Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.12 @ 16:22:48 Player: thingamajigger Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (15) 3000 Robots Destroyed (159) 795 Value Destroyed (6139) 6139 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (3706) 3706 TOTAL SCORE: 15720 Bonus ------- High Alert Combat Kills 120 Follower Combat Kills 102 Entered Garrisons 1000 Used RIF Installer 2500 Friendly Fire -16 Cogmind --------- Core Integrity 0/850 Matter 16/300 Energy 100/100 System Corruption 20% Temperature Cool (32) Movement Treading (260) Ox5 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Light Treads > --- UTILITY (6) ------ High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Improved Signal Interpreter Layered Light Armor Plating > --- WEAPON (4) ------- Autogun > --- INVENTORY (28) --- Light Angular Momentum Engine Improved Cooling System Compact Matter Pod (0) Matter Compressor (0) Triangulator Improved Particle Charger Kinecellerator Dynamic Insulation System System Backup Module Long-range Missile Launcher Great Maul Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit Enhanced Optical Array Advanced Targeting Computer Layered Medium Armor Plating > --- WEAPON ----------- Autogun Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle > --- INVENTORY -------- High-capacity Storage Unit Compact Matter Pod Compact Matter Pod Triangulator Improved Signal Interpreter Improved Particle Charger Hardened Heavy Armor Plating System Backup Module Long-range Tractor Beam Flak Gun Flak Gun Proton Missile Launcher Long-range Missile Launcher Great Maul [Rating: 56] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Kinecellerator Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Layered Light Armor Plating Weapon Autogun Energy Gun Small Laser Ballistic Gun Autogun Ballistic Cannon Magnetic Acceleration Cannon Launcher Long-range Missile Launcher Impact Weapon Great Maul Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Slots Evolved 8 | . . . . . 4 . . . 2 . . . 2 . . Power . | . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . 1 . . . 1 . . . . . . Utility 4 | . . . . . 1 . . . 1 . . . 2 . . Weapon 2 | . . . . . 2 . . . . . . . . . . Parts Attached 141 | 7 10 2 2 . 5 2 13 . 11 7 1 6 19 23 33 Power 13 | 1 1 . . . . . 2 . 1 . . 1 2 2 3 Engine 11 | 1 1 . . . . . 2 . 1 . . 1 2 1 2 Core 2 | . . . . . . . . . . . . . . 1 1 Reactor . | . . . . . . . . . . . . . . . . Propulsion 37 | 2 3 . . . 2 1 9 . 2 1 . 2 3 5 7 Treads 31 | 2 3 . . . 2 1 9 . 2 1 . 2 3 2 4 Leg 3 | . . . . . . . . . . . . . . 3 . Wheel 3 | . . . . . . . . . . . . . . . 3 Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 33 | 2 3 . 2 . 1 . . . 2 1 1 1 6 4 10 Device 10 | . . . . . . . . . 1 . . 1 4 2 2 Storage 9 | 2 3 . 2 . . . . . . . . . . . 2 Processor 6 | . . . . . 1 . . . 1 1 1 . 1 1 . Hackware . | . . . . . . . . . . . . . . . . Protection 8 | . . . . . . . . . . . . . 1 1 6 Artifact . | . . . . . . . . . . . . . . . . Weapon 58 | 2 3 2 . . 2 1 2 . 6 5 . 2 8 12 13 Energy Gun 4 | 1 3 . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 49 | 1 . 2 . . 2 1 2 . 5 5 . 2 7 10 12 Ballistic Cannon 1 | . . . . . . . . . . . . . . . 1 Launcher 3 | . . . . . . . . . 1 . . . . 2 . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . 1 . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . . . . Parts Lost 63 | . 2 . . . 1 2 1 . 1 1 . 6 12 13 24 Power 6 | . . . . . . . . . . . . 1 1 1 3 Propulsion 19 | . . . . . 1 1 . . . . . 2 4 4 7 Utility 8 | . . . . . . . . . . . . . 2 2 4 Weapon 30 | . 2 . . . . 1 1 . 1 1 . 3 5 6 10 Highest Loss Streak 6 | . 1 . . . 1 1 1 . 1 1 . 3 4 5 6 Average Slot Usage (%) 95 | . 100 100 100 100 99 98 99 100 98 99 100 98 91 87 91 Engine 7 | . 14 14 14 14 9 9 9 9 7 7 7 7 5 3 4 Treads 22 | . 28 28 28 28 27 27 26 27 30 30 30 29 24 8 7 Leg 2 | . . . . . . . . . . . . . . 8 10 Device 3 | . . . . . . . . . 6 6 . 2 11 8 2 Storage 18 | . 28 28 28 28 18 18 18 18 15 15 15 15 13 13 17 Processor 8 | . . . . . 8 9 9 9 7 7 15 11 7 13 12 Protection 1 | . . . . . . . . . . . . . 2 . 5 Energy Gun 1 | . 14 . . . . . . . . . . . . . . Ballistic Gun 26 | . 14 28 28 28 36 35 35 36 29 29 30 28 23 23 22 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 134 | 13 41 45 77 77 83 83 83 83 90 90 86 88 108 105 134 Greatest Support 82 | 40 40 40 40 40 60 60 60 60 82 82 80 80 82 62 50 Greatest Overweight (x) 31 | . 1 1 1 1 1 1 4 1 1 1 1 1 2 31 7 Average Overweight (x) 1 | . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 Largest Inventory Capacity 28 | 8 16 16 20 20 20 20 20 20 20 20 20 20 20 20 28 Average Capacity 19 | 5 12 16 18 20 20 20 20 20 20 20 20 20 20 20 24 Most Carried 20 | 1 9 9 9 9 19 20 20 20 20 20 20 20 20 20 20 Average Carried 15 | . 4 7 8 9 10 18 19 20 19 19 20 18 17 17 16 Final Capacity 28 | 8 16 16 20 20 20 20 20 20 20 20 20 20 20 20 28 Final Carried 20 | 1 9 8 9 9 19 19 20 20 20 20 20 18 16 19 11 Class Distribution -------------------- 31% | Hauler-Gunner 18% | Scavenger-Gunner 15% | Hauler-Skirmisher 15% | Mutant 8% | Hauler-Mutant 6% | Scavenger-Mutant 3% | Hauler-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Skirmisher | -8/Materials Hauler-Skirmisher | -8/Garrison Hauler-Skirmisher | -8/Materials Hauler-Skirmisher | -8/Garrison Hauler-Gunner | -7/Factory Hauler-Gunner | -7/Garrison Hauler-Gunner | -7/Factory Hauler-Gunner | -7/Garrison Hauler-Gunner | -6/Factory Scavenger-Gunner | -6/Garrison Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 ----------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Matter Collected 7513 | 242 280 84 . 24 366 258 263 88 489 959 83 816 814 1021 1726 Remotely 862 | . . . . . . . . . . . . . . . 862 Salvage Created 7528 | 55 479 170 . . 606 382 367 88 443 719 290 820 982 725 1402 Parts 400 | 1 20 12 . . 34 15 17 5 26 40 17 38 58 43 74 Haulers Intercepted 4 | . 2 . . . 1 . 1 . . . . . . . . Recyclers Shooed 3 | . . . . . . . . . . . . . . . 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Combat Hostiles Destroyed 137 | . 7 4 . . 12 7 6 2 9 10 5 17 16 19 23 Guns 127 | . 6 4 . . 12 7 6 2 8 10 5 17 16 11 23 AOE 10 | . 1 . . . . . . . 1 . . . . 