Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.18 @ 02:32:07 Player: Ev Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (49) 245 Value Destroyed (1204) 1204 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (148) 148 TOTAL SCORE: 2757 Bonus ------- High Alert Combat Kills 89 Follower Combat Kills 85 Friendly Fire -26 Cogmind --------- Core Integrity 306/400 Matter 290/300 Energy 280/280 System Corruption 4% Temperature Cool (36) Movement Walking (190) Ox1 Location -9/Mines Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Medium Storage Unit Hardened Light Armor Plating Hacking Suite > --- WEAPON (2) ------- Particle Gun > --- INVENTORY (10) --- Heavy Ion Engine Improved Heat Sink Cooling System Medium Storage Unit Sensor Array Signal Interpreter Hardlight Generator Heavy Explosive Trap Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Hardened Light Armor Plating Hacking Suite > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Heavy Ion Engine Aluminum Leg Aluminum Leg Heat Sink Cooling System Medium Storage Unit Sensor Array Signal Interpreter Medium Laser Heavy Assault Rifle [Rating: 19] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -9 ------- Run | Jun Mat Mat Min Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion 1 | . . 1 . Utility 1 | . . 1 . Weapon . | . . . . Parts Attached 43 | 6 16 17 4 Power 7 | 1 5 1 . Engine 7 | 1 5 1 . Core . | . . . . Reactor . | . . . . Propulsion 13 | 2 3 5 3 Treads . | . . . . Leg 13 | 2 3 5 3 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 7 | 1 3 3 . Device 1 | . 1 . . Storage 3 | 1 1 1 . Processor 1 | . 1 . . Hackware 1 | . . 1 . Protection 1 | . . 1 . Artifact . | . . . . Weapon 16 | 2 5 8 1 Energy Gun 8 | 2 3 2 1 Energy Cannon . | . . . . Ballistic Gun 6 | . 2 4 . Ballistic Cannon 2 | . . 2 . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . 1 2 . Parts Lost 10 | . 6 . 4 Power 2 | . 2 . . Propulsion 4 | . 2 . 2 Utility . | . . . . Weapon 4 | . 2 . 2 Highest Loss Streak 3 | . 3 . 3 To Critical Strikes . | . . . . Average Slot Usage (%) 98 | . 97 97 99 Engine 12 | . 14 11 11 Leg 30 | . 28 32 32 Device 4 | . 4 7 . Storage 12 | . 14 11 11 Processor 3 | . 7 . . Hackware 6 | . . 11 11 Protection 4 | . . 3 11 Energy Gun 12 | . 26 . 5 Ballistic Gun 5 | . 1 17 . Ballistic Cannon 5 | . . 2 15 Naked Turns . | . . . . Heaviest Build 33 | 14 22 33 33 Greatest Support 30 | 20 20 30 30 Greatest Overweight (x) 2 | . 1 1 2 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 10 | 8 10 10 10 Average Capacity 9 | 7 9 10 10 Most Carried 10 | 2 10 10 10 Average Carried 7 | . 5 9 9 Final Capacity 10 | 8 10 10 10 Final Carried 10 | . 10 10 8 Class Distribution -------------------- 57% | Scavenger-Mutant 42% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Resources | -11 -10 -9 -9 ----------- Run | Jun Mat Mat Min Matter Collected 1080 | 181 195 380 324 Remotely . | . . . . Salvage Created 1555 | . 597 881 77 Parts 114 | . 40 70 4 Haulers Intercepted 3 | . . 3 . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Jun Mat Mat Min Combat Hostiles Destroyed 38 | . 15 20 3 Guns 31 | . 15 16 . Cannons 7 | . . 4 3 Classes Destroyed 9 | . 4 3 2 Hauler 3 | . . 3 . Recycler 1 | . . 1 . Operator 2 | . 1 1 . Watcher 5 | . 2 3 . Swarmer 13 | . 3 10 . Grunt 20 | . 12 7 1 Brawler 1 | . . . 1 Sentry 3 | . . 3 . Demolisher 1 | . . . 1 Best Kill Streak 5 | . 5 5 2 Combat Bots Only 5 | . 5 4 2 Max Kills in Single Turn 2 | . 1 2 2 Gunslinging 1 | . . 1 . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Jun Mat Mat Min Damage Taken 2274 | . 945 581 748 Core 260 | . 166 69 25 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 168 | . . 168 . Core Remaining (%) 66 | 100 33 . . Volleys Fired 132 | . 59 55 18 Largest 2 | . 2 2 2 Hottest 109 | . 100 88 109 Shots Fired 262 | . 117 110 35 Gun 214 | . 117 92 5 Cannon 48 | . . 