Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.26 @ 13:44:32 Player: Finestep Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (228) 1140 Value Destroyed (8460) 8460 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (1153) 1153 TOTAL SCORE: 15913 Bonus ------- High Alert Combat Kills 1153 Cogmind --------- Core Integrity 0/1150 Matter 209/300 Energy 96/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Quantum Capacitor Improved System Restoration Module Powered Hammer Peak State ------------ > --- POWER ------------ F-cell Engine Light Antimatter Reactor > --- PROPULSION ------- Armored Leg Heavy Armored Exoskeleton > --- UTILITY ---------- Advanced Cooling System High-capacity Storage Unit Active Sensor Suite Advanced Terrain Scan Processor Experimental Targeting Computer Core Analyzer Hardened Heavy Armor Plating > --- WEAPON ----------- Compact Ion Cannon Heavy Phase Cannon > --- INVENTORY -------- Cold Fusion Reactor Flexi-carbon Leg Enhanced Flexi-carbon Leg Advanced Heat Sink Advanced Trap Scanner Experimental Optical Array Advanced Terrain Scanner Quantum Capacitor Transmission Jammer Graphene Brace Improved System Restoration Module Mini Drone Bay Long-range Proton Cannon Long-range Proton Cannon Compact Ion Cannon Compact Ion Cannon Long-range Missile Launcher Powered Hammer [Rating: 129] Favorites ----------- Power Micro Antimatter Reactor Engine Heavy Ion Engine Power Core Micro Nuclear Core Reactor Micro Antimatter Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Transport Network Coupler Device Improved Cooling System Storage Large Storage Unit Processor Transport Network Coupler Hackware Improved Hacking Suite Protection Improved Medium Armor Plating Weapon Heavy Plasma Cannon Energy Gun Small Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Long-range Missile Launcher Special Weapon Mining Laser Impact Weapon Powered Hammer Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 . . 2 2 Power 1 | . . . . 1 . . . . . Propulsion 3 | . . 1 1 1 . . . . . Utility 8 | . . 1 1 . 2 . . 2 2 Weapon . | . . . . . . . . . . Parts Attached 221 | 5 9 19 29 25 45 1 53 18 17 Power 25 | 1 1 3 2 3 8 . 4 1 2 Engine 13 | 1 1 2 2 1 4 . 2 . . Core 8 | . . 1 . 2 4 . . 1 . Reactor 4 | . . . . . . . 2 . 2 Propulsion 56 | 1 2 10 10 5 11 . 15 . 2 Treads 8 | . 2 6 . . . . . . . Leg 46 | . . 3 10 5 11 . 15 . 2 Wheel 2 | 1 . 1 . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 69 | 1 2 3 7 7 12 1 22 10 4 Device 30 | . . . 4 2 6 . 8 8 2 Storage 5 | 1 1 1 . 1 . . . 1 . Processor 10 | . . 1 . 1 2 . 5 . 1 Hackware 2 | . . . . . . . 2 . . Protection 22 | . 1 1 3 3 4 1 7 1 1 Artifact . | . . . . . . . . . . Weapon 71 | 2 4 3 10 10 14 . 12 7 9 Energy Gun 5 | 1 . . 1 . 2 . 1 . . Energy Cannon 41 | . . 1 6 5 8 . 10 5 6 Ballistic Gun 2 | 1 1 . . . . . . . . Ballistic Cannon 6 | . 2 2 2 . . . . . . Launcher 9 | . . . 1 1 3 . . 1 3 Special Weapon 1 | . 1 . . . . . . . . Impact Weapon 2 | . . . . . . . 1 1 . Slashing Weapon 5 | . . . . 4 1 . