Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.13 @ 19:03:45 Player: N00Bk1llr Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (94) 470 Value Destroyed (2830) 2830 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (1) 1 TOTAL SCORE: 7181 Bonus ------- High Alert Combat Kills 42 Friendly Fire -41 Cogmind --------- Core Integrity 533/850 Matter 266/300 Energy 290/290 System Corruption 4% Temperature Cool (0) Movement Core (250) Ox4 Location -6/Waste Parts ------- > --- POWER (2) -------- Ion-Angular Engine > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Scrap Engine > --- WEAPON (4) ------- Directed Construct/G > --- INVENTORY (5) ---- Improved Cooling System Seismic Detector Improved Utility Shielding System Restoration Module Vibroblade Peak State ------------ > --- POWER ------------ Ion-Angular Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Armored Leg Treaded Armored-Gravmag Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Heat Sink Improved Cooling System High-capacity Storage Unit > --- WEAPON ----------- Advanced Beam Cannon Minigun Hpw. EM Arc Construct/G Directed Construct/G > --- INVENTORY -------- Light Nuclear Core Improved Titanium Leg Coolant Injector Improved Signal Interpreter Seismic Detector Transmission Jammer Improved Utility Shielding Improved Light Armor Plating Hardlight Generator Hardlight Generator Improved Shield Generator System Restoration Module Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Missile Launcher Heavy Rocket Launcher Plasma Cutter Powered Hammer [Rating: 63] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Transport Network Coupler Protection Light Armor Plating Weapon Minigun Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Minigun Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Impact Weapon Powered Hammer Slashing Weapon Vibroblade Build | -11 -10 -10 -9 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Was Slots Evolved 8 | . . . 2 . . 4 2 . Power 1 | . . . . . . 1 . . Propulsion 2 | . . . 2 . . . . . Utility 3 | . . . . . . 2 1 . Weapon 2 | . . . . . . 1 1 . Parts Attached 63 | 7 2 . 17 10 4 12 8 3 Power 6 | 1 . . 2 . 1 1 1 . Engine 5 | 1 . . 2 . 1 1 . . Core 1 | . . . . . . . 1 . Reactor . | . . . . . . . . . Propulsion 26 | 2 . . 7 7 2 4 4 . Treads 20 | 2 . . 7 7 2 2 . . Leg 6 | . . . . . . 2 4 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 11 | 1 2 . 2 2 . 3 1 . Device 5 | . . . . 2 . 2 1 . Storage 3 | 1 2 . . . . . . . Processor 1 | . . . . . . 1 . . Hackware . | . . . . . . . . . Protection 2 | . . . 2 . . . . . Artifact . | . . . . . . . . . Weapon 20 | 3 . . 6 1 1 4 2 3 Energy Gun 2 | 2 . . . . . . . . Energy Cannon 2 | . . . . 1 . . 1 . Ballistic Gun 8 | 1 . . 4 . 1 2 . . Ballistic Cannon 3 | . . . 2 . . 1 . . Launcher 3 | . . . . . . 1 . 2 Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . . . 1 Parts Lost 31 | . . . 8 1 2 1 13 6 Power 6 | . . . 2 . 1 . 3 . Propulsion 9 | . . . 2 . . 1 5 1 Utility 6 | . . . 1 1 . . 1 3 Weapon 10 | . . . 3 . 1 . 4 2 Highest Loss Streak 6 | . . . 3 1 2 1 4 6 To Critical Strikes 2 | . . . . . . . 1 1 Average Slot Usage (%) 88 | . 85 85 96 97 93 91 72 54 Engine 12 | . 14 14 10 11 10 15 6 6 Treads 27 | . 28 28 43 44 44 19 1 . Leg 5 | . . . . . . 10 16 5 Device 8 | . . . . 4 11 13 18 12 Storage 9 | . 