Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.07.18 @ 13:31:52 Player: Minty Result: Destroyed by X-67 Chaingunner with Heavy Machine Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (50) 250 Value Destroyed (1425) 1425 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4055 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 124/300 Energy 19/100 System Corruption 11% Temperature Cool (9) Movement Core (100) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- Backup Laser III Backup Laser III > --- INVENTORY (5) ---- High-capacity Battery (250) High-capacity Battery (250) Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Advanced Treads Advanced Treads Medium Treads Medium Treads Improved Hover Unit Gravmag System > --- UTILITY ---------- Improved Cooling System Large Storage Unit Reflective Plating System Shield > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- High-capacity Battery High-capacity Battery High-capacity Battery Improved Sensor Array Shock Rifle Shock Rifle Grenade Launcher Improved Datajack Remote Datajack [Rating: 45] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Improved Cooling System Device Improved Cooling System Storage Medium Storage Unit Processor Targeting Computer Hackware System Shield Protection Reflective Plating Weapon Advanced Assault Cannon Energy Gun Particle Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 4 | . . 2 1 1 Utility 2 | . . . 1 1 Weapon . | . . . . . Parts Attached 79 | . 11 16 22 30 Power 5 | . 1 1 1 2 Engine 3 | . 1 1 . 1 Core 2 | . . . 1 1 Reactor . | . . . . . Propulsion 29 | . 4 7 6 12 Treads 14 | . . 6 . 8 Leg . | . . . . . Wheel 1 | . . 1 . . Hover 6 | . 2 . . 4 Flight 8 | . 2 . 6 . Utility 20 | . 3 2 7 8 Device 7 | . . . 3 4 Storage 5 | . 2 1 1 1 Processor 5 | . 1 1 2 1 Hackware 2 | . . . 1 1 Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 25 | . 3 6 8 8 Energy Gun 10 | . 1 1 5 3 Energy Cannon 1 | . . . 1 . Ballistic Gun 7 | . 1 4 2 . Ballistic Cannon 4 | . . . . 4 Launcher 3 | . 1 1 . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Corrupted Parts 2 | . . . . 2 System Corruption 3 | . . . . 3 Parts Lost 21 | . . . 5 16 Power 3 | . . . 1 2 Propulsion 7 | . . . 3 4 Utility 7 | . . . 1 6 Weapon 4 | . . . . 4 Highest Loss Streak 8 | . . . 2 8 To Critical Strikes . | . . . . . Average Slot Usage (%) 84 | . 93 90 86 78 Engine 5 | . 13 10 1 2 Core 3 | . . . 7 4 Treads 19 | . . 34 15 17 Leg 2 | . 24 . . . Hover 4 | . 1 . . 8 Flight 5 | . 2 . 19 2 Device 5 | . . . 6 8 Storage 7 | . 14 11 6 4 Processor 5 | . . 9 10 2 Hackware 2 | . . . . 5 Protection 3 | . 7 . . 5 Energy Gun 2 | . . . 8 . Ballistic Gun 8 | . 25 16 8 . Ballistic Cannon 5 | . . . . 11 Launcher 1 | . 1 3 . . Naked Turns 65 | . . . . 65 Heaviest Build 46 | 14 20 21 24 46 Greatest Support 100 | 20 20 83 83 100 Greatest Overweight (x) 3 | . 3 1 1 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | . 10 10 10 15 Average Capacity 9 | . 8 9 8 10 Most Carried 15 | . 10 10 10 15 Average Carried 8 | . 7 8 7 8 Final Capacity 10 | 8 8 10 5 5 Final Carried 10 | 6 7 10 5 2 Class Distribution -------------------- 93% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Jun Mat Mat Mat Fac Matter Collected 1603 | 200 73 364 318 648 Remotely . | . . . . . Salvage Created 1333 | . 129 374 368 462 Parts 109 | . 18 26 28 37 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Combat Hostiles Destroyed 36 | . 7 10 8 11 Melee 3 | . . . 2 1 Guns 14 | . 1 7 6 . Cannons 10 | . . . . 10 AOE 9 | . 6 3 . . Classes Destroyed 11 | . 5 2 2 2 Worker 3 | . 1 . 1 1 Builder 1 | . 1 . . . Hauler 1 | . . . . 1 Recycler 3 | . . . 2 1 Operator 2 | . . 1 . 1 Watcher 4 | . 1 . 1 2 Swarmer 13 | . 6 . 3 4 Grunt 15 | . 1 8 2 4 Duelist 1 | . . . 1 . Sentry 4 | . . 2 2 . Programmer 3 | . . . . 