Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.15 @ 15:58:26 Player: Demo Result: Destroyed by C-57 Dissector with Dual-blade Saw Performance ------------- Evolutions (8) 4000 Regions Visited (16) 3200 Robots Destroyed (116) 580 Value Destroyed (2919) 2919 Prototype IDs (12) 240 Alien Tech Used (3) 600 Bonus (5054) 5054 TOTAL SCORE: 16593 Bonus ------- High Alert Combat Kills 54 Used Core Reset Matrix 3000 Met Sigix 2000 Cogmind --------- Core Integrity 0/1450 Matter 200/300 Energy 85/100 System Corruption 6% Temperature Cool (0) Movement Core (100) Ox1 Location -2/Section 7 Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (10) -- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (2) ------- Phase Gun > --- INVENTORY (5) ---- Heart of Steel Sigix Containment Pod Peak State ------------ > --- POWER ------------ Matter Drive > --- PROPULSION ------- Improved Gyrokinetic Inverter Antigrav Array Improved VTOL Module Q-thruster > --- UTILITY ---------- Seismic Detector Advanced Transmission Jammer Reaction Control System Centrium Heavy Armor Plating Hacking Suite System Shield Improved System Guard > --- WEAPON ----------- Shock Maul > --- INVENTORY -------- Matter Compressor Phase Redirector Heart of Steel [Rating: 115] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Matter Drive Propulsion Wheel Treads Armored Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Gyrokinetic Inverter Flight Unit Improved VTOL Module Utility System Shield Device Improved Heat Sink Storage Huge Storage Unit Processor Improved System Guard Hackware System Shield Protection Propulsion Shielding Artifact Phase Redirector Weapon Flail Energy Gun Arc Projector Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Improved Grenade Launcher Impact Weapon Flail Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Res Qua Res Tes Sec Slots Evolved 16 | . . 2 2 2 . . 2 2 2 . . 2 . 2 . . Power 1 | . . . . . . . . 1 . . . . . . . . Propulsion 8 | . . 2 2 . . . . 1 1 . . 1 . 1 . . Utility 7 | . . . . 2 . . 2 . 1 . . 1 . 1 . . Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 189 | 6 13 27 34 30 . 1 11 4 12 3 . 9 6 15 9 9 Power 22 | . 1 4 5 3 . . 2 1 2 . . 1 1 1 . 1 Engine 13 | . 1 4 3 1 . . 1 . 1 . . 1 . 1 . . Core 7 | . . . 2 2 . . 1 1 1 . . . . . . . Reactor 2 | . . . . . . . . . . . . . 1 . . 1 Propulsion 58 | 2 5 12 17 11 . . . 3 1 . . 2 1 . 3 1 Treads 3 | 1 . . 2 . . . . . . . . . . . . . Leg 13 | . . 9 4 . . . . . . . . . . . . . Wheel 24 | 1 5 3 10 5 . . . . . . . . . . . . Hover 7 | . . . . . . . . 1 1 . . 1 1 . 2 1 Flight 11 | . . . 1 6 . . . 2 . . . 1 . . 1 . Utility 62 | 2 2 5 5 8 . . 5 . 9 2 . 4 4 12 4 . Device 38 | 1 1 3 5 3 . . 2 . 6 1 . 3 1 9 3 . Storage 6 | 1 1 . . . . . . . 1 . . . 1 1 1 . Processor 2 | . . . . 1 . . . . . . . 1 . . . . Hackware 7 | . . . . 3 . . 1 . 1 . . . . 2 . . Protection 8 | . . 2 . 1 . . 2 . 1 1 . . 1 . . . Artifact 1 | . . . . . . . . . . . . . 1 . . . Weapon 47 | 2 5 6 7 8 . 1 4 . . 1 . 2 . 2 2 7 Energy Gun 23 | 1 4 2 5 . . . 2 . . . . . . 1 2 6 Energy Cannon 7 | . . 4 1 . . . . . . . . . . 1 . 1 Ballistic Gun 5 | 1 1 . 1 2 . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher 4 | . . . . 1 . 1 1 . . . . 1 . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 5 | . . . . 3 . . 1 . . . . 1 . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon 3 | . . . . 2 . . . . . 1 . . . . . . Unidentified Prototypes 15 | . . . 3 . . . 1 . 1 . . 3 4 . 3 . Parts Lost 85 | . 5 16 11 15 1 1 7 . 6 4 1 1 7 . 9 1 Power 10 | . . 3 2 2 . . . . 2 . . . . . 1 . Propulsion 36 | . 4 6 6 8 . 1 2 . 1 . 1 . 3 . 4 . Utility 21 | . 1 2 1 2 . . 3 . 2 2 . 1 3 . 4 . Weapon 18 | . . 5 2 3 1 . 2 . 1 2 . . 1 . . 1 Highest Loss Streak 8 | . 2 8 4 7 1 1 5 . 4 3 2 1 7 . 4 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 68 | . 81 75 94 91 96 93 74 44 35 43 26 35 52 40 31 6 Engine 2 | . 