Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.26 @ 15:33:26 // AFD2020/Player2 Player: MolePlayingNice Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (16) 3200 Robots Destroyed (192) 960 Value Destroyed (8449) 8449 Prototype IDs (26) 520 Alien Tech Used (2) 400 Bonus (7477) 7477 TOTAL SCORE: 24006 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2824 Follower Combat Kills 4453 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Friendly Fire -1200 Cogmind --------- Core Integrity 0/1150 Matter 260/300 Energy 530/580 System Corruption 8% Temperature Cool (-200) Movement Rolling (150) Ox4 Location -4/Factory Parts ------- > --- POWER (2) -------- Heavy Antimatter Reactor Heavy Antimatter Reactor > --- PROPULSION (2) --- Armored Huge Wheel > --- UTILITY (10) ----- Advanced Cryofiber Web Advanced Heat Sink Experimental Heat Sink High-capacity Storage Unit Experimental Signal Interpreter Advanced Targeting Computer Improved Medium Armor Plating Improved Heavy Armor Plating Improved Shield Generator > --- WEAPON (5) ------- Plasma Rifle Plasma Rifle Phase Gun Dispersion Rifle Coil Gun > --- INVENTORY (20) --- Heavy Antimatter Reactor Centrium Wheel Advanced Cryofiber Web Advanced Heat Sink Improved Energy Well (400) Advanced Sensor Array Experimental Signal Interpreter Advanced Transmission Jammer Advanced Thermal Defense Suite Authchip [Device] Drone Bay (0/2) Tesla Rifle Heavy Plasma Cannon Tiamat Missile Launcher Tiamat Missile Launcher Plasma Cutter Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor Heavy Antimatter Reactor > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Experimental Heat Sink High-capacity Storage Unit Experimental Signal Interpreter Advanced Targeting Computer Advanced Transmission Jammer Hardened Heavy Armor Plating Improved Shield Generator > --- WEAPON ----------- Plasma Rifle Thermic Laser Phase Gun Dispersion Rifle Tiamat Missile Launcher > --- INVENTORY -------- Heavy Antimatter Reactor Heavy Antimatter Reactor Centrium Wheel Advanced Cryofiber Web Advanced Heat Sink Improved Energy Well Advanced Sensor Array Experimental Signal Interpreter Improved Medium Armor Plating Improved Heavy Armor Plating Advanced Thermal Defense Suite Authchip [Device] Drone Bay Transdimensional Reconstructor Tesla Rifle Plasma Rifle Heavy Plasma Cannon Tiamat Missile Launcher Plasma Cutter [Rating: 117] Favorites ----------- Power Heavy Antimatter Reactor Engine Improved Deuterium Engine Power Core Nuclear Core Reactor Heavy Antimatter Reactor Propulsion Armored Huge Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Heavy Armor Plating Weapon Thermic Laser Energy Gun Thermic Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Tiamat Missile Launcher Special Weapon Plasma Cutter Impact Weapon Maul Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Slots Evolved 12 | . . . 2 2 2 . . . . 2 2 . . . . 2 Power 1 | . . . . . . . . . . 1 . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . Utility 8 | . . . 1 2 1 . . . . 1 2 . . . . 1 Weapon 3 | . . . 1 . 1 . . . . . . . . . . 1 Parts Attached 119 | . 5 . 18 5 18 4 2 3 . 35 6 . . 2 . 21 Power 15 | . . . 1 1 2 . . . . 7 2 . . 1 . 1 Engine 4 | . . . . . 2 . . . . 2 . . . . . . Core 5 | . . . 1 1 . . . . . 2 1 . . . . . Reactor 6 | . . . . . . . . . . 3 1 . . 1 . 1 Propulsion 11 | . 2 . 3 1 3 . . . . 2 . . . . . . Treads 6 | . 2 . 3 1 . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . Wheel 5 | . . . . . 3 . . . . 2 . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 56 | . 1 . 5 2 9 4 2 2 . 15 4 . . 1 . 11 Device 29 | . 1 . 3 . 4 2 1 . . 9 2 . . . . 7 Storage 2 | . . . 1 . 1 . . . . . . . . . . . Processor 8 | . . . . . 1 . . 2 . 1 2 . . . . 2 Hackware 1 | . . . . . 1 . . . . . . . . . . . Protection 16 | . . . 1 2 2 2 1 . . 5 . . . 1 . 2 Artifact . | . . . . . . . . . . . . . . . . . Weapon 37 | . 2 . 9 1 4 . . 1 . 11 . . . . . 9 Energy Gun 21 | . 1 . 4 1 4 . . 1 . 4 . . . . . 6 Energy Cannon 2 | . . . 1 . . . . . . 1 . . . . . . Ballistic Gun 7 | . . . 2 . . . . . . 4 . . . . . 1 Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher 4 | . 1 . 1 . . . . . . 1 . . . . . 1 Special Weapon 1 | . . . . . . . . . . . . . . . . 1 Impact Weapon 2 | . . . 1 . . . . . . 1 . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . . 1 1 . 1 . 1 . 7 . . . 3 . 2 Parts Lost 7 | . . . . . 2 . . . 1 . . . . . . 4 Power . | . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . Utility 4 | . . . . . 2 . . . 1 . . . . . . 1 Weapon 3 | . . . . . . . . . . . . . . . . 3 Highest Loss Streak 2 | . . . . . 1 . . . 1 . . . . . . 