Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.16 @ 14:06:31 Player: Florist Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (157) 785 Value Destroyed (4396) 4396 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (-64) -64 TOTAL SCORE: 9797 Bonus ------- Friendly Fire -64 Cogmind --------- Core Integrity 790/1000 Matter 300/300 Energy 315/315 System Corruption 6% Temperature Cool (0) Movement Walking (86) Location -5/Upper Caves Parts ------- > --- POWER (1) -------- Neutrino Core (fused) > --- PROPULSION (4) --- FC-Gravmag Exoskeleton > --- UTILITY (7) ------ Armored Scrap Engine Improved Cooling System High-capacity Storage Unit Advanced Visual Processing Unit Improved Sensor Array Advanced Signal Interpreter > --- WEAPON (5) ------- Great Maul > --- INVENTORY (20) --- Antigrav System Makeshift Heat Sink High-capacity Storage Unit Energy Well (350) Energy Well (350) Improved Signal Interpreter Seismic Detector Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Angular-Antimatter Engine > --- PROPULSION ------- Light Treads FC-Gravmag Exoskeleton > --- UTILITY ---------- Armored Scrap Engine High-capacity Storage Unit Seismic Detector Advanced Targeting Computer > --- WEAPON ----------- 1B-0RG's Assimilator > --- INVENTORY -------- Light Treads Light Treads Light Treads High-capacity Storage Unit Advanced Visual Processing Unit Seismic Detector Light Armor Plating Subdweller Beam Cannon Heavy Particle Cannon Subdweller Machine Gun Flak Cannon Flak Cannon Rocket Launcher Subdweller Shrapnel Launcher Plasma Cutter [Rating: 102] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Neutrino Core Propulsion Improved Treads Treads Improved Treads Leg Constructs Hover Unit Gravmag Array Flight Unit Improved VTOL Module Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Improved Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Small Laser Energy Cannon Constructs Ballistic Gun Improved Assault Rifle Ballistic Cannon Battle Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Impact Weapon Great Maul Special Melee Weapon 1B-0RG's Assimilator Build | -11 -10 -10 -8 -8 -8 -6 -5 -5 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Upp Slots Evolved 10 | . . . 4 . . 4 2 . Power . | . . . . . . . . . Propulsion 2 | . . . 1 . . 1 . . Utility 5 | . . . 2 . . 1 2 . Weapon 3 | . . . 1 . . 2 . . Parts Attached 74 | 7 8 9 4 10 6 18 8 4 Power 7 | 1 1 . . 1 1 1 . 2 Engine 5 | 1 1 . . 1 1 1 . . Core 2 | . . . . . . . . 2 Reactor . | . . . . . . . . . Propulsion 15 | 2 . 2 2 4 . 5 . . Treads 11 | 2 . 2 2 2 . 3 . . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover 3 | . . . . 1 . 2 . . Flight 1 | . . . . 1 . . . . Utility 19 | 2 2 . 2 . 2 4 7 . Device 8 | 1 . . . . 1 3 3 . Storage 3 | 1 2 . . . . . . . Processor 6 | . . . 2 . 1 . 3 . Hackware . | . . . . . . . . . Protection 2 | . . . . . . 1 1 . Artifact . | . . . . . . . . . Weapon 33 | 2 5 7 . 5 3 8 1 2 Energy Gun 6 | 1 2 . . 2 . . 1 . Energy Cannon 6 | . . 1 . 1 . 4 . . Ballistic Gun 11 | 1 2 3 . 2 1 2 . . Ballistic Cannon 1 | . . 1 . . . . . . Launcher 4 | . 1 1 . . 1 1 . . Special Weapon 2 | . . . . . 1 . . 1 Impact Weapon 1 | . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 2 | . . 1 . . . 1 . . Unidentified Prototypes 10 | . 1 . . 7 1 1 . . Parts Lost 34 | . 1 4 . . 2 19 3 5 Power 4 | . 1 . . . 1 1 . 1 Propulsion 9 | . . 2 . . . 6 1 . Utility 8 | . . . . . . 5 2 1 Weapon 13 | . . 2 . . 1 7 . 3 Highest Loss Streak 12 | . 1 2 . . 1 12 2 2 To Critical Strikes . | . . . . . . . . . Average Backups 12 | 2 13 18 15 15 12 9 10 9 Power . | . . . . . . . 