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 13 | . . 2 1 . 2 . 4 1 3 Parts Lost 50 | . . 4 7 2 9 . 10 1 17 Power 7 | . . 1 . 1 1 . . . 4 Propulsion 17 | . . 1 3 . 5 . 5 . 3 Utility 16 | . . 1 3 1 2 . 3 1 5 Weapon 10 | . . 1 1 . 1 . 2 . 5 Highest Loss Streak 15 | . . 2 2 1 3 . 3 1 15 To Critical Strikes 1 | . . . . . . . . . 1 Average Slot Usage (%) 90 | . 83 99 99 97 96 100 92 69 65 Engine 6 | . 14 9 9 8 7 13 3 5 4 Core 1 | . . 1 . 3 5 . . 3 1 Reactor 2 | . . . . . . . 9 1 . Treads 3 | . 13 21 . . . . . . . Leg 23 | . . 8 35 38 30 33 26 11 9 Device 7 | . . . 9 6 7 6 9 12 13 Storage 7 | . 14 11 9 7 6 6 6 5 4 Processor 12 | . . 11 9 7 17 20 15 11 14 Protection 6 | . 6 11 8 7 6 6 5 4 4 Energy Cannon 10 | . . . 15 14 12 13 12 9 9 Ballistic Cannon 3 | . 13 22 2 . . . . . . Naked Turns 19 | . . . . . . . . . 19 Heaviest Build 104 | 13 22 37 43 56 66 61 73 93 104 Greatest Support 106 | 10 40 63 64 85 85 81 106 106 106 Greatest Overweight (x) 1 | 1 1 1 . . 1 . 1 . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 20 | 8 10 15 15 15 15 15 15 20 20 Average Capacity 14 | 7 8 10 15 15 15 15 15 18 19 Most Carried 20 | 8 8 15 15 15 15 15 15 20 20 Average Carried 14 | 5 7 9 14 14 14 14 14 17 19 Final Capacity 20 | 8 10 15 15 15 15 15 15 20 5 Final Carried 20 | 8 8 15 15 15 15 15 15 20 5 Class Distribution -------------------- 55% | Mutant 25% | Scavenger-Mutant 15% | Skirmisher 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Waste Mutant | -6/Factory Skirmisher | -5/Factory Skirmisher | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Matter Collected 3990 | 274 216 847 775 297 483 . 763 195 140 Remotely . | . . . . . . . . . . Salvage Created 10201 | 109 329 946 1402 693 1941 . 2567 815 1399 Parts 435 | 4 15 64 69 37 55 . 97 39 55 Haulers Intercepted 19 | . 2 3 6 1 2 . 3 1 1 Recyclers Shooed 21 | 1 1 1 3 2 6 . 6 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Combat Hostiles Destroyed 155 | . 8 20 19 14 29 . 32 11 22 Melee 2 | . . . . . 2 . . . . Guns 7 | . 7 . . . . . . . . Cannons 112 | . 1 20 16 8 24 . 26 5 12 AOE 20 | . . . 3 4 . . . 4 9 Classes Destroyed 16 | 2 4 5 1 2 . . 1 . 1 Worker 15 | . . 4 . 2 . . 2 3 4 Builder 9 | . . 1 . 3 . . 4 1 . Tunneler 1 | 1 . . . . . . . . . Hauler 19 | . 2 3 6 1 2 . 3 1 1 Recycler 13 | 1 . 3 2 1 2 . 2 2 . Operator 5 | . 1 1 2 . . . . . 1 Watcher 11 | . . 3 4 . 1 . 1 2 . Swarmer 21 | . 3 . . 5 7 . 1 5 . Saboteur 1 | . . . . . . . . . 1 Grunt 79 | . 5 14 14 3 11 . 19 . 13 Brawler 4 | . . . . 1 . . 1 . 2 Duelist 2 | . . 1 1 . . . . . . Sentry 20 | . . 5 3 1 5 . 4 1 1 Hunter 10 | . . . 1 1 1 . 3 2 2 Programmer 17 | . . . . 3 5 . 3 3 3 Heavy 1 | . . . . . . . 1 . . Best Kill Streak 11 | 1 4 8 7 8 4 . 4 9 11 Combat Bots Only 10 | . 3 3 5 4 4 . 3 5 10 Max Kills in Single Turn 7 | 1 1 1 2 3 1 . 1 7 4 Gunslinging . | . . . . . . . . . . Exploded 4 | . . . 1 2 . . . 4 4 Melee 1 | . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Hostile Shots Fired 1449 | . 46 108 122 115 306 . 283 87 382 Missed 481 | . 14 35 42 33 123 . 88 22 124 Damage Taken 15422 | . 