Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.01.31 @ 15:05:38

Player: viper

Result: Destroyed by H-77 Assassin with Coil Gun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (9)        1800
Robots Destroyed (225)     1125
Value Destroyed (8410)     8410
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (463)                463
              TOTAL SCORE: 14938

 Bonus
-------
High Alert Combat Kills    218
Follower Combat Kills      464
Friendly Fire              -219

 Cogmind 
---------
Core Integrity             0/1150
Matter                     75/300
Energy                     168/240
System Corruption          5%
Temperature                Cool (660)
Movement                   Walking (330) Ox7
Location                   -4/Factory

 Parts 
-------
>               --- POWER (2) --------
          Micro Fission Core
          Micro Fission Core
>               --- PROPULSION (5) ---
        Armored Leg
>               --- UTILITY (7) ------
  High-capacity Storage Unit
  High-capacity Storage Unit
                Core Analyzer
                Kinecellerator
>               --- WEAPON (6) -------
                Gauss Rifle
                KE Penetrator
                Hardcell Cannon
                Hardcell Cannon
                Hardcell Cannon
>               --- INVENTORY (20) ---
       Enhanced Nuclear Core
          Light Fission Core
                Carbon-fiber Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
  High-capacity Storage Unit
         Medium Matter Pod (100)
                Power Shielding
           Mini Drone Bay (3/3)
                Flak Gun

 Peak State 
------------
>               --- POWER ------------
          Light Angular Momentum Engine
          Micro Fission Core
>               --- PROPULSION -------
        Armored Leg
        Armored Leg
        Armored Leg
        Armored Leg
        Armored Leg
>               --- UTILITY ----------
                Cooling System
  High-capacity Storage Unit
  High-capacity Storage Unit
         Medium Matter Pod
                Targeting Computer
                Core Analyzer
                Kinecellerator
>               --- WEAPON -----------
       Improved Assault Rifle
                Gauss Rifle
                KE Penetrator
                KE Penetrator
                KE Penetrator
          Heavy Gauss Cannon
>               --- INVENTORY --------
       Enhanced Nuclear Core
          Light Fission Core
          Micro Fission Core
                Carbon-fiber Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
  High-capacity Storage Unit
         Medium Matter Pod
                Power Shielding
                Utility Shielding
           Mini Drone Bay
                Gauss Rifle
                Flak Gun
                KE Penetrator
                Hardcell Cannon
                Hardcell Cannon
                Hardcell Cannon
[Rating: 89]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Micro Fission Core
Propulsion                 Armored Leg
  Leg                      Armored Leg
Utility                    High-capacity Storage Unit
  Device                   Advanced Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Core Analyzer
  Protection               Power Shielding
Weapon                     Improved Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Enhanced Gauss Cannon