8 . Classes Destroyed 13 | 1 2 . . . 4 . . . 3 . . . 2 1 . Worker 8 | . . . . . . . . . 3 . 1 . 4 . . Builder 3 | . . . . . . . . . . . . . 1 . 2 Hauler 4 | . 2 . . . 1 . 1 . . . . . . . . Recycler 3 | 1 1 . . . . . . . . . . . . . 1 Watcher 4 | . . . . . . . . . 1 . 1 . 1 . 1 Swarmer 35 | . . . . . 3 . . . 4 3 . 4 3 13 5 Grunt 63 | . 7 4 . . 2 5 2 2 . 6 5 10 7 5 8 Brawler 3 | . . . . . 1 . . . . 1 . . . . 1 Duelist 4 | . . . . . 1 1 . . . . . 1 1 . . Sentry 23 | . . . . . 5 1 4 . 4 . . 2 3 . 4 Hunter 4 | . . . . . . . . . 1 . . . 1 . 2 Programmer 4 | . . . . . . . . . . . . . 1 . 3 Behemoth 1 | . . . . . . . . . . . . . . 1 . Best Kill Streak 8 | 1 3 4 . . 7 4 3 2 5 3 6 6 5 8 5 Combat Bots Only 8 | . 2 4 . . 7 4 2 2 3 3 2 6 3 8 4 Max Kills in Single Turn 4 | 1 1 1 . . 2 2 2 1 4 2 1 2 3 3 2 Gunslinging 1 | . . . . . 1 1 . . . 1 . 1 . . 1 Exploded 3 | . 1 . . . . . . . 1 . . . . 3 . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Damage Taken 11500 | . 433 131 . . 248 512 277 . 1045 416 201 1037 1906 2042 3252 Core 1219 | . 83 22 . . 14 47 16 . 93 26 . 57 143 264 454 Absorbed by Shields 113 | . . . . . . . . . . . . . 105 . 8 Core Remaining (%) 79 | 100 . . . 58 . . . 86 . . . 74 . . . Volleys Fired 435 | 4 45 8 . . 17 18 14 4 33 33 16 39 53 52 99 Largest 4 | 2 2 2 . . 4 4 4 4 4 4 4 4 4 4 4 Hottest 122 | 60 60 46 . . 92 92 92 92 92 92 92 99 112 122 107 Shots Fired 1408 | 8 87 16 . . 68 62 54 13 132 119 64 147 183 136 319 Gun 1392 | 8 87 16 . . 68 62 54 13 132 119 64 147 183 129 310 Cannon 9 | . . . . . . . . . . . . . . . 9 Launcher 7 | . . . . . . . . . . . . . . 7 . Special . | . . . . . . . . . . . . . . . . Kinetic 1355 | 4 45 16 . . 68 62 54 13 132 119 64 147 183 129 319 Thermal 24 | 4 20 . . . . . . . . . . . . . . Explosive 2 | . . . . . . . . . . . . . . 2 . Electromagnetic 27 | . 22 . . . . . . . . . . . . 5 . Robot Hit Streak 43 | 4 13 11 . . 31 9 15 11 19 18 8 13 43 17 14 Robot Miss Streak 10 | 1 3 1 . . 4 2 1 1 3 2 2 3 4 3 10 Penetration Max 1 | . . . . . . . . . . . . 1 1 . 1 Secondary Targets 35 | . 1 . . . 2 3 . 1 1 4 2 6 4 2 9 Max Gunslinging Chain 1 | . 1 . . . 1 1 . 1 1 1 1 1 1 1 1 Shots Hit Robots 1000 | 6 66 12 . . 49 45 46 8 88 85 43 104 144 93 211 Core Hits 394 | 2 22 7 . . 23 14 15 5 26 36 15 40 57 53 79 Critical Hits 26 | . . . . . 1 1 2 . 1 1 . 2 2 10 6 Critical Kills 7 | . . . . . . 1 2 . 1 . . 1 . 1 1 Critical Parts Destroyed 16 | . . . . . 1 . . . . 1 . 1 2 7 4 Melee Attacks 1 | . . . . . . . . . . . . . 1 . . Impact 1 | . . . . . . . . . . . . . 1 . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 15677 | 56 836 217 . . 751 615 617 118 1750 1225 724 1656 2369 1601 3142 Guns 14256 | 56 668 217 . . 727 615 617 118 1229 1225 637 1656 2369 1145 2977 Cannons 131 | . . . . . . . . . . . . . . . 131 Explosions 1232 | . 168 . . . . . . . 521 . 87 . . 456 . Melee . | . . . . . . . . . . . . . . . . Ramming 58 | . . . . . 24 . . . . . . . . . 34 Kinetic 13923 | 22 238 217 . . 727 615 617 118 1229 1225 637 1656 2369 1145 3108 Thermal 896 | 34 341 . . . . . . . 521 . . . . . . Explosive 322 | . . . . . . . . . . . 