Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.09 @ 17:47:01 Player: Cog on my mind Result: Destroyed by EQ-072 with Heavy Linear Accelerator Performance ------------- Evolutions (9) 4500 Regions Visited (34) 6800 Robots Destroyed (622) 3110 Value Destroyed (32707) 32707 Prototype IDs (96) 1920 Alien Tech Used (4) 800 Bonus (27556) 27556 TOTAL SCORE: 77393 Bonus ------- Triggered High Security 500 High Alert Combat Kills 8561 Follower Combat Kills 4602 Aligned with FarCom 300 Met Data Miner 300 Met Zhirov 300 Found Hidden Lab 3000 Pursued by Intercept 1000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Friendly Fire -1507 Cogmind --------- Core Integrity 0/1600 Matter 252/300 Energy 360/684 System Corruption 86% Temperature Cool (0) Movement Walking (122) Location -1/Command Parts ------- > --- POWER (3) -------- Multi-Quantum Reactor > --- PROPULSION (7) --- Centrium-Siege Exoskeleton > --- UTILITY (12) ----- Scrap Engine Experimental Heat Sink Huge Storage Unit Experimental Targeting Computer Advanced Weapon Cycler > --- WEAPON (4) ------- Compact Mass Driver > --- INVENTORY (25) --- Advanced Heat Sink Advanced Heat Sink Experimental Heat Sink Advanced Matter Compressor (400) Experimental Target Analyzer Core Analyzer Experimental Phase Shifter Improved Medium Armor Plating Mini Drone Bay (3/3) Transdimensional Reconstructor Core Reset Matrix Guided Remote Datajack Peak State ------------ > --- POWER ------------ Multi-Quantum Reactor > --- PROPULSION ------- Centrium-Siege Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Experimental Heat Sink Huge Storage Unit Experimental Targeting Computer Heavy Regenerative Plating Advanced EM Disruption Field Advanced Force Field Advanced Hacking Suite Experimental Hacking Suite Quantum Router > --- WEAPON ----------- Mini Smartbomb Launcher Hpw. EM Quantum Construct/C > --- INVENTORY -------- Experimental Gyrokinetic Inverter Experimental Energy Well Matter Compressor Advanced Targeting Computer Experimental Target Analyzer Core Analyzer Advanced Particle Charger Advanced Weapon Cycler Experimental Phase Shifter Mini Drone Bay Transdimensional Reconstructor Core Regenerator Core Reset Matrix Potential Cannon Hypervelocity Railgun Heavy Flak Cannon AWS/Autocannon Guided Remote Datajack CPS Tube [Rating: 229] Favorites ----------- Power Constructs Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Constructs Propulsion Constructs Treads Light Treads Leg Constructs Wheel Armored Wheel Utility Armored Scrap Engine Device Armored Scrap Engine Storage High-capacity Storage Unit Processor Experimental Targeting Computer Hackware Hacking Suite Protection Heavy Regenerative Plating Weapon Constructs Energy Gun Advanced Beam Rifle Energy Cannon Constructs Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Mini Smartbomb Launcher Special Weapon Advanced Remote Datajack Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com Slots Evolved 18 | . . . 2 . . . 2 . . 4 . . . . . . 2 . . . . 2 . . . . . . 2 . . 2 2 . Power 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 5 | . . . 1 . . . . . . 2 . . . . . . 1 . . . . . . . . . . . 1 . . . . . Utility 10 | . . . 1 . . . 1 . . 1 . . . . . . 1 . . . . 1 . . . . . . 1 . . 2 2 . Weapon 2 | . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Parts Attached 351 | 7 10 3 39 5 4 2 10 37 6 5 4 3 2 1 4 . 4 5 1 . 3 10 3 17 3 10 3 9 12 47 12 14 19 37 Power 9 | 1 1 . 4 . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Engine 6 | 1 1 . 2 . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Core 3 | . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 36 | 2 2 . 17 1 1 2 1 5 2 . . . . . . . . . . . 2 . . . . . . . . 1 . . . . Treads 23 | 2 . . 12 . 1 . 1 5 . . . . . . . . . . . . 2 . . . . . . . . . . . . . Leg 3 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Wheel 10 | . 2 . 3 1 . 2 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 191 | 2 2 1 6 2 . . 4 9 4 4 4 2 1 . 2 . 4 5 1 . 1 7 2 8 2 8 3 8 11 30 6 9 15 28 Device 139 | 1 2 1 3 2 . . 2 5 2 3 4 . 1 . 1 . 2 5 1 . 1 6 2 6 1 8 3 8 10 16 4 8 12 19 Storage 9 | 1 . . 2 . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . 3 . . 1 . Processor 11 | . . . . . . . . 1 . 1 . 1 . . 1 . 1 . . . . . . . 1 . . . 1 1 . . 1 2 Hackware 19 | . . . 1 . . . . 1 1 . . 1 . . . . 1 . . . . 1 . 1 . . . . . 10 1 1 . . Protection 13 | . . . . . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . 1 . 1 7 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 115 | 2 5 2 12 2 2 . 5 21 . 1 . 1 1 1 2 . . . . . . 3 1 9 1 2 . 1 1 16 6 5 4 9 Energy Gun 21 | . 3 . 3 1 1 . 1 9 . . . . . . . . . . . . . . . . 1 . . . . . 2 . . . Energy Cannon 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Ballistic Gun 15 | 2 . . 3 . 1 . 2 6 . . . . . . . . . . . . . . . . . . . . . 1 . . . . Ballistic Cannon 13 | . 1 . 3 . . . 1 2 . . . . . . . . . . . . . . . 1 . . . . . 1 . 2 . 2 Launcher 40 | . 1 2 3 1 . . 1 3 . 1 . 1 1 1 . . . . . . . 1 . 8 . 2 . 1 . 6 . 2 2 3 Special Weapon 20 | . . . . . . . . . . . . . . . 1 . . . . . . 2 1 . . . . . 1 8 4 1 2 . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 33 | . . . 4 . . . . 4 1 1 1 . . . . . . 1 . . . 1 1 2 . . 2 . 2 4 5 1 . 3 Corrupted Parts 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 System Corruption 24 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 Parts Lost 58 | . 4 . 3 3 . . . 13 1 1 . . . . . . . . . . . . . 2 . 1 . . . 2 . . 2 26 Power 4 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 2 Propulsion 8 | . 2 . . 1 . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . 2 Utility 32 | . 1 . 1 2 . . . 6 . 1 . . . . . . . . . . . . . 1 . 1 . . . 2 . . 1 16 Weapon 14 | . 1 . 2 . . . . 3 . . . . . . . . . . . . . . . 1 . . . . . . . . 1 6 Highest Loss Streak 13 | . 1 . 1 2 . . . 4 1 1 . . . . . . . . . . . . . 1 . 1 . . . 1 . . 1 13 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Average Slot Usage (%) 63 | . 98 56 97 95 77 100 98 97 69 45 47 46 46 46 50 46 45 46 44 44 45 50 53 46 47 46 44 48 45 48 47 51 50 50 Engine 3 | . 14 7 6 11 11 11 9 7 8 2 3 . . . . . . . . . . . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . 2 3 6 6 6 6 6 5 5 5 5 5 4 5 4 5 5 5 5 4 4 4 4 3 3 Treads 6 | . 19 . 22 11 11 11 9 18 9 . . . . . . . . . . . 1 5 5 4 5 5 5 4 . . 3 2 . . Leg 1 | . . . . . . . . . . 1 . . . . . . 4 5 5 5 5 5 5 1 . . . . . 2 . 1 3 3 Wheel 4 | . 8 15 8 20 22 22 18 8 5 . . . . . . . . . . . . . . . . . . . . . . . . . Device 16 | . 12 10 20 19 22 22 18 15 11 12 13 13 20 20 16 20 15 16 16 16 16 19 20 17 15 15 14 15 13 13 12 14 17 21 Storage 6 | . 14 7 8 11 11 11 9 9 9 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 3 3 Processor 3 | . . . . . . . . 4 1 . . 1 . . 3 . 5 5 5 5 5 5 5 5 9 10 10 10 13 10 9 5 3 4 Hackware 2 | . . . 3 . . . . . 7 6 6 4 . . . . . . . . . . . 1 . . . . . 1 4 12 7 1 Protection 1 | . . . . . . . 8 5 . . . . . . . . . . . . . . . . . . . . . . . . 3 3 Energy Gun 3 | . 11 3 6 11 . 11 8 14 6 . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . . . . 2 5 5 5 5 3 . . . . . . . 1 4 4 1 3 Ballistic Gun 2 | . 6 . 10 11 . 11 9 10 . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 3 | . 9 3 4 . . . 8 2 8 5 6 6 6 6 6 6 2 . . . . 1 5 5 5 5 5 5 4 2 . 1 1 . Peak Build Rating 229 | 7 10 9 23 23 24 25 38 40 52 73 86 90 92 90 88 85 107 107 107 107 112 128 135 148 143 147 144 150 156 181 187 218 229 226 Average Rating 98 | 5 8 4 16 22 16 24 34 37 45 64 80 86 87 85 85 85 103 106 105 107 108 120 130 132 139 141 141 146 147 162 176 201 219 213 On Entrance 93 | . 7 9 1 23 22 24 25 38 39 52 73 85 87 87 85 85 85 107 105 107 107 112 128 132 141 137 141 142 145 156 165 185 209 215 Naked Turns 114 | . . 114 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 239 | 13 17 17 96 95 95 95 107 111 105 65 79 79 88 88 83 80 84 84 91 91 91 107 110 133 129 135 124 139 129 159 145 185 221 239 Greatest Support 419 | 40 40 32 60 22 22 24 24 63 63 113 113 113 113 113 113 113 113 113 113 113 113 113 113 135 135 135 135 135 135 285 344 419 419 419 Greatest Overweight (x) 10 | . 1 . 9 7 4 4 4 4 10 1 . . . . . . . . . . . . . . . . . 1 . . . . . . Average Overweight (x) . | . . . 1 4 4 3 3 2 3 . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 8 25 25 25 25 25 25 25 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 25 Average Capacity 21 | 7 8 6 15 25 25 25 25 25 24 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 23 25 25 25 25 Most Carried 25 | 1 8 7 22 24 25 23 25 25 25 20 20 20 20 20 20 18 20 20 20 20 20 20 20 20 19 20 20 20 20 25 25 25 24 25 Average Carried 19 | . 5 6 10 22 23 21 24 24 19 18 19 19 19 19 19 18 19 20 19 20 19 19 19 19 18 19 19 19 19 22 24 24 21 21 Final Capacity 25 | 8 8 5 25 25 25 25 25 25 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 25 Final Carried 25 | 1 7 5 22 23 20 23 25 25 17 20 19 19 20 20 18 18 20 20 20 20 20 20 20 19 19 20 20 19 20 24 25 25 21 12 Scrap Engine Consumption 233 | . . . . . . . . . 30 39 8 1 . 5 5 1 5 4 3 . 5 19 6 14 2 6 1 3 9 30 5 4 13 15 Constructs Created 4 | . . . . . . . . . 3 . . . . . . . . . . . . . . 1 . . . . . . . . . . Constructs Modified 85 | . . . . . . . . . 7 20 3 . . 1 . . 5 . 1 . 2 5 . 8 . 1 . 2 5 8 3 6 6 2 Class Distribution -------------------- 51% | Construct 13% | Mutant 8% | Hacker-Construct 6% | Tank 6% | Scavenger-Mutant 4% | Scavenger-Construct 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Tank | -8/Materials Scavenger-Skirmisher | -8/Storage Construct | -8/Recycling Construct | -6/Factory Construct | -6/Waste Construct | -6/Factory Construct | -6/Lower Caves Construct | -6/Lower Caves Construct | -6/Data Miner Construct | -5/Proximity Caves Construct | -5/Factory Construct | -5/Upper Caves Construct | -5/Upper Caves Construct | -5/Warlord Construct | -4/Proximity Caves Construct | -4/Factory Construct | -4/Waste Construct | -4/Factory Construct | -4/Upper Caves Construct | -4/Upper Caves Construct | -4/Zhirov Construct | -3/Proximity Caves Construct | -3/Research Construct | -3/Armory Construct | -3/Lab Hacker-Construct | -2/Research Hacker-Construct | -1/Access Scavenger-Construct | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com Matter Collected 17245 | 294 365 346 967 243 . 84 769 1323 138 793 20 40 179 139 13 151 467 674 159 . 377 757 131 1063 514 831 129 776 662 1934 75 743 653 1436 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 32758 | 110 344 23 1794 706 . . 1035 3241 765 1338 . 66 212 120 . 186 890 892 345 . 818 1532 1381 2473 198 885 129 614 1002 2722 75 1929 2167 4766 Parts 1527 | 12 28 . 112 36 . . 84 189 52 61 . . 8 11 . 5 45 31 6 . 15 67 10 122 13 33 4 16 45 118 10 91 109 194 Haulers Intercepted 28 | . . . 5 . . . 3 4 . 3 . . . . . . 3 . . . . 2 . 5 . . . . 1 . . 2 . . Recyclers Shooed 12 | . 1 . 1 1 . . . . 1 . . . . . . . . . . . . . . 5 . . . . 1 . . 1 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 164 | . . . . . . . . . . . . . 10 13 . 9 . 51 7 . 19 . . . 18 19 4 14 . . . . . . Prevented 20 | . . . . . . . . . . . . . . . . . . . 6 . 14 . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com Combat Hostiles Destroyed 488 | . 11 8 35 18 . . 17 61 7 12 . 1 6 4 . 5 7 14 5 . 13 22 6 39 7 14 . 11 8 46 1 23 29 58 Guns 88 | . 6 . 15 16 . . 7 42 2 . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 257 | . 2 . 12 . . . 5 3 3 8 . 1 4 2 . 5 7 13 4 . 10 16 6 16 3 7 . 4 8 34 1 17 23 43 AOE 128 | . 3 8 8 2 . . 5 15 2 4 . . 2 2 . . . . . . . 4 . 23 4 7 . 7 . 12 . 6 6 8 Classes Destroyed 29 | 3 4 1 5 . . . 1 2 2 1 . . . . . 1 . . . . 1 . 1 . . . . . . 3 . . . 4 Worker 24 | 1 . . 4 1 . . 6 1 . 1 . . . . . . 2 . . . . . . 3 . . . . . . . 1 4 . Builder 21 | . . . 4 . . . 4 2 1 1 . . . . . . 1 . . . . . . 4 . . . . 1 . . . 3 . Tunneler 5 | 2 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hauler 28 | . . . 5 . . . 3 4 . 3 . . . . . . 3 . . . . 2 . 5 . . . . 1 . . 2 . . Recycler 24 | 1 . . 1 . . . 1 2 3 3 . . . . . . 1 . . . . 1 . 5 . . . . 1 . . 3 2 . Minesweeper 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Mechanic 7 | . . . 2 . . . 1 2 . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 Operator 13 | . 1 . 3 . . . 2 2 . 1 . . . . . . 1 . . . . . . 2 . . . . 1 . . . . . Drone 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Watcher 30 | . 1 . 4 . . . 4 1 . 2 . . . . . . . . . . . 2 . 3 . . . . 2 4 . 3 1 3 Swarmer 99 | . 3 . 10 3 . . 3 4 . 4 . . 2 2 . 1 1 1 . . 5 7 . 20 4 5 . . . 7 . 9 8 . Cutter 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . 6 Saboteur 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 1 Grunt 163 | . 8 . 17 13 . . 7 36 . 3 . 1 2 . . 1 5 6 3 . 4 6 . 8 . 6 . 8 . 15 . 2 5 7 Brawler 8 | . . . 1 . . . . 3 . . . . . . . . . 2 . . . 1 . . . . . . . . . . . 1 Duelist 18 | . . . . . . . . 2 . . . . . 1 . . . 1 . . 1 . . 2 . . . 1 . 4 . . 2 4 Protector 5 | . . . . . . . . 2 . . . . . . . . . . . . . . . 1 . . . . . 2 . . . . Sentry 56 | . . . 7 . . . 5 12 4 1 . . 2 1 . 2 1 1 2 . 2 3 . 3 . 1 . . 3 3 . 1 1 1 Specialist 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Hunter 17 | . . . . . . . 2 2 . . . . . . . . . 2 . . 2 1 . . . 2 . . 2 2 . . 2 . Programmer 49 | . . . . . . . . . . 4 . . . . . . . 1 . . . 3 . 5 3 . . 2 3 7 . 7 6 8 Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Behemoth 3 | . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . 1 . Compactor 6 | . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Enhanced Q-Series 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Tracker 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . Combat Programmer 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 2 Scientist 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Scrapper 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Assembled 10 | . . 8 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thug 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 2 Mutant 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Best Kill Streak 15 | 3 3 8 7 3 . . 15 12 5 8 . 1 3 2 . 3 4 3 3 . 4 11 6 15 4 5 . 5 3 8 1 5 11 13 Combat Bots Only 13 | . 3 8 6 3 . . 6 12 3 4 . 1 3 2 . 3 2 3 3 . 4 7 6 8 4 5 . 5 3 8 1 4 7 13 Max Kills in Single Turn 4 | 1 3 3 4 2 . . 1 4 2 3 . 1 2 1 . 1 2 1 1 . 1 3 1 4 2 3 . 3 1 4 1 3 4 2 Gunslinging 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 3 3 3 2 . . 1 4 1 2 . . 1 1 . . . . . . . 3 . 4 2 3 . 3 . 4 . 3 4 2 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 A5 (-3/Lab) MAIN.C Shell (-1/Command) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com Hostile Shots Fired 2749 | . 67 7 109 51 . . 88 222 9 54 . 6 21 15 . 10 19 48 9 . 59 111 . 108 33 56 . 26 40 192 17 135 327 910 Missed 814 | . 13 2 25 14 . . 23 59 3 19 . 3 8 5 . 5 9 16 2 . 20 30 . 38 11 12 . 8 20 67 3 43 102 254 Damage Taken 33240 | . 631 147 1105 443 . . 732 2329 113 304 . 21 156 169 . 94 244 337 70 . 318 949 . 1477 445 771 . 293 256 1853 366 824 1981 16812 Core 3529 | . 146 84 126 49 . . 119 259 34 4 . . . 16 . . 41 44 . . 82 93 . 74 53 35 . 34 12 59 24 60 77 2004 Absorbed by Shields 10711 | . . . . . . . 260 156 24 140 . 23 169 160 . 97 219 353 74 . 325 651 . 280 . 126 . 69 215 756 . 874 2082 3658 Ignored by Resistances 814 | . . . . . . . . 68 . . . . . . . . . . . . . . . . . . . 12 48 119 . 295 95 177 Regen/Repaired (Parts) 9609 | . . . . . . . . . 45 147 73 . 7 38 . . 348 31 81 . 622 543 . 145 87 111 . 790 970 1323 715 323 1405 1805 Core Remaining (%) 69 | 100 . 8 . . . 56 . . 25 . . . . . . 97 . . . . 83 . . . . . . 74 . . 86 95 . . Volleys Fired 1514 | 12 63 4 113 48 . 1 96 125 14 55 . 4 12 11 1 13 46 53 11 . 27 66 22 80 25 52 4 37 41 135 18 56 71 198 Largest 3 | 2 2 2 2 2 . 2 3 3 3 1 . 1 1 1 1 1 1 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 2 Hottest 502 | 40 85 60 85 84 . 84 128 150 143 126 . 56 56 56 . 56 135 105 233 . 233 233 233 233 154 154 154 154 283 283 283 283 502 502 Shots Fired 2118 | 24 116 8 210 95 . 2 273 338 38 55 . 4 11 11 1 12 46 52 11 . 27 66 22 77 24 49 3 34 41 134 15 54 71 194 Gun 870 | 24 89 . 152 94 . 2 177 307 25 . . . . . . . . . . . . . . . . . . . . . . . . . Cannon 1117 | . 25 . 53 . . . 89 22 13 52 . 4 8 9 . 12 46 52 11 . 27 57 22 63 22 38 3 25 41 102 15 50 66 190 Launcher 97 | . 2 8 5 1 . . 7 9 . 3 . . 3 2 . . . . . . . 3 . 13 2 11 . 9 . 9 . 3 3 4 Special 34 | . . . . . . . . . . . . . . . 1 . . . . . . 6 . 1 . . . . . 23 . 1 2 . Kinetic 1262 | 24 86 . 155 47 . 