Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.27 @ 08:14:02

Player: TheEpicPerson

Result: Destroyed by C-35 Carver with Carbide Saw

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (22)       4400
Robots Destroyed (128)     640
Value Destroyed (3242)     3242
Prototype IDs (66)         1320
Alien Tech Used (1)        200
Bonus (1831)               1831
              TOTAL SCORE: 15133

 Bonus
-------
Follower Combat Kills      231
Aligned with FarCom        300
Met Data Miner             300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500

 Cogmind 
---------
Core Integrity             0/1300
Matter                     3/300
Energy                     100/100
System Corruption          5%
Temperature                Cool (0)
Movement                   Flying (45)
Location                   -3/Armory

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (5) ---
    Impulse Thruster Array
>   --- UTILITY (13) -----
        (None)
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (5) ----
    Particle Reactor
    Smartbomb Launcher
    Plasma Sword

 Peak State 
------------
>              --- POWER ------------
               Vortex Chain Reactor
>              --- PROPULSION -------
               Nuclear Pulse Array
               Nuclear Pulse Array
      Improved Diametric Drive
>              --- UTILITY ----------
               Structural Scanner
               Machine Analyzer
      Enhanced Optical Array
  Experimental Armor Integrity Analyzer
      Improved Medium Armor Plating
               Hacking Suite
               Hacking Suite
      Improved Hacking Suite
      Improved Hacking Suite
      Advanced System Shield
>              --- WEAPON -----------
               Backup Laser III
               Plasma Sword
>              --- INVENTORY --------
         Light Antimatter Reactor
               Biomechanical Wings
               Structural Scanner
               Smartbomb Launcher
[Rating: 110]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
  Flight Unit              Biomechanical Wings
Utility                    High-capacity Storage Unit
  Device                   Structural Scanner
  Storage                  High-capacity Storage Unit
  Processor                Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Phase Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Maul
  Slashing Weapon          Plasma Sword
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Ext Fac Upp Upp War Pro Res Arm 
Slots Evolved              14   | .   .   .   2   .   .   .   2   2   2   .   .   .   .   2   .   2   .   .   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  11   | .   .   .   2   .   .   .   .   2   2   .   .   .   .   1   .   2   .   .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             219  | 3   15  7   29  2   5   1   10  34  16  16  .   .   2   25  2   20  3   2   9   3   6   9   
  Power                    29   | 1   4   1   2   .   .   1   1   4   .   1   .   .   .   2   1   4   1   .   4   .   .   2   
    Engine                 17   | 1   4   1   2   .   .   1   1   3   .   1   .   .   .   .   1   1   .   .   1   .   .   .   
    Core                   7    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   2   1   .   1   .   .   .   
    Reactor                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   2   
  Propulsion               50   | 2   2   2   8   1   .   .   2   7   1   5   .   .   .   7   .   4   .   2   1   2   1   3   
    Treads                 17   | 2   2   2   8   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 32   | .   .   .   .   .   .   .   .   7   1   4   .   .   .   7   .   4   .   2   1   2   1   3   
  Utility                  79   | .   3   1   6   .   .   .   5   16  11  6   .   .   1   10  .   8   2   .   4   .   4   2   
    Device                 21   | .   .   .   1   .   .   .   2   2   4   1   .   .   .   3   .   2   1   .   2   .   2   1   
    Storage                7    | .   1   .   .   .   .   .   1   2   .   .   .   .   .   .   .   2   .   .   1   .   .   .   
    Processor              19   | .   1   .   3   .   .   .   2   1   4   1   .   .   .   2   .   2   .   .   1   .   2   .   
    Hackware               9    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   5   .   .   .   .   .   .   .   1   
    Protection             23   | .   1   1   2   .   .   .   .   8   3   4   .   .   1   .   .   2   1   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   61   | .   6   3   13  1   5   .   2   7   4   4   .   .   1   6   1   4   .   .   .   1   1   2   
    Energy Gun             7    | .   3   .   .   .   .   .   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          3    | .   .   .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          22   | .   2   2   10  1   4   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Launcher               11   | .   1   1   2   .   .   .   .   .   1   1   .   .   1   2   .   .   .   .   .   1   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        13   | .   .   .   .   .   .   .   .   2   .   1   .   .   .   3   1   4   .   .   .   .   1   1   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  14   | .   .   .   2   .   .   .   1   .   2   1   .   .   .   1   .   1   .   .   6   .   .   .   
Parts Lost                 51   | .   5   .   2   .   .   1   1   .   1   3   .   .   5   8   3   .   3   3   1   2   1   12  
  Power                    10   | .   3   .   .   .   .   1   .   .   .   1   .   .   1   .   1   .   1   .   .   .   1   1   
  Propulsion               19   | .   1   .   .   .   .   .   1   .   .   2   .   .   2   4   2   .   .   2   .   1   .   4   
  Utility                  19   | .   .   .   2   .   .   .   .   .   1   .   .   .   1   3   .   .   2   1   1   1   .   7   
  Weapon                   3    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Highest Loss Streak      9    | .   2   .   1   .   .   1   1   .   1   3   .   .   5   4   3   .   3   1   1   2   1   9   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   99  100 95  100 91  87  75  89  91  91  87  87  75  75  68  76  74  80  80  77  73  46  
  Engine                   8    | .   13  14  11  11  11  10  9   3   .   2   6   6   4   .   .   .   .   .   3   5   4   1   
  Treads                   16   | .   27  28  21  22  22  22  22  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   6    | .   .   .   .   .   .   .   .   29  26  25  25  25  20  20  17  15  15  15  15  19  17  10  
  Device                   2    | .   .   .   .   .   .   .   .   6   6   9   6   6   4   4   5   8   6   10  8   5   5   3   
  Storage                  9    | .   14  14  11  11  11  11  9   7   6   6   6   6   6   5   5   5   5   5   .   .   .   .   
  Processor                16   | .   5   .   23  33  33  33  26  17  12  19  18  18  18  9   5   11  10  10  11  15  18  18  
  Hackware                 6    | .   .   .   .   .   .   .   .   5   19  12  12  12  12  25  27  25  25  25  25  20  18  7   
  Protection               4    | .   8   14  6   .   .   .   .   6   6   2   6   6   4   .   .   3   4   5   5   2   .   .   
  Ballistic Gun            13   | .   24  25  21  21  14  11  8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   3   6   5   6   6   4   4   5   3   5   5   5   .   4   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             60   | 14  51  54  56  51  55  55  60  60  22  22  22  22  22  26  20  31  29  29  25  31  19  25  
  Greatest Support         60   | 40  40  40  40  40  40  40  60  60  24  24  22  22  22  30  30  33  33  33  33  33  35  35  
  Greatest Overweight (x)  1    | .   1   1   1   1   1   1   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   1   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   20  20  20  20  20  20  20  25  10  10  10  10  10  10  10  15  10  10  5   5   5   5   
  Average Capacity         16   | 8   17  20  20  20  20  20  20  10  10  10  10  10  10  10  10  10  10  9   5   5   5   5   
  Most Carried             20   | 7   20  20  20  20  20  19  20  20  10  9   9   9   10  10  10  10  10  10  5   5   5   5   
  Average Carried          15   | 6   15  19  19  19  19  19  19  9   8   8   8   9   9   8   9   9   9   8   4   2   4   4   
  Final Capacity           20   | 8   20  20  20  20  20  20  20  10  10  10  10  10  10  10  10  10  10  5   5   5   5   5   
  Final Carried            20   | 6   19  20  20  20  19  19  20  8   9   7   9   9   10  8   10  10  10  5   5   2   4   4   