2 1 Propulsion 3 | 1 5 6 4 4 1 1 . . Utility 3 | . 1 2 2 2 3 4 5 5 Weapon 4 | . 6 8 7 6 4 3 1 . Tool/Special . | . . . . . . . . . Unused Backups 33 | . 5 4 . 3 6 5 . 10 Power 2 | . . . . . . . . 2 Propulsion 8 | . . 2 . . 4 1 . 1 Utility 7 | . 1 . . . . . . 6 Weapon 15 | . 4 2 . 3 2 4 . . Tool/Special 1 | . . . . . . . . 1 Average Slot Usage (%) 78 | . 100 99 94 99 75 55 51 55 Engine 8 | . 14 14 9 8 8 5 1 2 Treads 15 | . 28 27 27 26 14 5 . . Hover 1 | . . . . . . 6 6 1 Device 12 | . 14 14 9 9 8 13 11 17 Storage 9 | . 14 14 9 9 9 6 5 5 Processor 8 | . . . 12 18 11 3 9 11 Energy Cannon 2 | . . 3 . . . 5 5 4 Ballistic Gun 12 | . 21 19 26 26 11 3 . . Ballistic Cannon 1 | . . 3 . . 3 1 . . Peak Build Rating 102 | 7 14 19 33 37 49 102 69 80 Average Rating 40 | 5 11 15 30 35 41 65 60 71 On Entrance 31 | . 7 14 19 33 36 49 63 63 Avg Prop Armor Cover (%) 7 | . . . 7 . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 101 | 11 52 57 56 59 58 101 74 65 Greatest Support 78 | 40 40 43 68 68 68 67 52 78 Greatest Overweight (x) 14 | . 1 1 1 1 1 14 4 2 Average Overweight (x) . | . . 1 . . . 1 1 . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 16 20 20 20 20 20 20 20 Most Carried 20 | 4 20 20 20 20 20 20 13 13 Average Carried 14 | 2 13 18 19 19 16 9 10 9 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 Final Carried 20 | 4 20 20 20 20 20 7 11 8 Scrap Engine Consumption 79 | . . . . . 26 30 11 12 Constructs Created 7 | . . . . . 3 3 1 . Constructs Modified 25 | . . . . . 9 3 7 6 Class Distribution -------------------- 39% | Mutant 21% | Construct 21% | Gunner 9% | Assassin 8% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Gunner | -8/Materials Gunner | -8/Storage Construct | -8/Recycling Mutant | -6/Factory Skirmisher | -5/Factory Assassin | -5/Upper Caves Resources | -11 -10 -10 -8 -8 -8 -6 -5 -5 ----------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Upp Matter Collected 3599 | 290 282 285 259 988 457 571 245 222 Remotely . | . . . . . . . . . Salvage Created 5989 | 214 917 313 415 1678 550 692 548 662 Parts 327 | 25 66 16 23 86 32 44 18 17 Haulers Intercepted 12 | . 2 . 3 6 . . 1 . Recyclers Shooed 8 | 1 1 . . 1 1 3 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 13 | . . 8 . . . . . 5 Prevented 9 | . . . . . . . . 9 Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -8 -8 -8 -6 -5 -5 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Upp Combat Hostiles Destroyed 100 | . 15 10 9 20 10 19 3 14 Melee 2 | . . . . . . . . 2 Guns 64 | . 13 6 9 20 10 5 1 . Cannons 13 | . . . . . . 7 2 4 AOE 13 | . 2 4 . . . 7 . . Classes Destroyed 17 | 3 6 3 . 1 . 2 . 2 Worker 12 | 1 1 . . 7 . 2 1 . Builder 8 | . 4 . . 1 . 1 2 . Tunneler 7 | 7 . . . . . . . . Hauler 12 | . 2 . 3 6 . . 1 . Recycler 8 | 1 2 . . 3 1 . 1 . Mechanic 2 | . . . . . . 1 1 . Operator 2 | . 1 . 1 . . . . . Watcher 6 | . 3 . . 2 . . 1 . Swarmer 30 | . 6 2 6 5 . 7 . 4 Grunt 23 | . 9 1 . 5 . 5 . 3 Duelist 1 | . . . . . . . . 1 Sentry 17 | . . 1 3 9 3 . 1 . Hunter 7 | . . . . 1 . 4 . 2 Programmer 5 | . . . . . . 3 2 . Subdweller 13 | . . 6 . . 7 . . . Scientist 1 | . . 1 . . . . . . Thug 1 | . . . . . . . . 1 Fireman 3 | . . . . . . . . 3 Best Kill Streak 8 | 4 4 4 4 8 2 7 3 4 Combat Bots Only 5 | . 4 4 4 4 2 5 1 4 Max Kills in Single Turn 4 | 1 2 1 1 2 1 4 1 1 Gunslinging . | . . . . . . . . . Exploded 3 | . 2 1 . . . 3 . . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -8 -8 -8 -6 -5 -5 -------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Upp Hostile Shots Fired 652 | . 43 23 28 56 26 319 45 112 Missed 145 | . 