1 178 186 13 44 . 4 8 1 . . 19 . . . . 14 22 61 22 38 3 25 41 86 . . 42 142 Thermal 566 | . 28 . 50 47 . 1 88 84 . 8 . . . 8 . 12 27 52 1 . . 37 . 2 . . . . . 16 15 50 24 16 Explosive 97 | . 2 8 5 1 . . 7 9 . 3 . . 3 2 . . . . . . . 3 . 13 2 11 . 9 . 9 . 3 3 4 Electromagnetic 159 | . . . . . . . . 59 25 . . . . . . . . . 10 . 27 6 . . . . . . . . . . . 32 Robot Hit Streak 33 | 6 13 . 15 16 . 3 21 28 13 20 . 1 5 4 5 5 12 5 4 . 9 10 23 22 8 21 24 5 13 20 7 12 18 33 Robot Miss Streak 7 | 1 7 . 2 3 . . 6 3 5 3 . 1 1 3 . 1 2 4 2 . 2 7 3 5 3 2 . 3 3 4 3 4 3 3 Penetration Max 2 | . . . . . . . 1 1 . . . . 1 . . . 1 . . . . . . 2 . 2 . . 1 1 . . . . Secondary Targets 9 | . . . . 1 . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Shots Hit Robots 1459 | 20 74 . 128 53 . 2 149 240 27 45 . 1 7 6 2 8 30 29 6 . 19 48 22 53 11 31 3 11 27 116 11 44 61 175 Core Hits 1062 | 8 26 19 71 28 . . 58 145 25 29 . . 10 4 . 4 17 12 2 . 8 43 15 96 6 25 1 28 15 124 5 39 65 134 Critical Kills 4 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Critical Parts Destroyed 5 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Critical Strikes 44 | . 2 . 7 2 . . 13 7 . 1 . 1 . . . . . . . . . . . . . . . . . 1 1 3 3 3 Burn 23 | . 1 . 5 2 . . 10 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Destroy 9 | . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . 1 1 3 1 . Blast 10 | . 1 . 2 . . . 1 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . 2 1 Melee Attacks 2 | . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 2 | . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 113266 | 175 903 433 2971 1067 . 36 3560 6681 570 3350 . 62 1291 748 68 560 3883 2905 729 . 2035 6476 3380 8695 1324 3923 285 2903 2543 9658 760 5451 9373 26468 Guns 10141 | 175 554 . 1596 1000 . 36 2143 4268 369 . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 80989 | . 217 . 609 . . . 1025 328 117 2824 . 62 486 506 . 560 2912 2905 729 . 2035 5975 3380 5504 976 2631 285 1041 2491 7552 760 4605 7992 22482 Explosions 21897 | . 132 433 766 67 . . 392 2085 84 526 . . 805 242 . . 971 . . . . 501 . 3149 348 1292 . 1862 52 2106 . 753 1364 3967 Melee 68 | . . . . . . . . . . . . . . . 68 . . . . . . . . . . . . . . . . . . . Ramming 171 | . . . . . . . . . . . . . . . . . . . . . . . . 42 . . . . . . . 93 17 19 Kinetic 57207 | 175 557 . 1694 432 . 16 2008 2312 117 2562 . 62 486 71 . . 1657 . . . . 1464 3380 5449 976 2631 285 1041 2491 6482 . . 4290 16569 Thermal 31385 | . 214 . 687 568 . 20 1160 2210 84 262 . . . 435 . 560 1473 2905 . . . 3998 . 875 . . . . 52 1150 760 4605 4022 5345 Explosive 15396 | . 132 433 441 67 . . 392 1122 . 526 . . 805 242 . . 753 . . . . 342 . 2286 348 1292 . 1862 . 2026 . 753 1044 530 Electromagnetic 9039 | . . . 149 . . . . 1037 369 . . . . . . . . . 729 . 2035 672 . 43 . . . . . . . . . 4005 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 68 | . . . . . . . . . . . . . . . 68 . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 86 | . . . . 1 1 1 . . . 2 2 2 2 2 2 2 . 1 1 1 4 3 3 10 10 10 10 11 2 14 15 7 1 86 Average Corruption 6 | . . . . 1 1 1 . . . 2 2 2 2 2 2 2 . 1 1 1 3 2 3 5 10 10 10 10 1 5 14 4 1 18 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 382 | . . . . 4 4 4 . . . 2 1 3 12 6 3 8 . 5 2 1 16 5 7 31 20 34 6 51 2 52 13 11 2 77 Message Errors 84 | . . . . 1 3 2 . . . 1 1 . 2 3 1 1 . 1 . . 1 2 2 5 4 5 1 17 . 14 3 1 . 13 Matter Fused 91 | . . . . 2 . 1 . . . 1 . . 3 2 1 3 . . 1 . 4 . 2 9 4 8 2 10 1 12 1 5 . 19 Heat Flow Errors 41 | . . . . 1 . . . . . . . . 3 . 1 . . . . . 2 . 1 1 3 4 1 3 1 9 1 2 1 7 Energy Discharges 47 | . . . . . . 1 . . . . . 1 2 . . 2 . . 1 . 6 2 1 3 4 4 . 6 . 5 3 . 1 5 Parts Rejected 5 | . . . . . . . . . . . . . . . . . . 1 . . . . . 2 . . . . . 1 . . . 1 Parts Fused 4 | . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . 1 . . . 1 Data Loss (minor) 38 | . . . . . 1 . . . . . . . . . . . . 2 . 1 1 1 1 4 2 6 1 6 . 4 2 1 . 5 Data Loss (major) 19 | . . . . . . . . . . . . 1 1 1 . 1 . . . . 2 . . 1 2 3 . 2 . 1 . . . 4 Misfires 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Alerts 12 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . 3 . 3 . . . 3 Misdirections 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . 6 Weapon Failures 30 | . . . . . . . . . . . . . 1 . . 1 . 1 . . . . . 3 1 3 1 3 . 1 3 2 . 10 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 7369 | . 5 . 62 . . . 23 52 8 164 . . 84 49 . 61 292 512 116 . 513 881 . 434 374 614 51 228 380 291 . 531 382 1262 Projectiles 6377 | . 5 . 12 . . . 21 . 8 133 . . 40 37 . 61 223 512 116 . 513 847 . 373 359 481 51 156 380 261 . 508 316 964 Explosions 956 | . . . 50 . . . 2 52 . 31 . . 44 12 . . 69 . . . . 34 . 50 15 133 . 72 . 30 . . 64 298 Melee 36 | . . . . . . . . . . . . . . . . . . . . . . . . 11 . . . . . . . 23 2 . Knockbacks 230 | . 3 . 4 . . . 11 2 1 12 . . 1 . . . 1 . . . . 17 . 23 6 3 . 3 4 59 . . 27 53 Impact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Kinetic 218 | . 3 . 4 . . . 11 2 1 12 . . 1 . . . 1 . . . . 15 . 23 5 3 . 3 4 55 . . 23 52 Secondary 10 | . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . . . . 4 . . 3 . Self-Inflicted Damage 839 | . 14 . . . . . . 29 . 77 . . 47 . . . 126 . . . . . . 175 . 15 . . . 205 . . . 151 Shots 19 | . 1 . . . . . . 1 . 2 . . 1 . . . 2 . . . . . . 4 . 1 . . . 4 . . . 3 Rammed 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . Targets Rammed 5 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 1 1 1 Kicked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Crushed 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Highest Temperature 596 | . 27 . 84 222 . . 282 291 100 280 . 50 202 112 187 84 294 276 397 . 578 347 318 419 452 554 220 303 483 557 444 480 596 536 Average Temperature 117 | . 13 . 26 67 . . 66 61 31 82 . 27 54 49 101 32 93 61 170 . 193 154 172 116 124 135 108 123 142 170 172 188 201 172 Received Heat Transfer 5227 | . 330 . 375 177 . . 275 1176 48 36 . . 20 26 . 12 32 81 24 . 23 130 . 174 . 173 . 44 4 310 . 16 81 1660 Effects 34 | . . . . . . . . . . . . . . . . . . . 2 . 5 . . 2 1 5 . . 2 2 . 5 5 5 Shutdowns 6 | . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . 4 . . Energy Bleed 8 | . . . . . . . . . . . . . . . . . . . 1 . 2 . . 1 . 1 . . 2 . . . 1 . Interference 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Matter Decay 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 3 Short Circuit 4 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 2 . Damage (minor) 5 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . 2 . . 1 . Damage (major) 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 18 | . . . 1 . . . . 1 . . . . . . . . . . 1 . 5 3 . . . . . . . . . 1 1 5 Combat Hostiles 12 | . . . . . . . . 1 . . . . . . . . . . 1 . 3 2 . . . . . . . . . . . 5 Parts Fried 62 | . . . 3 . . . . 6 1 . . . . . . . . . 6 . 15 4 . 1 . . . . . 4 . 2 1 19 Impact Corruptions 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 1 . Robots Melted 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 2 Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 2 Parts Melted 19 | . 1 . 3 . . . 4 4 2 2 . . . . . . . 2 . . . . . . . . . . . . . . . 1 Heat Transferred 17197 | . 585 . 1815 1147 . 37 2886 3911 50 518 . . . 150 . 200 225 . . . . . . 600 . . . . 50 50 . . 300 4673 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 35 | . . . 1 . . . . 9 2 . . . . . . . . . . . . . . 5 . . . . 1 4 . . 3 10 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com Peak Influence 2101 | 20 257 138 677 398 . . 301 1344 651 288 63 310 . . . . 1874 . . . . 1098 414 2101 . . . . 333 1308 . 1009 1678 1996 Initial 986 | . 13 62 . 147 . . . 73 523 150 63 44 . . . . 264 . . . . 420 384 289 . . . . . 117 . . 602 986 Average 493 | 6 89 88 359 207 . . 124 867 254 128 63 198 . . . . 1279 . . . . 682 399 983 . . . . 88 625 . 373 1004 1337 Maximum Alert Level 5 | . 1 . 2 1 . . 1 4 2 1 . 1 . . . . 5 . . . . 3 2 5 . . . . 1 4 . 3 5 5 Low Security (%) 37 | 100 94 100 4 55 . 100 82 4 55 86 100 39 . . . . . . . . . . . . . . . . 80 5 . 17 . 36 Level 1 20 | . 5 . 55 44 . . 17 2 22 13 . 60 . . . . 8 . . . . . 61 9 . . . . 19 38 . 