Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.13 @ 00:35:48 Player: BRiNK Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (130) 650 Value Destroyed (4683) 4683 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (1737) 1737 TOTAL SCORE: 12290 Bonus ------- High Alert Combat Kills 523 Follower Combat Kills 1130 Met Data Miner 300 Friendly Fire -216 Cogmind --------- Core Integrity 0/1000 Matter 147/300 Energy 74/150 System Corruption 19% Temperature Cool (20) Movement Core (850) Ox16 Location -5/Factory Parts ------- > --- POWER (3) -------- Micro Fission Core > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Targeting Computer Improved Recalibrator > --- WEAPON (4) ------- Thermic Laser > --- INVENTORY (20) --- Light Treads Light Treads Improved Treads System Restoration Module Improved Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Neutrino Core Micro Fission Core Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Coolant Injector High-capacity Storage Unit Targeting Computer Targeting Computer System Restoration Module Improved Recalibrator > --- WEAPON ----------- Variable Charge Gun Long-range Proton Cannon Mass Driver Heavy Mace > --- INVENTORY -------- Micro Fission Core Light Treads Light Treads Improved Treads Weapon Cycler Improved Field Recycling Unit Thermic Laser Force Rifle Long-range Proton Cannon Mass Driver Mini Grenade Launcher [Rating: 75] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Enhanced Flexi-carbon Leg Utility High-capacity Storage Unit Device Coolant Injector Storage High-capacity Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Lightning Gun Energy Gun Lightning Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Improved Light Cannon Launcher Guided EMP Blaster Impact Weapon Heavy Mace Build | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Fac Slots Evolved 10 | . . . 2 2 . 2 . . . . 2 2 Power 2 | . . . . . . 1 . . . . 1 . Propulsion 2 | . . . . 2 . . . . . . . . Utility 4 | . . . . . . 1 . . . . 1 2 Weapon 2 | . . . 2 . . . . . . . . . Parts Attached 123 | 7 . 2 7 15 15 13 3 7 . 2 25 27 Power 20 | 1 . . 1 . 1 3 . 1 . . 8 5 Engine 10 | 1 . . 1 . 1 2 . . . . 4 1 Core 9 | . . . . . . 1 . 1 . . 3 4 Reactor 1 | . . . . . . . . . . . 1 . Propulsion 41 | 3 . . 1 11 9 6 . 3 . 2 4 2 Treads 35 | 2 . . 1 11 9 6 . 3 . 2 1 . Leg 6 | 1 . . . . . . . . . . 3 2 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 22 | 1 . 1 1 2 . 2 . 2 . . 4 9 Device 9 | . . . . . . . . 1 . . 2 6 Storage 2 | 1 . . . 1 . . . . . . . . Processor 4 | . . 1 1 . . 1 . . . . . 1 Hackware . | . . . . . . . . . . . . . Protection 7 | . . . . 1 . 1 . 1 . . 2 2 Artifact . | . . . . . . . . . . . . . Weapon 40 | 2 . 1 4 2 5 2 3 1 . . 9 11 Energy Gun 12 | . . . 2 1 1 2 1 . . . 2 3 Energy Cannon 5 | . . . . . 1 . 1 . . . 1 2 Ballistic Gun 8 | 2 . 1 1 1 1 . . 1 . . 1 . Ballistic Cannon 5 | . . . 1 . . . . . . . . 4 Launcher 9 | . . . . . 2 . 1 . . . 5 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . 1 1 2 . . . . . 3 . Corrupted Parts 1 | . . . . . . . . . . . 1 . System Corruption 2 | . . . . . . . . . . . 2 . Parts Lost 49 | . . . . . 1 3 2 . . . 22 21 Power 12 | . . . . . . . 1 . . . 6 5 Propulsion 9 | . . . . . . . . . . . 