Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.12 @ 01:15:19 Player: f_ Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (99) 495 Value Destroyed (3441) 3441 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (1717) 1717 TOTAL SCORE: 9773 Bonus ------- High Alert Combat Kills 297 Follower Combat Kills 707 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Friendly Fire -87 Cogmind --------- Core Integrity 0/850 Matter 260/300 Energy 160/160 System Corruption 6% Temperature Cool (9) Movement Flying (32) Location -6/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- VTOL Module Improved Cesium-ion Thruster > --- UTILITY (10) ----- Improved Signal Interpreter Melee Analysis Suite Melee Analysis Suite Melee Analysis Suite Advanced Melee Analysis Suite Hacking Suite Hacking Suite System Shield System Shield > --- WEAPON (2) ------- Falx > --- INVENTORY (5) ---- Light Angular Momentum Engine Melee Analysis Suite Advanced Phase Shifter Z-Drone Bay (2/2) Katana Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Armored Treads Wheel > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Experimental Sensor Array Improved Signal Interpreter Improved Targeting Computer Zionite Weapon Casing Zionite Light Carapace Hacking Suite Hacking Suite Hacking Suite > --- WEAPON ----------- Zionite Laser-S Heavy Plasma Cannon > --- INVENTORY -------- Light Angular Momentum Engine Light Treads Wheel Improved Signal Interpreter Improved Signal Interpreter Improved Terrain Scanner Advanced Melee Analysis Suite Transmission Jammer Hardened Heavy Armor Plating Thermal Shield Hacking Suite Bomb Factory No. 2 Improved EM Shotgun Heavy Rocket Launcher Datajack Heavy Hammer Makeshift Axe CR-A16's Pointy Stick [Rating: 68] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Micro Nuclear Core Propulsion Wheel Treads Light Treads Wheel Wheel Flight Unit Improved Cesium-ion Thruster Utility Hacking Suite Device Experimental Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Hammer Energy Gun EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Heavy Rocket Launcher Impact Weapon Heavy Hammer Slashing Weapon Makeshift Axe Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Slots Evolved 8 | . . . 2 . . . 6 . . Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 8 | . . . 2 . . . 6 . . Weapon . | . . . . . . . . . . Parts Attached 171 | 6 25 4 50 1 4 12 49 16 4 Power 16 | 1 3 . 3 . . 1 5 2 1 Engine 13 | 1 3 . 3 . . 1 4 1 . Core 3 | . . . . . . . 1 1 1 Reactor . | . . . . . . . . . . Propulsion 31 | 2 6 . 9 1 . 2 7 4 . Treads 11 | 1 1 . 6 . . 1 2 . . Leg . | . . . . . . . . . . Wheel 16 | 1 5 . 3 1 . 1 4 1 . Hover . | . . . . . . . . . . Flight 4 | . . . . . . . 1 3 . Utility 53 | 1 9 2 14 . . 2 19 5 1 Device 13 | . . 1 4 . . 1 7 . . Storage 8 | 1 2 . 2 . . 1 2 . . Processor 9 | . . . 1 . . . 4 3 1 Hackware 8 | . . . 2 . . . 4 2 . Protection 15 | . 7 1 5 . . . 2 . . Artifact . | . . . . . . . . . . Weapon 71 | 2 7 2 24 . 4 7 18 5 2 Energy Gun 12 | 2 3 1 2 . . . 4 . . Energy Cannon 17 | . 1 . 7 . 1 1 4 3 . Ballistic Gun 3 | . 2 . 1 . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 6 | . . 1 1 . . 