Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.28 @ 22:49:13 Player: Art Result: Destroyed by B-48 Gladiator with Mace Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (67) 335 Value Destroyed (1947) 1947 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-69) -69 TOTAL SCORE: 4753 Bonus ------- Friendly Fire -69 Cogmind --------- Core Integrity 0/700 Matter 48/300 Energy 75/100 System Corruption 16% Temperature Cool (0) Movement Core (100) Ox1 Location -7/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Melee Analysis Suite > --- WEAPON (4) ------- Precision Shock Rifle > --- INVENTORY (5) ---- Gauss Cannon Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Advanced Targeting Computer Weapon Cycler > --- WEAPON ----------- Heavy Particle Gun Heavy Particle Cannon Assault Cannon Gauss Cannon > --- INVENTORY -------- Melee Analysis Suite Heavy Assault Rifle Gauss Rifle Gauss Rifle [Rating: 41] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Hover Unit Improved Hover Unit Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 2 | . . 1 . 1 . Propulsion 1 | . . . . 1 . Utility 1 | . . . . . 1 Weapon 2 | . . 1 . . 1 Parts Attached 53 | 7 . 12 3 15 16 Power 11 | 2 . 1 1 4 3 Engine 7 | 2 . . 1 3 1 Core 4 | . . 1 . 1 2 Reactor . | . . . . . . Propulsion 13 | 2 . 4 . 4 3 Treads 2 | . . 2 . . . Leg 9 | 2 . 2 . 3 2 Wheel . | . . . . . . Hover 2 | . . . . 1 1 Flight . | . . . . . . Utility 10 | 1 . 3 . 2 4 Device 3 | . . 1 . 1 1 Storage 1 | 1 . . . . . Processor 4 | . . 1 . . 3 Hackware . | . . . . . . Protection 2 | . . 1 . 1 . Artifact . | . . . . . . Weapon 19 | 2 . 4 2 5 6 Energy Gun 8 | 2 . 2 1 2 1 Energy Cannon 1 | . . . . . 1 Ballistic Gun 4 | . . . . 2 2 Ballistic Cannon 5 | . . 2 . 1 2 Launcher 1 | . . . 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 1 1 Parts Lost 21 | . . 3 . 7 11 Power 6 | . . 2 . 1 3 Propulsion 5 | . . . . 2 3 Utility 1 | . . . . 1 . Weapon 9 | . . 1 . 3 5 Highest Loss Streak 8 | . . 2 . 3 8 To Critical Strikes 1 | . . 1 . . . Average Backups 3 | 1 1 2 3 2 3 Power . | . 1 . . . . Propulsion . | . . . . . . Utility . | . . . 1 1 . Weapon 1 | . . 2 2 . 2 Tool/Special . | . . . . . . Unused Backups 5 | . . 1 . 2 2 Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 1 | . . . . 1 . Weapon 3 | . . 1 . . 2 Tool/Special . | . . . . . . Average Slot Usage (%) 86 | . 85 84 94 84 83 Engine 8 | . 14 9 5 14 6 Core 6 | . . 1 11 6 8 Treads 1 | . . 8 . . . Leg 19 | . 28 13 22 22 20 Device 7 | . . . 11 9 10 Storage 3 | . 14 10 . . . Processor 2 | . . 4 . . 4 Protection 4 | . . 5 11 7 . Energy Gun 16 | . 28 21 19 19 6 Energy Cannon 1 | . . . . . 4 Ballistic Gun 1 | . . . . 1 3 Ballistic Cannon 8 | . . 10 8 . 13 Launcher 1 | . . . 5 3 . Peak Build Rating 41 | 6 6 22 22 24 41 Average Rating 21 | 4 6 13 20 20 32 On Entrance 13 | . 6 6 21 22 24 Avg Prop Armor Cover (%) 22 | 31 . . . . 5 Naked Turns . | . . . . . . Heaviest Build 39 | 14 14 26 26 29 39 Greatest Support 40 | 20 20 40 26 36 38 Greatest Overweight (x) 11 | 1 . 1 . 1 11 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 Average Capacity 5 | 6 8 7 5 5 5 Most Carried 7 | 3 1 7 5 5 5 Average Carried 3 | 1 1 3 3 2 3 Final Capacity 8 | 8 8 5 5 5 5 Final Carried 4 | 1 1 4 2 2 1 Class Distribution -------------------- 39% | Tank 30% | Scavenger-Gunner 14% | Mutant 6% | Skirmisher 4% | Scavenger-Tank 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 1306 | 217 53 318 87 330 301 Remotely . | . . . . . . Salvage Created 1938 | . 