3 Best Kill Streak 9 | . 9 3 5 4 Combat Bots Only 7 | . 7 3 3 4 Max Kills in Single Turn 3 | . 3 3 1 1 Gunslinging . | . . . . . Exploded 3 | . 3 3 . . Melee 1 | . . . 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Jun Mat Mat Mat Fac Damage Taken 3614 | . 154 315 632 2513 Core 938 | . 40 53 140 705 Absorbed by Shields . | . . . . . Ignored by Resistances 32 | . . . . 32 Regen/Repaired (Parts) 88 | . . . 88 . Core Remaining (%) 86 | 100 84 86 74 . Volleys Fired 122 | . 13 30 23 56 Largest 2 | . 2 2 2 2 Hottest 121 | . 50 53 121 100 Shots Fired 238 | . 25 56 46 111 Gun 137 | . 21 54 43 19 Cannon 94 | . . . 3 91 Launcher 7 | . 4 2 . 1 Special . | . . . . . Kinetic 169 | . 21 54 3 91 Thermal 56 | . . . 40 16 Explosive 7 | . 4 2 . 1 Electromagnetic 6 | . . . 3 3 Robot Hit Streak 12 | . 4 11 11 12 Robot Miss Streak 7 | . 5 3 3 7 Penetration Max . | . . . . . Secondary Targets 2 | . . 1 1 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 136 | . 9 35 30 62 Core Hits 72 | . 11 16 17 28 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 7 | . . . 2 5 Burn 2 | . . . 2 . Blast 5 | . . . . 5 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3479 | . 409 810 514 1746 Guns 1304 | . 102 530 456 216 Cannons 1403 | . . . 47 1356 Explosions 677 | . 307 269 . 101 Melee . | . . . . . Ramming 95 | . . 11 11 73 Kinetic 1988 | . 102 530 30 1326 Thermal 605 | . . . 426 179 Explosive 677 | . 307 269 . 101 Electromagnetic 114 | . . . 47 67 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 11 | . . . . 11 Average Corruption 3 | . . . . 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 20 | . . . . 20 Message Errors 4 | . . . . 4 Matter Fused 7 | . . . . 7 Heat Flow Errors 1 | . . . . 1 Energy Discharges 3 | . . . . 3 Parts Fused 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Data Loss (major) 2 | . . . . 2 Alerts 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 34 | . . . . 34 Projectiles 34 | . . . . 34 Explosions . | . . . . . Melee . | . . . . . Knockbacks 14 | . . . . 14 Impact . | . . . . . Kinetic 14 | . . . . 14 Secondary . | . . . . . Self-Inflicted Damage 23 | . 19 . . 4 Shots 1 | . 1 . . . Rammed 24 | . . 2 3 19 Targets Rammed 29 | . . 2 6 21 Kicked . | . . . . . Crushed 5 | . . . 3 2 Highest Temperature 380 | . 3 27 380 237 Average Temperature 86 | . 3 9 115 37 Received Heat Transfer 855 | . 24 162 216 453 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . 2 . Heat Transferred 1554 | . . . 1184 370 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Peak Influence 332 | . 222 281 332 227 Initial 141 | . . 93 90 141 Average 163 | . 101 172 249 143 Maximum Alert Level 1 | . 1 1 1 1 Low Security (%) 64 | . 63 47 37 81 Level 1 35 | . 36 52 62 18 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 12 | . 1 4 1 6 Investigation 8 | . . 2 1 5 Extermination 1 | . . . . 1 Reinforcement 3 | . 1 2 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . 1 . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Distress Signals 2 | . 1 . . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 76 | . 11 12 21 32 Peak Tracking Total 12 | . 5 3 9 12 Tactical Retreats 2 | . . . . 2 Traps | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Jun Mat Mat Mat Fac Machines Disabled 6 | . 1 . . 5 Max in Single Turn 3 | . 1 . . 3 Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Machines Accessed 15 | . 2 3 3 7 Terminals 8 | . 1 3 2 2 Fabricators 1 | . . . . 1 Repair Stations 5 | . 1 . 1 3 Recycling Units . | . . . . . Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 51 | . 7 12 10 22 Successful 15 | . 3 5 5 2 Failed 36 | . 4 7 5 20 Catastrophic 5 | . . . . 5 Database Lockouts . | . . . . . Manual 17 | . 3 6 3 5 Terminals 30 | . 6 12 5 7 Fabricators 2 | . . . . 2 Repair Stations 16 | . 1 . 