Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.10.10 @ 13:50:18 Player: alice_fexa Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (32) 6400 Robots Destroyed (322) 1610 Value Destroyed (10779) 10779 Prototype IDs (123) 2460 Alien Tech Used (7) 1400 Bonus (13020) 13020 TOTAL SCORE: 40169 Bonus ------- High Alert Combat Kills 1452 Follower Combat Kills 3440 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 568 Used Core Reset Matrix 3000 Win 3000 Friendly Fire -640 Cogmind --------- Core Integrity 1461/1600 Matter 202/300 Energy 432/440 System Corruption 6% Temperature Cool (16) Movement Hovering (48) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Quantum Reactor Light Quantum Reactor > --- PROPULSION (6) --- Antigrav Array Antigrav Array Experimental Gyrokinetic Inverter Combat Linear Gravjet > --- UTILITY (15) ----- Advanced Heat Sink Large Storage Unit Inertial Stasis Machine Machine Analyzer Advanced Sensor Array Advanced Signal Interpreter Improved Melee Analysis Suite Experimental Melee Analysis Suite Experimental Target Analyzer Advanced Transmission Jammer SHELL Armor Advanced Hacking Suite Ghost Barrier > --- WEAPON (2) ------- Sigix Broadsword > --- INVENTORY (15) --- Light Quantum Reactor Improved Antigrav System Antigrav Array Centrium Medium Armor Plating Linear Accelerator Ragnarok Missile Launcher Vibroblade Vibroblade Plasma Lance Plasma Lance Plasma Lance Plasma Lance Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Antigrav Array Antigrav Array Experimental Gyrokinetic Inverter Combat Linear Gravjet > --- UTILITY ---------- Experimental Heat Sink Large Storage Unit Inertial Stasis Machine Machine Analyzer Experimental Sensor Array Advanced Signal Interpreter Improved Melee Analysis Suite Experimental Melee Analysis Suite Experimental Target Analyzer Advanced Reaction Control System SHELL Armor Advanced Hacking Suite Ghost Barrier > --- WEAPON ----------- Ragnarok Missile Launcher Plasma Lance > --- INVENTORY -------- Quantum Reactor Light Quantum Reactor Improved Antigrav System Antigrav Array Advanced Sensor Array Centrium Medium Armor Plating Linear Accelerator Vibroblade Vibroblade Sigix Broadsword Plasma Lance Plasma Lance Plasma Lance [Rating: 208] Favorites ----------- Power Micro Fission Core Engine Ion Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Cooled Aerolev Unit Treads Light Treads Wheel Wheel Hover Unit Cooled Aerolev Unit Flight Unit Surge Thruster Utility Advanced Hacking Suite Device Experimental Sensor Array Storage Large Storage Unit Processor Machine Analyzer Hackware Advanced Hacking Suite Protection Improved Medium Armor Plating Weapon Scythe Energy Gun Zionite Phaser-S Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Smartbomb Launcher Special Weapon Guided Remote Datajack Impact Weapon Shock Maul Slashing Weapon Scythe Piercing Weapon Plasma Lance Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Slots Evolved 18 | . . . 2 . 2 . 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Propulsion 4 | . . . 1 . . . 1 . . . . 1 . . . . . . . . . . . . . . 1 . . . . . Utility 13 | . . . 1 . 2 . 1 . . . . 1 . . . . 2 . . . . 2 . . . . . . 2 . . 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 544 | 6 18 . 28 14 35 25 21 4 . 2 2 31 5 4 1 9 33 1 . 12 . 21 7 2 9 3 25 69 45 58 26 28 Power 55 | 1 7 . 4 1 4 3 . . . . . 2 . . . 2 3 . . 2 . . . . . . 2 5 3 3 2 11 Engine 16 | 1 7 . 4 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 12 | . . . . . 1 3 . . . . . 2 . . . 1 3 . . 1 . . . . . . 1 . . . . . Reactor 27 | . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . 1 5 3 3 2 11 Propulsion 107 | 2 5 . 5 6 10 7 5 . . . . 6 . . . . 5 . . 3 . 6 2 . 3 . 8 18 9 5 2 . Treads 7 | 1 2 . 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 21 | 1 3 . 4 6 3 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 78 | . . . . . 3 3 5 . . . . 6 . . . . 5 . . 3 . 6 2 . 3 . 8 18 9 5 2 . Flight 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 237 | 1 2 . 6 2 10 5 13 4 . 2 2 20 4 2 . 7 15 . . 7 . 9 . 1 4 . 13 33 21 35 10 9 Device 149 | . 1 . 2 1 4 4 5 2 . 2 1 15 2 1 . 4 5 . . 3 . 5 . 1 3 . 8 28 13 22 9 8 Storage 11 | 1 1 . 1 . . . 1 . . . . 1 . . . . 1 . . 1 . 1 . . . . 1 . 1 1 . . Processor 11 | . . . . . 1 . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 1 1 3 . 1 Hackware 15 | . . . . . 2 . 5 . . . . 2 . . . . 3 . . 1 . . . . . . . 1 . 1 . . Protection 51 | . . . 3 1 3 1 2 2 . . 1 1 2 1 . 3 5 . . 2 . 2 . . 1 . 3 3 6 8 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 145 | 2 4 . 13 5 11 10 3 . . . . 3 1 2 1 . 10 1 . . . 6 5 1 2 3 2 13 12 15 12 8 Energy Gun 43 | . . . 3 . 8 5 . . . . . . 1 1 . . 4 1 . . . 5 2 . . 2 . . 1 8 2 . Energy Cannon 9 | . . . 1 1 . . . . . . . 1 . . . . . . . . . . . . . . . 2 4 . . . Ballistic Gun 11 | 2 2 . 5 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 8 | . 1 . 1 . . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . 2 1 Launcher 31 | . . . 3 3 2 1 1 . . . . . . 1 1 . 2 . . . . 1 2 1 2 1 . 1 3 1 2 3 Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Impact Weapon 3 | . . . . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Slashing Weapon 26 | . . . . . . 1 1 . . . . . . . . . 4 . . . . . 1 . . . 1 9 3 1 1 4 Piercing Weapon 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 4 5 . Special Melee Weapon 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 64 | . . . 1 . 2 3 . . . 1 . 2 2 . . 1 1 . . 6 . 5 . . 5 . 2 6 9 16 2 . Parts Lost 51 | . . . 2 1 6 4 1 . . . . . . . . . . . . . . . . . . . 15 9 4 2 3 4 Power 8 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . 2 1 . . 2 1 Propulsion 18 | . . . 1 . 2 2 . . . . . . . . . . . . . . . . . . . . 5 5 3 . . . Utility 19 | . . . 1 . 3 1 1 . . . . . . . . . . . . . . . . . . . 6 1 1 2 . 3 Weapon 6 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 2 2 . . 1 . Highest Loss Streak 6 | . . . 2 1 2 3 1 . . . . . . . . . . . . . . . . . . . 6 5 2 1 2 2 Average Slot Usage (%) 96 | . 99 100 98 99 98 93 99 100 100 100 100 99 100 100 100 100 99 100 100 99 100 99 100 100 99 100 95 92 92 84 81 83 Engine 2 | . 14 14 11 11 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 3 | . . . . . 3 8 7 7 7 7 7 5 6 6 6 5 5 5 5 4 5 5 5 5 5 5 8 . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 8 8 7 8 Treads 2 | . 14 14 10 11 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 4 | . 14 14 20 22 14 16 . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 20 | . . . . . 4 7 29 30 30 30 30 33 33 33 33 33 28 29 29 29 29 26 26 26 26 26 26 24 19 17 17 16 Device 10 | . 13 14 13 13 16 17 7 6 7 7 6 6 5 5 6 5 8 5 5 5 5 9 10 10 10 10 9 15 16 16 12 15 Storage 6 | . 14 14 11 11 9 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 Processor 10 | . . . . . 4 9 7 7 7 7 7 13 13 13 13 13 17 17 17 17 17 15 15 15 15 15 15 14 13 11 17 20 Hackware 12 | . . . . . 5 . 22 23 23 23 23 20 20 20 20 20 17 17 17 17 17 15 15 15 15 15 14 12 13 9 8 8 Protection 4 | . . . 8 8 8 9 . . . . . . . . . . 2 5 5 4 5 10 10 10 9 10 6 1 8 6 4 4 Energy Gun 2 | . . . 2 . 16 10 . . . . . . 3 5 6 . 4 3 5 5 5 4 . . . 3 2 . 2 3 2 . Energy Cannon 1 | . . . 6 11 1 . . . . . . 3 2 . . . . . . . . . . . . . . . . . . . Ballistic Gun 2 | . 25 14 9 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . 4 . . . 7 7 7 7 . . . . 6 . 1 . . . . 4 5 5 3 . . . . . . Slashing Weapon 3 | . . . . . . . 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 3 3 5 4 . . 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 99 | 13 21 21 60 59 62 67 57 31 25 25 31 41 47 47 41 47 45 45 42 55 42 45 44 46 45 46 51 71 75 94 97 99 Greatest Support 99 | 16 16 16 26 26 20 26 32 32 32 32 32 48 48 48 48 48 48 48 48 51 51 51 49 48 52 50 74 75 96 99 99 99 Greatest Overweight (x) 5 | . 1 1 3 2 5 5 2 . . . . . . . . . . . . 1 . 1 . . . . . 1 1 . . . Average Overweight (x) . | . . 1 1 2 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 10 10 20 20 20 20 20 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 9 10 18 20 20 20 10 10 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 20 | 8 10 10 20 20 20 20 20 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 14 | 4 9 9 17 19 19 19 10 10 10 9 10 10 14 15 15 14 14 15 15 14 15 14 14 14 14 15 14 11 14 14 14 14 Final Capacity 20 | 8 10 10 20 20 20 20 10 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 20 | 8 10 10 20 20 20 20 10 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 12 15 15 15 15 13 Class Distribution -------------------- 43% | Hacker-Scout 17% | Scavenger-Mutant 16% | Hacker-Ninja 14% | Hacker-Mutant 5% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Hacker-Scout | -6/Factory Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Data Miner Hacker-Scout | -5/Proximity Caves Hacker-Scout | -5/Factory Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Zhirov Hacker-Scout | -4/Proximity Caves Hacker-Scout | -4/Factory Hacker-Ninja | -4/Upper Caves Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Warlord Hacker-Scout | -3/Proximity Caves Hacker-Ninja | -3/Research Hacker-Ninja | -3/Quarantine Hacker-Ninja | -2/Research Hacker-Ninja | -2/Testing Hacker-Scout | -2/Section 7 Hacker-Scout | -1/Access Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ----------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Matter Collected 8737 | 268 430 79 694 391 338 477 200 78 14 20 62 346 50 55 . 164 356 53 17 140 . 235 160 155 340 320 163 719 693 674 659 387 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 13656 | 61 589 73 1027 444 1173 701 368 63 1 . 94 1162 . 48 . 56 602 34 74 212 . 187 100 166 236 190 639 714 1173 1487 1284 698 Parts 709 | 4 45 10 84 15 55 37 16 4 3 . 6 18 . 7 . 9 35 . 1 . . 4 6 10 8 . 28 46 54 84 79 41 Haulers Intercepted 33 | . 2 . 4 . 3 3 2 . . . . 6 . . . . 3 . . . . . . . . . 2 . 5 1 1 1 Recyclers Shooed 7 | . . . . 1 1 1 . . . . . 1 . . . . . . . . . . . . . . . . 2 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 114 | . . . . . . . . 12 . 1 9 . 4 6 . 15 . . . . . . 2 10 55 . . . . . . . Prevented 12 | . . . . . . . . . . . 2 . . . . . . . . . . . . . 10 . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Combat Hostiles Destroyed 214 | . 13 6 27 16 21 10 1 4 1 . 3 . . 4 . 6 8 . . . . 3 4 7 5 5 2 13 9 13 16 17 Melee 51 | . . . . . . . 1 . . . . . . . . 1 2 . . . . 1 . . . . 2 9 6 13 9 7 Guns 45 | . 13 3 7 4 15 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 19 | . . 3 8 4 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 94 | . . . 12 7 3 2 . 4 1 . 3 . . 4 . 5 6 . . . . 2 4 7 5 5 . 4 3 . 7 10 Classes Destroyed 25 | 1 6 . 2 4 4 2 1 . 1 . . . . . . . . 1 . . . . . . 1 . . . . 1 . 1 Worker 16 | . 1 . 4 . 3 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . 1 4 Builder 8 | . . . 2 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 3 2 Tunneler 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 33 | . 2 . 4 . 3 3 2 . . . . 6 . . . . 3 . . . . . . . . . 2 . 5 1 1 1 Recycler 21 | 1 . . 1 2 3 1 2 . . . . 4 . . . . . . . . . . . . . . 1 . 2 2 2 . Minesweeper 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . Operator 8 | . 3 . 1 . . 1 1 . . . . . . . . . 1 . . . . . . . . . . . . 1 . . Drone 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Watcher 30 | . 1 . 5 . 5 1 2 . . . . 1 . . . . 2 . . . . 2 . . . . 4 2 1 1 3 . Swarmer 99 | . 5 6 18 . 7 . . 4 . . 1 . . 4 . 6 4 . . . . . 4 5 2 3 . 4 3 5 7 11 Cutter 5 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Grunt 32 | . 8 . 5 2 4 3 . . . . 2 . . . . . . . . . . . . 2 2 . . 1 1 2 . . Brawler 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Duelist 2 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Protector 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Researcher 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Sentry 12 | . . . 4 . 4 3 . . . . . . . . . . . . . . . 1 . . . . . . . . . . Demolisher 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Specialist 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 9 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 . . . . 5 1 Programmer 32 | . . . . . . . 1 . . . . . . . . . 4 . . . . . . . . . 2 8 3 6 4 4 Heavy 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Z-Courier 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Packrat 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Thief 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Assembled 14 | . . . . 12 . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Savage 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Best Kill Streak 8 | 1 3 3 6 4 8 2 2 3 1 . 3 2 . 4 . 5 6 1 . . . 2 4 6 3 3 2 4 2 7 7 7 Combat Bots Only 8 | . 3 3 4 4 8 2 1 3 1 . 3 . . 4 . 5 6 . . . . 2 4 5 3 3 1 4 2 7 5 5 Max Kills in Single Turn 5 | 1 1 1 3 1 2 1 1 3 1 . 1 1 . 4 . 2 3 1 1 . . 2 3 3 2 2 1 3 1 1 3 5 Gunslinging 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . 3 1 2 1 . 3 1 . 1 . . 4 . 2 3 . . . . 2 3 3 2 2 . 3 1 . 3 3 Melee 1 | . . . . . . . 1 . . . . . . . . 1 1 . . . . 1 . . . . 1 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Damage Taken 15174 | . 303 122 642 552 1326 542 51 . . . . . 18 . . 155 502 . . . . 287 . 197 19 . 2440 2374 1191 1266 1909 1278 Core 2309 | . 61 17 88 129 111 144 . . . . . . . . . . 47 . . . . 112 . 19 6 . 572 472 114 176 102 139 Absorbed by Shields 17 | . . . . . . . . . . . . . . . . . . . . . . . . . 17 . . . . . . . Core Remaining (%) 74 | 100 . 68 . 45 . 53 . . . . 100 . . . . 100 . . . . 89 . . . . 88 . 19 . . 68 91 Volleys Fired 728 | 2 64 13 91 49 90 53 . 2 1 . 3 7 13 10 . 6 57 3 12 . . 12 15 5 10 52 11 2 36 30 70 9 Largest 2 | 2 2 2 2 2 2 2 . 1 1 . 1 1 1 1 . 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 Hottest 131 | 40 55 55 113 101 131 122 . 39 39 . 39 90 60 60 . 43 60 60 60 . . 80 80 80 80 80 60 80 110 73 73 70 Shots Fired 1030 | 4 128 26 165 85 175 82 . 2 1 . 3 7 13 10 . 6 57 3 12 . . 12 15 5 10 52 11 2 36 31 68 9 Gun 733 | 4 124 13 86 35 158 59 . . . . . . 13 9 . . 53 3 12 . . 11 11 . . 40 11 . 6 31 54 . Cannon 197 | . 4 13 64 36 14 21 . . . . . 7 . . . . . . . . . . . . . . . . 25 . 9 4 Launcher 100 | . . . 15 14 3 2 . 2 1 . 3 . . 1 . 6 4 . . . . 1 4 5 10 12 . 2 5 . 5 5 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 320 | 4 128 26 83 35 . 25 . . . . . 6 . . . . . . . . . . . . . . . . . . 9 4 Thermal 326 | . . . 42 36 172 50 . . . . . 1 . . . . . . . . . . . . . . . . 25 . . . Explosive 100 | . . . 15 14 3 2 . 2 1 . 3 . . 1 . 6 4 . . . . 1 4 5 10 12 . 2 5 . 5 5 Electromagnetic 30 | . . . 25 . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 254 | . . . . . . . . . . . . . 13 9 . . 53 3 12 . . 11 11 . . 40 11 . 6 31 54 . Robot Hit Streak 13 | 4 8 5 9 10 13 13 . . . . 2 . . . . 1 1 . 3 . . 5 . . . 6 . 2 5 8 4 6 Robot Miss Streak 6 | . 4 3 6 3 3 2 . . . . 1 . . . . 3 . . 1 . . . . . . . 1 . . . 1 . Penetration Max 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 760 | 4 77 11 98 51 124 57 11 . . . 1 29 1 . . 4 24 3 3 5 . 15 1 1 . 4 39 38 47 41 41 30 Core Hits 489 | 2 36 6 57 31 47 19 4 4 2 . 8 4 . 4 . 8 24 1 2 1 . 11 4 12 30 13 13 22 28 30 36 30 Critical Kills 3 | . . . 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 47 | . . . 1 1 12 8 2 . . . . . . . . . 2 . . . . 1 . . . . 1 1 3 3 5 7 Burn 19 | . . . . . 12 7 . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Blast 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Smash 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Sever 8 | . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . 1 1 3 . . . Puncture 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 5 7 Melee Attacks 702 | . . . . . . . 59 13 . . . 80 9 1 . 5 72 5 . 5 . 23 4 1 1 11 67 83 74 75 58 56 Impact 73 | . . . . . . . 33 . . . . 40 . . . . . . . . . . . . . . . . . . . . Slashing 422 | . . . . . . . 26 13 . . . 40 9 1 . 5 72 5 . 5 . 23 4 1 1 11 47 73 74 . 3 9 Piercing 207 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 10 . 75 55 47 Sneak Attacks 62 | . . . . . . . 7 . . . . 11 . . . . 6 1 . . . . 1 1 . . 3 1 11 9 6 5 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Follow-up Attacks 24 | . . . . . . . . . . . . 4 . . . . . . . . . . . . . . 4 3 3 3 6 1 Damage Inflicted 43518 | 39 817 174 2539 1329 2719 2128 845 198 63 . 377 1930 37 269 . 774 2001 249 99 785 . 1382 580 772 1690 1490 2164 3011 3858 2853 4105 4241 Guns 5586 | 39 782 86 839 377 2197 840 . . . . . . . . . . 33 . 99 . . 66 . . . . . . 76 114 38 . Cannons 2466 | . 35 88 725 511 223 843 . . . . . . . . . . . . . . . . . . . . . . . . 41 . Explosions 13455 | . . . 975 441 299 445 . 198 63 . 377 . . 269 . 676 741 . . . . 457 389 650 1690 1069 . 392 603 . 1616 2105 Melee 21893 | . . . . . . . 845 . . . . 1930 37 . . 98 1227 249 . 785 . 859 191 122 . 421 2121 2619 3143 2739 2410 2097 Ramming 118 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 43 . 36 . . 39 Kinetic 3092 | 39 817 174 714 377 . 930 . . . . . . . . . . . . . . . . . . . . . . . . 41 . Thermal 4242 | . . . 642 511 2420 669 . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 13325 | . . . 845 441 299 445 . 198 63 . 377 . . 269 . 676 741 . . . . 457 389 650 1690 1069 . 392 603 . 1616 2105 Electromagnetic 422 | . . . 338 . . 84 . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 2084 | . . . . . . . 616 . . . . 1468 . . . . . . . . . . . . . . . . . . . . Slashing 12347 | . . . . . . . 229 . . . . 462 37 . . 98 1227 249 . 785 . 859 191 122 . 421 1706 2520 3143 . 57 241 Piercing 7462 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 415 99 . 2739 2353 1856 Phasic 426 | . . . . . . . . . . . . . . . . . 33 . 99 . . 66 . . . . . . 76 114 38 . Highest Corruption 18 | . . . . . . . . . . . . . . . . . 2 2 2 2 2 . . . . . 7 13 11 16 18 6 Average Corruption 9 | . . . . . . . . . . . . . . . . . 1 2 2 2 2 . . . . . 5 9 7 14 17 5 Corruption Purged 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 . . . . Effects 196 | . . . . . . . . . . . . . . . . . 3 5 2 . 1 . . . . . 5 37 23 54 60 6 Message Errors 48 | . . . . . . . . . . . . . . . . . 1 3 . . 1 . . . . . . 9 5 8 19 2 Matter Fused 49 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 7 7 19 13 2 Heat Flow Errors 22 | . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . 1 3 4 7 5 . Energy Discharges 21 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 5 3 7 3 1 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Data Loss (minor) 21 | . . . . . . . . . . . . . . . . . 1 1 1 . . . . . . . 1 4 2 6 5 . Data Loss (major) 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 2 2 2 . Misfires 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Alerts 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 3 . Misdirections 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 2 6 . Weapon Failures 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 4720 | . 4 . 64 38 11 26 376 2 . . . 547 . 8 . 26 244 116 . 420 . 63 196 5 10 143 368 395 765 70 409 414 Projectiles 73 | . 4 . 10 27 . 16 . . . . . 5 . . . . . . . . . . . . . . . . . . 11 . Explosions 791 | . . . 54 11 11 10 . 2 . . . . . 8 . 20 90 . . . . 10 12 5 10 55 . 3 34 . 231 225 Melee 3856 | . . . . . . . 376 . . . . 542 . . . 6 154 116 . 420 . 53 184 . . 88 368 392 731 70 167 189 Knockbacks 11 | . 2 1 1 . . 4 . . . . . 