Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.16 @ 19:28:25 Player: Rohain Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (104) 520 Value Destroyed (3890) 3890 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (747) 747 TOTAL SCORE: 8637 Bonus ------- High Alert Combat Kills 690 Follower Combat Kills 57 Cogmind --------- Core Integrity 392/850 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Warning (324) Movement Core (200) Ox3 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Medium Storage Unit Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Ion Engine Light Nuclear Core Improved Deuterium Engine Experimental Sensor Array High-powered Shock Rifle Beam Rifle Improved Medium Laser Improved Medium Laser Pulse Rifle Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Targeting Computer Advanced Targeting Computer Energy Filter > --- WEAPON ----------- Heavy Laser High-powered Field Laser Plasma Rifle > --- INVENTORY -------- Ion Engine Light Nuclear Core Improved Deuterium Engine Experimental Sensor Array High-powered Shock Rifle High-powered Shock Rifle Beam Rifle Improved Medium Laser Improved Medium Laser Pulse Rifle [Rating: 56] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Plasma Cannon Ballistic Cannon Hardcell Cannon Build | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Jun Mat Min Mat Min Mat Fac Fac Slots Evolved 8 | . . . 2 . 2 2 2 Power . | . . . . . . . . Propulsion 2 | . . . 2 . . . . Utility 5 | . . . . . 2 1 2 Weapon 1 | . . . . . . 1 . Parts Attached 86 | 7 10 5 5 . 10 40 9 Power 14 | 2 3 1 . . 1 6 1 Engine 12 | 2 2 1 . . 1 5 1 Core 2 | . 1 . . . . 1 . Reactor . | . . . . . . . . Propulsion 32 | 2 3 2 3 . 3 17 2 Treads 3 | . . . . . . 3 . Leg 29 | 2 3 2 3 . 3 14 2 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 18 | 1 2 1 . . 3 9 2 Device 12 | . 2 1 . . 1 6 2 Storage 2 | 1 . . . . . 1 . Processor 2 | . . . . . 1 1 . Hackware . | . . . . . . . . Protection 2 | . . . . . 1 1 . Artifact . | . . . . . . . . Weapon 22 | 2 2 1 2 . 3 8 4 Energy Gun 16 | 2 2 . 2 . 3 3 4 Energy Cannon 2 | . . . . . . 2 . Ballistic Gun . | . . . . . . . . Ballistic Cannon 4 | . . 1 . . . 3 . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . 1 . 2 1 . Parts Lost 42 | . 1 . . . 1 24 16 Power 5 | . . . . . . 4 1 Propulsion 16 | . . . . . 1 10 5 Utility 12 | . 1 . . . . 6 5 Weapon 9 | . . . . . . 4 5 Highest Loss Streak 14 | . 1 . . . 1 6 14 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 92 | . 97 100 100 100 99 88 87 Engine 8 | . 11 13 11 11 9 6 6 Treads 2 | . . . . . . 5 . Leg 24 | . 28 28 44 44 35 19 20 Device 11 | . 11 14 11 11 9 10 21 Storage 9 | . 14 14 11 11 9 7 6 Processor 7 | . . . . . 9 12 13 Protection 1 | . . . . . 9 2 . Energy Gun 15 | . 28 14 20 22 18 10 17 Energy Cannon 1 | . . . . . . 3 2 Ballistic Cannon 5 | . . 13 1 . . 6 . Naked Turns . | . . . . . . . . Heaviest Build 51 | 12 16 24 24 21 25 51 39 Greatest Support 68 | 20 20 25 45 45 50 68 60 Greatest Overweight (x) 10 | . . 1 . . . 10 3 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 10 10 Average Capacity 8 | 6 8 8 8 8 8 9 10 Most Carried 10 | 3 8 8 8 8 8 10 10 Average Carried 7 | 1 4 7 7 7 7 8 8 Final Capacity 10 | 8 8 8 8 8 8 10 10 Final Carried 9 | 2 8 8 8 8 8 6 9 Class Distribution -------------------- 48% | Scavenger-Mutant 33% | Scavenger-Gunner 18% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 ----------- Run | Jun Mat Min Mat Min Mat Fac Fac Matter Collected 1954 | 252 118 76 60 . 95 1268 85 Remotely . | . . . . . . . . Salvage Created 3997 | . 470 110 346 123 279 1870 799 Parts 193 | . 25 6 19 5 13 93 32 Haulers Intercepted 3 | . 1 . . . . 2 . Recyclers Shooed 2 | . 1 . . . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Jun Mat Min Mat Min Mat Fac Fac Combat Hostiles Destroyed 90 | . 11 4 7 3 5 45 15 Guns 42 | . 10 1 7 3 4 4 13 Cannons 41 | . . 3 . . . 38 . AOE 2 | . . . . . . 