Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.17 @ 14:07:00

Player: Fangrelle

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (54)      270
Value Destroyed (1600)     1600
Prototype IDs (26)         520
Alien Tech Used (0)        0
Bonus (545)                545
              TOTAL SCORE: 5635

 Bonus
-------
High Alert Combat Kills    136
Follower Combat Kills      150
Aligned with FarCom        300
Friendly Fire              -41

 Cogmind 
---------
Core Integrity             684/700
Matter                     283/300
Energy                     140/140
System Corruption          6%
Temperature                Cool (0)
Movement                   Walking (1450) Ox19
Location                   -7/Factory

 Parts 
-------
>              --- POWER (1) --------
         Light Deuterium Engine
>              --- PROPULSION (4) ---
               Carbon-fiber Leg
>              --- UTILITY (6) ------
               Huge Storage Unit
               Humpback
               Machine Analyzer
      Improved Targeting Computer
               Microactuators
>              --- WEAPON (2) -------
               Great Maul
               Katana
>              --- INVENTORY (35) ---
               Aerolev Unit
               Cesium-ion Thruster
               Cesium-ion Thruster
               Cesium-ion Thruster
         Large Storage Unit
               Humpback
               Humpback
      Advanced Weight Redist. System
      Advanced Weight Redist. System
  Experimental Sensor Array
      Improved Salvage Targeting Computer
      Improved Targeting Computer
      Advanced ECM Suite
      Improved Trap Extractor (0/6)
      Improved Trap Extractor (0/6)
               Recalibrator
               PSU Rigger
      Improved Light Cannon
               Slug Cannon
               Rocket Launcher
          Mini Grenade Launcher
               Missile Launcher
               Datajack

 Peak State 
------------
>              --- POWER ------------
         Light Deuterium Engine
>              --- PROPULSION -------
               Carbon-fiber Leg
               Carbon-fiber Leg
>              --- UTILITY ----------
               Huge Storage Unit
               Machine Analyzer
      Improved Targeting Computer
               Microactuators
      Improved Trap Extractor
      Improved Trap Extractor
>              --- WEAPON -----------
               Great Maul
               Katana
>              --- INVENTORY --------
               Aerolev Unit
               Cesium-ion Thruster
               Cesium-ion Thruster
               Cesium-ion Thruster
         Large Storage Unit
               Humpback
               Humpback
               Humpback
      Advanced Weight Redist. System
      Advanced Weight Redist. System
  Experimental Sensor Array
      Improved Salvage Targeting Computer
      Improved Targeting Computer
               Recalibrator
               PSU Rigger
      Improved Light Cannon
               Slug Cannon
               Rocket Launcher
          Mini Grenade Launcher
               Missile Launcher
               Datajack
[Rating: 39]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Wheel
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Wheel
  Hover Unit               Aerolev Unit
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Huge Storage Unit
  Processor                Improved Targeting Computer
  Protection               Improved Light Armor Plating
Weapon                     Mini Grenade Launcher
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Slug Cannon
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Great Maul
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Slots Evolved              6    | .   .   .   .   .   4   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   2   
  Utility                  4    | .   .   .   .   .   4   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             49   | .   10  1   1   2   31  4   
  Power                    2    | .   .   .   .   .   2   .   
    Engine                 1    | .   .   .   .   .   1   .   
    Core                   1    | .   .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               13   | .   4   .   .   2   7   .   
    Treads                 2    | .   2   .   .   .   .   .   
    Leg                    3    | .   .   .   .   .   3   .   
    Wheel                  5    | .   2   .   .   2   1   .   
    Hover                  3    | .   .   .   .   .   3   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  21   | .   3   .   .   .   14  4   
    Device                 7    | .   2   .   .   .   3   2   
    Storage                3    | .   1   .   .   .   1   1   
    Processor              4    | .   .   .   .   .   3   1   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             7    | .   .   .   .   .   7   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   13   | .   3   1   1   .   8   .   
    Energy Gun             1    | .   .   .   .   .   1   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   
    Ballistic Cannon       2    | .   .   .   .   .   2   .   
    Launcher               8    | .   3   1   1   .   3   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   1   .   
    Slashing Weapon        1    | .   .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   3   .   
  Corrupted Parts          2    | .   .   .   .   .   2   .   
    System Corruption      12   | .   .   .   .   .   12  .   
Parts Lost                 15   | .   1   1   .   .   12  1   
  Power                    2    | .   1   .   .   .   1   .   
  Propulsion               4    | .   .   .   .   .   3   1   
  Utility                  8    | .   .   .   .   .   8   .   
  Weapon                   1    | .   .   1   .   .   .   .   
  Highest Loss Streak      7    | .   1   1   .   .   7   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     80   | .   94  84  85  85  75  73  
  Engine                   2    | .   10  .   .   .   3   7   
  Core                     1    | .   .   .   .   .   3   .   
  Leg                      5    | .   2   .   .   .   8   14  
  Wheel                    14   | .   16  28  28  28  6   .   
  Device                   9    | .   12  14  14  14  5   9   
  Storage                  11   | .   14  14  14  14  9   11  
  Processor                6    | .   .   .   .   .   10  13  
  Protection               5    | .   .   .   .   .   13  .   
  Launcher                 14   | .   17  27  28  28  6   .   
  Impact Weapon            3    | .   .   .   .   .   4   7   
  Slashing Weapon          3    | .   .   .   .   .   4   7   
Peak Build Rating          39   | .   12  12  13  14  31  39  
  Average Rating           20   | .   9   11  12  13  24  33  
  On Entrance              13   | 6   6   11  12  13  14  29  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             293  | 13  28  26  26  26  104 293 
  Greatest Support         40   | 20  40  24  24  24  39  30  
  Greatest Overweight (x)  32   | .   1   1   1   1   32  19  
  Average Overweight (x)   1    | .   .   .   1   1   3   5   
Largest Inventory Capacity 35   | .   15  15  15  15  25  35  
  Average Capacity         20   | .   11  15  15  15  24  30  
  Most Carried             25   | .   10  12  15  15  25  25  
  Average Carried          18   | .   7   11  14  14  21  24  
  Final Capacity           35   | 8   15  15  15  15  25  35  
  Final Carried            25   | 6   10  12  15  15  25  25  

