Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.14 @ 22:37:41 Player: Dosh Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (36) 7200 Robots Destroyed (587) 2935 Value Destroyed (29990) 29990 Prototype IDs (71) 1420 Alien Tech Used (2) 400 Bonus (35907) 35907 TOTAL SCORE: 82352 Bonus ------- High Alert Combat Kills 2914 Follower Combat Kills 2029 Entered Garrisons 400 Met Data Miner 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Acquired ECA 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 2532 Met Warlord at Research 2000 Scanned by Researcher 500 Acquired SGEMP 2000 Delivered SGEMP 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Zhirov Destroyed MAIN.C 3000 Met Warlord at Command 2000 Win 3000 Friendly Fire -868 Cogmind --------- Core Integrity 1457/1600 Matter 278/300 Energy 2684/2700 System Corruption 7% Temperature Cool (4) Movement Walking (154) Ox1 Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Vortex Chain Reactor (fused) > --- PROPULSION (4) --- Assembled Alloy Leg Assembled Alloy Leg Centrium Leg Centrium Leg > --- UTILITY (16) ----- Experimental Power Amplifier Experimental Cooling System Assembled Nanovents High-capacity Storage Unit Assembled Biocell Array Assembled Biocell Array Assembled Metafiber Network Assembled Combat Suite Quantum Capacitor Assembled Alloy Armor Assembled Alloy Armor Assembled Alloy Armor Advanced Force Field GOLEM Unit > --- WEAPON (3) ------- Assembled Focal Cannon Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY (20) --- Vortex Chain Reactor Experimental Energy Well (600) Zionite Biocell (600) Zionite Biocell (600) Experimental Cloaking Device Experimental Hardlight Generator Transdimensional Reconstructor High-powered Transdimensional Reconstructor Potential Cannon Null Cannon Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Assembled Flux Generator > --- PROPULSION ------- Myomer Leg Assembled Alloy Leg Assembled Alloy Leg Centrium Leg > --- UTILITY ---------- Experimental Power Amplifier Assembled Nanovents Assembled Nanovents Assembled Nanovents High-capacity Storage Unit Assembled Biocell Array Assembled Biocell Array Assembled Suspension Frame Spectral Analyzer Assembled Combat Suite Experimental Targeting Computer Experimental Cloaking Device Assembled Alloy Armor Assembled Alloy Armor GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon Null Cannon > --- INVENTORY -------- Vortex Chain Reactor Advanced Power Amplifier Experimental Cooling System Experimental Energy Well Zionite Biocell Zionite Biocell Quantum Capacitor Centrium Medium Armor Plating Advanced EM Disruption Field Experimental Hardlight Generator Advanced Force Field Advanced Hacking Suite Advanced System Shield Transdimensional Reconstructor High-powered Transdimensional Reconstructor Potential Cannon Long-range Missile Launcher [Rating: 230] Favorites ----------- Power Assembled Flux Generator Engine Deuterium Engine Power Core Micro Fission Core Reactor Assembled Flux Generator Propulsion Assembled Alloy Leg Treads Advanced Treads Leg Assembled Alloy Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device GOLEM Unit Storage High-capacity Storage Unit Processor Spectral Analyzer Hackware Improved Hacking Suite Protection Assembled Alloy Armor Weapon Assembled Focal Cannon Energy Gun Lightning Gun Energy Cannon Assembled Focal Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Flak Cannon Launcher Heavy Proton Missile Launcher Special Weapon RU-N14's Throwing Claymores v3 Impact Weapon Power Maul Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Slots Evolved 18 | . . . . . 4 . . . . 2 . . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . 2 . Power 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Utility 14 | . . . . . 3 . . . . . . . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . 1 . Weapon 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 307 | 6 7 5 . . 20 10 18 14 15 13 4 . 4 38 2 19 4 5 . . 15 10 1 12 2 13 4 3 4 . 6 20 5 12 7 9 Power 18 | 1 . . . . 1 1 2 2 2 4 . . . 3 . . . . . . . . . . . 1 . . . . . . . . . 1 Engine 11 | 1 . . . . 1 1 2 1 1 3 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Core 4 | . . . . . . . . 1 1 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . 1 Propulsion 40 | 2 1 . . . 5 . 3 2 4 2 . . . 3 2 2 1 3 . . 2 . . 1 . 2 . . . . . 1 1 . 2 1 Treads 26 | 2 1 . . . 5 . 3 2 4 2 . . . 3 1 . 1 1 . . 1 . . . . . . . . . . . . . . . Leg 13 | . . . . . . . . . . . . . . . 1 2 . 1 . . 1 . . 1 . 2 . . . . . 1 1 . 2 1 Wheel 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 178 | 1 2 5 . . 5 3 3 4 3 4 3 . 2 24 . 16 2 2 . . 13 10 1 10 1 7 2 3 4 . 6 18 4 11 4 5 Device 96 | . . 1 . . 2 . . 1 2 2 3 . 2 12 . 11 1 . . . 5 5 . 7 . 4 . 2 3 . 4 13 2 7 4 3 Storage 12 | 1 1 . . . . . . 1 . . . . . 1 . 2 . . . . . 3 . . . . . . . . . 2 . 1 . . Processor 7 | . . . . . 1 . . . . . . . . . . 1 . . . . 1 . . 3 . . . . . . 1 . . . . . Hackware 8 | . . . . . . . . 1 . . . . . . . 1 . . . . 2 . . . . 1 . . . . . 1 . . . 2 Protection 55 | . 1 4 . . 2 3 3 1 1 2 . . . 11 . 1 1 2 . . 5 2 1 . 1 2 2 1 1 . 1 2 2 3 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 71 | 2 4 . . . 9 6 10 6 6 3 1 . 2 8 . 1 1 . . . . . . 1 1 3 2 . . . . 1 . 1 1 2 Energy Gun 5 | 2 . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 8 | . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . 2 . . . . 1 . 1 . 2 Ballistic Gun 34 | . 4 . . . 4 3 6 4 4 3 1 . 1 3 . 1 . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 14 | . . . . . 2 3 . 1 1 . . . . 1 . . 1 . . . . . . 1 1 2 . . . . . . . . 1 . Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Impact Weapon 3 | . . . . . . . . . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 36 | . . 1 . . 2 . . . 1 . . . . 8 . 5 . . . . . . . 7 . 2 . . 2 . . 6 . 1 . 1 Parts Lost 68 | . . 1 . . 1 1 2 2 1 . . . . 16 1 . 3 2 . . 1 1 1 . . 10 6 . . 1 . 10 2 2 2 2 Power 5 | . . . . . . . 1 1 . . . . . 2 . . . . . . . . . . . 1 . . . . . . . . . . Propulsion 9 | . . . . . . . . . . . . . . 3 1 . 1 . . . 1 . . . . 2 1 . . . . . . . . . Utility 38 | . . 1 . . . 1 . . 1 . . . . 8 . . 1 2 . . . 1 1 . . 4 3 . . 1 . 7 2 1 2 2 Weapon 16 | . . . . . 1 . 1 1 . . . . . 3 . . 1 . . . . . . . . 3 2 . . . . 3 . 1 . . Highest Loss Streak 8 | . . 1 . . 1 1 1 1 1 . . . . 8 1 . 3 2 . . 1 1 1 . . 4 5 . . 1 . 4 2 1 1 2 To Critical Strikes 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . 1 . . . Average Slot Usage (%) 88 | . 98 99 100 100 89 97 99 99 99 91 92 92 92 81 80 85 82 86 69 86 85 87 87 88 88 83 87 89 72 86 89 89 87 85 90 86 Engine 2 | . 14 14 14 14 9 9 8 7 . 4 7 7 7 3 . . . . . . . . . . . . . . . . . . . . . . Core 1 | . . . . . . . . 1 9 9 7 7 7 3 . . . . . . . . . . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . 2 7 6 5 6 6 6 5 5 5 5 5 5 4 5 5 5 4 4 4 4 4 4 Treads 7 | . 28 28 28 28 26 27 26 26 27 15 15 15 15 11 1 . 4 2 . . 1 . . . . . . . . . . . . . . . Leg 11 | . . . . . . . . . . . . . . 6 20 20 12 16 16 20 14 17 17 17 17 14 15 15 15 14 14 13 13 13 16 15 Device 14 | . . . . . 9 9 9 14 17 15 15 15 15 8 7 15 12 7 6 6 6 11 11 10 11 11 17 18 16 25 30 25 24 26 30 31 Storage 10 | . 14 14 14 14 9 9 9 9 9 7 7 7 7 9 15 13 11 13 13 13 11 11 11 11 11 9 10 10 10 10 9 9 8 8 11 12 Processor 8 | . . . . . 9 9 9 9 9 7 7 7 7 7 7 9 13 7 6 6 9 11 11 11 17 15 10 10 10 10 9 9 8 8 4 . Hackware 1 | . . . . . . . . 2 . . . . . . . . . . . . 5 5 5 4 . 4 5 5 5 . . 3 1 . . 1 Protection 7 | . 13 13 14 14 8 16 18 10 9 7 7 7 7 3 . . . 11 13 13 8 4 5 5 5 4 7 7 8 5 5 7 13 12 13 12 Energy Cannon 11 | . . . . . 3 . . . . . . . . 4 19 19 19 20 6 20 17 16 16 15 16 14 14 15 . 13 14 13 13 13 11 10 Ballistic Gun 5 | . 26 28 28 28 10 17 17 17 17 23 23 23 22 10 . . . . . . . . . . . . . . . . . . . . . . Peak Build Rating 230 | 6 10 19 14 14 37 40 41 46 46 61 68 68 68 101 105 128 125 131 125 125 143 140 133 148 148 167 165 166 148 167 187 189 203 210 230 226 Average Rating 115 | 4 9 12 14 14 31 38 38 39 45 57 67 68 67 74 100 121 118 123 102 124 133 131 132 137 147 158 158 160 131 158 179 182 199 203 224 219 On Entrance 102 | . 