2 . Classes Destroyed 14 | . 4 . 2 . 2 6 . Worker 1 | . . . . . 1 . . Builder 8 | . . . . . . 8 . Hauler 3 | . 1 . . . . 2 . Recycler 3 | . . . . . . 2 1 Operator 1 | . . . . . . 1 . Watcher 2 | . 1 . . . . 1 . Swarmer 18 | . 3 2 . . . 5 8 Grunt 51 | . 8 2 5 3 1 27 5 Brawler 2 | . . . 1 . . 1 . Duelist 7 | . . . . . . 6 1 Sentry 6 | . . . 1 . 2 2 1 Specialist 2 | . . . . . 2 . . Hunter 1 | . . . . . . 1 . Programmer 3 | . . . . . . 3 . Best Kill Streak 11 | . 2 2 3 3 2 11 10 Combat Bots Only 9 | . 2 2 3 3 2 6 9 Max Kills in Single Turn 6 | . 1 1 1 1 1 6 2 Gunslinging 1 | . . . . . . . 1 Exploded 2 | . . . . . . 2 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Jun Mat Min Mat Min Mat Fac Fac Damage Taken 6386 | . 609 75 81 . 461 3636 1524 Core 1111 | . 123 . 10 . 45 475 458 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 74 | 100 . 50 . 97 91 32 . Volleys Fired 246 | . 46 6 12 6 19 124 33 Largest 3 | . 2 2 2 2 2 3 3 Hottest 225 | . 115 109 112 112 119 225 214 Shots Fired 537 | . 92 12 24 12 38 268 91 Gun 330 | . 92 6 24 12 38 68 90 Cannon 207 | . . 6 . . . 200 1 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 141 | . . 6 . . . 135 . Thermal 389 | . 92 6 24 12 38 133 84 Explosive . | . . . . . . . . Electromagnetic 7 | . . . . . . . 7 Robot Hit Streak 35 | . 16 4 8 3 13 20 35 Robot Miss Streak 5 | . 4 4 2 1 3 5 2 Penetration Max . | . . . . . . . . Secondary Targets 9 | . 1 . 2 . 1 . 5 Max Gunslinging Chain 1 | . 1 . 1 . 1 . 1 Shots Hit Robots 366 | . 63 9 17 5 27 180 65 Core Hits 172 | . 23 10 9 3 9 87 31 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 25 | . 3 . . . 3 15 4 Burn 16 | . 3 . . . 3 6 4 Blast 9 | . . . . . . 9 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9872 | . 743 155 287 88 442 6865 1292 Guns 3820 | . 743 66 287 88 442 927 1267 Cannons 5203 | . . 89 . . . 5089 25 Explosions 849 | . . . . . . 849 . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 3975 | . . 89 . . . 3886 . Thermal 5280 | . 743 66 287 88 442 2447 1207 Explosive 532 | . . . . . . 532 . Electromagnetic 85 | . . . . . . . 85 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 7 | . . . . . . 7 . Average Corruption 5 | . . . . . . 5 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 39 | . . . . . . 39 . Message Errors 12 | . . . . . . 12 . Matter Fused 7 | . . . . . . 7 . Heat Flow Errors 5 | . . . . . . 5 . Energy Discharges 4 | . . . . . . 4 . Data Loss (minor) 6 | . . . . . . 6 . Data Loss (major) 1 | . . . . . . 1 . Misfires 1 | . . . . . . 1 . Alerts 1 | . . . . . . 1 . Weapon Failures 2 | . . . . . . 2 . Overload Shots . | . . . . . . . . Overflow Damage 353 | . . . . . . 353 . Projectiles 188 | . . . . . . 188 . Explosions 165 | . . . . . . 165 . Melee . | . . . . . . . . Knockbacks 38 | . . 1 . . . 37 . Impact . | . . . . . . . . Kinetic 31 | . . 1 . . . 30 . Secondary 7 | . . . . . . 7 . Self-Inflicted Damage 209 | . . . . . . 209 . Shots 2 | . . . . . . 2 . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 391 | . 294 87 27 6 72 391 380 Average Temperature 81 | . 73 39 11 3 28 99 88 Received Heat Transfer 1857 | . 294 24 48 . 72 1119 300 Effects 5 | . . . . . . 5 . Shutdowns 1 | . . . . . . 1 . Energy Bleed 1 | . . . . . . 1 . Interference 3 | . . . . . . 3 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 5 | . 1 . . . 1 1 2 Combat Hostiles 5 | . 1 . . . 1 1 2 Parts Melted 33 | . 8 . . 1 4 13 7 Heat Transferred 10707 | . 2074 148 629 185 1184 3830 2657 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Jun Mat Min Mat Min Mat Fac Fac Peak Influence 1097 | . 352 158 254 188 238 1097 840 Initial 536 | . . 93 41 99 72 107 536 Average 377 | . 177 105 113 173 142 536 698 Maximum Alert Level 3 | . 1 . 1 . 1 3 3 Low Security (%) 46 | 100 47 100 87 100 93 25 . Level 1 17 | . 52 . 12 . 6 18 . Level 2 9 | . . . . . . 11 42 Level 3 26 | . . . . . . 