Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.28 @ 12:34:56

Player: raiguard

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (18)      90
Value Destroyed (531)      531
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1521

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     86/100
System Corruption          1%
Temperature                Cool (12)
Movement                   Treading (240) Ox1
Location                   -9/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
          Light Treads
>               --- UTILITY (4) ------
          Large Storage Unit
                Core Shielding
                Utility Shielding
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (15) ---
                Ion Engine
          Light Treads
          Light Treads
                Aluminum Leg
                Aluminum Leg
                Wheel
        Compact Wheel
         Medium Storage Unit
  High-capacity Matter Pod (47)
       Improved Targeting Computer
          Small Laser
                Datajack

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
        Armored Wheel
        Armored Wheel
>               --- UTILITY ----------
          Large Storage Unit
                Core Shielding
>               --- WEAPON -----------
          Light Assault Rifle
                Rocket Launcher
>               --- INVENTORY --------
                Ion Engine
          Light Treads
          Light Treads
                Aluminum Leg
                Aluminum Leg
                Wheel
        Compact Wheel
         Medium Storage Unit
  High-capacity Matter Pod
                EM Pulse Gun
                Assault Rifle
                Datajack
[Rating: 11]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Armored Wheel
Utility                    Core Shielding
  Storage                  Small Storage Unit
  Protection               Core Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Particle Gun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  2    | .   .   2   
  Weapon                   .    | .   .   .   
Parts Attached             22   | 6   7   9   
  Power                    2    | 1   .   1   
    Engine                 2    | 1   .   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               6    | 2   2   2   
    Treads                 4    | 2   .   2   
    Leg                    .    | .   .   .   
    Wheel                  2    | .   2   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  7    | 1   4   2   
    Device                 .    | .   .   .   
    Storage                4    | 1   3   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             3    | .   1   2   
    Artifact               .    | .   .   .   
  Weapon                   7    | 2   1   4   
    Energy Gun             2    | .   .   2   
    Energy Cannon          1    | .   .   1   
    Ballistic Gun          3    | 2   .   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   1   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 13   | .   .   13  
  Power                    2    | .   .   2   
  Propulsion               3    | .   .   3   
  Utility                  1    | .   .   1   
  Weapon                   7    | .   .   7   
  Highest Loss Streak      5    | .   .   5   
  To Critical Strikes      .    | .   .   .   
Average Backups            8    | 4   8   11  
  Power                    .    | .   1   .   
  Propulsion               4    | 2   4   5   
  Utility                  1    | .   1   2   
  Weapon                   1    | .   1   1   
  Tool/Special             .    | .   .   .   
Unused Backups             9    | .   1   8   
  Power                    1    | .   .   1   
  Propulsion               4    | .   .   4   
  Utility                  2    | .   1   1   
  Weapon                   1    | .   .   1   
  Tool/Special             1    | .   .   1   
Average Slot Usage (%)     90   | .   98  74  
  Engine                   11   | .   14  6   
  Treads                   21   | .   26  12  
  Wheel                    2    | .   .   6   
  Storage                  17   | .   21  11  
  Protection               10   | .   5   20  
  Energy Cannon            1    | .   .   3   
  Ballistic Gun            21   | .   27  11  
Peak Build Rating          11   | 6   11  11  
  Average Rating           7    | 4   7   8   
  On Entrance              5    | .   6   11  
Naked Turns                .    | .   .   .   
Heaviest Build             35   | 13  31  35  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  7    | .   3   7   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 15   | 8   15  15  
  Average Capacity         10   | 6   9   15  
  Most Carried             12   | 6   12  12  
  Average Carried          8    | 4   8   11  
  Final Capacity           15   | 8   15  15  
  Final Carried            12   | 6   12  12  

