Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.21 @ 02:11:30 Player: Sen Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (44) 220 Value Destroyed (1812) 1812 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1147) 1147 TOTAL SCORE: 8179 Bonus ------- Follower Combat Kills 647 Met Imprinter 300 Was Imprinted 300 Friendly Fire -100 Cogmind --------- Core Integrity 0/1000 Matter 173/300 Energy 32/100 System Corruption 33% Temperature Cool (9) Movement Treading (170) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Armored Heavy Treads > --- UTILITY (10) ----- 0b10 Decoder Chip [Skirmisher] Makeshift Hacking Suite > --- WEAPON (2) ------- Disruptor Cannon > --- INVENTORY (5) ---- Advanced Shield Generator Gamma Bomb Array Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Medium Treads Medium Treads Antigrav System Antigrav System > --- UTILITY ---------- Huge Storage Unit 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Skirmisher] Improved Target Analyzer Armor Integrity Analyzer Armor Integrity Analyzer Improved Propulsion Shielding Makeshift Hacking Suite Advanced System Restoration Module > --- WEAPON ----------- Wave Gun Gauss Rifle > --- INVENTORY -------- Improved Heat Sink Small Storage Unit Structural Scanner Improved Sensor Array Improved Sensor Array Advanced Salvage Targeting Computer Advanced ECM Suite Thermal Defense Suite Hardlight Generator Advanced Drone Bay Tesla Rifle Improved Arc Projector Thermic Laser Improved EM Pulse Cannon Improved Remote Datajack Improved Remote Datajack Heavy Pick [Rating: 85] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Propulsion Improved Medium Treads Treads Improved Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Antigrav System Utility Armor Integrity Analyzer Device Structural Scanner Storage Small Storage Unit Processor Armor Integrity Analyzer Hackware Makeshift Hacking Suite Protection Improved Medium Armor Plating Weapon Beamcaster Energy Gun Beamcaster Energy Cannon Phase Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Bore Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Maul Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Was Fac Slots Evolved 10 | . . . 2 . . . 6 . . 2 . . Power . | . . . . . . . . . . . . . Propulsion 2 | . . . . . . . 2 . . . . . Utility 8 | . . . 2 . . . 4 . . 2 . . Weapon . | . . . . . . . . . . . . . Parts Attached 83 | 6 2 9 2 3 3 5 8 9 . 33 1 2 Power 8 | 1 . 2 . 1 . 1 . . . 3 . . Engine 8 | 1 . 2 . 1 . 1 . . . 3 . . Core . | . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 21 | 2 . 3 . 2 . 2 2 2 . 7 . 1 Treads 10 | . . . . . . 2 2 2 . 3 . 1 Leg 4 | 2 . . . 2 . . . . . . . . Wheel 3 | . . 3 . . . . . . . . . . Hover 4 | . . . . . . . . . . 4 . . Flight . | . . . . . . . . . . . . . Utility 34 | 1 2 1 2 . 2 . 5 5 . 15 1 . Device 13 | . 1 . 1 . . . 2 2 . 7 . . Storage 3 | 1 . . 1 . . . . . . 1 . . Processor 12 | . 1 1 . . 2 . . 2 . 5 1 . Hackware 1 | . . . . . . . 1 . . . . . Protection 5 | . . . . . . . 2 1 . 2 . . Artifact . | . . . . . . . . . . . . . Weapon 20 | 2 . 3 . . 1 2 1 2 . 8 . 1 Energy Gun 4 | . . 1 . . . . . . . 3 . . Energy Cannon 4 | . . . . . . . 1 1 . 1 . 1 Ballistic Gun 6 | 2 . 1 . . . . . 1 . 2 . . Ballistic Cannon 1 | . . 1 . . . . . . . . . . Launcher 1 | . . . . . . 