76 704 226 677 255 Parts 123 | . 3 46 14 46 14 Haulers Intercepted 1 | . . . . 1 . Recyclers Shooed 2 | . . 2 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 50 | . 2 18 8 15 7 Guns 31 | . 2 13 1 11 4 Cannons 10 | . . 4 3 . 3 AOE 8 | . . . 4 4 . Classes Destroyed 10 | . 1 5 . 3 1 Worker 2 | . . . . 1 1 Builder 8 | . . 2 . 6 . Tunneler 1 | . . . . 1 . Hauler 1 | . . . . 1 . Watcher 5 | . . 3 . 1 1 Swarmer 12 | . . 2 3 4 3 Grunt 29 | . 2 12 2 10 3 Duelist 2 | . . 1 1 . . Sentry 6 | . . 3 2 1 . Hunter 1 | . . . . . 1 Best Kill Streak 9 | . 2 4 3 9 4 Combat Bots Only 4 | . 2 4 3 4 3 Max Kills in Single Turn 3 | . 1 2 3 3 2 Gunslinging . | . . . . . . Exploded 2 | . . . 2 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 339 | . 14 93 14 91 127 Missed 88 | . 1 30 4 30 23 Hits 251 | . 13 63 10 61 104 Melee 10 | . . 4 . . 6 Projectile 241 | . 13 59 10 61 98 Critical Strikes 10 | . . 1 . . 9 Part Disruptions 2 | . . . . . 2 Damage Taken 4248 | . 143 831 130 1050 2094 Core 1056 | . 23 101 8 209 715 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 85 | . . 85 . . . Core Remaining (%) 81 | 100 90 . 72 62 . Volleys Fired 127 | . 8 43 7 34 35 Largest 4 | . 2 3 3 3 4 Hottest 210 | . 100 159 152 178 210 Shots Fired 344 | . 16 117 18 96 97 Gun 229 | . 16 74 10 85 44 Cannon 101 | . . 43 5 . 53 Launcher 14 | . . . 3 11 . Special . | . . . . . . Kinetic 120 | . . 43 5 10 62 Thermal 209 | . 16 74 10 75 34 Explosive 14 | . . . 3 11 . Electromagnetic 1 | . . . . . 1 Robot Hit Streak 9 | . 1 9 4 6 7 Robot Miss Streak 7 | . 6 5 4 5 7 Penetration Max 1 | . . . . . 1 Secondary Targets 3 | . . . . 3 . Max Gunslinging Chain 1 | . . . . 1 . Shots Hit Robots 152 | . 4 50 7 43 48 Core Hits 97 | . 4 26 10 43 14 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 9 | . . 4 1 3 1 Burn 6 | . . 3 . 3 . Blast 3 | . . 1 1 . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3962 | . 76 1057 363 1392 1074 Guns 1929 | . 76 633 68 661 491 Cannons 1092 | . . 424 85 . 583 Explosions 941 | . . . 210 731 . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1254 | . . 424 85 55 690 Thermal 1751 | . 76 633 68 606 368 Explosive 941 | . . . 210 731 . Electromagnetic 16 | . . . . . 16 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 11 | . . . . . 11 Average Corruption 7 | . . . . . 7 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 5 | . . . . . 5 Heat Flow Errors 3 | . . . . . 3 Alerts 1 | . . . . . 1 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 21 | . . . . 7 14 Projectiles 14 | . . . . . 14 Explosions 7 | . . . . 7 . Melee . | . . . . . . Knockbacks 12 | . . 4 . . 8 Impact . | . . . . . . Kinetic 12 | . . 4 . . 8 Secondary . | . . . . . . Self-Inflicted Damage 89 | . . . 21 68 . Shots 4 | . . . 1 3 . Rammed 1 | . . . . . 1 Targets Rammed 1 | . . . . . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 788 | . 262 479 135 528 788 Average Temperature 206 | . 127 157 51 199 317 Received Heat Transfer 1158 | . 78 282 24 459 315 Effects 64 | . . 8 . 11 45 Shutdowns 20 | . . 2 . 7 11 Energy Bleed 7 | . . . . 2 5 Interference 14 | . . 6 . . 8 Matter Decay 4 | . . . . 1 3 Short Circuit 8 | . . . . . 8 Damage (minor) 4 | . . . . . 4 Damage (major) 2 | . . . . . 2 Damage (core) 5 | . . . . 1 4 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Melted 14 | . . 6 . 8 . Heat Transferred 4329 | . 