Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.03.16 @ 22:00:12 Player: Burgers_Lettuce Result: Destroyed by X-72 Disruptor with Arc Projector Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (103) 515 Value Destroyed (4638) 4638 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (1438) 1438 TOTAL SCORE: 12331 Bonus ------- Pacifist 200 High Alert Combat Kills 274 Follower Combat Kills 733 Met Data Miner 300 Friendly Fire -69 Cogmind --------- Core Integrity 0/1150 Matter 103/300 Energy 98/100 System Corruption 21% Temperature Cool (0) Movement Core (50) Location -4/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Medium Storage Unit Improved Phase Shifter Advanced Force Field Quantum Rifle Peak State ------------ > --- POWER ------------ Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Improved Treads Improved Treads Advanced Medium Treads Myomer Leg Wheel > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Large Storage Unit Large Storage Unit Enhanced Optical Array Core Analyzer Focal Shield Advanced Dynamic Insulation System > --- WEAPON ----------- Wave Gun HERF Cannon Heavy Machine Gun KE Penetrator > --- INVENTORY -------- Micro Fission Core Micro Fission Core Light Antimatter Reactor Flexi-carbon Leg Advanced Heat Sink Advanced Weight Redist. System Improved ECM Suite Improved Force Field Heavy Rocket Launcher Heavy Rocket Launcher Power Maul [Rating: 96] Favorites ----------- Power Micro Nuclear Core Engine Reinforced Deuterium Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Improved Gravmag System Utility Large Storage Unit Device Improved ECM Suite Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Core Shielding Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Compact Ion Cannon Ballistic Gun Shotgun Ballistic Cannon Mass Driver Launcher Heavy Rocket Launcher Special Weapon Flamer Impact Weapon Power Maul Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Arm Slots Evolved 12 | . . 2 2 2 . . . . 2 2 2 . Power 1 | . . . . . . . . . 1 . . . Propulsion 3 | . . 1 . 1 . . . . . . 1 . Utility 6 | . . 1 1 1 . . . . 1 1 1 . Weapon 2 | . . . 1 . . . . . . 1 . . Parts Attached 187 | 5 1 7 13 7 8 7 . 26 27 30 54 2 Power 15 | 1 . 1 1 . 1 1 . 1 3 1 5 . Engine 5 | 1 . 1 . . . 1 . 1 1 . . . Core 8 | . . . 1 . 1 . . . 2 1 3 . Reactor 2 | . . . . . . . . . . . 2 . Propulsion 57 | 2 . 2 3 1 1 4 . 5 9 13 17 . Treads 19 | 1 . 1 2 1 . 3 . . 4 5 2 . Leg 17 | . . . . . . 1 . 4 3 4 5 . Wheel 19 | 1 . 1 1 . 1 . . 1 . 4 10 . Hover 2 | . . . . . . . . . 2 . . . Flight . | . . . . . . . . . . . . . Utility 37 | 1 . 3 2 1 1 1 . 2 5 4 16 1 Device 18 | . . . 1 1 1 . . 1 2 2 9 1 Storage 7 | 1 . 1 1 . . . . . 1 . 3 . Processor 8 | . . 2 . . . . . 1 1 1 3 . Hackware 1 | . . . . . . . . . 1 . . . Protection 3 | . . . . . . 1 . . . 1 1 . Artifact . | . . . . . . . . . . . . . Weapon 78 | 1 1 1 7 5 5 1 . 18 10 12 16 1 Energy Gun 21 | 1 1 . 4 3 3 1 . 2 1 2 2 1 Energy Cannon 11 | . . . . . . . . 3 2 3 3 . Ballistic Gun 18 | . . 1 2 1 2 . . 2 1 1 8 . Ballistic Cannon 3 | . . . . . . . . . 1 2 . . Launcher 15 | . . . 1 1 . . . 5 2 4 2 . Special Weapon 1 | . . . . . . . . 1 . . . . Impact Weapon 4 | . . . . . . . . 2 1 . 1 . Slashing Weapon 5 | . . . . . . . . 3 2 . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . 1 . 1 . Parts Lost 78 | . . . . . 6 5 . 17 9 3 38 . Power 9 | . . . . . . 1 . 1 2 1 4 . Propulsion 30 | . . . . . 3 3 . 5 4 1 14 . Utility 13 | . . . . . . 1 . 2 1 . 9 . Weapon 26 | . . . . . 3 . . 9 2 1 11 . Highest Loss Streak 14 | . . . . . 