1 . . . . . . Special Weapon 1 | . . . . . 1 . . . . . . . Impact Weapon 2 | . . . . . . 1 . . . 1 . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . . 1 1 . Corrupted Parts 1 | . . . . . . . . . . . 1 . System Corruption 5 | . . . . . . . . . . . 5 . Parts Lost 39 | . . 3 . . . 1 . 7 . 28 . . Power 5 | . . 1 . . . . . . . 4 . . Propulsion 11 | . . 1 . . . . . 2 . 8 . . Utility 13 | . . . . . . . . 3 . 10 . . Weapon 10 | . . 1 . . . 1 . 2 . 6 . . Highest Loss Streak 7 | . . 3 . . . 1 . 3 . 7 . . To Critical Strikes 2 | . . 1 . . . . . . . 1 . . Average Backups 8 | 1 3 4 5 7 7 7 6 7 6 15 4 3 Power . | . . . 1 1 1 . . . . . . . Propulsion 1 | . 1 1 1 1 1 1 1 1 . . . . Utility 4 | . . 2 1 3 2 4 3 3 4 7 1 1 Weapon 2 | . 1 . . 2 2 2 1 2 2 5 1 1 Tool/Special . | . . . . . . . . . . . . . Unused Backups 26 | . . 4 . . 1 2 3 . . 14 . 2 Power 1 | . . . . . . 1 . . . . . . Propulsion 2 | . . 1 . . . 1 . . . . . . Utility 14 | . . 1 . . 1 . 3 . . 8 . 1 Weapon 6 | . . 1 . . . . . . . 4 . 1 Tool/Special 3 | . . 1 . . . . . . . 2 . . Average Slot Usage (%) 93 | . 95 97 99 100 99 95 96 93 100 87 36 30 Engine 7 | . 14 12 11 11 11 11 6 6 6 3 . . Treads 10 | . . . . . . 21 25 25 26 10 . 2 Leg 6 | . 28 5 . 8 22 . . . . . . . Wheel 3 | . . 21 22 13 . . . . . . . . Hover 1 | . . . . . . . . . . 5 . . Device 9 | . 10 2 10 11 10 11 16 15 6 6 . . Storage 6 | . 2 . 11 11 11 11 6 6 6 4 . . Processor 23 | . 10 25 22 22 22 22 13 16 26 31 24 15 Hackware 2 | . . . . . . . 5 6 6 5 5 5 Protection 1 | . . . . . . . 5 2 6 3 . . Energy Gun 5 | . . 1 11 11 11 11 6 . . 1 . . Energy Cannon 2 | . . . . . . . . 6 13 4 . 2 Ballistic Gun 3 | . 28 15 . . . . . 1 . 1 . . Ballistic Cannon 2 | . . 10 11 11 5 . . . . . . . Launcher 1 | . . . . . . 3 5 3 . . . . Special Weapon 1 | . . . . . 5 . . . . . . . Peak Build Rating 85 | 6 7 18 21 24 29 35 58 62 60 85 41 41 Average Rating 43 | 4 6 12 20 22 26 32 55 56 60 70 33 34 On Entrance 29 | . 6 7 18 21 24 25 34 56 60 60 30 41 Avg Prop Armor Cover (%) 4 | . . . . 5 . . . . . 4 . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 118 | 13 13 17 23 23 23 27 50 47 41 118 3 9 Greatest Support 110 | 20 20 26 20 30 30 50 98 110 110 110 3 60 Greatest Overweight (x) 29 | . . 1 1 2 . . . . . 29 . . Average Overweight (x) . | . . . 1 . . . . . . 1 . . Largest Inventory Capacity 25 | 8 8 5 8 8 8 8 8 8 8 25 5 5 Average Capacity 11 | 6 5 5 8 8 8 8 8 8 8 24 5 5 Most Carried 24 | 2 4 5 8 8 8 8 8 8 7 24 5 5 Average Carried 9 | 1 3 4 5 7 7 7 6 7 6 15 4 3 Final Capacity 8 | 8 5 5 8 8 8 8 8 8 8 5 5 5 Final Carried 8 | 2 4 5 8 7 8 8 8 6 7 5 5 2 Class Distribution -------------------- 91% | Scavenger-Mutant 7% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Was Fac Matter Collected 1758 | 233 . 270 55 70 74 102 165 373 . 416 . . Remotely . | . . . . . . . . . . . . . Salvage Created 1657 | . . 284 48 45 . 46 174 399 109 552 . . Parts 89 | . . 11 3 6 . 4 12 18 3 32 . . Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 2 | . . 1 . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 26 | . . . . . . 11 . 15 . . . . Prevented 5 | . . . . . . 5 . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Was Fac Combat Hostiles Destroyed 42 | . . 7 1 4 . 3 6 11 . 10 . . Melee 3 | . . . . . . . . . . 