5 10 Recycling Units . | . . . . . Scanalyzers 3 | . . . . 3 Garrison Access . | . . . . . Terminal Hacks 5 | . 1 3 1 . Record 1 | . . 1 . . Prototype ID Bank 2 | . . 1 1 . Emergency Access Points 1 | . 1 . . . Alert Level 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 7 | . 1 . 4 2 Scan Component 2 | . . . 2 . Repair 2 | . . . 2 . Refit 3 | . 1 . . 2 Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 3 | . 1 2 . . Terminals 3 | . 1 2 . . Botnet 3 | . 1 2 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 2 | . . 1 . 1 Used . | . . . . . Hacking Detections 13 | . 1 3 3 6 Full Trace Events 8 | . . 2 1 5 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . . 2 . Time 58 | . . . 58 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Jun Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Jun Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Jun Mat Mat Mat Fac Turns Passed 2179 | . 246 503 378 1052 Spaces Moved 1384 | 1 176 277 282 648 Core 121 | . . . . 121 Treads 613 | . . 197 62 354 Legs 138 | 1 137 . . . Wheels 51 | . . 51 . . Hover 111 | . 3 . . 108 Flight 350 | . 36 29 220 65 Fastest Speed 26 | 120 32 32 26 30 Average Speed 112 | 120 104 137 72 122 Slowest Speed 275 | 120 275 240 160 152 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 7 | . 1 . 6 . Cave-ins Triggered . | . . . . . Exploration Rate (%) 20 | 2 34 25 21 18 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 44 | . 13 19 . 12 Melee . | . . . . . Projectile 9 | . . . . 9 AOE 35 | . 13 19 . 3 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Total 1773 | . 212 355 403 803 Wait 74 | . . 17 48 9 Move 1367 | . 173 276 270 648 Hop 6 | . 1 . 5 . Pick Up 27 | . 2 4 9 12 Fast Attach 32 | . 5 7 10 10 Attach 19 | . . 3 5 11 Detach 24 | . 3 4 4 13 Swap 28 | . 6 6 7 9 Drop 45 | . 9 6 16 14 Fire 122 | . 13 30 23 56 Melee . | . . . . . Ram 6 | . . . . 6 Kick . | . . . . . Crush 23 | . . 2 6 15 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 164 | -10/Materials | Discovered new exit (range 6) 177 | -10/Materials | Destroyed 7 combat bots 247 | -10/Materials | Identified exit to Materials 247 | -10/Materials | Entered another Materials area 247 | -9/Materials | Evolved 2 slots: Propulsion x2 317 | -9/Materials | Build established: Mutant 674 | -9/Materials | Discovered new exit (range 15) 750 | -9/Materials | Entered another Materials area 750 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1048 | -8/Materials | Repaired Beam Rifle 1102 | -8/Materials | Repaired Flight Unit 1125 | -8/Materials | Discovered new exit (range 8) 1128 | -8/Materials | Entered Factory 1128 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2037 | -7/Factory | Cargo convoy interrupted 2060 | -7/Factory | Released all parts (4) 2072 | -7/Factory | Core integrity fell below 50% 2100 | -7/Factory | Lost 7 parts (1p2n1u3w) 2154 | -7/Factory | System corruption reached 10% 2155 | -7/Factory | Core integrity fell below 20% 2180 | -7/Factory | Destroyed by X-67 Chaingunner with Heavy Machine Gun Last Messages --------------- 02167_ Slug penetrates Repair Station. 02170_ Adv. Assault Cannon destroyed. 02171_ Backup Power III destroyed. 02171_ Penetrated by Slug. 02171_ M-28 Smith repairs Shock Rifle. 02173_ System corrupted: Energy discharge (-17). 02173_ Slug penetrates Repair Station. 02173_ Imp. Cooling System destroyed. 02174_ Penetrated by Slug. 02174_ Backup Propulsion III destroyed. 02176_ Backup Plating III destroyed. 02177_ Penetrated by Slug. 02179_ Slammed into X-67 Chaingunner. 02179_ Slug penetrates Repair Station. 02179_ Backup Propulsion III destroyed. 02179_ Penetrated by Slug. 02179_ Critical hit (Burn: +37). 02180_ Slammed into X-62 Marksman. 02180_ Slug penetrates P-60 Hacker. 02180_ Backup Plating III destroyed. 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