3 3 . 7 4 2 14 . Average Slot Usage (%) 85 | . 71 99 96 95 92 86 92 87 70 92 90 13 Engine 3 | . 14 11 . . . 4 7 7 3 5 . . Core 3 | . . . 8 7 7 1 . . . 5 3 . Treads 10 | . 14 22 18 21 16 9 7 1 6 5 8 . Leg 3 | . . . . . . 1 7 16 3 9 1 . Wheel 5 | . 14 11 9 7 6 7 7 4 . 4 11 . Device 7 | . . . 4 5 13 8 7 9 6 8 12 2 Storage 12 | . 14 11 11 15 15 15 15 15 13 11 10 . Processor 13 | . . 21 18 15 8 7 7 8 15 17 14 11 Energy Gun 5 | . 14 17 13 10 6 8 15 5 1 . 3 . Energy Cannon 3 | . . . . . . . . 4 4 10 6 . Ballistic Gun 5 | . . 4 11 7 12 13 7 4 2 2 4 . Launcher 1 | . . . . 2 1 . . 1 . . 3 . Naked Turns 26 | . . . . . . . . . . . . 26 Heaviest Build 110 | 9 11 26 34 38 39 44 44 49 66 78 110 2 Greatest Support 80 | 16 16 16 10 10 60 10 10 80 70 70 30 3 Greatest Overweight (x) 12 | . . 2 3 3 3 4 4 12 2 7 9 . Average Overweight (x) 2 | . . . 2 3 2 3 4 1 1 2 2 . Largest Inventory Capacity 24 | 6 6 10 12 12 12 12 12 12 16 16 24 4 Average Capacity 13 | 4 6 9 10 12 12 12 12 12 15 16 16 4 Most Carried 18 | 5 5 10 12 12 12 12 12 12 16 16 18 4 Average Carried 11 | 3 4 7 10 11 10 12 12 8 12 15 14 3 Final Capacity 16 | 6 6 10 12 12 12 12 12 12 16 16 4 4 Final Carried 16 | 5 4 10 12 12 12 12 12 5 14 16 4 4 Class Distribution -------------------- 36% | Mutant 35% | Scavenger-Gunner 14% | Scavenger-Mutant 10% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Gunner | -7/Lower Caves Scavenger-Gunner | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Mutant | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Mutant | -4/Armory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Arm Matter Collected 3086 | 219 . 138 171 148 210 154 . 327 416 520 668 115 Remotely . | . . . . . . . . . . . . . Salvage Created 5047 | . . 251 373 450 378 293 . 512 543 900 1347 . Parts 227 | . . 16 17 19 13 12 . 15 17 41 77 . Haulers Intercepted 1 | . . . . 1 . . . . . . . . Recyclers Shooed 4 | . . . . 1 . . . . 1 2 . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 63 | . . . . . 12 19 . 32 . . . . Prevented 4 | . . . . . . . . 4 . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Arm Combat Hostiles Destroyed 88 | . . 5 7 7 8 7 . 10 11 17 16 . Melee 5 | . . . . . . . . 1 4 . . . Guns 49 | . . 5 6 6 8 7 . 2 3 2 10 . Cannons 17 | . . . . . . . . . 2 11 4 . AOE 13 | . . . 1 1 . . . 6 1 4 . . Classes Destroyed 12 | . . 3 1 1 2 1 . 1 . 2 1 . Worker 7 | . . 1 1 . . . . . . 3 2 . Builder 3 | . . . . . . . . . . 2 1 . Hauler 1 | . . . . 1 . . . . . . . . Recycler 3 | . . . . . . . . . . 1 2 . Operator 1 | . . . . . . . . . . . 1 . Swarmer 12 | . . . . . 1 2 . . 3 5 1 . Grunt 41 | . . 4 4 4 4 3 . 6 4 7 5 . Brawler 3 | . . . . . 2 . . . . . 1 . Duelist 1 | . . . . . . . . 1 . . . . Sentry 17 | . . 1 2 3 1 1 . 1 3 2 3 . Hunter 5 | . . . 1 . . . . 1 . 3 . . Programmer 9 | . . . . . . 1 . 1 1 . 6 . Best Kill Streak 6 | . . 2 3 3 5 3 . 6 2 6 5 . Combat Bots Only 6 | . . 2 3 2 5 3 . 6 2 4 5 . Max Kills in Single Turn 3 | . . 1 1 2 1 1 . 3 1 3 2 . Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . . . 1 1 . . . 3 1 2 . . Melee 1 | . . . . . . . . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Arm Damage Taken 11251 | . . 254 257 398 558 638 . 1567 1564 1040 4749 226 Core 2290 | . . 30 47 28 180 45 . 309 377 119 929 226 Absorbed by Shields 102 | . . . . 49 . . . . . . 53 . Core Remaining (%) 77 | 100 100 92 91 . . . . 19 55 88 . . Volleys Fired 237 | . . 20 15 18 22 16 . 19 29 27 70 1 Largest 4 | . . 2 3 3 3 3 . 3 3 4 4 1 Hottest 356 | . . 80 161 149 166 171 . 133 213 291 356 94 Shots Fired 578 | . . 