6 10 14 14 14 37 40 39 46 45 59 68 68 61 100 87 122 120 125 125 125 140 132 125 148 148 162 165 157 134 167 175 185 198 207 226 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 182 | 14 34 34 34 34 55 53 63 81 77 90 90 86 90 115 127 132 134 150 150 150 151 146 140 148 147 167 142 147 102 147 152 153 176 176 182 182 Greatest Support 135 | 40 40 40 40 40 60 60 64 64 66 92 92 92 92 92 75 80 75 75 75 75 80 80 80 90 90 90 90 90 90 90 110 110 85 85 135 135 Greatest Overweight (x) 49 | . . . . . . . 1 1 1 1 . 1 1 1 2 2 28 2 49 1 2 1 2 1 1 2 2 1 1 1 1 2 2 2 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . 1 1 2 1 6 1 1 1 1 1 1 1 . 1 1 1 1 1 1 1 1 1 Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 6 14 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 1 11 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 19 19 20 20 20 20 20 20 16 19 20 20 20 20 20 20 20 16 Average Carried 17 | . 8 13 15 15 14 14 14 15 19 19 20 20 19 17 18 19 19 18 19 18 19 18 19 19 19 16 14 17 18 19 17 19 19 19 18 12 Final Capacity 20 | 8 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 1 11 15 15 15 15 15 15 20 20 20 20 20 19 19 19 20 19 19 19 19 20 20 19 20 20 13 16 18 20 20 17 20 20 19 16 13 Class Distribution -------------------- 66% | Golem 21% | Mutant 5% | Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Tank | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Golem | -7/Deep Caves Golem | -6/Proximity Caves Golem | -6/Factory Golem | -6/Lower Caves Golem | -6/Lower Caves Golem | -6/Data Miner Golem | -5/Proximity Caves Golem | -5/Factory Golem | -5/Upper Caves Golem | -5/Upper Caves Golem | -5/Warlord Golem | -4/Proximity Caves Golem | -4/Factory Golem | -4/Upper Caves Golem | -4/Upper Caves Golem | -4/Zhirov Golem | -3/Proximity Caves Golem | -3/Research Golem | -3/Testing Golem | -2/Research Golem | -2/Quarantine Golem | -1/Access Golem | -1/Command Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Matter Collected 9931 | 130 394 172 . . 875 621 886 697 950 871 178 66 35 1074 139 688 77 40 . . 157 92 10 274 49 195 106 54 . 173 74 360 50 144 63 237 Remotely 443 | . . . . . . . . . . 57 . . . 386 . . . . . . . . . . . . . . . . . . . . . . Salvage Created 31524 | . 479 265 . . 1094 929 1236 853 1248 1264 279 86 . 1362 1075 2189 548 795 . 421 1936 870 140 1544 671 2276 837 59 . 1216 1789 2451 429 1412 720 1051 Parts 1567 | . 30 12 . . 81 45 76 54 76 55 13 4 . 42 50 97 17 34 . 20 109 38 3 59 40 124 20 4 . 51 111 154 22 60 39 27 Haulers Intercepted 16 | . 2 . . . 6 . . . 3 . . . . . . 2 . . . . 2 . . . . . . . . . . 1 . . . . Recyclers Shooed 6 | . . . . . 1 . 1 . . 1 . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 288 | . . . . . . . . . . . 5 4 . . 53 . 15 44 . 20 . 36 6 . 37 . 14 4 . 50 . . . . . . Prevented 8 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 6 . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Combat Hostiles Destroyed 537 | . 9 6 . . 26 20 27 22 27 20 5 1 . 56 19 24 14 14 . 7 25 17 2 22 13 33 10 1 . 17 24 31 4 20 11 10 Melee 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Guns 152 | . 9 6 . . 13 14 27 17 24 20 5 1 . 16 . . . . . . . . . . . . . . . . . . . . . . Cannons 290 | . . . . . 10 . . . . . . . . . 19 24 9 14 . 7 24 17 2 10 11 25 8 1 . 17 24 31 4 19 7 7 AOE 77 | . . . . . 3 6 . 4 3 . . . . 36 . . 5 . . . 1 . . 5 2 6 . . . . . . . . 4 2 Classes Destroyed 32 | . 6 . . . 3 . 1 2 . 2 1 . . 4 3 2 . . . . 1 . . 2 . 1 . . . . . 4 . . . . Worker 10 | . 1 . . . . . . . 3 2 . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . 1 Builder 5 | . . . . . 2 . . . . . . . . . . 2 . . . . . . . . . . . . . . 1 . . . . . Tunneler 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Hauler 16 | . 2 . . . 6 . . . 3 . . . . . . 2 . . . . 2 . . . . . . . . . . 1 . . . . Recycler 12 | . . . . . . . 1 . 1 3 . . . . . 3 . . . . 2 . . . . . . . . . . 1 . . 1 . Minesweeper 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Operator 8 | . 1 . . . . . . . . . . . . . . . . . . . 3 . . . . 1 . . . . . . . 3 . . Drone 4 | . . . . . . . . . . . . . . . 2 . . . . . . . . . 2 . . . . . . . . . . . Watcher 33 | . 2 . . . 2 1 4 1 3 . . . . . . 5 . . . . 6 . . . . 4 . . . . 2 1 1 . 1 . Swarmer 89 | . 3 1 . . 10 . 11 6 10 3 . . . . 3 . 4 3 . . 8 6 . 2 5 5 . . . 2 . 1 . . 6 . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Grunt 162 | . 6 5 . . 10 13 7 2 11 10 . . . . 7 8 8 8 . 2 4 8 . 12 . 4 4 . . 9 10 1 1 10 2 . Brawler 10 | . . . . . . . . 1 . . . . . . 4 1 . . . . 1 . . 2 . . 1 . . . . . . . . . Duelist 15 | . . . . . 1 1 1 3 2 1 . . . . 1 . 1 . . 1 . . . 1 . . 2 . . . . . . . . . Protector 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Researcher 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Sentry 51 | . . . . . 5 6 8 6 4 2 . 1 . . 1 4 1 1 . . 2 1 1 . 1 1 1 . . 1 2 . 2 . . . Specialist 12 | . . . . . . . . 4 . . . . . . . 2 . . . . . . . 1 . 5 . . . . . . . . . . Hunter 36 | . . . . . . . . . . 1 . . . . . 2 . . . 2 . . 1 . 4 7 2 . . 2 . 10 . 1 . 4 Programmer 71 | . . . . . . . . . . 3 1 . . . . 6 . 1 . 2 10 1 . . . 8 . 1 . 2 12 15 . 4 3 2 Heavy 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . Q-Series 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Behemoth 6 | . . . . . . . . . . . . . . . 1 . . 1 . . . 1 . . 1 . . . . 1 . . 1 . . . Quarantine Guard 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Striker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Z-Light 8 | . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . Decomposer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Assembler 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Assembled 43 | . . . . . . . . . . . . . . 43 . . . . . . . . . . . . . . . . . . . . . . Golem 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Surgeon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Wasp 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Thug 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . 2 . . . . . . . . . . . . Fireman 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 40 | . 4 2 . . 3 3 4 5 8 5 4 1 . 40 6 3 9 4 . 3 5 7 1 7 5 8 3 1 . 5 5 4 1 4 6 3 Combat Bots Only 38 | . 4 2 . . 3 3 4 5 8 3 4 1 . 38 6 3 9 4 . 3 4 7 1 7 5 7 3 1 . 5 5 4 1 4 5 3 Max Kills in Single Turn 9 | . 1 1 . . 3 2 2 3 3 1 1 1 . 9 1 3 2 1 . 1 3 2 1 3 2 3 1 1 . 1 2 2 1 1 2 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 9 | . . . . . 3 2 . 3 1 . . . . 9 . . 2 . . . 1 . . 1 1 3 . . . . . . . . 2 1 Melee 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 Z-Imprinter (-7/Deep Caves) MAIN.C Shell (-1/Command) Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Hostile Shots Fired 2885 | . 42 32 . . 117 59 102 122 79 94 11 6 . 205 88 175 68 46 . 40 86 91 19 50 41 416 110 . . 136 91 303 10 108 28 110 Missed 968 | . 14 8 . . 35 16 25 37 31 23 2 3 . 49 22 72 21 19 . 4 30 24 6 27 17 154 42 . . 53 33 112 4 34 7 44 Damage Taken 28844 | . 355 307 . . 1061 641 856 1110 414 685 93 55 . 3403 1400 1280 1077 335 . 557 1266 1089 206 441 245 2846 1258 . . 805 807 2983 227 1418 500 1124 Core 2455 | . 79 31 . . 125 24 29 180 50 77 8 . . 363 89 159 86 45 . 78 186 54 16 17 18 222 79 . . 56 18 187 . 36 54 89 Absorbed by Shields 4919 | . . . . . . 50 . 209 162 261 24 . . 344 . 337 34 68 . . . 271 74 148 183 257 . . . 608 256 262 . 350 . 1021 Reduced by Siege Mode 172 | . . . . . . . . . . 6 . . . 166 . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 302 | . . . . . . . . . . . . . . 302 . . . . . . . . . . . . . . . . . . . . . . Ignored by Resistances 3853 | . . . . . . 15 161 213 73 34 . 15 . . . . . 60 . 115 71 . . . . 903 141 . . 302 226 580 46 375 102 421 Regen/Repaired (Parts) 877 | . 63 . . . 267 . 276 . 32 166 . . . . . . . . . . 18 . . 55 . . . . . . . . . . . . Core Remaining (%) 66 | 100 . . . 56 . . . . 25 . . . . . 23 . . . . 56 . . . . 70 . . . . 68 . 84 . 89 . 91 Volleys Fired 1477 | . 43 18 . . 97 49 83 87 94 64 11 4 . 93 45 88 33 25 . 16 58 50 16 51 21 87 33 1 . 45 41 85 11 63 17 48 Largest 3 | . 2 2 . . 2 2 2 2 2 3 3 3 . 3 3 3 3 3 . 3 3 3 3 3 3 3 3 3 . 3 3 3 3 3 2 3 Hottest 201 | . 60 46 . . 