Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.29 @ 16:29:35

Player: Zirov

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (74)      370
Value Destroyed (2089)     2089
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 6139

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             457/850
Matter                     6/300
Energy                     100/100
System Corruption          25%
Temperature                Cool (0)
Movement                   Flying (40)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
           Nuclear Pulse Thruster
>          --- UTILITY (7) ------
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
    Cooled VTOL Module
           Cooling System
  Enhanced Optical Array
           Transport Network Coupler
           Hacking Suite

 Peak State 
------------
>               --- POWER ------------
      Makeshift Power Source
      Makeshift Power Source
>               --- PROPULSION -------
      Makeshift Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
       Improved Sensor Array
       Advanced Signal Interpreter
                Phase Shifter
       Hardened Light Armor Plating
       Hardened Light Armor Plating
                Tractor Beam
>               --- WEAPON -----------
                Gauss Rifle
                Gauss Rifle
>               --- INVENTORY --------
          Light Fission Core
       Improved Treads
         Spiked Medium Treads
                Cooling System
          Large Storage Unit
  High-capacity Battery
                Structural Scanner
      Makeshift Terrain Scan Processor
      Makeshift Salvage Targeting Computer
       Hardened Light Armor Plating
                Drone Bay
                Bomb Factory No. 2
   High-powered Shock Rifle
                Autogun
                Flak Cannon
          Heavy Missile Launcher
                Ripper
                CR-A16's Pointy Stick
[Rating: 60]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Nuclear Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Flexi-carbon Leg
  Flight Unit              Nuclear Pulse Thruster
Utility                    Hardened Light Armor Plating
  Device                   Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Advanced Signal Interpreter
  Protection               Hardened Light Armor Plating
Weapon                     Spread Laser
  Energy Gun               Spread Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Autogun
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Ripper
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  
-------                    Run  | Jun Mat Mat Min Zio Pro Fac Was Fac 
Slots Evolved              8    | .   .   2   .   .   .   6   .   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   
  Propulsion               2    | .   .   1   .   .   .   1   .   .   
  Utility                  5    | .   .   1   .   .   .   4   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             79   | 6   12  7   4   2   18  26  3   1   
  Power                    5    | 1   .   2   .   .   .   2   .   .   
    Engine                 4    | 1   .   1   .   .   .   2   .   .   
    Core                   1    | .   .   1   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               14   | 2   2   2   .   .   1   6   .   1   
    Treads                 8    | 2   2   2   .   .   1   1   .   .   
    Leg                    5    | .   .   .   .   .   .   5   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   1   
  Utility                  40   | 1   5   3   2   1   12  13  3   .   
    Device                 24   | .   4   .   1   1   9   7   2   .   
    Storage                3    | 1   1   1   .   .   .   .   .   .   
    Processor              1    | .   .   .   .   .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             12   | .   .   2   1   .   3   5   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   20   | 2   5   .   2   1   5   5   .   .   
    Energy Gun             4    | .   3   .   .   .   .   1   .   .   
    Energy Cannon          1    | .   .   .   .   1   .   .   .   .   
    Ballistic Gun          7    | 2   .   .   .   .   3   2   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               6    | .   2   .   2   .   2   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   1   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   1   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   .   .   .   
Parts Lost                 15   | .   1   .   .   .   4   7   3   .   
  Power                    3    | .   .   .   .   .   .   2   1   .   
  Propulsion               4    | .   .   .   .   .   1   2   1   .   
  Utility                  5    | .   1   .   .   .   1   2   1   .   
  Weapon                   3    | .   .   .   .   .   2   1   .   .   
  Highest Loss Streak      6    | .   1   .   .   .   3   6   1   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   98  99  100 100 99  98  86  1   
  Engine                   11   | .   14  11  11  11  11  12  5   .   
  Treads                   27   | .   28  32  33  33  32  13  .   .   
  Leg                      1    | .   .   .   .   .   .   11  23  .   
  Device                   11   | .   12  11  11  11  7   20  15  .   
  Storage                  10   | .   14  11  11  11  11  6   5   .   
  Protection               9    | .   .   11  11  11  13  17  15  .   
  Energy Gun               8    | .   12  22  2   .   .   .   .   .   
  Energy Cannon            1    | .   .   .   .   1   7   .   .   .   
  Ballistic Gun            5    | .   15  .   .   .   6   11  .   .   
  Launcher                 6    | .   .   .   19  20  7   .   .   .   
Naked Turns                183  | .   .   .   .   .   .   .   8   175 
Heaviest Build             79   | 13  33  61  64  64  66  79  67  .   
  Greatest Support         97   | 40  46  69  69  69  69  97  77  6   
  Greatest Overweight (x)  1    | .   .   .   .   .   1   1   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  20  20  20  20  20  20  5   
  Average Capacity         16   | 6   10  19  20  20  20  20  19  5   
  Most Carried             20   | 2   10  20  20  20  20  20  20  5   
  Average Carried          15   | .   6   17  19  19  19  17  18  4   
  Final Capacity           20   | 8   15  20  20  20  20  20  5   5   
  Final Carried            20   | 2   10  20  20  20  18  20  5   5   