 Class Distribution 
--------------------
 38% | Scavenger-Mutant
 20% | Mutant
 14% | Hacker-Scout
  7% | Scavenger-Skirmisher
  5% | Hacker-Sprinter
  4% | Scout
  4% | Hacker-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -10/Mines
     Scavenger-Mutant | -9/Materials
     Scavenger-Mutant | -9/Mines
     Scavenger-Mutant | -9/Exiles
 Scavenger-Skirmisher | -8/Mines
 Scavenger-Skirmisher | -8/Materials
                Scout | -7/Factory
         Hacker-Scout | -6/Factory
      Hacker-Sprinter | -6/Lower Caves
      Hacker-Sprinter | -6/Lower Caves
      Hacker-Sprinter | -6/Data Miner
      Hacker-Sprinter | -5/Proximity Caves
         Hacker-Scout | -5/Factory
         Hacker-Scout | -5/Extension
         Hacker-Ninja | -4/Factory
        Hacker-Mutant | -4/Upper Caves
        Hacker-Mutant | -4/Upper Caves
        Hacker-Mutant | -4/Warlord
      Hacker-Sprinter | -3/Proximity Caves
         Hacker-Scout | -3/Research
         Hacker-Scout | -3/Armory

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -6   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Ext  Fac  Upp  Upp  War  Pro  Res  Arm  
Matter Collected           2994 | 230  343  142  708  94   .    55   100  221  124  300  19   .    1    255  25   247  20   25   .    8    66   11   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4573 | 62   649  137  1102 212  .    155  470  52   124  34   .    .    78   690  297  304  114  27   .    .    66   .    
  Parts                    275  | .    36   17   84   10   .    14   30   6    5    3    .    .    7    27   10   11   6    2    .    .    7    .    
Haulers Intercepted        9    | .    2    .    3    .    .    .    .    .    .    .    .    .    .    2    .    2    .    .    .    .    .    .    
Recyclers Shooed           2    | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      15   | .    .    .    .    .    .    .    .    .    .    2    .    .    4    .    .    .    6    3    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Ext Fac Upp Upp War Pro Res Arm 
Combat Hostiles Destroyed  86   | .   13  8   21  6   .   8   7   1   .   3   .   .   5   4   4   .   5   1   .   .   .   .   
  Melee                    14   | .   .   .   .   .   .   .   .   1   .   .   .   .   .   3   4   .   5   1   .   .   .   .   
  Guns                     55   | .   13  2   21  4   .   8   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      17   | .   .   6   .   2   .   .   .   .   .   3   .   .   5   1   .   .   .   .   .   .   .   .   
Classes Destroyed          12   | 1   5   1   1   .   .   1   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Worker                   7    | .   4   1   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Hauler                   9    | .   2   .   3   .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   .   .   
  Recycler                 8    | 1   1   .   3   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  17   | .   1   .   5   .   .   .   3   .   .   .   .   .   .   3   1   2   .   .   .   .   2   .   
  Swarmer                  47   | .   6   6   12  .   .   7   .   .   .   3   .   .   4   3   .   .   5   1   .   .   .   .   
  Grunt                    18   | .   7   .   3   6   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Brawler                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   10   | .   .   2   5   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Hunter                   3    | .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               3    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Thug                     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Guerrilla                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Best Kill Streak           7    | 1   4   4   7   3   .   4   5   1   1   3   .   .   5   4   3   2   7   1   .   .   1   .   
  Combat Bots Only         5    | .   3   3   5   3   .   4   4   1   .   3   .   .   5   2   3   .   5   1   .   .   .   .   
Max Kills in Single Turn   4    | 1   1   3   1   1   .   1   2   1   1   3   .   .   4   1   1   1   1   1   .   .   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   2   .   1   .   .   .   .   .   3   .   .   4   1   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   1   1   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -6   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Ext  Fac  Upp  Upp  War  Pro  Res  Arm  
Hostile Shots Fired        717   | .    64   22   93   13   .    26   17   31   14   6    9    .    29   40   25   .    41   67   17   25   7    171  
  Missed                   285   | .    14   9    26   3    .    11   4    20   4    .    6    .    10   15   15   .    6    32   8    12   1    89   
Damage Taken               7574  | .    637  159  803  208  .    123  164  94   199  96   23   .    505  679  253  .    536  643  185  223  320  1724 
  Core                     2669  | .    62   31   104  31   .    18   57   26   103  34   17   .    114  328  151  .    150  84   26   23   127  1183 
  Absorbed by Shields      41    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    41   .    .    .    .    .    .    .    .    
  Redirected to Shielding  219   | .    .    .    .    .    .    .    .    9    49   .    .    .    59   .    .    .    102  .    .    .    .    .    
  Regen/Repaired (Parts)   215   | .    .    .    .    .    .    .    .    11   .    .    .    .    .    .    .    .    .    .    204  .    .    .    
Core Remaining (%)         75    | 100  .    62   .    .    .    61   89   96   .    .    .    .    68   .    52   .    .    .    .    75   .    .    
Volleys Fired              185   | 5    77   7    69   9    .    .    .    .    .    1    .    .    3    2    .    .    .    .    .    12   .    .    
  Largest                  2     | 2    2    2    2    2    .    .    .    .    .    1    .    .    1    1    .    .    .    .    .    1    .    .    
  Hottest                  80    | 80   80   40   46   46   .    .    .    .    .    43   .    .    43   39   .    .    .    .    .    46   .    .    
Shots Fired                409   | 10   149  9    138  16   .    34   31   4    .    1    .    .    3    2    .    .    .    .    .    12   .    .    
  Gun                      384   | 10   149  4    138  14   .    34   31   4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 25    | .    .    5    .    2    .    .    .    .    .    1    .    .    3    2    .    .    .    .    .    12   .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  344   | .    119  4    138  14   .    34   31   4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                23    | .    .    5    .    2    .    .    .    .    .    1    .    .    3    .    .    .    .    .    .    12   .    .    
  Electromagnetic          42    | 10   30   .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
  Robot Hit Streak         16    | 3    12   12   15   10   .    16   12   5    .    6    .    .    8    9    .    .    .    .    .    .    .    .    
  Robot Miss Streak        7     | 2    7    1    4    1    .    3    3    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Autonomous               70    | .    .    .    .    .    .    34   31   5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           325   | 5    90   5    92   12   .    24   24   8    1    1    .    .    2    24   9    14   9    1    .    .    4    .    
  Core Hits                166   | 2    34   9    42   9    .    9    15   3    1    3    .    .    6    14   5    5    3    1    .    3    2    .    
  Critical Kills           1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         11    | .    1    .    1    .    .    1    .    .    .    .    .    .    .    4    .    2    1    .    .    .    1    .    
    Destroy                2     | .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Corrupt                1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    2    1    .    .    .    1    .    
Melee Attacks              155   | .    .    .    .    .    .    .    .    14   17   1    .    .    .    49   10   27   13   2    .    .    17   5    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 148   | .    .    .    .    .    .    .    .    7    17   1    .    .    .    49   10   27   13   2    .    .    17   5    
  Piercing                 7     | .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            18    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    5    6    5    1    .    .    .    .    .    
    Combat Hostiles        3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    1    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           10664 | 106  1130 494  1399 400  .    756  736  237  104  274  .    .    548  1326 705  847  455  52   .    862  233  .    
  Guns                     4261  | 64   980  57   1399 159  .    756  736  110  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               2647  | 42   150  437  .    241  .    .    .    .    .    274  .    .    548  93   .    .    .    .    .    862  .    .    