14 14 11 11 11 7 6 5 Protection 1 | . . . 8 4 . . . . Energy Gun 3 | . 14 14 1 . . . 5 6 Energy Cannon 4 | . . . . 7 11 7 5 . Ballistic Gun 9 | . 14 14 11 11 5 9 2 . Ballistic Cannon 2 | . . . 8 3 . 4 . . Naked Turns . | . . . . . . . . . Heaviest Build 87 | 12 87 47 56 57 55 70 73 71 Greatest Support 80 | 40 40 40 80 80 80 80 71 16 Greatest Overweight (x) 4 | 2 2 1 . . . 1 3 4 Average Overweight (x) . | . 1 1 . . . . 1 3 Largest Inventory Capacity 25 | 8 25 20 20 20 20 20 20 20 Average Capacity 19 | 7 21 20 20 20 20 20 20 18 Most Carried 20 | 4 12 14 20 20 20 20 20 18 Average Carried 16 | 2 8 12 17 19 19 19 18 15 Final Capacity 20 | 8 20 20 20 20 20 20 20 5 Final Carried 20 | 4 11 14 20 20 20 20 17 5 Scrap Engine Consumption 67 | . . . . . . 53 12 2 Constructs Created 6 | . . . . . . 1 5 . Constructs Modified 11 | . . . . . . . 10 1 Class Distribution -------------------- 46% | Mutant 21% | Gunner 11% | Scavenger-Mutant 9% | Scavenger-Gunner 6% | Skirmisher 4% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -9/Recycling Gunner | -7/Factory Mutant | -6/Factory Gunner | -6/Waste Resources | -11 -10 -10 -9 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Was Matter Collected 2169 | 260 44 46 492 446 66 305 367 143 Remotely . | . . . . . . . . . Salvage Created 4260 | 48 174 105 648 919 365 739 569 693 Parts 196 | 5 14 11 43 49 20 34 17 3 Haulers Intercepted 4 | . . . 1 1 . 2 . . Recyclers Shooed 3 | 1 . . 1 . . 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Was Combat Hostiles Destroyed 68 | . 5 2 19 15 4 13 7 3 Melee 1 | . . . . . . . 1 . Guns 29 | . 4 2 8 9 . 4 2 . Cannons 26 | . . . 9 6 4 6 1 . AOE 8 | . 1 . 2 . . 2 . 3 Classes Destroyed 13 | 1 2 1 3 2 1 1 1 1 Worker 9 | 2 1 . 2 . . 3 1 . Builder 2 | . . . . 1 . 1 . . Tunneler 1 | . . 1 . . . . . . Hauler 5 | . . . 1 1 . 3 . . Recycler 8 | . . . . 3 3 1 1 . Watcher 1 | . . . 1 . . . . . Swarmer 13 | . 2 . 6 2 . 3 . . Grunt 29 | . 3 2 9 7 . 6 2 . Sentry 16 | . . . 4 6 3 1 2 . Demolisher 1 | . . . . . 1 . . . Hunter 2 | . . . . . . . 2 . Programmer 4 | . . . . . . 3 1 . Compactor 3 | . . . . . . . . 3 Best Kill Streak 7 | 2 4 2 4 7 3 3 2 2 Combat Bots Only 5 | . 3 2 4 5 1 3 2 2 Max Kills in Single Turn 2 | 2 2 1 2 2 1 2 1 2 Gunslinging . | . . . . . . . . . Exploded 2 | . 1 . 2 . . 1 . 2 Melee 1 | . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Was Hostile Shots Fired 549 | . 15 5 130 90 10 71 222 6 Missed 160 | . 4 . 38 29 1 20 68 . Damage Taken 5552 | . 110 68 1053 767 176 804 2168 406 Core 583 | . 20 17 75 86 . 68 284 33 Absorbed by Shields 22 | . . . . . 22 . . . Regen/Repaired (Parts) 391 | . . . 111 . . 72 173 35 Core Remaining (%) 83 | 100 . 85 . . 59 90 . . Volleys Fired 243 | 3 13 6 59 62 13 51 31 5 Largest 4 | 2 2 2 2 2 2 3 4 3 Hottest 205 | 80 60 60 63 93 93 141 205 119 Shots Fired 522 | 6 26 12 110 124 22 133 75 14 Gun 272 | 6 26 12 62 62 9 54 37 4 Cannon 238 | . . . 48 62 13 77 38 . Launcher 12 | . . . . . . 2 . 10 Special . | . . . . . . . . . Kinetic 320 | 1 13 6 101 88 9 88 14 . Thermal 147 | 2 . . . 36 13 43 49 4 Explosive 12 | . . . . . . 2 . 10 Electromagnetic 43 | 3 13 6 9 . . . 12 . Robot Hit Streak 16 | 3 5 8 16 13 11 8 5 8 Robot Miss Streak 5 | 1 4 1 5 3 2 3 5 1 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 332 | 3 14 9 67 84 16 66 61 12 Core Hits 136 | 3 8 5 28 28 8 32 20 4 Critical Kills 1 | . . . . . . 