Cogmind - Beta 9.1 *** ADVENTURER MODE // 2019.11.01 @ 14:53:52 Player: Zntyl Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (104) 520 Value Destroyed (3426) 3426 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (854) 854 TOTAL SCORE: 7320 Bonus ------- High Alert Combat Kills 154 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 33/300 Energy 100/100 System Corruption 9% Temperature Cool (9) Location -8/Materials Parts ------- Power (2) Propulsion (2) Utility (5) Large Storage Unit Improved Signal Interpreter Weapon (2) Inventory (10) Nuclear Core Light Treads Experimental Sensor Array Improved Shield Generator Grenade Launcher Rocket Launcher Remote Datajack Axe Peak State ------------ Power Nuclear Core Nuclear Core Propulsion Combat Airjet Combat Airjet Utility Large Storage Unit Experimental Sensor Array Improved Signal Interpreter Improved Shield Generator Weapon EMP Blaster EMP Blaster Inventory Light Nuclear Core Light Treads Aluminum Leg Shotgun Assault Cannon Grenade Launcher Rocket Launcher Remote Datajack Axe [Rating: 35] Favorites ----------- Power Light Nuclear Core Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Combat Airjet Utility Large Storage Unit Device Improved Shield Generator Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Weapon EMP Blaster Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher EMP Blaster Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Slots Evolved 4 | . . . 2 . 2 . . Power 1 | . . . . . 1 . . Propulsion . | . . . . . . . . Utility 3 | . . . 2 . 1 . . Weapon . | . . . . . . . . Parts Attached 74 | 6 8 2 16 6 12 16 8 Power 13 | 1 3 . 2 1 3 1 2 Engine 5 | 1 2 . . . . . 2 Core 8 | . 1 . 2 1 3 1 . Reactor . | . . . . . . . . Propulsion 7 | 2 1 . 2 . 2 . . Treads . | . . . . . . . . Leg 5 | 2 1 . 2 . . . . Wheel . | . . . . . . . . Hover 2 | . . . . . 2 . . Flight . | . . . . . . . . Utility 11 | 1 2 . 1 . 3 3 1 Device 6 | . . . 1 . 2 3 . Storage 2 | 1 1 . . . . . . Processor 2 | . 1 . . . 1 . . Hackware 1 | . . . . . . . 1 Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 43 | 2 2 2 11 5 4 12 5 Energy Gun 2 | . 1 . . . 1 . . Energy Cannon 1 | . . . 1 . . . . Ballistic Gun 6 | 2 1 1 1 . . 1 . Ballistic Cannon 10 | . . . 3 2 1 2 2 Launcher 23 | . . 1 6 3 1 9 3 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . 2 . 1 . . Parts Lost 19 | . 1 . 5 4 . 1 8 Power 5 | . . . 1 2 . . 2 Propulsion 4 | . . . 1 1 . . 2 Utility 2 | . . . . . . . 2 Weapon 8 | . 1 . 3 1 . 1 2 Highest Loss Streak 5 | . 1 . 2 3 . 1 5 Average Slot Usage (%) 83 | . 92 100 75 71 80 81 69 Engine 1 | . 11 . . . . . 2 Core 11 | . 2 14 10 9 16 18 11 Leg 17 | . 28 28 21 19 . . . Hover 5 | . . . . . 18 18 16 Device 2 | . . . . . 9 9 8 Storage 11 | . 14 14 11 11 9 9 9 Processor 10 | . 7 14 11 11 9 9 9 Energy Gun 3 | . 2 14 1 . . . . Ballistic Gun 6 | . 24 13 1 . . . 1 Ballistic Cannon 4 | . . . 9 9 . 6 5 Launcher 6 | . . . 9 11 16 10 4 Naked Turns . | . . . . . . . . Heaviest Build 44 | 13 24 26 29 29 43 44 44 Greatest Support 44 | 20 20 20 23 23 44 44 44 Greatest Overweight (x) 2 | 2 1 1 2 2 . . . Average Overweight (x) . | . . 1 1 1 . . . Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 10 Average Capacity 9 | 5 6 10 10 10 10 10 10 Most Carried 10 | 4 4 4 10 10 10 10 10 Average Carried 6 | . 1 2 7 7 8 9 8 Final Capacity 10 | . . . . . . . 10 Final Carried 8 | . . . . . . . 8 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 -8 -8 ----------- Run | Scr Mat Min Mat Min Mat Gar Mat Matter Collected 1992 | 201 255 139 603 77 266 288 163 Remotely . | . . . . . . . . Salvage Created 3259 | . 