5 4 Utility 6 | . . . . . . 1 . . . . 1 4 Weapon 22 | . . . . . 1 2 1 . . . 10 8 Highest Loss Streak 15 | . . . . . 1 1 2 . . . 12 15 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 85 98 100 100 97 89 91 93 100 100 69 77 Engine 7 | . 14 14 11 9 8 11 7 7 7 7 7 1 Core 3 | . . . . . . 2 4 5 7 7 2 8 Treads 24 | . 28 28 22 36 36 30 30 30 30 30 9 . Leg 2 | . . . . . . . . . . . 4 14 Device 2 | . . . . . . . . 2 . . 9 13 Storage 7 | . 14 14 11 9 9 7 7 7 7 7 6 5 Processor 5 | . . 12 11 9 . 7 7 7 7 7 6 6 Protection 4 | . . . . . 9 5 7 4 7 7 2 4 Energy Gun 9 | . . . 12 9 7 7 14 15 15 15 6 3 Energy Cannon 3 | . . . . . 5 5 2 7 7 7 2 4 Ballistic Gun 7 | . 28 28 22 18 12 . . 1 7 7 2 . Ballistic Cannon 3 | . . . 9 9 6 . . . . . . 5 Launcher 2 | . . . . . 2 7 7 1 . . 5 1 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 101 | 11 11 13 26 70 73 82 77 78 78 78 96 101 Greatest Support 112 | 40 40 40 43 112 112 92 88 93 93 93 93 78 Greatest Overweight (x) 21 | . . . . . . . . . . 1 2 21 Average Overweight (x) . | . . . . . . . . . . . . 1 Largest Inventory Capacity 20 | 8 8 8 8 20 20 20 20 20 20 20 20 20 Average Capacity 17 | 6 8 8 8 8 20 20 20 20 20 20 20 20 Most Carried 20 | 6 8 8 8 8 20 19 17 18 17 17 15 14 Average Carried 12 | 4 6 7 7 7 11 16 15 16 17 15 10 10 Final Capacity 20 | 8 8 8 8 20 20 20 20 20 20 20 20 20 Final Carried 19 | 6 7 8 8 7 19 15 15 17 17 15 7 5 Class Distribution -------------------- 40% | Mutant 34% | Gunner 13% | Tank 10% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -8/Materials Tank | -8/Storage Mutant | -7/Factory Mutant | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Data Miner Gunner | -6/Proximity Caves Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ----------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Fac Matter Collected 2856 | 168 . 122 122 539 652 200 90 60 . 75 352 476 Remotely . | . . . . . . . . . . . . . Salvage Created 5289 | . . 13 133 1091 899 504 342 . . 98 1550 659 Parts 237 | . . 2 8 63 51 9 11 . . 6 60 27 Haulers Intercepted 2 | . . . . . 1 . . . . . 1 . Recyclers Shooed 4 | . . . . 1 1 . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . . 9 . . 6 . . Prevented 5 | . . . . . . . . . . 5 . . Kills | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Fac Combat Hostiles Destroyed 88 | . . 1 2 19 19 6 8 . . 2 22 9 Guns 40 | . . 1 1 16 11 . 2 . . 2 5 2 Cannons 16 | . . . 1 3 5 1 . . . . 2 4 AOE 28 | . . . . . 3 4 6 . . . 13 2 Classes Destroyed 17 | . . 1 3 6 3 2 . . . . 1 1 Worker 8 | . . . . 2 1 . . . . . 5 . Builder 14 | . . . . 1 1 . . . . . 9 3 Tunneler 1 | . . . . 1 . . . . . . . . Hauler 2 | . . . . . 1 . . . . . 1 . Recycler 7 | . . . . 3 . . . . . . 3 1 Mechanic 1 | . . . . . . . . . . . 1 . Operator 2 | . . . . . . 1 . . . . 1 . Watcher 6 | . . . 1 3 1 1 . . . . . . Swarmer 11 | . . 1 . 4 . . 1 . . 1 4 . Grunt 39 | . . . 1 6 8 5 2 . . . 14 3 Brawler 5 | . . . . 1 1 . 3 . . . . . Duelist 2 | . . . . . 1 . . . . . 1 . Protector 1 | . . . . . 1 . . . . . . . Sentry 20 | . . . 1 6 7 . 3 . . . 1 2 Demolisher 1 | . . . . . . 1 . . . . . . Hunter 6 | . . . . 2 1 . . . . 1 2 . Programmer 4 | . . . . . . . . . . . . 4 Best Kill Streak 19 | . . 