Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.12 @ 15:15:30

Player: Skergy

Result: Destroyed by S2-GA5(g) with Salvaging Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (6)       30
Value Destroyed (260)      260
Prototype IDs (22)         440
Alien Tech Used (0)        0
Bonus (800)                800
              TOTAL SCORE: 2130

 Bonus
-------
Registered with UFD        300
Met Optimus in HQ          500

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (6)
Movement                   Treading (330) Ox2
Location                   -7/Scraptown

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
        Armored Treads
>               --- UTILITY (2) ------
  High-capacity Storage Unit
                A0-MCA's Component Scanner
>               --- WEAPON (2) -------
                Plasma Cannon
>               --- INVENTORY (20) ---
      Makeshift Power Source
      Overtuned Treads
                Titanium Leg
      Overtuned Titanium Leg
      Overtuned Titanium Leg
      Overtuned Titanium Leg
          Small Storage Unit
                Machine Analyzer
                Expert System
                Weapon Cycler
       Hardened Medium Armor Plating
         Medium Reactive Plating
                Master Drone Bay (1/1)
                Datajack
          Heavy Mace
                Vortex Trap
                DRS Beacon (Ready)

 Peak State 
------------
>               --- POWER ------------
                Graviton Reactor
>               --- PROPULSION -------
      Overtuned Treads
         Medium Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
                A0-MCA's Component Scanner
>               --- WEAPON -----------
                Plasma Cannon
                Helical Railgun
>               --- INVENTORY --------
                Deuterium Engine
       Improved Deuterium Engine
      Makeshift Power Source
      Overtuned Treads
      Overtuned Treads
                Titanium Leg
      Overtuned Titanium Leg
      Overtuned Titanium Leg
      Overtuned Titanium Leg
          Small Storage Unit
                Machine Analyzer
                Expert System
                Weapon Cycler
       Hardened Medium Armor Plating
         Medium Reactive Plating
                Master Drone Bay
                Datajack
          Heavy Mace
                Vortex Trap
                DRS Beacon
[Rating: 46]

 Favorites 
-----------
Power                      Angular Momentum Engine
  Engine                   Angular Momentum Engine
  Power Core               Light Nuclear Core
  Reactor                  Graviton Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Visual Processing Unit
  Storage                  High-capacity Storage Unit
  Processor                Visual Processing Unit
Weapon                     Plasma Cannon
  Energy Gun               Overtuned Pulse Rifle
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Assault Rifle
  Special Weapon           Mining Laser
  Impact Weapon            Heavy Mace
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Scr 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             27   | 6   3   1   17  
  Power                    7    | 1   .   .   6   
    Engine                 5    | 1   .   .   4   
    Core                   1    | .   .   .   1   
    Reactor                1    | .   .   .   1   
  Propulsion               7    | 2   2   .   3   
    Treads                 5    | 2   .   .   3   
    Leg                    2    | .   2   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  4    | 1   1   .   2   
    Device                 .    | .   .   .   .   
    Storage                2    | 1   .   .   1   
    Processor              2    | .   1   .   1   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   9    | 2   .   1   6   
    Energy Gun             1    | .   .   .   1   
    Energy Cannon          2    | .   .   .   2   
    Ballistic Gun          3    | 2   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         1    | .   .   1   .   
    Impact Weapon          1    | .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   1    | .   .   .   1   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 10   | .   .   4   6   
  Power                    3    | .   .   1   2   
  Propulsion               3    | .   .   1   2   
  Utility                  .    | .   .   .   .   
  Weapon                   4    | .   .   2   2   
  Highest Loss Streak      3    | .   .   2   3   
  To Critical Strikes      .    | .   .   .   .   
Average Backups            13   | 2   4   4   14  
  Power                    1    | .   1   1   1   
  Propulsion               2    | 1   2   2   3   
  Utility                  5    | .   .   .   6   
  Weapon                   2    | .   1   1   3   
  Tool/Special             .    | .   .   .   .   
Unused Backups             28   | .   .   .   28  
  Power                    4    | .   .   .   4   
  Propulsion               11   | .   .   .   11  
  Utility                  10   | .   .   .   10  
  Weapon                   3    | .   .   .   3   
  Tool/Special             .    | .   .   .   .   
Average Slot Usage (%)     93   | .   87  95  93  
  Engine                   10   | .   14  11  10  
  Treads                   20   | .   20  .   22  
  Leg                      4    | .   7   27  2   
  Storage                  14   | .   14  14  14  
  Processor                13   | .   1   14  13  
  Energy Gun               1    | .   .   .   1   
  Energy Cannon            11   | .   .   .   13  
  Ballistic Gun            4    | .   28  25  1   
  Special Melee Weapon     9    | .   .   .   10  
Peak Build Rating          46   | 6   8   8   46  
  Average Rating           19   | 4   6   7   21  
  On Entrance              4    | .   6   8   5   
Naked Turns                .    | .   .   .   .   
Heaviest Build             68   | 13  13  13  68  
  Greatest Support         48   | 40  40  20  48  
  Greatest Overweight (x)  3    | 3   .   .   2   
  Average Overweight (x)   .    | .   .   .   1   
Largest Inventory Capacity 20   | 8   8   8   20  
  Average Capacity         16   | 7   8   8   17  
  Most Carried             20   | 4   6   5   20  
  Average Carried          14   | 3   4   4   15  
  Final Capacity           20   | 8   8   8   20  
  Final Carried            17   | 4   5   4   17  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves
 Mutant | -7/Scraptown

