Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.01.31 @ 15:05:38 Player: viper Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (225) 1125 Value Destroyed (8410) 8410 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (463) 463 TOTAL SCORE: 14938 Bonus ------- High Alert Combat Kills 218 Follower Combat Kills 464 Friendly Fire -219 Cogmind --------- Core Integrity 0/1150 Matter 75/300 Energy 168/240 System Corruption 5% Temperature Cool (660) Movement Walking (330) Ox7 Location -4/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core Micro Fission Core > --- PROPULSION (5) --- Armored Leg > --- UTILITY (7) ------ High-capacity Storage Unit High-capacity Storage Unit Core Analyzer Kinecellerator > --- WEAPON (6) ------- Gauss Rifle KE Penetrator Hardcell Cannon Hardcell Cannon Hardcell Cannon > --- INVENTORY (20) --- Enhanced Nuclear Core Light Fission Core Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg High-capacity Storage Unit Medium Matter Pod (100) Power Shielding Mini Drone Bay (3/3) Flak Gun Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Armored Leg Armored Leg Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Cooling System High-capacity Storage Unit High-capacity Storage Unit Medium Matter Pod Targeting Computer Core Analyzer Kinecellerator > --- WEAPON ----------- Improved Assault Rifle Gauss Rifle KE Penetrator KE Penetrator KE Penetrator Heavy Gauss Cannon > --- INVENTORY -------- Enhanced Nuclear Core Light Fission Core Micro Fission Core Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg High-capacity Storage Unit Medium Matter Pod Power Shielding Utility Shielding Mini Drone Bay Gauss Rifle Flak Gun KE Penetrator Hardcell Cannon Hardcell Cannon Hardcell Cannon [Rating: 89] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Fission Core Propulsion Armored Leg Leg Armored Leg Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Core Analyzer Protection Power Shielding Weapon Improved Assault Rifle Energy Gun Medium Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Build | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Ext Fac Slots Evolved 13 | . 1 2 . 2 2 2 2 . 2 Power 1 | . . . . . 1 . . . . Propulsion 3 | . . . . . . 2 . . 1 Utility 5 | . 1 2 . . 1 . . . 1 Weapon 4 | . . . . 2 . . 2 . . Parts Attached 108 | 8 2 8 19 6 5 16 31 1 12 Power 14 | 1 . 1 5 . 1 . 5 . 1 Engine 11 | 1 . 1 5 . 1 . 3 . . Core 3 | . . . . . . . 2 . 1 Reactor . | . . . . . . . . . . Propulsion 31 | 2 . . 7 1 1 11 8 . 1 Treads . | . . . . . . . . . . Leg 31 | 2 . . 7 1 1 11 8 . 1 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 21 | 2 2 2 2 3 1 3 3 . 3 Device 4 | . . 1 . . 1 . 1 . 1 Storage 8 | 1 1 . 1 3 . . 2 . . Processor 3 | . . 1 . . . 1 . . 1 Hackware . | . . . . . . . . . . Protection 6 | 1 1 . 1 . . 2 . . 1 Artifact . | . . . . . . . . . . Weapon 42 | 3 . 5 5 2 2 2 15 1 7 Energy Gun 4 | 3 . 1 . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 33 | . . 4 5 2 2 2 15 . 3 Ballistic Cannon 5 | . . . . . . . . 1 4 Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . 3 . . . . . . Parts Lost 38 | . . 1 5 . 3 6 5 1 17 Power 2 | . . . . . . . 1 . 1 Propulsion 10 | . . . 2 . 1 3 . . 4 Utility 8 | . . . 1 . . 1 1 . 5 Weapon 18 | . . 1 2 . 2 2 3 1 7 Highest Loss Streak 13 | . . 1 1 . 2 5 2 1 13 Average Slot Usage (%) 99 | . 100 99 97 97 99 99 99 99 98 Engine 9 | . 12 10 9 8 14 12 10 5 3 Core 1 | . . . . . . . . 5 6 Leg 21 | . 25 20 19 16 13 24 22 22 24 Device 5 | . . 10 4 . 7 6 5 5 7 Storage 16 | . 12 10 15 20 21 18 15 16 14 Processor 5 | . . 10 10 4 . 2 5 5 7 Protection 11 | . 25 20 19 16 14 9 5 5 4 Energy Gun 1 | . 