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Backups 17 | . 6 7 13 16 18 20 20 19 19 18 18 19 19 19 19 18 Power 1 | . 1 1 1 1 . 1 1 1 1 . 2 2 2 2 2 1 Propulsion 1 | . 1 . 1 3 2 2 2 2 2 2 2 2 2 2 2 1 Utility 7 | . . 1 5 3 7 10 10 10 9 7 5 7 7 7 7 9 Weapon 5 | . 2 4 4 6 6 6 6 5 6 6 7 7 7 6 6 4 Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 45 | . 7 . 1 6 7 2 . 4 . 4 1 . . . . 13 Power 6 | . 1 . 1 1 1 . . . . 2 . . . . . . Propulsion 8 | . 6 . . . . . . . . . . . . . . 2 Utility 21 | . . . . 4 2 2 . 1 . 1 1 . . . . 10 Weapon 10 | . . . . 1 4 . . 3 . 1 . . . . . 1 Tool/Special . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 91 100 98 99 94 91 92 73 69 76 87 88 88 87 88 88 Engine 4 | . 14 14 . . 4 7 7 7 7 7 . . . . . . Core 2 | . . . 10 9 2 . . . . . 3 . . . . . Reactor 3 | . . . . . . . . . . 4 7 11 11 11 11 10 Treads 5 | . 26 28 22 18 3 . . . . . . . . . . . Wheel 4 | . . . . . 5 7 7 7 7 6 5 5 5 5 5 4 Device 18 | . 7 14 16 18 19 21 20 20 8 13 22 23 23 22 23 23 Storage 7 | . 14 14 11 9 7 7 7 7 7 6 5 5 5 5 5 5 Processor 7 | . . . . . 5 7 7 9 15 12 11 11 11 11 11 10 Protection 7 | . . . 4 17 11 8 9 7 13 10 5 5 5 5 5 7 Energy Gun 20 | . 27 28 21 18 22 29 30 11 7 10 23 23 23 23 23 23 Energy Cannon 1 | . . . 9 . . . . . . . . . . . . . Ballistic Gun 1 | . . . 1 9 6 . . . . 1 . . . . . 1 Peak Build Rating 117 | . 10 9 19 25 46 53 53 64 64 97 92 90 90 92 91 117 Average Rating 60 | . 7 9 16 23 38 46 51 59 63 79 89 89 89 88 89 105 On Entrance 51 | 6 6 9 9 19 25 46 50 52 64 64 85 89 89 89 89 89 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 138 | 14 16 16 60 74 76 77 79 83 85 120 118 118 118 118 118 138 Greatest Support 40 | 20 40 40 40 40 40 28 28 28 28 28 28 28 28 28 28 28 Greatest Overweight (x) 4 | . . . 1 1 2 2 2 2 3 4 4 4 4 4 4 4 Average Overweight (x) 2 | . . . . 1 1 2 2 2 2 3 4 4 4 3 4 4 Largest Inventory Capacity 20 | . 8 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | . 8 8 14 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | . 8 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 17 | . 6 7 13 16 19 19 20 19 19 19 19 20 20 19 20 19 Final Capacity 20 | 8 8 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 6 7 8 20 19 20 20 20 20 20 20 20 20 20 20 20 16 Class Distribution -------------------- 29% | Pyromaniac-Tank 28% | Tank 18% | Skirmisher 7% | Gunner 6% | Scavenger-Tank 6% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Tank | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Zion Tank | -6/Proximity Caves Tank | -6/Factory Pyromaniac-Tank | -5/Factory Pyromaniac-Tank | -5/Upper Caves Pyromaniac-Tank | -5/Upper Caves Pyromaniac-Tank | -5/Zhirov Pyromaniac-Tank | -4/Proximity Caves Pyromaniac-Tank | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Matter Collected 2933 | 193 46 22 230 161 455 156 55 60 10 522 70 15 25 60 20 833 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 9227 | . 52 69 599 361 1088 251 397 . 160 2119 373 71 117 . 262 3308 Parts 298 | . 7 3 35 23 53 10 10 . 6 70 14 . 1 . 3 63 Haulers Intercepted 5 | . . . 2 . . . . . . 1 . . . . . 2 Recyclers Shooed 6 | . . . . 2 1 . . . . 2 . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 74 | . . . . . . 12 10 1 23 . . . 5 . 23 . Prevented 4 | . . . . . . . . . 4 . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Combat Hostiles Destroyed 150 | . 5 4 13 8 18 7 8 . 2 22 9 1 2 . 6 45 Melee 1 | . . . . . . . . . . . . . . . . 1 Guns 111 | . 2 4 8 8 17 5 8 . 2 17 7 1 1 . 6 25 Cannons 3 | . . . 3 . . . . . . . . . . . . . AOE 9 | . 3 . 1 . . 2 . . . . . . . . . 3 Classes Destroyed 24 | . 1 2 3 1 5 . 1 . 1 3 . 1 . . 1 5 Worker 13 | . . . . . 8 . . . . 3 . . . . . 2 Builder 5 | . . . . 1 1 . . . . 3 . . . . . . Tunneler 1 | . . . . . 1 . . . . . . . . . . . Hauler 5 | . . . 2 . . . . . . 1 . . . . . 2 Recycler 4 | . . . . . . . . . . 3 . . . . . 1 Carrier 1 | . . . . . . . . . . . . . . . . 1 Mechanic 2 | . . . . . . . . . . . . . . . . 2 Operator 2 | . . . . . 1 . . . . 1 . . . . . . Drone 1 | . . . . . . . . . . . . . . . 1 . Watcher 9 | . . . 3 1 3 . . . . 1 . . . . . 1 Swarmer 25 | . 5 2 3 2 5 3 . . . . 3 . . . 2 . Saboteur 1 | . . . . . . . . . . . . . . . . 1 Grunt 67 | . . 1 6 5 9 3 5 . 2 10 4 . 2 . 1 19 Brawler 6 | . . . . . . . 2 . . . . . . . . 4 Duelist 5 | . . . . . . . . . . . 1 . . . 1 3 Protector 2 | . . . . . . . . . . 1 . . . . . 1 Sentry 16 | . . . 4 1 2 1 1 . . 3 1 . . . 1 2 Demolisher 1 | . . . . . . . . . . . . . . . . 1 Specialist 2 | . . . . . . . . . . 2 . . . . . . Hunter 12 | . . . . . 1 . . . . 5 . . . . . 6 Programmer 9 | . . . . . 1 . . . . 