1 6 1 2 . . 2 . . . . 1 . 1 1 . Core 2 | . . . 6 4 7 7 3 5 2 . . . . . . . Treads 2 | . 5 . 8 5 . . . . . . . . . . . . Leg 3 | . . 25 7 . . . . . . . . . . . . . Wheel 12 | . 17 8 35 25 . . . . . . . . . . . . Hover 1 | . . . . . . . . . . 5 5 6 8 8 3 1 Flight 6 | . . . . 9 46 41 31 14 11 10 5 8 7 . . . Device 7 | . 14 7 7 9 . . 5 . 1 4 . 2 11 7 3 . Storage 5 | . 14 11 9 5 . . . . . . . . 1 4 1 . Processor 1 | . . . . 5 . . . . . . . 2 4 4 3 . Hackware 5 | . . . . 4 23 23 17 5 5 10 10 9 9 9 13 1 Protection 1 | . . 1 . 1 7 7 . 5 5 8 5 2 . . . . Energy Gun 4 | . 13 6 9 3 . . . 5 1 . . . . 3 2 1 Energy Cannon 1 | . . 8 6 . . . . . . . . . . . . . Ballistic Gun 2 | . 14 1 1 2 . . . . . . . . . . . . Impact Weapon 2 | . . . . 4 7 7 5 5 5 3 . 1 3 . . . Naked Turns 42 | . . . . . . . . . . . . . . . . 42 Heaviest Build 99 | 8 89 92 94 99 9 14 23 13 17 8 2 8 31 28 29 17 Greatest Support 62 | 10 26 48 62 60 28 24 23 15 15 10 10 13 38 32 32 14 Greatest Overweight (x) 27 | . 8 27 3 8 . . 1 2 1 . . . 2 1 5 5 Average Overweight (x) . | . 3 2 1 . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 5 5 5 5 5 5 5 5 5 5 20 5 Average Capacity 14 | 7 22 25 25 21 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 25 | 5 12 19 25 25 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 11 | 1 5 13 23 20 5 4 4 5 4 4 5 5 4 4 5 5 Final Capacity 25 | 8 25 25 25 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 25 | 5 10 19 25 5 5 5 5 5 5 5 5 5 5 5 5 5 Class Distribution -------------------- 42% | Mutant 23% | Hacker-Mutant 15% | Hacker-Sprinter 13% | Scavenger-Mutant 5% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Mutant | -6/Factory Sprinter | -5/Factory Sprinter | -4/Factory Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Upper Caves Hacker-Mutant | -3/Research Hacker-Mutant | -3/Quarantine Hacker-Mutant | -2/Research Hacker-Mutant | -2/Testing Mutant | -2/Section 7 Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -2 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Res Qua Res Tes Sec Matter Collected 3784 | 269 99 234 686 577 8 147 506 . 177 670 . 15 . 350 46 . Remotely 22 | . . . . . . . . . . . . . . 22 . . Salvage Created 4343 | 146 372 609 936 674 . 213 385 . 444 76 . 97 . 350 41 . Parts 225 | 13 18 32 54 42 . 9 12 . 28 . . 7 . 10 . . Haulers Intercepted 5 | . . . 1 1 . . . . 2 . . 1 . . . . Recyclers Shooed 7 | 1 . 1 3 . . . . . . . . . . 1 1 . Parts Field Recycled 19 | . . . . . . . . . . . . . . 17 2 . Retrieved Matter 177 | . . . . . . . . . . . . . . 110 67 . Parts Self-Destructed 5 | . . . . . . 5 . . . . . . . . . . Prevented 6 | . . . . . . . . . . 6 . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Res Qua Res Tes Sec Combat Hostiles Destroyed 67 | . 9 11 17 12 . 8 3 . 7 . . . . . . . Guns 24 | . 9 2 5 7 . . 1 . . . . . . . . . Cannons 18 | . . 9 9 . . . . . . . . . . . . . AOE 21 | . . . . 4 . 8 2 . 7 . . . . . . . Classes Destroyed 13 | 2 2 2 3 3 . . . . . . . . . 1 . . Worker 17 | . 1 1 5 1 . . 8 . 1 . . . . . . . Builder 8 | . . . . 4 . . 2 . . . . 1 . 1 . . Tunneler 7 | 4 . 1 1 . . . . . 1 . . . . . . . Hauler 5 | . . . 1 1 . . . . 2 . . 1 . . . . Recycler 9 | 1 . 2 2 1 . . 1 . . . . . . 2 . . Mechanic 2 | . . . . . . . . . . . . . . 1 1 . Operator 1 | . . . . 1 . . . . . . . . . . . . Swarmer 25 | . . . 7 3 . 5 3 . 7 . . . . . . . Grunt 31 | . 9 8 6 5 . 3 . . . . . . . . . . Brawler 1 | . . . 1 . . . . . . . . . . . . . Duelist 1 | . . 1 . . . . . . . . . . . . . . Sentry 7 | . . 2 3 2 . . . . . . . . . . . . Programmer 2 | . . . . 2 . . . . . . . . . . . . Packrat 1 | . . . . . . 1 . . . . . . . . . . Best Kill Streak 11 | 4 3 5 7 11 . 8 9 . 7 . . 2 . 1 1 . Combat Bots Only 8 | . 3 5 4 4 . 8 3 . 7 . . . . . . . Max Kills in Single Turn 6 | 1 1 1 1 3 . 2 2 . 6 . . 1 . 1 1 . Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 6 | . . . . 3 . 2 1 . 6 . . . . . . . Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -2 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Res Qua Res Tes Sec Hostile Shots Fired 925 | . 66 100 87 174 29 24 35 4 93 68 4 11 146 . 37 47 Missed 352 | . 21 26 20 40 15 12 16 3 55 44 1 9 68 . 11 11 Damage Taken 11369 | . 688 1487 972 1831 99 264 572 20 1004 423 63 51 1598 . 953 1344 Core 4136 | . 224 289 187 316 30 86 77 . 618 185 40 30 580 . 379 1095 Absorbed by Shields 30 | . . . . . . . . . . . . . . . 30 . Redirected to Shielding 163 | . . 7 . . 3 14 5 . 16 105 . 13 . . . . Core Remaining (%) 56 | 100 10 27 66 . . 38 90 100 . . 26 . 53 . . . Volleys Fired 290 | 9 44 46 90 43 . 13 7 . . . . . . 13 19 6 Largest 2 | 2 2 2 2 2 . 1 1 . . . . . . 1 1 1 Hottest 125 | 60 60 120 125 80 . 36 80 . . . . . . 65 65 81 Shots Fired 452 | 18 79 74 150 74 . 13 7 . . . . . . 13 19 5 Gun 317 | 18 79 31 86 66 . . 3 . . . . . . 13 19 2 Cannon 110 | . . 43 64 . . . . . . . . . . . . 3 Launcher 25 | . . . . 8 . 13 4 . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 89 | 9 44 2 2 32 . . . . . . . . . . . . Thermal 258 | 9 35 72 109 . . . 3 . . . . . . 13 17 . Explosive 23 | . . . . 8 . 13 2 . . . . . . . . . Electromagnetic 82 | . . . 39 34 . . 2 . . . . . . . 2 5 Robot Hit Streak 14 | 5 7 14 13 13 . 3 2 . . . . . . 7 9 2 Robot Miss Streak 6 | 1 6 3 4 2 . 1 3 . . . . . . 2 2 2 Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . Shots Hit Robots 337 | 12 49 48 102 73 . 4 14 . 5 2 . 2 1 11 11 3 Core Hits 202 | 8 23 22 35 34 . 22 10 . 32 1 . 1 . 7 4 3 Critical Kills 1 | . . . . . . . 1 . . . . . . . . . Critical Parts Destroyed 4 | . . . . 3 . . 1 . . . . . . . . . Critical Strikes 5 | . . . . 3 . . 2 . . . . . . . . . Smash 5 | . . . . 3 . . 2 . . . . . . . . . Melee Attacks 71 | . . . . 31 . . 13 . 12 8 . 2 5 . . . Impact 67 | . . . . 27 . . 13 . 12 8 . 2 5 . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 19 | . . . . 3 . . 10 . 4 . . 2 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 9826 | 134 486 693 1699 1968 . 1529 1178 . 1042 90 . 196 69 341 319 82 Guns 3231 | 134 485 240 936 718 . . 45 . . . . . . 341 307 25 Cannons 1217 | . . 453 718 . . . . . . . . . . . . 46 Explosions 3184 | . . . 45 790 . 1529 220 . 600 . . . . . . . Melee 2170 | . . . . 460 . . 913 . 442 90 . 196 69 . . . Ramming 24 | . 1 . . . . . . . . . . . . . 12 11 Kinetic 797 | 34 247 19 37 460 . . . . . . . . . . . . Thermal 3303 | 100 238 674 1350 130 . . 145 . 20 . . . . 341 305 . Explosive 2189 | . . . . 660 . 1529 . . . . . . . . . . Electromagnetic 1343 | . . . 312 258 . . 120 . 580 . . . . . 2 71 Impact 2170 | . . . . 460 . . 913 . 442 90 . 196 69 . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 12 | . . 4 5 11 11 11 12 . . . . 5 . . 4 5 Average Corruption 5 | . . 4 5 5 11 11 12 . . . . 5 . . 3 4 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 53 | . . 1 21 17 1 4 1 . . . . 1 . . 3 4 Message Errors 11 | . . 1 4 3 . . . . . . . 1 . . 2 . Matter Fused 11 | . . . 3 6 . 1 . . . . . . . . . 1 Heat Flow Errors 1 | . . . 1 . . . . . . . . . . . . . Energy Discharges 11 | . . . 3 5 1 1 . . . . . . . . 1 . Parts Rejected 2 | . . . 2 . . . . . . . . . . . . . Data Loss (minor) 6 | . . . 2 2 . . . . . . . . . . . 2 Data Loss (major) 1 | . . . 1 . . . . . . . . . . . . . Misfires 2 | . . . 2 . . . . . . . . . . . . . Alerts 3 | . . . 2 . . . 1 . . . . . . . . . Misdirections 3 | . . . . 1 . 2 . . . . . . . . . . Weapon Failures 2 | . . . 1 . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 1024 | . . . . 210 . 60 496 . 137 . . 97 24 . . . Projectiles . | . . . . . . . . . . . . . . . . . Explosions 156 | . . . . 49 . 60 35 . 12 . . . . . . . Melee 868 | . . . . 161 . . 461 . 125 . . 97 24 . . . Knockbacks 9 | . . . . 3 . . 5 . . 1 . . . . . . Impact 9 | . . . . 