44 . . Level 2 14 | . . . 39 . . . . 27 22 . . . . . . . 1 . . . . 45 38 32 . . . . . 13 . 26 3 . Level 3 13 | . . . . . . . . 31 . . . . . . . . 32 . . . . 54 . 24 . . . . . 27 . 11 68 2 Level 4 9 | . . . . . . . . 33 . . . . . . . . 11 . . . . . . 12 . . . . . 14 . . 26 32 Level 5 3 | . . . . . . . . . . . . . . . . . 45 . . . . . . 21 . . . . . . . . 1 16 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 118 | . 2 . 9 . . . 4 14 . 8 . 3 . . . . 9 . . . . 6 . 12 . . . . 4 15 . 13 9 10 Investigation 24 | . 1 . 6 . . . 3 4 . . . 2 . . . . 2 . . . . . . 1 . . . . . 3 . . 1 1 Extermination 24 | . . . . . . . . . . 4 . 1 . . . . . . . . . 2 . 2 . . . . 2 4 . 3 3 3 Reinforcement 31 | . 1 . 3 . . . 1 2 . 4 . . . . . . 2 . . . . 2 . 4 . . . . 2 3 . 3 1 3 Assault 22 | . . . . . . . . 5 . . . . . . . . 1 . . . . 2 . 2 . . . . . 5 . 3 1 3 Garrison 11 | . . . . . . . . 3 . . . . . . . . 4 . . . . . . 3 . . . . . . . 1 . . Intercept 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . 1 . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . 1 1 . Haulers Reinforced 5 | . . . . . . . . . . 2 . . . . . . 1 . . . . . . 1 . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com Distress Signals 23 | . . . 3 . . . 3 . . . . . . . . . . . . . . 1 . 1 . . . . 1 3 . 2 1 8 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 752 | . 18 12 43 18 . . 26 81 5 16 . 6 18 10 4 14 29 25 11 . 25 38 8 49 6 10 . 10 18 69 1 50 41 91 Peak Tracking Total 13 | . 3 8 5 3 . . 3 9 4 5 . 4 9 7 3 7 5 9 7 . 8 13 6 10 3 3 . 5 4 9 1 13 7 12 Tactical Retreats 43 | . 1 1 . . . . 5 2 . . . . . . . . . 1 . . . 5 1 6 . 1 . . 2 4 . 7 3 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com Traps Triggered 24 | . . . 4 . . . . 1 . 3 . 2 . . . . 3 . . . . 4 . . . . . . . 2 . 2 3 . Indirectly 2 | . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com Machines Disabled 111 | . 2 . 7 2 . . 5 11 . 5 . 2 3 2 1 4 6 . 1 . . 9 . 30 . . . . 1 11 2 . 4 3 Max in Single Turn 5 | . 2 . 3 1 . . 1 2 . 1 . 1 2 . . . 2 . 1 . . 2 . 5 . . . . 1 1 1 . 1 1 Garrison Access 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com Machines Accessed 144 | . 4 1 11 . 2 . 9 10 15 6 . 3 2 1 4 1 10 1 2 . . 8 . 14 . 1 4 . . 17 . 6 8 4 Terminals 87 | . 3 . 9 . . . 8 8 6 3 . 2 1 . . 1 7 . 1 . . 3 . 8 . . . . . 12 . 4 7 4 Fabricators 10 | . . . . . . . . . . . . 1 . . . . . . . . . 2 . 3 . . . . . 4 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 21 | . 1 . 2 . . . 1 1 8 3 . . . . . . 2 . . . . 2 . . . . . . . 1 . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Garrison Access 7 | . . . . . . . . 1 . . . . . . . . 1 . . . . 1 . 3 . . . . . . . . 1 . Total Hacks 383 | . 9 1 37 . 2 . 29 29 28 13 . 6 5 1 27 4 19 1 4 . . 21 . 28 . 1 17 . . 52 . 26 15 8 Successful 216 | . 4 1 22 . 2 . 14 15 18 3 . 2 5 1 27 4 6 1 4 . . 9 . 15 . 1 17 . . 23 . 14 5 3 Failed 166 | . 5 . 14 . . . 15 14 10 10 . 4 . . . . 13 . . . . 12 . 13 . . . . . 29 . 12 10 5 Catastrophic 27 | . . . 2 . . . 2 2 2 2 . 1 . . . . 4 . . . . 4 . 3 . . . . . 1 . 2 2 . Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 150 | . 5 . 26 . 1 . 11 15 9 5 . 5 . . . . 10 . . . . 14 . 14 . . . . . 20 1 11 1 2 Terminals 235 | . 8 . 34 . . . 28 26 13 4 . 4 4 . . 4 13 . 3 . . 8 . 18 . . . . . 30 . 18 12 8 Fabricators 36 | . . . . . . . . . . . . 2 . . . . . . . . . 6 . 7 . . . . . 21 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 38 | . 1 . 3 . . . 1 1 13 9 . . . . . . 3 . . . . 6 . . . . . . . 1 . . . . Scanalyzers 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . Garrison Access 12 | . . . . . . . . 2 . . . . . . . . 3 . . . . 1 . 3 . . . . . . . . 3 . Terminal Hacks 133 | . 1 1 18 . 2 . 10 10 7 . . . 5 1 27 4 1 1 4 . . . . 7 . 1 17 . . 4 . 5 5 2 Record 28 | . . . . . 1 . . . . . . . 4 . 11 4 . . 3 . . . . . . . 5 . . . . . . . Part Schematic 14 | . . . . . . . . . 1 . . . . . 9 . . . . . . . . . . . 4 . . . . . . . Robot Schematic 5 | . . . . . . . . 1 . . . . . . 4 . . . . . . . . . . . . . . . . . . . Robot Analysis 10 | . . . 3 . . . 1 2 . . . . . . . . . . . . . . . . . . 4 . . . . . . . Prototype ID Bank 16 | . 1 . 3 . . . 3 1 1 . . . . . 3 . . . . . . . . . . . 4 . . . . . . . Open Door 13 | . . 1 . . . . . 2 . . . . 1 1 . . . 1 1 . . . . . . 1 . . . 1 . . 3 1 Level Access Points 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Branch Access Points 5 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . 1 1 . Emergency Access Points 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 6 | . . . 1 . . . 1 1 . . . . . . . . 1 . . . . . . 2 . . . . . . . . . . Unreport Threat 15 | . . . 4 . . . 2 1 3 . . . . . . . . . . . . . . 2 . . . . . 2 . . 1 . Dispatch Records 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Patrol Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hauler Manifests 4 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . Registered Components 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 4 | . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . 1 . 1 . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Release Object 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 18 | . . . . . . . . . . . . 1 . . . . . . . . . 3 . 1 . . . . . 13 . . . . Network Status 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . 1 . . . . Load Schematic 8 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . 6 . . . . Build 7 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 6 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 15 | . . . . . . . . . 7 2 . . . . . . 3 . . . . 2 . . . . . . . 1 . . . . Report Inventory 5 | . . . . . . . . . . . . . . . . . 2 . . . . 2 . . . . . . . 1 . . . . Retrieve Matter 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Retrieve Components 9 | . . . . . . . . . 7 2 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . Insert Component 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . Garrison Access Hacks 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . Seal Access 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . Unauthorized Hacks 42 | . 3 . 4 . . . 4 5 4 1 . 1 . . . . 1 . . . . 4 . 6 . . . . . 5 . 3 . 1 Terminals 23 | . 2 . 2 . . . 3 4 2 . . . . . . . 1 . . . . . . 3 . . . . . 2 . 3 . 1 Track 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . Botnet 21 | . 2 . 2 . . . 3 3 2 . . . . . . . 1 . . . . . . 3 . . . . . 2 . 2 . 1 Fabricators 9 | . . . . . . . . . . . . 1 . . . . . . . . . 2 . 3 . . . . . 3 . . . . Report 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . Liberate 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . Haulers 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . Overload 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Recompile 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 10 | . 1 . 2 . . . 1 1 2 1 . . . . . . . . . . . 2 . . . . . . . . . . . . Monitor 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Reject 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Recyclers 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Tunnel 7 | . 1 . 2 . . . 1 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 5 | . . . 1 . . . 1 1 . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . Used 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . Hacking Detections 105 | . 3 . 8 . . . 8 10 8 5 . 3 1 . . 1 7 . 1 . . 7 . 13 . . . . . 16 . 5 6 3 Full Trace Events 14 | . . . 6 . . . 2 2 1 . . . . . . . . . . . . . . 1 . . . . . 1 . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . 1 . . . . . . 4 . . . . . . . . . . . . . . . . . . . Robots Built 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Authchips 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Time 100 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100 . . . . Total Robot Build Rating 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 . . . . Part Schematics Acquired 14 | . . . . . . . . . 1 . . . . . 9 . . . . . . . . . . . 4 . . . . . . . Parts Built 8 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 6 . . . . Authchips 5 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 4 . . . . Time 318 | . . . . . . . . . . . . . . . . . . . . . . 31 . . . . . . . 