Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.09 @ 15:40:11 Player: Elxavo Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (73) 365 Value Destroyed (1996) 1996 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4201 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 186/300 Energy 60/100 System Corruption 0% Temperature Cool (9) Movement Core (750) Ox14 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Signal Interpreter Component Analysis Suite > --- WEAPON (2) ------- Improved Assault Rifle > --- INVENTORY (20) --- Ion Engine Ion Engine Light Ion Engine Improved Ion Engine Light Treads Heat Sink Heat Sink Heat Sink Transmission Jammer Component Analysis Suite Particle Cannon Light Assault Rifle Autogun Improved Assault Rifle Light Cannon Improved Light Cannon Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Sensor Array Signal Interpreter Transmission Jammer Component Analysis Suite > --- WEAPON ----------- Pulse Rifle Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Ion Engine Light Ion Engine Improved Ion Engine Light Treads Heat Sink Heat Sink Heat Sink Light Armor Plating Component Analysis Suite EM Pulse Gun Particle Cannon Light Assault Rifle Autogun Improved Assault Rifle Improved Assault Rifle Light Cannon Improved Light Cannon [Rating: 32] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Signal Interpreter Protection Medium Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Sto Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 1 | . . 1 . . Utility 3 | . . 1 . 2 Weapon . | . . . . . Parts Attached 71 | 7 12 27 7 18 Power 10 | 1 1 6 1 1 Engine 10 | 1 1 6 1 1 Core . | . . . . . Reactor . | . . . . . Propulsion 19 | 3 2 9 2 3 Treads 5 | 2 . 2 1 . Leg 14 | 1 2 7 1 3 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 15 | 1 3 4 1 6 Device 6 | . 1 2 . 3 Storage 4 | 1 2 1 . . Processor 1 | . . 1 . . Hackware . | . . . . . Protection 4 | . . . 1 3 Artifact . | . . . . . Weapon 27 | 2 6 8 3 8 Energy Gun 11 | 1 4 4 . 2 Energy Cannon . | . . . . . Ballistic Gun 13 | 1 2 3 3 4 Ballistic Cannon . | . . . . . Launcher 3 | . . 1 . 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 33 | . 3 11 4 15 Power 4 | . . 2 1 1 Propulsion 12 | . 1 4 2 5 Utility 6 | . 1 1 . 4 Weapon 11 | . 1 4 1 5 Highest Loss Streak 9 | . 2 8 2 9 To Critical Strikes 1 | . . 1 . . Average Slot Usage (%) 96 | . 96 98 97 90 Engine 11 | . 13 10 11 7 Treads 12 | . 27 6 9 . Leg 17 | . . 25 23 24 Device 6 | . 5 4 5 15 Storage 18 | . 20 25 11 9 Processor 4 | . . 2 11 9 Protection 2 | . . . 5 8 Energy Gun 7 | . 17 6 . 1 Ballistic Gun 13 | . 10 13 19 9 Launcher 1 | . . 1 . 5 Naked Turns . | . . . . . Heaviest Build 64 | 13 53 55 58 64 Greatest Support 51 | 40 40 30 30 51 Greatest Overweight (x) 15 | . 2 5 2 15 Average Overweight (x) 1 | . . 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 18 | 7 15 20 20 20 Most Carried 20 | 5 17 20 20 20 Average Carried 14 | 3 10 15 18 18 Final Capacity 20 | 8 20 20 20 20 Final Carried 20 | 5 16 20 19 16 Class Distribution -------------------- 61% | Mutant 38% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Jun Mat Mat Sto Mat Matter Collected 1516 | 288 361 359 360 148 Remotely . | . . . . . Salvage Created 2722 | 173 728 956 561 304 Parts 166 | 12 39 75 32 8 Haulers Intercepted 2 | . 1 1 . . Recyclers Shooed 5 | 1 2 2 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Sto Mat Combat Hostiles Destroyed 54 | . 13 22 12 7 Guns 40 | . 10 14 12 4 AOE 14 | . 3 8 . 3 Classes Destroyed 10 | 3 4 3 . . Worker 3 | 1 . 2 . . Builder 2 | . . 2 . . Tunneler 2 | 2 . . . . Hauler 2 | . 1 1 . . Recycler 4 | 1 2 1 . . Watcher 6 | . 2 3 1 . Swarmer 11 | . 3 6 2 . Grunt 28 | . 10 11 2 5 Brawler 1 | . . 1 . . Sentry 14 | . . 4 8 2 Best Kill Streak 9 | 2 5 9 2 3 Combat Bots Only 5 | . 5 5 2 3 Max Kills in Single Turn 3 | 1 3 3 1 2 Gunslinging . | . . . . . Exploded 3 | . 3 2 . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Jun Mat Mat Sto Mat Damage Taken 5160 | . 823 1405 796 2136 Core 1136 | . 213 235 128 560 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 66 | . 66 . . . Core Remaining (%) 41 | 100 14 . 