18 30 Launcher . | . . . . Special . | . . . . Kinetic 136 | . . 106 30 Thermal 93 | . 84 4 5 Explosive . | . . . . Electromagnetic 33 | . 33 . . Robot Hit Streak 10 | . 10 10 5 Robot Miss Streak 4 | . 3 4 3 Penetration Max . | . . . . Secondary Targets 4 | . 1 3 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 169 | . 75 74 20 Core Hits 79 | . 34 38 7 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 5 | . 4 . 1 Burn 4 | . 4 . . Blast 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2751 | . 1098 1160 493 Guns 2053 | . 995 991 67 Cannons 595 | . . 169 426 Explosions 103 | . 103 . . Melee . | . . . . Ramming . | . . . . Kinetic 1562 | . . 1136 426 Thermal 981 | . 890 24 67 Explosive . | . . . . Electromagnetic 208 | . 208 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 4 | . . . 4 Average Corruption 4 | . . . 4 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 1 | . . . 1 Message Errors 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 3 | . . . 3 Projectiles 3 | . . . 3 Explosions . | . . . . Melee . | . . . . Knockbacks 6 | . . 3 3 Impact . | . . . . Kinetic 6 | . . 3 3 Secondary . | . . . . Self-Inflicted Damage 36 | . 36 . . Shots 1 | . 1 . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 324 | . 299 324 189 Average Temperature 86 | . 86 104 74 Received Heat Transfer 759 | . 474 174 111 Effects 2 | . 2 . . Energy Bleed 2 | . 2 . . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 2 | . . 2 . Impact Corruptions 1 | . . . 1 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 5 | . 5 . . Heat Transferred 2949 | . 2727 74 148 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . 1 . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -9 ------- Run | Jun Mat Mat Min Peak Influence 599 | . 436 599 302 Initial 212 | . . 152 212 Average 183 | . 145 313 129 Maximum Alert Level 2 | . 2 2 1 Low Security (%) 49 | 100 64 12 61 Level 1 40 | . 33 57 38 Level 2 9 | . 2 29 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . 5 . . Investigation 3 | . 3 . . Extermination . | . . . . Reinforcement 2 | . 2 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Jun Mat Mat Min Distress Signals 1 | . . 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 73 | . 33 28 12 Peak Tracking Total 5 | . 5 4 3 Tactical Retreats 8 | . 5 2 1 Traps | -11 -10 -9 -9 ------- Run | Jun Mat Mat Min Traps Triggered 2 | . 1 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed 6 | . . 6 . Reused 3 | . . 3 . Traps Extracted . | . . . . Installed . | . . . . Triggered 4 | . 1 3 . Most Traps Carried 1 | . . . 1 Machines | -11 -10 -9 -9 ---------- Run | Jun Mat Mat Min Machines Disabled 2 | . 1 1 . Max in Single Turn 1 | . 1 1 . Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Jun Mat Mat Min Machines Accessed 11 | . 6 5 . Terminals 6 | . 4 2 . Fabricators . | . . . . Repair Stations 2 | . 1 1 . Recycling Units 3 | . 1 2 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 50 | . 20 30 . Successful 34 | . 12 22 . Failed 16 | . 8 8 . Catastrophic 3 | . 2 1 . Database Lockouts . | . . . . Manual 11 | . 4 7 . Terminals 31 | . 14 17 . Fabricators . | . . . . Repair Stations 11 | . 3 8 . Recycling Units 8 | . 3 5 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 15 | . 6 9 . Alert Level 3 | . 2 1 . Locate Traps 2 | . 1 1 . Reprogram Traps 1 | . . 1 . Dispatch Records 1 | . 1 . . Security Status 1 | . . 1 . Surveillance Status 1 | . . 1 . Transport Status 1 | . . 1 . Investigation Status 1 | . . 1 . Reinforcement Status 1 | . . 1 . Hauler Manifests 1 | . 1 . . Registered Prototypes 1 | . . 1 . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 10 | . 2 8 . Scan Component 6 | . 2 4 . Repair 4 | . . 4 . Recycling Unit Hacks 5 | . 2 3 . Process 1 | . . 1 . Report Inventory 3 | . 1 2 . Retrieve Components 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 4 | . 2 2 . Terminals 4 | . 