25 10 . . . . . . . Ballistic Gun 24 | . . 8 19 30 27 24 32 29 24 Naked Turns . | . . . . . . . . . . Heaviest Build 119 | 18 27 30 35 88 97 97 110 113 119 Greatest Support 80 | 20 20 20 28 32 32 70 76 64 80 Greatest Overweight (x) 7 | . 1 1 3 3 5 2 6 1 7 Average Overweight (x) 1 | . . 1 1 1 3 1 1 1 1 Largest Inventory Capacity 20 | 8 10 10 10 20 20 20 20 20 20 Average Capacity 16 | 7 9 10 10 15 20 20 20 20 20 Most Carried 20 | 4 6 10 10 16 17 16 20 20 20 Average Carried 13 | 1 5 6 9 11 16 11 18 19 17 Final Capacity 20 | 8 10 10 10 20 20 20 20 20 20 Final Carried 20 | 4 6 10 10 16 14 16 20 19 11 Class Distribution -------------------- 34% | Scavenger-Executioner 30% | Hacker-Mutant 23% | Hacker-Tank 7% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Storage Hacker-Tank | -8/Materials Hacker-Tank | -7/Factory Hacker-Tank | -6/Factory Scavenger-Executioner | -5/Factory Scavenger-Executioner | -5/Extension Scavenger-Executioner | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Ext Fac Matter Collected 6505 | 249 51 482 1020 300 397 939 1630 496 941 Remotely . | . . . . . . . . . . Salvage Created 10357 | . 46 844 2405 610 559 1374 2101 854 1564 Parts 546 | . 8 48 152 39 28 61 107 30 73 Haulers Intercepted 10 | . . 4 4 1 1 . . . . Recyclers Shooed 7 | . . . 5 . . 2 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Ext Fac Combat Hostiles Destroyed 163 | . 2 17 42 13 9 21 25 13 21 Melee 1 | . . . 1 . . . . . . Guns 155 | . 2 17 41 13 9 21 25 13 14 Cannons 7 | . . . . . . . . . 7 Classes Destroyed 16 | . 2 4 7 1 1 . . 1 . Worker 11 | . . 1 3 . . 1 2 . 4 Builder 7 | . . . 1 . . 1 3 . 2 Hauler 10 | . . 4 4 1 1 . . . . Recycler 9 | . . . 3 1 . 1 2 1 1 Mechanic 1 | . . . 1 . . . . . . Operator 6 | . . . 2 . 1 2 1 . . Watcher 17 | . 1 3 2 1 1 3 2 1 3 Swarmer 27 | . 2 6 2 5 . 6 1 3 2 Grunt 70 | . . 9 21 5 6 8 9 3 9 Brawler 2 | . . . 1 . . . 1 . . Duelist 2 | . . . 2 . . . . . . Protector 2 | . . . 2 . . . . . . Sentry 34 | . . 2 14 2 1 2 7 3 3 Hunter 13 | . . . . 1 . 2 5 2 3 Programmer 11 | . . . . . 2 3 2 . 4 Behemoth 2 | . . . . . . . . 2 . Thug 1 | . . . . . . . . . 1 Best Kill Streak 8 | . 3 8 8 6 4 7 8 4 8 Combat Bots Only 8 | . 2 5 8 6 4 6 5 4 6 Max Kills in Single Turn 3 | . 1 1 2 2 1 3 3 2 3 Gunslinging 2 | . . . . 1 . 2 1 . . Exploded . | . . . . . . . . . . Melee 1 | . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Ext Fac Damage Taken 8651 | . 42 447 1288 180 415 1059 1208 675 3337 Core 1790 | . 10 110 240 33 13 130 78 22 1154 Absorbed by Shields 36 | . . . 36 . . . . . . Core Remaining (%) 82 | 100 96 . 12 94 98 84 . 90 . Volleys Fired 449 | . 7 62 144 21 32 61 59 22 41 Largest 6 | . 2 2 2 4 4 4 6 6 6 Hottest 289 | . 100 100 46 92 92 99 173 202 289 Shots Fired 1586 | . 14 120 285 84 126 242 345 132 238 Gun 1527 | . 14 120 285 84 126 242 345 121 190 Cannon 59 | . . . . . . . . 11 48 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 1521 | . . 69 285 84 126 242 345 132 238 Thermal 65 | . 14 51 . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 65 | . 7 40 65 14 25 39 26 15 18 Robot Miss Streak 4 | . 1 1 2 1 2 2 4 2 3 Penetration Max 1 | . . . . . . 1 1 1 1 Secondary Targets 31 | . . 1 12 4 2 6 5 1 . Max Gunslinging Chain 2 | . . 1 1 1 1 2 1 1 . Shots Hit Robots 1202 | . 10 100 249 58 96 199 250 90 150 Core Hits 497 | . 3 35 93 30 26 84 106 42 78 Critical Hits 40 | . . 1 3 1 1 2 9 9 14 Critical Kills 14 | . . . . . . . 5 3 6 Critical Parts Destroyed 22 | . . 1 3 1 1 1 4 4 7 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 22462 | . 122 1375 3773 786 1234 3151 4396 2390 5235 Guns 20239 | . 122 1375 3757 786 1234 3151 4396 2186 3232 Cannons 1258 | . . . . . . . . 