Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.29 @ 22:09:40 Player: Err. String Expected Got Nil Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (4) 2000 Regions Visited (22) 4400 Robots Destroyed (521) 2605 Value Destroyed (24134) 24134 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (10052) 10052 TOTAL SCORE: 43711 Bonus ------- Triggered High Security 500 High Alert Combat Kills 8350 Follower Combat Kills 375 Entered Garrisons 1000 Acquired ECA 300 Friendly Fire -473 Cogmind --------- Core Integrity 0/850 Matter 185/300 Energy 3/100 System Corruption 27% Temperature Cool (65) Movement Immobile (Siege) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Heavy Treads Improved Heavy Treads > --- UTILITY (6) ------ Advanced Heat Sink High-capacity Storage Unit Advanced Sensor Array Improved Signal Interpreter Core Analyzer > --- WEAPON (4) ------- Heavy Plasma Cannon Impact Mace > --- INVENTORY (20) --- Light Treads Matter Compressor (0) Advanced Sensor Array Advanced Terrain Scan Processor Improved Kinecellerator Improved Kinecellerator Improved Transmission Jammer Hardened Medium Armor Plating Hardened Medium Armor Plating Graphene Brace Improved Shield Generator Compact HERF Cannon Plasma Cutter Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Improved Heavy Treads Biometal Medium Treads Biometal Medium Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Advanced Sensor Array Improved Signal Interpreter Core Analyzer Improved Kinecellerator > --- WEAPON ----------- High-powered Shock Rifle Phase Cannon Minigun Linear Accelerator > --- INVENTORY -------- Particle Reactor Improved Heavy Treads Improved Heavy Treads Matter Compressor Advanced Sensor Array Advanced Terrain Scan Processor Improved Kinecellerator Improved Transmission Jammer Hardened Medium Armor Plating Hardened Medium Armor Plating Graphene Brace Improved Shield Generator Improved Shield Generator Compact HERF Cannon Heavy Plasma Cannon Heavy Missile Launcher Plasma Cutter Impact Mace [Rating: 90] Favorites ----------- Power Neutrino Core Engine Heavy Ion Engine Power Core Neutrino Core Reactor Particle Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Flak Gun Energy Gun Medium Laser Energy Cannon Phase Cannon Ballistic Gun Flak Gun Ballistic Cannon Mini Assault Cannon Launcher Heavy Missile Launcher Special Weapon Plasma Cutter Impact Weapon Impact Mace Slashing Weapon Blade Saw Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Gar Fac Gar Fac Low Low Zio Pro Fac Gar Fac Slots Evolved 8 | . . . 2 . . . 2 . . . . . 2 . . . . . . 2 . . Power . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . Utility 4 | . . . . . . . . . . . . . 2 . . . . . . 2 . . Weapon 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . Parts Attached 249 | 1 12 1 27 1 1 2 15 14 11 7 9 17 5 22 38 3 1 2 5 6 32 17 Power 18 | . 2 . 1 . . . . . 2 1 . 1 . 2 2 . . . . . 4 3 Engine 11 | . 2 . 1 . . . . . 1 1 . . . . 1 . . . . . 4 1 Core 4 | . . . . . . . . . 1 . . 1 . 1 1 . . . . . . . Reactor 3 | . . . . . . . . . . . . . . 1 . . . . . . . 2 Propulsion 75 | . 4 . 11 1 . . 9 5 5 4 2 7 2 7 6 1 . . . 1 7 3 Treads 70 | . . . 10 1 . . 9 5 5 4 2 7 2 7 6 1 . . . 1 7 3 Leg 5 | . 4 . 1 . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Utility 77 | 1 3 . 6 . . 1 3 2 3 1 4 5 3 4 16 2 . 1 3 3 10 6 Device 47 | 1 . . . . . . 2 1 1 . 1 3 2 3 11 1 . 1 3 1 10 6 Storage 8 | . 1 . 1 . . . . . . . 1 . . . 4 . . . . 1 . . Processor 4 | . . . . . . 1 . . . . . . 1 . 1 . . . . 1 . . Hackware 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . Protection 16 | . 2 . 5 . . . . 1 1 1 2 2 . 1 . 1 . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 79 | . 3 1 9 . 1 1 3 7 1 1 3 4 . 9 14 . 1 1 2 2 11 5 Energy Gun 4 | . 1 . . . . . . . . . . . . 1 . . . . . . . 2 Energy Cannon 5 | . . . . . . . . . . . . . . . 1 . . . . . 3 1 Ballistic Gun 52 | . 1 1 8 . . . 3 6 1 . 3 3 . 7 7 . 1 . 1 2 6 2 Ballistic Cannon 3 | . . . . . . . . . . . . . . . 2 . . . . . 1 . Launcher 9 | . 1 . 1 . . 1 . . . . . 1 . . 2 . . 1 1 . 1 . Special Weapon 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . . 1 . . . . . . 2 . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . 1 . . . . . . . . . . . 3 . . 1 . . . 1 Corrupted Parts 4 | . . . . . . . . . . . . . . . . . . . . . 2 2 System Corruption 23 | . . . . . . . . . . . . . . . . . . . . . 12 11 Parts Lost 59 | . 1 . 2 . . . 1 2 . 1 . 2 . 17 3 . 1 . 2 . 10 17 Power 5 | . 1 . . . . . . . . . . . . 1 . . . . . . . 3 Propulsion 14 | . . . 1 . . . . . . . . . . 5 1 . . . . . 3 4 Utility 11 | . . . . . . . . . . . . 1 . 4 . . . . 1 . 4 1 Weapon 29 | . . . 1 . . . 1 2 . 1 . 1 . 7 2 . 1 . 1 . 3 9 Highest Loss Streak 8 | . 1 . 2 . . . 1 1 . 1 . 1 . 8 3 . 1 . 1 . 4 8 To Critical Strikes 2 | . . . . . . . . . . . . 1 . . . . . . 1 . . . Average Backups 18 | 6 13 14 17 19 19 19 19 19 19 19 19 19 19 19 19 19 19 20 19 19 17 17 Power 1 | 1 . . . 1 1 1 1 1 1 1 1 1 1 2 1 1 1 1 1 1 1 . Propulsion 3 | 4 4 5 4 4 4 4 4 5 4 4 4 3 4 2 3 3 3 3 3 2 1 2 Utility 7 | . 4 4 4 6 6 6 8 7 8 8 8 9 8 8 9 9 9 9 8 7 6 8 Weapon 5 | 1 3 5 6 6 6 6 5 4 4 5 4 4 4 4 4 5 4 4 4 5 6 4 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 55 | . 9 . 8 . . . 1 1 4 1 3 . . 10 5 . . 1 . 2 . 10 Power 7 | . 2 . . . . . . . . . . . . 5 . . . . . . . . Propulsion 10 | . 4 . 3 . . . . . . . 1 . . . . . . . . . . 2 Utility 22 | . 2 . 1 . . . . 1 2 . . . . 2 4 . . 1 . 1 . 8 Weapon 16 | . 1 . 4 . . . 1 . 2 1 2 . . 3 1 . . . . 1 . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 98 | . 99 100 99 99 100 100 99 99 100 100 98 100 99 98 99 100 100 99 100 99 96 91 Engine 5 | . 14 14 11 11 11 11 9 9 7 9 8 8 . . 1 . . . . . 2 5 Core 2 | . . . . . . . . . 1 . . . 7 6 5 7 7 7 7 6 1 . Treads 28 | . . . 28 32 33 33 36 36 36 36 36 36 30 29 29 30 30 30 30 25 23 19 Leg 2 | . 28 28 4 . . . . . . . . . . . . . . . . . . . Device 9 | . 5 12 5 . . 6 . . . . . 7 21 9 14 15 15 15 15 13 16 19 Storage 8 | . 14 14 11 11 11 11 9 9 9 9 9 9 7 7 7 7 7 7 7 6 6 6 Processor 4 | . . . . . . . . . . . . . 1 7 7 7 7 7 7 12 13 13 Protection 4 | . 7 1 5 11 11 4 8 8 8 8 9 1 . 4 . . . . . 5 2 . Energy Cannon 1 | . . . . . . . . . . . . . . . 