1 2 14 4 4 7 . . 1 19 4 Combat Bots Only 12 | . . 1 1 8 3 4 7 . . 1 12 2 Max Kills in Single Turn 6 | . . 1 1 3 3 2 3 . . 1 6 2 Gunslinging . | . . . . . . . . . . . . . Exploded 5 | . . . . . 3 2 3 . . . 5 2 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Fac Damage Taken 8957 | . . 68 84 843 1073 548 486 . . 282 2212 3361 Core 1641 | . . . . 181 29 29 . . . 23 364 1015 Absorbed by Shields . | . . . . . . . . . . . . . Regen/Repaired (Parts) 149 | . . . . . 61 88 . . . . . . Core Remaining (%) 85 | 100 . 100 100 . 61 . . . . 92 57 . Volleys Fired 228 | 1 1 2 4 40 54 18 9 . . 7 46 46 Largest 4 | 2 2 2 4 4 4 2 2 . . 4 4 3 Hottest 213 | 40 40 43 149 148 179 115 105 . . 199 199 213 Shots Fired 612 | 2 2 4 16 150 176 24 18 . . 26 103 91 Gun 388 | 2 2 4 13 115 115 6 15 . . 20 61 35 Cannon 170 | . . . 3 35 57 6 . . . 6 9 54 Launcher 54 | . . . . . 4 12 3 . . . 33 2 Special . | . . . . . . . . . . . . . Kinetic 296 | 2 2 4 11 115 102 . . . . 7 20 33 Thermal 194 | . . . 5 35 64 6 9 . . 6 34 35 Explosive 24 | . . . . . 4 . 3 . . . 15 2 Electromagnetic 98 | . . . . . 6 18 6 . . 13 34 21 Robot Hit Streak 13 | 2 3 1 11 8 12 11 12 . . 5 11 13 Robot Miss Streak 8 | . 1 4 2 8 5 2 2 . . 3 3 5 Penetration Max 1 | . . . . 1 1 . . . . . . 1 Secondary Targets 2 | . . . . 2 . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . Shots Hit Robots 355 | 2 1 1 11 88 88 21 14 . . 14 63 52 Core Hits 265 | . . 1 6 48 53 15 23 . . 5 88 26 Critical Kills 3 | . . . . 2 . 1 . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . . . . Critical Strikes 18 | . . . . 5 3 1 . . . 1 5 3 Burn 10 | . . . . 3 2 . . . . . 4 1 Meltdown 1 | . . . . . . 1 . . . . . . Destroy 3 | . . . . 2 1 . . . . . . . Blast 2 | . . . . . . . . . . . . 2 Corrupt 2 | . . . . . . . . . . 1 1 . Melee Attacks 1 | . . . . . . . . . . . . 1 Impact 1 | . . . . . . . . . . . . 1 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 13951 | 23 11 13 174 1813 2499 764 975 . . 272 5060 2347 Guns 4905 | 23 11 12 134 1508 1309 78 154 . . 193 838 645 Cannons 2252 | . . . 39 292 459 88 . . . 79 171 1124 Explosions 6655 | . . . . . 694 597 821 . . . 4023 520 Melee 58 | . . . . . . . . . . . . 58 Ramming 81 | . . 1 1 13 37 1 . . . . 28 . Kinetic 3853 | 23 11 12 144 1460 1159 . . . . 62 296 686 Thermal 2766 | . . . 29 340 520 196 85 . . 36 571 989 Explosive 4689 | . . . . . 694 . 821 . . . 2998 176 Electromagnetic 2504 | . . . . . 89 567 69 . . 174 1167 438 Impact 58 | . . . . . . . . . . . . 58 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 18 | . . . 1 . 1 . 2 2 . . 3 18 Average Corruption 1 | . . . 1 . 1 . 1 1 . . 1 4 Corruption Purged 3 | . . . . . . . . 2 . . . 1 Corruption Blocked . | . . . . . . . . . . . . . Effects 20 | . . . . . 6 . . 4 . . 6 4 Message Errors 4 | . . . . . 2 . . 1 . . . 1 Matter Fused 4 | . . . . . 1 . . 2 . . 1 . Energy Discharges 2 | . . . . . 2 . . . . . . . Parts Rejected 2 | . . . . . . . . . . . 1 1 Data Loss (minor) 3 | . . . . . . . . 1 . . 1 1 Data Loss (major) 1 | . . . . . . . . . . . 1 . Alerts 1 | . . . . . . . . . . . 1 . Weapon Failures 3 | . . . . . 1 . . . . . 1 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 321 | . . . . . . 4 . . . . 