87 . . 235 . Electromagnetic 478 | . 257 . . . . . . . . . . . . 221 . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 20 | . 4 4 4 4 . . . . 1 1 1 1 3 3 20 Average Corruption 4 | . 3 4 4 4 . . . . 1 1 1 1 3 3 10 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 177 | . 5 12 9 6 . . . . . 2 1 7 13 19 103 Message Errors 37 | . 1 3 3 2 . . . . . 1 . 1 1 7 18 Matter Fused 27 | . 1 5 2 1 . . . . . . . . . 5 13 Heat Flow Errors 11 | . 2 . 2 . . . . . . . . . 2 . 5 Energy Discharges 16 | . . 1 1 1 . . . . . . . . 3 3 7 Parts Rejected 5 | . 1 . . . . . . . . . . . . . 4 Data Loss (minor) 16 | . . 2 1 2 . . . . . . 1 3 . 2 5 Data Loss (major) 1 | . . . . . . . . . . . . . . . 1 Misfires 3 | . . . . . . . . . . . . . . . 3 Misdirections 6 | . . . . . . . . . . . . . . . 6 Targeting Errors 46 | . . 1 . . . . . . . 1 . 3 5 2 34 Weapon Failures 9 | . . . . . . . . . . . . . 2 . 7 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 226 | . 21 . . . . . . . 131 . . . 74 . . Projectiles . | . . . . . . . . . . . . . . . . Explosions 226 | . 21 . . . . . . . 131 . . . 74 . . Melee . | . . . . . . . . . . . . . . . . Knockbacks 4 | . . . . . . . . . . . . . . . 4 Impact . | . . . . . . . . . . . . . . . . Kinetic 4 | . . . . . . . . . . . . . . . 4 Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 232 | . 22 . . . . . . . . . . . 193 . 17 Shots 4 | . 2 . . . . . . . . . . . 2 . . Rammed 2 | . . . . . 1 . . . . . . . . . 1 Targets Rammed 2 | . . . . . 1 . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 353 | 40 278 64 270 . 118 268 96 45 174 328 221 353 158 260 301 Average Temperature 75 | 22 76 26 114 . 43 140 45 24 64 93 80 105 29 87 73 Received Heat Transfer 2580 | . 231 72 . . 45 225 81 . 162 207 117 399 303 225 513 Effects 1 | . . . . . . . . . . . . 1 . . . Damage (minor) 1 | . . . . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 3 | . 1 . . . . . . . . . . . . 2 . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . . . . 1 Heat Transferred 1125 | 75 700 . . . . . . . 350 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Peak Influence 547 | 5 155 105 . 58 370 258 221 123 277 370 384 547 459 403 235 Initial 287 | . 3 5 . . . 113 125 83 64 186 193 268 287 179 211 Average 181 | 1 62 40 . 1 204 180 132 104 62 308 245 395 290 283 116 Maximum Alert Level 2 | . . . . . 1 1 1 . 1 1 1 2 2 2 1 Low Security (%) 55 | 100 100 100 . 100 33 65 98 100 94 10 . . 4 29 72 Level 1 37 | . . . . . 66 34 1 . 5 89 99 57 85 46 27 Level 2 7 | . . . . . . . . . . . . 42 9 23 . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 26 | . 1 . . . 4 . 3 . 4 . 3 . 4 . 7 Investigation 3 | . . . . . . . . . . . 1 . 1 . 1 Extermination 4 | . . . . . . . . . 1 . . . 1 . 2 Reinforcement 11 | . 1 . . . 1 . 1 . 1 . 1 . 2 . 4 Assault . | . . . . . . . . . . . . . . . . Garrison 8 | . . . . . 3 . 2 . 2 . 1 . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . . 1 . 2 Haulers Reinforced . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Distress Signals 10 | . 2 . . . 1 . 1 . 1 . . . 2 . 