3 . . Guns 14 | . . 5 1 2 . . 1 1 . 4 . . Cannons 12 | . . 2 . 2 . . . 6 . 2 . . AOE 12 | . . . . . . 3 5 4 . . . . Classes Destroyed 11 | . . 4 1 . . . 1 2 2 1 . . Builder 1 | . . . . . . . . . . 1 . . Recycler 2 | . . 2 . . . . . . . . . . Watcher 2 | . . . . . . . 1 . . 1 . . Swarmer 17 | . . 2 . 4 . 3 5 2 . 1 . . Grunt 4 | . . 2 . . . . . 2 . . . . Sentry 3 | . . . 1 . . . 1 1 . . . . Hunter 4 | . . . . . . . . 4 . . . . Programmer 11 | . . . . . . . . 2 . 9 . . Decomposer 2 | . . . . . . . . . 2 . . . Samaritan 1 | . . . . . . . . . 1 . . . Assembled 3 | . . 3 . . . . . . . . . . Best Kill Streak 5 | . . 2 1 4 . 3 4 5 . 3 . . Combat Bots Only 5 | . . 2 1 4 . 3 4 5 . 3 . . Max Kills in Single Turn 3 | . . 1 1 1 . 3 3 1 1 1 . . Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . . . . . . 3 3 1 . . . . Melee 1 | . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Was Fac Hostile Shots Fired 567 | . . 58 2 13 . 19 66 114 . 269 . 26 Missed 149 | . . 23 . 4 . 6 24 24 . 61 . 7 Hits 418 | . . 35 2 9 . 13 42 90 . 208 . 19 Melee 1 | . . 1 . . . . . . . . . . Projectile 417 | . . 34 2 9 . 13 42 90 . 208 . 19 AOE 8 | . . 7 . . . . . . . 1 . . Critical Strikes 22 | . . 1 . 1 . . . 2 . 18 . . Actively Blocked 2 | . . . . . . . . . . 2 . . Damage Taken 7341 | . . 622 31 75 . 165 443 1524 . 4028 . 453 Core 1382 | . . 151 . 16 . 5 5 181 . 887 . 137 Absorbed by Shields 153 | . . . . . . . 88 65 . . . . Redirected to Shielding 104 | . . . . . . . . . . 104 . . Regen/Repaired (Parts) 282 | . . . . . . . 6 . . 276 . . Core Remaining (%) 77 | 100 . 39 . . . 94 . . 78 . . . Volleys Fired 161 | . . 36 7 10 3 5 12 35 4 46 . 3 Largest 2 | . . 2 2 2 1 2 2 2 2 2 . 1 Hottest 170 | . . 68 123 123 100 123 105 154 154 170 . 81 Shots Fired 294 | . . 66 14 20 3 9 21 66 8 84 . 3 Gun 156 | . . 58 7 10 . 5 12 16 . 48 . . Cannon 105 | . . 8 7 10 . 1 . 32 8 36 . 3 Launcher 30 | . . . . . . 3 9 18 . . . . Special 3 | . . . . . 3 . . . . . . . Kinetic 107 | . . 66 7 10 . 1 . 13 . 10 . . Thermal 142 | . . . 7 10 3 5 12 32 4 69 . . Explosive 30 | . . . . . . 3 9 18 . . . . Electromagnetic 15 | . . . . . . . . 3 4 5 . 3 Robot Hit Streak 27 | . . 6 1 2 . 3 24 27 6 10 . 1 Robot Miss Streak 8 | . . 8 4 8 . 1 . 3 2 3 . 3 Penetration Max 1 | . . . . 1 . . . 1 . . . . Secondary Targets 2 | . . 2 . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . Shots Hit Robots 166 | . . 31 3 5 . 6 21 45 4 50 . 1 Core Hits 88 | . . 19 1 4 . 4 11 25 4 20 . . Critical Kills 4 | . . 2 . 2 . . . . . . . . Critical Parts Destroyed 8 | . . . 1 1 . . . 5 . 1 . . Critical Strikes 18 | . . 2 3 3 . . . 5 . 5 . . Burn 4 | . . . 2 . . . . . . 2 . . Destroy 11 | . . 2 1 3 . . . 5 . . . . Smash 1 | . . . . . . . . . . 1 . . Impale 2 | . . . . . . . . . . 2 . . Melee Attacks 28 | . . . . . . . . . . 28 . . Impact 2 | . . . . . . . . . . 2 . . Slashing . | . . . . . . . . . . . . . Piercing 26 | . . . . . . . . . . 26 . . Sneak Attacks 3 | . . . . . . . . . . 3 . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . 2 . . Damage Inflicted 5565 | . . 366 108 127 . 352 942 1873 119 1664 . 14 Guns 1452 | . . 282 83 43 . 42 314 134 . 554 . . Cannons 1810 | . . 65 25 84 . . . 757 119 746 . 14 Explosions 1920 | . . . . . . 310 628 982 . . . . Melee 363 | . . . . . . . . . . 