1 . . Critical Parts Destroyed 1 | . . . . . . . 1 . Critical Strikes 4 | . . . 2 . . 1 1 . Meltdown 1 | . . . . . . 1 . . Blast 2 | . . . 2 . . . . . Smash 1 | . . . . . . . 1 . Melee Attacks 17 | . . . . . . . 17 . Impact 17 | . . . . . . . 17 . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 2 | . . . . . . . 2 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7824 | 49 256 118 1340 1131 322 1658 1502 1448 Guns 2709 | 49 183 118 675 568 113 514 407 82 Cannons 2734 | . . . 487 551 209 991 496 . Explosions 1693 | . 73 . 120 . . 134 . 1366 Melee 599 | . . . . . . . 599 . Ramming 89 | . . . 58 12 . 19 . . Kinetic 3160 | . 94 35 1062 690 113 1038 128 . Thermal 2019 | 23 73 . 120 429 209 467 616 82 Explosive 1500 | . . . . . . 134 . 1366 Electromagnetic 457 | 26 89 83 100 . . . 159 . Impact 599 | . . . . . . . 599 . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . . . . . . . 4 4 Average Corruption 3 | . . . . . . . 3 4 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 11 | . . . . . . . 4 7 Message Errors 2 | . . . . . . . 2 . Matter Fused 5 | . . . . . . . 1 4 Heat Flow Errors 2 | . . . . . . . 1 1 Data Loss (minor) 1 | . . . . . . . . 1 Misfires 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 241 | . . . 1 . . 18 199 23 Projectiles 19 | . . . 1 . . 18 . . Explosions 23 | . . . . . . . . 23 Melee 199 | . . . . . . . 199 . Knockbacks 11 | . . . 3 . . 6 2 . Impact 2 | . . . . . . . 2 . Kinetic 9 | . . . 3 . . 6 . . Secondary . | . . . . . . . . . Self-Inflicted Damage 202 | . 13 . 35 . . . . 154 Shots 5 | . 1 . 1 . . . . 3 Rammed 5 | . . . 3 1 . 1 . . Targets Rammed 8 | . . . 5 1 1 1 . . Kicked . | . . . . . . . . . Crushed 3 | . . . 2 . 1 . . . Highest Temperature 364 | 36 24 39 261 269 76 364 66 75 Average Temperature 85 | 20 11 22 79 91 29 108 24 26 Received Heat Transfer 1393 | . 24 39 384 366 49 300 231 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 7 | . . . . . . . 7 . Impact Corruptions 6 | . . . . . . . 6 . Robots Melted 3 | . . . . . . 1 2 . Combat Hostiles 3 | . . . . . . 1 2 . Parts Melted 9 | . . . . . . 2 7 . Heat Transferred 4026 | 50 50 . 100 777 370 814 1665 200 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . 1 . 1 . . . . . Alert | -11 -10 -10 -9 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Was Peak Influence 485 | 10 166 89 442 485 148 291 196 43 Initial 150 | . 6 19 . 114 135 150 51 14 Average 118 | 1 55 43 247 298 82 82 85 25 Maximum Alert Level 2 | . . . 2 2 . 1 . . Low Security (%) 79 | 100 100 100 28 10 100 95 100 100 Level 1 18 | . . . 70 73 . 4 . . Level 2 1 | . . . 1 16 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 15 | . 1 . 2 1 . 8 3 . Investigation 5 | . 1 . 1 . . 3 . . Extermination 4 | . . . . . . 3 1 . Reinforcement 6 | . . . 1 1 . 2 2 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Was Distress Signals 6 | . 1 . 3 1 . 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 104 | . 9 2 31 21 4 19 15 3 Peak Tracking Total 6 | . 3 2 4 6 1 5 5 2 Tactical Retreats 9 | . 1 . 2 2 . . 4 . Traps | -11 -10 -10 -9 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Was Traps Triggered 8 | . . . 1 . . 4 3 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Was Machines Disabled 9 | . 