3 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 190 | . 13 4 . . 17 8 12 2 15 10 9 19 24 18 39 Peak Tracking Total 9 | . 4 4 . . 7 4 5 . 4 4 3 5 3 9 5 Tactical Retreats 11 | . 1 . . . . . . . . . 1 2 2 2 3 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Traps Triggered 43 | . 4 . . . . 5 . 1 . 6 3 8 2 9 5 Indirectly 4 | . . . . . . . . . . . . . . 4 . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 ---------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Machines Disabled 12 | . . . . . . . . . 3 . 3 . 6 . . Max in Single Turn 2 | . . . . . . . . . 2 . 1 . 2 . . Garrison Access 3 | . . . . . . . . . . . . . 1 . 2 Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Machines Accessed 12 | . 1 . 1 . 2 . 1 . 1 . 1 . 2 . 3 Terminals 3 | . 1 . . . 1 . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . 1 . 1 . 1 . 1 . 2 . 2 Total Hacks 21 | . 2 . 1 . 2 . 1 . 1 . 1 . 2 . 11 Successful 15 | . 1 . 1 . 2 . 1 . 1 . 1 . 2 . 6 Failed 6 | . 1 . . . . . . . . . . . . . 5 Catastrophic . | . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 9 | . . . . . . . . . . . . . . . 9 Terminals 12 | . 2 . . . 1 . . . . . . . . . 9 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . 1 . 1 . 1 . 1 . 2 . 2 Terminal Hacks 4 | . 1 . 1 . 1 . . . . . . . . . 1 Record 1 | . . . 1 . . . . . . . . . . . . Prototype ID Bank 2 | . 1 . . . 1 . . . . . . . . . . Terminal Index 1 | . . . . . . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 8 | . . . . . 1 . 1 . 1 . 1 . 2 . 2 Unlock Access 5 | . . . . . 1 . 1 . 1 . 1 . 1 . . Seal Access 3 | . . . . . . . . . . . . . 1 . 2 Unauthorized Hacks 3 | . . . . . . . . . . . . . . . 3 Terminals 3 | . . . . . . . . . . . . . . . 3 Track 1 | . . . . . . . . . . . . . . . 1 Botnet 1 | . . . . . . . . . . . . . . . 1 Operators 1 | . . . . . . . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 5 | . 1 . . . 1 . 1 . . . . . 1 . 1 Full Trace Events . | . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------------ Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Used RIF Installer 5 | . . . . . . 1 . 1 . 1 . 1 . 1 . Command Fork 1 | . . . . . . . . . . . . . . 1 . Threat Obfuscator 1 | . . . . . . . . . . 1 . . . . . Robot Detection 1 | . . . . . . . . 1 . . . . . . . Autoassimilate 1 | . . . . . . . . . . . . 1 . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Total Allies 6 | . . 3 . . . . . . . . . . . . 3 Largest Group 3 | . . 3 3 3 3 . . . . . . . . . 3 Highest-Rated Group 93 | . . 40 40 40 40 . . . . . . . . . 93 Highest-Rated Ally 31 | . . 16 16 16 16 . . . . . . . . . 31 Total Orders 1 | . . . . . 1 . . . . . . . . . . STAY 1 | . . . . . 1 . . . . . . . . . . Ally Attacks 41 | . . . . 6 22 . . . . . . . . . 13 Total Damage 573 | . . . . 87 215 . . . . . . . . . 271 Kills 4 | . . . . 2 2 . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Turns Passed 10601 | 85 876 580 311 441 423 263 519 256 927 594 322 830 1203 1282 1689 Spaces Moved 4841 | 41 429 300 171 242 183 114 233 130 435 256 138 309 510 536 814 Core 13 | 3 . . . . . . . . . . . . . 