112 61 50 56 50 75 75 75 . 165 75 75 75 75 . 75 75 75 75 75 90 75 201 75 . 75 75 75 75 155 50 200 Shots Fired 3401 | . 86 36 . . 192 93 170 171 185 192 34 13 . 216 110 220 69 75 . 48 157 123 41 88 60 182 86 4 . 136 118 194 33 141 31 97 Gun 1288 | . 86 36 . . 122 85 170 168 182 192 34 13 . 200 . . . . . . . . . . . . . . . . . . . . . . Cannon 2039 | . . . . . 68 . . 1 . . . . . . 110 220 65 75 . 48 157 123 41 66 58 169 86 4 . 136 118 194 33 141 29 97 Launcher 72 | . . . . . 2 8 . 2 3 . . . . 16 . . 4 . . . . . . 22 2 11 . . . . . . . . 2 . Special 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Kinetic 1299 | . 84 36 . . 170 85 170 168 182 192 34 13 . 165 . . . . . . . . . . . . . . . . . . . . . . Thermal 1972 | . . . . . 20 . . . . . . . . . 110 220 65 75 . 48 157 123 41 66 58 169 68 4 . 136 118 194 33 141 29 97 Explosive 39 | . . . . . 2 8 . 2 3 . . . . 16 . . 4 . . . . . . . . 2 . . . . . . . . 2 . Electromagnetic 91 | . 2 . . . . . . 1 . . . . . 35 . . . . . . . . . 22 2 11 18 . . . . . . . . . Robot Hit Streak 48 | . 13 10 . . 11 17 20 23 13 16 22 11 . 33 28 16 16 11 . 8 10 19 6 17 16 26 27 15 . 22 43 48 8 18 16 19 Robot Miss Streak 8 | . 4 5 . . 8 2 6 2 4 3 2 . . 3 3 4 2 2 . 3 3 3 2 2 1 3 4 . . 4 1 3 1 2 1 4 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 16 | . . 1 . . 1 . 4 3 1 4 . . . 2 . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . 1 . 1 1 1 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Capacitor 34 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 . 18 Shots Hit Robots 2231 | . 52 19 . . 132 69 122 136 117 135 23 10 . 165 79 130 42 44 . 20 86 72 16 59 34 121 59 1 . 97 77 125 17 92 24 56 Core Hits 1118 | . 23 9 . . 79 50 53 48 56 50 13 4 . 142 27 50 20 22 . 9 42 25 3 42 22 69 17 1 . 31 42 64 10 45 13 37 Critical Kills 7 | . . . . . 1 . . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Critical Parts Destroyed 7 | . . . . . 1 . . 1 2 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 22 | . . . . . 2 . . 1 5 4 . . . 6 . . . . . . . . . . . 1 1 . . . . . . 1 . 1 Meltdown 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Destroy 12 | . . . . . 2 . . 1 5 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Corrupt 7 | . . . . . . . . . . . . . . 6 . . . . . . . . . . . . 1 . . . . . . . . . Sever 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Melee Attacks 5 | . . . . . . . . . 1 . . . 1 3 . . . . . . . . . . . . . . . . . . . . . . Impact 5 | . . . . . . . . . 1 . . . 1 3 . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 89953 | . 844 313 . 9 2438 2186 2202 2672 2646 2561 463 182 . 5809 3755 6659 2422 2123 . 1137 4814 3554 711 3982 1641 6421 2497 48 . 4376 3976 6487 786 4784 1553 5902 Guns 15585 | . 799 297 . . 1304 1081 2162 2182 2047 2494 463 182 . 2574 . . . . . . . . . . . . . . . . . . . . . . Cannons 61222 | . . . . . 883 . . . . . . . . . 3755 6559 1794 2123 . 1137 4303 3542 711 2043 1531 5389 2497 48 . 4376 3936 6306 786 4776 1053 3674 Explosions 12143 | . . . . . 190 1105 . 360 540 . . . . 3235 . . 628 . . . 461 . . 1939 110 904 . . . . . 94 . . 490 2087 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 902 | . 45 16 . 9 61 . 40 130 59 67 . . . . . 100 . . . . 50 12 . . . 27 . . . . 40 87 . 8 10 141 Kinetic 15667 | . 773 297 . . 1939 1081 2162 2182 2047 2494 463 182 . 2047 . . . . . . . . . . . . . . . . . . . . . . Thermal 63330 | . . . . . 248 . . . . . . . . 89 3755 6559 1794 2123 . 1137 4764 3542 711 2548 1575 5389 2054 48 . 4376 3936 6306 786 4776 1053 5761 Explosive 6740 | . . . . . 190 1105 . 360 540 . . . . 3146 . . 628 . . . . . . . . 187 . . . . . 94 . . 490 . Electromagnetic 3213 | . 26 . . . . . . . . . . . . 527 . . . . . . . . . 1434 66 717 443 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 101 | . . . . . . . . . . . . . . . . . . . . . . . . . . 101 . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 25 | . . . . . 1 1 1 1 1 2 2 2 2 . . 2 . . . 1 3 3 . 1 1 5 5 5 5 7 5 25 . 3 4 7 Average Corruption 4 | . . . . . 1 1 1 1 1 1 2 2 2 . . 1 . . . 1 1 2 . 1 1 4 5 5 5 6 2 19 . 2 3 6 Corruption Purged 7 | . . . . . . . . . . . . . . . . 2 . . . . 2 3 . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 502 | . . . . . 12 8 26 1 14 6 6 4 2 . . 10 . . . 3 17 3 . 2 13 12 41 18 3 66 12 114 . 34 16 59 Message Errors 117 | . . . . . 3 2 8 . 1 1 2 . 1 . . 1 . . . . 3 . . . 5 3 12 4 1 14 4 30 . 7 3 12 Matter Fused 109 | . . . . . 3 3 6 . 4 . 1 2 1 . . 1 . . . 1 1 . . . 2 1 10 6 . 18 1 24 . 5 3 16 Heat Flow Errors 66 | . . . . . 1 1 2 1 2 1 . . . . . 1 . . . 1 3 1 . 1 3 4 8 2 . 10 2 9 . 5 3 5 Energy Discharges 70 | . . . . . 2 1 3 . 2 2 1 . . . . 1 . . . 1 6 1 . . . 1 4 2 1 9 3 13 . 5 2 10 Parts Rejected 7 | . . . . . . . . . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . 2 . . 1 1 Parts Fused 7 | . . . . . 1 . . . . . . 1 . . . . . . . . 1 . . . . 1 . 1 . 1 . . . . . 1 Data Loss (minor) 58 | . . . . . 1 . 2 . 3 1 . . . . . 3 . . . . 2 1 . 1 1 . 4 1 1 7 . 11 . 7 3 9 Data Loss (major) 17 | . . . . . . . 1 . 1 1 . . . . . . . . . . . . . . 1 . 1 1 . 4 1 5 . . . 1 Misfires 23 | . . . . . . . 4 . . . 1 1 . . . 1 . . . . . . . . 1 . 2 1 . 1 1 4 . 3 1 2 Alerts 10 | . . . . . 1 1 . . . . . . . . . . . . . . 1 . . . . 1 . . . 2 . 2 . . . 2 Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Weapon Failures 17 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . 13 . 2 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2746 | . . . . . . 2 13 30 21 . . . . 70 143 429 117 21 . 111 473 151 8 70 . 261 79 . . 93 187 228 66 38 91 44 Projectiles 2342 | . . . . . . . . . . . . . . . 143 425 107 21 . 111 270 151 8 64 . 253 79 . . 93 187 212 66 38 79 35 Explosions 372 | . . . . . . 2 . 30 21 . . . . 70 . . 10 . . . 203 . . 6 . 8 . . . . . 11 . . 11 . Melee 32 | . . . . . . . 13 . . . . . . . . 4 . . . . . . . . . . . . . . . 5 . . 1 9 Knockbacks 31 | . . . . 1 20 . . 5 . 2 . . . . . 1 . . . . . . . . . . . . . . . . . 1 . 1 Impact 11 | . . . . 1 . . . 5 . 2 . . . . . 1 . . . . . . . . . . . . . . . . . 1 . 1 Kinetic 19 | . . . . . 19 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 879 | . . . . . . 41 . . . . . . . 98 . . 171 . . . 349 . . 18 . 46 . . . . . 115 . . 41 . Shots 24 | . . . . . . 1 . . . . . . . 4 . . 4 . . . 4 . . 1 . 7 . . . . . 1 . . 2 . Rammed 71 | 1 9 4 . 1 7 . 3 28 11 7 . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 124 | 1 10 4 . 1 8 . 3 29 12 7 . . . . . 10 . . . . 6 1 . . . 3 . . . . 2 13 . 1 2 11 Kicked 49 | . . . . . . . . . . . . . . . . 10 . . . . 6 1 . . . 3 . . . . 2 13 . 1 2 11 Crushed 4 | . 1 . . . 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 415 | . 24 12 . . 415 105 291 221 240 113 92 193 . 336 41 111 21 27 . 205 228 223 . 198 254 237 229 189 . 217 138 209 . 412 230 211 Average Temperature 58 | . 8 5 . . 58 16 78 88 109 7 38 87 . 76 15 13 8 9 . 40 44 46 . 70 88 86 89 96 . 91 76 90 . 144 97 85 Received Heat Transfer 4898 | . 174 168 . . 360 279 270 247 187 154 91 9 . 732 285 244 222 53 . 81 54 200 . 24 8 256 196 . . 117 130 21 27 202 63 44 Effects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Siege Activations 12 | . . . . . . . . . . 4 1 1 . 6 . . . . . . . . . . . . . . . . . . . . . . Total Turns 261 | . . . . . . . . . . 72 15 8 . 166 . . . . . . . . . . . . . . . . . . . . . . Longest Duration 49 | . . . . . . . . . . 49 15 8 . 47 . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 17 | . . . . . . . 1 . . . . . . 4 . 1 . . . . . . . 7 . 1 2 . . . . . . . 1 . Combat Hostiles 14 | . . . . . . . . . . . . . . 4 . . . . . . . . . 7 . 1 2 . . . . . . . . . Parts Fried 18 | . . . . . . . 1 . . . . . . . . 1 . . . . . . . 8 . 4 1 . . . . . . . 2 1 Impact Corruptions 5 | . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . 1 1 Robots Melted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Parts Melted 41 | . . . . . 1 . . . . . . . . . 4 2 . . . 2 2 . 2 4 1 2 2 . . 2 1 11 . 2 1 2 Heat Transferred 33727 | . . . . . 444 . . . . . . . . 50 2025 3396 1000 1150 . 575 2500 1850 400 1305 950 2708 1150 25 . 2425 2000 3375 425 2725 575 2674 Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . . . . . . . . . . . . 1 . . . . . . . . . 4 1 . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Peak Influence 1101 | . 226 312 . . 329 879 432 807 852 497 . . . . . 462 . . . . 497 . . . . 926 . . . . 432 858 769 654 1101 848 Initial 576 | . . . . . . 180 428 191 393 220 . . . . . . . . . . . . . . . 150 . . . . . 198 482 203 364 576 Average 348 | . 61 99 . . 166 611 282 531 622 225 . . . . . 179 . . . . 224 . . . . 457 . . . . 183 374 535 428 848 699 Maximum Alert Level 4 | . 1 1 . . 1 3 2 3 3 2 . . . . . 2 . . . . 2 . . . . 3 . . . . 2 3 3 2 4 3 Low Security (%) 35 | 100 94 94 . 100 61 3 22 13 . 36 . . . . . 62 . . . . 51 . . . . 17 . . . . 56 5 . 12 . 64 Level 1 29 | . 5 5 . . 38 17 69 19 . 53 . . . . . 23 . . . . 35 . . . . 35 . . . . 40 61 13 34 6 . Level 2 24 | . . . . . . 22 7 30 77 10 . . . . . 14 . . . . 12 . . . . 31 . . . . 2 26 83 52 12 16 Level 3 9 | . . . . . . 55 . 35 22 . . . . . . . . . . . . . . . . 16 . . . . . 6 3 . 65 19 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 84 | . 3 1 . . 1 . 2 . 5 7 . . . . 1 12 . . . . 8 . . . . 9 . . . 1 4 12 2 6 4 6 Investigation 11 | . 1 1 . . . . 1 . . 1 . . . . . 3 . . . . . . . . . . . . . 1 . . 1 . . 2 Extermination 27 | . . . . . . . . . . 2 . . . . . 5 . . . . 5 . . . . 2 . . . . 3 6 . 2 1 1 Reinforcement 27 | . 2 . . . 1 . 1 . 2 1 . . . . . 2 . . . . . . . . . 7 . . . . 1 3 1 4 1 1 Assault 8 | . . . . . . . . . 2 . . . . . 1 1 . . . . . . . . . . . . . . . . . . 2 2 Garrison 11 | . . . . . . . . . 1 3 . . . . . 1 . . . . 3 . . . . . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 Construction Impeded 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Distress Signals 30 | . 1 . . . 5 . 1 1 3 . . . . . . 1 . . . . 2 . . . . 1 . . . . 2 1 8 . 4 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 797 | . 21 8 . . 53 20 39 24 40 30 5 1 . 62 22 37 22 11 . 7 44 20 2 50 12 51 17 . . 17 28 47 10 48 25 24 Peak Tracking Total 37 | . 4 2 . . 7 3 6 7 6 3 4 1 . 37 11 4 9 2 . 3 4 7 1 12 5 11 7 . . 4 4 3 4 10 6 9 Tactical Retreats 55 | . 5 . . . 8 3 3 . 4 2 . . . 1 2 . 1 . . . 2 2 . 4 . 5 3 . . 1 1 . 1 5 1 1 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Traps Triggered 14 | . 1 . . . . 1 . . . 3 . . . . . 1 . . . . 2 . . . . . . . . . 1 4 . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 33 | . . . . . . . 33 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Traps Reconfigurated 19 | . . . . . . . . . . . . . . . . . . . . . 9 . . . . 2 . . . . . 8 . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 12 | . . . . . . . 1 . . . . . . . . 1 . . . . . . 2 7 . . . . . . . 1 . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Machines Disabled 59 | . . 1 . . 3 1 . 1 4 . . . . 2 . 2 . . . . 13 1 . 2 . 4 . . . 2 . 12 1 7 2 1 Max in Single Turn 3 | . . 1 . . 1 1 . 1 1 . . . . 1 . 2 . . . . 3 1 . 1 . 2 . . . 1 . 2 1 1 1 1 Garrison Access 5 | . . . . . . . . . 1 . . . . . . 1 . . . . 1 . . . . . . . . . . . 2 . . . Phase Generator 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Machines Accessed 112 | . 7 1 1 . 9 2 13 3 8 6 . . . . . 11 1 . 4 . 15 1 . 3 . 2 . 1 4 1 . 5 3 8 . 3 Terminals 69 | . 6 . . . 5 2 10 3 5 4 . . . . . 3 . . . . 10 1 . . . 1 . . . 1 . 5 2 8 . 3 Fabricators 6 | . . . . . . . . . . 1 . . . . . 4 . . . . . . . . . . . . . . . . 1 . . . Repair Stations 10 | . 1 . . . 1 . 2 . 1 1 . . . . . 2 . . . . 2 . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . 1 . 1 . 1 . . . . . . 2 . . . . 2 . . . . 1 . . . . . . . . . . Total Hacks 329 | . 23 1 1 . 36 5 50 7 22 15 . . . . . 32 1 . 29 . 30 3 . 6 . 3 . 1 17 4 . 13 7 18 . 5 Successful 198 | . 11 1 1 . 19 1 34 4 13 5 . . . . . 11 1 . 29 . 16 3 . 6 . 2 . 1 17 4 . 3 5 8 . 3 Failed 131 | . 12 . . . 17 4 16 3 9 10 . . . . . 21 . . . . 14 . . . . 1 . . . . . 10 2 10 . 2 Catastrophic 29 | . 2 . . . 3 . 2 . 5 2 . . . . . 5 . . . . 3 . . . . 1 . . . . . 2 1 2 . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 119 | . 16 . . . 13 . 29 3 11 3 . . 4 . . 9 . . . . 9 . . 1 . 1 . . . . . 9 1 8 . 2 Terminals 190 | . 20 . . . 18 5 40 7 13 11 . . . . . 5 . . . . 21 3 . . . 2 . . . 4 . 13 5 18 . 5 Fabricators 18 | . . . . . . . . . . 1 . . . . . 15 . . . . . . . . . . . . . . . . 2 . . . Repair Stations 36 | . 3 . . . 5 . 9 . 5 3 . . . . . 7 . . . . 4 . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Scanalyzers 14 | . . . . . 11 . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 13 | . . . . . 2 . 1 . 1 . . . . . . 5 . . . . 3 . . . . 1 . . . . . . . . . . Terminal Hacks 117 | . 3 1 1 . 3 1 11 3 4 3 . . . . . 1 1 . 29 . 10 3 . 6 . 1 . 1 17 4 . 3 2 7 . 2 Record 30 | . . . 1 . . . . . . . . . . . . . . . 11 . . 3 . 6 . . . . 5 4 . . . . . . Part Schematic 15 | . . . . . . . . . . . . . . . . . . . 11 . . . . . . . . . 4 . . . . . . . Robot Schematic 5 | . 1 . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Robot Analysis 5 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Prototype ID Bank 7 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . 4 . . . . . . . Open Door 5 | . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . 1 . 1 Open DSF 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Branch Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 3 | . . . . . 1 . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Alert Level 15 | . . . . . . . 3 . 2 1 . . . . . 1 . . . . 2 . . . . . . . . . . 2 1 3 . . Unreport Threat 14 | . . . . . 2 . 3 . 2 2 . . . . . . . . . . 2 . . . . . . . . . . 1 . 2 . . Locate Traps 8 | . 2 . . . . . 1 . . . . . . . . . . . . . 4 . . . . 1 . . . . . . . . . . Hauler Manifests 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Garrison Registry 2 | . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Patrol Navigation 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 7 | . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . 2 . . . Load Schematic 4 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . 1 . . . Build 3 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . 1 . . . Repair Station Hacks 24 | . 2 . . . 4 . 8 . 4 2 . . . . . 2 . . . . 2 . . . . . . . . . . . . . . . Scan Component 13 | . 1 . . . 2 . 4 . 2 1 . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . Repair 11 | . 1 . . . 2 . 4 . 2 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Scanalyzer 9 | . . . . . 6 . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Insert Component 4 | . . . . . 3 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Analyze 5 | . . . . . 3 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . 1 . 1 . 1 . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Unlock Access 2 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Seal Access 3 | . . . . . . . . . 1 . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Unauthorized Hacks 35 | . 6 . . . 5 . 14 1 1 . . . . . . 2 . . . . 2 . . . . 1 . . . . . . 1 1 . 1 Terminals 34 | . 6 . . . 5 . 14 1 1 . . . . . . 1 . . . . 2 . . . . 1 . . . . . . 1 1 . 1 Track 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 4 | . 1 . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 11 | . . . . . 2 . 2 . 1 . . . . . . . . . . . 2 . . . . 1 . . . . . . 1 1 . 1 Operators 2 | . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Skim 14 | . 5 . . . 3 . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Override 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Haulers 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 5 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . 2 . . Used 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . Hacking Detections 84 | . 6 . . . 7 2 12 2 6 6 . . . . . 10 . . . . 14 1 . . . 2 . . . 1 . 5 2 7 . 1 Full Trace Events 10 | . . . . . 1 1 . 1 . 1 . . . . . 3 . . . . . 1 . . . . . . . 1 . . 1 . . . Feedback Events 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 11 | . 1 . . . . . . . . . . . 3 . . . . . 4 . . . . . . . . . . . . 1 . 2 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 44 | . . . . . 1 . . . 1 . . . 15 . . . . . 11 . . . . . . . . . 4 . . 5 . 7 . . Parts Built 5 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . 1 . . . Authchips 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Time 294 | . . . . . . . . . . . . . . . . 201 . . . . . . . . . . . . . . . . 93 . . . Total Part Build Rating 29 | . . . . . . . . . . . . . . . . 22 . . . . . . . . . . . . . . . . 7 . . . Parts Repaired 11 | . 1 . . . 2 . 4 . 2 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . Time 724 | . 32 . . . 174 . 272 . 122 56 . . . . . . . . . . 68 . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged 3 | . . . . . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 3 . . . Machine Destruction 4 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 10 | . . . . . . 3 . . . . . . . . 2 . 2 . . . . . . . . . 2 . . . . 1 . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Total Allies 20 | . . 3 . . . 3 1 . . . . . . . 2 . 2 . . . . . . . . . 2 . . . . 1 . . 3 3 Largest Group 3 | . . 3 3 3 3 3 3 1 . . . . . . 2 . 2 . . . . . . . . . 2 . . . . 1 1 1 3 3 Highest-Rated Group 379 | . . 40 40 40 40 48 48 10 . . . . . . 50 . 61 . . . . . . . . . 77 . . . . 152 142 136 379 376 Highest-Rated Ally 152 | . . 16 16 16 16 16 16 10 . . . . . . 30 . 32 . . . . . . . . . 47 . . . . 152 142 136 135 132 Total Orders 14 | . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . 2 6 . . STAY 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . EXPLORE 3 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . 1 . . RETURN 8 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . 5 . . Ally Attacks 275 | . . 7 . . 32 . 46 . . . . . . . 7 . 13 . . . . . . . . . 13 . . . . 18 13 100 23 3 Total Damage 7967 | . . 86 . . 238 . 515 . . . . . . . 136 . 311 . . . . . . . . . 368 . . . . 1589 890 2781 1030 23 Kills 58 | . . 4 . . 4 . 5 . . . . . . . . . 3 . . . . . . . . . 2 . . . . 12 4 16 8 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Robot Analysis Total 5 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Derelict Logs Recovered 20 | . . 2 . 1 . . . . . . 1 . 2 . 2 . 1 1 . 2 . 1 2 . 2 . 3 . . . . . . . . . Drone Launches 11 | . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . 6 . . Drone Recoveries 9 | . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . 4 . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Turns Passed 55990 | 86 1472 849 244 175 2095 1212 2808 686 2414 1303 531 444 1237 2630 2502 2911 2697 1649 658 1643 2304 2242 2333 1210 1843 1181 1722 723 244 2080 971 2110 1383 2563 728 2107 Spaces Moved 24710 | 49 776 484 153 107 954 377 1509 235 839 624 327 229 775 1097 963 1206 1042 794 120 867 1051 1069 1179 514 1001 477 708 403 133 710 435 788 465 898 172 1180 Core 22 | 3 . . . . . . . . . . . . . . . . 5 . 14 . . . . . . . . . . . . . . . . . Treads 8096 | 46 776 484 153 107 954 377 1509 235 839 624 327 229 775 661 . . . . . . . . . . . . . . . . . . . . . . Legs 16592 | . . . . . . . . . . . . . . 436 963 1206 1037 794 106 867 1051 1069 1179 514 1001 477 708 403 133 710 435 788 465 898 172 1180 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 170 153 153 145 152 152 152 152 152 180 180 180 183 183 183 183 183 183 176 176 175 133 176 176 176 176 176 183 183 154 152 Average Speed 180 | 153 160 160 160 160 165 170 155 171 220 156 152 186 158 163 184 181 213 193 497 183 193 183 188 180 176 176 175 176 176 176 176 187 203 203 182 156 Slowest Speed 2500 | 160 160 160 160 160 170 170 241 233 233 225 152 240 240 240 235 235 1450 210 2500 183 226 183 235 183 176 225 225 176 176 176 176 235 226 226 185 185 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 62 | 3 93 95 54 29 66 37 83 51 64 23 48 44 82 79 96 27 98 98 74 93 35 97 95 70 95 17 81 71 62 82 22 83 29 82 7 39 Regions Visited 36 Branch Regions 23 Pre-discovered Areas 23 | . . 2 1 . . . 4 . . . 1 . 2 . 1 . 1 . 1 1 . 1 1 1 1 . 2 . 3 . . . . . . . Known Exits Taken 14 | . 1 1 1 . 1 . 1 . . 1 1 . . . 1 . . . . 1 . . . . 1 1 . . . . 1 . 1 . 1 . Unknown Exits Taken 20 | 1 . . . 1 . . . . 1 . . 1 1 1 . 1 1 1 1 . 1 1 1 1 . . 1 1 1 1 . 1 . 1 . . Scrap Searched 31 | . . 1 . . . . . . . . 5 . 2 . 1 . 1 2 . 1 . 5 3 . 5 . 2 3 . . . . . . . . Spaces Dug 135 | . . . . . 11 . . . 1 . . . . . 2 24 9 3 . 3 5 13 12 1 6 11 6 . . . 6 9 5 6 2 . Terrain Destroyed 936 | . . . . . 12 22 . 6 35 . . . . 10 28 74 46 25 . 25 112 41 24 19 24 77 20 3 . 33 29 109 11 59 55 37 Melee 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 559 | . . . . . 1 . . . . . . . . . 28 74 25 25 . 25 46 41 24 11 23 42 20 3 . 33 29 38 11 35 3 22 AOE 376 | . . . . . 11 22 . 6 34 . . . . 10 . . 21 . . . 66 . . 8 1 35 . . . . . 71 . 24 52 15 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Com Total 33765 | 56 915 520 152 110 1307 887 1866 398 1282 885 348 242 782 1829 1602 1762 1461 852 184 889 1204 1261 1265 712 1039 647 1122 414 144 1477 552 1254 882 1537 559 1367 Wait 6424 | . 60 4 . 3 200 409 201 23 297 158 6 10 . 534 557 389 345 21 59 3 28 112 63 112 9 54 354 1 . 699 56 302 384 541 347 83 Move 24674 | 48 775 483 152 106 954 376 1508 234 838 623 326 228 774 1096 962 1205 1041 793 119 866 1050 1068 1178 513 1000 476 707 402 132 709 434 787 464 897 171 1179 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 208 | 1 12 4 . . 12 3 10 7 11 9 . . 1 22 4 19 2 3 . 2 12 8 . 5 2 5 4 6 2 8 6 9 7 5 2 5 Fast Attach 92 | 6 4 1 . . 5 . 2 3 4 3 1 . . 15 1 5 2 2 . . 6 1 . 8 . 1 1 . 2 . . 10 2 4 1 2 Attach 65 | . . 1 . . 4 2 3 2 1 5 . . 1 15 1 2 . . . . 4 3 1 . . 7 2 . 1 . 1 2 2 2 1 2 Detach 172 | . 2 . . . . . . 1 . 2 . . 1 13 9 10 7 2 6 . 15 6 7 9 2 6 5 . 4 8 1 23 5 8 8 12 Swap 152 | . 3 3 . . 11 8 13 9 10 5 3 . 3 8 . 12 2 3 . . 5 6 . 4 2 5 1 3 2 . 5 8 1 7 5 5 Drop 214 | . 6 2 . . 16 3 10 3 14 8 1 . 1 30 4 22 2 3 . 2 10 6 . 10 3 3 3 1 1 8 6 11 6 9 5 5 Fire 1477 | . 43 18 . . 97 49 83 87 94 64 11 4 . 93 45 88 33 25 . 16 58 50 16 51 21 87 33 1 . 45 41 85 11 63 17 48 Melee 5 | . . . . . . . . . 1 . . . 1 3 . . . . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 49 | . . . . . . . . . . . . . . . . 10 . . . . 6 1 . . . 3 . . . . 2 13 . 1 2 11 Crush 75 | 1 10 4 . 1 8 . 3 29 12 7 . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 10 | . . . . . . . . . . . . . . . . . . . . . 10 . . . . . . . . . . . . . . . Rewire 115 | . . . . . . 37 . . . 1 . . . . 19 . 27 . . . . . . . . . 12 . . . . 4 . . . 15 Trap 33 | . . . . . . . 33 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / *Min x2 / Sub) -10/Mines (discovered 4 exits: [*Mat x2] / *Exi / Sub) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 4 exits: *Fac x3 / *Mat) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: Fac x4 / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: [*Res] / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research -3/Testing -2/Research (discovered 2 exits: [*Acc] / *Qua) -2/Quarantine -1/Access (discovered 2 exits: Sur / *Com) -1/Command To Epsilon Eridani History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 87 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 329 | -10/Materials | Discovered new exit (range 10) 377 | -10/Materials | Discovered new exit (range 13) 631 | -10/Materials | Discovered new exit (range 4) 739 | -10/Materials | Discovered new exit (range 15) 991 | -10/Materials | Learned 4 Subcaves zone layouts 1140 | -10/Materials | Learned Storage emergency access door positions 1199 | -10/Materials | Learned location of 2 exits from Mines 1250 | -10/Materials | Learned 4 Subcaves zone layouts 1311 | -10/Materials | Identified exit to Subcaves 1333 | -10/Materials | Repaired Hvy. Assault Rifle 1380 | -10/Materials | Identified exit to Mines 1559 | -10/Materials | Entered Mines 1560 | -10/Mines | Identified exit to Exiles 1565 | -10/Mines | Assembled infested the area 1601 | -10/Mines | Met 8R-AWN 1734 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1783 | -10/Mines | Discovered new exit (range 4) 1824 | -10/Mines | Met a Derelict shopkeep closing up shop 1875 | -10/Mines | Discovered new exit (range 6) 1929 | -10/Mines | Learned Materials trap positions 2074 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2081 | -10/Mines | Found Prototype Device 2081 | -10/Mines | Identified Exp. Sensor Array 2318 | -10/Mines | Learned location of Zion (-7) 2346 | -10/Mines | Learned location of Storage (-9) 2408 | -10/Mines | Entered Exiles 2408 | -10/Exiles | Accompanied by 3 allies 2409 | -10/Exiles | Identified exit to Mines 2447 | -10/Exiles | Welcomed by 8R-AWN 2472 | -10/Exiles | Met EX-HEX 2519 | -10/Exiles | Met EX-BIN 2576 | -10/Exiles | Met EX-DEC 2652 | -10/Exiles | Entered Mines 2652 | -9/Mines | Accompanied by 3 allies 2670 | -9/Mines | Learned Materials trap positions 2743 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2814 | -9/Mines | Discovered new exit (range 5) 2827 | -9/Mines | Entered Materials 2827 | -8/Materials | Accompanied by 3 allies 2827 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2828 | -8/Materials | Loaded intel: 29 trap records 3571 | -8/Materials | Discovered new exit (range 16) 3762 | -8/Materials | Repaired Hvy. Armor Plating 3899 | -8/Materials | Repaired Broken Exp. Sensor Array 4922 | -8/Materials | Identified exit to Garrison 4922 | -8/Materials | Entered Garrison 4958 | -8/Garrison | Triggered checkpoint 5149 | -8/Garrison | Discovered new exit (range 33) 5149 | -8/Garrison | Discovered new exit (range 51) 5149 | -8/Garrison | Discovered new exit (range 56) 5149 | -8/Garrison | Discovered new exit (range 38) 5457 | -8/Garrison | Triggered checkpoint 5671 | -8/Garrison | Triggered checkpoint 6134 | -8/Garrison | Entered Materials 6134 | -8/Materials | Accompanied by 3 allies 6135 | -8/Materials | Loaded intel: 13 trap records 6823 | -8/Materials | Discovered new exit (range 3) 6836 | -8/Materials | Learned Storage security intel 6886 | -8/Materials | Learned Recycling recycling unit intel 6898 | -8/Materials | Learned location of Lower Caves (-7) 6899 | -8/Materials | Learned location of Extension (-6) 6933 | -8/Materials | Learned location of 1 exit from Extension 6966 | -8/Materials | Learned location of 2 exits from Factory 7147 | -8/Materials | Discovered new exit (range 4) 7437 | -8/Materials | Repaired Broken Exp. Sensor Array? 7529 | -8/Materials | Discovered new exit (range 5) 7825 | -8/Materials | Repaired Enh. Autogun? 7911 | -8/Materials | Repaired Deuterium Engine 7951 | -8/Materials | Repaired Adv. Treads 8429 | -8/Materials | Identified exit to Garrison 8942 | -8/Materials | Entered Garrison 8942 | -8/Garrison | Accompanied by 1 ally 9036 | -8/Garrison | Discovered new exit (range 50) 9036 | -8/Garrison | Discovered new exit (range 76) 9036 | -8/Garrison | Discovered new exit (range 60) 9070 | -8/Garrison | Phase Generator disabled 9267 | -8/Garrison | Triggered checkpoint 9326 | -8/Garrison | Triggered checkpoint 9384 | -8/Garrison | Core integrity fell below 50% 9595 | -8/Garrison | Identified exit to Materials 9628 | -8/Garrison | Entered Materials 9716 | -8/Materials | Garrison activated, responded to threat 9756 | -8/Materials | Destroyed 8 combat bots 10611 | -8/Materials | Repaired Broken Hvy. Treads 10664 | -8/Materials | Repaired Imp. Shield Generator 10859 | -8/Materials | Discovered new exit (range 16) 11228 | -8/Materials | First assault squad dispatched 11294 | -8/Materials | Discovered new exit (range 16) 12042 | -8/Materials | Entered Factory 12042 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 12043 | -7/Factory | Identified exit to Lower Caves 12044 | -7/Factory | Identified exit to Factory 12329 | -7/Factory | Build established: Tank 12464 | -7/Factory | Garrison activated, responded to threat 13293 | -7/Factory | Repaired Hvy. Treads 13345 | -7/Factory | Entered Lower Caves 13346 | -7/Lower Caves | Identified exit to Lower Caves 13372 | -7/Lower Caves | Met a Warlord Commander 13373 | -7/Lower Caves | Learned location of Warlord (-5) 13374 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 13600 | -7/Lower Caves | Learned location of 1 exit from Factory 13697 | -7/Lower Caves | Build established: Gunner 13876 | -7/Lower Caves | Entered another Lower Caves area 14083 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 14172 | -7/Lower Caves | Discovered new exit (range 13) 14320 | -7/Lower Caves | Entered Zion 14397 | -7/Zion | System corruption cleaned by Quarantine Array 14472 | -7/Zion | Discovered new exit (range 16) 14885 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 14950 | -7/Zion | Learned location of Quarantine (-2) 15004 | -7/Zion | Learned 8 Factory zone layouts 15066 | -7/Zion | Learned Factory stockpile data 15172 | -7/Zion | Received a visual enhancement algorithm 15344 | -7/Zion | Learned location of Data Miner (-6) 15526 | -7/Zion | Opened final containment barrier to the Deep Caves 15551 | -7/Zion | Discovered new exit (range 3) 15551 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 15557 | -7/Zion | Entered Deep Caves 15837 | -7/Deep Caves | Attacked by Z-Imprinter 15877 | -7/Deep Caves | Destroyed Z-Imprinter 15892 | -7/Deep Caves | Found Prototype Protection 15892 | -7/Deep Caves | Identified Zio. Weapon Casing 15897 | -7/Deep Caves | Found Prototype Device 15897 | -7/Deep Caves | Identified Zio. Metafield Generator 15908 | -7/Deep Caves | Lost 3 parts (1n2u) 15990 | -7/Deep Caves | Found Prototype Protection 15990 | -7/Deep Caves | Identified Zio. Heavy Carapace 16066 | -7/Deep Caves | Found Zio. Weapon Casing 16070 | -7/Deep Caves | Found Zio. Weapon Casing 16132 | -7/Deep Caves | Found Zio. Heavy Carapace 16150 | -7/Deep Caves | Found Zio. Heavy Carapace 16443 | -7/Deep Caves | Discovered new exit (range 7) 16615 | -7/Deep Caves | Spotted AG-53908 16639 | -7/Deep Caves | Destroyed AG-53908 16655 | -7/Deep Caves | Found GOLEM Unit 16752 | -7/Deep Caves | Spotted AG-98747 16765 | -7/Deep Caves | Destroyed AG-98747 16883 | -7/Deep Caves | Triggered Deep Caves wall 16883 | -7/Deep Caves | Spotted AS-88634 16883 | -7/Deep Caves | Spotted AS-88471 16893 | -7/Deep Caves | Core integrity fell below 50% 16913 | -7/Deep Caves | Destroyed AS-88471 16918 | -7/Deep Caves | Destroyed AS-88634 16955 | -7/Deep Caves | Lost 8 parts (2p1n4u1w) 16956 | -7/Deep Caves | Destroyed 38 combat bots 16960 | -7/Deep Caves | Exposed GOLEM chamber 16966 | -7/Deep Caves | Found GOLEM Unit 17468 | -7/Deep Caves | Found Prototype Device 17468 | -7/Deep Caves | Identified Trap Reconfigurator 17515 | -7/Deep Caves | Found GOLEM Unit 17521 | -7/Deep Caves | Found GOLEM Unit 17531 | -7/Deep Caves | Build established: Golem 17870 | -7/Deep Caves | Found Zio. Weapon Casing 18187 | -7/Deep Caves | Entered Proximity Caves 18330 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 19045 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 19268 | -6/Proximity Caves | Spotted B-75 Beast 19350 | -6/Proximity Caves | Destroyed B-75 Beast 19465 | -6/Proximity Caves | Discovered exit to Factory (range 9) 19972 | -6/Proximity Caves | Learned Factory stockpile data 20689 | -6/Proximity Caves | Entered Factory 20689 | -6/Factory | Evolved 2 slots: Utility x2 20690 | -6/Factory | Identified exit to Factory 21103 | -6/Factory | Discovered new exit (range 11) 21234 | -6/Factory | Fabricated HERF Cannon (x2) 21848 | -6/Factory | Cargo convoy interrupted 21995 | -6/Factory | Garrison activated, responded to threat 22057 | -6/Factory | Found Prototype Processor 22057 | -6/Factory | Identified Spectral Analyzer 22711 | -6/Factory | Fabricated System Restoration Module? 