512 94 1049 269 755 382 198 Parts 213 | . 31 5 79 19 27 34 18 Haulers Intercepted 3 | . . . 1 . 2 . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Combat Hostiles Destroyed 81 | . 10 4 22 6 10 21 8 Melee 1 | . . . . . . . 1 Guns 15 | . 10 4 1 . . . . Cannons 19 | . . . 10 2 . 4 3 AOE 43 | . . . 11 4 7 17 4 Classes Destroyed 11 | . 3 1 5 1 . . 1 Worker 3 | . 1 . 1 . 1 . . Builder 8 | . . . 6 . 1 . 1 Hauler 3 | . . . 1 . 2 . . Operator 3 | . . . 1 . . . 2 Watcher 6 | . 2 . 4 . . . . Swarmer 29 | . . 3 6 . . 15 5 Grunt 38 | . 10 1 11 3 7 5 1 Brawler 1 | . . . . . . . 1 Duelist 1 | . . . 1 . . . . Sentry 11 | . . . 4 2 3 1 1 Demolisher 1 | . . . . 1 . . . Best Kill Streak 13 | . 5 3 8 3 5 13 3 Combat Bots Only 13 | . 4 3 4 3 4 13 3 Max Kills in Single Turn 3 | . 1 1 2 3 3 3 2 Gunslinging . | . . . . . . . . Exploded 3 | . . . 2 3 2 3 2 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -------- Run | Scr Mat Min Mat Min Mat Gar Mat Damage Taken 3118 | . 445 41 654 360 100 335 1183 Core 847 | . 127 . 98 61 9 73 479 Absorbed by Shields 356 | . . . . . 37 189 130 Core Remaining (%) 69 | 100 . 49 . 60 . . . Volleys Fired 204 | . 34 19 68 6 22 36 19 Largest 2 | . 2 2 2 2 2 2 2 Hottest 77 | . 40 60 72 66 66 77 77 Shots Fired 340 | . 65 29 99 8 44 65 30 Gun 104 | . 65 23 14 . . 2 . Cannon 90 | . . . 41 2 . 32 15 Launcher 146 | . . 6 44 6 44 31 15 Special . | . . . . . . . . Kinetic 180 | . 65 13 51 2 . 34 15 Thermal 14 | . . 10 4 . . . . Explosive 29 | . . 6 5 . . 15 3 Electromagnetic 117 | . . . 39 6 44 16 12 Robot Hit Streak 35 | . 35 14 30 13 18 7 13 Robot Miss Streak 6 | . 2 2 2 . 1 6 1 Penetration Max . | . . . . . . . . Secondary Targets 2 | . 2 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 229 | . 56 16 66 8 30 30 23 Core Hits 162 | . 26 7 44 10 28 32 15 Critical Hits 1 | . 1 . . . . . . Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . Melee Attacks 1 | . . . . . 1 . . Impact . | . . . . . . . . Slashing 1 | . . . . . 1 . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7336 | . 704 198 2322 239 1273 1819 781 Guns 1091 | . 698 198 160 . . 35 . Cannons 1272 | . . . 675 47 . 252 298 Explosions 4896 | . . . 1487 192 1273 1532 412 Melee . | . . . . . . . . Ramming 77 | . 6 . . . . . 71 Kinetic 2238 | . 698 107 801 47 . 287 298 Thermal 192 | . . 91 75 . . 26 . Explosive 1517 | . . . 307 . . 1013 197 Electromagnetic 3312 | . . . 1139 192 1273 493 215 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 9 | . . . . . . . 9 Average Corruption 3 | . . . . . . . 3 Corruption Purged . | . . . . . . . . Effects 5 | . . . . . . . 5 Message Errors 1 | . . . . . . . 1 Matter Fused 1 | . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . 1 Energy Discharges 1 | . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 127 | . . . 42 . 2 30 53 Projectiles 12 | . . . 10 . . 2 . Explosions 115 | . . . 32 . 2 28 53 Melee . | . . . . . . . . Knockbacks 6 | . . . 5 . . 1 . Impact . | . . . . . . . . Kinetic 6 | . . . 5 . . 1 . Secondary . | . . . . . . . . Self-Inflicted Damage 207 | . . . 156 5 . 1 45 Shots 12 | . . . 8 1 . 1 2 Rammed 18 | . . . . . . . 18 Targets Rammed 19 | . 1 . . . . . 18 Kicked 1 | . 1 . . . . . . Crushed . | . . . . . . . . Highest Temperature 323 | . 51 51 108 10 82 323 142 Average Temperature 55 | . 22 23 24 3 31 118 52 Received Heat Transfer 1224 | . 327 15 195 72 48 90 477 Effects 2 | . . . . . . 2 . Shutdowns 1 | . . . . . . 1 . Energy Bleed 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted 3 | . . . . . 3 . . Combat Hostiles 3 | . . . . . 3 . . Parts Fried 18 | . . . 4 . 12 2 . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 375 | . . 200 125 . . 50 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 9 | . . . 4 . 2 2 1 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Peak Influence 1078 | . 145 70 302 142 469 1078 742 Average Influence 228 | . 85 26 110 104 254 758 621 Maximum Alert Level 3 | . . . 1 . 2 3 3 Low Security (%) 66 | . . . . . . . . Level 1 12 | . . . . . . . . Level 2 12 | . . . . . . . . Level 3 9 | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . 2 . 3 . 1 . 3 Investigation 4 | . 2 . 1 . . . 1 Extermination . | . . . . . . . . Reinforcement 4 | . . . 2 . 1 . 1 Assault 1 | . . . . . . . 1 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 2 | . . . 1 . . . 1 Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Distress Signals 6 | . 1 . 4 . 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 125 | . 17 5 40 7 19 24 13 Peak Tracking Total 6 | . 4 3 4 4 4 6 3 Tactical Retreats 10 | . 1 . 5 . 2 . 2 Traps | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Traps Triggered 8 | . 2 . . . 2 3 1 Indirectly 1 | . . . . . 1 . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 3 | . . . 3 . . . . Reused 1 | . . . 1 . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . . 1 1 . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 ---------- Run | Scr Mat Min Mat Min Mat Gar Mat Machines Disabled 21 | . . . 8 1 6 4 2 Max in Single Turn 4 | . . . 4 1 2 2 1 Garrison Relay 2 | . . . . . . 2 . Phase Generator 1 | . . . . . . 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Machines Accessed 12 | . 2 . 8 . 2 . . Terminals 10 | . 2 . 7 . 1 . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . 1 . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 30 | . 4 . 20 . 6 . . Successful 16 | . 2 . 13 . 1 . . Failed 14 | . 2 . 7 . 5 . . Catastrophic 2 | . . . 1 . 1 . . Database Lockouts . | . . . . . . . . Manual 20 | . . 1 16 . 3 . . Terminals 25 | . 4 . 18 . 3 . . Fabricators . | . . . . . . . . Repair Stations 2 | . . . 2 . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . . 3 . . Terminal Hacks 5 | . 2 . 3 . . . . Prototype ID Bank 1 | . . . 1 . . . . Garrison Index 1 | . . . 1 . . . . Unreport Threat 1 | . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . Reprogram Traps 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . Scan Component 1 | . . . 1 . . . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks 19 | . . . 19 . . . . Terminals 8 | . . . 8 . . . . Track 2 | . . . 2 . . . . Botnet 6 | . . . 6 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used 1 | . . . 1 . . . . Hacking Detections 10 | . 2 . 6 . 2 . . Full Trace Events 1 | . 1 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . 1 . . . . Time 38 | . . . 38 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 ------------ Run | Scr Mat Min Mat Min Mat Gar Mat Used RIF Installer 1 | . . . . . . 1 . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 7 | . . . . . . 7 . Machine Destruction 7 | . . . . . . 7 . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -------- Run | Scr Mat Min Mat Min Mat Gar Mat Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 ------------- Run | Scr Mat Min Mat Min Mat Gar Mat Turns Passed 5643 | 54 635 1177 1949 164 462 801 401 Spaces Moved 3545 | 42 388 694 1006 87 365 696 267 Core 17 | 17 . . . . . . . Treads . | . . . . . . . . Legs 2200 | 25 388 694 1006 87 . . . Wheels . | . . . . . . . . Hover 1328 | . . . . . 365 696 267 Flight . | . . . . . . . . Fastest Speed 50 | 50 120 150 150 150 76 76 76 Average Speed 119 | 101 124 150 151 153 76 76 76 Slowest Speed 180 | 150 150 150 180 180 76 76 76 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 Exploration Rate (%) 48 | 3 56 101 63 29 43 74 19 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 5 | . 