363 . . Ramming 20 | . . 19 . . . . . . . 1 . . Kinetic 585 | . . 347 25 84 . . . 61 . 68 . . Thermal 2556 | . . . 83 43 . 42 314 781 61 1232 . . Explosive 1920 | . . . . . . 310 628 982 . . . . Electromagnetic 121 | . . . . . . . . 49 58 . . 14 Impact 50 | . . . . . . . . . . 50 . . Slashing . | . . . . . . . . . . . . . Piercing 313 | . . . . . . . . . . 313 . . Highest Corruption 33 | . . 1 . . . . . . . 22 33 33 Average Corruption 15 | . . 1 . . . . . . . 15 27 33 Corruption Purged 10 | . . . . . . . . . . 10 . . Corruption Blocked . | . . . . . . . . . . . . . Effects 74 | . . 2 . . . . . . . 64 4 4 Message Errors 16 | . . 1 . . . . . . . 14 . 1 Matter Fused 16 | . . . . . . . . . . 15 1 . Heat Flow Errors 9 | . . . . . . . . . . 9 . . Energy Discharges 7 | . . . . . . . . . . 5 . 2 Parts Rejected 3 | . . . . . . . . . . 3 . . Parts Fused 1 | . . . . . . . . . . . 1 . Data Loss (minor) 6 | . . . . . . . . . . 6 . . Data Loss (major) 5 | . . 1 . . . . . . . 3 . 1 Misfires 6 | . . . . . . . . . . 6 . . Alerts 1 | . . . . . . . . . . 1 . . Misdirections 2 | . . . . . . . . . . . 2 . Weapon Failures 2 | . . . . . . . . . . 2 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 174 | . . . . . . . 3 38 . 133 . . Projectiles 40 | . . . . . . . . 31 . 9 . . Explosions 10 | . . . . . . . 3 7 . . . . Melee 124 | . . . . . . . . . . 124 . . Knockbacks 1 | . . . . 1 . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic 1 | . . . . 1 . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 66 | . . 9 . . . . 7 50 . . . . Shots 3 | . . . . . . . 1 2 . . . . Rammed 2 | . . 1 . . . . . . . 1 . . Targets Rammed 2 | . . 1 . . . . . . . 1 . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 423 | . . 87 270 302 16 90 161 423 144 312 . 9 Average Temperature 98 | . . 34 108 130 7 44 68 143 56 86 . 9 Received Heat Transfer 663 | . . 55 9 . . 48 71 54 . 336 . 90 Effects 11 | . . . 1 1 . . . 6 . 3 . . Shutdowns 1 | . . . . . . . . 1 . . . . Energy Bleed 3 | . . . 1 1 . . . 1 . . . . Interference 5 | . . . . . . . . 2 . 3 . . Matter Decay 1 | . . . . . . . . 1 . . . . Short Circuit 1 | . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . 1 . . Robots Melted 1 | . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . 1 . . Parts Melted 15 | . . . 1 . . . . 1 1 12 . . Heat Transferred 3469 | . . . 296 74 . 74 444 851 74 1656 . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Was Fac Maximum Alert Level . | . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . 100 . . 100 100 100 Level 1 . | . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 191 | . 28 100 87 181 . . 191 . . 58 . 15 Initial 53 | . . 4 19 30 . . 53 . . . . . Average 22 | . 5 22 50 140 . . 61 . . 8 . 2 Influence Increases 1868 | . 43 265 127 207 . 315 321 255 . 320 . 15 Destroy 0b10 Robot/C 1220 | . . 180 80 120 . 240 180 220 . 200 . . Destroy 0b10 Robot/NC 35 | . . 10 . . . . 15 . . 10 . . Destroy Leader 224 | . . 30 20 20 . 30 52 20 . 52 . . Allied During Kill 114 | . . 44 8 4 . 45 13 . . . . . Successful Hack 38 | . 28 . . . . . 10 . . . . . Disable Machine 45 | . . . 15 15 . . . . . 15 . . Destroy Structure 87 | . . 1 4 3 . . 51 . . 28 . . Partial Spotted 30 | . 15 . . . . . . . . . . 15 Lose Combat Pursuer 75 | . . . . 45 . . . 