108 209 Projectiles 32 | . . . . . . . . . . . . 32 Explosions 270 | . . . . . . 4 . . . . 107 159 Melee 19 | . . . . . . . . . . . 1 18 Knockbacks 12 | . . . . 5 1 . . . . . 1 5 Impact 2 | . . . . . . . . . . . 1 1 Kinetic 9 | . . . . 5 1 . . . . . . 3 Secondary 1 | . . . . . . . . . . . . 1 Self-Inflicted Damage 473 | . . . . . 55 11 80 . . . 275 52 Shots 17 | . . . . . 2 1 2 . . . 11 1 Rammed 11 | . . 1 1 2 4 1 . . . . 2 . Targets Rammed 11 | . . 1 1 2 4 1 . . . . 2 . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 618 | . . . 78 542 486 153 186 . . 531 342 618 Average Temperature 160 | . . . 41 180 151 59 91 . . 290 100 201 Received Heat Transfer 1995 | . . . 33 270 441 144 69 . . . 768 270 Effects 66 | . . . . 10 9 . . . . 13 . 34 Shutdowns 25 | . . . . 2 3 . . . . 3 . 17 Energy Bleed 6 | . . . . . 1 . . . . 3 . 2 Interference 21 | . . . . 5 4 . . . . 3 . 9 Matter Decay 1 | . . . . . . . . . . . . 1 Short Circuit 4 | . . . . . 1 . . . . 2 . 1 Damage (minor) 4 | . . . . 2 . . . . . 2 . . Damage (major) 2 | . . . . . . . . . . . . 2 Damage (core) 3 | . . . . 1 . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . 1 . . . . 1 1 Combat Hostiles 3 | . . . . . . 1 . . . . 1 1 Parts Fried 10 | . . . . . . 3 . . . 2 2 3 Impact Corruptions 2 | . . . . . . . . . . . 1 1 Robots Melted 2 | . . . . . . 1 . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . 1 . Parts Melted 8 | . . . . . 1 2 1 . . . 2 2 Heat Transferred 5792 | . . . 74 999 1184 335 259 . . 111 1592 1238 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 6 | . . . . . . 1 . . . . 5 . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Fac Peak Influence 928 | . 23 159 313 590 928 808 . . . . 591 429 Initial 422 | . . 8 61 131 237 422 . . . . . 215 Average 384 | . 5 17 184 443 523 596 . . . . 336 238 Maximum Alert Level 3 | . . . 1 2 3 3 . . . . 2 2 Low Security (%) 21 | 100 100 100 76 3 . . . . . . 34 10 Level 1 26 | . . . 23 23 29 . . . . . 6 88 Level 2 42 | . . . . 72 46 75 . . . . 58 1 Level 3 9 | . . . . . 24 24 . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 23 | . . . . 3 2 6 . . . . 8 4 Investigation 1 | . . . . . . 1 . . . . . . Extermination 3 | . . . . . . 1 . . . . 1 1 Reinforcement 8 | . . . . . . 1 . . . . 4 3 Assault 2 | . . . . . 2 . . . . . . . Garrison 9 | . . . . 3 . 3 . . . . 3 . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . 2 1 Haulers Reinforced 3 | . . . . . . . . . . . 2 1 Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Fac Distress Signals 7 | . . . . 3 3 . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 165 | . 1 3 8 31 40 20 7 . . 6 33 16 Peak Tracking Total 9 | . 1 3 4 8 9 4 7 . . 4 8 4 Tactical Retreats 6 | . . . . 1 1 . . . . 1 3 . Traps | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Fac Traps Triggered 8 | . . . . . 2 5 . . . . 1 . Indirectly 3 | . . . . . . 3 . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ---------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Fac Machines Disabled 25 | . . 4 . . 5 5 1 . . . 4 6 Max in Single Turn 5 | . . 2 . . 1 2 1 . . . 2 5 Garrison Access 1 | . . . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Fac Machines Accessed 28 | . 2 . 2 1 7 6 . 2 4 . 1 3 Terminals 14 | . 