1 1 2 3 . 2 . . Max in Single Turn 1 | . 1 1 1 1 . 1 . . Garrison Access 2 | . . . . 1 . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Was Machines Accessed 26 | . 2 . 4 4 9 7 . . Terminals 16 | . 2 . 3 3 4 4 . . Fabricators 1 | . . . . . . 1 . . Repair Stations 1 | . . . 1 . . . . . Recycling Units 5 | . . . . . 5 . . . Scanalyzers 1 | . . . . . . 1 . . Garrison Access 2 | . . . . 1 . 1 . . Total Hacks 64 | . 7 . 9 8 24 16 . . Successful 33 | . 5 . 5 5 12 6 . . Failed 31 | . 2 . 4 3 12 10 . . Catastrophic 8 | . . . 1 1 4 2 . . Database Lockouts . | . . . . . . . . . Manual 23 | . 3 . 2 5 11 2 . . Terminals 42 | . 7 . 7 6 12 10 . . Fabricators 1 | . . . . . . 1 . . Repair Stations 2 | . . . 2 . . . . . Recycling Units 12 | . . . . . 12 . . . Scanalyzers 3 | . . . . . . 3 . . Garrison Access 4 | . . . . 2 . 2 . . Terminal Hacks 18 | . 4 . 2 4 5 3 . . Record 2 | . 1 . . . 1 . . . Prototype ID Bank 4 | . 1 . 1 . 2 . . . Branch Access Points 4 | . . . 1 1 1 1 . . Alert Level 2 | . . . . 1 1 . . . Unreport Threat 1 | . . . . 1 . . . . Locate Traps 1 | . 1 . . . . . . . Hauler Manifests 4 | . 1 . . 1 . 2 . . Fabricator Hacks 1 | . . . . . . 1 . . Network Status 1 | . . . . . . 1 . . Repair Station Hacks 2 | . . . 2 . . . . . Scan Component 1 | . . . 1 . . . . . Repair 1 | . . . 1 . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . Retrieve Components 1 | . . . . . 1 . . . Scanalyzer 1 | . . . . . . 1 . . Insert Component 1 | . . . . . . 1 . . Garrison Access Hacks 2 | . . . . 1 . 1 . . Seal Access 2 | . . . . 1 . 1 . . Unauthorized Hacks 8 | . 1 . 1 . 6 . . . Terminals 2 | . 1 . 1 . . . . . Botnet 1 | . 1 . . . . . . . Operators 1 | . . . 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 6 | . . . . . 6 . . . Reject 5 | . . . . . 5 . . . Mask 1 | . . . . . 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 23 | . 2 . 4 4 7 6 . . Full Trace Events 6 | . 1 . . . 3 2 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . Time 26 | . . . 26 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 2 | . . . . . 2 . . . Parts Scanalyzed 1 | . . . . . . 1 . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged 1 | . . . . . . 1 . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Sto Rec Fac Fac Was Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 6 | . . . . . 6 . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Was Total Allies 6 | . . . . . 6 . . . Largest Group 6 | . . . . . 6 4 . . Highest-Rated Group 86 | . . . . . 86 57 . . Highest-Rated Ally 27 | . . . . . 27 27 . . Total Orders . | . . . . . . . . . Ally Attacks 2 | . . . . . 2 . . . Total Damage 23 | . . . . . 23 . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Was Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Was Turns Passed 6896 | 131 728 514 972 681 828 2103 701 238 Spaces Moved 3105 | 70 259 206 456 291 453 1033 279 58 Core 17 | 9 . . . . . . . 8 Treads 2114 | 61 259 206 456 291 453 388 . . Legs 974 | . . . . . . 645 279 50 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 240 160 160 160 160 125 250 Average Speed 189 | 154 261 240 160 160 160 185 195 369 Slowest Speed 400 | 160 320 240 160 160 160 240 330 400 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 40 | 4 52 43 40 54 95 33 10 31 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . 1 1 . . . . Unknown Exits Taken 5 | 1 1 1 . . 1 1 . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug 1 | . . . . . . 1 . . Terrain Destroyed 81 | . 2 . 3 . . 13 . 63 Melee . | . . . . . . . . . Projectile 6 | . . . 1 . . 5 . . AOE 75 | . 2 . 2 . . 8 . 63 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Was Total 3669 | 84 286 215 592 404 536 1135 347 70 Wait 64 | . 1 1 31 14 3 5 9 . Move 3098 | 69 258 205 455 290 452 1032 279 58 Hop . | . . . . . . . . . Pick Up 69 | 5 8 3 19 10 4 16 2 2 Fast Attach 16 | 5 1 . 2 2 . 4 1 1 Attach 27 | 1 1 . 11 1 2 4 5 2 Detach 6 | . 2 . 1 . . 1 1 1 Swap 20 | 1 . . 4 7 2 4 2 . Drop 45 | . 2 . 5 17 3 17 . 1 Fire 243 | 3 13 6 59 62 13 51 31 5 Melee 17 | . . . . . . . 17 . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 8 | . . . 5 1 1 1 . . Escape Stasis . | . . . . . . . . . Rewire 56 | . . . . . 56 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 4 exits: [*Mat] / *Min / *Sto x2) -9/Storage -9/Recycling -7/Factory (discovered 3 exits: [*Fac] / Low x2) -6/Factory -6/Waste History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 132 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 561 | -10/Materials | Discovered new exit (range 14) 720 | -10/Materials | Discovered new exit (range 11) 860 | -10/Materials | Entered Mines 918 | -10/Mines | Met a Derelict bent on vengeance 988 | -10/Mines | Learned Materials terminal intel 1115 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1346 | -10/Mines | Discovered new exit (range 11) 1374 | -10/Mines | Entered Materials 1374 | -9/Materials | Evolved 2 slots: Propulsion x2 1375 | -9/Materials | Loaded intel: 12 terminal locations 1559 | -9/Materials | Identified exit to Mines 1559 | -9/Materials | Identified exit to Storage 1783 | -9/Materials | Lost 3 parts (1u2w) 2040 | -9/Materials | Lost 3 parts (1p2n) 2136 | -9/Materials | Repaired Lgt. Treads 2282 | -9/Materials | Discovered new exit (range 16) 2346 | -9/Materials | Entered Storage 2779 | -9/Storage | Identified exit to Recycling 3022 | -9/Storage | Used back door to open Recycling access 3027 | -9/Storage | Entered Recycling 3042 | -9/Recycling | Found Scrap Engine 3119 | -9/Recycling | Build established: Scavenger-Mutant 3583 | -9/Recycling | Build established: Commander-Mutant 3616 | -9/Recycling | Discovered new exit (range 16) 3855 | -9/Recycling | Entered Factory 3855 | -7/Factory | Accompanied by 4 allies 3855 | -7/Factory | Evolved 4 slots: Power x1, Utility x2, Weapon x1 4104 | -7/Factory | Lost 4 allies 4144 | -7/Factory | Build established: Scavenger-Gunner 4481 | -7/Factory | Identified exit to Lower Caves 4808 | -7/Factory | Build established: Skirmisher 5228 | -7/Factory | Build established: Gunner 5917 | -7/Factory | Discovered new exit (range 15) 5958 | -7/Factory | Entered another Factory area 5958 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6123 | -6/Factory | Lost 4 parts (2p1n1w) 6230 | -6/Factory | Lost 3 parts (1n2w) 6494 | -6/Factory | Build established: Mutant 6566 | -6/Factory | Lost 4 parts (1p2n1u) 6659 | -6/Factory | Sucked down chute 6659 | -6/Factory | Entered Waste 6673 | -6/Waste | Found Prototype Slashing Weapon 6673 | -6/Waste | Identified Vibroblade 6683 | -6/Waste | Spotted C-40 Crusher 6688 | -6/Waste | Spotted C-40 Crusher 6694 | -6/Waste | Destroyed C-40 Crusher 6694 | -6/Waste | Destroyed C-40 Crusher 6800 | -6/Waste | Spotted C-40 Crusher 6803 | -6/Waste | Destroyed C-40 Crusher 6854 | -6/Waste | Spotted C-40 Crusher 6869 | -6/Waste | Crushed by Compactor (1 part destroyed) 6872 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6875 | -6/Waste | Crushed by Compactor (1 part destroyed) 6897 | -6/Waste | Self-destructed Last Messages --------------- 06875_ Hcp. Storage Unit crushed. 