15 . 15 . . Influence Decreases 1868 | . 30 227 101 107 177 229 248 402 12 320 . 15 Entered New Map 361 | . . 9 32 47 177 . 33 60 3 . . . Time Decay 1254 | . 30 178 40 40 . 219 195 302 9 226 . 15 Lost Part 134 | . . . . . . 10 . 40 . 84 . . Lost Ally 119 | . . 40 29 20 . . 20 . . 10 . . Squads Dispatched 7 | . . . 1 . . . 2 . . 3 . 1 Investigation 1 | . . . 1 . . . . . . . . . Extermination 4 | . . . . . . . 1 . . 3 . . Reinforcement . | . . . . . . . . . . . . . Assault . | . . . . . . . . . . . . . Garrison 2 | . . . . . . . 1 . . . . 1 Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Was Fac Distress Signals 3 | . . . 1 . . . 1 . . 1 . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 113 | . 1 27 7 9 . 9 12 11 . 31 5 1 Peak Tracking Total 10 | . 2 10 3 4 . 4 4 5 . 7 5 1 Tactical Retreats 6 | . . 1 . 3 . . . 1 . 1 . . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Was Fac Traps Triggered 4 | . . . 1 . . . . . . 1 . 2 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Was Fac Machines Disabled 3 | . . . 1 1 . . . . . 1 . . Max in Single Turn 1 | . . . 1 1 . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Was Fac Machines Accessed 9 | . 1 . 1 . . . 2 3 . 2 . . Terminals 1 | . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . 1 . . 1 . . Recycling Units 2 | . . . 1 . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . Total Hacks 20 | . 5 . 1 . . . 4 6 . 4 . . Successful 13 | . 2 . . . . . 3 6 . 2 . . Failed 7 | . 3 . 1 . . . 1 . . 2 . . Catastrophic 2 | . 1 . . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . Manual 16 | . 4 . . . 2 . 2 . . 5 . 3 Terminals 5 | . 5 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 5 | . . . . . . . 3 . . 2 . . Recycling Units 2 | . . . 1 . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . 2 . . Terminal Hacks 7 | . 1 . . . . . . 6 . . . . Record 4 | . . . . . . . . 4 . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . Open Door 2 | . . . . . . . . 2 . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . . 2 . . 2 . . Scan Component 2 | . . . . . . . 1 . . 1 . . Repair 2 | . . . . . . . 1 . . 1 . . Recycling Unit Hacks 1 | . . . . . . . 1 . . . . . Retrieve Components 1 | . . . . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . . . . . Terminals 1 | . 1 . . . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 5 | . 1 . 1 . . . 1 . . 2 . . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . 1 . . 1 . . Time 51 | . . . . . . . 13 . . 38 . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . 3 . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Was Fac Total Allies 10 | . . 5 . . 4 . . . . 1 . . Largest Group 5 | . . 5 3 1 4 3 1 . . 1 . . Highest-Rated Group 156 | . . 82 43 11 156 119 41 . . 28 . . Highest-Rated Ally 41 | . . 31 16 11 41 41 41 . . 28 . . Zionite Dispatches 1 | . . . . . . . . . . 1 . . Infowar Resupply 1 | . . . . . . . . . . 1 . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 110 | . . 31 25 7 . 31 16 . . . . . Total Damage 2093 | . . 390 253 50 . 920 480 . . . . . Kills 27 | . . 8 3 2 . 9 5 . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Was Fac Active Infowar (turns) 7212 | . 117 181 114 84 1799 792 569 1239 156 2013 48 100 Optics 20 | . . . . . 20 . . . . . . . Sensors 1466 | . 