3 7 7 7 1 . 4 5 Ballistic Gun 26 | . 20 28 32 33 24 32 35 32 36 35 34 35 25 27 21 23 23 22 26 22 20 16 Peak Build Rating 90 | 7 9 9 20 20 20 21 28 33 39 37 36 36 41 50 50 52 52 53 52 61 88 90 Average Rating 41 | 6 8 8 15 19 18 20 25 28 34 33 32 33 39 41 47 50 50 50 49 58 74 83 On Entrance 34 | 6 7 9 9 20 20 20 21 27 33 37 30 34 35 38 41 50 51 51 52 51 60 87 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 91 | 14 33 32 64 60 60 60 67 72 73 73 70 72 75 86 83 80 80 80 79 81 91 91 Greatest Support 145 | 20 20 20 60 60 60 60 82 82 82 82 82 82 80 88 90 85 85 85 85 91 145 145 Greatest Overweight (x) 1 | . 1 1 1 1 . . . . . . . . . 1 1 . . . . . 1 1 Average Overweight (x) . | . . 1 . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 8 14 15 18 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 6 15 15 20 20 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 19 | 6 13 14 17 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 6 15 15 20 19 19 20 19 20 19 20 20 20 20 19 20 20 20 20 20 20 20 13 Class Distribution -------------------- 37% | Scavenger-Tank 24% | Skirmisher 11% | Scavenger-Gunner 11% | Tank 8% | Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Tank | -9/Mines Mutant | -9/Exiles Gunner | -8/Mines Tank | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Gunner | -7/Factory Scavenger-Tank | -7/Garrison Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Zion Skirmisher | -6/Proximity Caves Skirmisher | -6/Factory Scavenger-Tank | -6/Garrison Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Gar Fac Gar Fac Low Low Zio Pro Fac Gar Fac Matter Collected 18633 | 213 409 55 935 110 . 140 1044 1069 1693 1143 848 1349 65 1588 2757 339 128 77 567 456 2105 1543 Remotely 486 | . . . . . . . . . 18 31 . . . 437 . . . . . . . . Salvage Created 19754 | 29 727 73 1144 235 . 9 1405 932 1628 1204 899 1344 65 1281 2298 379 144 . 570 600 2924 1864 Parts 1020 | 3 54 7 82 8 . 6 74 57 117 66 59 85 5 49 101 14 5 . 15 17 104 92 Haulers Intercepted 15 | . 1 . 4 . . . 5 . 2 . 1 . . . 1 . . . . . 1 . Recyclers Shooed 14 | 1 . 1 2 . . . . . 3 . . . . . 3 . . . . 1 . 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 26 | . . . . . . . . . . . . . . . . 7 6 . 13 . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Gar Fac Gar Fac Low Low Zio Pro Fac Gar Fac Combat Hostiles Destroyed 409 | . 20 6 24 5 . 4 22 25 23 32 18 41 1 32 34 6 3 . 14 7 47 45 Melee 2 | . . . . . . . . . . . . . . 1 . . . . . . . 1 Guns 275 | . 9 3 19 5 . 1 22 18 23 23 18 32 1 16 16 6 2 . 8 7 27 19 Cannons 32 | . . . . . . . . . . . . . . . 11 . 1 . . . 10 10 AOE 99 | . 11 3 5 . . 3 . 7 . 9 . 9 . 15 7 . . . 6 . 10 14 Classes Destroyed 22 | 1 7 . 2 1 . . 1 2 1 . . . . 1 . 2 . . . . 1 3 Worker 27 | . 2 . 3 . . . 2 . 8 . . . . . 3 . . . . 1 . 8 Builder 12 | . 1 . . . . . . . 6 . 3 . . . . . . . . . . 2 Tunneler 7 | 1 . . . . . . . . . . . . . . 5 . . . . 1 . . Hauler 15 | . 1 . 4 . . . 5 . 2 . 1 . . . 1 . . . . . 1 . Recycler 15 | . 1 . . . . . 2 . 2 . . . . . 8 . . . . 2 . . Minesweeper 2 | . . . . . . . . . . . . . . . . 2 . . . . . . Mechanic 3 | . . . . . . . . . 1 . . . . . 1 . . . . . . 1 Operator 10 | . . . 2 . . . 1 . 3 . 1 . . . 2 . . . . 1 . . Watcher 16 | . 2 . 3 . . . 4 . 2 . . . . . 4 . . . . . . 1 Swarmer 102 | . 6 6 7 . . 4 9 7 4 8 3 16 . 8 . . . . 8 2 7 7 Cutter 3 | . . . . . . . . . . . . . . 1 . . . . . . 2 . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Grunt 169 | . 14 . 10 4 . . 8 3 11 17 6 5 . 12 21 4 2 . 3 4 23 22 Brawler 24 | . . . . . . . . 2 2 2 1 2 . 4 1 1 . . 1 . 2 6 Duelist 8 | . . . . 1 . . . 2 . . 1 1 . . 1 . 1 . . . 1 . Protector 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Sentry 48 | . . . 7 . . . 4 5 4 2 5 8 1 2 5 . . . . . 3 2 Hunter 20 | . . . . . . . 1 2 2 . 2 5 . 3 2 . . . 2 . 1 . Programmer 29 | . . . . . . . . 4 . 3 . 5 . 4 4 . . . . 1 5 3 Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Behemoth 3 | . . . . . . . . . . . . . . . . . . . . . 3 . Decomposer 2 | . . . . . . . . . . . . . . . . 2 . . . . . . Guerrilla 2 | . . . . . . . . . . . . . . 2 . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Best Kill Streak 19 | 1 7 3 7 3 . 4 6 4 12 4 8 6 1 19 10 5 3 . 4 3 9 13 Combat Bots Only 19 | . 6 3 4 3 . 4 6 4 8 4 5 6 1 19 7 5 3 . 4 2 9 11 Max Kills in Single Turn 4 | 1 4 3 2 2 . 2 2 3 2 4 2 3 1 3 3 1 1 . 3 1 4 3 Gunslinging 1 | . . . . 1 . . . . 1 1 1 1 . . . . . . . . . 1 Exploded 4 | . 4 3 2 . . 2 . 3 . 4 . 3 . 3 2 . . . 3 . 4 3 Melee 1 | . . . . . . . . . . . . . . 1 . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Gar Fac Gar Fac Low Low Zio Pro Fac Gar Fac Hostile Shots Fired 2002 | . 75 18 90 14 . 14 60 80 66 80 49 150 . 247 296 23 10 . 71 24 301 334 Missed 571 | . 17 3 21 2 . 3 16 21 25 28 8 45 . 76 83 6 5 . 25 7 74 106 Hits 1431 | . 58 15 69 12 . 11 44 59 41 52 41 105 . 171 213 17 5 . 46 17 227 228 Melee 28 | . . . . 3 . . . 6 . . 5 1 . 8 . . . . . . 3 2 Projectile 1403 | . 58 15 69 9 . 11 44 53 41 52 36 104 . 163 213 17 5 . 46 17 224 226 AOE 4 | . . . . . . . . . . . . . . 2 . . . . . . 2 . Critical Strikes 47 | . . . 3 . . . 2 3 2 2 3 1 . 9 6 1 . . 2 1 10 2 Part Disruptions 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . . Damage Taken 18957 | . 653 104 863 205 . 146 632 919 596 759 723 1132 . 2654 1640 183 92 . 582 334 3428 3312 Core 2072 | . 125 20 114 58 . 7 12 72 55 87 80 87 . 236 133 24 . . 103 . 544 315 Absorbed by Shields 2309 | . . . . . . . . . . . . 176 . 91 660 73 13 . 194 89 750 263 Reduced by Siege Mode 77 | . . . . . . . . . . . . . . . . . . . . . 28 49 Regen/Repaired (Parts) 552 | . . . 18 . . . . . . . 252 . . . . . . 47 . 235 . . Core Remaining (%) 50 | 100 . 42 . . . 55 . . . . . 28 . . . . . . 29 . . . Volleys Fired 1102 | 3 55 8 77 8 . 6 61 56 67 66 34 78 2 65 113 75 52 . 36 15 129 96 Largest 4 | 2 2 2 3 3 . 3 4 4 4 4 4 4 3 4 4 4 4 . 4 4 4 4 Hottest 238 | 70 70 40 71 71 . 71 98 113 113 113 114 114 84 112 169 169 169 . 169 119 238 224 Shots Fired 3003 | 6 101 15 225 22 . 17 244 178 259 199 137 243 6 162 306 112 64 . 91 60 343 213 Gun 2488 | 6 92 14 222 22 . 15 244 174 259 194 137 236 6 148 203 37 12 . 