2 2 . . Special Weapon . | . . . . . . . . . . Impact Weapon 19 | . . . 12 . 1 1 4 1 . Slashing Weapon 9 | . . . . . 1 2 3 1 2 Piercing Weapon 3 | . . . . . 1 1 1 . . Special Melee Weapon 2 | . 1 . 1 . . . . . . Unidentified Prototypes 14 | . . 1 5 . . . 8 . . Parts Lost 37 | . 6 1 11 . . 2 6 11 . Power 5 | . 2 . 2 . . . . 1 . Propulsion 10 | . 1 . 2 . . 1 3 3 . Utility 17 | . 1 1 7 . . 1 3 4 . Weapon 5 | . 2 . . . . . . 3 . Highest Loss Streak 6 | . 2 1 6 . . 2 2 5 . To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 94 | . 97 98 86 100 100 96 97 85 86 Engine 8 | . 12 14 8 11 11 10 5 3 . Treads 7 | . 7 . 7 11 11 11 5 2 . Wheel 10 | . 20 28 11 11 11 10 5 2 . Device 8 | . . 4 7 11 11 10 13 2 . Storage 9 | . 14 14 11 11 11 10 6 2 . Processor 10 | . . . 3 11 11 11 16 28 37 Hackware 12 | . . . 6 11 11 11 23 25 26 Protection 5 | . 13 7 9 . . . 2 . . Energy Gun 3 | . 20 26 . . . . . . . Energy Cannon 1 | . 3 . 2 . . 5 1 . 3 Impact Weapon 8 | . . . 15 22 11 4 3 2 . Slashing Weapon 3 | . . . . . 5 5 6 7 3 Piercing Weapon 1 | . . . . . 5 3 . . . Naked Turns . | . . . . . . . . . . Heaviest Build 95 | 12 55 55 95 56 57 62 68 59 10 Greatest Support 40 | 20 26 24 28 12 10 40 20 20 10 Greatest Overweight (x) 7 | . 2 2 7 5 5 6 6 5 . Average Overweight (x) 3 | . 1 2 3 4 5 4 5 1 . Largest Inventory Capacity 25 | 8 20 20 25 20 20 20 25 20 5 Average Capacity 18 | 7 13 20 20 20 20 19 20 12 5 Most Carried 21 | 1 15 15 21 18 20 20 20 20 5 Average Carried 16 | . 9 14 16 18 19 18 17 12 4 Final Capacity 20 | 8 20 20 20 20 20 20 20 5 5 Final Carried 20 | 1 15 15 18 18 20 17 20 3 5 Class Distribution -------------------- 67% | Mutant 17% | Hacker-Gladiator 8% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Hacker-Gladiator | -6/Factory Hacker-Gladiator | -6/Garrison Hacker-Sprinter | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Matter Collected 2086 | 213 345 47 530 28 21 208 527 147 20 Remotely . | . . . . . . . . . . Salvage Created 3466 | . 797 121 1165 . . 72 758 472 81 Parts 176 | . 45 10 46 . . 7 39 25 4 Haulers Intercepted 6 | . 2 . 3 . . . 1 . . Recyclers Shooed 3 | . 1 . . . . . 2 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . 13 . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Combat Hostiles Destroyed 74 | . 13 5 24 . . 5 13 12 2 Melee 26 | . . . 11 . . . 6 7 2 Guns 15 | . 13 2 . . . . . . . Cannons 10 | . . . 1 . . . 4 5 . AOE 12 | . . 3 2 . . 5 2 . . Classes Destroyed 12 | . 5 1 3 . . . 3 . . Worker 5 | . 1 . 2 . . . 1 . 1 Builder 2 | . . . . . . . 2 . . Hauler 6 | . 2 . 3 . . . 1 . . Recycler 1 | . . . 1 . . . . . . Operator 5 | . 1 . 3 . . . 1 . . Watcher 6 | . 3 . 2 . . . 1 . . Swarmer 20 | . . 3 3 . . 5 . 7 2 Grunt 32 | . 13 2 10 . . . 5 2 . Brawler 2 | . . . 2 . . . . . . Sentry 11 | . . . 9 . . . 2 . . Hunter 4 | . . . . . . . 1 3 . Programmer 5 | . . . . . . . 5 . . Best Kill Streak 6 | . 2 4 4 . . 3 4 6 2 Combat Bots Only 6 | . 2 4 4 . . 3 3 6 2 Max Kills in Single Turn 3 | . 1 2 2 . . 3 3 1 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . . 2 2 . . 3 2 . . Melee 1 | . . . 1 . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Hostile Shots Fired 556 | . 82 13 157 . . 