 Build                          | -11 -10 -9  -9  -8  -7  -6  -5  -5  -4  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Fac Ext Fac 
Slots Evolved              13   | .   1   2   .   2   2   2   2   .   2   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   .   2   .   .   1   
  Utility                  5    | .   1   2   .   .   1   .   .   .   1   
  Weapon                   4    | .   .   .   .   2   .   .   2   .   .   
Parts Attached             108  | 8   2   8   19  6   5   16  31  1   12  
  Power                    14   | 1   .   1   5   .   1   .   5   .   1   
    Engine                 11   | 1   .   1   5   .   1   .   3   .   .   
    Core                   3    | .   .   .   .   .   .   .   2   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               31   | 2   .   .   7   1   1   11  8   .   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   
    Leg                    31   | 2   .   .   7   1   1   11  8   .   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  21   | 2   2   2   2   3   1   3   3   .   3   
    Device                 4    | .   .   1   .   .   1   .   1   .   1   
    Storage                8    | 1   1   .   1   3   .   .   2   .   .   
    Processor              3    | .   .   1   .   .   .   1   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             6    | 1   1   .   1   .   .   2   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   42   | 3   .   5   5   2   2   2   15  1   7   
    Energy Gun             4    | 3   .   1   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          33   | .   .   4   5   2   2   2   15  .   3   
    Ballistic Cannon       5    | .   .   .   .   .   .   .   .   1   4   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   3   .   .   .   .   .   .   
Parts Lost                 38   | .   .   1   5   .   3   6   5   1   17  
  Power                    2    | .   .   .   .   .   .   .   1   .   1   
  Propulsion               10   | .   .   .   2   .   1   3   .   .   4   
  Utility                  8    | .   .   .   1   .   .   1   1   .   5   
  Weapon                   18   | .   .   1   2   .   2   2   3   1   7   
  Highest Loss Streak      13   | .   .   1   1   .   2   5   2   1   13  
Average Slot Usage (%)     99   | .   100 99  97  97  99  99  99  99  98  
  Engine                   9    | .   12  10  9   8   14  12  10  5   3   
  Core                     1    | .   .   .   .   .   .   .   .   5   6   
  Leg                      21   | .   25  20  19  16  13  24  22  22  24  
  Device                   5    | .   .   10  4   .   7   6   5   5   7   
  Storage                  16   | .   12  10  15  20  21  18  15  16  14  
  Processor                5    | .   .   10  10  4   .   2   5   5   7   
  Protection               11   | .   25  20  19  16  14  9   5   5   4   
  Energy Gun               1    | .   25  10  .   .   .   .   .   .   .   
  Ballistic Gun            24   | .   .   8   19  30  27  24  32  29  24  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             119  | 18  27  30  35  88  97  97  110 113 119 
  Greatest Support         80   | 20  20  20  28  32  32  70  76  64  80  
  Greatest Overweight (x)  7    | .   1   1   3   3   5   2   6   1   7   
  Average Overweight (x)   1    | .   .   1   1   1   3   1   1   1   1   
Largest Inventory Capacity 20   | 8   10  10  10  20  20  20  20  20  20  
  Average Capacity         16   | 7   9   10  10  15  20  20  20  20  20  
  Most Carried             20   | 4   6   10  10  16  17  16  20  20  20  
  Average Carried          13   | 1   5   6   9   11  16  11  18  19  17  
  Final Capacity           20   | 8   10  10  10  20  20  20  20  20  20  
  Final Carried            20   | 4   6   10  10  16  14  16  20  19  11  

 Class Distribution 
--------------------
 34% | Scavenger-Executioner
 30% | Hacker-Mutant
 23% | Hacker-Tank
  7% | Hacker-Gunner

 Dominant Class 
----------------
         Hacker-Mutant | -10/Materials
         Hacker-Mutant | -9/Materials
         Hacker-Mutant | -9/Storage
           Hacker-Tank | -8/Materials
           Hacker-Tank | -7/Factory
           Hacker-Tank | -6/Factory
 Scavenger-Executioner | -5/Factory
 Scavenger-Executioner | -5/Extension
 Scavenger-Executioner | -4/Factory