10 . Treads 3816 | 38 429 300 171 242 183 114 233 130 435 256 138 309 510 180 148 Legs 767 | . . . . . . . . . . . . . . 346 421 Wheels 245 | . . . . . . . . . . . . . . . 245 Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 180 180 180 180 180 180 186 183 183 190 190 178 150 120 Average Speed 178 | 151 164 180 180 180 180 180 181 186 183 186 190 190 187 191 157 Slowest Speed 1600 | 160 180 180 180 180 180 180 240 186 187 190 190 190 210 1600 300 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 35 | 4 53 65 52 65 20 37 28 40 17 47 6 47 16 57 21 Regions Visited 15 Branch Regions 3 Pre-discovered Areas 4 | . . 1 1 2 . . . . . . . . . . . Known Exits Taken 5 | . . . . . 1 . 1 . 1 . 1 . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . . Scrap Searched 3 | . . 2 . 1 . . . . . . . . . . . Spaces Dug 24 | . . . . . . . . . . . . . 1 23 . Terrain Destroyed 130 | . 11 . . . . . . . 32 . 20 1 31 33 2 Melee 1 | . . . . . . . . . . . . . 1 . . Projectile 5 | . . . . . . . . . . . . 1 2 . 2 AOE 124 | . 11 . . . . . . . 32 . 20 . 28 33 . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Total 6022 | 53 518 329 175 248 247 144 311 138 502 319 171 486 649 698 1034 Wait 383 | 1 21 17 . 7 28 . 21 4 5 5 12 112 50 44 56 Move 4821 | 40 428 299 170 241 182 112 232 128 434 254 137 307 509 534 814 Hop . | . . . . . . . . . . . . . . . . Pick Up 89 | 1 10 1 1 . 14 2 13 . 8 3 . 5 11 9 11 Fast Attach 57 | 7 5 . . . 1 . 4 . 3 2 1 . 7 11 16 Attach 59 | . 2 2 . . 4 2 8 . 6 2 . 5 10 6 12 Detach 6 | . . . . . . . . . 2 . 1 . 1 1 1 Swap 25 | . 3 . 2 . . . 1 . 2 3 . 1 2 6 5 Drop 61 | . 4 2 2 . . . 18 . 9 5 . 1 5 4 11 Fire 435 | 4 45 8 . . 17 18 14 4 33 33 16 39 53 52 99 Melee 1 | . . . . . . . . . . . . . 1 . . Ram 1 | . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . Crush 1 | . . . . . 1 . . . . . . . . . . Escape Stasis 83 | . . . . . . 10 . 2 . 12 4 16 . 31 8 Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison -8/Materials -8/Garrison -7/Factory (discovered 2 exits: [*Low] / Gar) -7/Garrison -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: [*Fac] / Gar) -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 86 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 565 | -10/Materials | Discovered new exit (range 12) 683 | -10/Materials | Discovered new exit (range 6) 962 | -10/Materials | Entered Mines 1185 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1406 | -10/Mines | Learned location of Zion (-7) 1527 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1528 | -10/Mines | Discovered new exit (range 5) 1542 | -10/Mines | Entered Exiles 1542 | -10/Exiles | Accompanied by 3 allies 1589 | -10/Exiles | Met 8R-AWN 1616 | -10/Exiles | Met EX-HEX 1714 | -10/Exiles | Met EX-DEC 1835 | -10/Exiles | Discovered new exit (range 10) 1853 | -10/Exiles | Entered Mines 1853 | -9/Mines | Accompanied by 3 allies 1893 | -9/Mines | Learned location of Recycling (-7) 1977 | -9/Mines | Build established: Hauler-Mutant 2209 | -9/Mines | Learned Materials garrison access intel 2276 | -9/Mines | Discovered new exit (range 6) 2281 | -9/Mines | Learned location of