117 181 . . . . . . . 1168 . . Structural 4129 | . . . 114 84 1772 792 556 811 . . . . Decoding 6501 | . . . . . 1584 792 569 1239 156 2013 48 100 Triangulation 1512 | . . . . . . . . 956 156 400 . . Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . 1 2 . . 2 1 . . . Drone Launches 2 | . . . . . . . . . . 2 . . Drone Recoveries 2 | . . . . . . . . . . 2 . . Decoded 0b10 Intel 98 | . . . . . . . 15 . . 80 . 3 Traps 14 | . . . . . . . 1 . . 12 . 1 Emergency Access 10 | . . . . . . . 2 . . 8 . . Items 41 | . . . . . . . 10 . . 31 . . Machines 8 | . . . . . . . 1 . . 7 . . Garrisons 1 | . . . . . . . . . . . . 1 Patrols 20 | . . . . . . . . . . 20 . . Guards 3 | . . . . . . . 1 . . 1 . 1 Exits 1 | . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Was Fac Turns Passed 8121 | 60 146 992 115 84 1807 792 569 1239 156 2013 48 100 Spaces Moved 4773 | 45 117 899 92 41 1223 462 301 672 89 635 88 109 Core 237 | 6 . . . . . . . . . 35 88 108 Treads 1937 | . . . . . . 455 301 672 89 419 . 1 Legs 1531 | 39 117 118 . 27 1223 7 . . . . . . Wheels 887 | . . 781 92 14 . . . . . . . . Hover 181 | . . . . . . . . . . 181 . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 80 95 95 130 130 165 162 162 50 50 50 Average Speed 142 | 110 120 86 95 120 130 164 165 164 162 235 50 51 Slowest Speed 1500 | 120 120 120 95 210 130 170 165 166 162 1500 50 170 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 38 | 4 28 97 10 14 90 62 10 78 9 13 79 4 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 3 | . . . . . 2 . . 1 . . . . Known Exits Taken 4 | . 1 1 1 1 . . . . . . . . Unknown Exits Taken 6 | 1 . . . . 1 1 1 1 1 . . . Scrap Searched 10 | . . 1 . . 2 3 . 3 1 . . . Spaces Dug 3 | . . . . . . . . . . 3 . . Terrain Destroyed 209 | . . 3 4 5 . 25 52 104 2 14 . . Melee 3 | . . . . . . . . . . 3 . . Projectile 34 | . . 3 4 5 . . . 9 2 11 . . AOE 171 | . . . . . . 25 52 94 . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Was Fac Total 5744 | 52 122 1060 105 56 1432 488 353 738 93 1003 92 150 Wait 578 | . . 98 . . 195 1 17 18 . 213 . 36 Move 4762 | 44 116 898 91 40 1222 461 300 671 88 635 87 109 Hop . | . . . . . . . . . . . . . Pick Up 63 | 2 2 7 5 . 4 6 8 2 1 24 2 . Fast Attach 49 | 6 2 6 . 1 1 2 4 5 . 21 1 . Attach 30 | . . 1 2 . 2 1 4 5 . 13 . 2 Detach 13 | . 1 1 . . 2 1 . 1 . 7 . . Swap 21 | . . 2 . 2 1 3 2 . . 11 . . Drop 39 | . 1 10 . 3 2 8 6 1 . 6 2 . Fire 161 | . . 36 7 10 3 5 12 35 4 46 . 3 Melee 26 | . . . . . . . . . . 26 . . Ram 1 | . . 1 . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . 1 . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 196 | -10/Materials | Discovered new exit (range 6) 201 | -10/Materials | Identified exit to Mines 207 | -10/Materials | Entered Mines 306 | -10/Mines | Build established: Mutant 325 | -10/Mines | Assembled infested the area 330 | -10/Mines | Assisted by a Guerilla fighting off Assembled 396 | -10/Mines | Core integrity fell below 50% 422 | -10/Mines | Lost 3 parts (1p1n1w) 522 | -10/Mines | Learned 4 Materials zone layouts 683 | -10/Mines | Discovered new exit (range 10) 692 | -10/Mines | Identified exit to Materials 711 | -10/Mines | Build established: Scavenger-Mutant 759 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 967 | -10/Mines | Discovered