8 3 8 16 6 78 5 21 Hits 507 | . 35 20 20 40 20 241 40 91 Projectile 507 | . 35 20 20 40 20 241 40 91 AOE 4 | . . 4 . . . . . . Critical Strikes 11 | . . . . 3 . 6 1 1 Part Disruptions 4 | . . . 1 . . 1 . 2 Damage Taken 8423 | . 348 490 232 514 409 4216 786 1428 Core 1089 | . 39 39 28 47 38 688 93 117 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 684 | . . . . . . 367 149 168 Core Remaining (%) 66 | 100 . 68 . . 79 19 . . Volleys Fired 514 | 20 68 25 21 68 42 66 50 154 Largest 4 | 2 2 2 3 3 3 4 2 1 Hottest 285 | 60 90 80 79 81 80 254 225 285 Shots Fired 883 | 39 136 39 63 203 84 107 58 154 Gun 620 | 39 134 29 63 203 83 48 21 . Cannon 246 | . . 2 . . 1 52 37 154 Launcher 17 | . 2 8 . . . 7 . . Special . | . . . . . . . . . Kinetic 547 | 20 83 29 63 203 83 66 . . Thermal 267 | 19 51 2 . . 1 23 31 140 Explosive 17 | . 2 8 . . . 7 . . Electromagnetic 52 | . . . . . . 11 27 14 Robot Hit Streak 29 | 10 13 14 12 29 29 15 6 6 Robot Miss Streak 5 | 3 5 2 1 2 1 4 2 3 Penetration Max 1 | . . . . . . 1 . . Secondary Targets 6 | . 2 . 1 2 1 . . . Max Gunslinging Chain 1 | . 1 . 1 1 1 . . . Shots Hit Robots 496 | 26 83 26 41 122 50 72 39 37 Core Hits 232 | 11 43 17 17 55 20 39 16 14 Critical Kills 4 | . 1 . . 1 . . . 2 Critical Parts Destroyed 6 | . . 1 . 2 . . . 3 Critical Strikes 12 | . 2 2 . 3 . . . 5 Burn 1 | . 1 . . . . . . . Destroy 6 | . 1 2 . 3 . . . . Smash 5 | . . . . . . . . 5 Melee Attacks 26 | . . 2 . . . . . 24 Impact 24 | . . . . . . . . 24 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 2 | . . 2 . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 11387 | 257 1088 725 713 2173 824 2828 1151 1628 Guns 6439 | 257 1026 328 713 2173 824 693 425 . Cannons 2734 | . . . . . . 1066 726 942 Explosions 1518 | . 62 397 . . . 1059 . . Melee 686 | . . . . . . . . 686 Ramming 10 | . . . . . . 10 . . Kinetic 5756 | 80 588 328 713 2173 824 1050 . . Thermal 2227 | 177 438 . . . . 512 667 433 Explosive 1518 | . 62 397 . . . 1059 . . Electromagnetic 1190 | . . . . . . 197 484 509 Impact 686 | . . . . . . . . 686 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . . . 1 1 1 . 6 6 Average Corruption 2 | . . . 1 1 1 . 5 6 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 101 | . . . 3 12 14 . 6 66 Message Errors 30 | . . . 1 1 5 . 1 22 Matter Fused 25 | . . . . 3 2 . 1 19 Heat Flow Errors 7 | . . . . 1 2 . . 4 Energy Discharges 12 | . . . 1 2 2 . 2 5 Parts Rejected 2 | . . . . . . . 1 1 Parts Fused 3 | . . . 1 1 . . . 1 Data Loss (minor) 13 | . . . . 3 2 . 1 7 Data Loss (major) 4 | . . . . . 1 . . 3 Alerts 4 | . . . . . . . . 4 Weapon Failures 1 | . . . . 1 . . . . Overload Shots 4 | . . . . . . . 1 3 Effects 1 | . . . . . . . . 1 Short Circuit 1 | . . . . . . . . 1 Overflow Damage 402 | . . . . . . 157 26 219 Projectiles 74 | . . . . . . 31 26 17 Explosions 126 | . . . . . . 126 . . Melee 202 | . . . . . . . . 202 Knockbacks 4 | . . . . . . 3 . 1 Impact 2 | . . . . . . 1 . 1 Kinetic 2 | . . . . . . 2 . . Secondary . | . . . . . . . . . Self-Inflicted Damage 262 | . . . . . . 262 . . Shots 4 | . . . . . . 4 . . Rammed 3 | . . . . . . 3 . . Targets Rammed 3 | . . . . . . 3 . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 452 | 40 82 . 9 222 184 385 403 452 Average Temperature 58 | 21 22 . 9 34 43 80 110 113 Received Heat Transfer 1290 | . 96 45 27 225 93 279 99 426 Effects 1 | . . . . . . . 1 . Shutdowns 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 8 | . . . . . . . . 8 Combat Hostiles 8 | . . . . . . . . 8 Parts Fried 13 | . . . . . . 1 3 9 Impact Corruptions 8 | . . . . . . . . 