287 . . . . Total Part Build Rating 42 | . . . . . . . . . . . . . . . . . . . . . . 10 . . . . . . . 32 . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter 232 | . . . . . . . . . . . . . . . . . 232 . . . . . . . . . . . . . . . . . Retrieved Components 20 | . . . . . . . . . 19 1 . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . . Non-combat 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . find_chute 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Manual 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 17 | . . . . . . . . . . . . . . 1 . . . 2 . . 2 1 . . . . . . . 10 . . 1 . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com Total Allies 53 | . . 3 . . . . . . . . 20 . . 1 . . . 2 . . 2 7 . 2 . . . . . 14 . 1 1 . Largest Group 20 | . . 3 3 . . . . . . . 20 19 19 18 16 15 14 12 12 10 11 9 . 2 . . . . . 6 . 1 1 . Highest-Rated Group 783 | . . 40 40 . . . . . . . 783 756 756 731 675 635 606 480 480 388 421 363 . 112 . . . . . 333 . 148 77 . Highest-Rated Ally 148 | . . 16 16 . . . . . . . 50 50 50 50 50 50 50 47 47 47 49 49 . 56 . . . . . 89 . 148 77 . Total Orders 9 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . 5 . . . . STAY 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . FOLLOW 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . EXPLORE 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Ally Attacks 687 | . . 3 44 . . . . . . . . 6 35 36 35 43 79 88 21 . 56 64 . 19 . . . . . 115 . 36 7 . Total Damage 22695 | . . 33 484 . . . . . . . . 294 1799 1644 1569 2486 3344 2330 470 . 1290 1555 . 665 . . . . . 3330 . 1139 263 . Kills 142 | . . 2 10 . . . . . . . . 5 13 11 5 10 21 13 5 . 14 6 . 3 . . . . . 17 . 4 3 . Allies Corrupted 7 | . . . . . . . . . . . . . . . . . . . . . 2 4 . . . . . . . 1 . . . . Allies Melted 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com Robot Analysis Total 10 | . . . 3 . . . 1 2 . . . . . . . . . . . . . . . . . . 4 . . . . . . . Derelict Logs Recovered 17 | . . 2 . 2 . . . . . . . . 3 2 . 1 . 2 2 . 1 . . . 1 1 . . . . . . . . Drone Launches 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Drone Recoveries 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Decoded 0b10 Intel 46 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 27 . . . . Traps 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Emergency Access 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 3 . . . . Items 28 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 15 . . . . Machines 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . . Patrols 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Guards 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com Turns Passed 31434 | 143 715 405 2568 1121 395 659 1511 1975 1811 1865 257 297 620 592 74 654 633 817 606 61 979 969 165 1186 636 898 113 1253 888 2313 198 1056 992 2009 Spaces Moved 26172 | 60 416 488 1387 595 266 452 769 775 811 1014 378 444 998 1019 105 955 718 974 796 39 1050 1089 170 1328 899 1027 143 1306 670 1836 146 1024 770 1255 Core 344 | 3 . 303 38 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 6546 | 57 100 . 674 . . . . 350 371 83 . . . . . . . . . . . . . 829 899 1027 143 1219 . . 131 663 . . Legs 9251 | . . . 47 . . . . . 54 198 . . . . . . 683 974 796 39 1050 1089 170 499 . . . . . 1274 15 338 770 1255 Wheels 4019 | . 316 185 628 595 266 452 769 425 383 . . . . . . . . . . . . . . . . . . . . . . . . . Hover 5501 | . . . . . . . . . 3 222 378 444 998 1019 105 955 35 . . . . . . . . . . 87 670 562 . 23 . . Flight 511 | . . . . . . . . . . 511 . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 100 50 50 145 145 135 135 150 150 50 50 50 50 50 50 50 50 63 63 63 63 63 63 63 63 63 63 63 74 74 79 79 79 79 Average Speed 89 | 154 114 68 151 150 145 139 149 190 212 156 50 50 50 50 50 50 62 63 63 63 63 63 63 63 63 63 63 67 89 75 79 79 79 89 Slowest Speed 320 | 160 160 100 215 195 145 145 150 320 263 192 50 50 50 50 50 50 63 63 63 63 63 63 63 63 63 63 63 200 117 79 79 79 79 122 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 65 | 5 56 83 97 98 62 98 67 91 98 24 96 8 98 99 77 91 24 89 89 10 97 29 81 39 91 92 60 94 17 75 90 32 21 29 Regions Visited 34 Branch Regions 21 Pre-discovered Areas 18 | . 1 . 2 2 1 . 1 2 2 . . . . 2 1 1 . . . . . . . . . . 3 . . . . . . . Known Exits Taken 18 | . . . 1 . . 1 1 . . . . 1 . . . . 1 1 1 . 1 . . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 12 | 1 1 1 . 1 1 . . 1 1 . . . 1 1 1 1 . . . 1 . . . . . . . . . . . . . . Scrap Searched 28 | . . 2 . 1 . 2 . . . . . . 2 3 . 1 . 1 3 . 5 . . . 3 3 . 2 . . . . . . Spaces Dug 233 | . . . . . . . . . . 72 . 2 1 14 . . 8 2 1 . . 8 . 38 1 5 . 13 8 4 . 6 31 19 Terrain Destroyed 1642 | . 11 19 26 14 . . 25 90 20 90 . 3 22 30 . 4 58 22 4 . 6 66 22 315 42 137 . 134 30 98 7 47 141 159 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 616 | . . . . 1 . . 6 4 8 19 . 3 5 2 . 4 24 22 4 . 6 29 22 127 21 28 . 22 27 28 7 33 89 75 AOE 1022 | . 11 19 26 13 . . 18 86 12 71 . . 17 28 . . 34 . . . . 37 . 188 21 109 . 112 3 67 . 14 52 84 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com Total 32317 | 88 549 546 1647 735 280 477 930 1043 879 1245 447 515 1108 1095 123 1119 866 1128 891 75 1343 1321 208 1607 947 1227 162 1637 927 2658 216 1220 1090 1968 Wait 3808 | 9 49 50 56 86 . 21 30 73 18 143 54 57 90 51 10 152 79 83 79 37 255 139 11 159 17 131 5 286 190 604 15 115 210 444 Move 26140 | 59 415 487 1386 594 265 451 768 774 810 1014 377 443 997 1018 104 954 717 973 795 38 1049 1089 169 1327 898 1026 142 1305 669 1835 145 1023 769 1255 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 177 | 1 8 1 26 2 2 2 12 12 6 16 1 4 4 6 1 . 9 . 2 . 1 6 2 3 . 2 2 . 4 12 7 3 8 12 Fast Attach 137 | 7 4 1 17 2 . . 3 14 3 . 3 . . . . . 2 3 . . 1 2 . 7 1 3 4 . 7 23 11 4 2 13 Attach 88 | . 1 . 4 1 4 . . 8 1 4 . 1 1 1 2 . 2 . . . 1 6 2 9 2 2 . 1 1 5 2 5 7 15 Detach 49 | . . . 1 . 2 . . 3 2 1 2 1 1 1 . . 1 . . . . 3 . 9 2 2 . . 1 4 1 4 3 5 Swap 131 | . 5 2 18 2 . 2 7 15 2 1 1 2 1 . 2 . . 3 1 . 1 2 1 1 . 5 . 8 4 20 . 5 10 10 Drop 239 | . 4 1 26 . 7 . 14 18 23 11 6 2 2 6 2 . 8 1 2 . 1 8 1 10 2 4 5 . 10 20 17 4 9 15 Fire 1514 | 12 63 4 113 48 . 1 96 125 14 55 . 4 12 11 1 13 46 53 11 . 27 66 22 80 25 52 4 37 41 135 18 56 71 198 Melee 2 | . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Crush 3 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 1 . . Escape Stasis 3 | . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . Rewire 24 | . . . . . . . . . . . 3 . . 1 . . . 12 1 . 7 . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: *Res x2 / *Upp) -4/Waste -4/Factory (discovered 3 exits: *Res / *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Res / *Arm) -3/Armory (discovered 2 exits: Res / *Lab) -3/Lab -2/Research (discovered 5 exits: *Acc x3 / Tes x2) -1/Access -1/Command (discovered 2 exits: Sur x2) History --------- Turn | Location | Event 63 | -11/Scrapyard | Discovered new exit (range 14) 144 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 474 | -10/Materials | Discovered new exit (range 15) 632 | -10/Materials | Discovered new exit (range 15) 816 | -10/Materials | Discovered new exit (range 16) 834 | -10/Materials | Core integrity fell below 50% 859 | -10/Materials | Entered Mines 876 | -10/Mines | Learned Materials security intel 928 | -10/Mines | Assembled infested the area 928 | -10/Mines | Learned Materials terminal intel 933 | -10/Mines | Assisted by a Guerilla fighting off Assembled 989 | -10/Mines | Destroyed 8 combat bots 1071 | -10/Mines | Released all parts (7) 1076 | -10/Mines | Core integrity fell below 20% 1101 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1119 | -10/Mines | Met a Derelict shopkeep closing up shop 1137 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1192 | -10/Mines | Discovered new exit (range 8) 1264 | -10/Mines | Entered Materials 1264 | -9/Materials | Accompanied by 3 allies 1264 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1266 | -9/Materials | Loaded intel: 12 terminal locations 1682 | -9/Materials | Build established: Scavenger-Mutant 1929 | -9/Materials | Discovered new exit (range 4) 2036 | -9/Materials | Identified exit to