Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.05 @ 19:22:54 Player: droogie Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (72) 360 Value Destroyed (1853) 1853 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (31) 31 TOTAL SCORE: 3864 Bonus ------- High Alert Combat Kills 31 Cogmind --------- Core Integrity 0/550 Matter 107/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Treading (225) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Advanced Treads > --- UTILITY (5) ------ Large Storage Unit Transport Network Coupler > --- WEAPON (3) ------- Heavy Assault Rifle > --- INVENTORY (15) --- Improved Ion Engine Deuterium Engine Advanced Treads Advanced Treads Advanced Treads Flight Unit VTOL Module Cooling System Visual Processing Unit Medium Armor Plating Heavy Assault Rifle Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Advanced Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Visual Processing Unit Terrain Scan Processor Transport Network Coupler > --- WEAPON ----------- Assault Rifle Heavy Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Ion Engine Improved Ion Engine Deuterium Engine Light Treads Improved Treads Advanced Treads Advanced Treads Flight Unit Flight Unit VTOL Module Cooling System Visual Processing Unit Medium Armor Plating Heavy Assault Rifle Flak Cannon [Rating: 27] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Flight Unit Flight Unit Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Transport Network Coupler Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 3 | . . 2 1 Weapon 1 | . . . 1 Parts Attached 52 | 6 7 16 23 Power 9 | 1 1 3 4 Engine 8 | 1 1 3 3 Core 1 | . . . 1 Reactor . | . . . . Propulsion 14 | 2 3 4 5 Treads 13 | 2 2 4 5 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight 1 | . 1 . . Utility 11 | 1 1 5 4 Device 3 | . . 2 1 Storage 2 | 1 1 . . Processor 3 | . . 1 2 Hackware . | . . . . Protection 3 | . . 2 1 Artifact . | . . . . Weapon 18 | 2 2 4 10 Energy Gun 3 | 1 . . 2 Energy Cannon . | . . . . Ballistic Gun 13 | 1 1 4 7 Ballistic Cannon . | . . . . Launcher 2 | . 1 . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 20 | . 1 4 15 Power 4 | . . 1 3 Propulsion 4 | . . 2 2 Utility 6 | . . 1 5 Weapon 6 | . 1 . 5 Highest Loss Streak 6 | . 1 2 6 To Critical Strikes . | . . . . Average Slot Usage (%) 85 | . 78 82 93 Engine 8 | . 14 8 4 Core 1 | . . . 3 Treads 21 | . 27 20 17 Device 5 | . . 6 7 Storage 10 | . 13 11 9 Processor 10 | . . 5 23 Protection 3 | . . 7 1 Ballistic Gun 19 | . 13 21 23 Launcher 2 | . 7 . . Peak Build Rating 27 | 6 6 14 27 Average Rating 12 | 4 5 10 21 On Entrance 6 | . 6 5 14 Naked Turns . | . . . . Heaviest Build 39 | 12 29 35 39 Greatest Support 45 | 40 40 43 45 Greatest Overweight (x) 10 | . 7 10 . Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 14 | 7 14 15 15 Most Carried 15 | . 5 14 15 Average Carried 8 | . 1 8 14 Final Capacity 15 | 8 15 15 15 Final Carried 13 | . 5 13 12 Class Distribution -------------------- 47% | Mutant 22% | Scavenger-Skirmisher 20% | Scavenger-Mutant 6% | Scavenger-Tank 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1599 | 201 359 383 656 Remotely . | . . . . Salvage Created 2461 | . 331 774 1356 Parts 163 | . 40 44 79 Haulers Intercepted 2 | . 1 1 . Recyclers Shooed 5 | . 2 1 2 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 50 | . 12 12 26 Guns 41 | . 3 12 26 AOE 9 | . 9 . . Classes Destroyed 12 | . 8 1 3 Worker 5 | . 3 1 1 Builder 2 | . 1 . 1 Tunneler 1 | . . . 1 Hauler 2 | . 1 1 . Recycler 5 | . 1 2 2 Operator 1 | . 1 . . Watcher 6 | . 3 2 1 Swarmer 16 | . 9 3 4 Grunt 21 | . 3 4 14 Brawler 2 | . . . 2 Sentry 10 | . . 5 5 Hunter 1 | . . . 1 Best Kill Streak 7 | . 6 5 7 Combat Bots Only 7 | . 3 4 7 Max Kills in Single Turn 2 | . 2 2 1 Gunslinging 1 | . . 1 . Exploded 2 | . 2 . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 320 | . 