380 962 1312 1247 2367 . 3238 1063 4853 Core 2255 | . 80 100 164 96 393 . 219 53 1150 Absorbed by Shields 188 | . . . . . 188 . . . . Redirected to Shielding 16 | . . . . . 16 . . . . Regen/Repaired (Parts) 2303 | . . . . . . . 2303 . . Core Remaining (%) 74 | 100 68 75 70 86 . . 28 94 . Volleys Fired 703 | 8 45 104 108 60 103 . 155 48 72 Largest 2 | 2 2 2 2 2 2 . 2 2 2 Hottest 180 | 60 100 70 143 143 170 . 180 180 180 Shots Fired 1331 | 16 87 208 210 109 203 . 294 86 118 Gun 86 | 16 70 . . . . . . . . Cannon 1226 | . 16 208 206 105 201 . 294 85 111 Launcher 18 | . . . 4 4 2 . . 1 7 Special 1 | . 1 . . . . . . . . Kinetic 327 | 8 52 208 59 . . . . . . Thermal 986 | 8 35 . 147 105 201 . 294 85 111 Explosive 18 | . . . 4 4 2 . . 1 7 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 27 | 5 18 13 17 12 27 . 25 19 24 Robot Miss Streak 6 | 2 5 6 5 4 2 . 4 3 3 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 834 | 10 59 126 134 62 157 . 172 41 73 Core Hits 375 | 3 17 44 57 29 55 . 66 23 81 Critical Kills 10 | . . . . 2 . . 8 . . Critical Parts Destroyed 1 | . . . . . . . . 1 . Critical Strikes 17 | . 1 4 1 2 . . 8 1 . Meltdown 10 | . . . . 2 . . 8 . . Blast 6 | . 1 4 1 . . . . . . Smash 1 | . . . . . . . . 1 . Melee Attacks 36 | . . . . 4 10 . . 22 . Impact 22 | . . . . . . . . 22 . Slashing 14 | . . . . 4 10 . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 25228 | 119 764 2177 3206 2101 4553 . 5839 2184 4285 Guns 714 | 119 595 . . . . . . . . Cannons 19727 | . 169 2177 2847 1519 4120 . 5642 1033 2220 Explosions 3953 | . . . 354 582 60 . 197 715 2045 Melee 772 | . . . . . 336 . . 436 . Ramming 62 | . . . 5 . 37 . . . 20 Kinetic 3397 | 53 513 2177 654 . . . . . . Thermal 17759 | 66 251 . 2193 1519 4120 . 5642 1748 2220 Explosive 3053 | . . . 354 582 60 . 197 . 1860 Electromagnetic 185 | . . . . . . . . . 185 Impact 436 | . . . . . . . . 436 . Slashing 336 | . . . . . 336 . . . . Piercing . | . . . . . . . . . . Highest Corruption 17 | . . . 3 6 2 9 17 1 10 Average Corruption 7 | . . . 2 5 1 7 13 1 4 Corruption Purged 9 | . . . . . 3 . 5 1 . Corruption Blocked . | . . . . . . . . . . Effects 191 | . . . 15 5 6 3 136 6 20 Message Errors 45 | . . . 3 1 2 2 31 3 3 Matter Fused 41 | . . . 6 . . . 29 1 5 Heat Flow Errors 27 | . . . 2 1 3 . 19 . 2 Energy Discharges 18 | . . . 3 1 . 1 10 . 3 Parts Rejected 5 | . . . . . . . 4 . 1 Data Loss (minor) 21 | . . . . 1 1 . 17 . 2 Data Loss (major) 9 | . . . 1 . . . 6 . 2 Misfires 9 | . . . . . . . 6 2 1 Alerts 3 | . . . . 1 . . 2 . . Misdirections 2 | . . . . . . . 2 . . Weapon Failures 11 | . . . . . . . 10 . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 827 | . . 22 24 75 67 . 253 252 134 Projectiles 323 | . . 22 24 44 63 . 131 8 31 Explosions 373 | . . . . 31 . . 122 117 103 Melee 131 | . . . . . 4 . . 127 . Knockbacks 33 | . . 20 10 . . . . 2 1 Impact 3 | . . . . . . . . 2 1 Kinetic 28 | . . 20 8 . . . . . . Secondary 2 | . . . 2 . . . . . . Self-Inflicted Damage 210 | . . . . . . . . 68 142 Shots 4 | . . . . . . . . 