Mines 2036 | -9/Materials | Identified exit to Materials 2036 | -9/Materials | Central database locked down 3219 | -9/Materials | Build established: Mutant 3832 | -9/Materials | Entered Mines 3833 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3880 | -9/Mines | Discovered exit to Materials (range 4) 4123 | -9/Mines | Learned Materials trap positions 4210 | -9/Mines | Learned location of Zion (-7) 4219 | -9/Mines | Excavation squad dispatched 4219 | -9/Mines | A large section of the Mines collapsed 4293 | -9/Mines | Discovered exit to Materials (range 12) 4482 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4482 | -9/Mines | Discovered new exit (range 5) 4570 | -9/Mines | Found DCF Scrap (9 items) 4953 | -9/Mines | Entered Exiles 4992 | -9/Exiles | Met 8R-AWN 5017 | -9/Exiles | Met EX-HEX 5073 | -9/Exiles | Met EX-DEC 5102 | -9/Exiles | Met EX-BIN 5123 | -9/Exiles | Aligned with FarCom system 5124 | -9/Exiles | Given EX-Vault access code 5157 | -9/Exiles | Opened EX-Vault 5170 | -9/Exiles | Found AWS/Autocannon 5201 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5327 | -9/Exiles | Discovered new exit (range 14) 5348 | -9/Exiles | Left Exiles lab with AWS/Autocannon 5348 | -9/Exiles | Entered Mines 5405 | -8/Mines | Discovered exit to Materials (range 5) 5676 | -8/Mines | Discovered exit to Materials (range 12) 6007 | -8/Mines | Entered Materials 6007 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 6008 | -8/Materials | Loaded intel: 19 trap records 6498 | -8/Materials | Build established: Tank 6500 | -8/Materials | Discovered new exit (range 16) 6659 | -8/Materials | Identified exit to Storage 7518 | -8/Materials | Entered Storage 7646 | -8/Storage | Destroyed 9 combat bots 8189 | -8/Storage | Garrison activated, responded to threat 8272 | -8/Storage | Discovered new exit (range 10) 8282 | -8/Storage | Learned location of Armory (-3) 8318 | -8/Storage | First assault squad dispatched 8373 | -8/Storage | Lost 3 parts (1p1u1w) 8376 | -8/Storage | Destroyed 12 combat bots 8460 | -8/Storage | Used back door to open Recycling access 8460 | -8/Storage | Discovered new exit (range 5) 8517 | -8/Storage | Lost 4 parts (2n2u) 8775 | -8/Storage | Build established: Scavenger-Skirmisher 9166 | -8/Storage | Core integrity fell below 50% 9493 | -8/Storage | Entered Recycling 9843 | -8/Recycling | Discovered new exit (range 16) 10008 | -8/Recycling | Scanned before Scraplab entrance 10029 | -8/Recycling | Entered Scraplab 10037 | -8/Recycling | Angered Scraplab inhabitants 10038 | -8/Recycling | Found Prototype Device 10055 | -8/Recycling | Identified Scrap Engine 10521 | -8/Recycling | Build established: Construct 11304 | -8/Recycling | Entered Factory 11304 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 13104 | -6/Factory | Found Prototype Processor 13105 | -6/Factory | Identified Exp. Targeting Computer 13111 | -6/Factory | Found Exp. Targeting Computer 13169 | -6/Factory | Manually triggered Chute Trap 13169 | -6/Factory | Sucked down chute 13169 | -6/Factory | Entered Waste 13170 | -6/Waste | Joined by Warlord forces that had cleared the area 13288 | -6/Waste | Discovered new exit (range 14) 13426 | -6/Waste | Entered Factory 13426 | -6/Factory | Accompanied by 19 allies 13458 | -6/Factory | Discovered new exit (range 4) 13638 | -6/Factory | Identified exit to Lower Caves 13723 | -6/Factory | Entered Lower Caves 13723 | -6/Lower Caves | Accompanied by 19 allies 13788 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 13844 | -6/Lower Caves | Encountered a Warlord checkpoint 13908 | -6/Lower Caves | Learned Factory stockpile data 13976 | -6/Lower Caves | Attracted the attention of an 0b10 base 13991 | -6/Lower Caves | Learned Armory security intel 14034 | -6/Lower Caves | Learned location of 1 exit from Factory 14188 | -6/Lower Caves | Discovered new exit (range 10) 14343 | -6/Lower Caves | Entered another Lower Caves area 14343 | -6/Lower Caves | Accompanied by 18 allies 14378 | -6/Lower Caves | Discovered new exit (range 13) 14399 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 14414 | -6/Lower Caves | Spotted B-75 Beast 14421 | -6/Lower Caves | Allies destroyed B-75 Beast 14774 | -6/Lower Caves | Discovered new exit (range 15) 14778 | -6/Lower Caves | Encountered a Warlord checkpoint 14935 | -6/Lower Caves | Entered Data Miner 14935 | -6/Data Miner | Accompanied by 16 allies 14935 | -6/Data Miner | Discovered new exit (range 6) 14945 | -6/Data Miner | Met Data Miner 14956 | -6/Data Miner | Learned location of Section 7 (-2) 14956 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 14962 | -6/Data Miner | Received God Mode back door access code from Data Miner 14976 | -6/Data Miner | Data Conduit disabled 15009 | -6/Data Miner | Entered Proximity Caves 15009 | -5/Proximity Caves | Accompanied by 15 allies 15021 | -5/Proximity Caves | Attracted the attention of an 0b10 base 15021 | -5/Proximity Caves | Learned Factory security intel 15097 | -5/Proximity Caves | Spotted B-75 Beast 15107 | -5/Proximity Caves | Destroyed B-75 Beast 15407 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15548 | -5/Proximity Caves | Discovered new exit (range 7) 15663 | -5/Proximity Caves | Entered Factory 15663 | -5/Factory | Accompanied by 14 allies 15663 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15664 | -5/Factory | Identified exit to Upper Caves 15665 | -5/Factory | Identified exit to Factory 15721 | -5/Factory | Garrison activated, responded to threat 15963 | -5/Factory | First assault squad dispatched 15976 | -5/Factory | Garrison activated, responded to threat 16157 | -5/Factory | Discovered exit to Factory (range 16) 16296 | -5/Factory | Entered Upper Caves 16296 | -5/Upper Caves | Accompanied by 10 allies 16297 | -5/Upper Caves | Identified exit to Upper Caves 16472 | -5/Upper Caves | Learned Factory terminal intel 16506 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 16644 | -5/Upper Caves | Encountered a Warlord checkpoint 16856 | -5/Upper Caves | Learned Factory security intel 17000 | -5/Upper Caves | Found Alien Artifact 17000 | -5/Upper Caves | Identified Core Expander 17000 | -5/Upper Caves | Installed Core Expander, added new Power slot 17049 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 17113 | -5/Upper Caves | Entered another Upper Caves area 17113 | -5/Upper Caves | Accompanied by 12 allies 17166 | -5/Upper Caves | Discovered exit to Factory (range 12) 17340 | -5/Upper Caves | Encountered a Warlord checkpoint 17343 | -5/Upper Caves | Identified exit to Warlord 17478 | -5/Upper Caves | Attracted the attention of an 0b10 base 17498 | -5/Upper Caves | Learned Factory security intel 17498 | -5/Upper Caves | Learned Research trap positions 17680 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 17719 | -5/Upper Caves | Entered Warlord 17719 | -5/Warlord | Accompanied by 10 allies 17737 | -5/Warlord | Discovered new exit (range 9) 17780 | -5/Warlord | Entered Proximity Caves 17780 | -4/Proximity Caves | Accompanied by 10 allies 18032 | -4/Proximity Caves | P-70 Sage assimilated allied Soldier 6a 18133 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 18307 | -4/Proximity Caves | Learned Research stockpile data 18536 | -4/Proximity Caves | Discovered exit to Factory (range 7) 18759 | -4/Proximity Caves | Entered Factory 18759 | -4/Factory | Accompanied by 8 allies 18759 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 18760 | -4/Factory | Identified exit to Upper Caves 18762 | -4/Factory | Loaded intel: 25 terminal locations 18855 | -4/Factory | Found Prototype Device 18855 | -4/Factory | Identified Adv. EM Disruption Field 18857 | -4/Factory | Spotted B-86 Titan 18861 | -4/Factory | Found Adv. EM Disruption Field 18865 | -4/Factory | Lost 5 allies 18900 | -4/Factory | Fabricated Hvy. Flak Cannon (x2) 19180 | -4/Factory | Lost 3 allies 19225 | -4/Factory | Destroyed 7 combat bots 19332 | -4/Factory | Spotted B-86 Titan 19396 | -4/Factory | Destroyed B-86 Titan 19452 | -4/Factory | Discovered new exit (range 11) 19502 | -4/Factory | Discovered new exit (range 5) 19535 | -4/Factory | Allied Derelicts emerged from ambush trap array 