1 . . . . . 7 Heavy 1 | . . . . . . . . . . . . . . . . 1 Behemoth 1 | . . . . . . . . . . . . 1 . . . . Assembled 1 | . . 1 . . . . . . . . . . . . . . Butcher 1 | . . . . . . . . . 1 . . . . . . . Best Kill Streak 12 | . 3 2 6 3 12 3 3 . 1 10 4 1 2 . 3 7 Combat Bots Only 6 | . 3 2 5 2 3 3 3 . 1 6 4 1 2 . 3 6 Max Kills in Single Turn 3 | . 3 1 2 1 2 2 2 . 2 3 2 1 1 . 2 2 Gunslinging 1 | . . . . . 1 1 1 . . . 1 . . . 1 1 Exploded 3 | . 3 . 1 . . 1 . . . . . . . . . 1 Melee 1 | . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Hostile Shots Fired 600 | . 13 10 59 37 86 16 24 . 12 180 12 . 2 . 9 140 Missed 249 | . 7 3 20 16 40 9 9 . 6 80 5 . 1 . 5 48 Hits 351 | . 6 7 39 21 46 7 15 . 6 100 7 . 1 . 4 92 Melee 5 | . . . . . . . 3 . . . . . . . . 2 Projectile 346 | . 6 7 39 21 46 7 12 . 6 100 7 . 1 . 4 90 AOE 3 | . . . . . . . . . . 1 . . . . . 2 Critical Strikes 10 | . . 1 1 . 1 . 1 . . 3 . . . . . 3 Damage Taken 6118 | . 49 72 666 376 647 104 285 . 107 1624 119 15 15 . 141 1898 Core 697 | . . . 50 26 85 75 23 . . 172 14 . . . . 252 Absorbed by Shields 745 | . . . . . 22 . . . . . 44 5 5 . 51 618 Ignored by Resistances 50 | . . . 30 . . . 20 . . . . . . . . . Regen/Repaired (Parts) 589 | . . . . . 116 . . . . . . . . . . 473 Core Remaining (%) 85 | 100 . 96 80 95 . . . . 73 71 . . . . 86 . Volleys Fired 372 | . 5 12 47 37 49 11 13 . 3 55 12 3 4 . 11 110 Largest 5 | . 2 2 3 3 4 4 4 . 1 4 4 4 4 . 4 5 Hottest 418 | . 100 100 166 140 206 252 252 . 250 330 330 330 330 . 330 418 Shots Fired 1238 | . 9 24 132 111 193 35 52 1 3 88 48 12 16 . 44 470 Gun 1161 | . 8 24 85 111 193 32 52 1 3 78 48 12 16 . 44 454 Cannon 64 | . . . 45 . . . . . . 10 . . . . . 9 Launcher 13 | . 1 . 2 . . 3 . . . . . . . . . 7 Special . | . . . . . . . . . . . . . . . . . Kinetic 99 | . . . . 37 49 . . . . 2 . . . . . 11 Thermal 1126 | . 8 24 130 74 144 32 52 1 3 86 48 12 16 . 44 452 Explosive 13 | . 1 . 2 . . 3 . . . . . . . . . 7 Electromagnetic . | . . . . . . . . . . . . . . . . . Robot Hit Streak 32 | . 7 4 9 7 16 11 17 . 2 14 19 16 26 . 23 32 Robot Miss Streak 8 | . 1 5 3 6 4 3 2 . 8 8 2 . 1 . 2 5 Penetration Max 1 | . . . . . . . . . . 1 . . . . . 1 Secondary Targets 31 | . . . . 2 8 1 3 . . 1 3 . . . 3 10 Max Gunslinging Chain 2 | . . . . 1 2 1 1 . . 1 1 . . . 2 1 Shots Hit Robots 830 | . 7 12 75 60 116 23 37 . 3 71 30 12 13 . 33 338 Core Hits 438 | . 6 6 29 21 55 22 21 . 9 90 17 3 7 . 12 140 Critical Kills 3 | . . . . . . . . . . . . . . . . 3 Critical Parts Destroyed 10 | . . . . 1 . . . . . 1 . . . . . 8 Critical Strikes 112 | . 1 1 4 10 12 3 3 . . 9 4 3 6 . 3 53 Burn 99 | . 1 1 4 9 12 3 3 . . 8 4 3 6 . 3 42 Destroy 13 | . . . . 1 . . . . . 1 . . . . . 11 Melee Attacks 7 | . . . 1 . 4 . . 1 . 1 . . . . . . Impact 7 | . . . 1 . 4 . . 1 . 1 . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 21364 | . 231 174 1412 1089 2182 759 655 . 320 3928 589 263 244 . 642 8876 Guns 18701 | . 75 173 728 1089 2182 384 655 . 320 3928 589 263 244 . 642 7429 Cannons 480 | . . . 416 . . . . . . . . . . . . 64 Explosions 2173 | . 156 . 259 . . 375 . . . . . . . . . 1383 Melee . | . . . . . . . . . . . . . . . . . Ramming 10 | . . 1 9 . . . . . . . . . . . . . Kinetic 1065 | . . . . 312 425 . . . . 90 . . . . . 238 Thermal 18204 | . 75 173 1232 777 1757 384 655 . 320 3838 589 263 244 . 642 7255 Explosive 2085 | . 156 . 171 . . 375 . . . . . . . . . 1383 Electromagnetic . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 8 | . . . . . 3 3 3 3 . 2 . . . . . 8 Average Corruption 2 | . . . . . 2 3 3 3 . 1 . . . . . 2 Corruption Purged 2 | . . . . . . . . . . . . . . . . 2 Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 63 | . . . . . 19 11 2 2 . 7 . . . . . 22 Message Errors 16 | . . . . . 6 2 1 . . 1 . . . . . 6 Matter Fused 15 | . . . . . 4 3 1 . . 4 . . . . . 3 Heat Flow Errors 7 | . . . . . 1 1 . 1 . 2 . . . . . 2 Energy Discharges 3 | . . . . . 1 . . . . . . . . . . 2 Parts Rejected 1 | . . . . . 1 . . . . . . . . . . . Parts Fused 1 | . . . . . . . . . . . . . . . . 1 Data Loss (minor) 10 | . . . . . 3 3 . . . . . . . . . 4 Data Loss (major) 3 | . . . . . 1 2 . . . . . . . . . . Misfires 3 | . . . . . 1 . . 1 . . . . . . . 1 Weapon Failures 4 | . . . . . 1 . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 30 | . . . . . . . . . . . . . . . . 30 Projectiles . | . . . . . . . . . . . . . . . . . Explosions 30 | . . . . . . . . . . . . . . . . 30 Melee . | . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . Rammed 4 | . . 1 3 . . . . . . . . . . . . . Targets Rammed 4 | . . 1 3 . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 416 | . . 