40 45 48 61 48 . 39 49 91 156 1 Gun 415 | . . 40 42 43 61 48 . 14 32 18 116 1 Cannon 117 | . . . . . . . . 10 14 67 26 . Launcher 45 | . . . 3 5 . . . 14 3 6 14 . Special 1 | . . . . . . . . 1 . . . . Kinetic 247 | . . 9 13 18 35 26 . 4 26 34 82 . Thermal 210 | . . . 29 25 26 22 . 12 16 38 41 1 Explosive 29 | . . . . . . . . 6 3 6 14 . Electromagnetic 92 | . . 31 3 5 . . . 17 4 13 19 . Robot Hit Streak 30 | . . 16 26 22 29 30 . 19 12 14 20 . Robot Miss Streak 7 | . . 1 1 1 5 2 . 2 7 3 3 . Penetration Max 1 | . . . . . . . . . . . 1 . Secondary Targets 1 | . . . . . . 1 . . . . . . Max Gunslinging Chain 1 | . . . . . . 1 . . . . . . Shots Hit Robots 471 | . . 30 36 36 52 39 . 46 62 59 111 . Core Hits 252 | . . 11 17 20 30 15 . 33 30 41 55 . Critical Hits 6 | . . . . 1 . . . . 3 . 2 . Critical Kills 3 | . . . . . . . . . 2 . 1 . Critical Parts Destroyed 2 | . . . . 1 . . . . 1 . . . Melee Attacks 58 | . . . . . . . . 28 30 . . . Impact 27 | . . . . . . . . 16 11 . . . Slashing 31 | . . . . . . . . 12 19 . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . 2 . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 7 | . . . . . . . . 7 . . . . Damage Inflicted 12939 | . . 543 696 717 733 763 . 2283 1611 2357 3236 . Guns 6145 | . . 440 503 572 733 763 . 196 462 217 2259 . Cannons 2701 | . . . . . . . . 160 351 1432 758 . Explosions 2736 | . . 103 193 145 . . . 1329 96 708 162 . Melee 1289 | . . . . . . . . 587 702 . . . Ramming 57 | . . . . . . . . . . . 57 . Kinetic 3865 | . . 125 132 197 384 411 . 75 459 551 1531 . Thermal 3856 | . . 103 371 375 349 352 . 421 227 732 926 . Explosive 1673 | . . . . . . . . 707 96 708 162 . Electromagnetic 2199 | . . 315 193 145 . . . 493 127 366 560 . Impact 501 | . . . . . . . . 254 247 . . . Slashing 788 | . . . . . . . . 333 455 . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 21 | . . . . . 4 4 4 5 1 . 20 21 Average Corruption 4 | . . . . . 4 4 4 4 1 . 8 20 Corruption Purged . | . . . . . . . . . . . . . Effects 83 | . . . . . 2 13 2 25 1 . 30 10 Message Errors 15 | . . . . . 1 2 1 7 1 . 1 2 Matter Fused 15 | . . . . . . 3 . 3 . . 9 . Heat Flow Errors 6 | . . . . . 1 1 1 2 . . 1 . Energy Discharges 8 | . . . . . . 3 . 2 . . 2 1 Data Loss (minor) 8 | . . . . . . 4 . 2 . . . 2 Data Loss (major) 3 | . . . . . . . . 2 . . 1 . Misfires 3 | . . . . . . . . 3 . . . . Alerts 1 | . . . . . . . . . . . 1 . Misdirections 5 | . . . . . . . . . . . . 5 Targeting Errors 15 | . . . . . . . . 4 . . 11 . Weapon Failures 4 | . . . . . . . . . . . 4 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 317 | . . 2 . . . . . 119 47 57 92 . Projectiles 59 | . . . . . . . . 8 . 51 . . Explosions 173 | . . 2 . . . . . 73 . 6 92 . Melee 85 | . . . . . . . . 38 47 . . . Knockbacks 12 | . . . . . . . . 1 5 4 2 . Impact 5 | . . . . . . . . 1 2 . 2 . Kinetic 5 | . . . . . . . . . 2 3 . . Secondary 2 | . . . . . . . . . 1 1 . . Self-Inflicted Damage 340 | . . 27 . 7 . . . 91 8 79 128 . Shots 11 | . . 1 . 2 . . . 3 1 3 1 . Rammed 6 | . . . . . . . . . . . 6 . Targets Rammed 6 | . . . . . . . . . . . 6 . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 420 | . . 75 375 198 420 386 20 228 174 323 309 8 Average Temperature 100 | . . 20 105 89 232 143 20 86 58 93 84 6 Received Heat Transfer 2011 | . . 99 99 139 171 135 . 213 381 180 558 36 Effects 6 | . . . . . 3 . . . . . 3 . Energy Bleed 1 | . . . . . 1 . . . . . . . Interference 3 | . . . . . . . . . . . 3 . Short Circuit 1 | . . . . . 1 . . . . . . . Damage (minor) 1 | . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . 1 . . 1 . Combat Hostiles 2 | . . . . . . . . 1 . . 1 . Parts Fried 7 | . . 2 . . . . . 1 . 2 2 . Impact Corruptions 5 | . . . . . . . . 3 2 . . . Robots Melted 1 | . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . 1 . Parts Melted 12 | . . . 1 3 1 4 . . . 3 . . Heat Transferred 5987 | . . 150 780 814 773 666 . 420 370 853 1161 . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 4 | . . 2 . . . . . 2 . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Arm Peak Influence 625 | . . 225 345 231 . . . . 591 603 625 263 Initial 295 | . . . 37 72 . . . . 119 233 295 233 Average 254 | . . 92 200 112 . . . . 281 250 412 246 Maximum Alert Level 2 | . . 1 1 1 . . . . 2 2 2 1 Low Security (%) 49 | 100 100 90 55 97 . . . . 54 32 6 . Level 1 24 | . . 9 44 2 . . . . . 59 43 100 Level 2 26 | . . . . . . . . . 45 8 50 . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 22 | . . 1 3 2 . . . 1 4 3 8 . Investigation 2 | . . . . 1 . . . . 1 . . . Extermination 5 | . . . . . . . . . 2 . 3 . Reinforcement 10 | . . 1 3 1 . . . . 1 3 1 . Assault 2 | . . . . . . . . 1 . . 1 . Garrison 3 | . . . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . . . Construction Impeded 2 | . . . 1 . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Arm Distress Signals 4 | . . 1 . 1 . . . . . 1 1 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 209 | . . 17 12 11 13 9 . 25 32 25 60 5 Peak Tracking Total 14 | . . 3 3 4 7 5 . 8 6 6 14 5 Tactical Retreats 25 | . . 6 1 . 1 . . 4 4 . 9 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Arm Traps Triggered 13 | . . . . 6 . . . . . 4 1 2 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Arm Machines Disabled 7 | . . 1 . . . . . . 1 3 1 1 Max in Single Turn 1 | . . 1 . . . . . . 1 1 1 1 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . 1 . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Arm Machines Accessed 25 | . 1 3 3 2 . 2 4 . 2 3 4 1 Terminals 10 | . 1 3 2 1 . . . . . 1 1 1 Fabricators 2 | . . . . . . . . . 1 1 . . Repair Stations 3 | . . . . . . . . . . 1 2 . Recycling Units 1 | . . . . . . . . . . . 1 . Scanalyzers 2 | . . . 1 1 . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . Total Hacks 88 | . 2 7 12 7 . 6 29 . 10 8 6 1 Successful 61 | . . 2 9 3 . 6 29 . 5 3 4 . Failed 27 | . 2 5 3 4 . . . . 5 5 2 1 Catastrophic 5 | . . 1 1 . . . . . . 1 1 1 Database Lockouts . | . . . . . . . . . . . . . Manual 6 | . . 4 . . . . . . 2 . . . Terminals 30 | . 2 7 10 4 . . . . . 5 1 1 Fabricators 11 | . . . . . . . . . 9 2 . . Repair Stations 5 | . . . . . . . . . . 1 4 . Recycling Units 1 | . . . . . . . . . . . 1 . Scanalyzers 5 | . . . 2 3 . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . Terminal Hacks 46 | . . 1 7 . . 6 29 . . 2 1 . Record 17 | . . 1 . . . 5 11 . . . . . Part Schematic 9 | . . . . . . . 9 . . . . . Robot Schematic 6 | . . . . . . . 6 . . . . . Prototype ID Bank 4 | . . . 1 . . . 3 . . . . . Open Door 1 | . . . . . . 1 . . . . . . Alert Level 2 | . . . 1 . . . . . . 1 . . Unreport Threat 1 | . . . . . . . . . . 1 . . Locate Traps 1 | . . . . . . . . . . . 1 . Dispatch Records 1 | . . . 1 . . . . . . . . . Surveillance Status 1 | . . . 1 . . . . . . . . . Transport Status 1 | . . . 1 . . . . . . . . . Reinforcement Status 1 | . . . 1 . . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . 4 . . . Build 4 | . . . . . . . . . 4 . . . Repair Station Hacks 4 | . . . . . . . . . . 1 3 . Scan Component 3 | . . . . . . . . . . 1 2 . Repair 1 | . . . . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 5 | . . . 2 3 . . . . . . . . Insert Component 2 | . . . 1 1 . . . . . . . . Analyze 3 | . . . 1 2 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 2 | . . 1 . . . . . . 1 . . . Terminals 1 | . . 1 . . . . . . . . . . Operators 1 | . . 1 . . . . . . . . . . Fabricators 1 | . . . . . . . . . 1 . . . Siphon 1 | . . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . Hacking Detections 16 | . 1 2 2 1 . . . . 2 3 4 1 Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . 6 . . . . . Robots Built 6 | . . . . . . . . . 6 . . . Matter 504 | . . . . . . . . . 504 . . . Time 268 | . . . . . . . . . 268 . . . Total Robot Build Rating 24 | . . . . . . . . . 24 . . . Part Schematics Acquired 11 | . . . 1 1 . . 9 . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . 1 . Time 26 | . . . . . . . . . . . 26 . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . 1 1 . . . . . . . . Part Schematics Acquired 2 | . . . 1 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Arm Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired 4 | . . . . . 2 . . 2 . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Arm Total Allies 11 | . . . . . 2 . . 3 6 . . . Largest Group 6 | . . . . . 2 1 . 3 6 . . . Highest-Rated Group 139 | . . . . . 46 30 . 139 120 . . . Highest-Rated Ally 94 | . . . . . 30 30 . 94 20 . . . Total Orders 4 | . . . . . 4 . . . . . . . GUARD 4 | . . . . . 4 . . . . . . . Ally Attacks 77 | . . . . . 4 3 . 38 32 . . . Total Damage 1833 | . . . . . 76 118 . 1215 424 . . . Kills 20 | . . . . . 2 2 . 12 4 . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Arm Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . 1 . . 2 . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Arm Turns Passed 7600 | 83 88 510 544 608 533 581 116 580 1832 778 1228 119 Spaces Moved 4306 | 73 88 211 368 418 337 427 97 311 698 351 712 215 Core 248 | 6 . . . . . . . 1 . . 26 215 Treads 699 | . . . . . 5 . . . 613 81 . . Legs 416 | . . . . . . . . 215 85 106 10 . Wheels 2943 | 67 88 211 368 418 332 427 97 95 . 164 676 . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 100 100 100 110 110 110 120 110 120 100 50 50 Average Speed 122 | 95 100 104 107 110 110 117 120 126 182 142 110 50 Slowest Speed 650 | 100 100 110 110 110 160 120 120 650 200 180 350 50 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 30 | 4 21 18 30 14 55 52 71 53 22 14 24 16 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 3 | . . . . . 1 1 1 . . . . . Known Exits Taken . | . . . . . . . . . . . . . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 7 | . . . . . 3 4 . . . . . . Spaces Dug 11 | . . . . . . . . . 11 . . . Terrain Destroyed 314 | . . 3 . . . 2 . 66 34 104 105 . Melee 1 | . . . . . . . . . 1 . . . Projectile 30 | . . . . . . 2 . . 3 12 13 . AOE 283 | . . 3 . . . . . 66 30 92 92 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Arm Total 6053 | 85 88 461 482 528 444 469 96 420 1166 561 1027 226 Wait 997 | . . 207 68 44 23 16 . 27 352 128 126 6 Move 4294 | 72 87 210 367 417 336 426 96 310 697 350 711 215 Hop . | . . . . . . . . . . . . . Pick Up 119 | 8 . 12 7 3 5 2 . 8 25 16 32 1 Fast Attach 38 | 2 . . 6 . . 6 . . 3 6 15 . Attach 81 | 3 1 3 1 3 4 . . 15 14 8 27 2 Detach 2 | . . . . . . . . . . . 1 1 Swap 68 | . . 4 6 4 4 1 . 11 10 16 12 . Drop 66 | . . 5 12 3 1 2 . . 6 10 27 . Fire 237 | . . 20 15 18 22 16 . 19 29 27 70 1 Melee 50 | . . . . . . . . 20 30 . . . Ram 3 | . . . . . . . . . . . 3 . Kick . | . . . . . . . . . . . . . Crush 3 | . . . . . . . . . . . 