3 . . . . . . . . . . . . . . . . . . . . Impact 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Kinetic 8 | . 2 1 1 . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 262 | . . . 45 49 13 . . . . . . . . . . . 17 . . . . . . . . . 21 . 98 . . 19 Shots 8 | . . . 2 2 1 . . . . . . . . . . . 1 . . . . . . . . . . . 2 . . . Rammed 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . 1 Targets Rammed 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 283 | . 18 . 72 17 147 36 . . . . 2 32 12 6 . . 144 4 238 . . 22 30 48 38 77 169 283 201 260 268 76 Average Temperature 42 | . 10 . 21 9 30 14 . . . . 2 17 5 3 . . 16 3 49 . . 5 11 21 18 28 33 76 66 95 66 12 Received Heat Transfer 1435 | . 93 . 120 70 297 288 . . . . . . 9 . . . 12 . . . . 30 . 63 . . 237 27 27 135 27 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 19 | . . . 1 . . . 6 . . . . 11 . . . . 1 . . . . . . . . . . . . . . . Impact Corruptions 21 | . . . . . . . 7 . . . . 14 . . . . . . . . . . . . . . . . . . . . Robots Melted 5 | . . . . 1 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 5 | . . . . 1 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 18 | . . . 1 1 7 5 . . . . . . . . . . 1 . . . . 1 . . 2 . . . . . . . Heat Transferred 9376 | . . . 1125 925 5513 1813 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Peak Influence 1388 | 5 271 124 644 234 344 608 492 . . . . 188 . . . . 760 . . . . 235 . . . . 459 364 561 669 1097 1388 Initial 657 | . 3 6 35 114 . 135 267 . . . . 144 . . . . 113 . . . . . . . . . . 246 200 285 355 657 Average 314 | 1 114 56 354 91 188 297 208 . . . . 82 . . . . 458 . . . . 111 . . . . 146 254 408 455 733 1110 Maximum Alert Level 4 | . 1 . 2 1 1 2 2 . . . . . . . . . 3 . . . . 1 . . . . 2 1 2 2 3 4 Low Security (%) 41 | 100 83 100 6 78 46 44 49 . . . . 100 . . . . 23 . . . . 75 . . . . 71 28 . . . . Level 1 29 | . 16 . 60 21 53 25 44 . . . . . . . . . 16 . . . . 24 . . . . 23 71 39 36 5 . Level 2 19 | . . . 33 . . 30 6 . . . . . . . . . 36 . . . . . . . . . 4 . 60 63 33 13 Level 3 7 | . . . . . . . . . . . . . . . . . 24 . . . . . . . . . . . . . 61 15 Level 4 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 72 | . 4 . 2 . 2 5 10 . . . . 3 . . . . 9 . . . . 4 . . . . 2 4 6 7 11 3 Investigation 10 | . 1 . . . . 1 4 . . . . . . . . . . . . . . . . . . . . 1 . . 3 . Extermination 23 | . . . . . . . 1 . . . . 1 . . . . 4 . . . . 2 . . . . 2 3 2 4 2 2 Reinforcement 29 | . 3 . 2 . 2 3 5 . . . . 2 . . . . 1 . . . . 2 . . . . . . 4 1 4 . Assault 8 | . . . . . . 1 . . . . . . . . . . 2 . . . . . . . . . . . . 2 2 1 Garrison 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . Haulers Reinforced 4 | . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Distress Signals 20 | . 1 . 4 1 . 1 . . . . . 1 . . . . 1 . . . . 1 . . . . 2 . 2 1 4 1 Communications Jammed 68 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 2 5 . . 51 Distress Signals 44 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . 3 . . 31 Times Spotted 500 | . 27 8 43 21 34 30 8 4 1 1 6 10 3 . . 14 39 5 . . . 20 2 6 8 1 51 22 24 34 50 28 Peak Tracking Total 22 | . 3 3 6 4 9 6 2 3 1 1 4 3 3 . . 5 7 4 . . . 4 1 7 7 3 12 4 3 9 22 8 Tactical Retreats 54 | . 2 . 2 2 2 . . 1 . . 1 2 . . . 1 2 2 . . . 1 2 2 . . 12 1 1 6 11 1 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Traps Triggered 12 | . 1 . . . . 2 1 . . . . . . . . . 3 . . . . . . . . . 2 . . . 2 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 52 | . 52 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 9 | . . . . . . . . . . . . . . . . . . 7 . . . . . 2 . . . . . . . . Triggered 18 | . . . . . . . 2 . . . . . 1 . . . 1 1 . . . . . 2 11 . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ---------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Machines Disabled 37 | . . 1 6 . 2 2 1 . . . . 1 . . . . 6 . . . . . . . . . . 4 2 6 5 1 Max in Single Turn 2 | . . 1 2 . 1 1 1 . . . . . . . . . 1 . . . . . . . . . . 1 1 1 1 1 Garrison Access 12 | . . . . . . . 2 . . . . 2 . . . . 2 . . . . 2 . . . . 1 1 . . . 2 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Machines Accessed 94 | . 6 . 7 . 6 12 18 2 2 . . 7 . . 2 . 7 2 1 3 . 4 1 . . . 2 5 2 2 1 2 Terminals 35 | . 5 . 5 . 4 12 9 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 9 | . . . . . . . 3 . . . . 2 . . . . 1 . . . . 2 . . . . . . 1 . . . Repair Stations 11 | . 1 . 1 . 1 . 1 . . . . 1 . . . . 1 . . . . . . . . . 1 2 . 1 1 . Recycling Units 7 | . . . . . . . 3 . . . . 1 . . . . 3 . . . . . . . . . . . . . . . Scanalyzers 6 | . . . 1 . 1 . . . . . . 1 . . . . . . . . . . . . . . . 2 1 . . . Garrison Access 13 | . . . . . . . 2 . . . . 2 . . . . 2 . . . . 2 . . . . 1 1 . 1 . 2 Total Hacks 258 | . 29 . 22 . 17 32 55 4 4 . . 13 . . 8 . 17 4 1 11 . 11 1 . . . 4 9 5 4 5 2 Successful 185 | . 16 . 14 . 12 20 43 4 4 . . 9 . . 8 . 12 4 1 11 . 9 1 . . . 4 4 3 1 3 2 Failed 72 | . 13 . 8 . 5 12 11 . . . . 4 . . . . 5 . . . . 2 . . . . . 5 2 3 2 . Catastrophic 12 | . 2 . 1 . . 2 3 . . . . . . . . . . . . . . . . . . . . 1 . 2 1 . Database Lockouts 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Manual 280 | . 19 . 9 . 9 18 28 . . . . 42 . . . . 24 . . . . 33 . . 1 . 9 20 12 27 14 15 Terminals 109 | . 24 . 16 . 12 32 25 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 39 | . . . . . . . 15 . . . . 5 . . . . 8 . . . . 9 . . . . . . 2 . . . Repair Stations 36 | . 5 . 4 . 2 . 6 . . . . 2 . . . . 1 . . . . . . . . . 3 5 . 3 5 . Recycling Units 12 | . . . . . . . 6 . . . . 1 . . . . 5 . . . . . . . . . . . . . . . Scanalyzers 12 | . . . 2 . 3 . . . . . . 2 . . . . . . . . . . . . . . . 2 3 . . . Garrison Access 17 | . . . . . . . 3 . . . . 3 . . . . 3 . . . . 2 . . . . 1 2 . 1 . 2 Terminal Hacks 84 | . 9 . 7 . 6 17 12 4 4 . . . . . 8 . . 4 1 11 . . 1 . . . . . . . . . Record 11 | . . . . . . . . 3 3 . . . . . 1 . . 3 . 1 . . . . . . . . . . . . Part Schematic 9 | . 1 . . . 1 . 1 . . . . . . . 4 . . . . 2 . . . . . . . . . . . . Robot Analysis 7 | . . . . . . 2 1 . . . . . . . . . . . . 4 . . . . . . . . . . . . Prototype ID Bank 17 | . 4 . 1 . 2 3 . . . . . . . . 3 . . . . 4 . . . . . . . . . . . . Open Door 11 | . . . . . . 6 . 1 1 . . . . . . . . 1 1 . . . 1 . . . . . . . . . Branch Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Machine Index 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 7 | . . . 4 . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 7 | . 1 . 2 . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 4 | . 3 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 15 | . . . . . . . 7 . . . . 2 . . . . 2 . . . . 4 . . . . . . . . . . Load Schematic 7 | . . . . . . . 3 . . . . 1 . . . . 1 . . . . 2 . . . . . . . . . . Build 8 | . . . . . . . 4 . . . . 1 . . . . 1 . . . . 2 . . . . . . . . . . Repair Station Hacks 25 | . 4 . 3 . 1 . 6 . . . . . . . . . 1 . . . . . . . . . 3 3 . 1 3 . Scan Component 16 | . 2 . 2 . 1 . 3 . . . . . . . . . 1 . . . . . . . . . 2 2 . 1 2 . Repair 9 | . 2 . 1 . . . 3 . . . . . . . . . . . . . . . . . . . 1 1 . . 1 . Recycling Unit Hacks 9 | . . . . . . . 5 . . . . 1 . . . . 3 . . . . . . . . . . . . . . . Report Inventory 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 7 | . . . . . . . 3 . . . . 1 . . . . 3 . . . . . . . . . . . . . . . Scanalyzer 8 | . . . 2 . 3 . . . . . . 2 . . . . . . . . . . . . . . . . 1 . . . Insert Component 5 | . . . 1 . 1 . . . . . . 2 . . . . . . . . . . . . . . . . 1 . . . Analyze 3 | . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 12 | . . . . . . . 2 . . . . 2 . . . . 2 . . . . 2 . . . . 1 1 . . . 2 Seal Access 12 | . . . . . . . 2 . . . . 2 . . . . 2 . . . . 2 . . . . 1 1 . . . 2 Unauthorized Hacks 32 | . 3 . 2 . 2 3 11 . . . . 2 . . . . 4 . . . . 3 . . . . . . 2 . . . Terminals 14 | . 3 . 2 . 2 3 4 . . . . . . . . . . . . . . . . . . . . . . . . . Track 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 3 | . . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 10 | . 3 . 2 . 1 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 17 | . . . . . . . 6 . . . . 2 . . . . 4 . . . . 3 . . . . . . 2 . . . Report 5 | . . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . . . 1 . . . Prioritize 4 | . . . . . . . 2 . . . . . . . . . 1 . . . . 1 . . . . . . . . . . Siphon 3 | . . . . . . . 2 . . . . . . . . . 1 . . . . . . . . . . . . . . . Haulers 5 | . . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Monitor 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 57 | . 6 . 7 . 5 8 14 . . . . 3 . . . . 3 . . . . 2 . . . . . 4 2 2 1 . Full Trace Events 5 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . 1 . . . . Feedback Events 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . Hackware Fried 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 76 | . 1 . 1 . 2 . 1 . . . . . . . 4 . 11 . . 2 . 14 . . . . . 20 8 . 12 . Parts Built 10 | . . . . . . . 5 . . . . 2 . . . . 1 . . . . 2 . . . . . . . . . . Matter 1970 | . . . . . . . 760 . . . . 190 . . . . 384 . . . . 636 . . . . . . . . . . Time 836 | . . . . . . . 284 . . . . 95 . . . . 204 . . . . 253 . . . . . . . . . . Total Part Build Rating 55 | . . . . . . . 25 . . . . 10 . . . . 8 . . . . 12 . . . . . . . . . . Parts Repaired 9 | . 2 . 1 . . . 3 . . . . . . . . . . . . . . . . . . . 1 1 . . 1 . Time 486 | . 52 . 26 . . . 158 . . . . . . . . . . . . . . . . . . . 80 108 . . 62 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 22 | . . . . . . . 7 . . . . 2 . . . . 13 . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Part Schematics Acquired 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------------ Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Programmers 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Robots Rewired 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Allies Hacked 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Total Allies 67 | . . 1 . 3 1 10 2 2 . 9 . 2 . . . 1 6 . . . . 6 . . 4 . 5 8 4 . . 3 Largest Group 10 | . . 1 . 3 1 10 2 2 . 9 7 2 2 1 1 2 3 . . . . 3 1 . 4 1 3 8 3 . . 2 Highest-Rated Group 342 | . . 31 . 40 10 173 36 45 . 290 228 170 170 85 85 180 210 . . . . 288 96 . 220 65 225 110 342 . . 269 Highest-Rated Ally 269 | . . 31 . 16 10 29 26 25 . 40 40 85 85 85 85 95 70 . . . . 96 96 . 65 65 75 15 114 . . 269 Zionite Dispatches 11 | . . . . . . . . . . . . 1 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 Heavy 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 Light 4 | . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . 1 . . . Hacker 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . Demo 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Total Orders 73 | . . . . . 4 . 15 . . . . 21 . . . . 14 . . . . 11 . . 4 3 . . 1 . . . STAY 13 | . . . . . 2 . 7 . . . . . . . . . . . . . . . . . 2 2 . . . . . . ROAM 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . FOLLOW 26 | . . . . . 2 . 8 . . . . 7 . . . . 3 . . . . 3 . . 2 1 . . . . . . DROP 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . EXPLORE 14 | . . . . . . . . . . . . 7 . . . . 3 . . . . 4 . . . . . . . . . . RETURN 18 | . . . . . . . . . . . . 7 . . . . 8 . . . . 3 . . . . . . . . . . Ally Attacks 494 | . . 5 . 16 . 120 . 6 . 12 33 3 6 1 . 24 97 . . . . 39 1 . 7 . 15 47 33 . . 29 Total Damage 14414 | . . 80 . 112 . 1499 . 157 . 76 360 126 409 28 . 942 2541 . . . . 1691 62 . 229 . 621 927 1964 . . 2590 Kills 101 | . . 2 . 2 . 20 . 2 . 1 4 1 3 . . 6 25 . . . . 10 . . 2 . 2 6 5 . . 10 Allies Corrupted 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 . . 1 Allies Melted 3 | . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Robot Analysis Total 7 | . . . . . . 2 1 . . . . . . . . . . . . 4 . . . . . . . . . . . . Derelict Logs Recovered 22 | . . 1 . 2 . . . . 3 1 1 . 2 2 . 1 . 2 2 . 2 . 1 2 . . . . . . . . Drone Launches 19 | . . . . . . . . . . . . 7 . . . . 8 . . . . 4 . . . . . . . . . . Drone Recoveries 18 | . . . . . . . . . . . . 7 . . . . 8 . . . . 3 . . . . . . . . . . Zionite Intel Received 40 | . . . . . . . . . . . . 9 . . . . 3 . . . . 5 . . . . 1 6 1 8 4 3 Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Branch Access 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . Emergency Access 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . Guard Positions 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . Component Stockpiles 5 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . 1 . 1 1 . Prototype Stockpiles 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Prototype Schematics 5 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 1 . 1 . Unaware Analyses 5 | . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . 1 . 1 Trap Installations 3 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . 1 . . Active Terminals 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Active Garrisons 4 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . 1 . 1 Depthwide Sectors/0 2 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . Depthwide Sectors/-1 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . 1 1 . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Turns Passed 27027 | 63 1116 584 1471 1039 1375 872 1476 787 167 465 328 1691 701 465 46 459 2762 376 283 133 186 844 631 255 657 1501 744 1414 994 1319 1164 659 Spaces Moved 30123 | 42 700 443 843 632 733 501 2152 833 358 811 332 2117 855 764 77 477 3378 697 597 195 348 992 841 617 817 1432 1053 1674 1090 1639 1332 751 Core 5 | 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 3899 | 37 700 443 843 632 733 501 10 . . . . . . . . . . . . . . . . . . . . . . . . . Hover 26219 | . . . . . . . 2142 833 358 811 332 2117 855 764 77 477 3378 697 597 195 348 992 841 617 817 1432 1053 1674 1090 1639 1332 751 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 28 | 50 95 115 90 110 110 110 38 38 38 38 38 34 40 40 40 40 40 40 40 40 46 34 32 32 32 32 28 36 44 48 48 48 Average Speed 49 | 94 102 115 115 112 123 122 38 38 38 38 38 37 40 40 40 40 40 40 40 42 46 39 33 32 32 32 31 42 46 48 48 48 Slowest Speed 155 | 100 115 115 145 120 155 155 110 38 38 38 38 40 40 40 40 40 45 40 40 104 46 92 34 32 32 32 45 96 111 48 48 48 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . Exploration Rate (%) 63 | 3 96 92 66 98 44 76 39 66 56 88 55 40 94 79 68 54 74 84 89 61 67 16 71 70 88 67 24 96 16 87 43 19 Regions Visited 32 Branch Regions 22 Pre-discovered Areas 28 | . . . . . . . . 1 1 2 . 6 . 1 . . . 1 . . 1 9 . . . . . 2 . 2 2 . Known Exits Taken 27 | . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 27 | . . 1 . 1 . . . 2 2 4 1 . 5 3 . . . 1 1 . 1 . 3 2 . . . . . . . . Spaces Dug 401 | . . . . . . . 37 13 12 . . 40 11 5 . 2 83 4 7 . . 8 8 . 1 22 16 16 32 19 44 21 Terrain Destroyed 1314 | . . . 118 91 44 37 37 42 12 . 21 43 21 26 . 70 137 5 9 . . 24 42 42 56 126 25 36 63 37 102 48 Melee 246 | . . . . . . . 37 13 . . . 38 8 1 . 2 44 2 . . . 2 3 . 1 8 15 16 13 10 14 19 Projectile 281 | . . . . 2 . 7 . . . . . 5 13 9 . . 51 3 9 . . 8 11 . . 40 10 . 29 27 53 4 AOE 787 | . . . 118 89 44 30 . 29 12 . 21 . . 16 . 68 42 . . . . 14 28 42 55 78 . 20 21 . 35 25 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Total 40287 | 58 999 492 1192 881 1043 679 2733 1279 387 968 529 2902 1186 909 91 727 4623 782 628 238 373 1398 1163 665 1201 2400 1356 2258 1439 2046 1701 961 Wait 7524 | 1 123 33 171 172 130 61 486 428 29 150 193 646 298 131 14 226 1041 70 20 5 26 330 293 36 331 903 184 353 140 189 206 105 Move 30092 | 41 699 442 842 631 732 500 2151 832 357 810 331 2116 854 763 76 476 3377 696 596 194 347 991 840 616 816 1431 1053 1673 1090 1638 1331 750 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 208 | 8 16 2 28 4 22 11 9 . . 2 . 12 2 . . 1 7 . . 6 . 5 2 1 4 . 8 24 11 12 7 4 Fast Attach 212 | 6 4 . 7 2 13 11 5 . . 2 . 6 3 . . 3 3 . . 10 . 12 . . 8 . 12 34 26 33 8 4 Attach 88 | . 1 . 2 1 8 2 9 . . . . 2 . . . . 3 . . 1 . 2 . . . . 10 23 5 6 6 7 Detach 25 | . . . . . 1 1 1 . . . . 1 . . . . . . . . . . . . . . 1 12 2 3 . 3 Swap 251 | . 13 . 19 11 14 12 7 4 . . 2 23 2 4 1 6 27 1 . 3 . 7 7 2 1 3 3 13 14 19 16 17 Drop 407 | . 27 2 32 11 33 28 16 . . 4 . 15 5 . . 4 16 . . 14 . 16 2 1 13 . 11 47 42 49 8 11 Fire 728 | 2 64 13 91 49 90 53 . 2 1 . 3 7 13 10 . 6 57 3 12 . . 12 15 5 10 52 11 2 36 30 70 9 Melee 648 | . . . . . . . 49 13 . . . 74 9 1 . 5 71 5 . 5 . 23 4 1 1 11 63 77 70 67 49 50 Ram 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 21 | . . . . . . . . . . . . . . . . . 21 . . . . . . . . . . . . . . . Rewire 20 | . . . . . . . . . . . . . . . . . . . . . . . . 1 17 . . . 2 . . . Trap 61 | . 52 . . . . . . . . . . . . . . . . 7 . . . . . 2 . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x4 / *Upp / *Ext) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 6 exits: *Res x4 / *Upp x2) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: Arm / *Qua x2) -3/Quarantine -2/Research (discovered 2 exits: *Acc / *Tes) -2/Testing (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 231 | -10/Materials | Discovered new exit (range 14) 316 | -10/Materials | Build established: Mutant 430 | -10/Materials | Discovered new exit (range 12) 554 | -10/Materials | Repaired Assault Rifle 580 | -10/Materials | Repaired Lgt. Assault Rifle 683 | -10/Materials | Discovered new exit (range 16) 1013 | -10/Materials | Discovered new exit (range 8) 1180 | -10/Materials | Entered Mines 1183 | -10/Mines | Received a Mining Laser from a helpful Derelict 1205 | -10/Mines | Met a Derelict bent on vengeance 1401 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1461 | -10/Mines | Discovered new exit (range 6) 1568 | -10/Mines | Discovered new exit (range 8) 1764 | -10/Mines | Entered Materials 1764 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2188 | -9/Materials | Build established: Scavenger-Mutant 2618 | -9/Materials | Repaired Lgt. Treads 2629 | -9/Materials | Discovered new exit (range 6) 2937 | -9/Materials | Discovered new exit (range 12) 3235 | -9/Materials | Entered Mines 3298 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3355 | -9/Mines | Assembled infested the area 3360 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3402 | -9/Mines | Core integrity fell below 50% 3506 | -9/Mines | Discovered new exit (range 4) 3510 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3592 | -9/Mines | Learned location of 1 exit from Materials 3850 | -9/Mines | Learned Materials machine intel 3859 | -9/Mines | Found a hidden stash of uninstalled traps 3989 | -9/Mines | Discovered new exit (range 5) 4274 | -9/Mines | Entered Materials 4274 | -8/Materials | Evolved 2 slots: Utility x2 4275 | -8/Materials | Identified exit to Storage 4276 | -8/Materials | Identified exit to Factory 4277 | -8/Materials | Loaded intel: 50 machine locations 4599 | -8/Materials | Destroyed 8 combat bots 4716 | -8/Materials | Discovered exit to Factory (range 4) 5649 | -8/Materials | Entered Storage 5649 | -8/Storage | Accompanied by 1 ally 5801 | -8/Storage | Lost 3 parts (1p2n) 5965 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 6379 | -8/Storage | Discovered exit to Factory (range 16) 6449 | -8/Storage | First assault squad dispatched 6521 | -8/Storage | Entered Factory 6521 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6639 | -7/Factory | Fabricated Cmb. Airjet? 