 Class Distribution 
--------------------
 93% | Mutant
  5% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -7/Zion
           Mutant | -6/Proximity Caves
           Mutant | -6/Factory
 Scavenger-Mutant | -6/Waste
           Mutant | -6/Factory

 Resources                      | -11 -10 -9  -9  -7  -6  -6  -6  -6  
-----------                Run  | Jun Mat Mat Min Zio Pro Fac Was Fac 
Matter Collected           1264 | 255 368 77  34  56  313 161 .   .   
  Remotely                 96   | .   .   .   .   .   .   96  .   .   
Salvage Created            2134 | .   649 704 34  .   612 135 .   .   
  Parts                    132  | .   39  56  3   .   25  9   .   .   
Haulers Intercepted        7    | .   2   5   .   .   .   .   .   .   
Recyclers Shooed           2    | .   1   1   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      8    | .   .   .   .   2   6   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  
-------                    Run  | Jun Mat Mat Min Zio Pro Fac Was Fac 
Combat Hostiles Destroyed  60   | .   14  22  1   .   21  2   .   .   
  Guns                     37   | .   11  22  .   .   2   2   .   .   
  Cannons                  2    | .   .   .   .   .   2   .   .   .   
  AOE                      20   | .   3   .   1   .   16  .   .   .   
Classes Destroyed          10   | .   6   1   .   .   2   1   .   .   
  Worker                   4    | .   2   2   .   .   .   .   .   .   
  Hauler                   7    | .   2   5   .   .   .   .   .   .   
  Recycler                 1    | .   1   .   .   .   .   .   .   .   
  Watcher                  2    | .   1   1   .   .   .   .   .   .   
  Swarmer                  23   | .   3   11  .   .   9   .   .   .   
  Grunt                    22   | .   11  5   1   .   5   .   .   .   
  Sentry                   7    | .   .   6   .   .   1   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   2   .   .   
  Thug                     4    | .   .   .   .   .   4   .   .   .   
  Butcher                  1    | .   .   .   .   .   1   .   .   .   
  Mutant                   1    | .   .   .   .   .   1   .   .   .   
Best Kill Streak           8    | .   4   7   1   .   8   2   .   .   
  Combat Bots Only         8    | .   3   6   1   .   8   2   .   .   
Max Kills in Single Turn   2    | .   2   2   1   .   2   1   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   2   .   1   .   2   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   -6   -6   -6   
--------                   Run  | Jun  Mat  Mat  Min  Zio  Pro  Fac  Was  Fac  
Damage Taken               4120 | .    452  639  .    .    1187 1084 609  149  
  Core                     646  | .    33   119  .    .    101  33   232  128  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   286  | .    .    125  .    161  .    .    .    .    
Core Remaining (%)         77   | 100  86   .    .    .    45   .    .    .    
Volleys Fired              160  | .    65   44   1    .    35   15   .    .    
  Largest                  2    | .    2    2    1    .    2    2    .    .    
  Hottest                  130  | .    130  130  30   .    98   83   .    .    
Shots Fired                290  | .    125  88   1    .    46   30   .    .    
  Gun                      250  | .    120  88   .    .    12   30   .    .    
  Cannon                   14   | .    .    .    .    .    14   .    .    .    
  Launcher                 26   | .    5    .    1    .    20   .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  139  | .    104  .    .    .    12   23   .    .    
  Thermal                  118  | .    16   88   .    .    14   .    .    .    
  Explosive                26   | .    5    .    1    .    20   .    .    .    
  Electromagnetic          7    | .    .    .    .    .    .    7    .    .    
  Robot Hit Streak         18   | .    10   18   .    .    9    7    .    .    
  Robot Miss Streak        8    | .    6    8    .    .    2    2    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        4    | .    .    3    .    .    .    1    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    1    .    .    
Shots Hit Robots           210  | .    78   77   .    .    35   20   .    .    
  Core Hits                208  | .    54   107  1    .    38   8    .    .    
  Critical Kills           3    | .    2    .    .    .    1    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    
  Critical Strikes         3    | .    2    .    .    .    1    .    .    .    
    Meltdown               1    | .    .    .    .    .    1    .    .    .    