exit to Materials (range 14) 1199 | -10/Mines | Entered Materials 1199 | -9/Materials | Accompanied by 3 allies 1199 | -9/Materials | Evolved 2 slots: Utility x2 1200 | -9/Materials | Identified exit to Mines 1314 | -9/Materials | Entered Mines 1314 | -9/Mines | Accompanied by 1 ally 1356 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1369 | -9/Mines | Learned 4 Materials zone layouts 1377 | -9/Mines | Identified exit to Zion 1398 | -9/Mines | Entered Zion 1501 | -7/Zion | Learned location of Warlord (-4) 2305 | -7/Zion | Given the Hacking Drone Bay 2363 | -7/Zion | Met Imprinter 2435 | -7/Zion | Imprinted 2437 | -7/Zion | Declared Zion's savior 3063 | -7/Zion | Received a visual enhancement algorithm 3065 | -7/Zion | Ran a visual enhancement algorithm 3124 | -7/Zion | Ran a visual enhancement algorithm 3174 | -7/Zion | Discovered new exit (range 16) 3205 | -7/Zion | Entered Proximity Caves 3205 | -6/Proximity Caves | Accompanied by 4 allies 3205 | -6/Proximity Caves | Spotted B-75 Beast 3207 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3217 | -6/Proximity Caves | Allies destroyed B-75 Beast 3961 | -6/Proximity Caves | Discovered new exit (range 15) 3997 | -6/Proximity Caves | Entered Factory 3997 | -6/Factory | Accompanied by 1 ally 3997 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 4235 | -6/Factory | Repaired Structural Scanner 4312 | -6/Factory | Spotted B-75 Beast 4337 | -6/Factory | Allies destroyed B-75 Beast 4407 | -6/Factory | Garrison activated, responded to threat 4555 | -6/Factory | Discovered new exit (range 7) 4566 | -6/Factory | Entered Lower Caves 5397 | -6/Lower Caves | Lost 3 parts (1n1u1w) 5595 | -6/Lower Caves | Lost 3 parts (1n1u1w) 5637 | -6/Lower Caves | Learned Research terminal intel 5686 | -6/Lower Caves | Learned 8 Factory zone layouts 5756 | -6/Lower Caves | Discovered new exit (range 9) 5805 | -6/Lower Caves | Entered another Lower Caves area 5886 | -6/Lower Caves | Discovered new exit (range 2) 5913 | -6/Lower Caves | Learned Factory stockpile data 5961 | -6/Lower Caves | Entered Factory 5961 | -5/Factory | Evolved 2 slots: Utility x2 6321 | -5/Factory | Repaired Arm. Treads 6555 | -5/Factory | System corruption reached 10% 6615 | -5/Factory | Lost 5 parts (1p1n2u1w) 6687 | -5/Factory | Zion Infowar Resupply teleported in 6788 | -5/Factory | Lost 7 parts (1p2n3u1w) 7241 | -5/Factory | Identified exit to Extension 7308 | -5/Factory | Terminal network hard line cut 7661 | -5/Factory | Lost 5 parts (1p1n2u1w) 7926 | -5/Factory | Core integrity fell below 50% 7961 | -5/Factory | Core integrity fell below 20% 7974 | -5/Factory | Sucked down chute 7974 | -5/Factory | Entered Waste 7980 | -5/Waste | Found Gamma Bomb Array 7984 | -5/Waste | Spotted C-40 Crusher 7986 | -5/Waste | Spotted C-40 Crusher 7989 | -5/Waste | EMP discharged 7995 | -5/Waste | Lost 6 parts (3n2u1w) 7998 | -5/Waste | Spotted C-40 Crusher 8004 | -5/Waste | Spotted C-40 Crusher 8005 | -5/Waste | Spotted C-40 Crusher 8010 | -5/Waste | Found Corrupted Prototype Processor 8010 | -5/Waste | Identified Exp. Armor Integrity Analyzer 8011 | -5/Waste | System corruption reached 30% 8018 | -5/Waste | Discovered new exit (range 10) 8022 | -5/Waste | Entered Factory 8116 | -5/Factory | Garrison activated, responded to threat 8122 | -5/Factory | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 08069_ Exp. Armor Integrity Analyzer severed. 