Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.19 @ 11:37:29 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (103) 515 Value Destroyed (3211) 3211 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1493) 1493 TOTAL SCORE: 8439 Bonus ------- High Alert Combat Kills 93 Entered Garrisons 400 Used RIF Installer 1000 Cogmind --------- Core Integrity 630/700 Matter 300/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Treading (180) Ox1 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (4) --- Light Treads Light Treads Light Treads Improved Treads > --- UTILITY (6) ------ Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Target Analyzer Improved Utility Shielding Hardened Light Armor Plating > --- WEAPON (2) ------- Light EM Pulse Cannon Improved Light Cannon > --- INVENTORY (26) --- Heavy Ion Engine Light Treads Improved Treads Improved Heat Sink Improved Heat Sink High-capacity Matter Pod (200) Enhanced Optical Array Improved Light Armor Plating Improved Light Armor Plating Insulated Plating Relay Coupler [NC] (29) Long-range Tractor Beam Light EM Pulse Cannon Light EM Pulse Cannon Light EM Pulse Cannon Advanced Beam Cannon Autogun Autogun Autogun Improved Assault Rifle Gauss Rifle Gauss Rifle Shock Bomb Launcher Heavy Rocket Launcher Remote Datajack Katana Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Improved Treads > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Target Analyzer Improved Utility Shielding Hardened Light Armor Plating > --- WEAPON ----------- Gauss Rifle Katana > --- INVENTORY -------- Heavy Ion Engine Light Nuclear Core Light Treads Improved Treads Improved Heat Sink Improved Heat Sink High-capacity Matter Pod Improved Light Armor Plating Improved Light Armor Plating Insulated Plating Relay Coupler [NC] Long-range Tractor Beam Improved EM Shotgun Light EM Pulse Cannon Light EM Pulse Cannon Light EM Pulse Cannon Light EM Pulse Cannon Advanced Beam Cannon Heavy Assault Rifle Improved Assault Rifle Gauss Rifle Improved Light Cannon Shock Bomb Launcher Grenade Launcher [Rating: 31] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Target Analyzer Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Low Slots Evolved 6 | . . 2 2 . . . 2 . Power . | . . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . Utility 4 | . . 2 1 . . . 1 . Weapon . | . . . . . . . . . Parts Attached 98 | 7 15 38 2 5 12 9 6 4 Power 6 | 1 1 4 . . . . . . Engine 6 | 1 1 4 . . . . . . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 25 | 2 1 11 1 1 4 3 2 . Treads 25 | 2 1 11 1 1 4 3 2 . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 18 | 2 3 6 1 . 4 1 1 . Device 2 | . . 2 . . . . . . Storage 9 | 2 2 1 . . 4 . . . Processor 1 | . . . 1 . . . . . Hackware . | . . . . . . . . . Protection 6 | . 1 3 . . . 1 1 . Artifact . | . . . . . . . . . Weapon 49 | 2 10 17 . 4 4 5 3 4 Energy Gun 5 | 2 2 . . 1 . . . . Energy Cannon 15 | . . 8 . 1 1 2 1 2 Ballistic Gun 17 | . 6 7 . 1 1 1 1 . Ballistic Cannon 1 | . . . . . . . . 1 Launcher 6 | . 2 2 . 1 . 1 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 5 | . . . . . 2 1 1 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 5 | . 1 2 . . . 2 . . Power . | . . . . . . . . . Propulsion 1 | . . . . . . 1 . . Utility 3 | . . 2 . . . 1 . . Weapon 1 | . 1 . . . . . . . Highest Loss Streak 2 | . 1 1 . . . 2 . . Average Slot Usage (%) 99 | . 99 98 100 100 100 99 99 100 Engine 10 | . 14 11 9 9 9 9 7 7 Treads 25 | . 27 22 27 27 27 26 30 30 Device 1 | . . 5 . . . . . . Storage 26 | . 25 29 27 27 27 27 23 23 Processor 3 | . . . 9 9 9 9 7 7 Protection 8 | . 2 8 9 9 9 9 14 15 Energy Gun 2 | . 10 . . . . . . . Energy Cannon 7 | . . 12 . 6 7 3 5 6 Ballistic Gun 9 | . 