22 146 125 11 Missed 167 | . 18 2 41 . . 5 50 47 4 Damage Taken 5557 | . 1022 140 1637 . . 294 1199 1150 115 Core 1380 | . 124 17 322 . . 65 217 570 65 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 61 | . 6 . 35 . . . 20 . . Regen/Repaired (Parts) 586 | . 43 . 108 . 305 . 130 . . Core Remaining (%) 48 | 100 . 43 . . . 3 . . . Volleys Fired 118 | . 56 8 26 . . 7 14 7 . Largest 2 | . 2 2 2 . . 1 2 1 . Hottest 150 | . 90 90 101 . . 68 150 90 . Shots Fired 184 | . 106 11 30 . . 7 22 7 1 Gun 124 | . 103 9 4 . . . 8 . . Cannon 51 | . 3 . 25 . . 2 13 7 1 Launcher 9 | . . 2 1 . . 5 1 . . Special . | . . . . . . . . . . Kinetic 16 | . 16 . . . . . . . . Thermal 61 | . 30 . . . . 2 21 7 1 Explosive 9 | . . 2 1 . . 5 1 . . Electromagnetic 98 | . 60 9 29 . . . . . . Robot Hit Streak 16 | . 16 5 6 . . 1 3 7 2 Robot Miss Streak 5 | . 2 2 3 . . 2 5 2 . Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 293 | . 85 9 116 . . 1 52 24 6 Core Hits 120 | . 37 8 20 . . 9 30 13 3 Critical Kills 3 | . . . 1 . . . 1 1 . Critical Parts Destroyed 21 | . . . 14 . . . 6 1 . Critical Strikes 28 | . 2 . 15 . . . 7 3 1 Burn 2 | . 2 . . . . . . . . Smash 24 | . . . 15 . . . 7 2 . Sever 2 | . . . . . . . . 1 1 Melee Attacks 314 | . 1 . 151 . . 4 97 51 10 Impact 204 | . . . 148 . . 4 40 12 . Slashing 106 | . . . . . . . 57 39 10 Piercing . | . . . . . . . . . . Sneak Attacks 12 | . . . 9 . . . 3 . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 33 | . . . 21 . . . 11 1 . Damage Inflicted 10063 | . 1356 226 3992 . . 387 2814 987 301 Guns 1489 | . 1116 109 69 . . . 195 . . Cannons 1003 | . 85 . 456 . . . 269 160 33 Explosions 1276 | . 155 117 79 . . 387 538 . . Melee 6295 | . . . 3388 . . . 1812 827 268 Ramming . | . . . . . . . . . . Kinetic 144 | . 144 . . . . . . . . Thermal 1124 | . 406 . . . . . 525 160 33 Explosive 1060 | . . 117 79 . . 387 477 . . Electromagnetic 1440 | . 806 109 525 . . . . . . Impact 4847 | . . . 3388 . . . 1064 395 . Slashing 1448 | . . . . . . . 748 432 268 Piercing . | . . . . . . . . . . Highest Corruption 6 | . 1 1 5 5 5 . 6 6 6 Average Corruption 3 | . 1 1 4 5 5 . 3 6 6 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 84 | . 7 1 26 6 5 . 22 11 6 Message Errors 23 | . 2 . 5 1 2 . 8 4 1 Matter Fused 17 | . 2 1 8 . 1 . 3 2 . Heat Flow Errors 11 | . 2 . 2 1 1 . 2 1 2 Energy Discharges 17 | . 1 . 6 3 1 . 5 1 . Parts Rejected 1 | . . . . . . . . 1 . Parts Fused 1 | . . . 1 . . . . . . Data Loss (minor) 11 | . . . 4 1 . . 3 2 1 Misfires 1 | . . . . . . . . . 1 Alerts 2 | . . . . . . . 1 . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 1574 | . 67 . 918 . . . 465 60 64 Projectiles 44 | . . . 44 . . . . . . Explosions 67 | . 67 . . . . . . . . Melee 1463 | . . . 874 . . . 465 60 64 Knockbacks 7 | . . . 5 . . . . 2 . Impact 7 | . . . 5 . . . . 2 . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 267 | . 238 10 . . . . 19 . . Shots 5 | . 3 1 . . . . 1 . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 464 | . 300 135 261 129 127 30 464 99 220 Average Temperature 70 | . 82 57 42 72 70 16 78 44 86 Received Heat Transfer 1674 | . 450 60 600 . . 51 318 168 27 Effects 2 | . 1 . . . . . 