191 1067 Explosions 907 | . . . . . . . . . 907 Melee . | . . . . . . . . . . Ramming 58 | . . . 16 . . . . 13 29 Kinetic 20845 | . . 845 3757 786 1234 3151 4396 2377 4299 Thermal 786 | . 122 530 . . . . . . 134 Explosive 740 | . . . . . . . . . 740 Electromagnetic 33 | . . . . . . . . . 33 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 5 | . . 1 1 . 1 2 1 1 5 Average Corruption 1 | . . 1 1 . 1 2 1 1 2 Corruption Purged . | . . . . . . . . . . Effects 36 | . . . 10 . 3 14 4 4 1 Message Errors 9 | . . . 3 . 2 2 1 1 . Heat Flow Errors 1 | . . . . . . 1 . . . Energy Discharges 9 | . . . 2 . 1 6 . . . Data Loss (minor) 5 | . . . 2 . . 1 1 . 1 Targeting Errors 11 | . . . 3 . . 3 2 3 . Weapon Failures 1 | . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 237 | . . . . . . . . . 237 Projectiles 39 | . . . . . . . . . 39 Explosions 198 | . . . . . . . . . 198 Melee . | . . . . . . . . . . Knockbacks 12 | . . . . . . . . 1 11 Impact . | . . . . . . . . . . Kinetic 10 | . . . . . . . . 1 9 Secondary 2 | . . . . . . . . . 2 Self-Inflicted Damage 6 | . . . 6 . . . . . . Shots . | . . . . . . . . . . Rammed 4 | . . . 4 . . . . . . Targets Rammed 10 | . . . 5 . . . . 3 2 Kicked 6 | . . . 1 . . . . 3 2 Crushed . | . . . . . . . . . . Highest Temperature 923 | . 234 210 9 30 106 248 261 105 923 Average Temperature 76 | . 105 62 3 8 29 37 62 38 176 Received Heat Transfer 2409 | . . 288 636 54 219 210 396 219 387 Effects 36 | . . . . . . . . . 36 Shutdowns 8 | . . . . . . . . . 8 Energy Bleed 5 | . . . . . . . . . 5 Interference 6 | . . . . . . . . . 6 Matter Decay 8 | . . . . . . . . . 8 Damage (minor) 3 | . . . . . . . . . 3 Damage (major) 1 | . . . . . . . . . 1 Damage (core) 5 | . . . . . . . . . 5 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 3 | . . 3 . . . . . . . Heat Transferred 2024 | . 370 1554 . . . . . . 100 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Ext Fac Peak Influence 593 | . 83 409 593 581 181 220 326 399 545 Initial 144 | . . . 123 144 94 . 79 117 . Average 166 | . 37 141 356 351 90 93 102 114 161 Maximum Alert Level 2 | . . 2 2 2 . 1 1 1 2 Low Security (%) 67 | 100 100 70 11 17 100 88 91 86 55 Level 1 22 | . . 18 50 43 . 11 8 13 42 Level 2 10 | . . 10 38 39 . . . . 2 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 44 | . 1 3 11 1 4 7 7 3 7 Investigation 18 | . 1 2 3 1 1 3 2 3 2 Extermination 6 | . . . . . 1 2 1 . 2 Reinforcement 13 | . . 1 3 . 2 1 3 . 3 Assault 2 | . . . 2 . . . . . . Garrison 5 | . . . 3 . . 1 1 . . Intercept . | . . . . . . . . . . Construction Impeded 3 | . . . . . . . 1 . 2 Haulers Reinforced 3 | . . . . . 1 . 1 . 1 Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Ext Fac Distress Signals 11 | . 1 1 3 1 . . 1 1 3 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 228 | . 3 24 62 15 12 28 30 22 32 Peak Tracking Total 12 | . 3 4 11 6 3 6 4 4 12 Tactical Retreats 4 | . . . 1 2 . 1 . . . Traps | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Ext Fac Traps Triggered 9 | . . . 3 . 2 . 2 2 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 6 | . . 6 . . . . . . . Reprogrammed 2 | . . . . . . . . 2 . Reused 2 | . . . . . . . . 2 . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . . . . 2 . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Ext Fac Machines Disabled 26 | . . . 1 1 . . 4 . 20 Max in Single Turn 10 | . . . 1 1 . . 1 . 10 Garrison Access 1 | . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Ext Fac Machines Accessed 33 | . 4 4 7 2 2 3 2 7 2 Terminals 27 | . 4 4 4 2 2 2 . 7 2 Fabricators . | . . . . . . . . . . Repair Stations 5 | . . . 2 . . 