Storage (-7) 2294 | -9/Mines | Entered Materials 2294 | -8/Materials | Accompanied by 3 allies 2294 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 2295 | -8/Materials | Loaded intel: 1 garrison access location 2393 | -8/Materials | Garrison activated, responded to threat 2433 | -8/Materials | Destroyed 7 combat bots 2542 | -8/Materials | Discovered new exit (range 19) 2624 | -8/Materials | Build established: Hauler-Skirmisher 2715 | -8/Materials | Identified exit to Garrison 2717 | -8/Materials | Entered Garrison 2726 | -8/Garrison | Installed Relay Interface Framework 2819 | -8/Garrison | Triggered checkpoint 2820 | -8/Garrison | Triggered checkpoint 2935 | -8/Garrison | Discovered new exit (range 9) 2956 | -8/Garrison | Triggered checkpoint 2980 | -8/Garrison | Entered Materials 3313 | -8/Materials | Garrison activated, responded to threat 3498 | -8/Materials | Identified exit to Garrison 3499 | -8/Materials | Entered Garrison 3509 | -8/Garrison | Expanded RIF knowledge: Robot Detection 3606 | -8/Garrison | Triggered checkpoint 3731 | -8/Garrison | Discovered new exit (range 12) 3755 | -8/Garrison | Entered Factory 3755 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4171 | -7/Factory | Build established: Hauler-Gunner 4524 | -7/Factory | Garrison activated, responded to threat 4539 | -7/Factory | Discovered new exit (range 8) 4680 | -7/Factory | Identified exit to Garrison 4682 | -7/Factory | Entered Garrison 4693 | -7/Garrison | Expanded RIF knowledge: Threat Obfuscation 4927 | -7/Garrison | Triggered checkpoint 5239 | -7/Garrison | Discovered new exit (range 8) 5255 | -7/Garrison | Identified exit to Factory 5276 | -7/Garrison | Entered Factory 5527 | -7/Factory | Garrison activated, responded to threat 5587 | -7/Factory | Identified exit to Garrison 5598 | -7/Factory | Entered Garrison 5829 | -7/Garrison | Triggered checkpoint 5953 | -7/Garrison | Discovered new exit (range 19) 6199 | -7/Garrison | Lost 3 parts (2n1w) 6290 | -7/Garrison | Triggered checkpoint 6384 | -7/Garrison | Discovered new exit (range 10) 6417 | -7/Garrison | Expanded RIF knowledge: Autoassimilate 6428 | -7/Garrison | Entered Factory 6428 | -6/Factory | Evolved 2 slots: Utility x2 6672 | -6/Factory | Discovered new exit (range 11) 7218 | -6/Factory | Lost 3 parts (1n1u1w) 7327 | -6/Factory | Lost 4 parts (1p2n1u) 7629 | -6/Factory | Identified exit to Garrison 7631 | -6/Factory | Entered Garrison 7640 | -6/Garrison | Expanded RIF knowledge: Command Fork 7731 | -6/Garrison | Triggered checkpoint 7799 | -6/Garrison | Spotted B-75 Beast 7899 | -6/Garrison | Destroyed B-75 Beast 7914 | -6/Garrison | Lost 5 parts (1p3n1w) 8262 | -6/Garrison | Lost 5 parts (1u4w) 8285 | -6/Garrison | Destroyed 8 combat bots 8418 | -6/Garrison | Triggered checkpoint 8483 | -6/Garrison | Discovered new exit (range 13) 8555 | -6/Garrison | Build established: Scavenger-Gunner 8582 | -6/Garrison | Triggered checkpoint 8601 | -6/Garrison | Discovered new exit (range 21) 8804 | -6/Garrison | Discovered new exit (range 21) 8849 | -6/Garrison | Identified