06875_ Missile Launcher destroyed. 06876_ The unstable cave ceiling collapses. 06878_ Arm. Scrap Engine consumes Adv. Beam Cannon. 06878_ Hardlight Generator crushed. 06878_ Adv. Signal Interpreter crushed. 06878_ Adv. Beam Cannon crushed. 06880_ Hardlight Generator crushed. 06880_ Plasma Cutter crushed. 06881_ Transmission Jammer crushed. 06882_ The unstable cave ceiling collapses. 06883_ Imp. Light Armor Plating crushed. 06888_ The unstable cave ceiling collapses. 06897_ Critical hit (Destroy). 06897_ Arm. Scrap Engine destroyed. 06897_ Scrap Engine core remains intact and functional. [A new version of Cogmind is available, see F1 News page.] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????? ??????????????????????? | | ????????????????????? ????????????????????? | | ????????????????????? ????????????????????? | | ????????????????????? #???????????????????? | | ?????????????????????? ????????????????????? | | ?????????????????????? ????????????????????? | | ?????????????????????? ?????????????????????? | | ?????????????????????? ?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ####??????????????????? | | ??????????????????????# #?????? ??????????? | | ????????????????????### # ##### ??????????? | | ????????????????????# #?????????? | | ????????????????????# #?????????? | | ????????????????????# #?????????? | | ????????????????????# #?????????? | | ????????????????????### @ ######## #?????????? | | ????????############??# CC#?????????????????????? | | ????????# #### CC#?????????????????????? | | ????????# # #?????????????????????? | | ????????# ### ##?#??????????????????? | | ????????# % ## #??????????????????? | | ????????# #??????????????????? | | ????????# % ] ##?????????????????? | | ????????# !! ## #?????????????????? | | ????????# ## ! ##?????????????????? | | ????????# #?????????????????? | | ????????# ## # ##?????????????????? | | ????????############# #??????????????????? | | ????????????????????# ##??????????????????? | | ????????????????????# ???????????????????? | | ????????????????????# ??????????????????? | | ????????????????????# ????????????????? | | ????????????????????# ???????????????? | | ????????????????????### ########??????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ?????????????????????? ?????????????????????? | | ?????????????????????? ?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 23 Energy Capacity 445 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NovaCooledStorm Manual? 0 Play Time 00:47:06 Cumulative 45.3 hours Start 2024.04.13 @ 17:53:03 End 2024.04.13 @ 19:03:45 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 77 Rogue 55 Adventurer 22 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 44 Achievement% 41 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6fed5544-35ce-426c-92f6-046ba4f3d843