1 . . Energy Bleed 2 | . 1 . . . . . 1 . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 28 | . 3 . 22 . . . 3 . . Impact Corruptions 42 | . . . 30 . . . 10 2 . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 5 | . 2 . . . . . 2 1 . Heat Transferred 2147 | . 1138 . . . . . 709 250 50 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . 3 . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Peak Influence 832 | . 274 244 329 55 . . 705 832 614 Initial 475 | . . 57 94 55 . . 91 475 436 Average 267 | . 129 226 180 55 . . 377 570 503 Maximum Alert Level 3 | . 1 1 1 . . . 3 3 2 Low Security (%) 44 | 100 73 15 64 100 . . 19 . . Level 1 27 | . 26 84 35 . . . 25 . . Level 2 25 | . . . . . . . 51 91 100 Level 3 1 | . . . . . . . 3 8 . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 26 | . 2 . 7 . . . 16 . 1 Investigation 10 | . 1 . 5 . . . 3 . 1 Extermination 6 | . . . . . . . 6 . . Reinforcement 7 | . 1 . 2 . . . 4 . . Assault . | . . . . . . . . . . Garrison 3 | . . . . . . . 3 . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . Haulers Reinforced 2 | . . . . . . . 2 . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Distress Signals 4 | . 1 . 2 . . . 1 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 155 | . 22 7 42 . . 11 40 19 14 Peak Tracking Total 11 | . 3 5 4 . . 4 5 11 6 Tactical Retreats 26 | . 4 2 3 . . 1 9 4 3 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Traps Triggered 8 | . 2 . 1 . . . . 4 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Machines Disabled 17 | . 5 . 2 . . . 9 1 . Max in Single Turn 4 | . 3 . 1 . . . 4 1 . Garrison Relay 1 | . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Machines Accessed 30 | . 9 . 13 1 . . 7 . . Terminals 17 | . 7 . 9 1 . . . . . Fabricators 3 | . . . . . . . 3 . . Repair Stations 3 | . 1 . 1 . . . 1 . . Recycling Units 2 | . 1 . 1 . . . . . . Scanalyzers 4 | . . . 2 . . . 2 . . Garrison Access 1 | . . . . . . . 1 . . Total Hacks 90 | . 22 . 41 1 . . 26 . . Successful 53 | . 10 . 25 . . . 18 . . Failed 36 | . 12 . 15 1 . . 8 . . Catastrophic 8 | . 2 . 3 1 . . 2 . . Database Lockouts 1 | . . . 1 . . . . . . Manual 50 | . 17 . 19 1 . . 5 3 5 Terminals 51 | . 18 . 32 1 . . . . . Fabricators 9 | . . . . . . . 9 . . Repair Stations 6 | . 2 . 2 . . . 2 . . Recycling Units 4 | . 2 . 2 . . . . . . Scanalyzers 19 | . . . 5 . . . 14 . . Garrison Access 1 | . . . . . . . 1 . . Terminal Hacks 20 | . 7 . 13 . . . . . . Robot Analysis 5 | . 3 . 2 . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . Branch Access Points 1 | . . . 1 . . . . . . Terminal Index 2 | . 1 . 1 . . . . . . Alert Level 6 | . 1 . 5 . . . . . . Unreport Threat 2 | . . . 2 . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Registered Prototypes 1 | . . . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks 5 | . . . . . . . 5 . . Load Schematic 3 | . . . . . . . 3 . . Build 2 | . . . . . . . 2 . . Repair Station Hacks 6 | . 2 . 2 . . . 2 . . Scan Component 3 | . 1 . 1 . . . 1 . . Repair 3 | . 1 . 1 . . . 1 . . Recycling Unit Hacks 1 | . . . 1 . . . . . . Report Inventory 1 | . . . 1 . . . . . . Scanalyzer 15 | . . . 5 . . . 