  Melee                    3756  | .    .    .    .    .    .    .    .    127  104  .    .    .    .    1233 705  847  455  52   .    .    233  .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3898  | .    681  57   1399 159  .    756  736  110  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  190   | 42   21   127  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                2364  | .    129  310  .    241  .    .    .    .    .    274  .    .    548  .    .    .    .    .    .    862  .    .    
  Electromagnetic          456   | 64   299  .    .    .    .    .    .    .    .    .    .    .    .    93   .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 3629  | .    .    .    .    .    .    .    .    .    104  .    .    .    .    1233 705  847  455  52   .    .    233  .    
  Piercing                 127   | .    .    .    .    .    .    .    .    127  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Average Corruption       2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Message Errors         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Heat Flow Errors       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            472   | 18   45   53   .    .    .    .    .    .    .    .    .    .    4    62   48   123  101  .    .    .    18   .    
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               120   | 18   45   53   .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    
  Melee                    352   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    62   48   123  101  .    .    .    18   .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      326   | .    134  28   .    58   .    .    .    .    .    .    .    .    99   7    .    .    .    .    .    .    .    .    
  Shots                    9     | .    2    1    .    2    .    .    .    .    .    .    .    .    3    1    .    .    .    .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        251   | 90   67   3    25   19   .    .    .    2    .    .    .    .    .    8    .    .    .    20   33   36   .    251  
  Average Temperature      24    | 47   18   3    9    5    .    .    .    2    .    .    .    .    .    8    .    .    .    16   33   15   .    128  
  Received Heat Transfer   1025  | .    174  27   162  102  .    .    27   6    45   .    6    .    18   9    39   .    .    134  54   18   .    204  
  Effects                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3     | 1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         300   | 50   50   200  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | 1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Ext Fac Upp Upp War Pro Res Arm 
Peak Influence             355  | 5   152 234 355 224 .   231 240 236 282 .   .   .   .   331 352 163 .   .   .   .   188 314 
  Initial                  138  | .   3   3   .   138 .   .   11  40  115 .   .   .   .   109 73  89  .   .   .   .   43  93  
  Average                  101  | 3   53  57  129 119 .   80  83  104 180 .   .   .   .   143 207 90  .   .   .   .   125 166 
Maximum Alert Level        1    | .   .   1   1   1   .   1   1   1   1   .   .   .   .   1   1   .   .   .   .   .   .   1   
  Low Security (%)         84   | 100 100 93  75  62  .   92  83  90  67  .   .   .   .   79  41  100 .   .   .   .   100 69  
  Level 1                  15   | .   .   6   24  37  .   7   16  9   32  .   .   .   .   20  58  .   .   .   .   .   .   30  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          22   | .   3   .   .   .   .   .   2   4   2   .   .   .   .   2   2   3   .   1   .   .   1   2   
  Investigation            10   | .   3   .   .   .   .   .   .   3   1   .   .   .   .   .   1   1   .   .   .   .   .   1   
  Extermination            4    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   1   .   .   .   .   .   .   
  Reinforcement            7    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   1   1   .   .   .   .   1   1   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Ext Fac Upp Upp War Pro Res Arm 
Distress Signals           11   | .   3   .   1   .   .   .   2   2   1   .   .   .   .   1   .   .   .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              263  | .   20  8   35  5   .   8   10  10  14  3   1   .   14  22  9   6   4   35  16  5   7   31  
  Peak Tracking Total      20   | .   3   3   6   3   .   4   5   8   7   3   1   .   10  5   4   2   4   15  16  4   3   20  
  Tactical Retreats        41   | .   2   .   2   .   .   1   1   4   7   .   1   .   2   6   .   .   .   5   .   2   1   7   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Ext Fac Upp Upp War Pro Res Arm 
Traps Triggered            10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   1   3   
  Indirectly               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Ext Fac Upp Upp War Pro Res Arm 
Machines Disabled          14   | .   2   5   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   4   
  Max in Single Turn       5    | .   1   5   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Garrison Access          2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Ext Fac Upp Upp War Pro Res Arm 
Machines Accessed          104  | .   10  .   10  2   5   .   4   17  10  .   .   4   .   15  6   5   1   1   7   1   4   2   
  Terminals                73   | .   8   .   9   2   .   .   4   11  8   .   .   .   .   14  6   5   .   .   .   1   3   2   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Scanalyzers              3    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                369  | .   27  .   39  6   50  .   12  42  29  .   .   29  .   43  35  17  1   1   17  1   12  8   
  Successful               258  | .   18  .   26  2   50  .   5   16  13  .   .   29  .   30  25  12  1   1   17  1   10  2   
  Failed                   111  | .   9   .   13  4   .   .   7   26  16  .   .   .   .   13  10  5   .   .   .   .   2   6   
    Catastrophic           16   | .   1   .   .   .   .   .   2   3   5   .   .   .   .   3   .   1   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   139  | .   13  .   21  1   1   .   5   26  12  .   .   .   .   24  14  10  .   .   1   .   5   6   
  Terminals                245  | .   25  .   37  6   .   .   12  29  24  .   .   .   .   42  35  17  .   .   .   1   9   8   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          8    | .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          8    | .   2   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Scanalyzers              4    | .   .   .   2   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             207  | .   9   .   16  2   50  .   3   9   9   .   .   29  .   22  21  10  1   1   17  1   6   1   
  Record                   83   | .   .   .   .   1   49  .   .   2   3   .   .   11  .   .   .   1   .   .   15  1   .   .   
  Part Schematic           13   | .   .   .   .   .   .   .   .   1   .   .   .   10  .   1   1   .   .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           5    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   1   .   
  Prototype ID Bank        11   | .   .   .   1   .   .   .   .   .   2   .   .   3   .   1   3   1   .   .   .   .   .   .   
  Open Door                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   2   .   .   .   
  Open DSF                 4    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   1   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     6    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   1   1   1   .   .   .   .   1   .   
  Emergency Access Points  2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Index            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   
  Terminal Index           5    | .   .   .   1   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Fabricator Index         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Recycling Unit Index     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Garrison Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Alert Level              8    | .   .   .   2   .   .   .   1   .   .   .   .   .   .   2   2   1   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Locate Traps             12   | .   2   .   3   .   .   .   .   1   .   .   .   .   .   1   3   1   .   .   .   .   1   .   
  Disarm Traps             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Surveillance Status      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Recall Investigation     4    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Recall Extermination     3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   
  Recall Reinforcements    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   1   .   .   .   .   .   .   
  Hauler Manifests         3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Registered Components    2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              18   | .   4   .   5   1   .   .   1   .   .   .   .   .   .   1   3   1   .   .   .   .   1   1   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Process                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Retrieve Matter          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Scanalyzer                 3    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         39   | .   9   .   8   .   .   .   2   4   1   .   .   .   .   7   4   2   .   .   .   .   1   1   