72 60 227 108 Cannon 429 | . . . . . . . . . . . . . . . 94 75 52 . 15 . 104 89 Launcher 86 | . 9 1 3 . . 2 . 4 . 5 . 7 . 14 9 . . . 4 . 12 16 Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2501 | 3 61 14 222 22 . 15 244 174 259 194 137 236 6 148 230 37 12 . 72 60 238 117 Thermal 387 | 3 31 . . . . . . . . . . . . . 67 75 52 . 15 . 71 73 Explosive 86 | . 9 1 3 . . 2 . 4 . 5 . 7 . 14 9 . . . 4 . 12 16 Electromagnetic 29 | . . . . . . . . . . . . . . . . . . . . . 22 7 Robot Hit Streak 25 | 4 12 6 10 7 . 4 15 11 11 16 10 13 5 22 18 13 6 . 8 12 25 15 Robot Miss Streak 11 | 1 3 2 5 3 . 1 4 4 6 4 6 5 . 6 11 5 4 . 8 6 7 8 Penetration Max 1 | . . . . . . . . . 1 1 1 1 . 1 1 1 1 . . . . . Secondary Targets 39 | . . 1 . 2 . . 2 4 1 2 2 8 . 5 1 . . . 2 1 6 2 Max Gunslinging Chain 2 | . . 1 . 2 . . 1 1 1 1 1 1 . 1 1 . . . 1 1 1 1 Shots Hit Robots 1822 | 4 59 8 143 15 4 7 152 106 133 100 78 134 5 140 202 47 10 . 67 43 218 147 Core Hits 1256 | 2 45 6 55 9 . 4 60 45 68 55 48 81 1 110 151 38 10 . 60 39 188 181 Critical Kills 13 | . . . 1 . . . 2 2 . 1 1 1 . . 2 1 . . . . 1 1 Critical Parts Destroyed 23 | . . . . . . . . 2 5 1 . 3 . 3 4 . . . 1 2 1 1 Critical Strikes 44 | . 3 . 1 . . . 2 4 5 2 1 4 . 4 7 1 . . 1 2 3 4 Burn 3 | . 3 . . . . . . . . . . . . . . . . . . . . . Destroy 32 | . . . 1 . . . 2 4 5 2 1 4 . 1 7 1 . . . 2 2 . Blast 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 Corrupt 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Smash 5 | . . . . . . . . . . . . . . 2 . . . . 1 . . 2 Sever 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Melee Attacks 117 | . . . . . 4 . . 23 . . 3 . 2 30 20 . . 1 14 6 2 12 Impact 104 | . . . . . . . . 23 . . 3 . 2 21 20 . . 1 14 6 2 12 Slashing 9 | . . . . . . . . . . . . . . 9 . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 18 | . . . . . 4 . . . . . 1 . . 2 3 . . . . 4 . 4 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 53245 | 38 1174 162 2154 246 . 438 2602 2213 3060 2811 1788 3545 20 5647 7077 1162 287 . 2586 1169 7469 7597 Guns 29195 | 38 522 72 1774 246 . 109 2602 1792 2941 2139 1680 2621 20 2417 2580 652 169 . 919 755 3268 1879 Cannons 6609 | . . . . . . . . . . . . . . . 1868 510 118 . 32 . 2422 1659 Explosions 13307 | . 644 90 357 . . 300 . 380 . 672 . 924 . 2034 2159 . . . 651 . 1779 3317 Melee 3914 | . . . . . . . . 41 . . 108 . . 1196 470 . . . 984 414 . 701 Ramming 220 | . 8 . 23 . . 29 . . 119 . . . . . . . . . . . . 41 Kinetic 29788 | 26 287 72 1774 246 . 109 2602 1792 2941 2139 1680 2621 20 2417 2902 652 169 . 919 755 3535 2130 Thermal 5450 | 12 235 . . . . . . . . . . . . . 1800 510 118 . 32 . 1406 1337 Explosive 13053 | . 644 90 357 . . 300 . 380 . 672 . 924 . 2034 1905 . . . 651 . 1779 3317 Electromagnetic 820 | . . . . . . . . . . . . . . . . . . . . . 749 71 Impact 3700 | . . . . . . . . 41 . . 108 . . 982 470 . . . 984 414 . 701 Slashing 214 | . . . . . . . . . . . . . . 214 . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 27 | . . . 2 2 2 2 . 10 10 10 10 12 . 15 7 5 2 2 . 1 15 27 Average Corruption 8 | . . . 2 2 2 2 . 6 10 10 10 11 . 12 6 2 2 2 . 1 6 16 Corruption Purged 16 | . . . . . . . . . . . . . . 10 2 3 . . . 1 . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Effects 582 | . . . 2 6 9 5 . 42 57 52 28 68 . 69 85 15 17 1 . . 54 72 Message Errors 127 | . . . 1 2 2 1 . 14 8 8 7 20 . 10 22 2 5 . . . 16 9 Matter Fused 142 | . . . . 1 2 2 . 11 16 14 4 14 . 18 21 1 7 1 . . 13 17 Heat Flow Errors 68 | . . . . 2 . . . 4 9 9 1 7 . 8 7 2 1 . . . 9 9 Energy Discharges 63 | . . . . . 1 . . 2 6 4 5 9 . 6 12 1 2 . . . 4 11 Parts Rejected 10 | . . . . . . . . . . . 2 . . 1 2 . . . . . 2 3 Parts Fused 7 | . . . . . 1 . . 1 . . . . . 2 1 1 . . . . . 1 Data Loss (minor) 60 | . . . . 1 2 . . 3 3 1 3 8 . 12 12 4 1 . . . 1 9 Data Loss (major) 28 | . . . . . 1 1 . 2 2 3 1 1 . 2 5 1 1 . . . 3 5 Misfires 26 | . . . . . . 1 . 2 1 6 3 3 . 4 1 1 . . . . 1 3 Alerts 17 | . . . 1 . . . . . 1 4 . 4 . 4 . 2 . . . . . 1 Misdirections 2 | . . . . . . . . . 1 . . . . . . . . . . . . 1 Weapon Failures 32 | . . . . . . . . 3 10 3 2 2 . 2 2 . . . . . 5 3 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2759 | . 36 25 31 . . 2 . 6 . 48 88 51 . 403 358 54 . . 857 225 53 522 Projectiles 215 | . . . . . . . . . . . . . . . 101 54 . . . . 50 10 Explosions 578 | . 36 25 31 . . 2 . 6 . 48 . 51 . 59 133 . . . 51 . 3 133 Melee 1966 | . . . . . . . . . . . 88 . . 344 124 . . . 806 225 . 379 Knockbacks 16 | . . . 1 . . . . . 1 . 1 . . 5 5 . . . . 3 . . Impact 12 | . . . 1 . . . . . 1 . 1 . . 4 2 . . . . 3 . . Kinetic 3 | . . . . . . . . . . . . . . . 3 . . . . . . . Secondary 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Self-Inflicted Damage 471 | . . . . . . 59 49 . . 21 . 37 . 178 51 . . . . . 30 46 Shots 14 | . . . . . . 2 1 . . 1 . 1 . 4 2 . . . . . 2 1 Rammed 21 | . . . 3 . . 3 . . 13 . . . . . . . . . . . . 2 Targets Rammed 32 | . 3 . 5 . . 3 . . 18 . . . . . . . . . . . . 3 Kicked 3 | . 3 . . . . . . . . . . . . . . . . . . . . . Crushed 8 | . . . 2 . . . . . 5 . . . . . . . . . . . . 1 Highest Temperature 396 | 50 240 16 83 358 . 12 203 321 323 307 199 328 12 328 238 192 234 . 9 45 396 263 Average Temperature 78 | 26 99 7 25 106 . 5 63 98 94 105 74 107 8 93 29 47 45 . 6 23 68 59 Received Heat Transfer 5060 | . 318 . 300 57 . . 234 144 261 315 135 141 . 513 508 103 30 . 39 36 1060 866 Effects 9 | . . . . 4 . . . 1 2 2 . . . . . . . . . . . . Energy Bleed 3 | . . . . . . . . . 2 1 . . . . . . . . . . . . Interference 5 | . . . . 3 . . . 1 . 1 . . . . . . . . . . . . Short Circuit 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Siege Activations 5 | . . . . . . . . . . . . . . . . . . . . . 2 3 Total Turns 54 | . . . . . . . . . . . . . . . . . . . . . 24 30 Longest Duration 20 | . . . . . . . . . . . . . . . . . . . . . 16 20 Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 17 | . . . . . . . . . . . 1 . . 3 1 . . . . 2 6 4 Combat Hostiles 3 | . . . . . . . . . . . . . . 2 . . . . . . . 1 Parts Fried 43 | . . . . . . . . . . . 1 . . 4 1 . . . 2 5 17 13 Impact Corruptions 63 | . . . . . . . . . . . 3 . . 9 4 . . . 29 7 . 