16 8 18 10 9 9 6 . Naked Turns . | . . . . . . . . . Heaviest Build 103 | 17 59 82 81 82 98 103 103 103 Greatest Support 83 | 40 40 46 69 69 66 63 83 83 Greatest Overweight (x) 2 | . 1 2 1 1 1 1 1 1 Average Overweight (x) . | . . 1 1 1 1 1 1 1 Largest Inventory Capacity 26 | 8 18 24 24 24 26 26 26 26 Average Capacity 21 | 5 10 22 24 24 25 26 26 26 Most Carried 26 | 4 18 24 23 24 26 26 26 26 Average Carried 20 | 2 8 21 22 22 24 25 25 26 Final Capacity 26 | 8 18 24 24 24 26 26 26 26 Final Carried 26 | 4 18 24 22 24 26 26 26 26 Class Distribution -------------------- 68% | Hauler-Mutant 31% | Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Garrison Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Garrison Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -8 -8 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Low Matter Collected 1889 | 270 72 995 . 133 158 139 60 62 Remotely . | . . . . . . . . . Salvage Created 3830 | 59 371 1425 . 593 702 559 60 61 Parts 222 | 2 26 83 . 30 48 21 4 8 Haulers Intercepted 6 | . 1 5 . . . . . . Recyclers Shooed 4 | . 3 . . . 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . . 12 Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Low Combat Hostiles Destroyed 83 | . 12 30 . 13 14 10 1 3 Melee 11 | . . . . . 6 3 1 1 Guns 28 | . 9 14 . 3 1 1 . . Cannons 15 | . . 8 . 1 4 . . 2 AOE 22 | . 3 7 . 6 3 3 . . Classes Destroyed 12 | 1 3 7 . . 1 . . . Worker 4 | . . 3 . . 1 . . . Tunneler 1 | . . 1 . . . . . . Hauler 6 | . 1 5 . . . . . . Recycler 4 | 1 . 1 . . 2 . . . Operator 2 | . . 2 . . . . . . Watcher 3 | . . 3 . . . . . . Swarmer 30 | . 6 11 . 4 6 . . 3 Grunt 33 | . 6 11 . 8 1 7 . . Brawler 2 | . . 1 . 1 . . . . Duelist 3 | . . 2 . . 1 . . . Sentry 12 | . . 5 . . 5 1 1 . Hunter 3 | . . . . . 1 2 . . Best Kill Streak 13 | 1 4 6 . 13 5 5 1 3 Combat Bots Only 13 | . 4 4 . 13 5 5 1 3 Max Kills in Single Turn 3 | 1 3 3 . 2 3 1 1 1 Gunslinging 1 | . . 1 . . . . . . Exploded 3 | . 3 2 . 2 3 1 . . Melee 1 | . . . . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -7 -7 -------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Low Damage Taken 3347 | . 347 1155 . 465 407 381 198 394 Core 404 | . 60 145 . . 84 45 13 57 Absorbed by Shields 79 | . . . . . . 79 . . Core Remaining (%) 78 | 100 76 63 . . . 76 . . Volleys Fired 195 | 4 33 98 . 22 18 17 . 3 Largest 2 | 2 2 2 . 2 2 2 . 1 Hottest 136 | 100 100 136 . 79 79 84 . 39 Shots Fired 343 | 8 63 183 . 28 33 25 . 3 Gun 179 | 8 61 78 . 8 16 8 . . Cannon 135 | . . 94 . 12 17 9 . 3 Launcher 29 | . 2 11 . 8 . 8 . . Special . | . . . . . . . . . Kinetic 137 | . 25 78 . 7 16 8 . 3 Thermal 126 | 8 36 82 . . . . . . Explosive 13 | . 2 11 . . . . . . Electromagnetic 67 | . . 12 . 21 17 17 . . Robot Hit Streak 16 | 3 11 16 . 8 7 10 . 2 Robot Miss Streak 5 | 2 4 5 . 1 1 2 . 1 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . . 3 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 252 | 4 44 113 . 20 35 27 6 3 Core Hits 145 | 2 22 59 . 21 22 14 2 3 Critical Hits 5 | . . 3 . . 2 . . . Critical Kills 3 | . . 1 . . 2 . . . Critical Parts Destroyed 2 | . . 2 . . . . . . Melee Attacks 39 | . . . . . 14 12 8 5 Impact . | . . . . . . . . . Slashing 39 | . . . . . 14 12 8 5 Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6698 | 65 625 2947 . 960 940 898 193 70 Guns 1831 | 65 497 900 . 117 167 85 . . Cannons 1793 | . . 1168 . 213 224 150 . 38 Explosions 2023 | . 83 833 . 630 94 383 . . Melee 948 | . . . . . 443 280 193 32 Ramming 103 | . 45 46 . . 12 . . . Kinetic 1476 | . 178 900 . 108 167 85 . 38 Thermal 1408 | 65 319 1024 . . . . . . Explosive 858 | . 83 775 . . . . . . Electromagnetic 1905 | . . 202 . 852 318 533 . . Impact . | . . . . . . . . . Slashing 948 | . . . . . 