3 . . 5 . . 1 . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 390 | . . . . 270 . 83 27 . . . . . . . 5 5 Shots 12 | . . . . 8 . 2 2 . . . . . . . . . Rammed 11 | . 1 . . . . . . . . . . . . . 5 5 Targets Rammed 11 | . 1 . . . . . . . . . . . . . 5 5 Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 427 | 20 126 427 377 192 66 19 58 . 20 . . 185 . . . . Average Temperature 72 | 9 31 111 90 70 10 6 33 . 13 . . 102 . . . . Received Heat Transfer 1716 | . 192 459 396 333 18 81 . 9 79 . 21 12 30 . 86 . Effects 5 | . . 2 3 . . . . . . . . . . . . . Shutdowns 1 | . . 1 . . . . . . . . . . . . . . Interference 1 | . . . 1 . . . . . . . . . . . . . Short Circuit 2 | . . 1 1 . . . . . . . . . . . . . Damage (minor) 1 | . . . 1 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . 2 . . . . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . . . Parts Fried 14 | . . . 3 1 . . 7 . 2 . . 1 . . . . Impact Corruptions 25 | . . . . 8 . . 13 . 2 . . 1 1 . . . Robots Melted 2 | . . . 2 . . . . . . . . . . . . . Combat Hostiles 2 | . . . 2 . . . . . . . . . . . . . Parts Melted 9 | . . 1 7 . . . . . . . . . . 1 . . Heat Transferred 6326 | 225 550 1462 2862 200 . . 200 . 50 . . . . 407 370 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . 1 1 . . . . 1 . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Res Qua Res Tes Sec Peak Influence 805 | 25 221 191 264 334 . . 676 270 805 . . 341 436 239 118 95 Initial 240 | . 16 29 39 83 . . 212 240 132 . . 205 191 219 30 30 Average 172 | 12 77 93 163 171 . . 398 258 315 . . 277 404 172 57 52 Maximum Alert Level 3 | . 1 . 1 1 . . 2 1 3 . . 1 2 1 . . Low Security (%) 61 | 100 81 100 72 58 . . . . 52 . . . 4 31 100 100 Level 1 30 | . 18 . 27 41 . . 45 100 22 . . 100 9 68 . . Level 2 7 | . . . . . . . 54 . 5 . . . 86 . . . Level 3 1 | . . . . . . . . . 19 . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 27 | . 3 3 1 3 . 1 2 1 1 . . 6 2 1 . 3 Investigation 9 | . . . 1 . . . 1 1 . . . 4 1 . . 1 Extermination 2 | . . . . 1 . . . . . . . . . 1 . . Reinforcement 13 | . 3 3 . 2 . . . . 1 . . 2 1 . . 1 Assault 2 | . . . . . . 1 1 . . . . . . . . . Garrison 1 | . . . . . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Res Qua Res Tes Sec Distress Signals 9 | . 1 2 1 1 . . . . . . . . 1 . 2 1 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 241 | . 24 26 27 21 2 14 13 5 39 11 7 12 15 3 12 10 Peak Tracking Total 13 | . 5 6 4 4 2 9 6 5 10 7 7 8 13 2 6 10 Tactical Retreats 28 | . . 3 2 2 . 1 3 . 8 2 . 1 1 . 3 2 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Res Qua Res Tes Sec Traps Triggered 18 | . 3 3 1 3 . . . 1 5 . . . . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts 24 | . . . . 24 . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed 10 | . . . . 1 . . . . 7 . . . . . . 2 Reused 2 | . . . . 1 . . . . . 1 . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . 1 . . . . . . Triggered 4 | . . . . 1 . . . . . 3 . . . . . . Objects Rigged 13 | . . . . . . . . . 13 . . . . . . . Exploded 7 | . . . . . . . . . 7 . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -2 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Res Qua Res Tes Sec Machines Disabled 25 | . . 3 . 4 . . 3 . 10 . . . 2 . 3 . Max in Single Turn 6 | . . 1 . 2 . . 2 . 6 . . . 1 . 1 . Garrison Access 2 | . . . . . . . 1 . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Res Qua Res Tes Sec Machines Accessed 33 | . 3 2 2 5 . 1 2 2 4 . . 7 3 1 . 1 Terminals 26 | . 3 2 2 5 . . 1 2 4 . . 4 2 . . 1 Fabricators 1 | . . . . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . 1 . 1 . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 . . . . 1 1 . . . Total Hacks 107 | . 6 5 4 35 . 1 8 4 15 . . 19 5 3 . 2 Successful 40 | . 1 3 2 11 . 1 1 . 6 . . 10 3 1 . 1 Failed 67 | . 5 2 2 24 . . 7 4 9 . . 9 2 2 . 1 Catastrophic 19 | . 