1 3 Rammed 1 | . . . . . . . . . 1 Targets Rammed 12 | . . . 2 . 7 . . 1 2 Kicked 11 | . . . 2 . 7 . . 1 1 Crushed . | . . . . . . . . . . Highest Temperature 579 | . 90 171 207 278 579 . 540 285 329 Average Temperature 81 | . 30 40 36 83 100 . 107 73 100 Received Heat Transfer 3816 | . 153 447 774 276 651 . 822 36 657 Effects 29 | . . . . . 9 . 17 . 3 Shutdowns 6 | . . . . . 3 . 3 . . Energy Bleed 2 | . . . . . 1 . 1 . . Interference 14 | . . . . . . . 11 . 3 Matter Decay 2 | . . . . . 1 . 1 . . Damage (minor) 1 | . . . . . . . 1 . . Damage (major) 2 | . . . . . 2 . . . . Damage (core) 2 | . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 7 | . . . . . . . . 7 . Impact Corruptions 6 | . . . . . 1 . . 5 . Robots Melted 13 | . . . . 2 2 . 8 . 1 Combat Hostiles 11 | . . . . 2 2 . 6 . 1 Parts Melted 73 | . 1 . 3 11 23 . 22 5 8 Heat Transferred 26261 | 150 575 . 3626 2294 6748 . 8592 1723 2553 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Peak Influence 1034 | 10 353 334 456 502 493 172 793 864 1034 Initial 376 | . 6 64 68 104 157 172 106 323 376 Average 333 | 3 194 180 316 316 202 161 380 530 554 Maximum Alert Level 3 | . 1 1 2 2 2 . 3 3 3 Low Security (%) 31 | 100 53 52 5 10 61 100 39 . . Level 1 34 | . 46 47 79 57 32 . 11 16 28 Level 2 28 | . . . 14 31 6 . 44 58 52 Level 3 5 | . . . . . . . 5 25 18 Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 52 | . 3 1 3 6 9 . 13 6 11 Investigation 20 | . 1 . 2 2 2 . 4 4 5 Extermination 14 | . . . . 3 5 . 3 1 2 Reinforcement 16 | . 2 1 1 1 2 . 6 1 2 Assault 2 | . . . . . . . . . 2 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered 1 | . . . . . . . . 1 . Construction Impeded 5 | . . . . 1 . . 3 . 1 Haulers Reinforced 2 | . . . . . 1 . . . 1 Active Scanning Responses 6 | . . . . . . . . 3 3 Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Distress Signals 15 | . 1 3 3 . 1 . 1 1 5 Communications Jammed 6 | . . . . . 1 . 2 3 . Distress Signals 2 | . . . . . . . 2 . . Times Spotted 250 | . 16 29 33 15 44 2 44 19 48 Peak Tracking Total 16 | . 6 4 7 5 4 2 6 5 16 Tactical Retreats 22 | . 1 3 2 . 6 . 4 3 3 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Traps Triggered 16 | . 1 . 2 2 2 . 7 1 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Machines Disabled 27 | . . 3 5 5 2 . 5 4 3 Max in Single Turn 4 | . . 1 1 2 1 . 1 4 1 Garrison Access 3 | . . . . 1 . . 2 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Machines Accessed 68 | . 6 9 6 7 13 . 12 8 7 Terminals 44 | . 5 8 4 3 8 . 6 6 4 Fabricators 7 | . . . . 1 1 . 2 1 2 Repair Stations 3 | . . . . . 1 . 1 1 . Recycling Units 9 | . 1 . 2 2 2 . 1 . 1 Scanalyzers 1 | . . 1 . . . . . . . Garrison Access 4 | . . . . 1 1 . 2 . . Total Hacks 175 | . 14 31 16 17 37 . 25 23 12 Successful 69 | . 6 10 6 6 14 . 13 13 1 Failed 105 | . 8 20 10 11 23 . 12 10 11 Catastrophic 29 | . 1 3 5 6 3 . 5 2 4 Database Lockouts 1 | . . 1 . . . . . . . Manual 79 | . 9 19 11 8 16 . 7 6 3 Terminals 117 | . 12 27 9 9 24 . 12 18 6 Fabricators 19 | . . . . 3 6 . 