10 . . Insert Component 8 | . . . 2 . . . 6 . . Analyze 7 | . . . 3 . . . 4 . . Garrison Access Hacks 1 | . . . . . . . 1 . . Unlock Access 1 | . . . . . . . 1 . . Unauthorized Hacks 5 | . 1 . 4 . . . . . . Terminals 4 | . 1 . 3 . . . . . . Botnet 3 | . 1 . 2 . . . . . . Operators 1 | . . . 1 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . Reject 1 | . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . 1 . . Used . | . . . . . . . . . . Hacking Detections 27 | . 8 . 11 1 . . 7 . . Full Trace Events 11 | . 3 . 5 . . . 3 . . Feedback Events 1 | . 1 . . . . . . . . Corruption 1 | . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 5 | . . . 2 . . . 3 . . Parts Built 2 | . . . . . . . 2 . . Authchips . | . . . . . . . . . . Time 408 | . . . . . . . 408 . . Total Part Build Rating 16 | . . . . . . . 16 . . Parts Repaired 3 | . 1 . 1 . . . 1 . . Time 144 | . 32 . 32 . . . 80 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 6 | . . . 2 . . . 4 . . Part Schematics Acquired 5 | . . . 2 . . . 3 . . Parts Damaged 1 | . . . 1 . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 2 | . . . 2 . . . . . . Non-combat 2 | . . . 2 . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied 3 | . . . 3 . . . . . . parse_system 3 | . . . 3 . . . . . . Relay Couplers Released 3 | . . . . . . . . 3 . Machine Destruction 3 | . . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 1 | . . . . . . 1 . . . Allies Hacked 1 | . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Total Allies 12 | . . 1 . 3 4 1 3 . . Largest Group 10 | . . 1 1 3 7 7 10 . . Highest-Rated Group 480 | . . 31 31 40 193 270 480 . . Highest-Rated Ally 85 | . . 31 31 16 40 85 85 . . Zionite Dispatches 2 | . . . . . . . 1 . 1 Light 1 | . . . . . . . 1 . . Recon 1 | . . . . . . . . . 1 Total Orders 4 | . . . . . . . 4 . . STAY 2 | . . . . . . . 2 . . FOLLOW 2 | . . . . . . . 2 . . Ally Attacks 178 | . . . 14 . . 47 117 . . Total Damage 4537 | . . . 191 . . 782 3564 . . Kills 35 | . . . 4 . . 7 24 . . Allies Corrupted 1 | . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Robot Analysis Total 5 | . 3 . 2 . . . . . . Derelict Logs Recovered 4 | . . . . 2 1 1 . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Turns Passed 12013 | 90 1401 231 3095 299 2153 802 3223 574 145 Spaces Moved 7310 | 54 945 168 1623 193 1371 483 1647 510 316 Core 39 | 3 . . . . . 28 . 8 . Treads 96 | 48 35 . . . . 3 7 3 . Legs . | . . . . . . . . . . Wheels 6483 | 3 910 168 1623 193 1371 452 1640 123 . Hover . | . . . . . . . . . . Flight 692 | . . . . . . . . 376 316 Fastest Speed 32 | 50 95 120 110 150 155 50 155 32 32 Average Speed 136 | 149 113 120 147 154 155 147 162 65 32 Slowest Speed 410 | 160 160 120 195 155 155 240 410 330 32 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . 2 Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 50 | 5 98 39 87 42 90 59 32 41 7 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . . Known Exits Taken 5 | . . . 1 1 1 1 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . . . . Scrap Searched 5 | . . 1 . 2 2 . . . . Spaces Dug 78 | . . . 18 . . 4 35 17 4 Terrain Destroyed 244 | . 25 21 25 . . 75 77 17 4 Melee 78 | . . . 