 Resources                       | -11  -10  -9   -9   -8   -7   -6   -5   -5   -4   
-----------                Run   | Scr  Mat  Mat  Sto  Mat  Fac  Fac  Fac  Ext  Fac  
Matter Collected           6505  | 249  51   482  1020 300  397  939  1630 496  941  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    
Salvage Created            10357 | .    46   844  2405 610  559  1374 2101 854  1564 
  Parts                    546   | .    8    48   152  39   28   61   107  30   73   
Haulers Intercepted        10    | .    .    4    4    1    1    .    .    .    .    
Recyclers Shooed           7     | .    .    .    5    .    .    2    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -5  -5  -4  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Fac Ext Fac 
Combat Hostiles Destroyed  163  | .   2   17  42  13  9   21  25  13  21  
  Melee                    1    | .   .   .   1   .   .   .   .   .   .   
  Guns                     155  | .   2   17  41  13  9   21  25  13  14  
  Cannons                  7    | .   .   .   .   .   .   .   .   .   7   
Classes Destroyed          16   | .   2   4   7   1   1   .   .   1   .   
  Worker                   11   | .   .   1   3   .   .   1   2   .   4   
  Builder                  7    | .   .   .   1   .   .   1   3   .   2   
  Hauler                   10   | .   .   4   4   1   1   .   .   .   .   
  Recycler                 9    | .   .   .   3   1   .   1   2   1   1   
  Mechanic                 1    | .   .   .   1   .   .   .   .   .   .   
  Operator                 6    | .   .   .   2   .   1   2   1   .   .   
  Watcher                  17   | .   1   3   2   1   1   3   2   1   3   
  Swarmer                  27   | .   2   6   2   5   .   6   1   3   2   
  Grunt                    70   | .   .   9   21  5   6   8   9   3   9   
  Brawler                  2    | .   .   .   1   .   .   .   1   .   .   
  Duelist                  2    | .   .   .   2   .   .   .   .   .   .   
  Protector                2    | .   .   .   2   .   .   .   .   .   .   
  Sentry                   34   | .   .   2   14  2   1   2   7   3   3   
  Hunter                   13   | .   .   .   .   1   .   2   5   2   3   
  Programmer               11   | .   .   .   .   .   2   3   2   .   4   
  Behemoth                 2    | .   .   .   .   .   .   .   .   2   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           8    | .   3   8   8   6   4   7   8   4   8   
  Combat Bots Only         8    | .   2   5   8   6   4   6   5   4   6   
Max Kills in Single Turn   3    | .   1   1   2   2   1   3   3   2   3   
  Gunslinging              2    | .   .   .   .   1   .   2   1   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   1   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -6   -5   -5   -4   
--------                   Run   | Scr  Mat  Mat  Sto  Mat  Fac  Fac  Fac  Ext  Fac  
Damage Taken               8651  | .    42   447  1288 180  415  1059 1208 675  3337 
  Core                     1790  | .    10   110  240  33   13   130  78   22   1154 
  Absorbed by Shields      36    | .    .    .    36   .    .    .    .    .    .    
Core Remaining (%)         82    | 100  96   .    12   94   98   84   .    90   .    
Volleys Fired              449   | .    7    62   144  21   32   61   59   22   41   
  Largest                  6     | .    2    2    2    4    4    4    6    6    6    
  Hottest                  289   | .    100  100  46   92   92   99   173  202  289  
Shots Fired                1586  | .    14   120  285  84   126  242  345  132  238  
  Gun                      1527  | .    14   120  285  84   126  242  345  121  190  
  Cannon                   59    | .    .    .    .    .    .    .    .    11   48   
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1521  | .    .    69   285  84   126  242  345  132  238  
  Thermal                  65    | .    14   51   .    .    .    .    .    .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         65    | .    7    40   65   14   25   39   26   15   18   
  Robot Miss Streak        4     | .    1    1    2    1    2    2    4    2    3    
  Penetration Max          1     | .    .    .    .    .    .    1    1    1    1    
  Secondary Targets        31    | .    .    1    12   4    2    6    5    1    .    
    Max Gunslinging Chain  2     | .    .    1    1    1    1    2    1    1    .    
Shots Hit Robots           1202  | .    10   100  249  58   96   199  250  90   150  
  Core Hits                497   | .    3    35   93   30   26   84   106  42   78   
  Critical Hits            40    | .    .    1    3    1    1    2    9    9    14   
  Critical Kills           14    | .    .    .    .    .    .    .    5    3    6    
  Critical Parts Destroyed 22    | .    .    1    3    1    1    1    4    4    7    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           22462 | .    122  1375 3773 786  1234 3151 4396 2390 5235 
  Guns                     20239 | .    122  1375 3757 786  1234 3151 4396 2186 3232 
  Cannons                  1258  | .    .    .    .    .    .    .    .    191  1067 
  Explosions               907   | .    .    .    .    .    .    .    .    .    907  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
  Ramming                  58    | .    .    .    16   .    .    .    .    13   29   
  Kinetic                  20845 | .    .    845  3757 786  1234 3151 4396 2377 4299 
  Thermal                  786   | .    122  530  .    .    .    .    .    .    134  
  Explosive                740   | .    .    .    .    .    .    .    .    .    740  
  Electromagnetic          33    | .    .    .    .    .    .    .    .    .    33   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5     | .    .    1    1    .    1    2    1    1    5    
  Average Corruption       1     | .    .    1    1    .    1    2    1    1    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  36    | .    .    .    10   .    3    14   4    4    1    
    Message Errors         9     | .    .    .    3    .    2    2    1    1    .    
    Heat Flow Errors       1     | .    .    .    .    .    .    1    .    .    .    
    Energy Discharges      9     | .    .    .    2    .    1    6    .    .    .    
    Data Loss (minor)      5     | .    .    .    2    .    .    1    1    .    1    
    Targeting Errors       11    | .    .    .    3    .    .    3    2    3    .    