4 2 4 Repair Stations 10 | . . . . . 2 . 5 3 . Recycling Units 19 | . 2 . 7 3 3 . 2 . 2 Scanalyzers 4 | . . 4 . . . . . . . Garrison Access 6 | . . . . 2 2 . 2 . . Terminal Hacks 31 | . 2 7 3 2 6 . 2 8 1 Part Schematic 3 | . . 1 1 . 1 . . . . Prototype ID Bank 3 | . 1 1 1 . . . . . . Level Access Points 1 | . . . . . . . . 1 . Branch Access Points 2 | . 1 . . . . . . 1 . Terminal Index 5 | . . 1 . 1 1 . . 1 1 Unreport Threat 6 | . . 2 1 . 2 . 1 . . Locate Traps 6 | . . 1 . 1 1 . 1 2 . Hauler Manifests 2 | . . 1 . . . . . 1 . Registered Components 1 | . . . . . . . . 1 . Zone Layout 2 | . . . . . 1 . . 1 . Fabricator Hacks 9 | . . . . 1 2 . 4 2 . Network Status 1 | . . . . . . . 1 . . Load Schematic 4 | . . . . 1 1 . 1 1 . Build 4 | . . . . . 1 . 2 1 . Repair Station Hacks 6 | . . . . . 1 . 4 1 . Scan Component 3 | . . . . . . . 2 1 . Repair 2 | . . . . . . . 2 . . Refit 1 | . . . . . 1 . . . . Recycling Unit Hacks 5 | . 1 . 1 1 1 . 1 . . Retrieve Components 5 | . 1 . 1 1 1 . 1 . . Scanalyzer 2 | . . 2 . . . . . . . Insert Component 1 | . . 1 . . . . . . . Analyze 1 | . . 1 . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . Seal Access 1 | . . . . . . . 1 . . Unauthorized Hacks 15 | . 3 1 2 2 4 . 1 2 . Terminals 10 | . 2 1 . 1 4 . . 2 . Track 2 | . 1 . . . 1 . . . . Botnet 7 | . . 1 . 1 3 . . 2 . Disrupt 1 | . 1 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 3 | . 1 . 2 . . . . . . Tunnel 3 | . 1 . 2 . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . 1 . . 1 . . Jam 2 | . . . . 1 . . 1 . . Data Cores Recovered 2 | . . 1 1 . . . . . . Used 1 | . . 1 . . . . . . . Hacking Detections 60 | . 5 8 5 6 12 . 9 8 7 Full Trace Events 10 | . . 1 . 1 2 . 3 1 2 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 4 | . . 2 1 . 1 . . . . Parts Built 6 | . . . . . 2 . 3 1 . Authchips . | . . . . . . . . . . Time 273 | . . . . . 47 . 201 25 . Total Part Build Rating 30 | . . . . . 10 . 19 1 . Parts Repaired 2 | . . . . . . . 2 . . Time 112 | . . . . . . . 112 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 16 | . . . 1 2 3 . 10 . . Parts Scanalyzed 1 | . . 1 . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Total Allies 1 | . . . . . . 1 . . . Largest Group 1 | . . . . . . 1 . . . Highest-Rated Group 31 | . . . . . . 31 . . . Highest-Rated Ally 31 | . . . . . . 31 . . . Total Orders 5 | . . . . . . . . 5 . EXPLORE 5 | . . . . . . . . 5 . Ally Attacks 14 | . . . . . . 14 . . . Total Damage 149 | . . . . . . 149 . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches 5 | . . . . . . . . 5 . Drone Recoveries 4 | . . . . . . . . 4 . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Turns Passed 12079 | 76 486 1440 1412 1217 1982 91 2997 1405 973 Spaces Moved 6803 | 41 256 786 606 784 1161 70 1743 816 540 Core 52 | 2 . . . . . . . . 50 Treads 406 | . 121 285 . . . . . . . Legs 5886 | . . 216 606 784 1161 70 1743 816 490 Wheels 459 | 39 135 285 . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 95 115 120 124 120 126 120 130 50 Average Speed 125 | 90 125 132 121 124 121 126 127 130 122 Slowest Speed 195 | 95 160 160 125 124 190 126 195 130 130 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 40 | 4 55 71 55 21 38 73 41 33 14 Regions Visited 9 Branch Regions . Pre-discovered Areas 3 | . 1 . 2 . . . . . . Known Exits Taken 2 | . . . . 1 . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 . . . 1 . . Scrap Searched . | . . . . . . . . . . Spaces Dug 128 | . 1 . . 4 29 . 41 38 15 Terrain Destroyed 418 | . 1 . 40 4 39 . 127 108 99 Melee 8 | . . . . 4 . . . 4 . Projectile 189 | . 1 . 7 . 14 . 100 35 32 AOE 221 | . . . 33 . 25 . 27 69 67 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Total 8959 | 61 333 980 1075 918 1521 75 2233 1034 729 Wait 922 | . 8 39 288 17 153 . 217 113 87 Move 6795 | 40 255 785 605 783 1161 69 1742 815 540 Hop . | . . . . . . . . . . Pick Up 115 | 8 7 16 20 11 14 1 23 9 6 Fast Attach 69 | 5 3 6 5 2 19 . 23 4 2 Attach 56 | . 3 7 12 3 10 1 10 1 9 Detach 6 | . . 2 1 . . . 2 1 . Swap 97 | . 3 6 12 20 16 . 20 13 7 Drop 148 | . 9 15 22 18 28 4 41 7 4 Fire 703 | 8 45 104 108 60 103 . 155 48 72 Melee 36 | . . . . 4 10 . . 22 . Ram 1 | . . . . . . . . . 1 Kick 11 | . . . 2 . 7 . . 1 1 Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory (discovered 3 exits: *Fac x2 / [*Low]) -6/Waste -6/Factory (discovered 4 exits: *Fac x2 / [*Low x2]) -5/Factory (discovered 8 exits: *Fac x4 / *Upp x2 / Ext x2) -4/Factory History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 84 | -10/Materials | Identified exit to Mines 301 | -10/Materials | Build established: Mutant 499 | -10/Materials | Discovered new exit (range 11) 563 | -10/Materials | Entered another Materials area 563 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 774 | -9/Materials | Discovered new exit (range 12) 910 | -9/Materials | Discovered new exit (range 16) 1017 | -9/Materials | Central database locked down 1730 | -9/Materials | Discovered new exit (range 5) 2003 | -9/Materials | Entered another Materials area 2003 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2715 | -8/Materials | Discovered new exit (range 3) 2818 | -8/Materials | Build established: Scavenger-Mutant 2903 | -8/Materials | Discovered new exit (range 10) 3169 | -8/Materials | Build established: Mutant 3415 | -8/Materials | Entered Factory 3415 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3724 | -7/Factory | Discovered new exit (range 5) 3773 | -7/Factory | Identified exit to Factory 4632 | -7/Factory | Entered another Factory area 4632 | -6/Factory | Evolved 2 slots: Utility x2 4724 | -6/Factory | Lost 3 parts (1n1u1w) 5302 | -6/Factory | Discovered new exit (range 21) 5381 | -6/Factory | Build established: Scavenger-Mutant 5648 | -6/Factory | Discovered new exit (range 5) 6094 | -6/Factory | Fabricated Adv. Signal Interpreter? 