443 280 193 32 Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 115 | . . 93 . 14 8 . . . Projectiles 14 | . . 14 . . . . . . Explosions 91 | . . 77 . 14 . . . . Melee 10 | . . 2 . . 8 . . . Knockbacks 2 | . 1 1 . . . . . . Impact 2 | . 1 1 . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 145 | . . 132 . 13 . . . . Shots 3 | . . 2 . 1 . . . . Rammed 16 | . 8 5 . . 3 . . . Targets Rammed 17 | . 8 6 . . 3 . . . Kicked . | . . . . . . . . . Crushed 1 | . . 1 . . . . . . Highest Temperature 300 | 117 214 300 . 169 63 128 . . Average Temperature 63 | 49 66 76 . 61 18 41 . . Received Heat Transfer 791 | . 114 204 . 225 81 125 42 . Siege Activations . | . . . . . . . . . Robots Corrupted 7 | . . 1 . 3 . 3 . . Combat Hostiles 7 | . . 1 . 3 . 3 . . Parts Fried 13 | . . 3 . 4 1 5 . . Impact Corruptions 1 | . . 1 . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . . 3 . . . . . . Heat Transferred 2742 | 185 805 1752 . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . 1 . . . 1 . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Low Peak Influence 599 | 5 257 413 23 296 403 599 373 . Average Influence 203 | 1 103 161 23 231 249 442 329 . Maximum Alert Level 2 | . 1 2 . 1 2 2 1 . Low Security (%) 53 | 100 97 61 100 22 45 . . . Level 1 38 | . 2 37 . 77 48 36 100 . Level 2 7 | . . 1 . . 5 63 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 6 | . 2 2 . . 1 . 1 . Investigation 2 | . . . . . 1 . 1 . Extermination . | . . . . . . . . . Reinforcement 4 | . 2 2 . . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -7 -7 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Low Distress Signals 8 | . 2 4 . . 2 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 123 | . 23 48 . 13 23 10 1 5 Peak Tracking Total 9 | . 5 5 . 9 6 3 1 3 Tactical Retreats 5 | . . 2 . 1 1 1 . . Traps | -11 -10 -9 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Low Traps Triggered 14 | . 1 . . 7 . 5 1 . Indirectly 4 | . . . . 1 . 3 . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 7 | . . . . . . . . 7 Machines | -11 -10 -9 -8 -8 -8 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Low Machines Disabled 9 | . . 5 . . 2 2 . . Max in Single Turn 1 | . . 1 . . 1 1 . . Garrison Relay 2 | . . . . . . 2 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -7 -7 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Low Machines Accessed 23 | . 8 8 3 . 3 . 1 . Terminals 19 | . 7 7 2 . 2 . 1 . Fabricators . | . . . . . . . . . Repair Stations 2 | . 1 1 . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . 1 . 1 . . . Total Hacks 72 | . 29 30 5 . 6 . 2 . Successful 45 | . 18 20 2 . 3 . 2 . Failed 27 | . 11 10 3 . 3 . . . Catastrophic 4 | . 3 1 . . . . . . Database Lockouts . | . . . . . . . . . Manual 49 | . 17 20 5 . 5 . 2 . Terminals 65 | . 26 28 4 . 5 . 2 . Fabricators . | . . . . . . . . . Repair Stations 5 | . 3 2 . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . 1 . 1 . . . Terminal Hacks 23 | . 10 11 1 . . . 1 . Part Schematic 1 | . 1 . . . . . . . Robot Analysis 4 | . 2 1 1 . . . . . Prototype ID Bank 4 | . 3 1 . . . . . . Branch Access Points 2 | . . 1 . . . . 1 . Emergency Access Points 1 | . . 1 . . . . . . Terminal Index 2 | . 1 1 . . . . . . Alert Level 1 | . . 1 . . . . . . Unreport Threat 3 | . . 3 . . . . . . Hauler Manifests 2 | . 1 1 . . . . . . Zone Layout 3 | . 2 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . 2 2 . . . . . . Scan Component 2 | . 1 1 . . . . . . Repair 2 | . 1 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . 1 . . . Unlock Access 2 | . . . 1 . 1 . . . Unauthorized Hacks 16 | . 6 7 . . 2 . 1 . Terminals 16 | . 6 7 . . 2 . 1 . Track 1 | . 