    Weapon Failures        1     | .    .    .    .    .    .    1    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            237   | .    .    .    .    .    .    .    .    .    237  
  Projectiles              39    | .    .    .    .    .    .    .    .    .    39   
  Explosions               198   | .    .    .    .    .    .    .    .    .    198  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 12    | .    .    .    .    .    .    .    .    1    11   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  10    | .    .    .    .    .    .    .    .    1    9    
  Secondary                2     | .    .    .    .    .    .    .    .    .    2    
Self-Inflicted Damage      6     | .    .    .    6    .    .    .    .    .    .    
  Shots                    .     | .    .    .    .    .    .    .    .    .    .    
  Rammed                   4     | .    .    .    4    .    .    .    .    .    .    
Targets Rammed             10    | .    .    .    5    .    .    .    .    3    2    
  Kicked                   6     | .    .    .    1    .    .    .    .    3    2    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        923   | .    234  210  9    30   106  248  261  105  923  
  Average Temperature      76    | .    105  62   3    8    29   37   62   38   176  
  Received Heat Transfer   2409  | .    .    288  636  54   219  210  396  219  387  
  Effects                  36    | .    .    .    .    .    .    .    .    .    36   
    Shutdowns              8     | .    .    .    .    .    .    .    .    .    8    
    Energy Bleed           5     | .    .    .    .    .    .    .    .    .    5    
    Interference           6     | .    .    .    .    .    .    .    .    .    6    
    Matter Decay           8     | .    .    .    .    .    .    .    .    .    8    
    Damage (minor)         3     | .    .    .    .    .    .    .    .    .    3    
    Damage (major)         1     | .    .    .    .    .    .    .    .    .    1    
    Damage (core)          5     | .    .    .    .    .    .    .    .    .    5    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    .    .    .    1    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3     | .    .    3    .    .    .    .    .    .    .    
  Heat Transferred         2024  | .    370  1554 .    .    .    .    .    .    100  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  -5  -5  -4  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Fac Ext Fac 
Peak Influence             593  | .   83  409 593 581 181 220 326 399 545 
  Initial                  144  | .   .   .   123 144 94  .   79  117 .   
  Average                  166  | .   37  141 356 351 90  93  102 114 161 
Maximum Alert Level        2    | .   .   2   2   2   .   1   1   1   2   
  Low Security (%)         67   | 100 100 70  11  17  100 88  91  86  55  
  Level 1                  22   | .   .   18  50  43  .   11  8   13  42  
  Level 2                  10   | .   .   10  38  39  .   .   .   .   2   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          44   | .   1   3   11  1   4   7   7   3   7   
  Investigation            18   | .   1   2   3   1   1   3   2   3   2   
  Extermination            6    | .   .   .   .   .   1   2   1   .   2   
  Reinforcement            13   | .   .   1   3   .   2   1   3   .   3   
  Assault                  2    | .   .   .   2   .   .   .   .   .   .   
  Garrison                 5    | .   .   .   3   .   .   1   1   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   .   .   1   .   2   
Haulers Reinforced         3    | .   .   .   .   .   1   .   1   .   1   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -5  -5  -4  
---------                  Run  | Scr Mat Mat Sto Mat Fac Fac Fac Ext Fac 
Distress Signals           11   | .   1   1   3   1   .   .   1   1   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              228  | .   3   24  62  15  12  28  30  22  32  
  Peak Tracking Total      12   | .   3   4   11  6   3   6   4   4   12  
  Tactical Retreats        4    | .   .   .   1   2   .   1   .   .   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -5  -5  -4  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Fac Ext Fac 
Traps Triggered            9    | .   .   .   3   .   2   .   2   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 6    | .   .   6   .   .   .   .   .   .   .   
  Reprogrammed             2    | .   .   .   .   .   .   .   .   2   .   
  Reused                   2    | .   .   .   .   .   .   .   .   2   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   2   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -5  -5  -4  
----------                 Run  | Scr Mat Mat Sto Mat Fac Fac Fac Ext Fac 
Machines Disabled          26   | .   .   .   1   1   .   .   4   .   20  
  Max in Single Turn       10   | .   .   .   1   1   .   .   1   .   10  
  Garrison Access          1    | .   .   .   1   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -5  -5  -4  
---------                  Run  | Scr Mat Mat Sto Mat Fac Fac Fac Ext Fac 
Machines Accessed          33   | .   4   4   7   2   2   3   2   7   2   
  Terminals                27   | .   4   4   4   2   2   2   .   7   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   .   .   2   .   .   1   2   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   .   .   .   
Total Hacks                102  | .   13  14  20  6   8   11  6   16  8   
  Successful               75   | .   10  12  18  5   7   3   4   12  4   
  Failed                   27   | .   3   2   2   1   1   8   2   4   4   
    Catastrophic           2    | .   .   .   .   1   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   5    | .   .   1   .   3   .   .   .   .   1   
  Terminals                81   | .   13  14  8   6   8   8   .   16  8   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          20   | .   .   .   11  .   .   3   6   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   .   .   .   
Terminal Hacks             57   | .   10  12  6   5   7   1   .   12  4   
  Record                   2    | .   1   .   .   .   .   .   .   1   .   
  Robot Analysis           2    | .   .   .   .   .   1   .   .   .   1   
  Prototype ID Bank        2    | .   .   1   1   .   .   .   .   .   .   