 Resources                      | -11 -10 -10 -7  
-----------                Run  | Yrd Mat Sub Scr 
Matter Collected           603  | 236 54  .   313 
  Remotely                 .    | .   .   .   .   
Salvage Created            361  | .   .   .   361 
  Parts                    8    | .   .   .   8   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      14   | .   .   4   10  
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Scr 
Combat Hostiles Destroyed  6    | .   .   .   6   
  Guns                     1    | .   .   .   1   
  Cannons                  5    | .   .   .   5   
Classes Destroyed          5    | .   .   .   5   
  Specialist               2    | .   .   .   2   
  Bolteater                1    | .   .   .   1   
  Federalist               1    | .   .   .   1   
  Ranger                   1    | .   .   .   1   
  Scrapper                 1    | .   .   .   1   
Best Kill Streak           2    | .   .   .   2   
  Combat Bots Only         2    | .   .   .   2   
Max Kills in Single Turn   1    | .   .   .   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -7   
--------                   Run  | Yrd  Mat  Sub  Scr  
Hostile Shots Fired        153  | .    .    27   126  
  Missed                   42   | .    .    6    36   
  Hits                     111  | .    .    21   90   
    Melee                  14   | .    .    .    14   
    Projectile             97   | .    .    21   76   
  Critical Strikes         5    | .    .    .    5    
Damage Taken               1797 | .    .    475  1322 
  Core                     256  | .    .    72   184  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              43   | .    .    13   30   
  Largest                  2    | .    .    2    2    
  Hottest                  160  | .    .    100  160  
Shots Fired                66   | .    .    18   48   
  Gun                      31   | .    .    16   15   
  Cannon                   33   | .    .    .    33   
  Launcher                 .    | .    .    .    .    
  Special                  2    | .    .    2    .    
  Kinetic                  30   | .    .    16   14   
  Thermal                  27   | .    .    2    25   
  Explosive                .    | .    .    .    .    
  Electromagnetic          9    | .    .    .    9    
  Robot Hit Streak         11   | .    .    11   6    
  Robot Miss Streak        4    | .    .    1    4    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           42   | .    .    15   27   
  Core Hits                10   | .    .    .    10   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    
  Critical Strikes         1    | .    .    .    1    
    Destroy                1    | .    .    .    1    
Melee Attacks              5    | .    .    .    5    
  Impact                   5    | .    .    .    5    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           653  | .    .    21   632  
  Guns                     175  | .    .    21   154  
  Cannons                  478  | .    .    .    478  
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  175  | .    .    21   154  
  Thermal                  319  | .    .    .    319  
  Explosive                .    | .    .    .    .    
  Electromagnetic          159  | .    .    .    159  
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         1    | .    .    .    1    
  Average Corruption       1    | .    .    .    1    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        501  | .    .    .    501  
  Average Temperature      160  | .    .    .    160  
  Received Heat Transfer   605  | .    .    54   551  
  Effects                  9    | .    .    .    9    
    Shutdowns              1    | .    .    .    1    
    Energy Bleed           2    | .    .    .    2    
    Interference           2    | .    .    .    2    
    Damage (major)         4    | .    .    .    4    
Siege Activations          .    | .    .    .    .    
Martial Activations        .    | .    .    .    .    
Shielding Activations      .    | .    .    .    .    
Robots Disrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             1    | .    .    .    1    
  Heat Transferred         611  | .    .    .    611  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Scr 
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 .   .   
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Peak Influence             .    | .   .   .   .   
  Initial                  .    | .   .   .   .   
  Average                  .    | .   .   .   .   
Influence Increases        40   | .   .   .   40  
  Destroy 0b10 Robot/C     40   | .   .   .   40  
Influence Decreases        23   | .   .   .   23  
  Time Decay               3    | .   .   .   3   
  Lost Part                20   | .   .   .   20  
Squads Dispatched          .    | .   .   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -7  
---------                  Run  | Yrd Mat Sub Scr 
Distress Signals           1    | .   1   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              35   | .   .   2   33  
  Peak Tracking Total      6    | .   .   2   6   
  Tactical Retreats        .    | .   .   .   .   