1 . . . . . . . Assimilate 1 | . . 1 . . . . . . Botnet 13 | . 5 5 . . 2 . 1 . Operators 1 | . . 1 . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 21 | . 8 7 3 . 2 . 1 . Full Trace Events 1 | . . . . . 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . 1 1 . . . . . . Time 58 | . 26 32 . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Gar Mat Gar Fac Low Used RIF Installer 2 | . . . . 1 . 1 . . Structural Interface 1 | . . . . . . 1 . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 10 | . . . . . . 10 . . Machine Destruction 10 | . . . . . . 10 . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -7 -7 -------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Low Total Allies 1 | . . 1 . . . . . . Largest Group 1 | . . 1 1 1 1 . . . Highest-Rated Group 10 | . . 10 10 10 10 . . . Highest-Rated Ally 10 | . . 10 10 10 10 . . . Total Orders 2 | . . . . 2 . . . . GOTO 1 | . . . . 1 . . . . FOLLOW 1 | . . . . 1 . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Low Robot Analysis Total 4 | . 2 1 1 . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Low Turns Passed 5383 | 98 1029 1835 60 433 613 500 391 424 Spaces Moved 2416 | 48 499 732 32 200 268 221 195 221 Core 4 | 4 . . . . . . . . Treads 2412 | 44 499 732 32 200 268 221 195 221 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 180 180 180 180 180 180 180 Average Speed 176 | 150 167 180 180 180 180 180 180 180 Slowest Speed 200 | 160 180 200 180 180 180 180 180 180 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 36 | 5 85 73 8 29 32 51 6 36 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . . . 1 . 1 . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched 1 | . . . . . . . . 1 Spaces Dug 12 | . 11 . . . . . 1 . Terrain Destroyed 64 | . 18 44 . . . 1 1 . Melee 1 | . . . . . . . 1 . Projectile . | . . . . . . . . . AOE 63 | . 18 44 . . . 1 . . Actions | -11 -10 -9 -8 -8 -8 -8 -7 -7 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Low Total 3150 | 62 634 1083 34 246 350 279 228 234 Wait 207 | . 44 132 . . 15 8 7 1 Move 2409 | 47 498 731 32 198 268 220 194 221 Hop . | . . . . . . . . . Pick Up 85 | 4 24 35 . 5 7 3 7 . Fast Attach 12 | 7 2 1 . 1 1 . . . Attach 15 | . 3 5 2 1 . 2 2 . Detach . | . . . . . . . . . Swap 71 | . 10 32 . 3 11 7 4 4 Drop 81 | . 12 43 . 4 13 3 6 . Fire 195 | 4 33 98 . 22 18 17 . 3 Melee 39 | . . . . . 14 12 8 5 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 17 | . 8 6 . . 3 . . . Escape Stasis 19 | . . . . 12 . 7 . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -8/Garrison -8/Materials (discovered 2 exits: [*Sto] / Gar) -8/Garrison -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 99 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 332 | -10/Materials | Discovered new exit (range 5) 406 | -10/Materials | Discovered new exit (range 10) 780 | -10/Materials | Repaired Lgt. Treads 917 | -10/Materials | Discovered new exit (range 9) 1128 | -10/Materials | Entered another Materials area 1128 | -9/Materials | Evolved 2 slots: Utility x2 1837 | -9/Materials | Repaired Lgt. EM Pulse Cannon 1927 | -9/Materials | Discovered new exit (range 13) 2044 | -9/Materials | Build established: Hauler-Mutant 2651 | -9/Materials | Identified exit to Mines 2927 | -9/Materials | Discovered new exit (range 5) 2963 | -9/Materials | Entered another Materials area 2963 | -8/Materials | Accompanied by 1 ally 2963 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3023 | -8/Materials | Identified exit to Garrison 3023 | -8/Materials | Entered Garrison 3023 | -8/Garrison | Accompanied by 1 ally 3032 | -8/Garrison | Installed Relay Interface Framework 3104 | -8/Garrison | Triggered checkpoint 3160 | -8/Garrison | Triggered