11 Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 4 | . 2 . . . . . . . . . . . . . 2 . . . . . . . Heat Transferred 7046 | 37 925 . . . . . . . . . . . . . 2013 629 148 . 37 . 1682 1575 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Gar Fac Gar Fac Low Low Zio Pro Fac Gar Fac Maximum Alert Level 5 | . 1 . 2 1 . . 1 4 3 5 4 5 4 5 5 . . . . . 5 5 Low Security (%) 19 | 100 47 100 72 23 . 100 47 . . . . . . . . . . . . 100 7 . Level 1 10 | . 52 . 20 76 . . 52 12 . . . . . . . . . . . . 4 . Level 2 3 | . . . 6 . . . . 24 2 5 . . . . . . . . . . 7 . Level 3 20 | . . . . . . . . 39 97 16 89 17 . 9 3 . . . . . 28 38 Level 4 29 | . . . . . . . . 23 . 37 10 28 100 31 87 . . . . . 28 50 Level 5 16 | . . . . . . . . . . 40 . 54 . 59 9 . . . . . 22 3 High Security . | . . . . . . . . . . . . . . . . . . . . . . 7 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 2499 | 5 343 160 495 240 . 103 391 1388 1096 1958 1183 2499 1311 2228 1935 . . . . 139 2133 1899 Initial 1311 | . 3 85 54 190 . . . 209 676 694 954 765 1311 870 1169 . . . . 27 36 1119 Average 955 | 4 168 122 135 209 . 31 219 825 920 1408 975 1666 1282 1679 1273 . . . . 44 1147 1232 Influence Increases 16047 | 5 656 145 900 120 . 103 762 1199 871 1314 585 1754 63 1548 1498 135 85 . 380 273 2217 1434 Destroy 0b10 Robot/C 8400 | . 400 120 480 100 . 80 440 500 460 680 360 900 20 780 680 100 60 . 280 140 960 860 Destroy 0b10 Robot/NC 610 | 5 35 . 60 . . . 70 . 120 . 25 . 5 15 130 10 . . . 25 40 70 Destroy Leader 1370 | . 86 20 154 20 . 10 118 20 128 30 112 70 10 80 170 10 10 . 40 30 70 182 Allied During Kill 111 | . . . . . . . . . . 6 . 47 12 43 . . . . . . 3 . Successful Hack 257 | . 32 . 33 . . . 22 44 7 . 13 30 . 14 4 . . . . 31 . 27 Select Force Hacks 150 | . 60 . 30 . . . 60 . . . . . . . . . . . . . . . Disable Machine 810 | . . . 105 . . . 30 15 30 15 30 45 15 30 240 . . . . 30 45 180 Anti-Garrison Action 2600 | . . . . . . . . 450 . 450 . 550 . 450 . . . . . . 700 . Destroy Structure 959 | . 43 5 38 . . 13 22 110 36 58 15 82 1 121 109 . . . . 2 204 100 Partial Spotted 30 | . . . . . . . . . . . . . . . 15 . . . . . . 15 Lose Combat Pursuer 750 | . . . . . . . . 60 90 75 30 30 . 15 150 15 15 . 60 15 195 . Influence Decreases 14198 | . 440 226 551 409 200 103 440 133 1190 425 1366 432 1318 564 1797 1130 628 391 336 265 136 1718 Entered New Map 8290 | . 2 136 86 299 200 . . 113 712 375 1004 412 1188 374 1059 714 178 391 . 17 16 1014 Time Decay 5208 | . 428 90 465 110 . 103 430 . 478 . 362 . 130 . 708 416 380 . 326 248 . 534 Lost Part 560 | . 10 . . . . . 10 20 . 10 . 20 . 170 30 . 10 . 10 . 100 170 Lost Ally 140 | . . . . . . . . . . 40 . . . 20 . . 60 . . . 20 . Squads Dispatched 55 | . 4 . 5 . . . 2 . 6 . 4 . 1 . 13 . . . . 3 . 17 Investigation 6 | . 2 . 1 . . . 2 . . . . . . . 1 . . . . . . . Extermination 11 | . . . . . . . . . . . . . 1 . 5 . . . . 2 . 3 Reinforcement 14 | . 2 . 4 . . . . . 4 . . . . . 2 . . . . 1 . 1 Assault 15 | . . . . . . . . . 2 . 1 . . . 2 . . . . . . 10 Garrison 9 | . . . . . . . . . . . 3 . . . 3 . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 1 . . . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Gar Fac Gar Fac Low Low Zio Pro Fac Gar Fac Distress Signals 16 | . 1 . . . . . 3 2 6 . 2 . . . . . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 531 | . 28 6 33 7 . 4 30 25 40 37 31 45 2 43 51 6 4 . 15 8 51 65 Peak Tracking Total 13 | . 6 3 4 3 . 4 4 5 6 4 5 5 1 13 6 3 3 . 4 3 11 10 Tactical Retreats 33 | . . . . . . . . 2 4 4 1 2 . 1 8 1 1 . 2 1 6 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Gar Fac Gar Fac Low Low Zio Pro Fac Gar Fac Traps Triggered 9 | . . . 1 . . . . 3 . . . . . 2 2 . . . . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Gar Fac Gar Fac Low Low Zio Pro Fac Gar Fac Machines Disabled 93 | . . . 7 . . . 2 9 2 8 2 11 1 8 16 1 . . . 2 12 12 Max in Single Turn 9 | . . . 1 . . . 2 1 1 2 1 2 1 2 9 1 . . . 1 2 5 Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Garrison Relay 27 | . . . . . . . . 8 . 5 . 6 . 4 . . . . . . 4 . Phase Generator 4 | . . . . . . . . . . 1 . 1 . 1 . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 3 | . . . . . . . . . . . . 1 . 1 . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Gar Fac Gar Fac Low Low Zio Pro Fac Gar Fac Machines Accessed 65 | . 9 . 6 . 1 . 9 3 4 3 5 3 3 2 7 . 1 1 . 3 . 5 Terminals 41 | . 7 . 4 . . . 6 3 3 3 2 3 1 2 3 . . . . 1 . 3 Fabricators 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Repair Stations 4 | . . . 1 . . . . . . . 2 . . . . . . . . 1 . . Recycling Units 7 | . 2 . 1 . . . 2 . . . . . . . 2 . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Garrison Access 8 | . . . . . . . 1 . 1 . 1 . 1 . 1 . . . . 1 . 2 Total Hacks 158 | . 26 . 16 . 1 . 26 7 8 7 17 3 4 2 20 . 1 5 . 7 . 8 Successful 82 | . 15 . 8 . 1 . 13 3 2 1 11 2 3 1 8 . 1 5 . 5 . 3 Failed 75 | . 11 . 8 . . . 12 4 6 6 6 1 1 1 12 . . . . 2 . 5 Catastrophic 10 | . . . . . . . . 1 . 2 . . . 1 3 . . . . 1 . 2 Database Lockouts 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Manual 80 | . 22 . 10 . . . 24 . 7 . 8 . 1 . 3 . . . . 2 . 3 Terminals 108 | . 23 . 12 . . . 21 7 7 7 8 3 2 2 11 . . . . 2 . 3 Fabricators 2 | . . . . . . . . . . . . . . . 2 . . . . . . . Repair Stations 15 | . . . 3 . . . . . . . 8 . . . . . . . . 4 . . Recycling Units 13 | . 3 . 1 . . . 4 . . . . . . . 5 . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Garrison Access 12 | . . . . . . . 1 . 1 . 1 . 1 . 2 . . . . 1 . 5 Terminal Hacks 22 | . 3 . 1 . 1 . 1 3 . 1 . 2 1 1 2 . 1 5 . . . . Record 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Part Schematic 6 | . . . . . . . 1 . . . . . . . . . . 5 . . . . Prototype ID Bank 4 | . 2 . 1 . . . . . . . . . . . 1 . . . . . . . Open Door 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Emergency Access Points 2 | . . . . . . . . 1 . . . . . 1 . . . . . . . . Alert Level 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Locate Traps 2 | . 1 . . . . . . . . . . . . . 1 . . . . . . . Patrol Navigation 2 | . . . . . . . . 1 . . . 1 . . . . . . . . . . Security Stations 3 | . . . . . . . . 1 . 1 . 1 . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Network Status 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Repair Station Hacks 11 | . . . 2 . . . . . . . 6 . . . . . . . . 3 . . Scan Component 6 | . . . 1 . . . . . . . 3 . . . . . . . . 2 . . Repair 5 | . . . 1 . . . . . . . 3 . . . . . . . . 1 . . Recycling Unit Hacks 3 | . . . . . . . . . . . . . . . 3 . . . . . . . Process 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Retrieve Matter 2 | . . . . . . . . . . . . . . . 2 . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Retrieve Study 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Garrison Access Hacks 7 | . . . . . . . 1 . 1 . 1 . 1 . . . . . . 1 . 2 Unlock Access 5 | . . . . . . . 1 . 1 . 1 . 1 . . . . . . 1 . . Seal Access 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Unauthorized Hacks 37 | . 12 . 5 . . . 11 . 1 . 4 . . . 2 . . . . 1 . 1 Terminals 32 | . 10 . 4 . . . 9 . 1 . 4 . . . 2 . . . . 1 . 1 Botnet 10 | . 2 . . . . . 3 . . . 2 . . . 1 . . . . 1 . 1 Operators 4 | . 1 . . . . . 1 . . . 1 . . . 1 . . . . . . . Skim 18 | . 7 . 4 . . . 5 . 1 . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . 2 . 1 . . . 2 . . . . . . . . . . . . . . . Tunnel 5 | . 2 . 1 . . . 2 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . 1 . . . 1 . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 46 | . 8 . 4 . . . 8 2 3 3 3 1 1 1 6 . . . . 2 . 4 Full Trace Events 3 | . . . . . . . . . 1 1 . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . . . . . . . . 3 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 21 | . . . . . . . 1 . . . . . . . . . . 20 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Parts Repaired 5 | . . . 1 . . . . . . . 3 . . . . . . . . 1 . . Time 202 | . . . 26 . . . . . . . 138 . . . . . . . . 38 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 25 | . . . . . . . . . . . . . . . 25 . . . . . . . Retrieved Matter 25 | . . . . . . . . . . . . . . . 25 . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Gar Fac Gar Fac Low Low Zio Pro Fac Gar Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 4 | . . . . . 4 . . . . . . . . . . . . . . . . . Non-combat 3 | . . . . . 3 . . . . . . . . . . . . . . . . . Combat 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Robot Hacks Applied 4 | . . . . . 4 . . . . . . . . . . . . . . . . . parse_system 4 | . . . . . 4 . . . . . . . . . . . . . . . . . Relay Couplers Released 116 | . . . . . . . . 34 . 20 . 28 . 16 . . . . . . 18 . Machine Destruction 116 | . . . . . . . . 34 . 20 . 28 . 16 . . . . . . 18 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . . . . . . . . 4 . . . 3 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Gar Fac Gar Fac Low Low Zio Pro Fac Gar Fac Total Allies 14 | . . . . . . . . . . 2 . 6 . 2 . 3 . . . . 1 . Largest Group 6 | . . . . . . . . . . 2 . 6 5 5 . 3 3 . . . 1 . Highest-Rated Group 140 | . . . . . . . . . . 64 . 140 119 119 . 90 90 . . . 29 . Highest-Rated Ally 39 | . . . . . . . . . . 39 . 31 31 39 . 30 30 . . . 29 . Initial Warlord ECA Mod 48 | . . . . . . . . . 12 12 22 22 32 32 41 41 41 41 40 40 40 48 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 93 | . . . . . . . . . . 12 . 12 7 55 . . 5 . . . 2 . Total Damage 1531 | . . . . . . . . . . 121 . 242 139 805 . . 187 . . . 37 . Kills 16 | . . . . . . . . . . 2 . 4 1 8 . . . . . . 1 . Allies Corrupted 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Gar Fac Gar Fac Low Low Zio Pro Fac Gar Fac Active Infowar (turns) 11059 | 9 726 167 775 . . 208 50 . . . . . 269 2 2532 886 843 1144 1008 995 5 1440 Sensors 8876 | . . . . . . . . . . . . . 48 . 2507 886 843 1144 1008 995 5 1440 Terrain 2 | . . . . . . . . . . . . . . . 2 . . . . . . . Seismic 2158 | 9 726 167 775 . . 208 50 . . . . . 221 2 . . . . . . . . Jamming 25 | . . . . . . . . . . . . . . . 25 . . . . . . . ECM 3 | . . . . . . . . . . . . . . . 3 . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . . . . . . . . . . . 1 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Gar Fac Gar Fac Low Low Zio Pro Fac Gar Fac Turns Passed 27254 | 19 1710 184 1623 230 481 350 1094 1568 1235 1399 826 1827 271 2021 3146 1000 886 1146 1200 1096 2315 1627 Spaces Moved 13113 | 8 547 84 745 123 296 198 516 823 557 693 308 884 146 981 1512 488 488 709 634 539 1072 762 Core . | . . . . . . . . . . . . . . . . . . . . . . . Treads 12385 | . . . 656 123 296 198 516 823 557 693 308 884 146 981 1512 488 488 709 634 539 1072 762 Legs 728 | 8 547 84 89 . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 120 | 120 120 190 120 160 160 160 156 156 156 158 156 156 160 160 156 158 158 158 158 158 150 150 Average Speed 159 | 120 177 190 163 161 160 160 159 156 156 160 156 159 160 160 159 158 158 158 158 159 154 150 Slowest Speed 240 | 120 190 190 240 240 160 160 160 156 158 162 160 160 160 240 240 158 158 158 158 162 238 225 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 3 | . . . . . . . . . . . . . . . . . 3 . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 55 | 2 87 37 75 41 65 47 40 92 68 86 29 88 4 90 37 58 62 83 80 18 68 26 Regions Visited 22 Branch Regions 8 Pre-discovered Areas 12 | . 5 1 1 . 1 . 2 . . . . . . . . 1 . 1 . . . . Known Exits Taken 15 | . 1 1 1 1 . 1 1 . 1 . 1 . 1 . 1 1 1 1 1 1 . . Unknown Exits Taken 2 | 1 . . . . 1 . . . . . . . . . . . . . . . . . Scrap Searched 9 | . . . . . . 2 . . . . . . . . . . 3 2 2 . . . Spaces Dug 81 | . . . . . . . . . . . 2 . 1 . 11 22 19 . 12 1 . 13 Terrain Destroyed 1289 | . 60 5 47 . . 19 15 18 43 67 18 112 1 148 122 57 48 . 66 2 280 161 Melee 15 | . . . . . . . . . . . 2 . 1 . 7 . . . 3 1 . 1 Projectile 277 | . . . . . . . . 1 42 9 16 9 . 6 23 57 48 . 14 1 17 34 AOE 994 | . 60 5 47 . . 19 15 17 . 57 . 103 . 142 91 . . . 49 . 263 126 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Gar Fac Gar Fac Low Low Zio Pro Fac Gar Fac Total 17205 | 11 1194 96 1013 139 301 217 663 973 761 852 562 1124 173 1239 2006 621 544 732 735 728 1470 1051 Wait 1807 | . 541 . 93 7 . . 50 32 76 61 176 68 11 66 183 22 1 7 28 134 141 110 Move 13094 | 7 546 83 744 122 295 197 516 822 557 692 308 883 146 980 1511 487 487 708 633 538 1070 762 Hop . | . . . . . . . . . . . . . . . . . . . . . . . Pick Up 176 | . 