3 . 2 6 . . 2 2 . . . 2 . 1 . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 65 | . 2 2 4 27 . . 8 4 9 . . 6 3 . . . Terminals 86 | . 6 5 4 35 . . 2 4 15 . . 10 3 . . 2 Fabricators 3 | . . . . . . . . . . . . 3 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 7 | . . . . . . . . . . . . 4 . 3 . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 10 | . . . . . . . 6 . . . . 2 2 . . . Terminal Hacks 29 | . 1 3 2 9 . 1 . . 5 . . 5 2 . . 1 Record 2 | . . . . . . . . . . . . . 2 . . . Part Schematic 7 | . . . 2 5 . . . . . . . . . . . . Open Door 2 | . . . . . . 1 . . . . . 1 . . . . Branch Access Points 2 | . . . . 1 . . . . . . . 1 . . . . Emergency Access Points 5 | . . 2 . 1 . . . . . . . 2 . . . . Alert Level 2 | . . . . 1 . . . . 1 . . . . . . . Locate Traps 2 | . 1 . . 1 . . . . . . . . . . . . Reprogram Traps 4 | . . . . . . . . . 3 . . . . . . 1 Recall Investigation 2 | . . 1 . . . . . . . . . 1 . . . . Registered Components 1 | . . . . . . . . . 1 . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . . 3 . . . . Network Status 1 | . . . . . . . . . . . . 1 . . . . Load Schematic 1 | . . . . . . . . . . . . 1 . . . . Build 1 | . . . . . . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . . . 1 . 1 . . Report Inventory 2 | . . . . . . . . . . . . 1 . 1 . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks 6 | . . . . 2 . . 1 . 1 . . 1 1 . . . Terminals 3 | . . . . 2 . . . . 1 . . . . . . . Assimilate 2 | . . . . 2 . . . . . . . . . . . . Detonate 1 | . . . . . . . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 . . . . 1 1 . . . Reprogram 1 | . . . . . . . . . . . . 1 . . . . Jam 2 | . . . . . . . 1 . . . . . 1 . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 30 | . 3 2 2 5 . . 2 2 3 . . 6 3 1 . 1 Full Trace Events 4 | . . . . . . . . 1 . . . 3 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . 2 5 . . . . . . . . . . . . Parts Built 1 | . . . . . . . . . . . . 1 . . . . Authchips . | . . . . . . . . . . . . . . . . . Time 73 | . . . . . . . . . . . . 73 . . . . Total Part Build Rating 3 | . . . . . . . . . . . . 3 . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -2 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Res Qua Res Tes Sec Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . 2 . . . . . . . . . . . . Non-combat 1 | . . . . 1 . . . . . . . . . . . . Combat 1 | . . . . 1 . . . . . . . . . . . . Robot Hacks Applied 3 | . . . . 3 . . . . . . . . . . . . parse_system 2 | . . . . 2 . . . . . . . . . . . . find_chute 1 | . . . . 1 . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . 1 . 1 . . . . . 1 . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -2 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Res Qua Res Tes Sec Total Allies 9 | . . . . 2 . . 1 . 1 . . 4 . . 1 . Largest Group 4 | . . . . 2 1 . 1 . 1 . . 4 . . 1 . Highest-Rated Group 188 | . . . . 36 10 . 40 . 47 . . 188 . . 124 . Highest-Rated Ally 124 | . . . . 26 10 . 40 . 47 . . 47 . . 124 . Total Orders 1 | . . . . . . . . . . . . . . . 1 . STAY 1 | . . . . . . . . . . . . . . . 1 . Ally Attacks 27 | . . . . . . . . . 8 . . 12 . . 7 . Total Damage 973 | . . . . . . . . . 211 . . 371 . . 391 . Kills 2 | . . . . . . . . . . . . 1 . . 1 . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Res Qua Res Tes Sec Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . 1 1 . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -2 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Res Qua Res Tes Sec Turns Passed 6493 | 117 640 652 1028 1148 78 50 410 55 307 475 11 161 218 580 465 98 Spaces Moved 6434 | 49 325 232 552 784 278 71 757 162 666 984 31 380 274 329 450 110 Core 384 | 3 . 1 . . . . . . . . . . . . 285 95 Treads . | . . . . . . . . . . . . . . . . . Legs 95 | . . 