44 57 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 17 | . 3 2 . . 1 10 1 Investigation 3 | . 1 1 . . . 1 . Extermination 2 | . . . . . . 2 . Reinforcement 8 | . 2 . . . 1 4 1 Assault 4 | . . 1 . . . 3 . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Jun Mat Min Mat Min Mat Fac Fac Distress Signals 7 | . 3 . 1 . 1 2 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 145 | . 23 7 13 3 9 71 19 Peak Tracking Total 7 | . 6 3 7 3 7 6 6 Tactical Retreats 11 | . 2 2 . . . 7 . Traps | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Jun Mat Min Mat Min Mat Fac Fac Traps Triggered 5 | . 1 . . . . 4 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 ---------- Run | Jun Mat Min Mat Min Mat Fac Fac Machines Disabled 12 | . . . 2 . 1 9 . Max in Single Turn 5 | . . . 1 . 1 5 . Garrison Access 1 | . . . . . . 1 . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Jun Mat Min Mat Min Mat Fac Fac Machines Accessed 9 | . 3 1 1 . 1 3 . Terminals 7 | . 3 . 1 . 1 2 . Fabricators 1 | . . . . . . 1 . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 18 | . 6 1 2 . 1 8 . Successful 10 | . 4 1 1 . . 4 . Failed 8 | . 2 . 1 . 1 4 . Catastrophic 1 | . . . . . . 1 . Database Lockouts . | . . . . . . . . Manual 16 | . 6 . 2 . 1 7 . Terminals 16 | . 6 . 2 . 1 7 . Fabricators 1 | . . . . . . 1 . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 4 | . 1 1 1 . . 1 . Robot Analysis 1 | . . . . . . 1 . Open Door 1 | . . 1 . . . . . Branch Access Points 2 | . 1 . 1 . . . . Fabricator Hacks 1 | . . . . . . 1 . Build 1 | . . . . . . 1 . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 5 | . 3 . . . . 2 . Terminals 5 | . 3 . . . . 2 . Botnet 3 | . 2 . . . . 1 . Operators 2 | . 1 . . . . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . Used . | . . . . . . . . Hacking Detections 5 | . 2 . . . 1 2 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built 2 | . . . . . . 2 . Authchips . | . . . . . . . . Time 117 | . . . . . . 117 . Total Part Build Rating 14 | . . . . . . 14 . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 ------------ Run | Jun Mat Min Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 4 | . . . . . . 4 . Programmers 4 | . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Jun Mat Min Mat Min Mat Fac Fac Total Allies 2 | . . 1 . 1 . . . Largest Group 1 | . . 1 . 1 1 . . Highest-Rated Group 31 | . . 31 . 31 31 . . Highest-Rated Ally 31 | . . 31 . 31 31 . . Total Orders . | . . . . . . . . Ally Attacks 25 | . . 15 . 7 3 . . Total Damage 293 | . . 169 . 61 63 . . Kills 3 | . . 3 . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Jun Mat Min Mat Min Mat Fac Fac Robot Analysis Total 1 | . . . . . . 1 . Derelict Logs Recovered 2 | . . 1 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 ------------- Run | Jun Mat Min Mat Min Mat Fac Fac Turns Passed 4646 | 82 669 579 216 105 343 2289 363 Spaces Moved 2604 | 61 414 319 137 72 215 1199 187 Core 6 | 4 . . . . . 1 1 Treads 268 | . . . . . . 268 . Legs 2330 | 57 414 319 137 72 215 930 186 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 Average Speed 137 | 115 120 172 120 120 120 142 126 Slowest Speed 550 | 120 120 190 120 120 120 550 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 30 | 4 65 62 22 24 21 41 8 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken 2 | . 1 . 1 . . . . Unknown Exits Taken 5 | 1 . 1 . 1 1 1 . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 110 | . . . . . . 110 . Melee . | . . . . . . . . Projectile 30 | . . . . . . 30 . AOE 80 | . . . . . . 80 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Jun Mat Min Mat Min Mat Fac Fac Total 3168 | 70 491 338 166 79 263 1523 238 Wait 181 | . 17 . 6 . 13 139 6 Move 2597 | 60 413 318 136 71 214 1198 187 Hop . | . . . . . . . . Pick Up 21 | 3 2 2 3 1 1 6 3 Fast Attach 39 | 4 2 1 2 . 2 24 4 Attach 19 | 2 . . 2 . 5 8 2 Detach 3 | . . . . . 3 . . Swap 28 | 1 8 4 1 . 3 8 3 Drop 29 | . 