18 . . 4 35 17 4 Projectile 1 | . . . . . . . 1 . . AOE 165 | . 25 21 7 . . 71 41 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Total 8707 | 60 1169 185 2071 194 1400 557 2054 678 339 Wait 666 | . 109 5 201 . 14 33 214 88 2 Move 7298 | 53 944 167 1622 192 1370 482 1647 509 312 Hop 2 | . . . . . . . . . 2 Pick Up 79 | 1 20 . 17 . 6 13 17 1 4 Fast Attach 78 | 6 11 1 18 1 . 4 23 12 2 Attach 42 | . 6 1 12 . . 3 13 5 2 Detach 24 | . 3 1 8 . . 1 7 3 1 Swap 53 | . 8 2 21 . 4 5 13 . . Drop 80 | . 11 . 24 1 6 4 26 4 4 Fire 118 | . 56 8 26 . . 7 14 7 . Melee 258 | . 1 . 122 . . 4 80 41 10 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 8 | . . . . . . . . 8 . Rewire 1 | . . . . . . 1 . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Gar) -6/Garrison -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 91 | -11/Scrapyard | Entered Materials 184 | -10/Materials | Discovered new exit (range 13) 300 | -10/Materials | Build established: Mutant 489 | -10/Materials | Discovered new exit (range 6) 678 | -10/Materials | Discovered new exit (range 8) 1183 | -10/Materials | Repaired EM Shotgun? 1187 | -10/Materials | Discovered new exit (range 6) 1250 | -10/Materials | Discovered new exit (range 11) 1492 | -10/Materials | Entered Mines 1495 | -10/Mines | Core integrity fell below 50% 1624 | -10/Mines | Discovered new exit (range 12) 1632 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1649 | -10/Mines | Found Prototype Device 1649 | -10/Mines | Identified Exp. Sensor Array 1717 | -10/Mines | Received a Mining Laser from a helpful Derelict 1723 | -10/Mines | Entered Materials 1723 | -9/Materials | Accompanied by 1 ally 1723 | -9/Materials | Evolved 2 slots: Utility x2 1789 | -9/Materials | Identified exit to Mines 2898 | -9/Materials | Lost 6 parts (2p2n2u) 3211 | -9/Materials | Discovered new exit (range 7) 3458 | -9/Materials | Core integrity fell below 50% 3673 | -9/Materials | Discovered new exit (range 16) 3700 | -9/Materials | Repaired Hvy. Hammer 4064 | -9/Materials | Core integrity fell below 20% 4324 | -9/Materials | Identified exit to Materials 4462 | -9/Materials | Central database locked down 4818 | -9/Materials | Entered Mines 4845 | -9/Mines | Learned location of 1 exit from Materials 4990 | -9/Mines | Learned 8 Materials zone layouts 5054 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 5092 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5104 | -9/Mines | Identified exit to Zion 5117 | -9/Mines | Entered Zion 5117 | -7/Zion | Accompanied by 3 allies 5147 | -7/Zion | Found CR-A16's Pointy Stick 5239 | -7/Zion | Discovered new exit (range 15) 5266 | -7/Zion | Identified exit to Proximity Caves 5323 | -7/Zion | Received a visual enhancement algorithm 5349 | -7/Zion | Learned Factory trap positions 5366 | -7/Zion | System corruption cleaned by Quarantine Array 5424 | -7/Zion | Learned Factory scanalyzer intel 5719 | -7/Zion | Learned location of Data Miner (-6) 5965 | -7/Zion | Given A8's code to call for help 6252 | -7/Zion | Visited the Megawrench Repair Shop 6255 | -7/Zion | Megawrench repaired 7 parts 6489 | -7/Zion | Found Prototype Device 6947 | -7/Zion | Imprinted 6950 | -7/Zion | Declared Zion's savior 7270 | -7/Zion | Entered Proximity Caves 7270 | -6/Proximity Caves | Accompanied by 7 allies 7314 | -6/Proximity Caves | Identified exit to Factory 7465 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7840 | -6/Proximity Caves | Spotted B-75 Beast 7865 | -6/Proximity Caves | Rewired B-75 Beast 8072 | -6/Proximity Caves | Entered Factory 8072 | -6/Factory | Accompanied by 7 allies 8072 | -6/Factory | Evolved 6 slots: Utility x6 8073 | -6/Factory | Loaded intel: 82 trap records 8074 | -6/Factory | Loaded intel: 4 scanalyzer locations 8188 | -6/Factory | Zion Light squad teleported in 8437 | -6/Factory | Build established: Scavenger-Assassin 8816 | -6/Factory | Found Prototype Protection 8816 | -6/Factory | Identified Zio. Weapon Casing 8841 | -6/Factory | Fabricated Exp. Sensor Array? 8924 | -6/Factory | Build established: Hacker-Mutant 9320 | -6/Factory | Found Prototype Launcher 9320 | -6/Factory | Identified Scatter Rocket Array 9325 | -6/Factory | Found Scatter Rocket Array 9451 | -6/Factory | Terminal network hard line cut 9616 | -6/Factory | Identified Bomb Factory No. 2 9703 | -6/Factory | Garrison activated, responded to threat 10059 | -6/Factory | Build established: Hacker-Gladiator 10246 | -6/Factory | Repaired F-cell Engine 10909 | -6/Factory | Discovered new exit (range 11) 10925 | -6/Factory | Identified exit to Factory 11160 | -6/Factory | Fabricated Exp. Sensor Array? 11295 | -6/Factory | Identified exit to Garrison 11295 | -6/Factory | Entered Garrison 11480 | -6/Garrison | Triggered checkpoint 11585 | -6/Garrison | Core integrity fell below 50% 11616 | -6/Garrison | Lost 5 parts (2n2u1w) 11636 | -6/Garrison | Spotted B-75 Beast 11646 | -6/Garrison | Triggered checkpoint 11649 | -6/Garrison | Garrison Relay disabled 11725 | -6/Garrison | Attempted to install RIF, but system incompatible 11726 | -6/Garrison | Attempted to install RIF, but system incompatible 11730 | -6/Garrison | Triggered checkpoint 11798 | -6/Garrison | Attempted to install RIF, but system incompatible 11808 | -6/Garrison | Lost 3 parts (1n1u1w) 11840 | -6/Garrison | Core integrity fell below 20% 11864 | -6/Garrison | Discovered new exit (range 13) 11868 | -6/Garrison | Identified exit to Factory 11869 | -6/Garrison | Entered Factory 11906 | -6/Factory | Zion Recon squad teleported in 12014 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 11952_ Acquired Falx. 11953_ K-01 Serf collects debris. 11953_ Dropped Hvy. Plasma Cannon. 11956_ Acquired Katana. 11956_ K-01 Serf collects debris. 11960_ ALERT: All DSF locations entering lockdown mode. 11960_ S-27 Virus destroyed. 11963_ K-01 Serf collects debris. 11963_ Destroyed VTOL Module. 11965_ K-01 Serf collects debris. 11966_ S-27 Virus Autogun severed. 11968_ K-01 Serf collects debris. 11969_ S-27 Virus destroyed. 11971_ ,H2=SZH#J/#<&8V8,8YCH>P6 11972_ K-01 Serf collects debris. 11973_ Acquired Lgt. Nuclear Core. 11993_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 11998_ System corrupted: IFF burst signal emitted. 11999_ Destroyed Imp. Hover Unit. Map ----- +----------------------------------------------------+ | ??????????????