6445 | -6/Factory | Discovered new exit (range 15) 6508 | -6/Factory | Found Prototype Launcher 6508 | -6/Factory | Identified Scatter Rocket Array 6614 | -6/Factory | Sucked down chute 6614 | -6/Factory | Entered Waste 6615 | -6/Waste | Met a frightened Derelict 6629 | -6/Waste | EMP discharged 6630 | -6/Waste | Spotted C-40 Crusher 6641 | -6/Waste | Spotted C-40 Crusher 6653 | -6/Waste | Spotted C-40 Crusher 6660 | -6/Waste | Spotted C-40 Crusher 6670 | -6/Waste | Spotted C-40 Crusher 6679 | -6/Waste | Discovered new exit (range 22) 6705 | -6/Waste | Entered Factory 6727 | -6/Factory | Discovered new exit (range 6) 7048 | -6/Factory | System corruption reached 10% 7297 | -6/Factory | Fabricated Mic. Antimatter Reactor (x2) 7502 | -6/Factory | Core integrity fell below 50% 7509 | -6/Factory | Fabricated Adv. Targeting Computer? 7596 | -6/Factory | Build established: Mutant 7869 | -6/Factory | Found Prototype Processor 7869 | -6/Factory | Identified Exp. Targeting Computer 7876 | -6/Factory | Found Exp. Targeting Computer 7882 | -6/Factory | Found Exp. Targeting Computer 8012 | -6/Factory | Spotted B-75 Beast 8425 | -6/Factory | Lost 3 parts (2n1u) 8467 | -6/Factory | Build established: Scavenger-Mutant 8780 | -6/Factory | Repaired Hvy. Armored Exoskeleton? 8922 | -6/Factory | Discovered new exit (range 5) 9041 | -6/Factory | Repaired Imp. Medium Armor Plating 9107 | -6/Factory | Build established: Mutant 9322 | -6/Factory | Discovered new exit (range 15) 9508 | -6/Factory | Found Prototype Device 9674 | -6/Factory | Discovered new exit (range 4) 9702 | -6/Factory | Entered another Factory area 9702 | -5/Factory | Evolved 2 slots: Utility x2 9703 | -5/Factory | Identified Active Sensor Suite 9795 | -5/Factory | Identified exit to Upper Caves 9795 | -5/Factory | Identified exit to Extension 9996 | -5/Factory | Build established: Skirmisher 10018 | -5/Factory | Fabricated Hcp. Storage Unit (x1) 10395 | -5/Factory | Build established: Assassin 10602 | -5/Factory | Search patrols dispatched 10788 | -5/Factory | Build established: Skirmisher 10909 | -5/Factory | Identified exit to Factory 11107 | -5/Factory | Entered another Factory area 11107 | -4/Factory | Evolved 2 slots: Utility x2 11147 | -4/Factory | Found Quantum Capacitor 11857 | -4/Factory | First assault squad dispatched 11934 | -4/Factory | Destroyed 7 combat bots 12029 | -4/Factory | Destroyed 10 combat bots 12037 | -4/Factory | Core integrity fell below 50% 12052 | -4/Factory | System corruption reached 10% 12052 | -4/Factory | Released all parts (4) 12063 | -4/Factory | Core integrity fell below 20% 12080 | -4/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 12048_ Critical hit (Burn: +50). 12051_ Com. Ion Cannon destroyed. 12052_ Released Hcp. Storage Unit. 12052_ Released Exp. Targeting Computer. 12052_ Released Core Analyzer. 12052_ Released Adv. Terrain Scan Processor. 12052_ Acquired 25 matter. 12053_ The unstable cave ceiling collapses. 12053_ Acquired Flexi-carbon Leg. 12054_ P-70 Sage resets G-67 Veteran, system corruption cleaned. 12056_ Fabricator disabled. 12056_ K-01 Serf collects debris. 12061_ Acquired 58 matter. 12062_ System corrupted: Flexi-carbon Leg rejected. 12066_ Slug penetrates A-15 Conveyor. 