  Open Door                6    | .   .   .   2   .   .   .   .   4   .   
  Level Access Points      1    | .   .   .   .   1   .   .   .   .   .   
  Branch Access Points     4    | .   1   1   .   1   .   .   .   .   1   
  Emergency Access Points  4    | .   .   2   .   1   .   1   .   .   .   
  Alert Level              4    | .   1   1   .   .   .   .   .   2   .   
  Unreport Threat          4    | .   1   .   .   .   1   .   .   2   .   
  Locate Traps             4    | .   .   1   1   .   .   .   .   1   1   
  Disarm Traps             1    | .   .   1   .   .   .   .   .   .   .   
  Reprogram Traps          3    | .   .   1   .   .   .   .   .   2   .   
  Dispatch Records         3    | .   .   1   1   .   1   .   .   .   .   
  Maintenance Status       1    | .   .   1   .   .   .   .   .   .   .   
  Security Status          2    | .   1   1   .   .   .   .   .   .   .   
  Surveillance Status      1    | .   .   .   .   .   1   .   .   .   .   
  Investigation Status     1    | .   1   .   .   .   .   .   .   .   .   
  Reinforcement Status     1    | .   1   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   1   .   .   .   1   .   .   .   .   
  Registered Components    1    | .   .   1   .   .   .   .   .   .   .   
  Zone Layout              7    | .   1   .   1   2   2   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       17   | .   .   .   11  .   .   2   4   .   .   
  Scan Component           9    | .   .   .   6   .   .   1   2   .   .   
  Repair                   8    | .   .   .   5   .   .   1   2   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   1   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         22   | .   2   3   5   1   1   3   2   3   2   
  Full Trace Events        18   | .   1   2   3   1   1   3   2   3   2   
  Feedback Events          1    | .   .   1   .   .   .   .   .   .   .   
    Corruption             1    | .   .   1   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             8    | .   .   .   5   .   .   1   2   .   .   
  Time                     243  | .   .   .   192 .   .   13  38  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -5  -5  -4  
------------               Run  | Scr Mat Mat Sto Mat Fac Fac Fac Ext Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   3   .   .   .   
  Programmers              3    | .   .   .   .   .   .   3   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -8   -7   -6   -5   -5   -4   
--------                   Run  | Scr  Mat  Mat  Sto  Mat  Fac  Fac  Fac  Ext  Fac  
Total Allies               7    | .    .    .    2    .    .    .    .    5    .    
  Largest Group            4    | .    .    .    2    .    .    .    .    4    2    
  Highest-Rated Group      130  | .    .    .    62   .    .    .    .    130  62   
  Highest-Rated Ally       37   | .    .    .    31   .    .    .    .    37   31   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    
Ally Attacks               112  | .    .    .    17   .    .    .    .    72   23   
  Total Damage             2044 | .    .    .    309  .    .    .    .    1301 434  
  Kills                    13   | .    .    .    2    .    .    .    .    7    4    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -5  -5  -4  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Fac Ext Fac 
Robot Analysis Total       2    | .   .   .   .   .   1   .   .   .   1   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -6   -5   -5   -4   
-------------              Run  | Scr  Mat  Mat  Sto  Mat  Fac  Fac  Fac  Ext  Fac  
Turns Passed               8736 | 70   279  742  1554 476  841  1550 1471 834  919  
Spaces Moved               3906 | 50   144  316  521  222  333  760  732  351  477  
  Core                     8    | 8    .    .    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    
  Legs                     3898 | 42   144  316  521  222  333  760  732  351  477  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  150  150  150  215  150  150  150  150  
  Average Speed            160  | 108  147  150  151  169  215  169  150  150  150  
  Slowest Speed            330  | 120  150  150  210  210  280  183  300  150  330  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       26   | 4    28   30   75   19   11   19   21   41   13   
  Regions Visited          9
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        9    | 1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 3    | .    .    .    .    .    .    .    .    .    3    
Terrain Destroyed          139  | .    .    .    .    .    .    2    41   10   86   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               71   | .    .    .    .    .    .    2    10   10   49   
  AOE                      68   | .    .    .    .    .    .    .    31   .    37   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -7  -6  -5  -5  -4  
---------                  Run  | Scr Mat Mat Sto Mat Fac Fac Fac Ext Fac 
Total                      5327 | 61  196 463 997 271 379 876 936 591 557 
  Wait                     746  | .   42  68  274 12  7   38  84  202 19  
  Move                     3897 | 49  143 315 520 221 332 759 731 350 477 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   
  Pick Up                  52   | 4   2   7   8   8   3   2   14  .   4   
  Fast Attach              30   | 7   .   1   14  .   .   2   6   .   .   
  Attach                   42   | .   1   3   3   3   5   7   8   1   11  
  Detach                   .    | .   .   .   .   .   .   .   .   .   .   
  Swap                     36   | 1   1   4   2   3   .   7   17  .   1   
  Drop                     39   | .   .   3   14  3   .   .   17  .   2   
  Fire                     449  | .   7   62  144 21  32  61  59  22  41  
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   
  Kick                     10   | .   .   .   5   .   .   .   .   3   2   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            23   | .   .   .   13  .   .   .   .   10  .   
  Rewire                   3    | .   .   .   .   .   .   .   .   3   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / Min x2)
-9/Materials (discovered 3 exits: *Min x2 / *Sto)
-9/Storage
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: *Fac / *Low)
-6/Factory (discovered 2 exits: *Fac / *Low)
-5/Factory (discovered 3 exits: *Upp x2 / *Ext)
-5/Extension
-4/Factory (discovered 2 exits: Upp x2)