1 2 . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . Total Hacks 102 | . 13 14 20 6 8 11 6 16 8 Successful 75 | . 10 12 18 5 7 3 4 12 4 Failed 27 | . 3 2 2 1 1 8 2 4 4 Catastrophic 2 | . . . . 1 . . . 1 . Database Lockouts . | . . . . . . . . . . Manual 5 | . . 1 . 3 . . . . 1 Terminals 81 | . 13 14 8 6 8 8 . 16 8 Fabricators . | . . . . . . . . . . Repair Stations 20 | . . . 11 . . 3 6 . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . Terminal Hacks 57 | . 10 12 6 5 7 1 . 12 4 Record 2 | . 1 . . . . . . 1 . Robot Analysis 2 | . . . . . 1 . . . 1 Prototype ID Bank 2 | . . 1 1 . . . . . . Open Door 6 | . . . 2 . . . . 4 . Level Access Points 1 | . . . . 1 . . . . . Branch Access Points 4 | . 1 1 . 1 . . . . 1 Emergency Access Points 4 | . . 2 . 1 . 1 . . . Alert Level 4 | . 1 1 . . . . . 2 . Unreport Threat 4 | . 1 . . . 1 . . 2 . Locate Traps 4 | . . 1 1 . . . . 1 1 Disarm Traps 1 | . . 1 . . . . . . . Reprogram Traps 3 | . . 1 . . . . . 2 . Dispatch Records 3 | . . 1 1 . 1 . . . . Maintenance Status 1 | . . 1 . . . . . . . Security Status 2 | . 1 1 . . . . . . . Surveillance Status 1 | . . . . . 1 . . . . Investigation Status 1 | . 1 . . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . Hauler Manifests 2 | . 1 . . . 1 . . . . Registered Components 1 | . . 1 . . . . . . . Zone Layout 7 | . 1 . 1 2 2 . . . 1 Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 17 | . . . 11 . . 2 4 . . Scan Component 9 | . . . 6 . . 1 2 . . Repair 8 | . . . 5 . . 1 2 . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . Seal Access 1 | . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . Used . | . . . . . . . . . . Hacking Detections 22 | . 2 3 5 1 1 3 2 3 2 Full Trace Events 18 | . 1 2 3 1 1 3 2 3 2 Feedback Events 1 | . . 1 . . . . . . . Corruption 1 | . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 8 | . . . 5 . . 1 2 . . Time 243 | . . . 192 . . 13 38 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Fac Ext Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . . Programmers 3 | . . . . . . 3 . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Ext Fac Total Allies 7 | . . . 2 . . . . 5 . Largest Group 4 | . . . 2 . . . . 4 2 Highest-Rated Group 130 | . . . 62 . . . . 130 62 Highest-Rated Ally 37 | . . . 31 . . . . 37 31 Total Orders . | . . . . . . . . . . Ally Attacks 112 | . . . 17 . . . . 72 23 Total Damage 2044 | . . . 309 . . . . 1301 434 Kills 13 | . . . 2 . . . . 7 4 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Ext Fac Robot Analysis Total 2 | . . . . . 1 . . . 1 Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Ext Fac Turns Passed 8736 | 70 279 742 1554 476 841 1550 1471 834 919 Spaces Moved 3906 | 50 144 316 521 222 333 760 732 351 477 Core 8 | 8 . . . . . . . . . Treads . | . . . . . . . . . . Legs 3898 | 42 144 316 521 222 333 760 732 351 477 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 150 150 150 215 150 150 150 150 Average Speed 160 | 108 147 150 151 169 215 169 150 150 150 Slowest Speed 330 | 120 150 150 210 210 280 183 300 150 330 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 Exploration Rate (%) 26 | 4 28 30 75 19 11 19 21 41 13 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 3 | . . . . . . . . . 3 Terrain Destroyed 139 | . . . . . . 2 41 10 86 Melee . | . . . . . . . . . . Projectile 71 | . . . . . . 2 10 10 49 AOE 68 | . . . . . . . 31 . 37 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Ext Fac Total 5327 | 61 196 463 997 271 379 876 936 591 557 Wait 746 | . 42 68 274 12 7 38 84 202 19 Move 3897 | 49 143 315 520 221 332 759 731 350 477 Hop . | . . . . . . . . . . Pick Up 52 | 4 2 7 8 8 3 2 14 . 