95 . . . . . . . . . . . . . . Wheels 1398 | 46 325 136 552 339 . . . . . . . . . . . . Hover 654 | . . . . . . . . . . . . . 213 329 97 15 Flight 3903 | . . . . 445 278 71 757 162 666 984 31 380 61 . 68 . Fastest Speed 20 | 50 80 115 99 20 20 23 23 29 29 32 32 34 34 60 40 50 Average Speed 60 | 78 137 186 108 60 22 24 38 30 33 32 34 34 60 92 61 55 Slowest Speed 1400 | 80 200 1400 135 210 23 26 101 175 102 32 35 35 150 110 300 300 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 21 | . . . . 1 1 . 1 . 5 3 . 8 1 . 1 . Cave-ins Triggered 2 | . . 1 . . . . 1 . . . . . . . . . Exploration Rate (%) 29 | 4 69 26 43 24 51 12 26 4 29 97 10 14 37 5 40 11 Regions Visited 16 Branch Regions 7 Pre-discovered Areas 1 | . . . . . . . . . . 1 . . . . . . Known Exits Taken 2 | . . . . 1 . . . . . . . 1 . . . . Unknown Exits Taken 14 | 1 1 1 1 . 1 1 1 1 1 1 1 . 1 1 1 . Scrap Searched 4 | . . . . . 1 1 . . . 2 . . . . . . Spaces Dug 13 | . . . . 2 . . 1 . 3 6 . . 1 . . . Terrain Destroyed 206 | . . . 4 95 . 87 8 . 3 6 . . 1 . 2 . Melee 13 | . . . . 2 . . 1 . 3 6 . . 1 . . . Projectile 2 | . . . . . . . . . . . . . . . 2 . AOE 191 | . . . 4 93 . 87 7 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Res Qua Res Tes Sec Total 8434 | 108 432 372 843 1355 291 90 848 165 723 1127 30 394 314 587 618 137 Wait 1212 | 40 39 46 96 420 15 3 36 . 6 129 . 10 23 222 121 6 Move 6379 | 48 324 231 551 781 275 70 754 161 657 978 30 363 271 328 447 110 Hop 18 | . . . . 1 1 . 1 . 3 2 . 8 1 . 1 . Pick Up 97 | 5 10 20 38 11 . 1 7 . 1 3 . . 1 . . . Fast Attach 108 | 6 5 13 16 4 . . 3 4 9 1 . 9 6 14 9 9 Attach 63 | . 6 12 12 19 . 1 6 . 3 2 . . 1 1 . . Detach 9 | . . 1 . 1 . . 3 . 2 . . . 1 1 . . Swap 20 | . 2 2 7 7 . . 2 . . . . . . . . . Drop 90 | . 1 1 33 12 . 2 8 . 3 3 . 2 5 8 11 1 Fire 290 | 9 44 46 90 43 . 13 7 . . . . . . 13 19 6 Melee 71 | . . . . 31 . . 13 . 12 8 . 2 5 . . . Ram 11 | . 1 . . . . . . . . . . . . . 5 5 Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 19 | . . . . . . . . . 19 . . . . . . . Rewire 22 | . . . . 1 . . 8 . 8 . . . . . 5 . Trap 25 | . . . . 24 . . . . . 1 . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 3 exits: Arm / *Qua x2) -3/Quarantine -2/Research -2/Testing -2/Section 7 History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 10 | -11/Scrapyard | Discovered new exit (range 16) 118 | -11/Scrapyard | Entered Materials 206 | -10/Materials | Discovered new exit (range 5) 319 | -10/Materials | Core integrity fell below 50% 331 | -10/Materials | Build established: Mutant 499 | -10/Materials | Discovered new exit (range 15) 690 | -10/Materials | Core integrity fell below 20% 703 | -10/Materials | Discovered new exit (range 16) 758 | -10/Materials | Entered another Materials area 758 | -9/Materials | Evolved 2 slots: Propulsion x2 919 | -9/Materials | Lost 7 parts (2p2n1u2w) 1214 | -9/Materials | Build established: Scavenger-Mutant 1331 | -9/Materials | Crushed by falling debris 1331 | -9/Materials | Core integrity fell below 50% 1342 | -9/Materials | Discovered new exit (range 10) 1372 | -9/Materials | Lost 8 parts (1p3n1u3w) 1379 | -9/Materials | Discovered new exit (range 16) 1410 | -9/Materials | Entered another Materials area 1410 | -8/Materials | Evolved 2 slots: Propulsion x2 1709 | -8/Materials | Lost 3 parts (1p1n1u) 2152 | -8/Materials | Lost 4 parts (1p1n2w) 2324 | -8/Materials | Discovered new exit (range 14) 2438 | -8/Materials | Entered Factory 2438 | -7/Factory | Evolved 2 slots: Utility x2 2552 | -7/Factory | Build established: Mutant 2700 | -7/Factory | Identified exit to Lower Caves 2958 | -7/Factory | Lost 3 parts (1p1n1u) 3135 | -7/Factory | Lost 7 parts (4n1u2w) 3314 | -7/Factory | System corruption reached 10% 3338 | -7/Factory | Lost 5 parts (1p3n1w) 3586 | -7/Factory | Entered Lower Caves 3586 | -7/Lower Caves | Accompanied by 1 ally 3614 | -7/Lower Caves | Encountered a