 Class Distribution 
--------------------
 75% | Mutant
 12% | Gladiator
  7% | Hauler-Gladiator
  4% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
           Mutant | -8/Materials
 Hauler-Gladiator | -7/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Matter Collected           1520 | 200  20   463  .    76   723  38   
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            1506 | .    222  54   .    101  1091 38   
  Parts                    77   | .    21   1    .    8    46   1    
Haulers Intercepted        1    | .    .    .    .    .    1    .    
Recyclers Shooed           3    | .    1    .    .    .    2    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Combat Hostiles Destroyed  47   | .   11  14  .   3   18  1   
  Melee                    8    | .   .   .   .   .   7   1   
  Guns                     1    | .   1   .   .   .   .   .   
  AOE                      37   | .   10  14  .   3   10  .   
Classes Destroyed          16   | .   5   2   .   .   8   1   
  Worker                   2    | .   .   .   .   .   2   .   
  Builder                  2    | .   1   .   .   1   .   .   
  Tunneler                 1    | .   .   .   .   .   1   .   
  Hauler                   1    | .   .   .   .   .   1   .   
  Recycler                 4    | .   .   .   .   .   4   .   
  Mechanic                 2    | .   .   .   .   .   2   .   
  Operator                 1    | .   1   .   .   .   .   .   
  Watcher                  5    | .   2   .   .   .   3   .   
  Swarmer                  9    | .   6   .   .   .   3   .   
  Grunt                    19   | .   5   2   .   3   9   .   
  Brawler                  1    | .   .   .   .   .   1   .   
  Duelist                  1    | .   .   .   .   .   1   .   
  Sentry                   4    | .   .   .   .   .   4   .   
  Demolisher               1    | .   .   1   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   1   
  Assembled                11   | .   .   11  .   .   .   .   
Best Kill Streak           8    | .   8   8   .   3   6   1   
  Combat Bots Only         8    | .   5   8   .   2   3   1   
Max Kills in Single Turn   5    | .   2   5   .   3   3   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 5    | .   2   5   .   2   2   .   
  Melee                    1    | .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Hostile Shots Fired        207  | .    15   22   .    7    143  20   
  Missed                   66   | .    3    11   .    2    45   5    
Damage Taken               2729 | .    264  320  .    77   1842 226  
  Core                     566  | .    63   79   .    13   395  16   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         55   | 100  .    .    .    38   28   .    
Volleys Fired              57   | .    14   19   .    4    20   .    
  Largest                  2    | .    2    2    .    2    2    .    
  Hottest                  80   | .    80   60   .    63   60   .    
Shots Fired                99   | .    28   28   .    8    35   .    
  Gun                      8    | .    8    .    .    .    .    .    
  Cannon                   3    | .    .    .    .    .    3    .    
  Launcher                 88   | .    20   28   .    8    32   .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  3    | .    .    .    .    .    3    .    
  Thermal                  8    | .    8    .    .    .    .    .    
  Explosive                88   | .    20   28   .    8    32   .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         6    | .    5    6    .    5    5    .    
  Robot Miss Streak        3    | .    2    3    .    .    3    .    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    
Shots Hit Robots           82   | .    11   12   .    4    46   9    
  Core Hits                115  | .    25   29   .    6    53   2    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    1    
  Critical Strikes         5    | .    .    .    .    .    4    1    
    Smash                  1    | .    .    .    .    .    .    1    
    Sever                  4    | .    .    .    .    .    4    .    
Melee Attacks              62   | .    .    .    .    .    50   12   
  Impact                   10   | .    .    .    .    .    6    4    
  Slashing                 52   | .    .    .    .    .    44   8    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            6    | .    .    .    .    .    6    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        7    | .    .    .    .    .    3    4    
Damage Inflicted           5605 | .    767  1163 .    306  3060 309  
  Guns                     39   | .    39   .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               3989 | .    727  1153 .    306  1803 .    
  Melee                    1566 | .    .    .    .    .    1257 309  
  Ramming                  11   | .    1    10   .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Thermal                  111  | .    39   .    .    .    72   .    
  Explosive                3917 | .    727  1153 .    306  1731 .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   410  | .    .    .    .    .    257  153  
  Slashing                 1156 | .    .    .    .    .    1000 156  
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         20   | .    .    .    .    .    20   6    