    Destroy                2    | .    2    .    .    .    .    .    .    .    
Melee Attacks              31   | .    .    .    .    .    .    .    31   .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 8    | .    .    .    .    .    .    .    8    .    
  Piercing                 23   | .    .    .    .    .    .    .    23   .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           4459 | .    1117 1107 48   .    1897 290  .    .    
  Guns                     2416 | .    896  1049 .    .    181  290  .    .    
  Cannons                  184  | .    .    .    .    .    184  .    .    .    
  Explosions               1801 | .    221  .    48   .    1532 .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  58   | .    .    58   .    .    .    .    .    .    
  Kinetic                  1038 | .    688  .    .    .    181  169  .    .    
  Thermal                  1441 | .    208  1049 .    .    184  .    .    .    
  Explosive                1801 | .    221  .    48   .    1532 .    .    .    
  Electromagnetic          121  | .    .    .    .    .    .    121  .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         25   | .    4    2    2    2    .    .    25   25   
  Average Corruption       5    | .    3    1    2    2    .    .    16   25   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  36   | .    1    13   3    3    .    .    8    8    
    Message Errors         9    | .    .    4    3    1    .    .    .    1    
    Matter Fused           4    | .    .    2    .    .    .    .    1    1    
    Heat Flow Errors       4    | .    .    2    .    .    .    .    2    .    
    Energy Discharges      6    | .    .    1    .    1    .    .    2    2    
    Parts Fused            1    | .    1    .    .    .    .    .    .    .    
    Data Loss (minor)      3    | .    .    2    .    .    .    .    .    1    
    Data Loss (major)      6    | .    .    2    .    1    .    .    1    2    
    Misdirections          3    | .    .    .    .    .    .    .    2    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            47   | .    30   .    .    .    17   .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               47   | .    30   .    .    .    17   .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      204  | .    16   .    .    .    188  .    .    .    
  Shots                    10   | .    1    .    .    .    9    .    .    .    
  Rammed                   3    | .    .    3    .    .    .    .    .    .    
Targets Rammed             5    | .    .    5    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  2    | .    .    2    .    .    .    .    .    .    
Highest Temperature        259  | .    96   117  .    .    172  86   259  .    
  Average Temperature      29   | .    19   29   .    .    41   10   104  .    
  Received Heat Transfer   766  | .    237  162  .    .    319  24   .    24   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    .    1    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    1    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    1    .    .    .    
  Parts Melted             1    | .    .    1    .    .    .    .    .    .    
  Heat Transferred         1868 | .    255  1280 .    .    333  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  
-------                    Run  | Jun Mat Mat Min Zio Pro Fac Was Fac 
Peak Influence             245  | .   218 245 102 .   .   51  17  95  
  Initial                  61   | .   .   22  61  .   .   .   1   .   
  Average                  82   | .   103 113 90  .   .   4   5   25  
Maximum Alert Level        1    | .   1   1   .   .   .   .   .   .   
  Low Security (%)         91   | 100 96  79  100 .   .   100 100 100 
  Level 1                  8    | .   3   20  .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          4    | .   2   .   1   .   .   .   .   1   
  Investigation            1    | .   .   .   1   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   
  Reinforcement            3    | .   2   .   .   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  -6  -6  -6  
---------                  Run  | Jun Mat Mat Min Zio Pro Fac Was Fac 
Distress Signals           5    | .   1   2   1   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              112  | .   31  36  .   .   21  7   6   11  
  Peak Tracking Total      8    | .   5   6   .   .   5   5   2   8   
  Tactical Retreats        7    | .   2   1   .   .   .   .   2   2   