2 2 . Track 2 | . 1 1 . Operators 2 | . 1 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . 1 . Used . | . . . . Hacking Detections 9 | . 4 5 . Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 4 | . . 4 . Time 129 | . . 129 . Parts Recycled . | . . . . Recycled Matter 53 | . . 53 . Retrieved Matter . | . . . . Retrieved Components 10 | . 10 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Jun Mat Mat Min Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Jun Mat Mat Min Total Allies 3 | . . . 3 Largest Group 3 | . . . 3 Highest-Rated Group 40 | . . . 40 Highest-Rated Ally 16 | . . . 16 Total Orders 4 | . . . 4 FOLLOW 2 | . . . 2 GUARD 1 | . . . 1 AID 1 | . . . 1 Ally Attacks 39 | . . . 39 Total Damage 361 | . . . 361 Kills 3 | . . . 3 Allies Corrupted 1 | . . . 1 Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Jun Mat Mat Min Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . . 1 Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Jun Mat Mat Min Turns Passed 3415 | 61 1379 931 1044 Spaces Moved 1576 | 42 648 424 462 Core 8 | 8 . . . Treads . | . . . . Legs 1568 | 34 648 424 462 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 190 Average Speed 142 | 106 122 125 190 Slowest Speed 260 | 120 190 190 260 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 42 | 4 62 37 67 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 2 | . . . 2 Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . . 1 Spaces Dug . | . . . . Terrain Destroyed 16 | . 4 7 5 Melee . | . . . . Projectile 12 | . . 7 5 AOE 4 | . 4 . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Jun Mat Mat Min Total 2486 | 58 1120 714 594 Wait 659 | 5 362 186 106 Move 1573 | 41 647 423 462 Hop . | . . . . Pick Up 53 | 6 27 19 1 Fast Attach 2 | . . 2 . Attach 23 | 6 7 8 2 Detach . | . . . . Swap 18 | . 9 7 2 Drop 26 | . 9 14 3 Fire 132 | . 59 55 18 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 3 | -11/Junkyard | Discovered new exit (range 16) 62 | -11/Junkyard | Entered Materials 309 | -10/Materials | Build established: Mutant 499 | -10/Materials | Discovered new exit (range 17) 1003 | -10/Materials | Core integrity fell below 50% 1031 | -10/Materials | Lost 3 parts (2p1n) 1139 | -10/Materials | Discovered new exit (range 15) 1441 | -10/Materials | Entered another Materials area 1441 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1618 | -9/Materials | Repaired Med. Laser 1670 | -9/Materials | Repaired Imp. Assault Rifle 1698 | -9/Materials | Repaired Aluminum Leg 1726 | -9/Materials | Repaired Aluminum Leg 1748 | -9/Materials | Build established: Scavenger-Mutant 2127 | -9/Materials | Discovered new exit (range 16) 2372 | -9/Materials | Entered Mines 2388 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2774 | -9/Mines | Assembled infested the area 2807 | -9/Mines | Met 8R-AWN 3072 | -9/Mines | Found a hidden stash of uninstalled traps 3178 | -9/Mines | Learned location of Storage (-7) 3193 | -9/Mines | Discovered new exit (range 5) 3416 | -9/Mines | Self-destructed Last Messages --------------- 03132_ U-05 Engineer builds a Wall. 03148_ U-05 Engineer lays Concrete. 03154_ U-05 Engineer builds a Wall. 03178_ Acquired derelict log, extracted data. World map updated: -7/Storage. 03192_ A derelict emerges from the shadows: "Are any of them following you? I'm here trying to lose some heat after our second raid on Storage failed. Whatever you do stay away from that place, they've tightened security following our previous successful raids." World map confirmed: -7/Storage. 03193_ EXIT=FOUND 03194_ 4I-Q2I(g): "We scattered so the Unaware couldn't effectively use their advantage in numbers, and I suggest you do the same." 03194_ 4I-Q2I(g) slips back into the shadows. 03380_ Assault Cannon destroyed. 03382_ Aluminum Leg destroyed. 03382_ System corrupted by crushing effect (+4). 03408_ LJ