  transfer corridor.
05243_ System corrupted: Heat flow error (+166).
05252_ Flak Cannon destroyed.
05254_ Slammed into S-27 Virus.
05259_ System corrupted: Heat flow error (+117).
05266_ Magnetic Acceleration Cannon destroyed.
05272_ Acquired Prototype Hover Unit.
05272_ Identified Cld. Aerolev Unit.
05274_ U=QBH QX9B6YXEHQ0G1BUFZFIDMGED6Y5I
05274_ Gravmag Array destroyed.
05275_ Dropped Hvy. Flail.
05278_ Slammed into S-27 Virus.
05281_ PD Laser destroyed.
05292_ System corrupted: Energy discharge (-17).
05310_ Fusion Modulator explodes.
05310_ S-27 Virus destroyed.
05310_ Scanalyzer disabled.
05310_ Fusion Modulator explodes.
05310_ S-27 Virus destroyed.

 Map 
-----
+----------------------------------------------------+
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|     #      #     # "      #??????????????????????? |
|     #      #     ;=      @#??????????????????????? |
|     #####/##     #%  [    #??????????????????????? |
|     ????#        # s %    ;??????????????????????? |
|     ????#        ###;;;;;;#??????????????????????? |
|     ????#        ##   # ###??????????????????????? |
|     ????#        #######?????????????????????????? |
|     ????#        #???????????????????????????????? |
|     ########     #???????????????????????????????? |
|     #     !#     #???????????????????????????????? |
|     # """  #     #???????????????????????????????? |
|     # """  #     #???????????????????###+###?????? |
|     # """  #     #???????????????????#      ?????? |
|     #      #     #??????????????????##        ???? |
|     # """  "     #??????????????????#    !    #??? |
|     # """  +     #???????????????????#      ""#??? |
|     # """  #     #???????????????????#  !=  ""#??? |
|     #      #     #???????????????????#  !=   G#??? |
|     #   /  #     #???????????????????#  ==  ""#??? |
|     #  """ #     #???????????????????#  | =%""##?? |
|     #   Y" #     #???????????????????#  %%[[%!###? |
|     #  """ #     #???????????????????##########!## |
|     #      #     #???????????????????????#  !/!!!| |
|     ########     #???????????????????????#   /!!!] |
|     ???????#     #???????????????????????#    !!!  |
|     ???????#     #???????????????????????#         |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          17
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             400
Power Shielding            66
Melee Speed Boost          20
Evasion (%)                55
Recoil Reduction           2
Offensive Hacking          20
Relay Coupler Types        2
Relay Coupler Value        46

 Item Schematics 
-----------------
      Propulsion Shielding | -10/Materials | Hacked
        Signal Interpreter | -9/Materials  | Scanalyzed
 Transport Network Coupler | -9/Materials  | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Z1$+NX3F=JRE3_ZNQR

 Challenges 
------------
None

 Game 
------
Seed              FlakCentriumMeganuke
  Manual?         0
Play Time         01:02:06
  Cumulative      59.2 hours
  Start           2024.04.08 @ 16:57:20
  End             2024.04.08 @ 17:52:48
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          68
  Rogue           68
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             39
Gallery%          58
Achievement%      46
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e392c6d4-44cb-432a-ab83-40bb4c17d8e4