  Average Corruption       18   | .    .    .    .    .    19   3    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  55   | .    .    .    .    .    53   2    
    Message Errors         14   | .    .    .    .    .    14   .    
    Matter Fused           15   | .    .    .    .    .    13   2    
    Heat Flow Errors       8    | .    .    .    .    .    8    .    
    Energy Discharges      6    | .    .    .    .    .    6    .    
    Parts Fused            1    | .    .    .    .    .    1    .    
    Data Loss (minor)      4    | .    .    .    .    .    4    .    
    Data Loss (major)      6    | .    .    .    .    .    6    .    
    Misdirections          1    | .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            402  | .    3    78   .    .    230  91   
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               168  | .    3    78   .    .    87   .    
  Melee                    234  | .    .    .    .    .    143  91   
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      340  | .    121  101  .    16   102  .    
  Shots                    13   | .    6    3    .    1    3    .    
  Rammed                   2    | .    1    1    .    .    .    .    
Targets Rammed             2    | .    1    1    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        277  | .    132  10   .    5    277  .    
  Average Temperature      67   | .    62   5    .    2    72   .    
  Received Heat Transfer   807  | .    24   6    .    39   738  .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       6    | .    .    .    .    .    3    3    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         161  | .    111  .    .    .    50   .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Peak Influence             606  | .   527 425 .   110 606 169 
  Initial                  205  | .   .   205 .   .   27  169 
  Average                  280  | .   229 296 .   45  423 100 
Maximum Alert Level        2    | .   2   2   .   .   2   .   
  Low Security (%)         36   | .   32  .   .   100 6   100 
  Level 1                  33   | .   50  85  .   .   35  .   
  Level 2                  30   | .   16  14  .   .   57  .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          7    | .   3   .   .   1   2   1   
  Investigation            3    | .   1   .   .   1   1   .   
  Extermination            1    | .   .   .   .   .   .   1   
  Reinforcement            2    | .   2   .   .   .   .   .   
  Assault                  1    | .   .   .   .   .   1   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac 
Distress Signals           5    | .   1   .   .   .   4   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              69   | .   15  17  .   4   29  4   
  Peak Tracking Total      7    | .   5   7   .   2   4   2   
  Tactical Retreats        1    | .   .   1   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Traps Triggered            1    | .   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac 
Machines Disabled          15   | .   6   .   .   .   9   .   
  Max in Single Turn       2    | .   2   .   .   .   2   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac 
Machines Accessed          14   | .   3   .   2   1   8   .   
  Terminals                8    | .   2   .   .   .   6   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   1   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                47   | .   10  .   5   1   31  .   
  Successful               25   | .   4   .   5   1   15  .   
  Failed                   22   | .   6   .   .   .   16  .   
    Catastrophic           2    | .   1   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   25   | .   6   .   1   .   18  .   
  Terminals                22   | .   5   .   .   .   17  .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          9    | .   5   .   .   .   4   .   
  Scanalyzers              10   | .   .   .   .   .   10  .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             7    | .   .   .   5   1   1   .   
  Record                   4    | .   .   .   4   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   3   .   .   .   1   .   
  Report Inventory         2    | .   1   .   .   .   1   .   
  Retrieve Matter          1    | .   1   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   
Scanalyzer                 9    | .   .   .   .   .   9   .   
  Insert Component         5    | .   .   .   .   .   5   .   
  Analyze                  4    | .   .   .   .   .   4   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         5    | .   1   .   .   .   4   .   
  Terminals                3    | .   .   .   .   .   3   .   
    Assimilate             1    | .   .   .   .   .   1   .   
    Botnet                 2    | .   .   .   .   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   1   .   
    Tunnel                 2    | .   1   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         10   | .   3   .   .   .   7   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   .   4   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         244  | .   244 .   .   .   .   .   
  Retrieved Components     9    | .   9   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   .   .   4   .   
  Part Schematics Acquired 4    | .   .   .   .   .   4   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  
------------               Run  | Yrd Mat Min Exi Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac 