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Identified exit to Materials
    3 | -11/Scrapyard | Discovered exit to Materials (range 16)
   71 | -11/Scrapyard | Entered Materials
   71 | -10/Materials | Evolved 1 slot: Utility x1
  317 | -10/Materials | Build established: Hacker-Mutant
  329 | -10/Materials | Identified exit to Materials
  329 | -10/Materials | Discovered exit to Materials (range 11)
  329 | -10/Materials | Identified exit to Mines
  350 | -10/Materials | Entered another Materials area
  350 | -9/Materials  | Evolved 2 slots: Utility x2
  450 | -9/Materials  | Identified exit to Mines
  450 | -9/Materials  | Identified exit to Storage
 1092 | -9/Materials  | Entered Storage
 1147 | -9/Storage    | Met a pair of Derelict thieves
 1279 | -9/Storage    | Destroyed 8 combat bots
 1716 | -9/Storage    | Core integrity fell below 50%
 1829 | -9/Storage    | Garrison activated, responded to threat
 2027 | -9/Storage    | Repaired Carbon-fiber Leg
 2054 | -9/Storage    | Repaired Power Shielding
 2132 | -9/Storage    | Repaired Imp. Assault Rifle
 2266 | -9/Storage    | Repaired Aluminum Leg
 2318 | -9/Storage    | Repaired Cld. Ion Engine
 2351 | -9/Storage    | Core integrity fell below 20%
 2595 | -9/Storage    | Identified exit to Materials
 2595 | -9/Storage    | Discovered exit to Materials (range 12)
 2646 | -9/Storage    | Entered Materials
 2646 | -8/Materials  | Evolved 2 slots: Weapon x2
 2925 | -8/Materials  | Identified exit to Factory
 3122 | -8/Materials  | Entered Factory
 3122 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 3182 | -7/Factory    | Build established: Hacker-Tank
 3300 | -7/Factory    | Identified exit to Lower Caves
 3300 | -7/Factory    | Discovered exit to Lower Caves (range 7)
 3940 | -7/Factory    | Identified exit to Factory
 3940 | -7/Factory    | Discovered exit to Factory (range 7)
 3963 | -7/Factory    | Entered another Factory area
 3963 | -6/Factory    | Evolved 2 slots: Propulsion x2
 4108 | -6/Factory    | Repaired Power Shielding
 4952 | -6/Factory    | Lost 5 parts (3n1u1w)
 5200 | -6/Factory    | Identified exit to Lower Caves
 5200 | -6/Factory    | Discovered exit to Lower Caves (range 9)
 5208 | -6/Factory    | Build established: Hacker-Gunner
 5236 | -6/Factory    | Garrison activated, responded to threat
 5413 | -6/Factory    | Identified exit to Factory
 5413 | -6/Factory    | Discovered exit to Factory (range 8)
 5513 | -6/Factory    | Entered another Factory area
 5513 | -5/Factory    | Evolved 2 slots: Weapon x2
 5620 | -5/Factory    | Repaired Imp. Assault Rifle
 5907 | -5/Factory    | Build established: Scavenger-Executioner
 6170 | -5/Factory    | Repaired Med. Matter Pod
 6274 | -5/Factory    | Identified exit to Upper Caves
 6274 | -5/Factory    | Discovered exit to Upper Caves (range 4)
 6656 | -5/Factory    | Discovered exit to Upper Caves (range 11)
 6910 | -5/Factory    | Identified exit to Extension
 6910 | -5/Factory    | Discovered exit to Extension (range 11)
 6921 | -5/Factory    | Garrison activated, responded to threat
 6984 | -5/Factory    | Entered Extension
 7208 | -5/Extension  | Rescued a captive Derelict
 7209 | -5/Extension  | Rescued a captive Derelict
 7342 | -5/Extension  | Rescued a captive Derelict
 7343 | -5/Extension  | Rescued a captive Derelict
 7514 | -5/Extension  | Rescued a captive Derelict
 7597 | -5/Extension  | Spotted B-75 Beast
 7606 | -5/Extension  | Spotted B-75 Beast
 7616 | -5/Extension  | Destroyed B-75 Beast
 7633 | -5/Extension  | Destroyed B-75 Beast
 7657 | -5/Extension  | Identified exit to Factory
 7657 | -5/Extension  | Discovered exit to Factory (range 3)
 7818 | -5/Extension  | Entered Factory
 7818 | -4/Factory    | Accompanied by 2 allies
 7818 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 8063 | -4/Factory    | Identified exit to Upper Caves
 8719 | -4/Factory    | Core integrity fell below 50%
 8727 | -4/Factory    | Crushed by falling debris
 8732 | -4/Factory    | Core integrity fell below 20%
 8737 | -4/Factory    | Destroyed by H-77 Assassin with Coil Gun