exit to Factory 8888 | -6/Garrison | Build established: Scavenger-Mutant 8913 | -6/Garrison | Entered Factory 9044 | -6/Factory | Allied Derelicts emerged from ambush trap array 9216 | -6/Factory | Build established: Scavenger-Gunner 9353 | -6/Factory | Core integrity fell below 50% 9768 | -6/Factory | Lost 4 parts (1p1u2w) 9815 | -6/Factory | System corruption reached 10% 9823 | -6/Factory | Core integrity fell below 20% 9857 | -6/Factory | Lost 6 parts (1p1n1u3w) 10527 | -6/Factory | Lost 5 parts (3n1u1w) 10593 | -6/Factory | Lost 5 parts (2n1u2w) 10602 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 10566_ H-66 Slayer knocked back. 10567_ Slug penetrates Wall. 10568_ Slug penetrates Assembly Bed. 10569_ System corrupted: Autogun targeting data glitched. 10569_ H-66 Slayer destroyed. 10570_ R-10 Processor collects Adv. Heat Sink. 10570_ Slug penetrates Wall. 10573_ R-10 Processor collects Carbon-fiber Leg. 10577_ Acquired 65 matter. 10585_ System corrupted: Matter fused (-6). 10588_ System corrupted: Autogun targeting data glitched. 10589_ Slug penetrates Wall. 10591_ System corrupted: Magnetic Acceleration Cannon targeting data glitched. 10591_ H-66 Slayer knocked back. 10596_ System corrupted: Autogun targeting data glitched. 10598_ Rnf. Deuterium Engine destroyed. 10599_ H-66 Slayer knocked back. 10600_ System corrupted: Magnetic Acceleration Cannon rejected. 10602_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????? | | ????????????????????????????????o????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ????????????#???##############???????????? | | ????????????#![##h #???????????? | | ????????????#%* +/ #?????? ????? | | ????????????##### = #????? #???? | | ??????????????# #= """ #???? #???? | | ???????????????#; """" #??? #???? | | ????????????????#@!! """" #?? ????? | | ????????????????# !! !"""" #? #???? | | ????????????????# !! %"""" # ????? | | ????????????????# """ / ????? | | ????????????????# #???????????? | | ????????????????# #???????????? | | ????????????????# #???????????? | | ????????????????#######+######? ?????? | | ??????????############# ##### ???? | | ??????????# ???? | | ??????????# ???? | | ??????????# ???? | | ??????????# ????? | | ??????????# ????? | | ??????????# ?????? | | ????""""??# ????? | | ???"""""??# ########### ?????? | | ???""""""?#o #??????????## ?????? | | ??"""""""?# #???????????? ??????? | | ?? # #????????????? ??????? | | ????""""" # #??????????????????????? | | ????""""" + ####+##????????????????? | | ????""""" # ]!! ?????????? | | ????""""" # ## !!! ?????????? | | ???? ?# #? !!! ?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 600 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoolingSniperClaws Manual? 0 Play Time 00:49:28 Cumulative 98.9 hours Start 2021.08.11 @ 23:38:19 End 2021.08.12 @ 16:22:48 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 167 Rogue 155 Adventurer 4 Explorer 8 Win Type - Total 7 Types 6/0/0/1/0/0/0/0/0 Lore% 61 Gallery% 78 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0590f5d1-2eef-45d6-a7b2-ac2ed6520fd6