 Traps                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  
-------                    Run  | Jun Mat Mat Min Zio Pro Fac Was Fac 
Traps Triggered            5    | .   2   2   .   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  -6  -6  -6  
----------                 Run  | Jun Mat Mat Min Zio Pro Fac Was Fac 
Machines Disabled          1    | .   1   .   .   .   .   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  -6  -6  -6  
---------                  Run  | Jun Mat Mat Min Zio Pro Fac Was Fac 
Machines Accessed          18   | .   6   7   1   .   .   .   .   4   
  Terminals                13   | .   6   4   .   .   .   .   .   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   2   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   1   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                41   | .   13  15  1   .   .   .   .   12  
  Successful               25   | .   6   13  1   .   .   .   .   5   
  Failed                   16   | .   7   2   .   .   .   .   .   7   
    Catastrophic           5    | .   2   1   .   .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   15   | .   9   1   .   .   .   .   .   5   
  Terminals                27   | .   13  6   .   .   .   .   .   8   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   4   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   .   .   .   4   
  Scanalyzers              5    | .   .   5   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             9    | .   4   4   1   .   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   1   .   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   1   .   .   .   .   .   .   
  Locate Traps             2    | .   1   1   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   1   .   .   .   .   .   .   
  Registered Components    1    | .   .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   4   .   .   .   .   .   .   
  Scan Component           2    | .   .   2   .   .   .   .   .   .   
  Repair                   2    | .   .   2   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   .   .   .   .   .   3   
  Process                  1    | .   .   .   .   .   .   .   .   1   
  Retrieve Matter          2    | .   .   .   .   .   .   .   .   2   
Scanalyzer                 5    | .   .   5   .   .   .   .   .   .   
  Insert Component         3    | .   .   3   .   .   .   .   .   .   
  Analyze                  2    | .   .   2   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         4    | .   2   .   .   .   .   .   .   2   
  Terminals                4    | .   2   .   .   .   .   .   .   2   
    Botnet                 4    | .   2   .   .   .   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         14   | .   6   5   .   .   .   .   .   3   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   2   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   2   .   .   .   .   .   .   
  Time                     96   | .   .   96  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          16   | .   .   .   .   .   .   .   .   16  
  Retrieved Matter         16   | .   .   .   .   .   .   .   .   16  
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   2   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   2   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   1   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  -6  -6  -6  
------------               Run  | Jun Mat Mat Min Zio Pro Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -6  -6  -6  -6  
--------                   Run  | Jun Mat Mat Min Zio Pro Fac Was Fac 
Total Allies               2    | .   .   .   2   .   .   .   .   .   
  Largest Group            2    | .   .   .   2   2   .   .   .   .   
  Highest-Rated Group      48   | .   .   .   48  48  .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   31  31  .   .   .   .   
Total Orders               2    | .   .   .   .   .   .   2   .   .   
  EXPLORE                  1    | .   .   .   .   .   .   1   .   .   
  RETURN                   1    | .   .   .   .   .   .   1   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  
-------                    Run  | Jun Mat Mat Min Zio Pro Fac Was Fac 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   1   1   .   .   .   
Drone Launches             1    | .   .   .   .   .   .   1   .   .   
  Drone Recoveries         1    | .   .   .   .   .   .   1   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   -6   -6   -6   
-------------              Run  | Jun  Mat  Mat  Min  Zio  Pro  Fac  Was  Fac  
Turns Passed               7204 | 82   1672 1625 282  1588 830  692  174  259  
Spaces Moved               4321 | 50   870  823  166  984  445  363  86   534  
  Core                     357  | 7    .    .    .    .    .    .    16   334  
  Treads                   3518 | 43   870  823  166  984  445  187  .    .    
  Legs                     246  | .    .    .    .    .    .    176  70   .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   200  | .    .    .    .    .    .    .    .    200  
  Fastest Speed            40   | 50   160  160  160  160  160  122  50   40   
  Average Speed            143  | 144  160  160  160  160  160  143  114  46   
  Slowest Speed            250  | 160  160  160  160  160  240  250  190  50   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            8    | .    .    .    .    .    .    .    .    8    
  Cave-ins Triggered       2    | .    .    .    .    .    .    .    2    .    
Exploration Rate (%)       50   | 4    99   72   38   84   63   9    68   14   
  Regions Visited          8
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    .    .    
Scrap Searched             5    | .    .    .    .    3    2    .    .    .    
Spaces Dug                 47   | .    12   .    12   .    .    .    23   .    
Terrain Destroyed          191  | .    22   .    12   .    134  .    23   .    
  Melee                    23   | .    .    .    .    .    .    .    23   .    
  Projectile               1    | .    .    .    .    .    1    .    .    .    
  AOE                      167  | .    22   .    12   .    133  .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   -6   -6   -6   
---------                  Run  | Jun  Mat  Mat  Min  Zio  Pro  Fac  Was  Fac  
Total                      4992 | 57   1042 1040 183  1002 515  503  111  539  
  Wait                     308  | .    70   143  3    .    8    82   .    2    
  Move                     4299 | 49   869  822  165  983  444  363  85   519  
  Hop                      7    | .    .    .    .    .    .    .    .    7    
  Pick Up                  70   | 2    15   15   5    8    4    15   .    6    
  Fast Attach              9    | 6    1    1    .    .    .    1    .    .    
  Attach                   23   | .    1    2    .    .    7    11   1    1    
  Detach                   3    | .    .    .    .    .    3    .    .    .    
  Swap                     47   | .    10   4    4    2    11   14   2    .    
  Drop                     38   | .    11   4    5    9    3    2    .    4    
  Fire                     160  | .    65   44   1    .    35   15   .    .    
  Melee                    23   | .    .    .    .    .    .    .    23   .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    5    | .    .    5    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 3 exits: [*Mat] / *Min x2)
-9/Mines
-7/Zion
-6/Proximity Caves
-6/Factory
-6/Waste
-6/Factory