 Last Messages 
---------------
08730_ Slug penetrates Wall.
08730_ K-01 Serf collects debris.
08730_ U-05 Engineer lays Concrete.
08731_ Power failure, Mic. Fission Core shutdown.
08731_ Overheating: Matter decay (-2).
08731_ U-05 Engineer lays Concrete. <x3>
08732_ Overheating: Core damaged (-218).
08732_ U-05 Engineer lays Concrete.
08733_ Overheating: Hardcell Cannon damaged (-83).
08733_ U-05 Engineer builds a Wall.
08733_ Penetrated by Slug. <x2>
08733_ Arm. Leg destroyed.
08735_ Overheating: Energy bleed (-20).
08735_ Acquired 55 matter.
08736_ Power failure, Mic. Fission Core shutdown.
08736_ Overheating: System interference.
08736_ Core Analyzer temporarily disabled.
08736_ Kinecellerator temporarily disabled.
08736_ Core Analyzer temporarily disabled.
08737_ Penetrated by Slug.

 Map 
-----
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| ??????????????????????????        ??????????????   |
| ??????????????????????????        ??????????????## |
| ????????????????????????????     ????????????????? |
| ??????????????????????????????   ????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           65
Energy Generation          31
Energy Capacity            460
Matter Stores              400
Matter Capacity            400
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Power Shielding            33
Utility Shielding          33
Evasion (%)                40
Targeting Accuracy         5
Core Analysis              6
Kinecelleration            30
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PhasingSpectralCoupler
  Manual?         0
Play Time         01:14:06
  Cumulative      893.8 hours
  Start           2021.01.31 @ 13:23:54
  End             2021.01.31 @ 15:05:38
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          687
  Rogue           62
  Adventurer      0
  Explorer        625
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             72
Gallery%          81
Achievement%      58
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4b40a647-e87c-4bb4-ad63-e569bc8ba56c