18 171 1 144 206 319 155 72 329 200 . . . . 416 Average Temperature 71 | . . 13 45 1 28 86 114 84 41 91 91 . . . . 130 Received Heat Transfer 1182 | . . 33 201 126 170 9 111 . 18 255 18 . 6 . 6 229 Effects 2 | . . . . . . . . . . 2 . . . . . . Interference 2 | . . . . . . . . . . 2 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 28 | . . . 1 . 1 . . . . 5 2 . 1 . . 18 Combat Hostiles 26 | . . . 1 . 1 . . . . 5 2 . 1 . . 16 Parts Melted 156 | . 1 1 6 4 20 4 2 . 3 25 5 4 4 . 4 73 Heat Transferred 47129 | . 296 592 3213 2590 4615 1036 1628 . 475 6861 1912 900 1250 . 1726 20035 Parts Sabotaged 1 | . . . . . . . . . . . . . . . . 1 Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Maximum Alert Level 5 | . . . 3 2 3 . . . . 4 4 . . . . 5 Low Security (%) 25 | . 100 100 42 . 26 . . . . 16 . . . . . . Level 1 23 | . . . 3 31 37 . . . . 37 . . . . . 29 Level 2 20 | . . . 19 68 34 . . . . 21 29 . . . . 4 Level 3 23 | . . . 34 . . . . . . 22 56 . . . . 40 Level 4 1 | . . . . . . . . . . 2 14 . . . . 3 Level 5 . | . . . . . . . . . . . . . . . . . High Security 5 | . . . . . . . . . . . . . . . . 21 Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 2573 | . 158 144 805 660 702 . . . . 1140 1179 . . . . 2573 Initial 554 | . . 57 6 322 274 . . . . 58 554 . . . . 345 Average 540 | . 25 37 426 499 320 . . . . 448 849 . . . . 1008 Influence Increases 10532 | . 196 164 1241 578 944 258 249 . 467 1676 815 37 112 . 509 3286 Destroy 0b10 Robot/C 5440 | . 120 100 640 360 520 180 180 . 280 800 420 20 80 . 340 1400 Destroy 0b10 Robot/NC 460 | . 10 10 55 40 80 5 . . . 110 15 . . . 15 120 Destroy Leader 1008 | . 24 20 174 54 118 10 20 . . 180 70 10 10 . 30 288 Allied During Kill 1869 | . 36 34 200 108 161 48 49 . 187 317 140 7 22 . 124 436 Successful Hack 64 | . . . . . 24 . . . . 38 . . . . . 2 Disable Machine 645 | . . . 105 . 15 . . . . 180 30 . . . . 315 Destroy Structure 821 | . 6 . 52 1 11 . . . . 51 140 . . . . 560 Advance Influence 150 | . . . . . . . . . . . . . . . . 150 Partial Spotted 15 | . . . . . . . . . . . . . . . . 15 Lose Combat Pursuer 60 | . . . 15 15 15 15 . . . . . . . . . . Influence Decreases 7989 | . 48 295 494 738 866 547 226 416 374 637 788 710 299 299 198 1054 Entered New Map 3170 | . . 91 11 442 330 253 76 416 . 35 578 430 93 299 . 116 Time Decay 4167 | . 48 192 473 286 506 294 150 . 264 542 190 270 206 . 178 568 Lost Part 450 | . . . 10 10 30 . . . 10 10 . 10 . . 20 350 Lost Ally 202 | . . 12 . . . . . . 100 50 20 . . . . 20 Squads Dispatched 55 | . 3 . 4 1 4 . . . . 12 3 . . . 1 27 Investigation 9 | . 1 . 3 . 1 . . . . 2 . . . . . 2 Extermination 8 | . . . . . 2 . . . . 3 . . . . . 3 Reinforcement 12 | . 2 . 1 1 1 . . . . 3 . . . . . 4 Assault 20 | . . . . . . . . . . 1 . . . . 1 18 Garrison 6 | . . . . . . . . . . 3 3 . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . . 2 Haulers Reinforced 2 | . . . . . . . . . . 1 . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Distress Signals 11 | . . 1 1 1 1 . . . . 1 . . . . 3 3 Communications Jammed 38 | . . . . . . . . . . . . . . . . 38 Distress Signals 34 | . . . . . . . . . . . . . . . . 34 Times Spotted 320 | . 10 6 38 28 32 9 10 . 15 49 19 1 4 . 21 78 Peak Tracking Total 11 | . 4 3 6 6 5 4 3 . 7 11 10 1 4 . 6 6 Tactical Retreats 4 | . . . 1 1 1 1 . . . . . . . . . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Traps Triggered 11 | . . . . . 3 . . . . 2 . . . . . 6 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Machines Disabled 44 | . . . 7 . 1 . . . . 12 2 . . . 1 21 Max in Single Turn 1 | . . . 1 . 1 . . . . . 1 . . . . 1 Garrison Access 1 | . . . . . 1 . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Machines Accessed 22 | . . . . . 4 . . . 1 6 1 . . 4 . 6 Terminals 2 | . . . . . 1 . . . 1 . . . . . . . Fabricators 2 | . . . . . 1 . . . . . . . . . . 1 Repair Stations 8 | . . . . . 1 . . . . 3 . . . . . 4 Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . 2 . . . . . 1 Garrison Access 3 | . . . . . 1 . . . . 1 1 . . . . . Total Hacks 66 | . . . . . 10 . . . 6 16 1 . . 17 . 16 Successful 47 | . . . . . 6 . . . 6 6 . . . 17 . 12 Failed 19 | . . . . . 4 . . . . 10 1 . . . . 4 Catastrophic 3 | . . . . . 1 . . . . 2 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 40 | . . . . . 1 . . . . 19 7 . . . . 13 Terminals 8 | . . . . . 2 . . . 6 . . . . . . . Fabricators 5 | . . . . . 3 . . . . . . . . . . 2 Repair Stations 20 | . . . . . 3 . . . . 8 . . . . . 9 Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 11 | . . . . . . . . . . 6 . . . . . 