 History 
---------
 Turn | Location           | Event
    4 | -11/Junkyard       | Discovered new exit (range 15)
   83 | -11/Junkyard       | Entered Materials
  300 | -10/Materials      | Build established: Mutant
  350 | -10/Materials      | Discovered new exit (range 11)
  474 | -10/Materials      | Discovered new exit (range 12)
 1480 | -10/Materials      | Discovered new exit (range 16)
 1690 | -10/Materials      | Discovered new exit (range 10)
 1755 | -10/Materials      | Entered another Materials area
 1755 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 2346 | -9/Materials       | Discovered new exit (range 3)
 2491 | -9/Materials       | Discovered new exit (range 16)
 3232 | -9/Materials       | Repaired Imp. Treads
 3274 | -9/Materials       | Discovered new exit (range 10)
 3333 | -9/Materials       | Repaired Broken Adv. Beam Cannon
 3380 | -9/Materials       | Entered Mines
 3388 | -9/Mines           | Assembled infested the area
 3389 | -9/Mines           | Met a Derelict shopkeep closing up shop
 3393 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
 3648 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 3662 | -9/Mines           | Entered Zion
 3662 | -7/Zion            | Accompanied by 2 allies
 3712 | -7/Zion            | Led the pair of lost Derelicts to a safe place
 3838 | -7/Zion            | Discovered new exit (range 12)
 3926 | -7/Zion            | System corruption cleaned by Quarantine Array
 3985 | -7/Zion            | Learned location of Quarantine (-2)
 4120 | -7/Zion            | Loaded intel: 4 derelict terminal locations
 4418 | -7/Zion            | Visited the Megawrench Repair Shop
 4418 | -7/Zion            | Megawrench repaired 4 parts
 4818 | -7/Zion            | Found CR-A16's Pointy Stick
 5046 | -7/Zion            | Found Prototype Device
 5250 | -7/Zion            | Entered Proximity Caves
 5288 | -6/Proximity Caves | Destroyed 8 combat bots
 5289 | -6/Proximity Caves | Identified Bomb Factory No. 2
 5432 | -6/Proximity Caves | Learned Factory emergency access door positions
 5731 | -6/Proximity Caves | Attacked by a faux Warlord
 5844 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 5857 | -6/Proximity Caves | Core integrity fell below 50%
 5887 | -6/Proximity Caves | Lost 3 parts (1u2w)
 5978 | -6/Proximity Caves | Discovered new exit (range 5)
 6080 | -6/Proximity Caves | Entered Factory
 6080 | -6/Factory         | Evolved 6 slots: Power x1, Propulsion x1, Utility x4
 6449 | -6/Factory         | Lost 6 parts (1p2n2u1w)
 6725 | -6/Factory         | Spotted B-75 Beast
 6770 | -6/Factory         | Build established: Scavenger-Mutant
 6772 | -6/Factory         | Sucked down chute
 6772 | -6/Factory         | Entered Waste
 6787 | -6/Waste           | EMP discharged
 6787 | -6/Waste           | System corruption reached 10%
 6797 | -6/Waste           | Spotted C-40 Crusher
 6815 | -6/Waste           | Spotted C-40 Crusher
 6843 | -6/Waste           | Crushed by falling debris
 6865 | -6/Waste           | Spotted C-40 Crusher
 6865 | -6/Waste           | Spotted C-40 Crusher
 6887 | -6/Waste           | EMP discharged
 6903 | -6/Waste           | Crushed by falling debris
 6935 | -6/Waste           | Spotted C-40 Crusher
 6936 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 6937 | -6/Waste           | Discovered new exit (range 16)
 6938 | -6/Waste           | Released all parts (11)
 6946 | -6/Waste           | Entered Factory
 7205 | -6/Factory         | Self-destructed