9 . Volleys Fired 267 | 18 70 82 54 43 Largest 2 | 2 2 2 2 2 Hottest 90 | 60 90 80 46 86 Shots Fired 481 | 26 137 161 81 76 Gun 469 | 26 137 152 81 73 Cannon . | . . . . . Launcher 12 | . . 9 . 3 Special . | . . . . . Kinetic 298 | 18 56 86 81 57 Thermal 125 | . 68 43 . 14 Explosive 12 | . . 9 . 3 Electromagnetic 46 | 8 13 23 . 2 Robot Hit Streak 20 | 5 8 16 20 11 Robot Miss Streak 4 | 3 4 3 3 3 Penetration Max . | . . . . . Secondary Targets 6 | . 2 3 1 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 336 | 15 94 111 58 58 Core Hits 152 | 6 40 56 24 26 Critical Kills . | . . . . . Critical Parts Destroyed 2 | . 1 . 1 . Critical Strikes 8 | . 5 2 1 . Burn 6 | . 4 2 . . Destroy 2 | . 1 . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5086 | 142 1154 1830 816 1144 Guns 3938 | 142 1068 1113 816 799 Cannons . | . . . . . Explosions 1148 | . 86 717 . 345 Melee . | . . . . . Ramming . | . . . . . Kinetic 2265 | 89 294 529 816 537 Thermal 1296 | . 722 337 . 237 Explosive 1062 | . . 717 . 345 Electromagnetic 463 | 53 138 247 . 25 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 9 | . . 9 9 . Average Corruption 8 | . . 8 9 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 68 | . . 38 30 . Message Errors 20 | . . 12 8 . Matter Fused 15 | . . 7 8 . Heat Flow Errors 6 | . . 5 1 . Energy Discharges 8 | . . 6 2 . Parts Rejected 1 | . . . 1 . Parts Fused 1 | . . . 1 . Data Loss (minor) 9 | . . 4 5 . Data Loss (major) 3 | . . 3 . . Misfires 1 | . . 1 . . Alerts 1 | . . . 1 . Weapon Failures 3 | . . . 3 . Overload Shots . | . . . . . Overflow Damage 23 | . . 19 . 4 Projectiles . | . . . . . Explosions 23 | . . 19 . 4 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 77 | . . 77 . . Shots 3 | . . 3 . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 310 | 40 310 280 108 222 Average Temperature 64 | 15 92 45 21 55 Received Heat Transfer 2421 | . 387 564 273 1197 Effects 2 | . 1 1 . . Energy Bleed 2 | . 1 1 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . 2 . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . 2 1 . . Heat Transferred 3724 | . 2177 1029 . 518 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . 1 . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Sto Mat Peak Influence 381 | 20 203 327 381 262 Initial 160 | . 13 12 89 160 Average 142 | 5 66 148 260 175 Maximum Alert Level 1 | . 1 1 1 1 Low Security (%) 67 | 100 99 63 27 50 Level 1 32 | . . 36 72 49 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . 3 2 . . Investigation 3 | . 2 1 . . Extermination . | . . . . . Reinforcement 2 | . 1 1 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Sto Mat Distress Signals 9 | . 1 5 2 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 85 | . 23 35 16 11 Peak Tracking Total 7 | . 6 7 4 3 Tactical Retreats 4 | . . 1 3 . Traps | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Sto Mat Traps Triggered 4 | . 1 1 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Jun Mat Mat Sto Mat Machines Disabled 2 | . . 2 . . Max in Single Turn 1 | . . 1 . . Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Sto Mat Machines Accessed 15 | . 5 6 3 1 Terminals 9 | . 3 3 3 . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 2 | . 1 1 . . Scanalyzers 2 | . . 2 . . Garrison Access 1 | . . . . 1 Total Hacks 43 | . 17 16 8 2 Successful 22 | . 13 7 2 . Failed 21 | . 4 9 6 2 Catastrophic 3 | . 1 . 2 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 28 | . 10 10 8 . Fabricators . | . . . . . Repair Stations 6 | . 6 . . . Recycling Units 3 | . 1 2 . . Scanalyzers 4 | . . 4 . . Garrison Access 2 | . . . . 2 Terminal Hacks 13 | . 7 4 2 . Record 1 | . . 1 . . Robot Analysis 2 | . . 2 . . Branch Access Points 2 | . 1 . 1 . Emergency Access Points 1 | . . 1 . . Repair Station Index 1 | . 1 . . . Dispatch Records 1 | . . . 1 . Transport Status 2 | . 2 . . . Hauler Manifests 1 | . 1 . . . Registered Components 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 6 | . 6 . . . Scan Component 3 | . 3 . . . Repair 3 | . 3 . . . Recycling Unit Hacks 1 | . . 1 . . Retrieve Components 1 | . . 1 . . Scanalyzer 2 | . . 2 . . Insert Component 1 | . . 1 . . Analyze 1 | . . 1 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 12 | . 3 5 3 1 Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . 3 . . . Time 78 | . 78 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged 1 | . . 1 . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Jun Mat Mat Sto Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Jun Mat Mat Sto Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Sto Mat Robot Analysis Total 2 | . . 2 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Jun Mat Mat Sto Mat Turns Passed 4037 | 147 1216 1301 714 659 Spaces Moved 1340 | 64 456 419 188 213 Core 12 | 10 . . . 2 Treads 526 | 52 448 6 20 . Legs 802 | 2 8 413 168 211 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 190 190 130 Average Speed 216 | 141 200 233 257 204 Slowest Speed 800 | 160 260 470 320 800 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 34 | 4 58 46 44 19 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 67 | . 5 38 . 24 Melee . | . . . . . Projectile . | . . . . . AOE 67 | . 5 38 . 24 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Sto Mat Total 2030 | 97 633 600 338 362 Wait 268 | . 75 28 83 82 Move 1336 | 63 455 418 187 213 Hop . | . . . . . Pick Up 69 | 9 19 30 5 6 Fast Attach 3 | 2 . . . 1 Attach 40 | 4 6 15 6 9 Detach 2 | . . 1 1 . Swap 28 | 1 6 12 1 8 Drop 17 | . 2 14 1 . Fire 267 | 18 70 82 54 43 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / Min) -9/Materials (discovered 3 exits: *Mat / [*Min] / *Sto) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials History --------- Turn | Location | Event 7 | -11/Junkyard | Discovered new exit (range 15) 148 | -11/Junkyard | Entered Materials 306 | -10/Materials | Build established: Mutant 376 | -10/Materials | Identified exit to Mines 443 | -10/Materials | Discovered new exit (range 3) 776 | -10/Materials | Repaired Med. Laser 802 | -10/Materials | Repaired Ion Engine 836 | -10/Materials | Repaired Med. Laser 933 | -10/Materials | Core integrity fell below 50% 1306 | -10/Materials | Discovered new exit (range 5) 1320 | -10/Materials | Core integrity fell below 20% 1364 | -10/Materials | Entered another Materials area 1364 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1689 | -9/Materials | Lost 8 parts (1p3n4w) 1879 | -9/Materials | Discovered new exit (range 15) 2316 | -9/Materials | Discovered new exit (range 16) 2368 | -9/Materials | Build established: Scavenger-Mutant 2486 | -9/Materials | Discovered new exit (range 14) 2488 | -9/Materials | Core integrity fell below 50% 2663 | -9/Materials | Identified exit to Storage 2665 | -9/Materials | Entered Storage 2859 | -9/Storage | Core integrity fell below 20% 2898 | -9/Storage | Identified exit to Recycling 3345 | -9/Storage | Discovered new exit (range 12) 3377 | -9/Storage | Identified exit to Materials 3379 | -9/Storage | Entered Materials 3379 | -8/Materials | Evolved 2 slots: Utility x2 3517 | -8/Materials | Lost 3 parts (1n1u1w) 3787 | -8/Materials | Build established: Mutant 3938 | -8/Materials | Core integrity fell below 50% 3996 | -8/Materials | Lost 9 parts (1p3n3u2w) 4004 | -8/Materials | Core integrity fell below 20% 4038 | -8/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 03942_ U-05 Engineer lays Concrete. 03954_ Hvy. Assault Rifle destroyed. 03961_ Imp. Sensor Array destroyed. 03964_ Titanium Leg destroyed. 03965_ Lgt. Armor Plating destroyed. 03966_ G-47 Trooper destroyed. 03979_ R-06 Scavenger collects Aluminum Leg. 03982_ M-13 Machinist repairs Tractor Beam. 03987_ M-13 Machinist repairs G-50 Soldier. 03989_ M-13 Machinist repairs Welding Torch. 03995_ Critical hit (Burn: +37). 03997_ Pulse Rifle destroyed. 03998_ W-25 Informer sends out distress signal. 04007_ Critical hit (Burn: +37). 04015_ G-50 Soldier misfires. 04020_ M-13 Machinist repairs G-50 Soldier. 04021_ Acquired 38 matter. 04023_ Titanium Leg destroyed. 04025_ EM Pulse Gun destroyed. 04029_ Critical hit (Burn: +37). 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Flight Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StasisSpreadMembrane Manual? 0 Play Time 01:00:06 Cumulative 16.2 hours Start 2023.03.09 @ 14:39:21 End 2023.03.09 @ 15:40:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 15 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dcaef977-9303-4ea1-83c8-d61e2c3089d3