19552 | -4/Factory | First assault squad dispatched 19574 | -4/Factory | Allied Derelicts emerged from ambush trap array 19595 | -4/Factory | P-70 Sage assimilated allied QR-NBC(g) 19630 | -4/Factory | Lost 3 allies 19728 | -4/Factory | Sucked down chute 19728 | -4/Factory | Entered Waste 19730 | -4/Waste | Spotted C-40 Crusher 19732 | -4/Waste | Spotted C-40 Crusher 19738 | -4/Waste | Spotted C-40 Crusher 19738 | -4/Waste | Spotted C-40 Crusher 19741 | -4/Waste | Spotted C-40 Crusher 19779 | -4/Waste | Found Prototype Device 19781 | -4/Waste | Spotted C-40 Crusher 19804 | -4/Waste | Discovered new exit (range 12) 19829 | -4/Waste | Destroyed C-40 Crusher 19839 | -4/Waste | Destroyed C-40 Crusher 19843 | -4/Waste | Destroyed C-40 Crusher 19846 | -4/Waste | Destroyed C-40 Crusher 19854 | -4/Waste | Destroyed C-40 Crusher 19858 | -4/Waste | Destroyed C-40 Crusher 19872 | -4/Waste | Identified Exp. Shock Absorption System 19893 | -4/Waste | Entered Factory 20377 | -4/Factory | Found Prototype Launcher 20377 | -4/Factory | Identified Mni. Smartbomb Launcher 20469 | -4/Factory | Garrison activated, responded to threat 20643 | -4/Factory | First assault squad dispatched 20874 | -4/Factory | Destroyed 8 combat bots 20883 | -4/Factory | System corruption reached 10% 20897 | -4/Factory | Discovered new exit (range 14) 21079 | -4/Factory | Entered Upper Caves 21092 | -4/Upper Caves | Learned location of 1 exit from Proximity Caves 21517 | -4/Upper Caves | Encountered a Warlord checkpoint 21549 | -4/Upper Caves | Ambushed by research squad 21688 | -4/Upper Caves | Discovered new exit (range 6) 21691 | -4/Upper Caves | Identified exit to Upper Caves 21715 | -4/Upper Caves | Entered another Upper Caves area 21797 | -4/Upper Caves | Discovered new exit (range 6) 21800 | -4/Upper Caves | Identified exit to Research 21869 | -4/Upper Caves | Encountered a Warlord checkpoint 22183 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 22282 | -4/Upper Caves | Learned Research terminal intel 22502 | -4/Upper Caves | Discovered new exit (range 10) 22506 | -4/Upper Caves | Identified exit to Zhirov 22613 | -4/Upper Caves | Entered Zhirov 22613 | -4/Zhirov | Discovered new exit (range 3) 22614 | -4/Zhirov | Identified exit to Proximity Caves 22625 | -4/Zhirov | Met Zhirov 22637 | -4/Zhirov | Learned location of Quarantine (-3) 22637 | -4/Zhirov | Learned location of Testing (-2) 22637 | -4/Zhirov | Learned location of Command (-1) 22642 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 22652 | -4/Zhirov | Found Alien Artifact 22661 | -4/Zhirov | Found Alien Artifact 22661 | -4/Zhirov | Identified Integrated Dissipator 22661 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 22726 | -4/Zhirov | Entered Proximity Caves 23342 | -3/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 23476 | -3/Proximity Caves | Spotted B-86 Titan 23979 | -3/Proximity Caves | Entered Research 23979 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 23980 | -3/Research | Loaded intel: 77 trap records 23982 | -3/Research | Loaded intel: 24 terminal locations 24507 | -3/Research | Discovered new exit (range 6) 24527 | -3/Research | Identified exit to Research 24711 | -3/Research | Discovered new exit (range 7) 24725 | -3/Research | Identified exit to Armory 24867 | -3/Research | Entered Armory 25058 | -3/Armory | Fabricated H-66 Slayer? 25126 | -3/Armory | Fabricated H-66 Slayer (x2) 25158 | -3/Armory | Fabricated Hvy. Flak Cannon (x2) 25192 | -3/Armory | Fabricated Hvy. Flak Cannon (x2) 25211 | -3/Armory | Fabricated Exp. Heat Sink (x1) 25248 | -3/Armory | Fabricated Exp. Heat Sink? 25584 | -3/Armory | Lost 3 allies 25904 | -3/Armory | P-80 Master assimilated allied Assassin 8c 26162 | -3/Armory | First assault squad dispatched 26698 | -3/Armory | Build established: Commander-Construct 26870 | -3/Armory | Found Prototype Processor 26870 | -3/Armory | Identified Exp. Target Analyzer 26875 | -3/Armory | Found Exp. Target Analyzer 27017 | -3/Armory | Lost 5 allies 27018 | -3/Armory | System corruption reached 10% 27110 | -3/Armory | Destroyed 8 combat bots 27160 | -3/Armory | Discovered exit to Research (range 14) 27179 | -3/Armory | Identified Transdimensional Reconstructor 27179 | -3/Armory | Warped through subspace to slip node 27179 | -3/Armory | Discovered new exit (range 1) 27179 | -3/Armory | Identified exit to Lab 27180 | -3/Armory | Entered Lab 27180 | -3/Lab | Discovered exit to Research (range 9) 27190 | -3/Lab | Unable to decrypt terminal 27190 | -3/Lab | Opened the door to a hidden lab 27191 | -3/Lab | Gained access to the hidden lab's interior 27192 | -3/Lab | Detected by scanners 27201 | -3/Lab | Confronted by A5 27227 | -3/Lab | Destroyed A5 27255 | -3/Lab | Found Integrated Dissipator 27255 | -3/Lab | Installed Integrated Dissipator, increased core heat dissipation (+20) 27262 | -3/Lab | Found Transdimensional Reconstructor 27273 | -3/Lab | Found Alien Artifact 27283 | -3/Lab | Found Alien Artifact 27307 | -3/Lab | Found Prototype Energy Gun 27307 | -3/Lab | Identified Tachyon Dispersion Ray 27317 | -3/Lab | Found Prototype Energy Cannon 27325 | -3/Lab | Found Prototype Hackware 27328 | -3/Lab | Found Prototype Protection 27346 | -3/Lab | Found Prototype Special Weapon 27346 | -3/Lab | Identified Gui. Remote Datajack 27365 | -3/Lab | Found Prototype Hackware 27365 | -3/Lab | Identified Exp. Hacking Suite 27378 | -3/Lab | Entered Research 27378 | -2/Research | Evolved 2 slots: Utility x2 27378 | -2/Research | Identified Quantum Router 27424 | -2/Research | Identified exit to Testing 27618 | -2/Research | Build established: Hacker-Construct 27683 | -2/Research | Identified Core Regenerator 27683 | -2/Research | Identified Hvy. Regenerative Plating 27683 | -2/Research | Identified Potential Cannon 27683 | -2/Research | Identified Core Reset Matrix 27998 | -2/Research | Intercept squad dispatched 28015 | -2/Research | Spotted Tracker 28016 | -2/Research | Spotted Tracker 28022 | -2/Research | Destroyed Tracker 28027 | -2/Research | Destroyed Tracker 28039 | -2/Research | Found Prototype Device 28050 | -2/Research | Spotted Combat Programmer 28054 | -2/Research | Destroyed Combat Programmer 28063 | -2/Research | Spotted Combat Programmer 28070 | -2/Research | Destroyed Combat Programmer 28127 | -2/Research | Identified Exp. Phase Shifter 28166 | -2/Research | First assault squad dispatched 28392 | -2/Research | Spotted B-90 Cyclops 28394 | -2/Research | Befriended a Behemoth using the annoying Tinkerer's hack 28407 | -2/Research | Identified exit to Access 28431 | -2/Research | Garrison activated, responded to threat 28434 | -2/Research | Entered Access 28434 | -1/Access | Evolved 2 slots: Utility x2 28547 | -1/Access | Spotted B-99 Colossus 28549 | -1/Access | Spotted B-99 Colossus 28711 | -1/Access | Destroyed B-99 Colossus 28729 | -1/Access | Found Prototype Ballistic Gun 28855 | -1/Access | Identified exit to Command 29109 | -1/Access | Intercept squad dispatched 29118 | -1/Access | Spotted Tracker 29119 | -1/Access | Spotted Tracker 29128 | -1/Access | Destroyed Tracker 29135 | -1/Access | Rewired Tracker 29139 | -1/Access | Found Exp. Targeting Computer 29147 | -1/Access | Spotted Combat Programmer 29149 | -1/Access | Destroyed Combat Programmer 29170 | -1/Access | Spotted Combat Programmer 29173 | -1/Access | Destroyed Combat Programmer 29215 | -1/Access | First assault squad dispatched 29335 | -1/Access | Destroyed 7 combat bots 29426 | -1/Access | Entered Command 29643 | -1/Command | Spotted B-99 Colossus 29662 | -1/Command | Disengaged cave seal 29709 | -1/Command | First assault squad dispatched 29825 | -1/Command | Destroyed 13 combat bots 29858 | -1/Command | Found Fusion Bomb Launcher 29941 | -1/Command | Found Quantum Capacitor 30074 | -1/Command | Build established: Scavenger-Construct 30376 | -1/Command | Spotted M Guard 30378 | -1/Command | Spotted M Guard 30396 | -1/Command | Spotted Combat Programmer 30397 | -1/Command | Spotted Combat Programmer 30402 | -1/Command | Destroyed Combat Programmer 30415 | -1/Command | Destroyed Combat Programmer 30429 | -1/Command | System corruption reached 