 Traps                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Scr 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
Most Traps Carried         1    | .   .   .   1   

 Machines                       | -11 -10 -10 -7  
----------                 Run  | Yrd Mat Sub Scr 
Machines Disabled          4    | .   .   .   4   
  Max in Single Turn       1    | .   .   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -7  
---------                  Run  | Yrd Mat Sub Scr 
Machines Accessed          7    | .   1   .   6   
  Terminals                1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                20   | .   2   .   18  
  Successful               19   | .   1   .   18  
  Failed                   1    | .   1   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   2    | .   2   .   .   
  Terminals                2    | .   2   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             18   | .   .   .   18  
  Record                   17   | .   .   .   17  
  Proto ID Catalog         1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   
  Terminals                1    | .   1   .   .   
    Botnet                 1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         1    | .   1   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -7  
------------               Run  | Yrd Mat Sub Scr 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -7  
--------                   Run  | Yrd Mat Sub Scr 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              11   | .   .   1   10  

 Intel                          | -11  -10  -10  -7   
-------                    Run  | Yrd  Mat  Sub  Scr  
Active Infowar (turns)     3668 | .    24   434  3210 
  Optics                   3668 | .    24   434  3210 
Robot Analysis Total       .    | .    .    .    .    
Derelict Logs Recovered    .    | .    .    .    .    
Drone Launches             .    | .    .    .    .    
  Drone Recoveries         .    | .    .    .    .    