 Class Distribution 
--------------------
 84% | Mutant
 15% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           618  | 238 79  301 
  Remotely                 .    | .   .   .   
Salvage Created            490  | .   79  411 
  Parts                    31   | .   3   28  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  15   | .   2   13  
  Guns                     8    | .   2   6   
  Cannons                  2    | .   .   2   
  AOE                      5    | .   .   5   
Classes Destroyed          4    | .   1   3   
  Watcher                  3    | .   .   3   
  Swarmer                  3    | .   .   3   
  Grunt                    10   | .   2   8   
  Sentry                   2    | .   .   2   
Best Kill Streak           3    | .   1   3   
  Combat Bots Only         3    | .   1   3   
Max Kills in Single Turn   2    | .   1   2   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   .   2   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        204  | .    8    196  
  Missed                   53   | .    3    50   
  Hits                     151  | .    5    146  
    Projectile             151  | .    5    146  
  Critical Strikes         1    | .    .    1    
    Actively Blocked       1    | .    .    1    
Damage Taken               1859 | .    52   1807 
  Core                     402  | .    .    402  
  Absorbed by Shields      .    | .    .    .    
  Redirected to Shielding  110  | .    .    110  
  Regen/Repaired (Parts)   49   | .    .    49   
Core Remaining (%)         100  | 100  100  .    
Volleys Fired              54   | .    8    46   
  Largest                  2    | .    2    2    
  Hottest                  105  | .    40   105  
Shots Fired                94   | .    16   78   
  Gun                      77   | .    16   61   
  Cannon                   12   | .    .    12   
  Launcher                 5    | .    .    5    
  Special                  .    | .    .    .    
  Kinetic                  61   | .    16   45   
  Thermal                  13   | .    .    13   
  Explosive                5    | .    .    5    
  Electromagnetic          15   | .    .    15   
  Robot Hit Streak         11   | .    3    11   
  Robot Miss Streak        3    | .    3    2    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           61   | .    8    53   
  Core Hits                34   | .    6    28   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         1    | .    .    1    
    Corrupt                1    | .    .    1    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1153 | .    76   1077 
  Guns                     507  | .    76   431  
  Cannons                  249  | .    .    249  
  Explosions               385  | .    .    385  
  Melee                    .    | .    .    .    
  Ramming                  12   | .    .    12   
  Kinetic                  364  | .    76   288  
  Thermal                  230  | .    .    230  
  Explosive                263  | .    .    263  
  Electromagnetic          284  | .    .    284  
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         1    | .    .    1    
  Average Corruption       1    | .    .    1    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            16   | .    .    16   
  Projectiles              6    | .    .    6    
  Explosions               10   | .    .    10   
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      118  | .    .    118  
  Shots                    3    | .    .    3    
  Rammed                   2    | .    .    2    
Targets Rammed             2    | .    .    2    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        122  | .    6    122  
  Average Temperature      39   | .    6    40   
  Received Heat Transfer   762  | .    30   732  
Siege Activations          .    | .    .    .    
Martial Activations        .    | .    .    .    
Shielding Activations      .    | .    .    .    
Robots Disrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              2    | .    .    2    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         459  | .    .    459  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      2    | .    .    2    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Peak Influence             160  | .   30  160 
  Initial                  .    | .   .   .   
  Average                  32   | .   1   98  
Influence Increases        502  | .   67  435 
  Destroy 0b10 Robot/C     300  | .   40  260 
  Destroy 0b10 Robot/NC    15   | .   .   15  
  Destroy Leader           86   | .   10  76  
  Successful Hack          5    | .   2   3   
  Disable Machine          15   | .   .   15  
  Destroy Structure        36   | .   .   36  
  Lose Combat Pursuer      45   | .   15  30  
Influence Decreases        502  | .   67  435 
  Time Decay               280  | .   67  213 
  Lost Part                87   | .   .   87  
  Purge Threat             135  | .   .   135 
Squads Dispatched          5    | .   1   4   
  Investigation            3    | .   1   2   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   .   2   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       1    | .   .   1   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           5    | .   1   4   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              28   | .   5   23  
  Peak Tracking Total      8    | .   2   8   
  Tactical Retreats        3    | .   1   2   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            4    | .   3   1   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          1    | .   .   1   
  Max in Single Turn       1    | .   .   1   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          6    | .   4   2   
  Terminals                5    | .   4   1   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   .   1   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                18   | .   10  8   
  Successful               9    | .   5   4   
  Failed                   9    | .   5   4   
    Catastrophic           2    | .   2   .   
  Database Lockouts        .    | .   .   .   
  Manual                   2    | .   2   .   
  Terminals                12   | .   10  2   
  Fabricators              .    | .   .   .   
  Repair Stations          6    | .   .   6   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             6    | .   5   1   
  Record                   4    | .   4   .   
  Unreport Threat          1    | .   .   1   
  Locate Traps             1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       3    | .   .   3   
  Scan Component           2    | .   .   2   
  Repair                   1    | .   .   1   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         5    | .   3   2   
  Full Trace Events        1    | .   .   1   
  Feedback Events          1    | .   .   1   
    Corruption             1    | .   .   1   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   .   1   
  Time                     26   | .   .   26  
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Active Infowar (turns)     .    | .   .   .   
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               1547 | 176 883 488 
Spaces Moved               823  | 104 531 188 
  Core                     12   | 4   1   7   
  Treads                   707  | 100 504 103 
  Legs                     .    | .   .   .   
  Wheels                   104  | .   26  78  
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  105 90  
  Average Speed            154  | 155 157 144 
  Slowest Speed            400  | 160 200 400 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Potential Cave-ins       .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       24   | 6   43  25  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          38   | .   .   38  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      38   | .   .   38  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      1006 | 115 561 330 
  Wait                     82   | .   5   77  
  Move                     821  | 103 530 188 
  Hop                      .    | .   .   .   
  Pick Up                  12   | 6   3   3   
  Fast Attach              20   | 6   7   7   
  Attach                   4    | .   .   4   
  Detach                   3    | .   3   .   
  Swap                     5    | .   3   2   
  Drop                     3    | .   2   1   
  Fire                     54   | .   8   46  
  Melee                    .    | .   .   .   
  Ram                      1    | .   .   1   
  Kick                     .    | .   .   .   
  Crush                    1    | .   .   1   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 1 exit: [*Sto])