2 . 2 1 4 1 . . . . 1 3 Fabricators 3 | . . . . . . 3 . . . . . . Repair Stations 3 | . . . . . 2 1 . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 1 . . . . . . Total Hacks 86 | . 5 . 4 2 19 13 . 10 28 . 1 4 Successful 54 | . 1 . . 1 5 8 . 10 28 . 1 . Failed 32 | . 4 . 4 1 14 5 . . . . . 4 Catastrophic 12 | . 3 . 2 1 2 1 . . . . . 3 Database Lockouts . | . . . . . . . . . . . . . Manual 19 | . 5 . 4 2 3 1 . . . . . 4 Terminals 33 | . 5 . 4 2 15 2 . . . . 1 4 Fabricators 8 | . . . . . . 8 . . . . . . Repair Stations 5 | . . . . . 3 2 . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 1 . . . . . . Terminal Hacks 44 | . 1 . . 1 2 1 . 10 28 . 1 . Record 20 | . . . . . . . . 9 11 . . . Part Schematic 11 | . . . . . 1 . . . 10 . . . Robot Schematic 5 | . . . . . 1 . . . 4 . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . . Open Door 1 | . . . . . . . . 1 . . . . Branch Access Points 2 | . 1 . . 1 . . . . . . . . Dispatch Records 1 | . . . . . . 1 . . . . . . Zone Layout 1 | . . . . . . . . . . . 1 . Fabricator Hacks 5 | . . . . . . 5 . . . . . . Load Schematic 2 | . . . . . . 2 . . . . . . Build 3 | . . . . . . 3 . . . . . . Repair Station Hacks 4 | . . . . . 2 2 . . . . . . Scan Component 2 | . . . . . 1 1 . . . . . . Repair 2 | . . . . . 1 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . Used 1 | . . . . . . 1 . . . . . . Hacking Detections 18 | . 2 . 2 . 6 4 . . . . 1 3 Full Trace Events 5 | . 2 . 1 . 1 1 . . . . . . Feedback Events 2 | . . . 1 . 1 . . . . . . . Corruption 2 | . . . 1 . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . 1 . . . 4 . . . Robots Built 5 | . . . . . . 5 . . . . . . Authchips . | . . . . . . . . . . . . . Time 100 | . . . . . . 100 . . . . . . Total Robot Build Rating 14 | . . . . . . 14 . . . . . . Part Schematics Acquired 11 | . . . . . 1 . . . 10 . . . Parts Built 2 | . . . . . . 2 . . . . . . Authchips . | . . . . . . . . . . . . . Time 42 | . . . . . . 42 . . . . . . Total Part Build Rating 8 | . . . . . . 8 . . . . . . Parts Repaired 2 | . . . . . 1 1 . . . . . . Time 102 | . . . . . 51 51 . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------------ Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Fac Total Allies 13 | . . 5 . . 2 5 . . . 1 . . Largest Group 5 | . . 5 5 1 2 5 1 . . 1 1 . Highest-Rated Group 118 | . . 96 96 16 62 118 32 . . 96 96 . Highest-Rated Ally 96 | . . 31 31 16 31 32 32 . . 96 96 . Total Orders . | . . . . . . . . . . . . . Ally Attacks 156 | . . 7 35 4 48 32 2 . . 16 12 . Total Damage 3327 | . . 48 440 58 860 1120 106 . . 273 422 . Kills 38 | . . 2 7 1 11 11 . . . 3 3 . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . 2 . 2 . . Drone Launches 2 | . . . . . . . . . . . . 2 Drone Recoveries 2 | . . . . . . . . . . . . 2 Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Fac Turns Passed 7127 | 102 137 175 373 617 1189 906 590 687 119 526 875 831 Spaces Moved 3538 | 81 83 100 209 258 542 428 349 432 77 307 352 320 Core 42 | 41 . . . . . . . . . . . 1 Treads 2982 | 36 83 100 209 258 542 428 349 432 77 307 161 . Legs 514 | 4 . . . . . . . . . . 