23489 | -6/Factory | First assault squad dispatched 23600 | -6/Factory | Entered Lower Caves 23654 | -6/Lower Caves | Found DCF Scrap (14 items) 23737 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 23799 | -6/Lower Caves | Destroyed 9 combat bots 23807 | -6/Lower Caves | Lost 3 parts (1n1u1w) 24429 | -6/Lower Caves | Encountered a Warlord checkpoint 25525 | -6/Lower Caves | Discovered new exit (range 16) 26297 | -6/Lower Caves | Entered another Lower Caves area 26308 | -6/Lower Caves | Learned Factory non-interactive machine intel 26333 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 26403 | -6/Lower Caves | Discovered exit to Factory (range 18) 26541 | -6/Lower Caves | Spotted B-75 Beast 26564 | -6/Lower Caves | Destroyed B-75 Beast 26953 | -6/Lower Caves | Encountered a Warlord checkpoint 27656 | -6/Lower Caves | Discovered new exit (range 10) 27946 | -6/Lower Caves | Entered Data Miner 27946 | -6/Data Miner | Discovered new exit (range 6) 27967 | -6/Data Miner | Met Data Miner 28012 | -6/Data Miner | Learned location of Section 7 (-2) 28012 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 28051 | -6/Data Miner | Received God Mode back door access code from Data Miner 28604 | -6/Data Miner | Entered Proximity Caves 28665 | -5/Proximity Caves | Spotted B-75 Beast 29159 | -5/Proximity Caves | Learned 4 Factory zone layouts 30003 | -5/Proximity Caves | Ambushed by research squad 30061 | -5/Proximity Caves | Discovered exit to Factory (range 6) 30247 | -5/Proximity Caves | Entered Factory 30247 | -5/Factory | Evolved 2 slots: Utility x2 30250 | -5/Factory | Loaded intel: 182 non-interactive machine locations 30295 | -5/Factory | Identified exit to Factory 30770 | -5/Factory | Spotted B-75 Beast 31324 | -5/Factory | Garrison activated, responded to threat 31823 | -5/Factory | Discovered new exit (range 11) 32391 | -5/Factory | Repaired Broken Exp. Sensor Array? 32551 | -5/Factory | Entered Upper Caves 32755 | -5/Upper Caves | Spotted B-75 Beast 32818 | -5/Upper Caves | Destroyed B-75 Beast 33502 | -5/Upper Caves | Discovered new exit (range 18) 34113 | -5/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 34678 | -5/Upper Caves | Attracted the attention of an 0b10 base 34682 | -5/Upper Caves | Learned Research garrison access intel 34739 | -5/Upper Caves | Destroyed 7 combat bots 34746 | -5/Upper Caves | Learned Extension security intel 34793 | -5/Upper Caves | Entered another Upper Caves area 35252 | -5/Upper Caves | Found DCF Scrap (14 items) 35378 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 35453 | -5/Upper Caves | Discovered new exit (range 12) 36515 | -5/Upper Caves | Learned location of Armory (-3) 36623 | -5/Upper Caves | Discovered exit to Factory (range 6) 37126 | -5/Upper Caves | Entered Warlord 37371 | -5/Warlord | Learned Armory trap positions 37373 | -5/Warlord | Learned 4 Research zone layouts 37373 | -5/Warlord | Learned 4 Research zone layouts 37373 | -5/Warlord | Learned 4 Access zone layouts 37375 | -5/Warlord | Learned Factory recycling unit intel 37440 | -5/Warlord | Found Prototype Special Weapon 37650 | -5/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 37755 | -5/Warlord | Met Warlord 37771 | -5/Warlord | Opened Warlord's prototype stash 37777 | -5/Warlord | Warlord's base attacked by MAIN.C 37785 | -5/Warlord | Found Prototype Device 37785 | -5/Warlord | Identified Exp. Cloaking Device 37795 | -5/Warlord | Found Prototype Device 37795 | -5/Warlord | Identified Exp. Focal Shield 37799 | -5/Warlord | Found Prototype Processor 37799 | -5/Warlord | Identified Exp. Target Analyzer 37825 | -5/Warlord | Found Prototype Reactor 38097 | -5/Warlord | Destroyed 7 combat bots 38119 | -5/Warlord | Spotted Striker 38120 | -5/Warlord | Spotted Executioner 38127 | -5/Warlord | Warlord forces counterattacked 38218 | -5/Warlord | Found Prototype Processor 38218 | -5/Warlord | Identified Exp. Targeting Computer 38224 | -5/Warlord | Found Prototype Processor 38224 | -5/Warlord | Identified Exp. Core Analyzer 38232 | -5/Warlord | Spotted Executioner 38286 | -5/Warlord | Destroyed Executioner 38304 | -5/Warlord | P-70 Sage assimilated allied GL-8HG(g) 38313 | -5/Warlord | Lost 13 allies 38315 | -5/Warlord | Discovered new exit (range 15) 38336 | -5/Warlord | Entered Proximity Caves 38339 | -4/Proximity Caves | Spotter reported a threat 38420 | -4/Proximity Caves | Spotted B-86 Titan 38440 | -4/Proximity Caves | Destroyed B-86 Titan 38772 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 39077 | -4/Proximity Caves | Learned Research interactive machine intel 40000 | -4/Proximity Caves | Discovered exit to Factory (range 19) 40179 | -4/Proximity Caves | Entered Factory 40179 | -4/Factory | Evolved 2 slots: Utility x2 40180 | -4/Factory | Identified exit to Upper Caves 40181 | -4/Factory | Loaded intel: 5 recycling unit locations 40423 | -4/Factory | Destroyed 7 combat bots 40828 | -4/Factory | Cargo convoy interrupted 40828 | -4/Factory | Spotted Executioner 40894 | -4/Factory | Destroyed Executioner 41154 | -4/Factory | Identified Vortex Chain Reactor 41155 | -4/Factory | Identified RU-N14's Throwing Claymores v3 41184 | -4/Factory | Lost 4 parts (1p1n1u1w) 41360 | -4/Factory | Entered Upper Caves 41362 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 41438 | -4/Upper Caves | Lost 5 parts (1n2u2w) 43031 | -4/Upper Caves | Discovered new exit (range 10) 43082 | -4/Upper Caves | Entered another Upper Caves area 43082 | -4/Upper Caves | Discovered new exit (range 18) 43678 | -4/Upper Caves | Found DCF Scrap (11 items) 43768 | -4/Upper Caves | Discovered new exit (range 5) 43805 | -4/Upper Caves | Entered Zhirov 43807 | -4/Zhirov | Discovered new exit (range 3) 43839 | -4/Zhirov | Met Zhirov 43877 | -4/Zhirov | Learned location of Testing (-3) 43877 | -4/Zhirov | Learned location of Command (-1) 43886 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 43914 | -4/Zhirov | Found Alien Artifact 43931 | -4/Zhirov | Identified Integrated Dissipator 43931 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 43937 | -4/Zhirov | Found Alien Artifact 44049 | -4/Zhirov | Entered Proximity Caves 44287 | -3/Proximity Caves | Attracted the attention of an 0b10 base 44467 | -3/Proximity Caves | Learned location of 1 exit from Factory 44467 | -3/Proximity Caves | Learned 8 Factory zone layouts 45336 | -3/Proximity Caves | Spotted B-86 Titan 45490 | -3/Proximity Caves | Destroyed B-86 Titan 45582 | -3/Proximity Caves | Discovered new exit (range 18) 46129 | -3/Proximity Caves | Entered Research 46129 | -3/Research | Evolved 2 slots: Utility x2 46131 | -3/Research | Loaded intel: 42 interactive machine locations 46132 | -3/Research | Loaded intel: 4 garrison access locations 47074 | -3/Research | Discovered new exit (range 7) 47099 | -3/Research | Identified exit to Testing 47100 | -3/Research | Entered Testing 47196 | -3/Testing | System corruption reached 10% 47233 | -3/Testing | Lost 4 parts (3u1w) 47252 | -3/Testing | Found Prototype Energy Cannon 47385 | -3/Testing | Spotted Striker 47387 | -3/Testing | Spotted Striker 47493 | -3/Testing | Found Prototype Device 47493 | -3/Testing | Identified Adv. EM Disruption Field 47513 | -3/Testing | Destroyed Striker 47513 | -3/Testing | Spotted Alpha 7 47520 | -3/Testing | Destroyed Striker 47534 | -3/Testing | Destroyed Alpha 7 47581 | -3/Testing | Scanned by Researcher 47595 | -3/Testing | Stole the SGEMP Prototype 47972 | -3/Testing | Found Prototype Device 47972 | -3/Testing | Identified Exp. Hardlight Generator 48283 | -3/Testing | Spotted PH-0GJR80YY52 48293 | -3/Testing | Rewired PH-0GJR80YY52 48379 | -3/Testing | Garrison activated, responded to threat 48530 | -3/Testing | Found Prototype Energy Gun 48566 | -3/Testing | Discovered new exit (range 9) 48850 | -3/Testing | Found Prototype Energy Cannon 48850 | -3/Testing | Identified Null Cannon 49210 | -3/Testing | Entered Research 49210 | -2/Research | Accompanied by 1 ally 49210 | -2/Research | Warlord forces began assault on 0b10 49210 | -2/Research | Evolved 2 slots: Utility x2 49211 | -2/Research | Identified exit to Quarantine 49320 | -2/Research | Research machine network offline 49342 | -2/Research | Fabricated Assault Drone Bay? 49709 | -2/Research | Spotted B-90 Cyclops 49754 | -2/Research | Destroyed B-90 Cyclops 49786 | -2/Research | Found Quantum Capacitor 49834 | -2/Research | Met up with Warlord 49838 | -2/Research | Met DD-05H 49991 | -2/Research | Discovered new exit (range 23) 50278 | -2/Research | Borebot progress halted 50299 | -2/Research | Borebot progress halted 50327 | -2/Research | Borebot progress halted 50372 | -2/Research | Build established: Scavenger-Golem 50593 | -2/Research | Entered Quarantine 50593 | -2/Quarantine | Accompanied by 1 ally 50739 | -2/Quarantine | Lost 4 