  Terminals                35   | .   7   .   8   .   .   .   2   2   1   .   .   .   .   7   4   2   .   .   .   .   1   1   
    Track                  18   | .   5   .   6   .   .   .   1   .   .   .   .   .   .   3   2   1   .   .   .   .   .   .   
    Assimilate             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
    Botnet                 15   | .   2   .   2   .   .   .   1   2   1   .   .   .   .   2   2   1   .   .   .   .   1   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 4    | .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         69   | .   8   .   7   2   .   .   4   13  8   .   .   .   .   13  5   4   .   .   .   .   3   2   
  Full Trace Events        5    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   1   1   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   14   | .   .   .   1   .   .   .   .   1   .   .   .   10  .   1   1   .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   36   | .   .   .   .   .   .   .   .   .   36  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     108  | .   .   .   .   .   .   .   .   108 .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Ext Fac Upp Upp War Pro Res Arm 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -6   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Ext  Fac  Upp  Upp  War  Pro  Res  Arm  
Total Allies               10   | .    .    3    .    .    .    .    .    .    .    .    .    .    1    2    4    .    .    .    .    .    .    .    
  Largest Group            4    | .    .    3    3    .    .    .    .    .    .    .    .    .    1    1    4    .    .    .    .    .    .    .    
  Highest-Rated Group      249  | .    .    40   40   .    .    .    .    .    .    .    .    .    96   10   249  .    .    .    .    .    .    .    
  Highest-Rated Ally       159  | .    .    16   16   .    .    .    .    .    .    .    .    .    96   10   159  .    .    .    .    .    .    .    
Total Orders               7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    
  STAY                     3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
  FOLLOW                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  EXPLORE                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
Ally Attacks               76   | .    .    .    30   .    .    .    .    .    .    .    .    .    7    .    39   .    .    .    .    .    .    .    
  Total Damage             1861 | .    .    .    367  .    .    .    .    .    .    .    .    .    230  .    1264 .    .    .    .    .    .    .    
  Kills                    10   | .    .    .    3    .    .    .    .    .    .    .    .    .    1    .    6    .    .    .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Ext Fac Upp Upp War Pro Res Arm 
Robot Analysis Total       5    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   1   .   
Derelict Logs Recovered    9    | .   .   1   .   2   .   .   .   .   .   1   2   .   2   .   .   .   1   .   .   .   .   .   
Drone Launches             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   .   .   
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -6   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Ext  Fac  Upp  Upp  War  Pro  Res  Arm  
Turns Passed               14987 | 58   2573 1484 2361 1035 1242 537  975  621  548  232  72   22   190  765  382  609  174  177  264  194  236  236  
Spaces Moved               13877 | 25   984  604  804  402  514  217  444  1239 1054 631  248  77   565  1459 449  1085 356  451  670  418  640  541  
  Core                     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Treads                   4003  | 25   984  604  804  402  514  217  444  9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   9872  | .    .    .    .    .    .    .    .    1230 1054 631  248  77   565  1459 449  1085 356  451  670  418  640  539  
  Fastest Speed            26    | 160  160  240  240  240  240  240  160  26   29   28   28   28   28   26   29   32   34   34   30   26   26   26   
  Average Speed            87    | 160  219  240  240  240  240  240  193  28   30   29   28   28   29   30   32   35   34   34   33   26   26   31   
  Slowest Speed            240   | 160  240  240  240  240  240  240  240  160  31   32   28   28   34   34   35   117  34   34   37   30   26   50   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            41    | .    .    .    .    .    .    .    .    7    2    .    .    .    4    3    7    1    .    .    5    1    .    11   
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Exploration Rate (%)       56    | 3    97   99   90   69   94   37   28   36   31   69   54   68   67   41   40   17   59   76   94   76   19   39   
  Regions Visited          22
    Branch Regions         14
  Pre-discovered Areas     7     | .    2    1    .    .    1    .    .    2    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        11    | .    1    .    1    1    1    1    1    1    1    .    .    .    .    1    .    1    .    .    .    .    1    .    
  Unknown Exits Taken      11    | 1    .    1    .    .    .    .    .    .    .    1    1    1    1    .    1    .    1    1    1    1    .    .    
Scrap Searched             22    | .    .    2    .    1    .    .    .    .    .    12   1    .    2    .    .    .    2    .    .    2    .    .    
Spaces Dug                 65    | .    .    .    .    .    .    .    .    7    14   1    .    .    .    19   .    11   .    .    .    .    12   1    
Terrain Destroyed          327   | .    21   47   .    20   .    29   12   7    14   17   .    .    35   19   .    11   .    .    .    82   12   1    
  Melee                    65    | .    .    .    .    .    .    .    .    7    14   1    .    .    .    19   .    11   .    .    .    .    12   1    
  Projectile               41    | .    .    .    .    .    .    29   12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      221   | .    21   47   .    20   .    .    .    .    .    16   .    .    35   .    .    .    .    .    .    82   .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -6   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Ext  Fac  Upp  Upp  War  Pro  Res  Arm  
Total                      16097 | 34   1264 632  1113 458  524  234  563  1482 1251 674  249  76   580  1705 660  1274 388  470  707  487  683  589  
  Wait                     1386  | .    145  4    167  43   .    17   94   162  142  13   .    .    12   107  204  115  14   16   22   54   15   40   
  Move                     13779 | 24   983  603  803  401  513  216  443  1225 1049 630  247  76   557  1452 434  1082 355  450  662  415  639  520  
  Hop                      35    | .    .    .    .    .    .    .    .    6    2    .    .    .    3    3    7    1    .    .    2    1    .    10   
  Pick Up                  96    | .    27   4    14   1    .    .    5    6    7    1    2    .    .    11   1    10   2    .    1    1    3    .    
  Fast Attach              93    | .    7    .    8    .    4    1    6    12   14   5    .    .    .    12   1    6    2    .    8    .    3    4    
  Attach                   86    | 2    5    .    4    .    1    .    3    16   2    10   .    .    2    13   1    12   1    2    1    3    3    5    
  Detach                   38    | 2    1    .    .    .    .    .    2    6    1    7    .    .    3    3    1    6    .    .    .    .    1    5    
  Swap                     41    | 1    3    7    17   2    .    .    1    6    .    2    .    .    .    .    .    2    .    .    .    .    .    .    
  Drop                     161   | .    16   7    31   2    6    .    9    30   17   4    .    .    .    10   1    13   1    .    11   1    2    .    
  Fire                     185   | 5    77   7    69   9    .    .    .    .    .    1    .    .    3    2    .    .    .    .    .    12   .    .    
  Melee                    154   | .    .    .    .    .    .    .    .    13   17   1    .    .    .    49   10   27   13   2    .    .    17   5    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            43    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    43   .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 3 exits: *Mat x2 / [*Sub])
-9/Materials (discovered 7 exits: *Mat x3 / *Min x2 / *Sto x2)
-9/Mines (discovered 3 exits: *Mat / *Exi / *Zio)
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines
-8/Materials
-7/Factory (discovered 5 exits: *Fac x4 / *Low)
-6/Factory (discovered 3 exits: *Fac / *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 5 exits: *Fac / Upp x2 / *Ext x2)
-5/Extension (discovered 2 exits: *Fac / Cet)
-4/Factory (discovered 2 exits: *Upp x2)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *War)
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 3 exits: *Arm / *Tes x2)
-3/Armory (discovered 1 exit: [Res])