191 319 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 152 152 160 156 156 156 156 190 Average Speed 164 | 102 160 160 160 160 157 153 160 156 156 156 200 199 Slowest Speed 1100 | 160 160 160 160 160 160 160 160 156 156 235 260 1100 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 36 | 5 32 23 20 29 79 18 52 73 68 53 9 10 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . . 1 . . . Known Exits Taken 3 | . 1 . . 1 . . . . . . 1 . Unknown Exits Taken 9 | 1 . 1 1 . 1 1 1 1 1 1 . . Scrap Searched 6 | . . 1 . . . . 2 3 . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 238 | . . . . 2 39 . 19 . . . 115 63 Melee . | . . . . . . . . . . . . . Projectile 18 | . . . . 2 1 . . . . . 1 14 AOE 220 | . . . . . 38 . 19 . . . 114 49 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Fac Total 4396 | 96 86 113 240 366 749 653 362 443 76 337 439 436 Wait 361 | . . . . 36 109 176 . . . 20 . 20 Move 3526 | 80 82 99 208 257 541 427 348 431 76 306 351 320 Hop . | . . . . . . . . . . . . . Pick Up 97 | 8 2 5 10 5 18 10 2 4 . . 14 19 Fast Attach 6 | 4 . . 1 1 . . . . . . . . Attach 68 | 2 . 1 2 3 4 6 2 2 . 2 22 22 Detach 4 | . . . . . 2 . . . . . 1 1 Swap 49 | 1 . 1 4 11 11 7 1 5 . . 3 5 Drop 45 | . 1 4 10 11 6 8 . 1 . 2 . 2 Fire 228 | 1 1 2 4 40 54 18 9 . . 7 46 46 Melee 1 | . . . . . . . . . . . . 1 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 11 | . . 1 1 2 4 1 . . . . 2 . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / Low) -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 103 | -11/Scrapyard | Entered Materials 214 | -10/Materials | Identified exit to Mines 240 | -10/Materials | Entered Mines 244 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 312 | -10/Mines | Build established: Mutant 360 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 393 | -10/Mines | Discovered new exit (range 8) 415 | -10/Mines | Entered Materials 415 | -9/Materials | Accompanied by 5 allies 415 | -9/Materials | Evolved 2 slots: Weapon x2 420 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 708 | -9/Materials | Build established: Gunner 732 | -9/Materials | Discovered new exit (range 8) 788 | -9/Materials | Entered another Materials area 788 | -8/Materials | Accompanied by 1 ally 788 | -8/Materials | Evolved 2 slots: Propulsion x2 930 | -8/Materials | Garrison activated, responded to threat 976 | -8/Materials | Destroyed 8 combat bots 1250 | -8/Materials | Identified exit to Storage 1405 | -8/Materials | Entered Storage 1484 | -8/Storage | Repaired Hvy. Ion Engine 2045 | -8/Storage | Build established: Tank 2217 | -8/Storage | Met a pair of Derelict thieves 2580 | -8/Storage | Discovered new exit (range 9) 2594 | -8/Storage | Entered Factory 2594 | -7/Factory | Accompanied by 1 ally 2594 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2755 | -7/Factory | Fabricated System Restoration Module (x2) 2789 | -7/Factory | Build established: Mutant 3045 | -7/Factory | Fabricated Y-54 Guardian (x2) 3100 | -7/Factory | Fabricated L-31 Rogue (x3) 3179 | -7/Factory | Garrison activated, responded to threat 3456 | -7/Factory | Repaired Hvy. Ion Engine 3469 | -7/Factory | Discovered new exit (range 16) 3500 | -7/Factory | Entered Lower Caves 3500 | -7/Lower Caves | Accompanied by 1 ally 3603 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3730 | -7/Lower Caves | Encountered a Warlord checkpoint 3870 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3909 | -7/Lower Caves | Destroyed 7 combat bots 4076 | -7/Lower Caves | Discovered new exit (range 9) 4090 | -7/Lower Caves | Entered another Lower Caves area 4183 | -7/Lower Caves | Encountered a Warlord checkpoint 4210 | -7/Lower Caves | Build established: Gunner 4447 | -7/Lower Caves | Learned 8 Research zone layouts 4447 | -7/Lower Caves | Learned Extension emergency access door positions 4447 | -7/Lower Caves | Learned Armory emergency access door positions 4447 | -7/Lower Caves | Learned Research terminal intel 4447 | -7/Lower Caves | Learned Armory garrison access intel 4674 | -7/Lower Caves | Learned Factory stockpile data 4721 | -7/Lower Caves | Learned Factory terminal intel 4763 | -7/Lower Caves | Discovered new exit (range 9) 4777 | -7/Lower Caves | Entered Data Miner 4777 | -7/Data Miner | Discovered new exit (range 6) 4807 | -7/Data Miner | Met Data Miner 4837 | -7/Data Miner | Learned location of Section 7 (-2) 4837 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4862 | -7/Data Miner | Received God Mode back door access code from Data Miner 4896 | -7/Data Miner | Entered Proximity Caves 5031 | -6/Proximity Caves | Escorted by Enhanced Grunt 5391 | -6/Proximity Caves | Learned location of 1 exit from Factory 5403 | -6/Proximity Caves | Discovered new exit (range 13) 5422 | -6/Proximity Caves | Entered Factory 5422 | -6/Factory | Accompanied by 1 ally 5422 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5423 | -6/Factory | Identified exit to Lower Caves 5424 | -6/Factory | Identified exit to Factory 5426 | -6/Factory | Loaded intel: 27 terminal locations 5693 | -6/Factory | Garrison activated, responded to threat 5824 | -6/Factory | Destroyed 12 combat bots 5828 | -6/Factory | Lost 12 parts (2p5n5w) 5961 | -6/Factory | Lost 5 parts (2p1u2w) 6168 | -6/Factory | Build established: Mutant 6246 | -6/Factory | Discovered exit to Factory (range 7) 6297 | -6/Factory | Entered another Factory area 6297 | -5/Factory | Evolved 2 slots: Utility x2 6487 | -5/Factory | Lost 3 parts (1p1u1w) 7076 | -5/Factory | Core integrity fell below 50% 7099 | -5/Factory | System corruption reached 10% 7114 | -5/Factory | Core integrity fell below 20% 7128 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 07100_ Overheating: System interference. 07100_ Targeting Computer temporarily disabled. 07100_ Imp. Recalibrator temporarily disabled. 07101_ Flexi-carbon Leg destroyed. 07104_ Lgt. Angular Momentum Engine destroyed. 07107_ Lrn. Proton Cannon destroyed. 07109_ R-10 Processor collects Weapon Cycler. 07111_ System corrupted: Component data lost. 07119_ R-10 Processor collects Corrupted Lgt. Ion Engine. 07119_ Mass Driver destroyed. 07119_ Mic. Fission Core destroyed. 07121_ R-10 Processor collects Structural Scanner. 07122_ R-10 Processor collects Terrain Scanner. 07122_ System corrupted: Force Rifle failed to cycle. 07122_ Force Rifle destroyed. 07123_ P-70 Sage resets P-70 Sage, system corruption cleaned. 07124_ R-10 Processor collects Terrain Scan Processor. 