1 1 1 1 1 . . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched 2 | . . 1 . 1 . . . Spaces Dug 36 | . . 33 . . 1 2 . Terrain Destroyed 321 | . . 58 81 . 5 138 39 Melee 1 | . . . . . 1 . . Projectile 3 | . . . 1 . . 1 1 AOE 317 | . . 58 80 . 4 137 38 Actions | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Total 4637 | 53 476 802 1337 112 508 911 438 Wait 653 | . 32 83 224 7 88 103 116 Move 3538 | 41 387 693 1005 86 365 695 266 Hop . | . . . . . . . . Pick Up 53 | 6 10 3 13 3 11 4 3 Fast Attach . | . . . . . . . . Attach 75 | 6 8 2 16 6 12 17 8 Detach 35 | . . 2 9 3 3 14 4 Swap . | . . . . . . . . Drop 19 | . 4 . 2 1 6 3 3 Fire 204 | . 34 19 68 6 22 36 19 Melee 1 | . . . . . 1 . . Ram 18 | . . . . . . . 18 Kick 1 | . 1 . . . . . . Crush . | . . . . . . . . Escape Stasis 40 | . . . . . . 39 1 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: [*Fac] / *Sto x2 / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 55 | -11/Scrapyard | Entered Materials 166 | -10/Materials | Discovered new exit (range 8) 313 | -10/Materials | Build established: Mutant 365 | -10/Materials | Identified exit to Materials 449 | -10/Materials | Discovered exit to Materials (range 16) 550 | -10/Materials | Core integrity fell below 50% 675 | -10/Materials | Discovered new exit (range 10) 689 | -10/Materials | Identified exit to Mines 690 | -10/Materials | Entered Mines 690 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 710 | -10/Mines | Found Prototype Device 788 | -10/Mines | Learned Materials stockpile data 1025 | -10/Mines | Discovered exit to Materials (range 5) 1157 | -10/Mines | Discovered exit to Materials (range 8) 1335 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1389 | -10/Mines | Learned location of Recycling (-8) 1627 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1867 | -10/Mines | Entered Materials 1867 | -9/Materials | Evolved 2 slots: Utility x2 1933 | -9/Materials | Identified Exp. Sensor Array 2614 | -9/Materials | Discovered new exit (range 13) 2679 | -9/Materials | Identified exit to Materials 2861 | -9/Materials | Discovered new exit (range 14) 3100 | -9/Materials | Discovered exit to Materials (range 8) 3209 | -9/Materials | Repaired Lgt. Nuclear Core 3414 | -9/Materials | Identified exit to Mines 3816 | -9/Materials | Entered Mines 3845 | -9/Mines | Met a Derelict bent on vengeance 3948 | -9/Mines | Assembled infested the area 3948 | -9/Mines | Discovered exit to Materials (range 5) 3980 | -9/Mines | Entered Materials 3980 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3987 | -8/Materials | Lost 3 parts (1p1n1w) 4150 | -8/Materials | Discovered new exit (range 14) 4162 | -8/Materials | Identified exit to Storage 4182 | -8/Materials | Discovered exit to Storage (range 10) 4234 | -8/Materials | Discovered new exit (range 15) 4442 | -8/Materials | Identified exit to Garrison 4442 | -8/Materials | Entered Garrison 4546 | -8/Garrison | Triggered checkpoint 4549 | -8/Garrison | Triggered checkpoint 4587 | -8/Garrison | Triggered checkpoint 4621 | -8/Garrison | Destroyed 13 combat bots 4645 | -8/Garrison | Discovered new exit (range 10) 4654 | -8/Garrison | Identified exit to Materials 4664 | -8/Garrison | Triggered checkpoint 4852 | -8/Garrison | Phase Generator disabled 4902 | -8/Garrison | Garrison Relay disabled 4972 | -8/Garrison | Triggered checkpoint 4981 | -8/Garrison | Garrison Relay disabled 5116 | -8/Garrison | Spotted B-75 Beast 5161 | -8/Garrison | Discovered exit to Materials (range 15) 5179 | -8/Garrison | Installed Relay Interface Framework 5243 | -8/Garrison | Entered Materials 5520 | -8/Materials | Crushed by falling debris 5551 | -8/Materials | Lost 3 parts (1p1u1w) 5621 | -8/Materials | Core integrity fell below 50% 5632 | -8/Materials | Core integrity fell below 20% 5643 | -8/Materials | First assault squad dispatched 5644 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 05520_ EMP Blaster destroyed. 