8 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . . . . . . 1 1 1 Heat Transferred 3379 | 400 1133 . . . . 720 777 349 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -8 -8 -8 -6 -5 -5 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Upp Maximum Alert Level 1 | . . . . 1 . 1 . . Low Security (%) 78 | 100 100 . 100 21 100 45 100 . Level 1 21 | . . . . 78 . 54 . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 391 | 15 117 . 136 368 116 391 184 . Initial 300 | . 3 . . 50 96 300 179 . Average 96 | 1 46 . 46 228 14 235 58 . Influence Increases 3563 | 45 499 90 313 737 260 1091 193 335 Destroy 0b10 Robot/C 1660 | . 300 80 180 400 60 380 60 200 Destroy 0b10 Robot/NC 285 | 45 65 . 20 95 5 20 35 . Destroy Leader 396 | . 70 10 46 136 . 80 24 30 Successful Hack 68 | . 16 . . 38 14 . . . Select Force Hacks 180 | . . . . . 180 . . . Disable Machine 270 | . 15 . 45 45 . 135 30 . Destroy Structure 149 | . 18 . 7 8 1 101 14 . Advance Influence 300 | . . . . . . 300 . . Lose Combat Pursuer 255 | . 15 . 15 15 . 75 30 105 Influence Decreases 3563 | 40 450 144 193 608 509 724 536 359 Entered New Map 449 | . 2 26 . 70 153 . 188 10 Time Decay 2842 | 40 438 106 193 538 336 514 338 339 Lost Part 252 | . 10 12 . . 20 190 10 10 Lost Ally 20 | . . . . . . 20 . . Squads Dispatched 12 | . 2 . 1 1 . 6 2 . Investigation 2 | . 1 . . . . . 1 . Extermination 4 | . . . . . . 3 1 . Reinforcement 6 | . 1 . 1 1 . 3 . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -8 -8 -8 -6 -5 -5 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Upp Distress Signals 7 | . 2 . 1 2 1 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 158 | . 26 11 13 26 11 35 11 25 Peak Tracking Total 10 | . 5 2 5 5 2 9 3 10 Tactical Retreats 14 | . 1 . 1 1 1 3 2 5 Traps | -11 -10 -10 -8 -8 -8 -6 -5 -5 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Upp Traps Triggered 9 | . 1 . 1 6 . . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -8 -8 -8 -6 -5 -5 ---------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Upp Machines Disabled 18 | . 1 . 3 3 . 9 2 . Max in Single Turn 1 | . 1 . 1 1 . 1 1 . Garrison Access 1 | . . . . 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -8 -8 -8 -6 -5 -5 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Upp Machines Accessed 37 | . 9 1 2 12 12 1 . . Terminals 26 | . 8 . 1 11 5 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 7 | . 1 . . . 6 . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 96 | . 20 9 7 30 29 1 . . Successful 64 | . 13 9 2 18 22 . . . Failed 31 | . 7 . 4 12 7 1 . . Catastrophic 2 | . . . . 1 . 1 . . Database Lockouts 1 | . . . 1 . . . . . Manual 71 | . 19 . 4 25 22 1 . . Terminals 67 | . 19 . 4 29 14 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 14 | . 1 . . . 13 . . . Scanalyzers 3 | . . . 3 . . . . . Garrison Access 1 | . . . . 1 . . . . Terminal Hacks 18 | . . 9 . 6 3 . . . Record 9 | . . 8 . . 1 . . . Prototype ID Bank 1 | . . . . 1 . . . . Open Door 4 | . . . . 4 . . . . Branch Access Points 1 | . . . . 1 . . . . Proto ID Catalog 1 | . . 1 . . . . . . Release Object 2 | . . . . . 2 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 4 | . 1 . . . 3 . . . Retrieve Components 4 | . 1 . . . 3 . . . Scanalyzer 2 | . . . 2 . . . . . Retrieve Study 2 | . . . 2 . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Seal Access 1 | . . . . 1 . . . . Unauthorized Hacks 39 | . 12 . . 11 16 . . . Terminals 33 | . 12 . . 11 10 . . . Botnet 17 | . 7 . . 5 5 . . . Skim 16 | . 5 . . 6 5 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 6 | . . . . . 