07126_ R-10 Processor collects Imp. Heat Sink. 07126_ P-70 Sage suffers critical hit (Burn). 07128_ R-10 Processor collects Hpw. Shock Rifle. Map ----- +----------------------------------------------------+ | # ?????????????????????????? | | # ?????????????????????????? | | + ?????????????????????????? | | # #### #### ####???????????????????????????? | | "#" " #? #???? #??????????????????????????????? | | " ###+####? #??????????????????????????????? | | ! # ?? #??????????????????????????????? | | % + ??????????????????????????????????? | | % # ???????????????????????????????? | | # #??????????????????????????????? | | # #??????? ?????????????????????? | | # #??????? ?????????????????????? | | # #??????? ??? ?????????????????? | | # #??????? ?? ?????????????????? | | # # ????? ?? ??????????????????? | | # + ?????? !?# ??????????????????? | | # #?????#####;#####??????????????? | | # #?????# #??????????????? | | #######+#####% ####### #??????????????? | | #??????????????? | | % #??????????????? | | T #??????????????? | | #??????????????? | | % #??????????????? | | #######+#############+#"#p #??????????????? | | ?# % ## ##@ u #??????????????? | | ?# """ """ ## """ ##;pp ##??????????????? | | ?# """ """ ## """ ### u #???????????????? | | ?# """ """ ## """ #?# #???????????????? | | ?# ## #?# #???????????????? | | ?# !! ## """ !!#?# #???????????????? | | ?# ! ""## """ !!#?# % ^^ ^#???????????????? | | ?# !""## """ #?# ^ #???????????????? | | ?# T"## #?# % % #???????????????? | | ?# ""#??? #?# R #???????????????? | | ?# ""#??? #?# =!|# ??????????????? | | ?# #???######?# !%*%# ????????????? | | ?##############??????????# R % ???????????? | | ?????????????????????????# % ??????????? | | ?????????????????????????# ??????????? | | ?????????????????????????# ???????????? | | ?????????????????????????? ^ ???????????? | | ??????????????????????????^^ ^ # ?????????????? | | ?????????????????????????? #???????????????? | | ?????????????????????????? ??????????????????? | | ?????????????????????????? ????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 65 Energy Generation 45 Energy Capacity 565 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 10 Recoil Reduction 4 Item Schematics ----------------- Power Amplifier | -8/Storage | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Scatter Rocket Array | -7/Data Miner | Free Hvy. Treads | -7/Data Miner | Free Adv. Hacking Suite | -7/Data Miner | Free Lrn. Proton Cannon | -7/Data Miner | Free Coil Gun | -7/Data Miner | Free Hvy. Phase Cannon | -7/Data Miner | Free Robot Schematics ------------------ L-31 Rogue | -8/Storage | Hacked I-36 Angel | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free Fabricated ------------ System Restoration Module | x2 | -7/Factory | Preloaded Y-54 Guardian | x2 | -7/Factory | Preloaded L-31 Rogue | x3 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- My Command Is Your Wish Quick And Dirty Challenges ------------ None Game ------ Seed MassNeutronTendrils Manual? 0 Play Time 01:33:18 Cumulative 27.6 hours Start 2022.11.12 @ 22:43:00 End 2022.11.13 @ 00:35:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 30 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6a72a9c4-bfb1-4e63-8037-737b99c7bf5e