 History 
---------
  Turn | Location           | Event
    21 | -11/Scrapyard      | Discovered new exit (range 3)
    59 | -11/Scrapyard      | Entered Materials
   178 | -10/Materials      | Discovered new exit (range 17)
   321 | -10/Materials      | Build established: Mutant
   659 | -10/Materials      | Derelicts attacked the area
   735 | -10/Materials      | Discovered new exit (range 18)
   814 | -10/Materials      | Identified exit to Mines
  1360 | -10/Materials      | Discovered new exit (range 8)
  2064 | -10/Materials      | Discovered new exit (range 7)
  2632 | -10/Materials      | Entered Mines
  2656 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  2803 | -10/Mines          | Discovered new exit (range 16)
  2912 | -10/Mines          | Discovered new exit (range 7)
  2994 | -10/Mines          | Discovered new exit (range 7)
  3061 | -10/Mines          | Learned location of Zion (-7)
  3078 | -10/Mines          | Found a hidden stash of uninstalled traps
  3232 | -10/Mines          | Build established: Scavenger-Mutant
  3308 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  3785 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  4116 | -10/Mines          | Entered Materials
  4116 | -9/Materials       | Accompanied by 3 allies
  4116 | -9/Materials       | Evolved 2 slots: Utility x2
  4561 | -9/Materials       | Discovered new exit (range 14)
  4953 | -9/Materials       | Discovered new exit (range 17)
  4989 | -9/Materials       | Identified exit to Materials
  5103 | -9/Materials       | Discovered new exit (range 18)
  5298 | -9/Materials       | Identified exit to Mines
  5382 | -9/Materials       | Discovered exit to Materials (range 13)
  5397 | -9/Materials       | Discovered new exit (range 17)
  5653 | -9/Materials       | Identified exit to Storage
  6092 | -9/Materials       | Discovered exit to Materials (range 13)
  6298 | -9/Materials       | Discovered exit to Storage (range 6)
  6477 | -9/Materials       | Entered Mines
  6535 | -9/Mines           | Learned location of 1 exit from Materials
  6608 | -9/Mines           | Assembled infested the area
  6781 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
  6786 | -9/Mines           | Found Prototype Device
  7192 | -9/Mines           | Discovered exit to Materials (range 5)
  7379 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  7382 | -9/Mines           | Identified exit to Zion
  7503 | -9/Mines           | Discovered new exit (range 5)
  7510 | -9/Mines           | Identified exit to Exiles
  7512 | -9/Mines           | Entered Exiles
  7546 | -9/Exiles          | Discovered new exit (range 14)
  7575 | -9/Exiles          | Met 8R-AWN
  7616 | -9/Exiles          | Met EX-HEX
  7702 | -9/Exiles          | Met EX-BIN
  7733 | -9/Exiles          | Aligned with FarCom system
  7736 | -9/Exiles          | Given EX-Vault access code
  7839 | -9/Exiles          | Opened EX-Vault
  7861 | -9/Exiles          | Found Latent Energy Streamer
  7873 | -9/Exiles          | Found AWS/Gauss
  7938 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  7998 | -9/Exiles          | Met EX-DEC
  8151 | -9/Exiles          | Discovered new exit (range 11)
  8173 | -9/Exiles          | Identified exit to Mines
  8339 | -9/Exiles          | Visited The Gauntlet
  8754 | -9/Exiles          | Left Exiles lab with AWS/Gauss
  8754 | -9/Exiles          | Entered Mines
  9255 | -8/Mines           | Discovered exit to Materials (range 13)
  9291 | -8/Mines           | Entered Materials
  9291 | -8/Materials       | Evolved 2 slots: Propulsion x2
  9292 | -8/Materials       | Identified exit to Factory
  9317 | -8/Materials       | Build established: Scavenger-Skirmisher
  9492 | -8/Materials       | Identified Exp. Sensor Array
  9786 | -8/Materials       | Build established: Skirmisher
 10097 | -8/Materials       | Build established: Scavenger-Skirmisher
 10266 | -8/Materials       | Entered Factory
 10266 | -7/Factory         | Evolved 2 slots: Utility x2
 10441 | -7/Factory         | Discovered new exit (range 10)
 10444 | -7/Factory         | Identified exit to Factory
 10576 | -7/Factory         | Build established: Scout
 10702 | -7/Factory         | Discovered new exit (range 6)
 10703 | -7/Factory         | Identified exit to Lower Caves
 10876 | -7/Factory         | Repaired Faulty Exp. Sensor Array?
 10887 | -7/Factory         | Entered another Factory area
 10887 | -6/Factory         | Evolved 2 slots: Utility x2
 11129 | -6/Factory         | Identified exit to Lower Caves
 11255 | -6/Factory         | Build established: Hacker-Scout
 11267 | -6/Factory         | Found Prototype Processor
 11280 | -6/Factory         | Discovered new exit (range 9)
 11336 | -6/Factory         | Fabricated Hacking Suite?
 11431 | -6/Factory         | Found Prototype Processor
 11431 | -6/Factory         | Identified Exp. Targeting Computer (x2)
 11435 | -6/Factory         | Entered Lower Caves
 11584 | -6/Lower Caves     | Lost 3 parts (1p2n)
 11600 | -6/Lower Caves     | Learned Factory stockpile data
 11639 | -6/Lower Caves     | Found Alien Artifact
 11641 | -6/Lower Caves     | Identified Core Expander
 11641 | -6/Lower Caves     | Installed Core Expander, added new Propulsion slot