5 Garrison Access 5 | . . . . . 2 . . . . 2 1 . . . . . Terminal Hacks 24 | . . . . . 1 . . . 6 . . . . 17 . . Record 11 | . . . . . . . . . 6 . . . . 5 . . Part Schematic 4 | . . . . . . . . . . . . . . 4 . . Robot Analysis 4 | . . . . . . . . . . . . . . 4 . . Prototype ID Bank 4 | . . . . . . . . . . . . . . 4 . . Branch Access Points 1 | . . . . . 1 . . . . . . . . . . . Fabricator Hacks 2 | . . . . . 1 . . . . . . . . . . 1 Network Status 1 | . . . . . 1 . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . 1 Repair Station Hacks 9 | . . . . . 2 . . . . 2 . . . . . 5 Scan Component 6 | . . . . . 1 . . . . 2 . . . . . 3 Repair 3 | . . . . . 1 . . . . . . . . . . 2 Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer 9 | . . . . . . . . . . 4 . . . . . 5 Insert Component 3 | . . . . . . . . . . . . . . . . 3 Analyze 1 | . . . . . . . . . . . . . . . . 1 Retrieve Study 5 | . . . . . . . . . . 4 . . . . . 1 Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . . . Unauthorized Hacks 2 | . . . . . 1 . . . . . . . . . . 1 Terminals . | . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . 1 . . . . . . . . . . 1 Liberate 1 | . . . . . 1 . . . . . . . . . . . Recompile 1 | . . . . . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 14 | . . . . . 2 . . . 1 6 1 . . . . 4 Full Trace Events 2 | . . . . . 1 . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 20 | . . . . . . . . 15 . . . . . 4 . 1 Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Part Studies Acquired 5 | . . . . . . . . . . 4 . . . . . 1 Parts Repaired 3 | . . . . . 1 . . . . . . . . . . 2 Time 104 | . . . . . 16 . . . . . . . . . . 88 Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . 1 Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . . 1 . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Total Allies 18 | . 1 2 . . . . . 9 . 4 . . . . 1 1 Largest Group 10 | . 1 3 2 1 1 1 1 10 10 4 2 1 1 1 2 3 Highest-Rated Group 380 | . 61 113 94 77 86 88 90 380 380 342 207 135 136 146 189 224 Highest-Rated Ally 163 | . 61 63 73 77 86 88 90 90 98 132 137 135 136 146 147 163 Zionite Dispatches 3 | . . . . . . . . . . 2 . . . . . 1 Light 1 | . . . . . . . . . . 1 . . . . . . Offense Resupply 1 | . . . . . . . . . . . . . . . . 1 Defense Resupply 1 | . . . . . . . . . . 1 . . . . . . Total Orders 5 | . . . . . . . . . . 1 . . . . . 4 STAY 1 | . . . . . . . . . . . . . . . . 1 DROP 2 | . . . . . . . . . . 1 . . . . . 1 EXPLORE 2 | . . . . . . . . . . . . . . . . 2 Ally Attacks 444 | . 4 12 34 32 29 3 8 . 54 81 30 3 5 . 26 123 Total Damage 21799 | . 176 265 1553 1151 1417 165 454 . 1474 3872 2156 173 93 . 2154 6696 Kills 176 | . 3 4 25 16 10 3 1 . 14 29 15 . 2 . 14 40 Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . 2 . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Active Infowar (turns) 9312 | . . . . . 819 538 193 1786 643 1546 379 537 402 223 331 1915 Sensors 5829 | . . . . . 819 538 193 1221 . . 119 537 402 223 331 1446 Decoding 3014 | . . . . . . . . 565 643 1546 260 . . . . . Jamming 1254 | . . . . . . . . . . . . . . . . 1254 Robot Analysis Total 4 | . . . . . . . . . . . . . . 4 . . Derelict Logs Recovered 8 | . . 1 . . . 2 . 1 2 . . 1 1 . . . Drone Launches 2 | . . . . . . . . . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 138 | . . . . . . . . . . 121 17 . . . . . Emergency Access 1 | . . . . . . . . . . 1 . . . . . . Items 123 | . . . . . . . . . . 106 17 . . . . . Patrols 8 | . . . . . . . . . . 8 . . . . . . Investigations 1 | . . . . . . . . . . 1 . . . . . . Reinforcements 1 | . . . . . . . . . . 1 . . . . . . Guards 4 | . . . . . . . . . . 4 . . . . . . Zionite Intel Received 5 | . . . . . . . . . . 3 1 . . . . 1 Branch Access 1 | . . . . . . . . . . 1 . . . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . 1 Component Stockpiles 1 | . . . . . . . . . . . 1 . . . . . Active Terminals 1 | . . . . . . . . . . 1 . . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . 1 . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Turns Passed 13822 | . 234 699 1644 626 1377 659 305 1787 643 1546 380 581 436 231 501 2173 Spaces Moved 7609 | 1 126 382 735 203 666 444 193 1287 417 830 215 370 280 146 286 1028 Core . | . . . . . . . . . . . . . . . . . Treads 1572 | . 126 382 735 203 126 . . . . . . . . . . . Legs 1 | 1 . . . . . . . . . . . . . . . . Wheels 6036 | . . . . . 540 444 193 1287 417 830 215 370 280 146 286 1028 Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 120 | 120 160 160 160 240 130 130 130 130 130 135 150 150 150 135 150 150 Average Speed 150 | 120 160 160 196 240 150 130 130 130 142 138 150 150 150 149 150 150 Slowest Speed 240 | 120 160 160 240 240 240 130 130 130 145 150 150 150 150 150 150 150 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . 1 Teleports 1 | . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 43 | 1 34 82 72 18 22 56 33 89 53 29 5 58 47 61 53 29 Regions Visited 16 Branch Regions 9 Pre-discovered Areas 14 | . . 1 . . . 1 . 1 1 6 . . 1 3 . . Known Exits Taken 10 | . . . . . 1 1 1 . 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . . . 1 . . . . . . . . Scrap Searched 19 | . . 1 . . . 6 3 2 4 . . 1 1 . 1 . Spaces Dug 24 | . . . . . 3 9 . . . 9 . . . . . 3 Terrain Destroyed 121 | . 5 . 27 . 3 20 . . . 11 . . . . . 55 Melee 4 | . . . . . 3 . . . . 1 . . . . . . Projectile 25 | . . . . . . . . . . 10 . . . . . 15 AOE 92 | . 5 . 27 . . 20 . . . . . . . . . 40 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Total 9058 | . 153 445 833 264 910 502 211 1403 458 1096 243 388 285 158 330 1379 Wait 562 | . . 50 3 1 120 26 . 98 33 86 3 14 . . 15 113 Move 7593 | . 125 381 734 202 665 443 192 1286 416 829 214 369 279 145 285 1028 Hop . | . . . . . . . . . . . . . . . . . Pick Up 98 | . 9 1 11 8 17 4 . 1 3 18 4 . . 1 . 21 Fast Attach 69 | . . . 7 1 7 3 . 4 . 27 1 . . 6 . 13 Attach 37 | . 3 . 2 2 5 . . 1 1 10 3 . . . . 10 Detach 19 | . 2 . 1 1 1 . . 4 . 7 1 . . . . 2 Swap 105 | . 2 . 12 2 16 7 6 . . 11 3 2 2 . 2 40 Drop 144 | . 7 . 12 10 19 8 . 8 2 44 2 . . 6 . 26 Fire 372 | . 5 12 47 37 49 11 13 . 3 55 12 3 4 . 11 110 Melee 7 | . . . 1 . 4 . . 1 . 1 . . . . . . Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush 4 | . . 1 3 . . . . . . . . . . . . . Escape Stasis 31 | . . . . . 7 . . . . 8 . . . . . 16 Rewire 17 | . . . . . . . . . . . . . . . 17 . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Mat x2]) -8/Materials -7/Factory (discovered 5 exits: *Fac / Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / Low x2) -5/Factory (discovered 2 exits: *Upp / Ext) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 216 | -10/Materials | Discovered new exit (range 13) 235 | -10/Materials | Entered Mines 290 | -10/Mines | Learned location of Zion (-7) 308 | -10/Mines | Build established: Mutant 424 | -10/Mines | Assembled infested the area 847 | -10/Mines | Discovered new exit (range 7) 934 | -10/Mines | Entered Materials 934 | -9/Materials | Accompanied by 1 ally 934 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1350 | -9/Materials | Build established: Tank 1525 | -9/Materials | Discovered new exit (range 9) 1826 | -9/Materials | Discovered new exit (range 15) 2012 | -9/Materials | Build established: Gunner 2578 | -9/Materials | Entered another Materials area 2578 | -8/Materials | Evolved 2 slots: Utility x2 2878 | -8/Materials | Build established: Tank 3160 | -8/Materials | Discovered new exit (range 16) 3204 | -8/Materials | Entered Factory 3204 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3245 | -7/Factory | Build established: Scavenger-Tank 3679 | -7/Factory | Discovered new exit (range 16) 3789 | -7/Factory | Repaired Med. Armor Plating 3798 | -7/Factory | Identified exit to Factory 3834 | -7/Factory | Identified exit to Storage 3834 | -7/Factory | Identified exit to Lower Caves 3907 | -7/Factory | Allied Derelicts emerged from ambush trap array 4083 | -7/Factory | Build established: Skirmisher 4581 | -7/Factory | Entered Lower Caves 4732 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4741 | -7/Lower Caves | Learned location of Extension (-5) 4777 | -7/Lower Caves | Encountered a Warlord checkpoint 5128 | -7/Lower Caves | Discovered new exit (range 14) 5215 | -7/Lower Caves | Identified exit to Lower Caves 5240 | -7/Lower Caves | Entered another Lower Caves area 5242 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5282 | -7/Lower Caves | Encountered a Warlord checkpoint 5519 | -7/Lower Caves | Discovered new exit (range 8) 5529 | -7/Lower Caves | Identified exit to Zion 5545 | -7/Lower Caves | Entered Zion 5597 | -7/Zion | System corruption cleaned by Quarantine Array 5627 | -7/Zion | Gained Derelict followers 5668 | -7/Zion | Discovered new exit (range 11) 5930 | -7/Zion | Found Prototype Energy Gun 5930 | -7/Zion | Identified Storm Laser 6046 | -7/Zion | Learned Factory garrison access intel 6098 | -7/Zion | Given A8's code to call for help 6406 | -7/Zion | Learned location of Quarantine (-2) 6948 | -7/Zion | Met Imprinter 6970 | -7/Zion | Imprinted 6972 | -7/Zion | Declared Zion's savior 7066 | -7/Zion | Build established: Tank 7332 | -7/Zion | Entered Proximity Caves 7332 | -6/Proximity Caves | Accompanied by 9 allies 7431 | -6/Proximity Caves | Learned location of Armory (-4) 7431 | -6/Proximity Caves | Learned 8 Factory zone layouts 7432 | -6/Proximity Caves | Attracted the attention of an 0b10 base 7476 | -6/Proximity Caves | Lost 6 allies 7569 | -6/Proximity Caves | Learned Factory trap positions 7855 | -6/Proximity Caves | Learned 4 Factory zone layouts 7947 | -6/Proximity Caves | Discovered exit to Factory (range 6) 7975 | -6/Proximity Caves | Entered Factory 7975 | -6/Factory | Accompanied by 1 ally 7975 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7976 | -6/Factory | Identified exit to Factory 7976 | -6/Factory | Identified exit to Lower Caves 7977 | -6/Factory | Loaded intel: 107 trap records 7978 | -6/Factory | Loaded intel: 4 garrison access locations 8066 | -6/Factory | Garrison activated, responded to threat 8757 | -6/Factory | Retrieved Zion intel report: Branch Access 8867 | -6/Factory | Retrieved Zion intel report: Active Terminals 8868 | -6/Factory | Zion Defense Resupply teleported in 8879 | -6/Factory | Found Prototype Protection 8879 | -6/Factory | Identified Zio. Weapon Casing 8960 | -6/Factory | Cargo convoy interrupted 9221 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-6 9222 | -6/Factory | Zion Light squad teleported in 9375 | -6/Factory | First assault squad dispatched 9411 | -6/Factory | Terminal network hard line cut 9471 | -6/Factory | Build established: Pyromaniac-Tank 9482 | -6/Factory | Discovered exit to Factory (range 16) 9521 | -6/Factory | Entered another Factory area 9521 | -5/Factory | Accompanied by 1 ally 9521 | -5/Factory | Evolved 2 slots: Utility x2 9522 | -5/Factory | Identified exit to Extension 9625 | -5/Factory | Discovered new exit (range 8) 9637 | -5/Factory | Garrison activated, responded to threat 9733 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 9898 | -5/Factory | Identified exit to Upper Caves 9901 | -5/Factory | Entered Upper Caves 10238 | -5/Upper Caves | Encountered a Warlord checkpoint 10382 | -5/Upper Caves | Spotted B-75 Beast 10390 | -5/Upper Caves | Destroyed B-75 Beast 10455 | -5/Upper Caves | Discovered new exit (range 9) 10467 | -5/Upper Caves | Identified exit to Upper Caves 10475 | -5/Upper Caves | Learned Factory stockpile data 10482 | -5/Upper Caves | Entered another Upper Caves area 10517 | -5/Upper Caves | Discovered new exit (range 14) 10870 | -5/Upper Caves | Discovered new exit (range 9) 10916 | -5/Upper Caves | Identified exit to Zhirov 10918 | -5/Upper Caves | Entered Zhirov 10918 | -5/Zhirov | Discovered new exit (range 3) 10945 | -5/Zhirov | Met Zhirov 10979 | -5/Zhirov | Found Alien Artifact 10979 | -5/Zhirov | Identified Integrated Reactor 10979 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 11001 | -5/Zhirov | Found Alien Artifact 11096 | -5/Zhirov | Learned location of Testing (-3) 11096 | -5/Zhirov | Learned location of Command (-1) 11105 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 11147 | -5/Zhirov | Identified exit to Proximity Caves 11149 | -5/Zhirov | Entered Proximity Caves 11275 | -4/Proximity Caves | Spotter reported a threat 11300 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 11623 | -4/Proximity Caves | Discovered new exit (range 9) 11641 | -4/Proximity Caves | Identified exit to Factory 11650 | -4/Proximity Caves | Entered Factory 11650 | -4/Factory | Accompanied by 1 ally 11650 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 11759 | -4/Factory | Repaired Arm. Huge Wheel+ 11869 | -4/Factory | Repaired Hrd. Heavy Armor Plating 11923 | -4/Factory | Zion Offense Resupply teleported in 12517 | -4/Factory | Identified Transdimensional Reconstructor 12650 | -4/Factory | First assault squad dispatched 12795 | -4/Factory | Retrieved Zion intel report: Emergency Access 12795 | -4/Factory | Zion dispatch access revoked 12953 | -4/Factory | Terminal network hard line cut 13101 | -4/Factory | Assembled infested ambush trap array 13297 | -4/Factory | Build established: Pyromaniac-Skirmisher 13309 | -4/Factory | Found Prototype Processor 13309 | -4/Factory | Identified Exp. Signal Interpreter 13362 | -4/Factory | High security lockdown imminent 13399 | -4/Factory | Found Exp. Signal Interpreter 13442 | -4/Factory | High security lockdown engaged 13442 | -4/Factory | Core integrity fell below 50% 13506 | -4/Factory | Crushed by falling debris 13670 | -4/Factory | Core integrity fell below 20% 13803 | -4/Factory | Warped through subspace 13823 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- Core. Player 2: "I felt that." 13796_ Critical hit (Burn: +36). 