Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.20 @ 23:30:49

Player: Trione

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (21)      105
Value Destroyed (420)      420
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1325

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     187/300
Energy                     168/250
System Corruption          0%
Temperature                Cool (7)
Movement                   Treading (240) Ox4
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
                Ion Engine
>               --- PROPULSION (2) ---
          Light Treads
>               --- UTILITY (2) ------
                Humpback
>               --- WEAPON (2) -------
                EM Pulse Gun
                EM Pulse Gun
>               --- INVENTORY (24) ---
          Light Ion Engine
                Deuterium Engine
        Compact Wheel
          Large Storage Unit
          Large Storage Unit
                Humpback
  High-capacity Battery (400)
                Particle Charger
                EM Pulse Gun
                Grenade Launcher
                Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
                Humpback
>               --- WEAPON -----------
          Light Cannon
          Light Cannon
>               --- INVENTORY --------
                Ion Engine
          Light Ion Engine
                Deuterium Engine
          Light Treads
        Compact Wheel
          Large Storage Unit
          Large Storage Unit
                Humpback
  High-capacity Battery
                Particle Charger
                EM Pulse Gun
                EM Pulse Gun
                EM Pulse Gun
                Grenade Launcher
                Grenade Launcher
[Rating: 9]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
Weapon                     Light Cannon
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             17   | 6   4   2   1   4   
  Power                    2    | 1   .   .   .   1   
    Engine                 2    | 1   .   .   .   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               3    | 2   .   .   .   1   
    Treads                 3    | 2   .   .   .   1   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  5    | 1   3   .   1   .   
    Device                 .    | .   .   .   .   .   
    Storage                5    | 1   3   .   1   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   7    | 2   1   2   .   2   
    Energy Gun             4    | 1   1   .   .   2   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   
    Ballistic Cannon       2    | .   .   2   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 6    | .   .   1   .   5   
  Power                    1    | .   .   .   .   1   
  Propulsion               2    | .   .   .   .   2   
  Utility                  .    | .   .   .   .   .   
  Weapon                   3    | .   .   1   .   2   
  Highest Loss Streak      5    | .   .   1   .   5   
Average Slot Usage (%)     96   | .   94  100 95  85  
  Engine                   14   | .   14  14  14  14  
  Treads                   28   | .   28  28  28  28  
  Storage                  24   | .   22  28  23  14  
  Energy Gun               6    | .   14  3   .   .   
  Ballistic Gun            7    | .   14  5   .   .   
  Ballistic Cannon         14   | .   .   19  28  28  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             91   | 12  40  43  91  91  
  Greatest Support         40   | 40  40  40  40  40  
  Greatest Overweight (x)  2    | .   .   1   2   2   
  Average Overweight (x)   .    | .   .   .   1   2   
Largest Inventory Capacity 24   | 6   16  16  24  24  
  Average Capacity         14   | 5   11  16  17  24  
  Most Carried             16   | 6   10  11  16  16  
  Average Carried          9    | 4   6   10  11  15  
  Final Capacity           24   | 6   16  16  24  24  
  Final Carried            16   | 6   10  11  16  12  

 Class Distribution 
--------------------
 90% | Mutant
  9% | Hauler-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -10/Exiles
 Hauler-Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Scr Mat Min Exi Min 
Matter Collected           425  | 265 66  94  .   .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            653  | 85  403 165 .   .   
  Parts                    40   | 3   26  11  .   .   
Haulers Intercepted        2    | .   2   .   .   .   
Recyclers Shooed           2    | .   1   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Combat Hostiles Destroyed  17   | .   9   7   .   1   
  Guns                     11   | .   9   2   .   .   
  Cannons                  5    | .   .   4   .   1   
  AOE                      1    | .   .   1   .   .   
Classes Destroyed          5    | 1   3   .   .   1   
  Hauler                   2    | .   2   .   .   .   
  Recycler                 2    | 1   .   1   .   .   
  Swarmer                  9    | .   3   6   .   .   
  Grunt                    7    | .   6   1   .   .   
  Demolisher               1    | .   .   .   .   1   
Best Kill Streak           5    | 1   5   3   .   1   
  Combat Bots Only         4    | .   4   3   .   1   
Max Kills in Single Turn   1    | 1   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   .   1   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Damage Taken               1353 | .   210 214 .   929 
  Core                     252  | .   55  20  .   177 
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   .   
Volleys Fired              62   | 5   26  21  .   10  
  Largest                  2    | 1   2   2   .   2   
  Hottest                  80   | 20  60  70  .   80  
Shots Fired                119  | 5   52  42  .   20  
  Gun                      81   | 5   52  22  .   2   
  Cannon                   38   | .   .   20  .   18  
  Launcher                 .    | .   .   .   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  84   | 5   26  35  .   18  
  Thermal                  .    | .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          35   | .   26  7   .   2   
  Robot Hit Streak         15   | 3   7   15  .   8   
  Robot Miss Streak        4    | 1   2   3   .   4   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        3    | .   3   .   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   .   
Shots Hit Robots           79   | 4   34  29  .   12  
  Core Hits                38   | 2   21  10  .   5   
  Critical Hits            .    | .   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           998  | 30  379 375 .   214 
  Guns                     552  | 30  379 132 .   11  
  Cannons                  425  | .   .   222 .   203 
  Explosions               21   | .   .   21  .   .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   
  Kinetic                  646  | 30  118 295 .   203 
  Thermal                  21   | .   .   21  .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          331  | .   261 59  .   11  
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            6    | .   .   6   .   .   
  Projectiles              6    | .   .   6   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 6    | .   .   3   .   3   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  5    | .   .   3   .   2   
  Secondary                1    | .   .   .   .   1   
Self-Inflicted Damage      .    | .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        82   | .   82  40  .   41  
  Average Temperature      22   | .   27  17  .   20  
  Received Heat Transfer   93   | .   81  12  .   .   
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      1    | .   .   1   .   .   
Missiles Intercepted       .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Peak Influence             246  | 5   246 135 .   30  
  Average Influence        52   | 2   95  24  .   2   
Maximum Alert Level        1    | .   1   .   .   .   
  Low Security (%)         90   | 100 78  100 .   100 
  Level 1                  9    | .   21  .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          3    | .   2   1   .   .   
  Investigation            2    | .   1   1   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Distress Signals           2    | .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              26   | .   17  7   .   2   
  Peak Tracking Total      5    | .   5   3   .   2   
  Tactical Retreats        .    | .   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Scr Mat Min Exi Min 
Machines Disabled          1    | .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Machines Accessed          4    | .   2   1   1   .   
  Terminals                2    | .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                6    | .   4   1   1   .   
  Successful               6    | .   4   1   1   .   
  Failed                   .    | .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   4    | .   4   .   .   .   
  Terminals                4    | .   4   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             4    | .   2   1   1   .   
  Record                   1    | .   .   .   1   .   
  Open Door                1    | .   .   1   .   .   
  Zone Layout              2    | .   2   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         4    | .   4   .   .   .   
  Terminals                2    | .   2   .   .   .   
    Track                  2    | .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         1    | .   1   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Scr Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  
-------------              Run  | Scr Mat Min Exi Min 
Turns Passed               2478 | 132 859 840 512 135 
Spaces Moved               1266 | 74  469 436 271 16  
  Core                     9    | 9   .   .   .   .   
  Treads                   1257 | 65  469 436 271 16  
  Legs                     .    | .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  160 160 160 200 
  Average Speed            169  | 146 160 174 183 200 
  Slowest Speed            200  | 160 160 180 200 200 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       48   | 6   75  89  63  7   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     3    | .   .   2   1   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             2    | .   .   2   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          5    | .   .   5   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      5    | .   .   5   .   .   