checkpoint 3177 | -8/Garrison | Destroyed 13 combat bots 3425 | -8/Garrison | Discovered new exit (range 14) 3456 | -8/Garrison | Entered Materials 3456 | -8/Materials | Accompanied by 1 ally 3456 | -8/Materials | Discovered new exit (range 11) 4069 | -8/Materials | Identified exit to Garrison 4069 | -8/Materials | Entered Garrison 4078 | -8/Garrison | Expanded RIF knowledge: Structural Interface 4125 | -8/Garrison | Garrison Relay disabled 4233 | -8/Garrison | Triggered checkpoint 4234 | -8/Garrison | Triggered checkpoint 4368 | -8/Garrison | Discovered new exit (range 10) 4408 | -8/Garrison | Triggered checkpoint 4504 | -8/Garrison | Garrison Relay disabled 4569 | -8/Garrison | Entered Factory 4569 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4665 | -7/Factory | Identified exit to Lower Caves 4960 | -7/Factory | Entered Lower Caves 5163 | -7/Lower Caves | Encountered a Warlord checkpoint 5384 | -7/Lower Caves | Self-destructed Last Messages --------------- 05042_ Autogun fries itself beyond repair. 05042_ Acquired 19 matter. 05044_ VTOL Module fries itself beyond repair. 05046_ Acquired 7 matter. 05053_ VTOL Module fries itself beyond repair. 05055_ Lgt. Nuclear Core fries itself beyond repair. 05163_ OD-6L4(M): "If you spot any more Unaware lurking around the area, let us know." 05197_ VTOL Module fries itself beyond repair. 05197_ S-27 Virus destroyed. 05204_ 8H-03G(l) destroyed. 05208_ Autogun fries itself beyond repair. 05214_ VTOL Module fries itself beyond repair. 05224_ Lgt. Nuclear Core fries itself beyond repair. 05261_ Searching scrap... 05261_ Found 28 Matter. 05261_ Found Component Analysis Suite. 05261_ Found Particle Charger. 05261_ Found Hvy. Battle Rifle. 05262_ Acquired 10 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????# #### ####% | | ?????????????????????????????# ##?# ## | | ?????????????????????????????# #?## % | | ?????????????????????????????# ### ## % | | ?????????????????????????????## #### | | ??????????????????????????????# #??# | | ??????????????????????????????# ## ####??## | | ??????????????????????????????##### ##??????# | | ??????????????????????????????????###???##### | | ???????????????????????????????????????## ### | | ???????????????????????????????????????# ## | | ????????????????????????????????######## | | ????????????????????????######### | | ????????????????????????# | | ????????????????????????# ##### | | ????????????????????????# " #???## | | ????????????????????????# "" #????#### | | ????????????????????????# "" #???????# # | | ????????????????????????# "" #?????? ## | | ????????????????????????# "" " ?? #? | | ????????????????????????# "" "" ##? | | ????????????????????????# " """ ## #### #?? | | ????????????????????????# " #? #?# #?? | | ????????????????????????# "" #?? ?## ##?? | | ????????????????????????# ## " #??? ?####??? | | ????????????????????????#@ ## " #???#????????? | | ????????????????????????# ## #????????????? | | ????????????????????????# #????????????? | | ????????????????????????######## ### ???????????? | | ???????????????????????????????? ?? ??????????? | | ?????????????????????????????????###?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Utility Shielding 66 Evasion (%) 40 Target Analysis 5 Recoil Reduction 4 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChipBeamArray Manual? 0 Play Time 00:29:36 Cumulative 473.8 hours Start 2020.04.19 @ 11:04:14 End 2020.04.19 @ 11:37:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 808 Rogue 808 Adventurer 0 Explorer 0 Win Type - Total 39 Types 28/0/5/4/2/0/0 Lore% 93 Gallery% 93 Achievement% 80 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f25871a6-4a34-4099-a4aa-5101a18b684a