13796_ Thermic Laser+ destroyed. 13797_ System corrupted: Phase Gun failed to cycle. 13797_ B-60 Warrior destroyed. 13797_ Switching to secondary target: G-67 Veteran. 13799_ Slug penetrates Wall. 13802_ G-67 Veteran heat short circuits Flexi-carbon Leg. 13802_ Hrd. Heavy Armor Plating destroyed. 13803_ Warped through subspace. 13813_ System corrupted: Matter fused (-5). 13820_ The unstable cave ceiling collapses. 13820_ Slug penetrates Wall. 13823_ Slug penetrates Player 2. 13823_ Penetrated by Slug. 13823_ Slug penetrates Player 2. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ?????????????????????????###############?????????? | | ?????????????????????????# #????????## | | ?????????????????????????# !#????????# | | ?????????????????????????# [ * #????????# | | ?????????????????????????# """ """ #????????# | | ?????????????????????????# """"" """"" #????????# | | #######################??# """"" """"" #????????# | | #??#######+#########??????# | | ############# #??????# ####T ######## | | ???########## ######## # | | #### # = %! # | | + # #### + | | #### # #??# ########## ## | | ???# # #??##### " ## # | | ???# """" # #?????" "" # | | ???# """" + #??# !!! " # | | ???# """" # #####@###" !%! "* " | | ???# """" # ## !!= % " | | ???# # ## @ " | | ???########## # "= | | ????????????# ## % !" | | ????????????# # %%%= *! | | ????????????# # %= % %" | | ????????????# = " [" | | ????????????# # # # # # = = | | ????????????+ #* %" | | ????????????# #! =# | | ????????????### =% ==# | | ??????????????# ; *% #!=/#" | | ??????????????# ] ; % *# | | ?????? ?????# ; %;| * % | | ????? ????# " %!/ ! = | | ??? ##????# " ==|%* =/! = [ %= | | ############### # !%! !! !%/ !| | | % ##""#####[ = * | | % #????# % | | % ####????# % % *| = | | ###################################"### | | ^ * [ | | % | | ! =% | +----------------------------------------------------+ Best States ------------- Heat Dissipation 133 Energy Generation 55 Energy Capacity 580 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Base Temperature (-) 200 Armor Coverage 825 Resistance: TH 15 Weapon Shielding 100 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 2 Matter Filtering 30 Authchip Count 1 Item Schematics ----------------- Magnetic Acceleration Cannon | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Imp. System Shield | -7/Zion | Archive Adv. Plasma Cannon | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Coil Gun | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Remote Shield | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Energy Filter | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Imp. Plasma Cutter | -7/Zion | Archive Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Arm. Huge Wheel | -4/Factory | Scanalyzed Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive L-61 Swordsman | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Med. Armor Plating | 3% | -7/Factory Arm. Huge Wheel | 53% | -4/Factory Hrd. Heavy Armor Plating | 40% | -4/Factory Studied --------- Arm. Huge Wheel | -6/Factory | Hacked Plasma Rifle | -6/Factory | Hacked Wheel | -6/Factory | Hacked Thermic Laser | -6/Factory | Hacked Dispersion Rifle | -4/Factory | Hacked Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Slots Evolved 12 | . . 2 2 2 . . . . 2 2 . . . . 2 . Power . | . . . . . . . . . . . . . . . . . Propulsion 3 | . . . . 1 . . . . 2 . . . . . . . Utility 6 | . . 1 1 . . . . . . 2 . . . . 2 . Weapon 3 | . . 1 1 1 . . . . . . . . . . . . Parts Attached 169 | . 10 3 10 6 17 1 1 . 6 30 10 2 1 2 8 62 Parts Lost 38 | . . . 1 1 1 . . . . 1 . 1 . . 2 31 Damage Taken 9217 | . 54 35 398 425 298 32 38 . 19 889 645 261 18 . 702 5403 Core 1135 | . . 8 27 . 5 . . . . 74 36 . . . 83 902 Player 2/Cogmind (%) 61 | . . 100 35 . 5 . . . . 30 72 . . . 100 78 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Damage Inflicted 19189 | . 176 160 1553 1151 1417 165 454 . 403 3045 1900 173 93 . 1903 6596 Player 2/Cogmind (%) 47 | . 43 47 52 51 39 17 40 . 55 43 76 39 27 . 74 42 Combat Hostiles Destroyed 107 | . 1 2 19 10 8 2 1 . 2 14 10 . 2 . 11 25 Player 2/Cogmind (%) 41 | . 16 33 59 55 30 22 11 . 50 38 52 . 50 . 64 35 Game ------ Seed DisintegrationGhostUnit Manual? 0 Play Time 01:45:01 Cumulative 466.5 hours Start 2026.05.26 @ 10:34:48 End 2026.05.26 @ 15:33:26 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 161 Rogue 161 Adventurer 0 Explorer 0 Win Type - Total 17 Types 4/0/7/0/1/0/2/1/1/1 Lore% 82 Gallery% 85 Achievement% 76 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1097ebd1-90b6-4824-b93c-b84eec5af1a0