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Total                      1484 | 91  531 476 285 101 
  Wait                     110  | .   23  16  .   71  
  Move                     1262 | 73  468 435 270 16  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  27   | 7   6   2   12  .   
  Fast Attach              7    | 5   1   .   1   .   
  Attach                   6    | 1   .   1   .   4   
  Detach                   .    | .   .   .   .   .   
  Swap                     4    | .   3   1   .   .   
  Drop                     6    | .   4   .   2   .   
  Fire                     62   | 5   26  21  .   10  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / *Min)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 15)
  133 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Build established: Mutant
  333 | -10/Materials | Discovered new exit (range 9)
  616 | -10/Materials | Discovered new exit (range 16)
  666 | -10/Materials | Discovered new exit (range 4)
  992 | -10/Materials | Entered Mines
 1018 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1143 | -10/Mines     | Discovered new exit (range 11)
 1402 | -10/Mines     | Discovered new exit (range 9)
 1516 | -10/Mines     | Met a Derelict shopkeep closing up shop
 1823 | -10/Mines     | Discovered new exit (range 5)
 1832 | -10/Mines     | Entered Exiles
 1881 | -10/Exiles    | Met 8R-AWN
 1910 | -10/Exiles    | Met EX-HEX
 2031 | -10/Exiles    | Met EX-DEC
 2076 | -10/Exiles    | Met EX-BIN
 2141 | -10/Exiles    | Learned location of Zion (-7)
 2324 | -10/Exiles    | Discovered new exit (range 11)
 2344 | -10/Exiles    | Entered Mines
 2345 | -9/Mines      | Assembled infested the area
 2363 | -9/Mines      | Met a Derelict bent on vengeance
 2467 | -9/Mines      | Core integrity fell below 50%
 2479 | -9/Mines      | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
02465_ U-05 Engineer lays Concrete.
02466_ The unstable cave ceiling collapses.
02466_ U-05 Engineer lays Concrete.
02467_ The unstable cave ceiling collapses. <x2>
02468_ U-05 Engineer lays Concrete. <x2>
02470_ The unstable cave ceiling collapses.
02470_ U-05 Engineer lays Concrete.
02470_ D-53 Grenadier knocked back.
02471_ Lgt. Treads destroyed.
02472_ U-05 Engineer lays Concrete. <x2>
02473_ D-53 Grenadier destroyed.
02475_ The unstable cave ceiling collapses.
02475_ U-05 Engineer lays Concrete.
02475_ Lgt. Cannon destroyed.
02476_ U-05 Engineer lays Concrete.
02477_ The unstable cave ceiling collapses.
02477_ U-05 Engineer lays Concrete.
02477_ Lgt. Cannon destroyed.
02478_ U-05 Engineer lays Concrete.
02479_ The unstable cave ceiling collapses.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              IonPlasmaPit
  Manual?         0
Play Time         00:14:56
  Cumulative      973.2 hours
  Start           2020.03.20 @ 23:07:29
  End             2020.03.20 @ 23:30:49
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          366
  Rogue           366
  Adventurer      0
  Explorer        0
Win Type          -
  Total           24
  Types           13/1/7/0/0/0/3
Lore%             96
Gallery%          97
Achievement%      83
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        0
Font              12/Crisp
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1921994b-e6fa-4a5e-bbce-535fb7c5eacf