3 7 4 1 3 11 . Fire 246 | . 46 6 12 6 19 124 33 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 5 | . . . . . . 5 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 3 exits: *Min x2 / *Sto) -9/Mines -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 3 | -11/Junkyard | Discovered new exit (range 16) 83 | -11/Junkyard | Entered Materials 251 | -10/Materials | Discovered new exit (range 6) 307 | -10/Materials | Build established: Mutant 374 | -10/Materials | Identified exit to Mines 519 | -10/Materials | Discovered new exit (range 7) 711 | -10/Materials | Discovered new exit (range 16) 752 | -10/Materials | Entered Mines 757 | -10/Mines | Met a Derelict shopkeep closing up shop 843 | -10/Mines | Learned Materials garrison access intel 908 | -10/Mines | Build established: Scavenger-Mutant 1062 | -10/Mines | Met a Derelict testing a Signal Generator 1305 | -10/Mines | Discovered new exit (range 5) 1331 | -10/Mines | Entered Materials 1331 | -9/Materials | Evolved 2 slots: Propulsion x2 1397 | -9/Materials | Discovered new exit (range 11) 1458 | -9/Materials | Identified exit to Mines 1458 | -9/Materials | Identified exit to Storage 1547 | -9/Materials | Entered Mines 1550 | -9/Mines | Received a Mining Laser from a helpful Derelict 1604 | -9/Mines | Discovered new exit (range 8) 1605 | -9/Mines | Learned location of Recycling (-9) 1628 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1631 | -9/Mines | Found Prototype Device 1652 | -9/Mines | Entered Materials 1652 | -8/Materials | Accompanied by 1 ally 1652 | -8/Materials | Evolved 2 slots: Utility x2 1653 | -8/Materials | Loaded intel: 1 garrison access location 1653 | -8/Materials | Identified Exp. Sensor Array 1992 | -8/Materials | Discovered new exit (range 3) 1995 | -8/Materials | Entered Factory 1995 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2284 | -7/Factory | Build established: Scavenger-Gunner 2580 | -7/Factory | Fabricated Hardcell Cannon (x2) 2975 | -7/Factory | Lost 5 parts (1p2n2u) 3218 | -7/Factory | Build established: Scavenger-Mutant 3595 | -7/Factory | First assault squad dispatched 3859 | -7/Factory | Core integrity fell below 50% 3914 | -7/Factory | Lost 6 parts (1p2n1u2w) 4009 | -7/Factory | Lost 3 parts (2n1u) 4271 | -7/Factory | Build established: Scavenger-Gunner 4275 | -7/Factory | Discovered new exit (range 8) 4284 | -7/Factory | Entered another Factory area 4284 | -6/Factory | Evolved 2 slots: Utility x2 4473 | -6/Factory | Destroyed 9 combat bots 4639 | -6/Factory | Core integrity fell below 50% 4647 | -6/Factory | Self-destructed Last Messages --------------- 04628_ Knocked back. 04630_ Imp. Heat Sink destroyed. 04630_ Knocked back. 04631_ U-05 Engineer builds a Wall. 04638_ Slug penetrates Wall. 04638_ Knocked back. 04640_ Adv. Targeting Computer destroyed. 04640_ R-10 Processor collects Com. Wheel. 04640_ Knocked back. 04640_ Carbon-fiber Leg destroyed. 04641_ U-05 Engineer builds a Wall. 04642_ G-50 Soldier misfires. 04643_ Slug penetrates Wall. 04643_ Hvy. Laser destroyed. 04643_ Hpw. Shock Rifle destroyed. 04643_ Critical hit (Blast). 04643_ Knocked back. 04644_ Lgt. Angular Momentum Engine destroyed. 04645_ R-10 Processor collects Carbon-fiber Leg. 04645_ U-05 Engineer builds a Wall. 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""??# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 13 Recoil Reduction 3 Energy Filtering 30 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Hardcell Cannon | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FieldNovaBarrier Manual? 0 Play Time 00:30:05 Cumulative 44.5 hours Start 2023.07.16 @ 19:00:42 End 2023.07.16 @ 19:28:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 69 Rogue 53 Adventurer 16 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 49 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c4cb08e8-163d-487a-a81f-f0791522a2eb