16 1 27 . . 3 5 5 9 3 4 5 2 22 34 1 1 2 2 7 15 12 Fast Attach 81 | 1 . . 2 . . 1 1 1 2 3 10 2 . 6 19 . . 4 . 2 17 10 Attach 72 | . 4 1 5 1 . 1 4 2 2 1 . 2 2 15 4 1 1 . 3 3 12 8 Detach 23 | . 2 . 1 . . 1 2 . 1 2 . 1 . 1 4 . . . 1 1 6 . Swap 370 | . 15 2 27 . 2 3 14 21 14 17 12 24 6 32 67 9 2 4 18 15 43 23 Drop 242 | . 12 1 32 1 . 2 10 11 15 6 15 14 2 14 51 1 . 6 . 7 27 15 Fire 1102 | 3 55 8 77 8 . 6 61 56 67 66 34 78 2 65 113 75 52 . 36 15 129 96 Melee 117 | . . . . . 4 . . 23 . . 3 . 2 30 20 . . 1 14 6 2 12 Ram . | . . . . . . . . . . . . . . . . . . . . . . . Kick 3 | . 3 . . . . . . . . . . . . . . . . . . . . . Crush 29 | . . . 5 . . 3 . . 18 . . . . . . . . . . . . 3 Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . Rewire 64 | . . . . . . . . . . . . 39 . . . 25 . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 25 | . . . . . . . . . . 1 . 8 . 8 . . . . . . 8 . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub) -10/Mines (discovered 3 exits: *Mat x2 / Sub) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: Fac / [*Sto] / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 4 exits: *Fac x3 / *Mat) -8/Materials (discovered 3 exits: *Fac / [*Sto] / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: Fac x2 / Low / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x3 / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Gar) -6/Garrison (discovered 2 exits: *Fac x2) -6/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 3) 20 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 482 | -10/Materials | Discovered new exit (range 15) 637 | -10/Materials | Discovered new exit (range 5) 839 | -10/Materials | Discovered new exit (range 4) 923 | -10/Materials | Discovered new exit (range 13) 1094 | -10/Materials | Discovered new exit (range 3) 1167 | -10/Materials | Loaded intel: 13 trap records 1249 | -10/Materials | Identified exit to Subcaves 1249 | -10/Materials | Learned location of 2 exits from Materials 1319 | -10/Materials | Learned Storage stockpile data 1466 | -10/Materials | Identified exit to Materials 1466 | -10/Materials | Identified exit to Mines 1496 | -10/Materials | Learned location of 2 exits from Mines 1535 | -10/Materials | Learned location of Mines (-8) 1730 | -10/Materials | Entered Mines 1742 | -10/Mines | Met a Derelict bent on vengeance 1744 | -10/Mines | Core integrity fell below 50% 1914 | -10/Mines | Entered Materials 1914 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1915 | -9/Materials | Identified exit to Mines 1916 | -9/Materials | Identified exit to Materials 2439 | -9/Materials | Build established: Gunner 2611 | -9/Materials | Repaired Seismic Detector 3289 | -9/Materials | Build established: Scavenger-Tank 3537 | -9/Materials | Entered Mines 3538 | -9/Mines | Identified exit to Exiles 3639 | -9/Mines | Build established: Tank 3649 | -9/Mines | Discovered exit to Materials (range 13) 3760 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3767 | -9/Mines | Entered Exiles 3806 | -9/Exiles | Met 8R-AWN 3833 | -9/Exiles | Met EX-HEX 3980 | -9/Exiles | Met EX-BIN 4028 | -9/Exiles | Met EX-DEC 4073 | -9/Exiles | Learned location of Zion (-7) 4176 | -9/Exiles | Build established: Mutant 4229 | -9/Exiles | Discovered new exit (range 14) 4248 | -9/Exiles | Entered Mines 4587 | -8/Mines | Discovered exit to Materials (range 7) 4598 | -8/Mines | Entered Materials 4598 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 4895 | -8/Materials | Discovered new exit (range 15) 5077 | -8/Materials | Build established: Tank 5396 | -8/Materials | Central database locked down 5498 | -8/Materials | Learned 2 Lower Caves zone layouts 5542 | -8/Materials | Learned location of 1 exit from Lower Caves 5575 | -8/Materials | Learned location of 1 exit from Storage 5599 | -8/Materials | Learned Factory trap positions 5611 | -8/Materials | Learned location of 1 exit from Lower Caves 5614 | -8/Materials | Learned location of 2 exits from Factory 5618 | -8/Materials | Identified exit to Factory 5629 | -8/Materials | Learned Storage stockpile data 5651 | -8/Materials | Learned location of 1 exit from Recycling 5690 | -8/Materials | Identified exit to Garrison 5692 | -8/Materials | Entered Garrison 5708 | -8/Garrison | Triggered checkpoint 5758 | -8/Garrison | Triggered checkpoint 5793 | -8/Garrison | Garrison Relay disabled 5807 | -8/Garrison | Learned Materials security intel 5968 | -8/Garrison | Triggered checkpoint 5983 | -8/Garrison | Triggered checkpoint 6013 | -8/Garrison | Build established: Scavenger-Tank 6095 | -8/Garrison | Triggered checkpoint 6146 | -8/Garrison | Garrison Relay disabled 6179 | -8/Garrison | Discovered new exit (range 11) 6257 | -8/Garrison | Triggered checkpoint 6354 | -8/Garrison | Triggered checkpoint 6419 | -8/Garrison | Garrison Relay disabled 6448 | -8/Garrison | Discovered new exit (range 9) 6751 | -8/Garrison | Garrison Relay disabled 6815 | -8/Garrison | Discovered new exit (range 15) 6845 | -8/Garrison | Garrison Relay disabled 6851 | -8/Garrison | Garrison Relay disabled 6863 | -8/Garrison | Garrison Relay disabled 6889 | -8/Garrison | System corruption reached 10% 7006 | -8/Garrison | Triggered checkpoint 7042 | -8/Garrison | Garrison Relay disabled 7260 | -8/Garrison | Entered Materials 7660 | -8/Materials | First assault squad dispatched 7797 | -8/Materials | Destroyed 8 combat bots 8279 | -8/Materials | Discovered exit to Factory (range 8) 8494 | -8/Materials | Identified exit to Garrison 8495 | -8/Materials | Entered Garrison 8561 | -8/Garrison | Triggered checkpoint 8656 | -8/Garrison | Garrison Relay disabled 8693 | -8/Garrison | Phase Generator disabled 8759 | -8/Garrison | Triggered checkpoint 8907 | -8/Garrison | Triggered checkpoint 8959 | -8/Garrison | Garrison Relay disabled 8982 | -8/Garrison | Discovered exit to Factory (range 8) 9037 | -8/Garrison | Triggered checkpoint 9115 | -8/Garrison | Triggered checkpoint 9141 | -8/Garrison | Discovered new exit (range 5) 9210 | -8/Garrison | Discovered exit to Factory (range 10) 9250 | -8/Garrison | Triggered checkpoint 9277 | -8/Garrison | Garrison Relay disabled 9324 | -8/Garrison | Garrison Relay disabled 9390 | -8/Garrison | Triggered checkpoint 9569 | -8/Garrison | Discovered exit to Factory (range 15) 9598 | -8/Garrison | Rescued a captive Derelict 9609 | -8/Garrison | Rescued a captive Derelict 9689 | -8/Garrison | Triggered checkpoint 9690 | -8/Garrison | Learned Factory security intel 9718 | -8/Garrison | Garrison Relay disabled 9894 | -8/Garrison | Entered Materials 10277 | -8/Materials | Repaired Coil Gun 10294 | -8/Materials | First assault squad dispatched 10323 | -8/Materials | Repaired Gauss Rifle 10367 | -8/Materials | Discovered new exit (range 5) 10422 | -8/Materials | Discovered exit to Factory (range 8) 10447 | -8/Materials | Garrison activated, responded to threat 10598 | -8/Materials | Garrison activated, responded to threat 10609 | -8/Materials | Repaired Imp. Deuterium Engine 10708 | -8/Materials | Core integrity fell below 50% 10720 | -8/Materials | Identified exit to Garrison 10720 | -8/Materials | Entered Garrison 10814 | -8/Garrison | Triggered checkpoint 10895 | -8/Garrison | Garrison Relay disabled 10968 | -8/Garrison | Triggered checkpoint 11014 | -8/Garrison | Triggered checkpoint 11095 | -8/Garrison | Triggered checkpoint 11216 | -8/Garrison | Triggered checkpoint 11304 | -8/Garrison | Discovered exit to Factory (range 11) 11420 | -8/Garrison | Triggered checkpoint 11492 | -8/Garrison | Triggered checkpoint 11556 | -8/Garrison | Garrison Relay disabled 11561 | -8/Garrison | Phase Generator disabled 11633 | -8/Garrison | Discovered exit to Factory (range 14) 11664 | -8/Garrison | Triggered checkpoint 11758 | -8/Garrison | Triggered checkpoint 11815 | -8/Garrison | Garrison Relay disabled 11903 | -8/Garrison | Garrison Relay disabled 11985 | -8/Garrison | Triggered checkpoint 12102 | -8/Garrison | Triggered checkpoint 12121 | -8/Garrison | Garrison Relay disabled 12178 | -8/Garrison | Rescued a captive Derelict 12180 | -8/Garrison | Rescued a captive Derelict 12221 | -8/Garrison | Learned Factory security intel 12229 | -8/Garrison | Discovered exit to Factory (range 10) 12547 | -8/Garrison | Entered Factory 12547 | -7/Factory | Accompanied by 5 allies 12547 | -7/Factory | Evolved 2 slots: Utility x2 12548 | -7/Factory | Identified exit to Lower Caves 12549 | -7/Factory | Identified exit to Factory 12550 | -7/Factory | Loaded intel: 90 trap records 12818 | -7/Factory | Identified exit to Garrison 12818 | -7/Factory | Entered Garrison 12818 | -7/Garrison | Accompanied by 5 allies 12867 | -7/Garrison | Triggered checkpoint 12910 | -7/Garrison | Garrison Relay disabled 12983 | -7/Garrison | Triggered checkpoint 12998 | -7/Garrison | Triggered checkpoint 13001 | -7/Garrison | P-60 Hacker assimilated allied Commando 3d 13016 | -7/Garrison | Triggered checkpoint 13045 | -7/Garrison | System corruption reached 10% 13083 | -7/Garrison | Destroyed 19 combat bots 13088 | -7/Garrison | Lost 8 parts (1p3n2u2w) 13131 | -7/Garrison | Build established: Scavenger-Gunner 13240 | -7/Garrison | Triggered checkpoint 13391 | -7/Garrison | Garrison Relay disabled 13419 | -7/Garrison | Discovered new exit (range 8) 13707 | -7/Garrison | Discovered new exit (range 3) 13711 | -7/Garrison | Identified exit to Factory 13797 | -7/Garrison | Rescued a captive Derelict 13797 | -7/Garrison | Rescued a captive Derelict 13826 | -7/Garrison | Lost 3 parts (2n1w) 13842 | -7/Garrison | Triggered checkpoint 13861 | -7/Garrison | Garrison Relay disabled 13920 | -7/Garrison | Build established: Scavenger-Tank 14118 | -7/Garrison | Triggered checkpoint 14196 | -7/Garrison | Garrison Relay disabled 14292 | -7/Garrison | Discovered exit to Factory (range 14) 14378 | -7/Garrison | Triggered checkpoint 14432 | -7/Garrison | Phase Generator disabled 14839 | -7/Garrison | Entered Factory 15239 | -7/Factory | First assault squad dispatched 15409 | -7/Factory | Destroyed 7 combat bots 15410 | -7/Factory | Lost 3 parts (1n2w) 15832 | -7/Factory | Build established: Skirmisher 16168 | -7/Factory | Discovered exit to Factory (range 8) 16339 | -7/Factory | Garrison activated, responded to threat 16525 | -7/Factory | Found Prototype Launcher 16525 | -7/Factory | Identified Rocket Array 16694 | -7/Factory | Build established: Scavenger-Skirmisher 17122 | -7/Factory | Discovered exit to Factory (range 5) 17237 | -7/Factory | Build established: Skirmisher 17667 | -7/Factory | Discovered exit to Factory (range 15) 17834 | -7/Factory | Core integrity fell below 50% 17879 | -7/Factory | Discovered exit to Lower Caves (range 16) 17985 | -7/Factory | Entered Lower Caves 17986 | -7/Lower Caves | Identified exit to Lower Caves 18062 | -7/Lower Caves | Met a Warlord Commander 18063 | -7/Lower Caves | Learned location of Warlord (-5) 18064 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 18064 | -7/Lower Caves | Found Unknown Device 18066 | -7/Lower Caves | Identified Encrypted Comm Array 18915 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 18985 | -7/Lower Caves | Entered another Lower Caves area 18985 | -7/Lower Caves | Accompanied by 3 allies 19096 | -7/Lower Caves | Spotted B-75 Beast 19149 | -7/Lower Caves | Lost 3 allies 19777 | -7/Lower Caves | Discovered new exit (range 5) 19784 | -7/Lower Caves | Identified exit to Zion 19871 | -7/Lower Caves | Entered Zion 19924 | -7/Zion | Received a hallucinogenic algorithm 19973 | -7/Zion | Discovered new exit (range 12) 20033 | -7/Zion | System corruption cleaned by Quarantine Array 20052 | -7/Zion | Learned Factory scanalyzer intel 20329 | -7/Zion | Learned location of Data Miner (-6) 20354 | -7/Zion | Found Prototype Launcher 20354 | -7/Zion | Identified Gui. Missile Launcher 21014 | -7/Zion | Identified exit to Proximity Caves 21017 | -7/Zion | Entered Proximity Caves 21169 | -6/Proximity Caves | Learned Factory emergency access door positions 22195 | -6/Proximity Caves | Discovered exit to Factory (range 15) 22217 | -6/Proximity Caves | Entered Factory 22217 | -6/Factory | Evolved 2 slots: Utility x2 22219 | -6/Factory | Loaded intel: 4 scanalyzer locations 22780 | -6/Factory | Discovered new exit (range 6) 