6654 | -7/Factory | Identified exit to Lower Caves 6825 | -7/Factory | Build established: Hacker-Mutant 7120 | -7/Factory | Central database locked down 7122 | -7/Factory | Fabricated Adv. Sensor Array? 7175 | -7/Factory | Cargo convoy interrupted 7189 | -7/Factory | Fabricated Adv. Sensor Array? 7620 | -7/Factory | Local fabrication network quarantined 7633 | -7/Factory | Hacking Suite fried by hacking feedback 7654 | -7/Factory | Fabricated Adv. Sensor Array (x1) 7828 | -7/Factory | Repaired Aerolev Unit 7890 | -7/Factory | Repaired Aerolev Unit 7929 | -7/Factory | Repaired Katana 7997 | -7/Factory | Entered Lower Caves 8319 | -7/Lower Caves | A Commander dispatched an escort 8323 | -7/Lower Caves | Learned location of Armory (-3) 8323 | -7/Lower Caves | Learned location of 1 exit from Factory 8743 | -7/Lower Caves | Encountered a Warlord checkpoint 8759 | -7/Lower Caves | Discovered new exit (range 7) 8761 | -7/Lower Caves | Identified exit to Lower Caves 8784 | -7/Lower Caves | Entered another Lower Caves area 8797 | -7/Lower Caves | Discovered new exit (range 13) 8875 | -7/Lower Caves | Learned location of 1 exit from Factory 8886 | -7/Lower Caves | Learned Factory security intel 8907 | -7/Lower Caves | Discovered new exit (range 12) 8951 | -7/Lower Caves | Identified exit to Zion 8951 | -7/Lower Caves | Entered Zion 8979 | -7/Zion | Received a visual enhancement algorithm 8982 | -7/Zion | Discovered new exit (range 8) 8990 | -7/Zion | Gained Derelict followers 9048 | -7/Zion | Given the Hacking Drone Bay 9051 | -7/Zion | Found Prototype Device 9051 | -7/Zion | Identified Hacking Drone Bay 9108 | -7/Zion | Imprinted 9110 | -7/Zion | Declared Zion's savior 9129 | -7/Zion | Gained Derelict followers 9394 | -7/Zion | Identified exit to Proximity Caves 9416 | -7/Zion | Entered Proximity Caves 9416 | -6/Proximity Caves | Accompanied by 7 allies 9417 | -6/Proximity Caves | Identified exit to Factory 9597 | -6/Proximity Caves | Learned Factory garrison access intel 9744 | -6/Proximity Caves | Entered Factory 9744 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9745 | -6/Factory | Identified exit to Factory 9746 | -6/Factory | Identified exit to Lower Caves 9748 | -6/Factory | Loaded intel: 4 garrison access locations 9884 | -6/Factory | Retrieved Zion intel report: Trap Installations 9929 | -6/Factory | Discovered exit to Lower Caves (range 4) 9968 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 10031 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 10095 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 10107 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 10180 | -6/Factory | Retrieved Zion intel report: Branch Access 10458 | -6/Factory | Build established: Hacker-Scout 10659 | -6/Factory | Retrieved Zion intel report: Active Terminals 10701 | -6/Factory | Retrieved Zion intel report: Active Garrisons 10957 | -6/Factory | Retrieved Zion intel report: Guard Positions 10958 | -6/Factory | Zion Heavy squad teleported in 11048 | -6/Factory | Terminal network hard line cut 11388 | -6/Factory | Fabricated Cmb. Airjet (x2) 11435 | -6/Factory | Entered Lower Caves 11435 | -6/Lower Caves | Accompanied by 2 allies 11463 | -6/Lower Caves | Learned Factory interactive machine intel 11723 | -6/Lower Caves | Found Prototype Protection 11723 | -6/Lower Caves | Identified Zio. Weapon Casing 11877 | -6/Lower Caves | Encountered a Warlord checkpoint 11897 | -6/Lower Caves | Learned 4 Factory zone layouts 11968 | -6/Lower Caves | Discovered new exit (range 6) 12103 | -6/Lower Caves | Identified exit to Lower Caves 12136 | -6/Lower Caves | Entered another Lower Caves area 12136 | -6/Lower Caves | Accompanied by 1 ally 12156 | -6/Lower Caves | Discovered exit to Factory (range 11) 12278 | -6/Lower Caves | Learned Factory terminal intel 12567 | -6/Lower Caves | Discovered new exit (range 9) 12577 | -6/Lower Caves | Identified exit to Data Miner 12601 | -6/Lower Caves | Entered Data Miner 12601 | -6/Data Miner | Accompanied by 1 ally 12601 | -6/Data Miner | Discovered new exit (range 6) 12609 | -6/Data Miner | Met Data Miner 12616 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 12622 | -6/Data Miner | Received God Mode back door access code from Data Miner 12632 | -6/Data Miner | Identified exit to Proximity Caves 12647 | -6/Data Miner | Entered Proximity Caves 12647 | -5/Proximity Caves | Accompanied by 1 ally 12860 | -5/Proximity Caves | Escorted by Enhanced Grunt 13012 | -5/Proximity Caves | Learned 8 Factory zone layouts 13081 | -5/Proximity Caves | Discovered exit to Factory (range 14) 13091 | -5/Proximity Caves | Spotted B-75 Beast 13106 | -5/Proximity Caves | Entered Factory 13106 | -5/Factory | Evolved 2 slots: Utility x2 13107 | -5/Factory | Identified exit to Extension 13108 | -5/Factory | Identified exit to Factory 13109 | -5/Factory | Loaded intel: 48 interactive machine locations 13110 | -5/Factory | Loaded intel: 22 terminal locations 13717 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 13718 | -5/Factory | Zion Hacker squad teleported in 13725 | -5/Factory | Spotted B-75 Beast 13728 | -5/Factory | Garrison activated, responded to threat 14075 | -5/Factory | Garrison activated, responded to threat 14315 | -5/Factory | Local fabrication network quarantined 14414 | -5/Factory | Fabricated Exp. Sensor Array? 