3 . Escape Stasis 36 | . . . . 36 . . . . . . . . Rewire 59 | . . . . . 49 . . 10 . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -4/Factory (discovered 2 exits: [*Ext] / *Arm) -4/Armory History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 12) 84 | -11/Scrapyard | Entered Materials 120 | -10/Materials | Discovered new exit (range 8) 172 | -10/Materials | Entered another Materials area 172 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 312 | -9/Materials | Build established: Mutant 676 | -9/Materials | Discovered new exit (range 5) 682 | -9/Materials | Entered another Materials area 682 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1218 | -8/Materials | Discovered new exit (range 3) 1226 | -8/Materials | Entered Factory 1226 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1819 | -7/Factory | Discovered new exit (range 13) 1834 | -7/Factory | Entered Lower Caves 1850 | -7/Lower Caves | Learned location of Zion (-6) 1950 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2020 | -7/Lower Caves | Lost 3 parts (1n2w) 2357 | -7/Lower Caves | Discovered new exit (range 10) 2367 | -7/Lower Caves | Entered another Lower Caves area 2367 | -7/Lower Caves | Accompanied by 1 ally 2368 | -7/Lower Caves | Encountered a Warlord checkpoint 2535 | -7/Lower Caves | Build established: Gunner 2542 | -7/Lower Caves | Lost 3 parts (1p1n1u) 2555 | -7/Lower Caves | Learned Armory security intel 2922 | -7/Lower Caves | Discovered new exit (range 10) 2948 | -7/Lower Caves | Entered Data Miner 2948 | -7/Data Miner | Discovered new exit (range 6) 2971 | -7/Data Miner | Met Data Miner 2979 | -7/Data Miner | Build established: Scavenger-Gunner 2996 | -7/Data Miner | Learned location of Section 7 (-3) 2996 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3018 | -7/Data Miner | Received God Mode back door access code from Data Miner 3064 | -7/Data Miner | Entered Proximity Caves 3131 | -6/Proximity Caves | Escorted by Enhanced Grunt 3131 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3170 | -6/Proximity Caves | Core integrity fell below 50% 3205 | -6/Proximity Caves | Lost 7 parts (2n1u4w) 3466 | -6/Proximity Caves | Learned Factory emergency access door positions 3470 | -6/Proximity Caves | Lost 5 parts (1p2n1u1w) 3502 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3502 | -6/Proximity Caves | Learned 8 Factory zone layouts 3518 | -6/Proximity Caves | Build established: Scavenger-Mutant 3555 | -6/Proximity Caves | Core integrity fell below 20% 3599 | -6/Proximity Caves | Lost 3 parts (1n2w) 3626 | -6/Proximity Caves | Discovered new exit (range 16) 3639 | -6/Proximity Caves | Spotted B-75 Beast 3644 | -6/Proximity Caves | Entered Factory 3644 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3713 | -6/Factory | Discovered new exit (range 3) 3786 | -6/Factory | Lost 4 parts (1p1n1u1w) 3863 | -6/Factory | Spotted B-75 Beast 4049 | -6/Factory | Build established: Mutant 4529 | -6/Factory | Fabricated B-48 Gladiator (x3) 4636 | -6/Factory | Local fabrication network quarantined 4692 | -6/Factory | Fabricated B-48 Gladiator? 