22788 | -6/Factory | Identified exit to Factory 23161 | -6/Factory | Repaired Arm. Treads 23276 | -6/Factory | Identified exit to Garrison 23313 | -6/Factory | Entered Garrison 23339 | -6/Garrison | Triggered checkpoint 23401 | -6/Garrison | Garrison Relay disabled 23493 | -6/Garrison | Triggered checkpoint 23497 | -6/Garrison | Spotted B-75 Beast 23516 | -6/Garrison | Destroyed B-75 Beast 23633 | -6/Garrison | Build established: Tank 23715 | -6/Garrison | Triggered checkpoint 23752 | -6/Garrison | Triggered checkpoint 23818 | -6/Garrison | Destroyed 9 combat bots 24192 | -6/Garrison | Phase Generator disabled 24216 | -6/Garrison | Discovered new exit (range 12) 24246 | -6/Garrison | Spotted B-75 Beast 24316 | -6/Garrison | Destroyed B-75 Beast 24340 | -6/Garrison | Lost 4 parts (1n1u2w) 24422 | -6/Garrison | Triggered checkpoint 24441 | -6/Garrison | Core integrity fell below 50% 24491 | -6/Garrison | Destroyed 7 combat bots 24528 | -6/Garrison | Garrison Relay disabled 24870 | -6/Garrison | Spotted B-75 Beast 24957 | -6/Garrison | Destroyed B-75 Beast 25037 | -6/Garrison | Build established: Scavenger-Tank 25048 | -6/Garrison | Rescued a captive Derelict 25181 | -6/Garrison | System corruption reached 10% 25253 | -6/Garrison | Identified exit to Factory 25254 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 25369 | -6/Garrison | Triggered checkpoint 25430 | -6/Garrison | Garrison Relay disabled 25442 | -6/Garrison | Garrison Relay disabled 25455 | -6/Garrison | Triggered checkpoint 25614 | -6/Garrison | Discovered exit to Factory (range 10) 25628 | -6/Garrison | Entered Factory 25748 | -6/Factory | Noticed a derelict Sapper rigging charges 25786 | -6/Factory | Build established: Scavenger-Gunner 25978 | -6/Factory | First assault squad dispatched 26009 | -6/Factory | Garrison activated, responded to threat 26607 | -6/Factory | Build established: Scavenger-Tank 26657 | -6/Factory | Cargo convoy interrupted 26657 | -6/Factory | Discovered exit to Factory (range 6) 27069 | -6/Factory | Garrison activated, responded to threat 27135 | -6/Factory | Destroyed 11 combat bots 27136 | -6/Factory | High security lockdown imminent 27144 | -6/Factory | Lost 3 parts (1p2n) 27209 | -6/Factory | Lost 3 parts (1n2w) 27216 | -6/Factory | High security lockdown engaged 27235 | -6/Factory | Core integrity fell below 20% 27255 | -6/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 27217_ QF:PUH9HF30 98N|>E=,= 27231_ Hvy. Missile Launcher destroyed. 27233_ System corrupted: Heat flow error (+179). 27234_ Hvy. Laser destroyed. 27234_ Particle Reactor destroyed. 27234_ Phase Cannon destroyed. 27235_ Identified Lgt. Antimatter Reactor. 27236_ ALERT: Assault forces dispatched. 27237_ Lgt. Treads destroyed. 27239_ Integrated Corrupted Imp. Heavy Treads (+3). 27239_ Slug penetrates Wall. 27240_ Imp. Shield Generator destroyed. 27244_ Lgt. Antimatter Reactor destroyed. 27246_ Activated siege mode. 27247_ H-61 Shepherd destroyed. 27250_ Linear Accelerator destroyed. 27252_ K-01 Serf exits level. 27253_ U-05 Engineer exits level. 27255_ K-01 Serf exits level. 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" #????????????? | | ##########"#?# ;##????????????? | | # ! !! ###########/#####;;#????????????? | | # ! * #?????## = = # ???????????? | | # = ##????#" * #?????????????? | | ! = #????## =[= #?????????????? | | ##?????# #?????????????? | | # # ##?????# #?????????????? | | # #?????# #?????????????? | | ####????# #?????????????? | | #T ###??# gi #?????????????? | | # # % ####g b #?????????????? | | # # !Y;##;######+######+??###???? | | # <=Y! @ g ! ?? | | + !=Y= % ? | | # % Y % """ """" ""?? | | # # """" """" ""?? | | # # ^^ """" """" """" | | ###############+##^ ^ """" """" """" | | ???????# ! # Rk """" """" """" | | ???????# # """" """" """" | | ???????# """ """ + ""T"" """ """" """" | | ???????# """ """ # " "" ut | | ???????# """ """ # ! | | ???????# # | | ???????# ""T"" #########+############ | | ???????# """"" #????# #?????# | | ???????###########????# #?????# | | ??????????????????????# #?????# | | ??????????????????????# #?????# | | ??????????????????????# """ """ #?????# | | ??????????????????????# """ """ #?????# | | ??????????????????????# """ """ #?????# | | ??????????????????????# #?????# | | ??????????????????????#########?#?????# | | ???????????????????????################ | | ???????????????????????? # | | ???????????????????????? # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 102 Coolant Potential 65 Energy Generation 23 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 14 EM Shielding 2 Armor Coverage 225 Resistance: EX 25 Evasion (%) 55 Core Analysis 6 Recoil Reduction 4 Particle Charging 15 Kinecelleration 40 Offensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -8/Materials | Hacked Riot Gun | -7/Zion | Free Slug Cannon | -7/Zion | Free Flamer | -7/Zion | Free Barrage Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Chainsword | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Focal Shield | -7/Zion | Archive Flak Gun | -7/Zion | Archive Imp. Remote Datajack | -7/Zion | Archive Lyr. Medium Armor Plating | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Great Axe | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive Arm. Medium Treads | -7/Zion | Archive Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive C-57 Dissector | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Seismic Detector | 10% | -9/Materials Coil Gun | 34% | -8/Materials Gauss Rifle | 35% | -8/Materials Imp. Deuterium Engine | 20% | -8/Materials Arm. Treads | 21% | -6/Factory Studied --------- Gauss Rifle | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Special Forces Challenges ------------ None Game ------ Seed MetaFocalCyclogen Manual? 0 Play Time 03:38:12 Cumulative 251.3 hours Start 2026.09.29 @ 14:46:18 End 2026.09.29 @ 22:09:40 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 160 Rogue 160 Adventurer 0 Explorer 0 Win Type - Total 9 Types 6/0/1/1/0/0/0/0/0/1 Lore% 71 Gallery% 58 Achievement% 54 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 67420c30-817d-4fc9-983e-2483b9fcce8e