 Last Messages 
---------------
07128_ K-01 Serf collects debris.
07159_ Connecting with Terminal...
>>Trojan(Botnet)
Trojan loaded successfully.
  Testing...
  Terminal linked with 1 system.
  Awaiting botnet instructions.
07165_ Connecting with Scanalyzer...
07173_ System corrupted: Substantial component data lost.
07174_ Dropped Gauss Cannon.
07178_ Acquired Hacking Suite.
07183_ C-30 ARC bursts open, deploying its payload.
07183_ G-67 Veteran unfolds itself.
07183_ G-50 Soldier unfolds itself. <x3>
07185_ K-01 Serf cleans the Power Conduit.
07189_ =GCYETN,VHF4UL SRH5&UMEXFP
07190_ ALERT: Suspicious intruders detected, dispatching Cutter
  reinforcements to area.
07191_ W-25 Informer sends out distress signal.
07205_ System corrupted: Substantial component data lost.

 Map 
-----
+----------------------------------------------------+
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| ??????????### #?#            !#??????????????????? |
| ??????????#     ##+#############?????????????????? |
| ??????????#                    ######????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          25
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             525
Resistance: EX             25
Phase Shifting             5
Evasion (%)                62
Recoil Reduction           4

 Item Schematics 
-----------------
 Adv. Beam Cannon | -9/Materials | Scanalyzed
      Imp. Treads | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LatentHardlightGravjet
  Manual?         0
Play Time         01:19:55
  Cumulative      120.1 hours
  Start           2023.09.29 @ 14:52:30
  End             2023.09.29 @ 16:29:35
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          119
  Rogue           119
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             38
Gallery%          41
Achievement%      32
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ec7b29cc-6589-4fdb-82c4-58422b7fba4c