6 . . . Tunnel 6 | . . . . . 6 . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 24 | . 8 . 2 7 6 1 . . Full Trace Events 1 | . 1 . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 2 | . . . 2 . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 13 | . 10 . . . 3 . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -8 -8 -8 -6 -5 -5 ------------ Run | Yrd Mat Sub Mat Sto Rec Fac Fac Upp Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . 1 . . . . . . Non-combat 1 | . . 1 . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied 2 | . . 2 . . . . . . parse_system 2 | . . 2 . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -8 -8 -8 -6 -5 -5 -------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Upp Total Allies 1 | . . . . . . 1 . . Largest Group 1 | . . . . . . 1 . . Highest-Rated Group 46 | . . . . . . 46 . . Highest-Rated Ally 46 | . . . . . . 46 . . Total Orders . | . . . . . . . . . Ally Attacks 2 | . . . . . . 2 . . Total Damage 532 | . . . . . . 532 . . Kills 2 | . . . . . . 2 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Borg Created 3 | . . . . . . 3 . . Largest Collective 3 | . . . . . . 3 . . Intel | -11 -10 -10 -8 -8 -8 -6 -5 -5 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Upp Active Infowar (turns) 11113 | 55 1940 1947 546 1609 755 909 938 2414 Optics 3243 | . . . . . . . 829 2414 Sensors 3476 | . . . . . . 440 691 2345 Seismic 7321 | 55 1940 1947 546 1609 755 469 . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -8 -8 -8 -6 -5 -5 ------------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Upp Turns Passed 13729 | 230 1940 1947 546 1609 2702 1403 938 2414 Spaces Moved 5900 | 103 863 746 272 812 1036 573 313 1182 Core 8 | 3 . . . . . 5 . . Treads 4064 | 100 863 746 272 812 1036 235 . . Legs 534 | . . . . . . . . 534 Wheels . | . . . . . . . . . Hover 1047 | . . . . . . 333 313 401 Flight 247 | . . . . . . . . 247 Fastest Speed 50 | 50 160 240 155 155 155 124 161 86 Average Speed 178 | 156 189 240 162 155 188 182 237 127 Slowest Speed 750 | 160 240 240 240 240 253 750 431 291 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 50 | 4 97 41 27 94 98 17 10 70 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 11 | . . . . 3 8 . . . Known Exits Taken 5 | . . 1 1 1 . 1 1 . Unknown Exits Taken 3 | 1 1 . . . 1 . . . Scrap Searched 5 | . . 3 . . . . . 2 Spaces Dug 21 | . . . . . 1 3 . 17 Terrain Destroyed 252 | . 16 38 2 4 1 84 6 101 Melee 3 | . . . . . . . . 3 Projectile 120 | . . . 2 4 1 9 6 98 AOE 129 | . 16 38 . . . 75 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -8 -8 -8 -6 -5 -5 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Fac Upp Total 8269 | 134 1038 863 329 1039 1703 824 455 1884 Wait 1524 | . 66 68 22 107 561 134 61 505 Move 5892 | 102 862 745 271 811 1035 572 312 1182 Hop . | . . . . . . . . . Pick Up 72 | 5 23 3 4 7 10 6 10 4 Fast Attach 55 | 6 2 2 2 24 2 9 5 3 Attach 37 | 1 . 5 4 . 4 14 5 4 Detach 13 | . . 2 1 . 2 5 2 1 Swap 30 | . 6 6 1 3 10 2 1 1 Drop 79 | . 11 5 3 19 16 10 9 6 Fire 514 | 20 68 25 21 68 42 66 50 154 Melee 26 | . . 2 . . . . . 24 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 3 | . . . . . . 3 . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous 24 | . . . . . 21 3 . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / *Sub) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -6/Factory (discovered 4 exits: *Fac x3 / Low) -5/Factory -5/Upper Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 231 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 448 | -10/Materials | Discovered new exit (range 15) 453 | -10/Materials | Discovered new exit (range 12) 889 | -10/Materials | Discovered new exit (range 14) 1099 | -10/Materials | Discovered new exit (range 10) 1342 | -10/Materials | Discovered new exit (range 15) 1716 | -10/Materials | Discovered new exit (range 13) 1770 | -10/Materials | Learned Storage emergency access door positions 1841 | -10/Materials | Learned Storage stockpile data 1901 | -10/Materials | Loaded intel: 19 trap records 1952 | -10/Materials | Learned Storage security intel 2171 | -10/Materials | Entered Subcaves 2172 | -10/Subcaves | Approached by a straggling Scientist 2172 | -10/Subcaves | Identified exit to Materials 2616 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3623 | -10/Subcaves | Visited 4L-MR0's lab 3666 | -10/Subcaves | Found Prototype Special Melee Weapon 4118 | -10/Subcaves | Entered Materials 4118 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 4119 | -8/Materials | Identified exit to Storage 4379 | -8/Materials | Central database locked down 4418 | -8/Materials | Build established: Gunner 4664 | -8/Materials | Entered Storage 5386 | -8/Storage | Identified exit to Recycling 5401 | -8/Storage | Used back door to open Recycling access 5466 | -8/Storage | Learned 4 Factory zone layouts 5514 | -8/Storage | Learned 2 Lower Caves zone layouts 5525 | -8/Storage | Learned location of 1 exit from Extension 5527 | -8/Storage | Learned location of Zion (-7) 5539 | -8/Storage | Learned location of 2 exits from Lower Caves 5672 | -8/Storage | Discovered new exit (range 15) 6049 | -8/Storage | Learned location of Armory (-3) 6273 | -8/Storage | Entered Recycling 7025 | -8/Recycling | Entered Scraplab 7034 | -8/Recycling | Found Prototype Device 7034 | -8/Recycling | Identified Scrap Engine 7461 | -8/Recycling | Discovered new exit (range 15) 7579 | -8/Recycling | Build established: Construct 8401 | -8/Recycling | Learned Factory security intel 8551 | -8/Recycling | Learned Storage emergency access door positions 8610 | -8/Recycling | Learned Factory stockpile data 8729 | -8/Recycling | Learned 2 Lower Caves zone layouts 8823 | -8/Recycling | Learned Factory trap positions 8885 | -8/Recycling | Learned 12 Factory zone layouts 8957 | -8/Recycling | Learned location of Extension (-6) 8975 | -8/Recycling | Entered Factory 8975 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 8976 | -6/Factory | Identified exit to Factory 8976 | -6/Factory | Identified exit to Lower Caves 8978 | -6/Factory | Loaded intel: 108 trap records 9053 | -6/Factory | Identified 1B-0RG's Assimilator 9165 | -6/Factory | Assimilating Slayer 5a into Collective. 9170 | -6/Factory | Assimilating Slayer 5b into Collective. 9349 | -6/Factory | Build established: Mutant 9377 | -6/Factory | Assimilating Guardian 5a into Collective. 9619 | -6/Factory | Core integrity fell below 50% 9688 | -6/Factory | Lost 12 parts (1p5n2u4w) 10372 | -6/Factory | Core integrity fell below 20% 10378 | -6/Factory | Entered another Factory area 10378 | -5/Factory | Evolved 2 slots: Utility x2 10788 | -5/Factory | Discovered new exit (range 3) 10794 | -5/Factory | Identified exit to Upper Caves 11099 | -5/Factory | Build established: Skirmisher 11316 | -5/Factory | Entered Upper Caves 11715 | -5/Upper Caves | Build established: Construct 11785 | -5/Upper Caves | Encountered a Warlord checkpoint 11822 | -5/Upper Caves | Found DCF Scrap (13 items) 12046 | -5/Upper Caves | Lost 3 allies 12424 | -5/Upper Caves | Ambushed by wild Derelicts 12868 | -5/Upper Caves | Build established: Assassin 13730 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 13730 | -5/Upper Caves | Self-destructed Last Messages --------------- 13461_ Slug penetrates Wall. 13470_ Acquired 3 matter. 