222 1702 148 1665 592 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Maximum Alert Level 1 | . . 1 . 1 . Low Security (%) 91 | 100 100 91 100 57 100 Level 1 8 | . . 8 . 42 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 276 | . 50 251 119 276 109 Initial 109 | . . 8 97 29 109 Average 66 | . 16 76 56 167 27 Influence Increases 1486 | . 55 497 227 488 219 Destroy 0b10 Robot/C 1000 | . 40 360 160 300 140 Destroy 0b10 Robot/NC 85 | . . 25 . 50 10 Destroy Leader 212 | . 10 96 20 54 32 Successful Hack 19 | . 5 12 . 2 . Disable Machine 60 | . . . 15 15 30 Destroy Structure 110 | . . 4 32 67 7 Influence Decreases 1480 | . 35 266 401 323 455 Entered New Map 347 | . . 12 154 48 133 Time Decay 967 | . 35 224 247 205 256 Lost Part 166 | . . 30 . 70 66 Squads Dispatched 14 | . 1 3 . 4 6 Investigation 7 | . 1 2 . 3 1 Extermination 1 | . . . . . 1 Reinforcement 4 | . . 1 . 1 2 Assault . | . . . . . . Garrison 2 | . . . . . 2 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 3 | . . 3 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 65 | . 2 24 6 18 15 Peak Tracking Total 5 | . 2 5 3 5 4 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 3 | . . 1 . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 6 | . . 1 2 1 2 Max in Single Turn 1 | . . 1 1 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 8 | . 2 2 . 2 2 Terminals 4 | . 2 1 . 1 . Fabricators 1 | . . . . . 1 Repair Stations 2 | . . 1 . . 1 Recycling Units . | . . . . . . Scanalyzers 1 | . . . . 1 . Garrison Access . | . . . . . . Total Hacks 22 | . 5 6 . 9 2 Successful 12 | . 1 5 . 6 . Failed 9 | . 4 1 . 2 2 Catastrophic 1 | . . . . . 1 Database Lockouts 1 | . . . . 1 . Manual 1 | . . . . 1 . Terminals 9 | . 5 1 . 3 . Fabricators 1 | . . . . . 1 Repair Stations 6 | . . 5 . . 1 Recycling Units . | . . . . . . Scanalyzers 6 | . . . . 6 . Garrison Access . | . . . . . . Terminal Hacks 3 | . 1 1 . 1 . Alert Level 1 | . . . . 1 . Zone Layout 2 | . 1 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . 4 . . . Scan Component 2 | . . 2 . . . Repair 2 | . . 2 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 5 | . . . . 5 . Insert Component 1 | . . . . 1 . Analyze 1 | . . . . 1 . Retrieve Study 3 | . . . . 3 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 1 1 . 2 2 Full Trace Events 4 | . 1 1 . 2 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 3 | . . . . 3 . Parts Repaired 2 | . . 2 . . . Time 52 | . . 52 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired 1 | . . . . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Active Infowar (turns) 200 | . . 200 . . . Optics 200 | . . 200 . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 2796 | 50 159 659 607 452 869 Spaces Moved 1801 | 38 113 343 479 268 560 Core 33 | 17 . . . . 16 Treads 114 | . . 114 . . . Legs 1654 | 21 113 229 479 268 544 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 105 100 Average Speed 124 | 96 120 136 120 113 127 Slowest Speed 600 | 120 120 190 120 175 600 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 4 21 28 86 29 16 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . Spaces Dug . | . . . . . . Terrain Destroyed 110 | . . 2 35 66 7 Melee . | . . . . . . Projectile 9 | . . 2 . . 7 AOE 101 | . . . 35 66 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 2126 | 52 120 448 499 347 660 Wait 20 | . . 18 1 1 . Move 1796 | 37 112 342 478 267 560 Hop . | . . . . . . Pick Up 61 | 7 . 