08073_ >> DECODED: Garrison Access location. 08074_ Slug penetrates Wall. 08082_ U-05 Engineer lays Concrete. 08091_ System corrupted: Substantial component data lost. 08091_ ALERT: All DSF locations entering lockdown mode. 08091_ Penetrated by Slug. 08102_ Slug penetrates Wall. 08105_ >> DECODED: Security location. 08105_ Penetrated by Slug. 08106_ TRRT5U3UFENFL2XRP<%PK,E3=G/ZVJL4:OKNM4AP 08111_ Penetrated by Slug. 08114_ Slug penetrates Wall. 08116_ Penetrated by Slug. 08116_ Y-64 Sentinel calls for garrison reinforcements. 08116_ ALERT: Activating Garrison Access F004. 08119_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????###########?????????????????????? | | ????????????????# ! #?????????????????????? | | ????????????????# #?????????????????????? | | ????????????????# """ """ #?????????????????????? | | ?????????????#??# """ """ #?????????????????????? | | ?????????????# ?# """ """ #????#????????????????? | | ?????????????# ?# #?? ?????????????????? | | ??????????"" # ########+### #???????????????? | | ??????????"" + +???????????????? | | ?????????????# ### #???????????????? | | ?????????????# #???????????????????????? | | ?????????????# #???????????????????????? | | ?????????????#+## #####+####????????????????????? | | ????? ????????# #??# Y@ #????????????????????? | | ????# #???????# #??# #????????????????????? | | ????# #???????# #??#^ #????????????????????? | | ?#### #???????# #??# ^ #????????????????????? | | #########+#### #????????????????????? | | ? # #######????????????????????? | | """ # """"""""" #??????????????????????????? | | """ # #??????????????????????????? | | """ # """"""""" #??????????????????????????? | | #/ #??????????????????????????? | | """ # """"""""" #??????????????????????????? | | """ # #??????????????????????????? | | """ # """"""""" #??????????????????????????? | | # #??????????????????????????? | | + """""""""????????????????????????????? | | # ???????????????????????????? | | ] "" # #??????????????????????????? | | ] """ ##############??????????????????????????? | | ] T" #????????????????????????????????? | | """ #????????????????????????????????? | | "" #????????????????????????????????? | | #?????????????##############?????? | | #?????????????# #?????? | | ######### #???????####??# #?????? | | ????????# #########T #### """"""""" #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 600 Power Shielding 66 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 6 Armor Integrity Analysis 50 Recoil Reduction 4 Particle Charging 20 Salvage Targeting 1 Offensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Structural Scanner | 70% | -6/Factory Arm. Treads | 8% | -5/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Decoder Ring Challenges ------------ None Game ------ Seed TerrabombFusionCannon Manual? 0 Play Time 01:52:43 Cumulative 91.1 hours Start 2026.02.21 @ 00:15:09 End 2026.02.21 @ 02:11:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 78 Rogue 78 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 39 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 84000a49-5662-4477-ab82-b62165bd3201