13471_ Acquired 2 matter. 13472_ Acquired 3 matter. 13487_ Acquired 15 matter. 13534_ N28LGWJ,IYKYYNBS8&Q 13634_ RTFEWCIM208BMKLRBOWBEW755VBLC 13660_ System corrupted: Energy discharge (-122). 13673_ Drone sends a signal. 13679_ Destroyed Hover Unit. 13683_ Slug penetrates Drone. 13683_ Drone destroyed. 13683_ Cld. Thermic Construct/C destroyed. 13683_ Arm. Scrap Engine damaged due to network destabilization (-8). 13699_ System corrupted: Energy discharge (-94). 13725_ CVJQV:XUUTSV,9I,GX/Y 4T7UWV<3 13729_ Penetrated by Slug. 13730_ Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT." Map ----- +----------------------------------------------------+ | #??????? ? ??????????????????????????????????? | | #???????? ? ???????????????????????????????????? | | #????????? ??????????????????????????????#?????? | | #????????? ?????????????????????????????? ?##??? | | ##???????? ???????????????????????????????? ##?? | | ##?????## ????????????????????????????????? #?? | | #######"#?????????????gb?????????????????? ##? | | #?????????????gb?????????????????## ?? | | ##### #????????????? ????????????????? ?? | | ##??# #????????????? ?????????????????? #?? | | #??# ###????????### ??????????????????# #?? | | # #??# #????????# Y ??????????????????# ### | | #####??# #????????? ?????????????????## ## | | ??????## #?????##?? ?????????????????# # | | ????### % % ###### ##?? ???#####?????????# | | ##??# % %%% %#?? #??? #?# ?????## | | ##?## ! #### % #??# #??? #??# #### | | ##?# #####??# #?## #???# #???# ## | | ### ######## ##?# #??## #???## ## # | | # % #?## #??# ##???##### # | | ## %####### #?# #### ##??????##### # | | ###! ######### ## #??# ## ##?????????# # | | ##?# ## #?##??# #?????????# # | | ???# # #?????## #?????????# # | | ??## % ######?####### ## #????????# # | | ??# ##??????# @ #?# ????# # | | ??# ##???????# """" #?? #??# | | ### ##????????# """" ##?? ##??# | | ## #???????### """" #??? ##???# | | ##??????# ## ####? ##????## | | ##??????? ##### #? ##??????# | | ## %#??###### #??## #######??????## | | ?## #### #??## #??????????## | | ### #??## #####?????## | | " ##??# ## ##???## | | # ##???## ##??# | | #### ####??# #### #??# | | ???## #### #??# #??# | | ????#### ## h #?## ##?# | | ???????## ### ########## #### | | ????????## ### ##????## ## %!#### | | #????????##"## ##????# ## ## ## | | #??????## ### "####?# ###### #? | | # ##?####"##?# %#?#### ###### #### #? | | ?# ## ##??###### #????# ## ##"# "## ## | | ?##"# ##??????#%#????## ## # ## # !%* | | ## # #??????# #?????##### #"# !### ## | | " #??????# #?????????##### #### ### | | #### #####??# #????????????# # #?###?? | | ??#"# ## ##?# #????????????## #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 21 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Phase Shifting 5 Evasion (%) 57 Targeting Accuracy 12 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Autogun | -8/Materials | Hacked Rocket Launcher | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- I, Locutus Challenges ------------ None Game ------ Seed PlexusReactiveBeacon Manual? 0 Play Time 01:16:52 Cumulative 273.5 hours Start 2026.02.16 @ 12:56:55 End 2026.02.16 @ 14:06:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 226 Rogue 226 Adventurer 0 Explorer 0 Win Type - Total 16 Types 7/0/7/2/0/0/0/0/0/0 Lore% 82 Gallery% 71 Achievement% 52 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ebb22c7a-98df-4aed-9547-93be11b30a3a