Total Allies               4    | .   .   3   .   1   .   .   
  Largest Group            3    | .   .   3   2   3   2   .   
  Highest-Rated Group      55   | .   .   40  24  55  24  .   
  Highest-Rated Ally       31   | .   .   16  16  31  16  .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               42   | .   .   10  .   5   27  .   
  Total Damage             499  | .   .   143 .   37  319 .   
  Kills                    9    | .   .   2   .   1   6   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Turns Passed               4927 | .    358  683  389  720  2098 679  
Spaces Moved               2575 | 1    252  597  354  569  666  136  
  Core                     24   | .    .    .    .    .    24   .    
  Treads                   52   | .    52   .    .    .    .    .    
  Legs                     450  | 1    26   .    .    .    287  136  
  Wheels                   2039 | .    174  597  354  569  345  .    
  Hover                    10   | .    .    .    .    .    10   .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            90   | 120  90   90   105  105  105  330  
  Average Speed            168  | 120  110  97   105  105  279  480  
  Slowest Speed            1650 | 120  160  105  105  105  1650 1450 
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       53   | 2    58   96   69   84   61   5    
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     5    | .    1    1    1    1    1    .    
  Known Exits Taken        1    | .    .    .    1    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    .    1    1    .    
Scrap Searched             2    | .    .    1    .    1    .    .    
Spaces Dug                 23   | .    .    .    .    .    23   .    
Terrain Destroyed          475  | .    73   152  .    79   171  .    
  Melee                    8    | .    .    .    .    .    8    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      467  | .    73   152  .    79   163  .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac 
Total                      2983 | .   306 670 374 684 797 152 
  Wait                     165  | .   .   50  6   102 7   .   
  Move                     2569 | .   251 596 353 568 665 136 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  46   | .   15  3   7   4   15  2   
  Fast Attach              21   | .   4   .   .   .   15  2   
  Attach                   12   | .   2   1   .   .   7   2   
  Detach                   7    | .   .   .   .   .   6   1   
  Swap                     16   | .   4   .   1   2   9   .   
  Drop                     34   | .   15  .   7   4   7   1   
  Fire                     57   | .   14  19  .   4   20  .   
  Melee                    54   | .   .   .   .   .   46  8   
  Ram                      2    | .   1   1   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  227 | -10/Materials | Discovered new exit (range 6)
  314 | -10/Materials | Build established: Mutant
  359 | -10/Materials | Entered Mines
  366 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  368 | -10/Mines     | Assembled infested the area
  430 | -10/Mines     | Destroyed 8 combat bots
  486 | -10/Mines     | Core integrity fell below 50%
  592 | -10/Mines     | Discovered new exit (range 8)
  599 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  614 | -10/Mines     | Discovered new exit (range 9)
  680 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  810 | -10/Mines     | Learned location of Mines (-9)
  859 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  859 | -10/Mines     | Discovered new exit (range 5)
 1042 | -10/Mines     | Entered Exiles
 1042 | -10/Exiles    | Accompanied by 2 allies
 1043 | -10/Exiles    | Identified exit to Mines
 1072 | -10/Exiles    | Met 8R-AWN
 1090 | -10/Exiles    | Met EX-HEX
 1150 | -10/Exiles    | Met EX-DEC
 1168 | -10/Exiles    | Learned location of Zion (-6)
 1271 | -10/Exiles    | Met EX-BIN
 1284 | -10/Exiles    | Aligned with FarCom system
 1285 | -10/Exiles    | Given EX-Vault access code
 1309 | -10/Exiles    | Opened EX-Vault
 1317 | -10/Exiles    | Found PSU Rigger
 1338 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1431 | -10/Exiles    | Left Exiles lab with PSU Rigger
 1431 | -10/Exiles    | Entered Mines
 1431 | -9/Mines      | Accompanied by 2 allies
 1452 | -9/Mines      | Found DCF Scrap (15 items)
 1593 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 1600 | -9/Mines      | Found Prototype Device
 1613 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 1843 | -9/Mines      | Discovered new exit (range 15)
 2044 | -9/Mines      | Met a Derelict shopkeep closing up shop
 2151 | -9/Mines      | Entered Materials
 2151 | -8/Materials  | Accompanied by 2 allies
 2151 | -8/Materials  | Evolved 4 slots: Utility x4
 2217 | -8/Materials  | Identified Exp. Sensor Array
 2951 | -8/Materials  | First assault squad dispatched
 3095 | -8/Materials  | System corruption reached 10%
 3136 | -8/Materials  | Lost 7 parts (1p2n4u)
 3136 | -8/Materials  | Core integrity fell below 50%
 3490 | -8/Materials  | Lost 3 parts (1n2u)
 3960 | -8/Materials  | Discovered new exit (range 8)
 4221 | -8/Materials  | Build established: Gladiator
 4249 | -8/Materials  | Entered Factory
 4249 | -7/Factory    | Evolved 2 slots: Propulsion x2
 4854 | -7/Factory    | Build established: Hauler-Gladiator
 4928 | -7/Factory    | Self-destructed