Warlord checkpoint 3623 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3654 | -7/Lower Caves | Build established: Hacker-Sprinter 3655 | -7/Lower Caves | Learned Factory stockpile data 3661 | -7/Lower Caves | Discovered new exit (range 14) 3664 | -7/Lower Caves | Entered another Lower Caves area 3668 | -7/Lower Caves | Learned Factory stockpile data 3674 | -7/Lower Caves | Found Prototype Device 3681 | -7/Lower Caves | Core integrity fell below 50% 3695 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3701 | -7/Lower Caves | Discovered new exit (range 12) 3714 | -7/Lower Caves | Entered Factory 3714 | -6/Factory | Evolved 2 slots: Utility x2 3715 | -6/Factory | Identified Heart of Steel 3724 | -6/Factory | Destroyed 8 combat bots 4064 | -6/Factory | First assault squad dispatched 4068 | -6/Factory | Crushed by falling debris 4068 | -6/Factory | System corruption reached 10% 4104 | -6/Factory | Lost 5 parts (2n2u1w) 4119 | -6/Factory | Discovered new exit (range 8) 4124 | -6/Factory | Entered another Factory area 4124 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 4131 | -5/Factory | Discovered new exit (range 9) 4179 | -5/Factory | Entered another Factory area 4179 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4327 | -4/Factory | Lost 4 parts (1p1n1u1w) 4432 | -4/Factory | Destroyed 7 combat bots 4440 | -4/Factory | Spotted B-86 Titan 4443 | -4/Factory | Core integrity fell below 50% 4479 | -4/Factory | Discovered new exit (range 13) 4486 | -4/Factory | Entered Upper Caves 4511 | -4/Upper Caves | Learned location of Quarantine (-3) 4511 | -4/Upper Caves | Spotted B-86 Titan 4929 | -4/Upper Caves | Lost 3 parts (2u1w) 4958 | -4/Upper Caves | Discovered new exit (range 3) 4961 | -4/Upper Caves | Entered another Upper Caves area 4970 | -4/Upper Caves | Discovered new exit (range 6) 4971 | -4/Upper Caves | Spotted B-86 Titan 4972 | -4/Upper Caves | Entered Research 4972 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 4985 | -3/Research | Found Prototype Launcher 4985 | -3/Research | Identified Hellfire Missile Launcher 5034 | -3/Research | Identified exit to Armory 5034 | -3/Research | Identified exit to Quarantine 5097 | -3/Research | Fabricated Hacking Suite? 5133 | -3/Research | Entered Quarantine 5156 | -3/Quarantine | Found Alien Reactor 5156 | -3/Quarantine | Identified Matter Drive 5196 | -3/Quarantine | Found Alien Artifact 5196 | -3/Quarantine | Identified Phase Redirector 5234 | -3/Quarantine | Found Prototype Protection 5234 | -3/Quarantine | Identified Centrium Heavy Armor Plating 5257 | -3/Quarantine | Met incapacitated Sigix Warrior 5257 | -3/Quarantine | Lockdown squad dispatched 5273 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 5274 | -3/Quarantine | Unlocked Sigix quarantine chamber 5275 | -3/Quarantine | Build established: Hacker-Mutant 5292 | -3/Quarantine | Spotted Lightning 5293 | -3/Quarantine | Door terminal overloaded 5294 | -3/Quarantine | Spotted Lightning 5297 | -3/Quarantine | Found Alien Artifact 5297 | -3/Quarantine | Identified Core Reset Matrix 5297 | -3/Quarantine | Used Core Reset Matrix 5301 | -3/Quarantine | Sensed 14 artifacts in vicinity 5308 | -3/Quarantine | Spotted Lightning 5344 | -3/Quarantine | Discovered new exit (range 13) 5350 | -3/Quarantine | Spotted Alpha 7 5351 | -3/Quarantine | Entered Research 5351 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 5369 | -2/Research | Found Unknown Device 5369 | -2/Research | Identified Quantum Capacitor 5376 | -2/Research | Lost 7 parts (3n3u1w) 5874 | -2/Research | Discovered new exit (range 10) 5931 | -2/Research | Entered Testing 6090 | -2/Testing | Found Prototype Energy Gun 6090 | -2/Testing | Identified Hyp. EM Gauss Rifle 6121 | -2/Testing | Spotted PD-HI4QFL7MJP 6143 | -2/Testing | Spotted PL-R8WVV92PAP 6151 | -2/Testing | Rewired PL-R8WVV92PAP 6158 | -2/Testing | Lost 3 parts (1p2n) 6263 | -2/Testing | Found Prototype Device 6263 | -2/Testing | Identified Exp. Hardlight Generator 6315 | -2/Testing | Lost 4 parts (4u) 6358 | -2/Testing | Spotted Fortress 6393 | -2/Testing | Discovered new exit (range 6) 6396 | -2/Testing | Entered Section 7 6397 | -2/Section 7 | Sensed 25 artifacts in vicinity 6417 | -2/Section 7 | Garrison activated, responded to threat 6443 | -2/Section 7 | Core integrity fell below 50% 6450 | -2/Section 7 | Spotted B-90 Cyclops 6477 | -2/Section 7 | Core integrity fell below 20% 6494 | -2/Section 7 | Destroyed by C-57 Dissector with Dual-blade Saw Last Messages --------------- 06453_ U-05 Engineer lays Concrete. 06454_ Dropped Hpw. Shock Rifle. 06455_ U-05 Engineer lays Concrete. 06455_ C-65 Expert calibrates the Molecular Binding Bank. 06472_ Acquired Unknown Energy Gun. 06472_ Identified Phase Gun. 06473_ Phase Gun severed. 06475_ Acquired Unknown Reactor. 06475_ Identified Mic. Antimatter Reactor. 06479_ Acquired Unknown Energy Cannon. 06479_ Identified Disruptor Cannon. 06490_ System corrupted: Disruptor Cannon failed to cycle. 06490_ Disruptor Cannon severed. 06491_ Mic. Antimatter Reactor severed. 06493_ System corrupted: Matter fused (-6). 06493_ Acquired Phase Gun. 06494_ Slammed into C-57 Dissector. 06494_ Destabilizing: System corrupted (+1). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????!????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????!?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????? ???????????????????????????? | | ??????????????????# ???????????????????????????? | | ??????????????????# ???????????????????????????? | | ?!????????????????# ???????????????????????????? | | ??????????????????# ??????????????????????????? | | ??????????????!???+ ##############????????????? | | ??????????????????# # c #????????????? | | ??????????????????# # @ """ """ #???!????????? | | ??????????????????# # c """ ""???????????????? | | ??????????????????# # """ """ #????????????? | | ??????????????????# # #????????????? | | ??????????????????# ###+###########???????????? | | ????????? ######## ##########??? | | ???????? # ??? | | ???????? # ???? | | ???????? # ???? | | ???????? ########/###### # """"""???? | | ????????? ??????#= # # " ??? | | ????????? ????????# # # """ " ??? | | ??????????????????????# + # "!" " #?? | | ??????????????????????# """ """ # # """ " #?? | | ??????????????????????# """ """ # + " #?? | | ??????????????????????# """ """ # # """""" #?? | | ??????????????????????# # # #?? | | ??????????????????????# # # #?? | | ??????????????????????#+######+## # #?? | | ???????????????????????????### # #?? | | ???????????????????????????? # #?? | | ??????????????????????????? + #?? | | ?????????????????????????" ###+#######?? | | ?????????????????????????" ?# #???????? | | ???????????????????????""" "" ?# #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 19 Energy Capacity 350 Matter Stores 550 Matter Capacity 550 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 110 ECM Strength 1 Corruption Containment 12 Armor Coverage 150 Propulsion Shielding 33 Utility Shielding 66 Phase Shifting 10 Evasion (%) 73 Offensive Hacking 30 Defensive Hacking 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -3/Research Alien Tech Used ----------------- Matter Drive Phase Redirector Core Reset Matrix Achievements -------------- None Challenges ------------ None Game ------ Seed PiercingCombatCharge Manual? 0 Play Time 01:20:55 Cumulative 93.4 hours Start 2024.04.15 @ 14:34:50 End 2024.04.15 @ 15:58:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 106 Rogue 106 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 66 Achievement% 50 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: af56a820-7cb2-4f4d-9ed3-9966fa05b285