42 93 185 Missed 71 | . 10 21 40 Damage Taken 3789 | . 448 907 2434 Core 826 | . 87 172 567 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 145 | . 53 92 . Core Remaining (%) 74 | 100 65 57 . Volleys Fired 198 | . 35 60 103 Largest 3 | . 2 2 3 Hottest 153 | . 50 43 153 Shots Fired 431 | . 56 119 256 Gun 401 | . 35 119 247 Cannon . | . . . . Launcher 30 | . 21 . 9 Special . | . . . . Kinetic 395 | . 35 119 241 Thermal 6 | . . . 6 Explosive 30 | . 21 . 9 Electromagnetic . | . . . . Robot Hit Streak 19 | . 11 19 12 Robot Miss Streak 5 | . 4 5 5 Penetration Max . | . . . . Secondary Targets 11 | . . 4 7 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 286 | . 33 90 163 Core Hits 144 | . 38 32 74 Critical Kills . | . . . . Critical Parts Destroyed 2 | . . 1 1 Critical Strikes 3 | . . 1 2 Destroy 3 | . . 1 2 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4400 | . 1035 1024 2341 Guns 3214 | . 186 1024 2004 Cannons . | . . . . Explosions 1185 | . 849 . 336 Melee . | . . . . Ramming 1 | . . . 1 Kinetic 3130 | . 186 1024 1920 Thermal 84 | . . . 84 Explosive 1185 | . 849 . 336 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . . 1 2 Average Corruption 1 | . . 1 2 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 11 | . . 5 6 Message Errors 2 | . . 2 . Matter Fused 3 | . . 1 2 Heat Flow Errors 1 | . . . 1 Energy Discharges 2 | . . 1 1 Data Loss (minor) 1 | . . . 1 Weapon Failures 2 | . . 1 1 Overload Shots . | . . . . Overflow Damage 21 | . 16 . 5 Projectiles . | . . . . Explosions 21 | . 16 . 5 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 234 | . 168 . 66 Shots 10 | . 7 . 3 Rammed 1 | . . 1 . Targets Rammed 2 | . . 1 1 Kicked . | . . . . Crushed 1 | . . . 1 Highest Temperature 108 | . 20 26 108 Average Temperature 12 | . 8 8 16 Received Heat Transfer 1311 | . 42 324 945 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 222 | . . . 222 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 470 | . 323 251 470 Initial 68 | . . 68 50 Average 197 | . 201 136 273 Maximum Alert Level 2 | . 1 1 2 Low Security (%) 47 | 100 50 71 19 Level 1 46 | . 49 28 66 Level 2 5 | . . . 13 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . 1 1 3 Investigation 2 | . 1 . 1 Extermination . | . . . . Reinforcement 3 | . . 1 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 6 | . . 3 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 76 | . 19 21 36 Peak Tracking Total 7 | . 3 6 7 Tactical Retreats 3 | . . . 3 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . . 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 4 | . 4 . . Max in Single Turn 1 | . 1 . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 9 | . 4 2 3 Terminals 4 | . 2 . 2 Fabricators . | . . . . Repair Stations 2 | . 1 1 . Recycling Units 2 | . 1 1 . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 27 | . 12 5 10 Successful 19 | . 7 3 9 Failed 8 | . 5 2 1 Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual . | . . . . Terminals 14 | . 7 . 7 Fabricators . | . . . . Repair Stations 6 | . 2 4 . Recycling Units 4 | . 3 1 . Scanalyzers 3 | . . . 3 Garrison Access . | . . . . Terminal Hacks 10 | . 4 . 6 Record 6 | . 4 . 2 Alert Level 2 | . . . 2 Dispatch Records 1 | . . . 1 Maintenance Status 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks 4 | . 2 2 . Scan Component 2 | . 1 1 . Repair 2 | . 1 1 . Recycling Unit Hacks 2 | . 1 1 . Process 1 | . 1 . . Report Inventory 1 | . . 1 . Scanalyzer 3 | . . . 3 Insert Component 1 | . . . 1 Analyze 2 | . . . 2 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 8 | . 4 1 3 Full Trace Events 3 | . 2 . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . . 1 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . 1 1 . Time 77 | . 26 51 . Parts Recycled . | . . . . Recycled Matter 105 | . 105 . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . . 1 Part Schematics Acquired 1 | . . . 1 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 3164 | 142 849 1013 1160 Spaces Moved 1512 | 94 442 455 521 Core 21 | 15 . 6 . Treads 1489 | 79 440 449 521 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight 2 | . 2 . . Fastest Speed 50 | 50 160 160 145 Average Speed 159 | 142 162 167 154 Slowest Speed 620 | 160 620 550 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 35 | 6 62 38 35 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 7 | . 7 . . Terrain Destroyed 161 | . 114 . 47 Melee . | . . . . Projectile . | . . . . AOE 161 | . 114 . 47 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1900 | 99 522 592 687 Wait 98 | . 35 50 13 Move 1509 | 93 441 454 521 Hop . | . . . . Pick Up 19 | . 3 7 9 Fast Attach 23 | 6 2 8 7 Attach 10 | . . 3 7 Detach 3 | . . 2 1 Swap 19 | . 5 5 9 Drop 19 | . 1 2 16 Fire 198 | . 35 60 103 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 2 | . . 1 1 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 56 | -11/Scrapyard | Discovered new exit (range 13) 143 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 563 | -10/Materials | Discovered new exit (range 4) 735 | -10/Materials | Discovered new exit (range 8) 767 | -10/Materials | Discovered new exit (range 8) 951 | -10/Materials | Repaired Lgt. Assault Rifle 992 | -10/Materials | Entered another Materials area 992 | -9/Materials | Evolved 2 slots: Utility x2 1362 | -9/Materials | Discovered new exit (range 14) 1768 | -9/Materials | Build established: Scavenger-Mutant 1873 | -9/Materials | Discovered new exit (range 7) 1935 | -9/Materials | Repaired Imp. Assault Rifle 2005 | -9/Materials | Entered another Materials area 2005 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2103 | -8/Materials | Destroyed 7 combat bots 2700 | -8/Materials | Build established: Scavenger-Skirmisher 3018 | -8/Materials | Core integrity fell below 50% 3088 | -8/Materials | Lost 3 parts (1p1u1w) 3146 | -8/Materials | Discovered new exit (range 14) 3149 | -8/Materials | Core integrity fell below 20% 3165 | -8/Materials | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 03111_ Acquired 29 matter. 03115_ System corrupted: Energy discharge (-28). 03120_ Imp. Assault Rifle destroyed. 03130_ System corrupted: Heat flow error (+132). 03146_ EXIT=FOUND 03146_ Slug penetrates Wall. 03148_ H-61 Shepherd calls for reinforcements. 03148_ ALERT: Hostile activity reported, dispatching reinforcements to area. 03148_ Adv. Treads destroyed. 03148_ Critical hit (Blast). 03150_ System corrupted: Hvy. Assault Rifle jammed. 03154_ System corrupted: Component data lost. 03157_ Assault Rifle destroyed. 03163_ Penetrated by Slug. 03163_ Adv. Treads destroyed. 03163_ Terrain Scan Processor destroyed. 03163_ Critical hit (Blast). 03165_ Lgt. Ion Engine destroyed. 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"" # # | | ????????????????????????????# #???? T" # # """ " | | ????????????????????????????# #??? | "" # # """ " | | ????????????????????????????# #??? ? + a+ """ " | | ????????????????????????????# #??????"" # # | | ????????????????????????????# #??????"" # # | | ????????????????????????????# #???????" # # = | | ????????????????????????????# #??????? ?# ####### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 85 Armor Coverage 300 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- Cooling System | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! Loot Pinata One Hack Too Far Part-time Mechanic Challenges ------------ None Game ------ Seed ChainArmorInjector Manual? 0 Play Time 00:38:50 Cumulative 4.3 hours Start 2024.12.05 @ 18:44:04 End 2024.12.05 @ 19:22:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 8 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 28/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: bd520326-732d-4dbe-be47-7144e9a97be6