10% 30433 | -1/Command | Destroyed M Guard 30450 | -1/Command | Destroyed M Guard 30450 | -1/Command | All MAIN.C guards destroyed 30471 | -1/Command | High security lockdown imminent 30492 | -1/Command | Destroyed 9 combat bots 30513 | -1/Command | Met MAIN.C 30525 | -1/Command | 0b10 Conduit disabled 30551 | -1/Command | High security lockdown engaged 30575 | -1/Command | Destroyed MAIN.C Shell 30577 | -1/Command | Surrendered to MAIN.C 30577 | -1/Command | Loaded intel: 50 machine locations 30577 | -1/Command | Loaded intel: 110 trap records 30577 | -1/Command | Identified exit to Surface 30577 | -1/Command | Discovered exit to Surface (range 42) 30577 | -1/Command | Discovered exit to Surface (range 84) 30704 | -1/Command | MAIN.C activated Command garrisons 30741 | -1/Command | Unknown forces attacked Command 30741 | -1/Command | Spotted EQ-004 30741 | -1/Command | Spotted EQ-002 30741 | -1/Command | Spotted EQ-003 30741 | -1/Command | Spotted EQ-000 30741 | -1/Command | Spotted EQ-001 30741 | -1/Command | Spotted EQ-005 30741 | -1/Command | Spotted EQ-006 30746 | -1/Command | Destroyed EQ-000 30753 | -1/Command | Destroyed EQ-006 30767 | -1/Command | System corruption reached 30% 30767 | -1/Command | Destroyed EQ-001 30780 | -1/Command | Lost 4 allies 30814 | -1/Command | Lost 6 parts (5u1w) 30838 | -1/Command | Spotted EQ-035 30838 | -1/Command | Spotted EQ-018 30838 | -1/Command | Spotted EQ-036 30838 | -1/Command | Spotted EQ-019 30838 | -1/Command | Spotted EQ-021 30841 | -1/Command | Destroyed EQ-018 30849 | -1/Command | Destroyed EQ-035 30854 | -1/Command | Destroyed EQ-021 30863 | -1/Command | Found Prototype Processor 30863 | -1/Command | Identified Exp. Core Analyzer 30870 | -1/Command | Used Core Regenerator, restored core integrity (+400) 30883 | -1/Command | Lost 10 allies 30892 | -1/Command | Spotted EQ-030 30900 | -1/Command | Destroyed EQ-030 30954 | -1/Command | Spotted EQ-038 30954 | -1/Command | Spotted EQ-039 30968 | -1/Command | Destroyed EQ-039 30992 | -1/Command | Spotted EQ-055 31014 | -1/Command | Destroyed EQ-055 31071 | -1/Command | Destroyed EQ-061 31184 | -1/Command | Spotted EQ-084 31184 | -1/Command | Spotted EQ-085 31184 | -1/Command | Destroyed EQ-084 31190 | -1/Command | Destroyed EQ-085 31237 | -1/Command | Spotted EQ-093 31242 | -1/Command | Destroyed EQ-093 31246 | -1/Command | Spotted EQ-079 31248 | -1/Command | Destroyed EQ-079 31278 | -1/Command | Spotted EQ-094 31286 | -1/Command | Destroyed EQ-094 31303 | -1/Command | Spotted EQ-113 31303 | -1/Command | Spotted EQ-111 31303 | -1/Command | Spotted EQ-110 31303 | -1/Command | Spotted EQ-127 31303 | -1/Command | Spotted EQ-120 31303 | -1/Command | Spotted EQ-123 31311 | -1/Command | Spotted EQ-109 31318 | -1/Command | Destroyed EQ-113 31329 | -1/Command | Destroyed EQ-123 31329 | -1/Command | Spotted EQ-097 31337 | -1/Command | Destroyed EQ-111 31354 | -1/Command | Core integrity fell below 50% 31394 | -1/Command | Spotted EQ-132 31400 | -1/Command | Lost 13 parts (1p1n7u4w) 31407 | -1/Command | Core integrity fell below 20% 31420 | -1/Command | Spotted EQ-138 31421 | -1/Command | Spotted EQ-154 31422 | -1/Command | Spotted EQ-139 31435 | -1/Command | Destroyed by EQ-072 with Heavy Linear Accelerator Last Messages --------------- 31427_ Multi-Quantum Reactor destroyed. 31427_ Multi-Quantum Reactor core remains intact and functional. 31427_ Slug penetrates MAIN.C. 31428_ MAIN.C knocked back. 31428_ Slug penetrates MAIN.C. 31429_ EQ-138 knocked back. 31430_ Slug penetrates EQ-109. 31430_ EQ-109 knocked back. 31431_ Penetrated by Slug. 31431_ Slug penetrates MAIN.C. 31432_ EQ-138 knocked back. 31433_ Slug penetrates MAIN.C. 31434_ EQ-138 suffers critical hit (Blast). 31434_ EQ-138 knocked back. 31434_ Slug penetrates MAIN.C. 31434_ MAIN.C: "Ha ha ha." 31434_ MAIN.C destroyed. 31434_ Penetrated by Slug. 31435_ Slug penetrates Reinforced Barrier. Map ----- +----------------------------------------------------+ | #??# #????????????????????????????????# | | #??# #????????????????????????????????# | | #??# #????????????????????????????????# | | #??# #????????????????????????????????# | | ######??# #????????????????????????????????# | | #????#### #????????????????????????????????# | | #????# # #????????????????????????????????# | | #????# + #????????????????????????????????# | | #????# # #????????????????????????????????# | | #????#^^# #????????????????????????????????# | | #???##^^########?###########################????# | | ##### #???????#?????????# ?????????????#????# | | #???????#?######### #############?#????# | | #???????#?#" !]!######## | | ##### #???????#?# " % $ % % !!!%#?#????? | | #???## ###???????#?# %% ![*!######## | | #????# #?????????#?# " !=]% != % | | #????# #?????????#?# % = %*=! ! %[ | | #????# #?????????#?#" % ![%[/%[ %" % | | #????" #???#####?#?# % % [ %!%!=%%######## | | #????#[#???# #?#?# % % %[ !%=*%#?#????? | | #???##%##??# #?#?# % !% ]*[[######## | | #####%*!*### !#?#?# *% =!% = !% #?#????# | | %!+%*==! ## #?#?# == =*!*! #?#????# | | ###*=%]!! ## #?#?# % %% % %! % #?#????# | | #??#=! !] ##!]!###?# @ Q #?#????# | | #??# ! *##!!=# #?#! % % %% #?#????# | | #?## [%!! !!%* #### =!! % % % % #?#????# | | ###" == |%=%% =%%%! %%! % #?#????# | | ## ![%!|*=%!Q%% = *% % % Q% #?#????# | | < ## ==!=%!!!%Q %% % Q =%% #?#????# | | ## % [!=!% !#### % % % = % %=][#?#????# | | ##### % ]!*!!! #?# % % % % %% % !%!*#?#????# | | ????# % "%#%% #?#% %% !!!%#?#????# | | ????# " # ###?#######################?#????# | | ????# # # ##?#?????????????????????????#????# | | ????######"# ##???###########################????# | | ?????????#?# #???????????????????????????????????# | | ???????????# #???????????????????????????????????# | | ???????????# #???????????????????????????????????# | | ???????????# #???????????????????????????????????# | | ???????????# #???????????????????????????????????# | | ???????????# #???????????????????????????????????# | | ???????????# #???????????????????????????????????# | | ???????????# #???????????????????????????????????# | | ???????????# #???????????????????????????????????# | | ?????????###+####????????????????????????????????# | | ?????????# #????????????????????????????????# | | ?????????# #????????????????????????????????# | | ?????????# !! #????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 248 Coolant Potential 80 Energy Generation 121 Energy Capacity 2105 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 10 Power Amplification 40 Base Temperature (-) 200 Armor Coverage 825 Resistance: TH 30 Resistance: EM 50 Propulsion Shielding 66 Weapon Cycling 25 Evasion (%) 62 Targeting Accuracy 12 Core Analysis 8 Recoil Reduction 6 Energy Filtering 30 Particle Charging 25 Kinecelleration 40 Offensive Hacking 30 Defensive Hacking 25 Authchip Count 1 Item Schematics ----------------- Hvy. Flak Cannon | -8/Recycling | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Neutron Cannon | -6/Data Miner | Free Field Propulsion Array | -6/Data Miner | Free Imp. Cloaking Device | -6/Data Miner | Free Hvy. Gauss Cannon | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ X-57 Shotgunner | -8/Storage | Hacked Y-54 Guardian | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free Fabricated ------------ Hvy. Flak Cannon | x2 | -4/Factory | Authchip H-66 Slayer | x2 | -3/Armory | Authchip H-66 Slayer | x2 | -3/Armory | Authchip Hvy. Flak Cannon | x2 | -3/Armory | Authchip Hvy. Flak Cannon | x2 | -3/Armory | Authchip Exp. Heat Sink | x1 | -3/Armory | Authchip Exp. Heat Sink | x1 | -3/Armory | Authchip Alien Tech Used ----------------- Core Expander Integrated Dissipator Transdimensional Reconstructor Core Regenerator Achievements -------------- None Challenges ------------ None Game ------ Seed FlightShieldDoomcannon Manual? 0 Play Time 07:13:01 Cumulative 353.9 hours Start 2025.03.08 @ 22:28:01 End 2025.03.09 @ 17:47:01 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 80 Rogue 80 Adventurer 0 Explorer 0 Win Type - Total 22 Types 13/1/5/1/0/0/0/1/1 Lore% 79 Gallery% 83 Achievement% 77 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: aa57c5b2-f1e1-49b7-9e10-45d282af2cda