 Exploration                    | -11  -10  -10  -7   
-------------              Run  | Yrd  Mat  Sub  Scr  
Turns Passed               4945 | 67   141  434  4303 
Spaces Moved               2214 | 37   92   256  1829 
  Core                     8    | 8    .    .    .    
  Treads                   1504 | 29   59   .    1416 
  Legs                     702  | .    33   256  413  
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  
  Average Speed            209  | 148  145  120  226  
  Slowest Speed            330  | 200  160  120  330  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Potential Cave-ins       .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       34   | 5    27   13   91   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             6    | .    .    .    6    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          10   | .    .    .    10   
  Melee                    .    | .    .    .    .    
  Projectile               10   | .    .    .    10   
  AOE                      .    | .    .    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -7   
---------                  Run  | Yrd  Mat  Sub  Scr  
Total                      2465 | 47   98   361  1959 
  Wait                     93   | .    2    91   .    
  Move                     2211 | 36   91   255  1829 
  Hop                      .    | .    .    .    .    
  Pick Up                  49   | 5    2    .    42   
  Fast Attach              9    | 5    .    .    4    
  Attach                   10   | 1    1    1    7    
  Detach                   1    | .    .    .    1    
  Swap                     13   | .    2    1    10   
  Drop                     31   | .    .    .    31   
  Fire                     43   | .    .    13   30   
  Melee                    5    | .    .    .    5    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / [*Min] / [*Sub])
-10/Subcaves (discovered 2 exits: [*Mat] / *Scr)
-7/Scraptown (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 16)
   68 | -11/Scrapyard | Entered Materials
   69 | -10/Materials | Met a group of wandering Federalists
  116 | -10/Materials | Discovered new exit (range 11)
  188 | -10/Materials | Discovered new exit (range 17)
  195 | -10/Materials | Discovered new exit (range 12)
  209 | -10/Materials | Entered Subcaves
  209 | -10/Subcaves  | Accompanied by 1 ally
  210 | -10/Subcaves  | Continued accompanying wandering Federalists (3)
  254 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
  301 | -10/Subcaves  | Build established: Mutant
  426 | -10/Subcaves  | Discovered new exit (range 13)
  445 | -10/Subcaves  | Wandering Federalist uncovered a shortcut to Scraptown
  629 | -10/Subcaves  | Lost 3 allies
  643 | -10/Subcaves  | Entered Scraptown
 1026 | -7/Scraptown  | Discovered new exit (range 11)
 1100 | -7/Scraptown  | Visited Cyclists
 1171 | -7/Scraptown  | Visited Cave Peace
 1228 | -7/Scraptown  | Visited The Evicted
 1893 | -7/Scraptown  | Visited SPCMW
 1955 | -7/Scraptown  | Visited Shadow of the Wyrm
 2051 | -7/Scraptown  | Visited UFD Registry
 2051 | -7/Scraptown  | Registered with UFD as "Scrapblaster"
 2114 | -7/Scraptown  | Visited Awakened
 2210 | -7/Scraptown  | Entered Cyclist Reading Room
 2287 | -7/Scraptown  | Visited Junk Repository
 2567 | -7/Scraptown  | Visited A0-MCA Data Center
 2581 | -7/Scraptown  | Given a C+ rating by A0-MCA
 2588 | -7/Scraptown  | Found A0-MCA's Component Scanner
 2661 | -7/Scraptown  | Visited Research Penetration Think Tank
 2992 | -7/Scraptown  | Visited Science Guys
 3101 | -7/Scraptown  | Visited Infowarlord's Domain
 3137 | -7/Scraptown  | Visited Scrapoid Pod Storage
 3193 | -7/Scraptown  | Visited Derelict Rescue Squad
 3207 | -7/Scraptown  | Found DRS Beacon
 3275 | -7/Scraptown  | Visited Observation Area
 3376 | -7/Scraptown  | Visited Curators Association
 3470 | -7/Scraptown  | Visited DA-N13 Charitable Foundation
 3496 | -7/Scraptown  | Found DCF Scrap (27 items)
 3778 | -7/Scraptown  | Met Optimus
 3778 | -7/Scraptown  | Accepted into 0bPrime
 4091 | -7/Scraptown  | Civil war broke out across Scraptown
 4158 | -7/Scraptown  | Lost 3 allies
 4247 | -7/Scraptown  | Optimus destroyed in the chaos of civil war
 4257 | -7/Scraptown  | Found Master Drone Bay
 4308 | -7/Scraptown  | Lost 7 allies
 4608 | -7/Scraptown  | Lost 3 allies
 4652 | -7/Scraptown  | Lost 3 allies
 4677 | -7/Scraptown  | Found Expert System
 4722 | -7/Scraptown  | Lost 4 allies
 4769 | -7/Scraptown  | Core integrity fell below 50%
 4796 | -7/Scraptown  | Lost 4 allies
 4880 | -7/Scraptown  | Core integrity fell below 20%
 4901 | -7/Scraptown  | Lost 4 allies
 4927 | -7/Scraptown  | Lost 3 parts (2p1n)
 4946 | -7/Scraptown  | Destroyed by S2-GA5(g) with Salvaging Laser

 Last Messages 
---------------
04898_ Microactuators fries itself beyond repair.
04898_ Helical Railgun severed.
04898_ L-41 Fighter destroyed.
04899_ Slug penetrates Wall.
04900_ X-62 Marksman suffers critical hit (Destroy).
04901_ X-62 Marksman destroyed.
04901_ Slug penetrates UC-TJ4(E).
04902_ Imp. Melee Analysis Suite fries itself beyond repair.
04903_ X-62 Marksman destroyed.
04904_ Core Shielding fries itself beyond repair.
04907_ Pulse Rifle fries itself beyond repair.
04909_ Carbon-fiber Leg fries itself beyond repair.
04909_ Acquired Helical Railgun.
04912_ Imp. Deuterium Engine fries itself beyond repair.
04912_ Acquired 10 matter.
04914_ Chain reaction triggered in Ion Engine.
04914_ GW-0M5(g) destroyed.
04934_ Helical Railgun destroyed.
04936_ Ovr. Treads destroyed.
04946_ 8F-4BW(p) destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
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| ###  ################"=%[!%  ########????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          29
Energy Capacity            340
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TechFocalDetector
  Manual?         0
Play Time         00:49:34
  Cumulative      74.8 hours
  Start           2025.05.12 @ 14:21:41
  End             2025.05.12 @ 15:15:30
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          84
  Rogue           84
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0/0
Lore%             47
Gallery%          42
Achievement%      40
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1787b3b9-5a7f-4663-8e93-0660a6203dcf