allies 50761 | -2/Quarantine | Cryocooling Duct disabled 50776 | -2/Quarantine | Ambient heat levels rising (+20) 50776 | -2/Quarantine | Non-combat units ordered to evacuate 50793 | -2/Quarantine | Spotted Alpha 7 50831 | -2/Quarantine | Allies destroyed Alpha 7 51557 | -2/Quarantine | Build established: Golem 51837 | -2/Quarantine | Found Exp. Cloaking Device 51977 | -2/Quarantine | Cryocooling Duct disabled 51992 | -2/Quarantine | Ambient heat levels rising (+20) 51992 | -2/Quarantine | Combat units ordered to evacuate 52092 | -2/Quarantine | Quarantine Guard activated 52108 | -2/Quarantine | Spotted Quarantine Guard 52109 | -2/Quarantine | Spotted Quarantine Guard 52113 | -2/Quarantine | Spotted Quarantine Guard 52113 | -2/Quarantine | Spotted Quarantine Guard 52120 | -2/Quarantine | Identified Transdimensional Reconstructor 52120 | -2/Quarantine | Warped through subspace 52124 | -2/Quarantine | Spotted Quarantine Guard 52124 | -2/Quarantine | Spotted Quarantine Guard 52124 | -2/Quarantine | Spotted Quarantine Guard 52147 | -2/Quarantine | Spotted Quarantine Guard 52163 | -2/Quarantine | Destroyed Quarantine Guard 52164 | -2/Quarantine | Destroyed Quarantine Guard 52232 | -2/Quarantine | Spotted Quarantine Guard 52259 | -2/Quarantine | Discovered new exit (range 20) 52259 | -2/Quarantine | Spotted Quarantine Guard 52311 | -2/Quarantine | Destroyed Quarantine Guard 52703 | -2/Quarantine | Destroyed Quarantine Guard 52716 | -2/Quarantine | Destroyed Quarantine Guard 52741 | -2/Quarantine | Found Transdimensional Reconstructor 52746 | -2/Quarantine | Found Alien Artifact 52842 | -2/Quarantine | Spotted Quarantine Guard 53156 | -2/Quarantine | Entered Access 53156 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 53157 | -1/Access | Delivered the SGEMP Prototype to Zhirov 53157 | -1/Access | Zhirov transferred Access data 53158 | -1/Access | Loaded intel: 111 machine locations 53158 | -1/Access | Loaded intel: 54 trap records 53158 | -1/Access | Identified exit to Surface 53158 | -1/Access | Discovered exit to Surface (range 145) 53158 | -1/Access | Identified exit to Command 53158 | -1/Access | Discovered exit to Command (range 76) 53202 | -1/Access | Energy Cycler disabled 53297 | -1/Access | Zhirov warped through subspace 53406 | -1/Access | First assault squad dispatched 53428 | -1/Access | Incoming assault squad redirected 53884 | -1/Access | Entered Command 54261 | -1/Command | Disengaged cave seal 54261 | -1/Command | Derelicts emerged from the dark tunnel 54261 | -1/Command | Welcomed Warlord to Command 54340 | -1/Command | Spotted B-99 Colossus 54384 | -1/Command | Identified Potential Cannon 54417 | -1/Command | Warlord commented on Warlord statues 54418 | -1/Command | First assault squad dispatched 54445 | -1/Command | Build established: Hacker-Golem 54489 | -1/Command | Spotted M Guard 54490 | -1/Command | Spotted Combat Programmer 54490 | -1/Command | Spotted Combat Programmer 54490 | -1/Command | Spotted M Guard 54513 | -1/Command | Destroyed Combat Programmer 54516 | -1/Command | Incoming assault squad redirected 54516 | -1/Command | Destroyed M Guard 54516 | -1/Command | Destroyed Combat Programmer 54516 | -1/Command | All MAIN.C guards destroyed 54530 | -1/Command | Lost 7 allies 54584 | -1/Command | Incoming investigation squad redirected 54609 | -1/Command | Incoming investigation squad redirected 54616 | -1/Command | Met MAIN.C 54618 | -1/Command | Warlord shut down involuntarily 54628 | -1/Command | Destroyed MAIN.C Shell 54629 | -1/Command | MAIN.C activated Command garrisons 54635 | -1/Command | Zhirov used SGEMP to disable MAIN.C 54848 | -1/Command | Build established: Golem 54938 | -1/Command | Found Vortex Chain Reactor 54941 | -1/Command | Found Vortex Chain Reactor 55972 | -1/Command | Discovered exit to Surface (range 10) 55991 | *** | Escaped! Last Messages --------------- 55729_ System corrupted: Matter fused (-5). 55745_ 0FVTAYNN3KRGH W8X7TKTHW 0P5J| 55786_ System corrupted: Matter fused (-9). 55799_ Acquired 14 matter. 55806_ System corrupted: Matter fused (-5). 55828_ B XD0ERQ:PWZNCO9AU,&SR XHQ FBNIWBU 55857_ System corrupted: Vortex Chain Reactor fused. 55873_ System corrupted: FCS attempts to trigger Asb. Focal Cannon. 55873_ System corrupted: Asb. Focal Cannon misfires. 55882_ Attempting to rewire G-73 Enforcer. 55882_ G-73 Enforcer is broken beyond repair. 55883_ Attempting to rewire G-73 Enforcer. 55883_ G-73 Enforcer is broken beyond repair. 55907_ Attempting to rewire G-73 Enforcer. 55907_ G-73 Enforcer is broken beyond repair. 55915_ System corrupted: Matter fused (-10). 55916_ Attempting to rewire G-73 Enforcer. 55916_ G-73 Enforcer is broken beyond repair. 55972_ EXIT=FOUND: SURFACE 55976_ System corrupted: Matter fused (-7). 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"????# #????????? | | ????????????????????????????????????# #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 145 Energy Generation 75 Energy Capacity 2700 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 20 Terrain Scan Range 18 Terrain Scan Density 10 Jamming Range 14 Cloak Strength 4 Power Amplification 40 Additional Mass Support 20 Armor Coverage 2400 Resistance: KI 30 Resistance: TH 15 Resistance: EX 15 Resistance: EM 50 Resistance: I 15 Resistance: S 15 Resistance: P 15 Weapon Shielding 100 Weapon Cycling 20 Phase Shifting 8 Evasion (%) 50 Targeting Accuracy 20 Target Analysis 10 Core Analysis 8 Recoil Reduction 3 Offensive Hacking 14 Defensive Hacking 14 Authchip Count 1 Item Schematics ----------------- Exp. Sensor Array | -8/Materials | Scanalyzed Hvy. Treads | -8/Materials | Scanalyzed Flexi-carbon Leg | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Force Booster | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Drone Bay | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Adv. Plasma Cannon | -7/Zion | Archive Imp. Focal Shield | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Dynamic Insulation System | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Thermal Shield | -7/Zion | Archive HERF Cannon | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Ionic Axe | -6/Data Miner | Free Adv. Medium Treads | -6/Data Miner | Free Adv. Transmission Jammer | -6/Data Miner | Free Hvy. Gauss Cannon | -6/Data Miner | Free Adv. Cryofiber Web | -6/Data Miner | Free Biometal Leg | -6/Data Miner | Free Adv. Force Field | -6/Data Miner | Free Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Graviton Reactor | -3/Testing | Archive Com. Mass Driver | -3/Testing | Archive Exp. Focal Shield | -3/Testing | Archive Hvy. Antimatter Reactor | -3/Testing | Archive Enh. Biometal Leg | -3/Testing | Archive Exp. Melee Analysis Suite | -2/Quarantine | Archive Prc. Phase Gun | -2/Quarantine | Archive Prc. Energy Filter | -2/Quarantine | Archive Centrium Greatsword | -2/Quarantine | Archive Imp. Quantum Reactor | -2/Quarantine | Archive Energy Mantle | -2/Quarantine | Archive Exp. Power Amplifier | -2/Quarantine | Archive Robot Schematics ------------------ M-13 Machinist | -10/Materials | Hacked O-24 Administrator | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive W-25 Informer | -7/Zion | Archive G-50 Soldier | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free D-63 Destroyer | -6/Data Miner | Free A-15 Conveyor | -3/Testing | Archive T-07 Excavator | -2/Quarantine | Archive R-10 Processor | -2/Quarantine | Archive Fabricated ------------ HERF Cannon | x2 | -6/Factory | Authchip System Restoration Module | x2 | -6/Factory Assault Drone Bay | x1 | -2/Research Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- Full Golem Challenges ------------ None Game ------ Seed BiocellConcussiveBarrier Manual? 0 Play Time 03:49:45 Cumulative 651.4 hours Start 2025.03.14 @ 07:33:52 End 2025.03.14 @ 22:37:41 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 350 Rogue 350 Adventurer 0 Explorer 0 Win Type 0 Total 53 Types 36/4/5/1/1/1/3/1/1 Lore% 89 Gallery% 88 Achievement% 90 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5ebe39f1-53e5-4911-b11c-f59193ea1bd3