 History 
---------
 Turn | Location      | Event
   30 | -11/Scrapyard | Discovered new exit (range 16)
  177 | -11/Scrapyard | Entered Materials
  314 | -10/Materials | Build established: Mutant
  970 | -10/Materials | Discovered new exit (range 3)
 1060 | -10/Materials | Entered another Materials area
 1060 | -9/Materials  | Evolved 2 slots: Utility x2
 1067 | -9/Materials  | Discovered new exit (range 16)
 1225 | -9/Materials  | Core integrity fell below 50%
 1237 | -9/Materials  | Lost 5 parts (2n3w)
 1457 | -9/Materials  | Repaired Core Shielding
 1533 | -9/Materials  | Core integrity fell below 20%
 1548 | -9/Materials  | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
01459_ ALERT: Suspicious activity at Repair Station M002. Dispatching
  Investigation squad.
01464_ W-16 Scout sends out distress signal.
01475_ Connecting with Terminal...
>>Alert(Purge)
  Purged threat record, alert level lowered.
01488_ Acquired Imp. Targeting Computer.
01488_ Ion Engine destroyed.
01494_ Lgt. Armor Plating destroyed.
01497_ W-16 Scout destroyed.
01502_ Atomic Centrifuge disabled.
01515_ Lgt. Assault Rifle destroyed.
To regain energy, simply wait via the mouse wheel, '.', or KP5. Also make
  sure your per-turn energy generation is a net positive, and consider
  deactivating power-draining parts if not.
01525_ Y-45 Defender misfires.
01530_ Lgt. EM Pulse Cannon destroyed.
01539_ M-13 Machinist repairs G-34 Mercenary Sml. Laser.
01546_ Lgt. Treads destroyed.
01546_ Y-45 Defender misfires.

 Map 
-----
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|                        #      #  """   "#  "R" #?? |
|                        #      #   "" | T#  """ #?? |
|                        #      #  %=    "#      #?? |
|                        #      #  !     #########?? |
|                        #      #        #?????????? |
|                        #############   #?????????? |
|                        ????????????#   #?????????? |
|                        ????????????#   #?????????? |
|                        ????????????#   + ????????? |
|                        ????????????+   #  ???????? |
|                        ????????????#   #? *??????? |
|                        ?????????????   #??*??????? |
|                        ?????????????   ??????????? |
|                        ??????????????????????????? |
|                        ??????????????????????????? |
|                        ??????????????????????????? |
|                        ??????????????????????????? |
|                        ??????????????????????????? |
|                        ??????????????????????????? |
|                        ??????????????????????????? |
|                        ??????????????????????????? |
|                        ??????????????????????????? |
|                        ??????????????????????????? |
|                        ??????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            500
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Core Shielding             20
Utility Shielding          33
Evasion (%)                42
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
 Core Shielding | 2% | -9/Materials 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DecoderEtherialNeutralizer
  Manual?         0
Play Time         00:29:07
  Cumulative      9.0 hours
  Start           2025.05.27 @ 01:15:38
  End             2025.05.28 @ 12:34:56
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          18
  Rogue           18
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          7
Achievement%      9
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x56
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1c34c013-5c5e-469b-a74a-dfbd873221b7