05520_ System corrupted by crushing effect (+4). 05520_ Hacking Suite destroyed. 05520_ System corrupted by crushing effect (+3). 05524_ 41>1|C>VFLVWC>TRT%MND 05527_ U-05 Engineer lays Concrete. 05529_ U-05 Engineer builds a Wall. 05556_ Triggered Alarm Trap. 05556_ An alarm sounds. 05556_ ALERT: Alarm triggered, dispatching investigation squad. 05565_ System corrupted: Energy discharge (-51). 05587_ System corrupted: Matter fused (-7). 05598_ Cmb. Airjet destroyed. 05599_ Lgt. Nuclear Core destroyed. 05602_ System corrupted: Heat flow error (+155). 05605_ Assault Cannon destroyed. 05608_ Force Field destroyed. 05620_ System corrupted: Component data lost. 05623_ Cmb. Airjet destroyed. 05643_ ALERT: Significant disruption in Zone 8U, assault force dispatched. Map ----- +----------------------------------------------------+ | ??????????????????????????????# ####?#???? | | ??????????????????????????????# #??? | | ???????????????????????????#####+#####? #??? | | ???????????????????????????# !#? #??? | | ???????????????????????????# "" = ## #??? | | ??????????????#######??????# ""S # ??? | | ??????????????# #??????# "" # ???? | | ##????##??????# #??????# ]! # ???? | | """ #??????? [ ???????# ] # #???? | | """"" #??????? ???????# * # #???? | | """"" ####+#?? ???????# ! # ##??? | | """"" ## #??# #???????######## * #??? | | " " ## #??# #????########??#= ###? | | ## #??# #????# #??## # #? | | ! =## #??# #????# #### #??# # # #? | | ## #??# #????# #??# #??# # # ##? | | ## ! #??# #????# ##?# #??## # # #?? | | ###+##### =#### #???## #### ####### #?? | | [ ! ##### ! ### #?? | | ######## # #?? | | / ##### ! ##?????# ###?? | | ## ####################/#####???# #???? | | ?# #??????????????# ggY #???######???? | | ?# #??????????????# ! #????????????? | | ?# #??????????????# * #????????????? | | ?# #??????????????# @ #????????????? | | ?# #?###########??###########????????????? | | ?# #?# #?????????????????????????? | | ?# #?# #?????????????????????????? | | ?# #?? ??????????????????????????? | | ?# #???? ????????????????????????????? | | ?# #######+##################????????????? | | ?# #????????????? | | ?# #????????????? | | ?# #????????????? | | ?####+####################+####????????????? | | ?# [ #????????????? ??????????????? | | ?# #??????????? ????????????? | | ?# [= !#??????????# #???????????? | | ?# * """ #??????????# !! #???????????? | | ?# =""""" #??????????# !/ #???????????? | | ?# """"" #??????????# !/ #???????????? | | ?# """"" #??????????# #???????????? | | ?# """ #??????????# #???????????? | | ?# ? ???????????###########???????????? | | ?######????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 23 Energy Capacity 380 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MappingSmallCutter Manual? 0 Play Time 00:42:55 Cumulative 80.5 hours Start 2019.10.22 @ 20:55:11 End 2019.11.01 @ 14:53:52 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 140 Rogue 16 Adventurer 62 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 43 Gallery% 62 Achievement% 50 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e850e0db-98a5-49cd-ab4a-70b060055acb