# ##### #??????????????????? | | ??????????????# ?? ???????????????????? | | ??????######### ??? ???????????????????? | | ??????# ## ????? ????????????????????? | | ??????# #? [ ?????? ????????????????????? | | ??????# #?# #?????##+###??????????????????? | | ???#??#"" ! #?# #?????# #??????????????????? | | ???# ?#"T #?# #?????# ] #??????????????????? | | ???# ?#"" #?# #?????# #??????????????????? | | ??## ## #?# ####### % #??????????????????? | | ??# ##+##+#### + #??????????????????? | | ??# # #??????????????????? | | ??# ### # #??????????????????? | | ??### #?# # [ #??????????????????? | | ????# #?# """ # #??????????????????? | | ????# #?# """ ##+###??????????????????? | | ????# #?# """ #???? ?????????????? | | ????# #?# #???? ?????????????? | | ????# #?# #???? #????????????? | | ????# ##+##+### ##### ########?????? | | ????# # ##*####### # #?????? | | ????# # ## "###### # #?????? | | ????#[#% ## # [# "" # #?????? | | ????# +% !## # # m G" # #?????? | | ????#*#[ ] [ ## # """ # """" "" # #?????? | | ????# #!! ## # """ /l@"""" # #?????? | | ??### ########## # """ # """" # #?????? | | ??# #??????# # # """" # #?????? | | ??# #???#### ####### """" # #?????? | | ??# #???# #????#g """" # #?????? | | ??# #???# ###### + #?????? | | ??# #???# g # #?????? | | ?####+####??# ### ########### # #?????? | | # #??# #?# #???""""" # ############+# | | # ######+##### #???""""" # ## | | # """" !" " # #??"""""" + ## | | # """" ### """ # #??"""""" # ## | | # """" #?# """ # # # ## | | # """" #?# """ # # # ## | | # """" #?# # # # #####+######## | | #]?"""" # /! """ # # # # #??? | | #?? ### """ # ########### # #??? | | ???#######?# """ # #?????????# # #??? | | ########???# # #?????????# # #??? | | # #?############ ###???????# # #### | | # #?? # #???????# + ! + | | # #??? # ######### # #### | | # [[! #???? # ! # #??? | | #! [! #????? # ######/###+############??? | | # [ #????###+### ## #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 19 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 400 Resistance: TH 20 Weapon Shielding 100 Evasion (%) 63 Targeting Accuracy 6 Melee Accuracy 23 Armor Integrity Analysis 30 Recoil Reduction 1 Salvage Targeting 2 Offensive Hacking 50 Defensive Hacking 20 Item Schematics ----------------- Exp. Sensor Array | -9/Materials | Scanalyzed Arm. Wheel | -9/Materials | Scanalyzed Hacking Suite | -6/Factory | Scanalyzed Hrd. Heavy Armor Plating | -6/Factory | Scanalyzed Imp. Terrain Scanner | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Exp. Sensor Array | x1 | -6/Factory Exp. Sensor Array | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Safety First Challenges ------------ None Game ------ Seed VortexStealthField Manual? 0 Play Time 02:31:49 Cumulative 185.1 hours Start 2024.04.11 @ 22:09:03 End 2024.04.12 @ 01:15:19 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 171 Rogue 164 Adventurer 0 Explorer 7 Win Type - Total 6 Types 3/0/1/2/0/0/0/0/0 Lore% 55 Gallery% 64 Achievement% 51 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 60x50 Zoom Use 2% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c0dfd7b3-cabc-4247-889f-3294faa35713