17 2 17 18 Fast Attach . | . . . . . . Attach 60 | 7 . 13 5 16 19 Detach 18 | 1 . 6 3 3 5 Swap 4 | . . 3 . . 1 Drop 34 | . . 6 3 9 16 Fire 127 | . 8 43 7 34 35 Melee . | . . . . . . Ram 1 | . . . . . 1 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 5 | . . . . . 5 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 51 | -11/Scrapyard | Entered Materials 151 | -10/Materials | Discovered new exit (range 15) 210 | -10/Materials | Entered another Materials area 210 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 351 | -9/Materials | Repaired Med. Laser 382 | -9/Materials | Repaired Aluminum Leg 628 | -9/Materials | Discovered new exit (range 16) 800 | -9/Materials | Build established: Tank 869 | -9/Materials | Entered Mines 984 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1430 | -9/Mines | Learned location of Zion (-7) 1447 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1460 | -9/Mines | Discovered new exit (range 4) 1476 | -9/Mines | Entered Materials 1476 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1540 | -8/Materials | Central database locked down 1613 | -8/Materials | Met 7R-MNS 1654 | -8/Materials | Discovered new exit (range 16) 1665 | -8/Materials | Lost 3 parts (1n2w) 1794 | -8/Materials | Discovered new exit (range 16) 1928 | -8/Materials | Entered Factory 1928 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1929 | -7/Factory | Caught up to 7R-MNS 2160 | -7/Factory | Build established: Scavenger-Gunner 2672 | -7/Factory | Discovered new exit (range 13) 2683 | -7/Factory | Garrison activated, responded to threat 2729 | -7/Factory | Core integrity fell below 50% 2771 | -7/Factory | Lost 8 parts (3p3n2w) 2778 | -7/Factory | Core integrity fell below 20% 2778 | -7/Factory | System corruption reached 10% 2797 | -7/Factory | Destroyed by B-48 Gladiator with Mace Last Messages --------------- 02758_ Gauss Rifle temporarily disabled. 02759_ Destroyed Shock Rifle. 02761_ Slug penetrates P-60 Hacker. 02767_ Acquired Broken Gauss Cannon. 02776_ System corrupted: IFF burst signal emitted. 02776_ Slug penetrates Wall. 02779_ Broken Hvy. Assault Rifle destroyed. 02781_ Slammed into L-41 Fighter. 02784_ Gauss Rifle destroyed. 02788_ Acquired Prototype Energy Gun. 02789_ Identified Prc. Shock Rifle. [Achievement: Oops] 02792_ Acquired 50 matter. 02793_ System corrupted: Prc. Shock Rifle failed to cycle. 02793_ Slug penetrates L-41 Fighter. [Achievement: Please Form A Line] 02796_ Destroyed Imp. Melee Analysis Suite. 02796_ Slug penetrates Fabricator. 02797_ Gauss Rifle destroyed. 02797_ System corrupted by crushing effect (+5). 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Laser | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Med. Laser | 38% | -9/Materials Aluminum Leg | 53% | -9/Materials Studied --------- Imp. Aluminum Leg | -8/Materials | Hacked Lgt. Nuclear Core | -8/Materials | Hacked Beam Rifle | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- It's Just You Item+ Made in Tau Ceti IV Oops Please Form A Line Resistances Are Futile Spot Them First Troublemaker Well Done Challenges ------------ None Game ------ Seed FlakPotentialBlade Manual? 0 Play Time 00:40:39 Cumulative 3.1 hours Start 2025.12.28 @ 22:13:47 End 2025.12.28 @ 22:49:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 8 Achievement% 6 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: be375e0c-bb65-4633-8dc0-a509f890b961