4 Fast Attach 30 | 7 . 1 14 . . 2 6 . . Attach 42 | . 1 3 3 3 5 7 8 1 11 Detach . | . . . . . . . . . . Swap 36 | 1 1 4 2 3 . 7 17 . 1 Drop 39 | . . 3 14 3 . . 17 . 2 Fire 449 | . 7 62 144 21 32 61 59 22 41 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 10 | . . . 5 . . . . 3 2 Crush . | . . . . . . . . . . Escape Stasis 23 | . . . 13 . . . . 10 . Rewire 3 | . . . . . . . . 3 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials (discovered 3 exits: *Min x2 / *Sto) -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 3 exits: *Upp x2 / *Ext) -5/Extension -4/Factory (discovered 2 exits: Upp x2) History --------- Turn | Location | Event 3 | -11/Scrapyard | Identified exit to Materials 3 | -11/Scrapyard | Discovered exit to Materials (range 16) 71 | -11/Scrapyard | Entered Materials 71 | -10/Materials | Evolved 1 slot: Utility x1 317 | -10/Materials | Build established: Hacker-Mutant 329 | -10/Materials | Identified exit to Materials 329 | -10/Materials | Discovered exit to Materials (range 11) 329 | -10/Materials | Identified exit to Mines 350 | -10/Materials | Entered another Materials area 350 | -9/Materials | Evolved 2 slots: Utility x2 450 | -9/Materials | Identified exit to Mines 450 | -9/Materials | Identified exit to Storage 1092 | -9/Materials | Entered Storage 1147 | -9/Storage | Met a pair of Derelict thieves 1279 | -9/Storage | Destroyed 8 combat bots 1716 | -9/Storage | Core integrity fell below 50% 1829 | -9/Storage | Garrison activated, responded to threat 2027 | -9/Storage | Repaired Carbon-fiber Leg 2054 | -9/Storage | Repaired Power Shielding 2132 | -9/Storage | Repaired Imp. Assault Rifle 2266 | -9/Storage | Repaired Aluminum Leg 2318 | -9/Storage | Repaired Cld. Ion Engine 2351 | -9/Storage | Core integrity fell below 20% 2595 | -9/Storage | Identified exit to Materials 2595 | -9/Storage | Discovered exit to Materials (range 12) 2646 | -9/Storage | Entered Materials 2646 | -8/Materials | Evolved 2 slots: Weapon x2 2925 | -8/Materials | Identified exit to Factory 3122 | -8/Materials | Entered Factory 3122 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3182 | -7/Factory | Build established: Hacker-Tank 3300 | -7/Factory | Identified exit to Lower Caves 3300 | -7/Factory | Discovered exit to Lower Caves (range 7) 3940 | -7/Factory | Identified exit to Factory 3940 | -7/Factory | Discovered exit to Factory (range 7) 3963 | -7/Factory | Entered another Factory area 3963 | -6/Factory | Evolved 2 slots: Propulsion x2 4108 | -6/Factory | Repaired Power Shielding 4952 | -6/Factory | Lost 5 parts (3n1u1w) 5200 | -6/Factory | Identified exit to Lower Caves 5200 | -6/Factory | Discovered exit to Lower Caves (range 9) 5208 | -6/Factory | Build established: Hacker-Gunner 5236 | -6/Factory | Garrison activated, responded to threat 5413 | -6/Factory | Identified exit to Factory 5413 | -6/Factory | Discovered exit to Factory (range 8) 5513 | -6/Factory | Entered another Factory area 5513 | -5/Factory | Evolved 2 slots: Weapon x2 5620 | -5/Factory | Repaired Imp. Assault Rifle 5907 | -5/Factory | Build established: Scavenger-Executioner 6170 | -5/Factory | Repaired Med. Matter Pod 6274 | -5/Factory | Identified exit to Upper Caves 6274 | -5/Factory | Discovered exit to Upper Caves (range 4) 6656 | -5/Factory | Discovered exit to Upper Caves (range 11) 6910 | -5/Factory | Identified exit to Extension 6910 | -5/Factory | Discovered exit to Extension (range 11) 6921 | -5/Factory | Garrison activated, responded to threat 6984 | -5/Factory | Entered Extension 7208 | -5/Extension | Rescued a captive Derelict 7209 | -5/Extension | Rescued a captive Derelict 7342 | -5/Extension | Rescued a captive Derelict 7343 | -5/Extension | Rescued a captive Derelict 7514 | -5/Extension | Rescued a captive Derelict 7597 | -5/Extension | Spotted B-75 Beast 7606 | -5/Extension | Spotted B-75 Beast 7616 | -5/Extension | Destroyed B-75 Beast 7633 | -5/Extension | Destroyed B-75 Beast 7657 | -5/Extension | Identified exit to Factory 7657 | -5/Extension | Discovered exit to Factory (range 3) 7818 | -5/Extension | Entered Factory 7818 | -4/Factory | Accompanied by 2 allies 7818 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8063 | -4/Factory | Identified exit to Upper Caves 8719 | -4/Factory | Core integrity fell below 50% 8727 | -4/Factory | Crushed by falling debris 8732 | -4/Factory | Core integrity fell below 20% 8737 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 08730_ Slug penetrates Wall. 08730_ K-01 Serf collects debris. 08730_ U-05 Engineer lays Concrete. 08731_ Power failure, Mic. Fission Core shutdown. 08731_ Overheating: Matter decay (-2). 08731_ U-05 Engineer lays Concrete. 08732_ Overheating: Core damaged (-218). 08732_ U-05 Engineer lays Concrete. 08733_ Overheating: Hardcell Cannon damaged (-83). 08733_ U-05 Engineer builds a Wall. 08733_ Penetrated by Slug. 08733_ Arm. Leg destroyed. 08735_ Overheating: Energy bleed (-20). 08735_ Acquired 55 matter. 08736_ Power failure, Mic. Fission Core shutdown. 08736_ Overheating: System interference. 08736_ Core Analyzer temporarily disabled. 08736_ Kinecellerator temporarily disabled. 08736_ Core Analyzer temporarily disabled. 08737_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????#####+####??? | | ?????????????????????????????????????# ???? | | ???????????????????#####?????????????# ???? | | ???????????????????# ?????????????# ""?? ? | | ???????????????????# #????????????# """" ? | | ???????????????????# ############## """" ? | | ???????????????????# # # """" ? | | ???????????????????# # # """" " | | ???????????????????# /! # = # """" " | | ???????????????????# != # # """" " | | ???????????????????# # # | | ????????????????????? # # """" | | ????????? #####;# + """" | | ????????? / R =; # """" | | ????????? #####= =* # """" | | ??????????????????????#%=@[h # """" | | ??????????????????????#%!![ # """" | | ?????????????????????#[=%| # """" = | | ?????????????????????##!### #;## | | ?????????????????????? %u ! =" | | ????????????????????? % " | | ???????????????????? | | ??????????????????? | | ?????????????????? ### | | ?????????????????? ^ #?# | | ????????????????? #?# | | ????????????????#### ##########?# | | ???????????????????# u ???????????# | | ???????????????????# ???????????# | | ???????????????????? ????????????# | | ????????????????????????? ????????????# | | ????????????????????????? ????????????# | | ?????????????????????????? ?????????????? | | ?????????????????????????? ??????????????## | | ???????????????????????????? ????????????????? | | ?????????????????????????????? ????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 31 Energy Capacity 460 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Utility Shielding 33 Evasion (%) 40 Targeting Accuracy 5 Core Analysis 6 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhasingSpectralCoupler Manual? 0 Play Time 01:14:06 Cumulative 893.8 hours Start 2021.01.31 @ 13:23:54 End 2021.01.31 @ 15:05:38 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 687 Rogue 62 Adventurer 0 Explorer 625 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 72 Gallery% 81 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4b40a647-e87c-4bb4-ad63-e569bc8ba56c