4857 | -6/Factory | Incoming investigation squad redirected 5463 | -6/Factory | Discovered new exit (range 7) 5476 | -6/Factory | Entered another Factory area 5476 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5687 | -5/Factory | Build established: Scavenger-Gunner 6197 | -5/Factory | Discovered new exit (range 11) 6254 | -5/Factory | Entered another Factory area 6254 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6639 | -4/Factory | Repaired Wheel 6658 | -4/Factory | Discovered new exit (range 15) 6740 | -4/Factory | Garrison activated, responded to threat 6761 | -4/Factory | Lost 3 parts (1n2w) 6867 | -4/Factory | Lost 7 parts (2n3u2w) 7115 | -4/Factory | Lost 4 parts (1p3u) 7288 | -4/Factory | First assault squad dispatched 7299 | -4/Factory | Discovered new exit (range 12) 7331 | -4/Factory | System corruption reached 10% 7390 | -4/Factory | Lost 14 parts (1p7n1u5w) 7417 | -4/Factory | Core integrity fell below 50% 7476 | -4/Factory | Lost 8 parts (2p3n1u2w) 7482 | -4/Factory | Entered Armory 7483 | -4/Armory | Core integrity fell below 20% 7601 | -4/Armory | Destroyed by X-72 Disruptor with Arc Projector Last Messages --------------- 07522_ G: XI8AM9WE/,F EJO|OY LM 07527_ Reinforced Shell breached. 07531_ Acquired Adv. Force Field. 07538_ System corrupted: Energy discharge (-15). 07549_ Connecting with Terminal... 07549_ Current location identified: Armory 07554_ System corrupted: Component data lost. 07570_ 37N,IJB CM>EM/RPXKP7Q#W:LDPG#Z 07572_ Slug penetrates Wall. 07574_ Triggered Blade Trap. 07574_ Massive razor-sharp blades shoot up from within the floor. 07574_ Imp. ECM Suite severed. 07574_ Core Analyzer severed. 07575_ Triggered Blade Trap. 07575_ Massive razor-sharp blades shoot up from within the floor. 07575_ Imp. Target Analyzer severed. 07575_ Enh. Optical Array severed. 07575_ Penetrated by Slug. 07578_ Slug penetrates Wall. 07582_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????###########???????????????? | | ???????????????????????# ????????????????? | | ???????????????????????# ?????????????????? | | ???????????????????????# ?????????????????? | | ???????????????????????# ?????############## | | ???????????????????????# "???? # | | ???????????????????????# "???? + | | ???????????????????????# "???? # == | | ???????????????????????# "???? # == | | ???????????????????????# "???? #### # | | ???????????????????????# """"" #??# # | | ???????????????????????# #??# [[ # | | ???????????????????????# #??# [[ # | | ???????????????????????#/###+##+##+##### # | | ???????????????????????#e # | | ???????????????????????#x@ # | | ???????????????????? x | | ???????????????????#######################" F"#### | | ?????????????????????????????????????????#""""#??? | | ?????????????????????????????????????????######??? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 93 Energy Generation 37 Energy Capacity 695 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 ECM Strength 2 Base Temperature (-) 100 EM Shielding 4 Armor Coverage 150 Resistance: KI 20 Core Shielding 20 Evasion (%) 50 Targeting Accuracy 12 Target Analysis 6 Core Analysis 6 Recoil Reduction 3 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Imp. ECM Suite | -8/Materials | Scanalyzed Chainsword | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Exp. Cesium-ion Thruster | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ B-48 Gladiator | x3 | -6/Factory | Preloaded B-48 Gladiator | x3 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VortexInsulationBeamcaster Manual? 0 Play Time 02:06:47 Cumulative 82.1 hours Start 2022.02.08 @ 08:37:14 End 2022.03.16 @ 22:00:12 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 87 Rogue 87 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 55 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 32/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 821f9c4b-0dab-4ac5-9a22-56232a606d62