 11654 | -6/Lower Caves     | Discovered new exit (range 14)
 11667 | -6/Lower Caves     | Entered another Lower Caves area
 11670 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 11685 | -6/Lower Caves     | Spotted B-75 Beast
 11696 | -6/Lower Caves     | Learned Factory security intel
 11701 | -6/Lower Caves     | Build established: Hacker-Sprinter
 11702 | -6/Lower Caves     | Learned Factory security intel
 11736 | -6/Lower Caves     | Discovered new exit (range 12)
 11739 | -6/Lower Caves     | Entered Data Miner
 11739 | -6/Data Miner      | Discovered new exit (range 6)
 11745 | -6/Data Miner      | Met Data Miner
 11752 | -6/Data Miner      | Learned location of Section 7 (-2)
 11752 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 11755 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 11761 | -6/Data Miner      | Entered Proximity Caves
 11769 | -5/Proximity Caves | Spotted B-75 Beast
 11804 | -5/Proximity Caves | Learned Factory machine intel
 11886 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 11897 | -5/Proximity Caves | Escorted by Enhanced Grunt
 11907 | -5/Proximity Caves | Learned Factory stockpile data
 11928 | -5/Proximity Caves | Lost 5 parts (1p2n1u1w)
 11947 | -5/Proximity Caves | Discovered new exit (range 9)
 11951 | -5/Proximity Caves | Entered Factory
 11951 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 11954 | -5/Factory         | Loaded intel: 267 machine locations
 12031 | -5/Factory         | Identified exit to Upper Caves
 12031 | -5/Factory         | Identified exit to Extension
 12262 | -5/Factory         | Build established: Hacker-Scout
 12281 | -5/Factory         | Lost 4 parts (2n2u)
 12468 | -5/Factory         | Crushed by falling debris
 12491 | -5/Factory         | Discovered new exit (range 16)
 12511 | -5/Factory         | Lost 4 parts (2n1u1w)
 12716 | -5/Factory         | Entered Extension
 12722 | -5/Extension       | Disrupted transfer network
 12731 | -5/Extension       | Identified exit to Cetus
 12773 | -5/Extension       | Rescued A7
 12800 | -5/Extension       | Lost 3 parts (1p2n)
 12951 | -5/Extension       | Rescued a captive Derelict
 12951 | -5/Extension       | Rescued a captive Derelict
 12955 | -5/Extension       | Rescued a captive Derelict
 12995 | -5/Extension       | Rescued a captive Derelict
 13006 | -5/Extension       | Spotted B-75 Beast
 13088 | -5/Extension       | Extracted ID and sensor layout for unrecognized location from A7's data core
 13091 | -5/Extension       | Spotted B-75 Beast
 13097 | -5/Extension       | Discovered new exit (range 3)
 13098 | -5/Extension       | Entered Factory
 13098 | -4/Factory         | Evolved 2 slots: Utility x2
 13107 | -4/Factory         | Identified exit to DSF
 13118 | -4/Factory         | Lost 4 allies
 13135 | -4/Factory         | Discovered new exit (range 11)
 13305 | -4/Factory         | Identified exit to Upper Caves
 13704 | -4/Factory         | Build established: Hacker-Ninja
 13707 | -4/Factory         | Entered Upper Caves
 13707 | -4/Upper Caves     | Spotted B-86 Titan
 13756 | -4/Upper Caves     | Lost 3 parts (1p2u)
 13809 | -4/Upper Caves     | Learned Research emergency access door positions
 13859 | -4/Upper Caves     | Discovered new exit (range 11)
 13881 | -4/Upper Caves     | Entered another Upper Caves area
 13881 | -4/Upper Caves     | Accompanied by 3 allies
 13898 | -4/Upper Caves     | Discovered new exit (range 7)
 13903 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
 13975 | -4/Upper Caves     | Spotted B-86 Titan
 14007 | -4/Upper Caves     | Build established: Hacker-Mutant
 14054 | -4/Upper Caves     | Discovered new exit (range 9)
 14058 | -4/Upper Caves     | Entered Warlord
 14181 | -4/Warlord         | Visited the Vortex Lab
 14203 | -4/Warlord         | Warlord's base attacked by MAIN.C
 14252 | -4/Warlord         | Met Warlord
 14259 | -4/Warlord         | Opened Warlord's prototype stash
 14268 | -4/Warlord         | Found Prototype Processor
 14268 | -4/Warlord         | Identified Exp. Armor Integrity Analyzer
 14270 | -4/Warlord         | Found Prototype Device
 14270 | -4/Warlord         | Identified System Purifier
 14276 | -4/Warlord         | Found Prototype Reactor
 14276 | -4/Warlord         | Identified Vortex Chain Reactor
 14309 | -4/Warlord         | Opened side exit
 14320 | -4/Warlord         | Discovered new exit (range 12)
 14322 | -4/Warlord         | Entered Proximity Caves
 14332 | -3/Proximity Caves | Spotted B-86 Titan
 14493 | -3/Proximity Caves | Discovered new exit (range 15)
 14516 | -3/Proximity Caves | Entered Research
 14516 | -3/Research        | Evolved 2 slots: Utility x2
 14572 | -3/Research        | Identified exit to Armory
 14572 | -3/Research        | Identified exit to Testing
 14752 | -3/Research        | Entered Armory
 14803 | -3/Armory          | Build established: Hacker-Scout
 14812 | -3/Armory          | Lost 4 parts (1p1n2u)
 14941 | -3/Armory          | Discovered new exit (range 5)
 14950 | -3/Armory          | Core integrity fell below 50%
 14975 | -3/Armory          | Core integrity fell below 20%
 14983 | -3/Armory          | Lost 9 parts (1p3n5u)
 14988 | -3/Armory          | Destroyed by C-35 Carver with Carbide Saw