 Last Messages 
---------------
04851_ >> Machine Analyzer network decryption results:
04851_   Terminal x1
04896_ Great Maul follow-up attack on P-60 Hacker.
04900_ System corrupted: Matter fused (-7).
04903_ Great Maul follow-up attack on P-60 Hacker.
04903_ Destroyed Unknown Energy Gun.
04903_ Destroyed Target Analyzer.
04903_ P-60 Hacker system corrupted by crushing effect. <x2>
04905_ Great Maul follow-up attack on P-60 Hacker.
04905_ P-60 Hacker suffers critical hit (Smash).
04905_ Destroyed Mic. Nuclear Core.
04905_ P-60 Hacker system corrupted by crushing effect.
04910_ Carbon-fiber Leg destroyed.
04911_ Destroyed Imp. Heat Sink.
04911_ Destroyed Unknown Energy Gun.
04911_ Great Maul follow-up attack on P-60 Hacker.
04911_ P-60 Hacker destroyed.
04915_ K-01 Serf collects debris. <x2>
04925_ System corrupted: Matter fused (-5).
04926_ K-01 Serf cleans the Neutrino Reactor.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             600
Melee Speed Boost          20
Evasion (%)                55
Targeting Accuracy         12
Recoil Reduction           2
Trap Extractor Capacity    6

 Item Schematics 
-----------------
   Rnf. Deuterium Engine | -8/Materials | Scanalyzed
          Microactuators | -8/Materials | Scanalyzed
              Great Maul | -8/Materials | Scanalyzed
 Imp. Targeting Computer | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TrackerEtherialSpoofer
  Manual?         0
Play Time         00:27:08
  Cumulative      101.9 hours
  Start           2024.11.17 @ 13:36:43
  End             2024.11.17 @ 14:07:00
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          183
  Rogue           183
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             42
Gallery%          39
Achievement%      35
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Cog
Map View          91x25
Zoom Use          80%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 51c72a71-b7c7-440f-beb2-e8d484762f79