12068_ Penetrated by Slug. 12069_ Slammed into K-01 Serf. 12069_ K-01 Serf knocked back. 12070_ K-01 Serf sends out distress signal. 12072_ ALERT: Cargo convoy en route, clear transfer corridor. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????#??????????????????????????? | | ?????????????????????? ??????????????????????????? | | ?????????????????????? ??????????????????????????? | | ?????????????????????? ??????????????????????????? | | ?????????????????????? ??????????????????????????? | | ????#????????????????? ??????????????????????????? | | ??????? ? ???????????# #?????????????????????????? | | ??? ??????????????# #?????????????????????????? | | ? ?????? ????????????# #?????????????????????????? | | ???? ?? ???????????# #?????????????????????????? | | ? ??? ?????# #?????????????????????????? | | ####### * # ???????# #?????????????????????????? | | # # ##????#+## #?????????????????????????? | | ##???# #?????????????????????????? | | = ###### ############### ??????????? | | %[ k @ ????????? | | % ????????? | | %= k ????????? | | % ############s#########+####?????????? | | ######??# ss #??????????????????? | | [! ###??#??### """ #??????????????????? | | =%[ ### #######?#?# """ #??????????????????? | | != ### ##?## """ #??????????????????? | | !=% ### #?### #??????????????????? | | %[[ !### #### p= #??????????????????? | | =!%[ ####### #?###* p= #??????????????????? | | +########### #?### s #??????????????????? | | !########### ##### #??????????????????? | | ########### #######/######??????????????????? | | ## # ####### ####????????????????????? | | ## """ # ##?#??????????????????? | | ## = """ # #??? #????????????????? | | ## """ # #?#???????????????????? | | ## "" # #?#? ?????????????????? | | ## " """ # #?## #????????????????? | | ## "F """ # ##?? +?? ?????????????? | | %## " """ # ##?# #####??? ????????? | | # #### #? ?????????? | | ####+#### + ?? ???????? | | # ### ### # ??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 35 Energy Capacity 715 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 12 Armor Coverage 600 Propulsion Shielding 33 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 12 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 22 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Imp. Aluminum Leg | -9/Materials | Scanalyzed Adv. Targeting Computer | -8/Materials | Hacked Adv. Signal Interpreter | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Adv. Signal Interpreter | x2 | -6/Factory Mic. Antimatter Reactor | x2 | -6/Factory | Preloaded Adv. Targeting Computer | x1 | -6/Factory Hcp. Storage Unit | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DeliverySignalPropulsion Manual? 0 Play Time 01:54:06 Cumulative 678.6 hours Start 2024.03.26 @ 11:41:50 End 2024.03.26 @ 13:44:32 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 424 Rogue 424 Adventurer 0 Explorer 0 Win Type - Total 9 Types 6/0/1/1/1/0/0/0/0 Lore% 82 Gallery% 88 Achievement% 74 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5cffa4f5-7d2b-4ccf-8265-0596e02389a2