 Last Messages 
---------------
14926_ Machine Analyzer destroyed.
14933_ Acquired Impulse Thruster Array.
14938_ System corrupted: Heat flow error (+275).
14940_ Overheating: Energy bleed (-19).
14941_ Cesium-ion Thruster destroyed.
14941_ Knocked back.
14941_ EXIT=FOUND
14945_ Imp. Diametric Drive severed.
14952_ Adv. Visual Processing Unit destroyed.
14954_ Structural Scanner severed.
14956_ The unstable cave ceiling collapses.
14958_ P-80 Master resets P-80 Master, system corruption cleaned.
14963_ Enh. Optical Array severed.
14971_ Adv. Signal Interpreter severed.
14977_ Fabricator disabled.
14979_ P-80 Master resets C-35 Carver, system corruption cleaned.
14980_ C-35 Carver destroyed.
14983_ Triggered Shock Trap.
14983_ The floor emits a surge of raw power.
14983_ System corrupted (+1).

 Map 
-----
+----------------------------------------------------+
|      ??????# #????????????# #?#  """ """   # ##### |
|      ??????# #????????????# #?#  """ """   # #???? |
|      ??????+ +????????????# #?#  """ """   # #???? |
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|      ??????# #????????????  #?#      !     # #???? |
|      ??????# #????????????# #?###+###+######/#???? |
|      ??????# #????????????# #####     /      #???? |
|      ??????# #???????#+#??#           # """  """#? |
|      ??????# ######### ####           # """   R"#? |
|      ??????#                          # """  """#? |
|      ??????# #######################  # """  ####? |
|      ??????# #?????????????????????#  # """  #???? |
|      ?????## #?????????????????????#  +      #???? |
|      ####### #?????????????????????# x# """  #???? |
|      # """ # #?????????????????????#  # """  #???? |
|      # """ # #?????????????????????   # """  #???? |
|      # """ # #???????????????????b?  x# """  #???? |
|      #     + #?????#########?????b?   # """  #???? |
|      #!    # ###?################??#  #  ?   #???? |
|      ?###### ########     ########## H###?####???? |
|      ????##   #####       #    #####  ##?????????? |
|      ????##                  !    Y   ##?????????? |
|      ??? ##                           ##?????????? |
|      ?###############      !   #####  ##?????????? |
|      ?##                 ## ########  ##?d???????? |
|      ?##      """"""     @#######??? w?#?????????? |
|      ?## ??????????"    c#####??????   #?????????? |
|      ??????????????"    =# <?????????? #?????????? |
|      ??????????????"     # ??????????  +?????????? |
|      ?????????""""""     ##?????????? Y#?????????? |
|      ??#                x##?????????  #??????????? |
|      ????###############p###########  #??????????? |
|      ?????????    ####           x x  #??????????? |
|      ????????????????# p p            #??p???????? |
|      ????????????????#  """""""       #??????????? |
|      ????????????????#  """""""  ###  #??????""""" |
|      ????????????????#  """""""  #??  #??????""T"" |
|      ???????????????##] gx       #??  #??????????? |
|      ???????????????#      !     #??  /??????????? |
|      ???????????????#            #??  /=????????"" |
|      ??????????#????#        #####??  /= ???????"" |
|      ??????????# ???#        #???????     ??????"" |
|      ??????????#  ###        #???????      ??????? |
|      ??????????#             #???????      #????"" |
|      ??????????#             #???????      +????"" |
|      ??????????#        =%   #??????? *!!  #????"" |
|      ??????????#             #????????*!?  #?????? |
|      ??????????#             #???????????? #?????? |
|      ??????????#             #????????????  ?????? |
|      ??????????#      ####+###????????????? ?????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           46
Energy Generation          51
Energy Capacity            340
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Density       10
Jamming Range              16
Corruption Block           15
Armor Coverage             225
Propulsion Shielding       66
Evasion (%)                64
Targeting Accuracy         12
Melee Accuracy             8
Armor Integrity Analysis   50
Recoil Reduction           3
Offensive Hacking          44
Defensive Hacking          14

 Item Schematics 
-----------------
         Imp. Medium Laser | -9/Materials  | Scanalyzed
             Hacking Suite | -7/Factory    | Hacked
          Combat Drone Bay | -6/Data Miner | Free
 Lgt. Regenerative Plating | -6/Data Miner | Free
       Cld. Gravmag System | -6/Data Miner | Free
    Imp. Matter Compressor | -6/Data Miner | Free
        Imp. KE Penetrator | -6/Data Miner | Free
          Impulse Thruster | -6/Data Miner | Free
      Imp. Cloaking Device | -6/Data Miner | Free
                   Railgun | -6/Data Miner | Free
           Hardcell Cannon | -6/Data Miner | Free
                 Phase Gun | -6/Data Miner | Free
  Cld. Cesium-ion Thruster | -5/Factory    | Hacked
        Antimatter Reactor | -5/Extension  | Hacked

 Robot Schematics 
------------------
 B-48 Gladiator | -6/Data Miner | Free
   G-50 Soldier | -6/Data Miner | Free
 R-10 Processor | -6/Data Miner | Free
   L-41 Fighter | -6/Data Miner | Free
   B-60 Warrior | -6/Data Miner | Free

 Fabricated
------------
 Hacking Suite | x1 | -6/Factory 

 Alien Tech Used 
-----------------
Core Expander

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ScanPhysicsPendant
  Manual?         0
Play Time         03:37:24
  Cumulative      30.0 hours
  Start           2024.04.27 @ 04:36:32
  End             2024.04.27 @ 08:14:02
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          13
  Rogue           10
  Adventurer      3
  Explorer        0
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             46
Gallery%          42
Achievement%      37
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a4a2c7e4-3211-44bf-95dc-e6cd1299e0b2