14449 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 14450 | -5/Factory | Zion Light squad teleported in 14535 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 14603 | -5/Factory | Terminal network hard line cut 14906 | -5/Factory | First assault squad dispatched 14923 | -5/Factory | Incoming assault squad redirected 15744 | -5/Factory | Discovered new exit (range 10) 15749 | -5/Factory | Identified exit to Upper Caves 15868 | -5/Factory | Entered Upper Caves 16021 | -5/Upper Caves | Identified exit to Upper Caves 16216 | -5/Upper Caves | Learned Factory trap positions 16216 | -5/Upper Caves | Learned Extension emergency access door positions 16244 | -5/Upper Caves | Entered another Upper Caves area 16248 | -5/Upper Caves | Discovered exit to Factory (range 5) 16302 | -5/Upper Caves | Learned 4 Factory zone layouts 16324 | -5/Upper Caves | Spotted B-75 Beast 16502 | -5/Upper Caves | Discovered new exit (range 14) 16519 | -5/Upper Caves | Identified exit to Zhirov 16527 | -5/Upper Caves | Entered Zhirov 16527 | -5/Zhirov | Discovered new exit (range 3) 16535 | -5/Zhirov | Met Zhirov 16546 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 16552 | -5/Zhirov | Found Alien Artifact 16552 | -5/Zhirov | Identified Integrated Reactor 16552 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 16561 | -5/Zhirov | Found Alien Artifact 16561 | -5/Zhirov | Identified Transdimensional Reconstructor 16561 | -5/Zhirov | Warped through subspace 16655 | -5/Zhirov | Identified exit to Proximity Caves 16660 | -5/Zhirov | Entered Proximity Caves 16782 | -4/Proximity Caves | Learned Research interactive machine intel 16839 | -4/Proximity Caves | Discovered exit to Factory (range 10) 16846 | -4/Proximity Caves | Entered Factory 16846 | -4/Factory | Evolved 2 slots: Utility x2 16847 | -4/Factory | Identified exit to Upper Caves 16849 | -4/Factory | Loaded intel: 64 trap records 16890 | -4/Factory | Identified exit to Research 16947 | -4/Factory | Fabricated Mni. Smartbomb Launcher (x1) 16955 | -4/Factory | Fabricated Kinetic Spear (x1) 17186 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 17187 | -4/Factory | Zion Light squad teleported in 17334 | -4/Factory | Retrieved Zion intel report: Component Schematics 17335 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/0 17368 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 17369 | -4/Factory | Zion Light squad teleported in 17434 | -4/Factory | Assembled infested ambush trap array 17440 | -4/Factory | Retrieved Zion intel report: Active Garrisons 17455 | -4/Factory | Incoming assault squad redirected 17493 | -4/Factory | Incoming assault squad redirected 17690 | -4/Factory | Entered Upper Caves 17690 | -4/Upper Caves | Accompanied by 1 ally 17745 | -4/Upper Caves | Build established: Hacker-Ninja 18244 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 18263 | -4/Upper Caves | Learned Research terminal intel 18264 | -4/Upper Caves | Discovered new exit (range 6) 18265 | -4/Upper Caves | Identified exit to Upper Caves 18321 | -4/Upper Caves | Entered another Upper Caves area 18325 | -4/Upper Caves | Learned 4 Research zone layouts 18490 | -4/Upper Caves | Learned Research security intel 18535 | -4/Upper Caves | Discovered new exit (range 7) 18537 | -4/Upper Caves | Identified exit to Warlord 18576 | -4/Upper Caves | Entered Warlord 18602 | -4/Warlord | Build established: Hacker-Scout 18606 | -4/Warlord | Found Prototype Launcher 18606 | -4/Warlord | Identified RU-N14's Throwing Claymores v3 18817 | -4/Warlord | Rebuked by Warlord 18820 | -4/Warlord | Opened Warlord's prototype stash 18822 | -4/Warlord | Found Prototype Device 18822 | -4/Warlord | Identified System Purifier 18842 | -4/Warlord | Warlord's base attacked by MAIN.C 18846 | -4/Warlord | Found Prototype Processor 19007 | -4/Warlord | P-80 Master assimilated allied Sentinel 7a 19074 | -4/Warlord | Warlord forces counterattacked 19090 | -4/Warlord | Spotted B-90 Cyclops 19092 | -4/Warlord | Spotted B-86 Titan 19110 | -4/Warlord | Destroyed B-90 Cyclops 19185 | -4/Warlord | Discovered new exit (range 10) 19189 | -4/Warlord | Identified exit to Proximity Caves 19233 | -4/Warlord | Entered Proximity Caves 19233 | -3/Proximity Caves | Accompanied by 1 ally 19481 | -3/Proximity Caves | Spotted B-86 Titan 20732 | -3/Proximity Caves | Discovered exit to Research (range 5) 20734 | -3/Proximity Caves | Entered Research 20734 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 20735 | -3/Research | Identified exit to Armory 20737 | -3/Research | Loaded intel: 39 interactive machine locations 20738 | -3/Research | Loaded intel: 18 terminal locations 20859 | -3/Research | Repaired Exp. Utility Shielding 21117 | -3/Research | Build established: Hacker-Ninja 21373 | -3/Research | Lost 5 parts (2n3u) 21410 | -3/Research | Retrieved Zion intel report: Branch Access 21410 | -3/Research | Identified exit to Quarantine 21411 | -3/Research | Zion Hacker squad teleported in 21441 | -3/Research | Lost 6 parts (2p2n1u1w) 21449 | -3/Research | Zion Demo squad teleported in 21478 | -3/Research | Entered Quarantine 21483 | -3/Quarantine | Identified Exp. Targeting Computer 21771 | -3/Quarantine | Repaired Cld. Antigrav System? 21776 | -3/Quarantine | Core integrity fell below 50% 21795 | -3/Quarantine | System corruption reached 10% 21857 | -3/Quarantine | Lost 5 parts (1p3n1w) 22003 | -3/Quarantine | Discovered new exit (range 19) 22012 | -3/Quarantine | Found Alien Artifact 22012 | -3/Quarantine | Identified Core Reset Matrix 22012 | -3/Quarantine | Used Core Reset Matrix 22016 | -3/Quarantine | Detected hypermatrix surge 22016 | -3/Quarantine | Emitted hypermatrix ping 22016 | -3/Quarantine | Sensed 13 artifacts in vicinity 22016 | -3/Quarantine | Discovered new exit (range 15) 22021 | -3/Quarantine | Assembled emerged from beneath the floor 22022 | -3/Quarantine | Cryocooling Duct disabled 22037 | -3/Quarantine | Ambient heat levels rising (+20) 22037 | -3/Quarantine | Non-combat units ordered to evacuate 22066 | -3/Quarantine | Found Prototype Device 22066 | -3/Quarantine | Identified EM Dispersion Field 22079 | -3/Quarantine | Found Sigix Broadsword 22095 | -3/Quarantine | Adv. Hacking Suite fried by hacking feedback 22121 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 22205 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 22206 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 22253 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 22345 | -3/Quarantine | Core integrity fell below 20% 22375 | -3/Quarantine | Lost 3 parts (2n1w) 22384 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 22401 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-1 22729 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 22750 | -3/Quarantine | Terminal network hard line cut 22826 | -3/Quarantine | Found Subatomic Replicator 22891 | -3/Quarantine | Identified exit to Research 22892 | -3/Quarantine | Entered Research 22892 | -2/Research | Evolved 2 slots: Utility x2 22892 | -2/Research | Discovered new exit (range 22) 23032 | -2/Research | Spotted B-90 Cyclops 23179 | -2/Research | Identified exit to Testing 23354 | -2/Research | Zion Zionite Resupply teleported in 23361 | -2/Research | Found Prototype Protection 23361 | -2/Research | Identified Zio. Shade Carapace 23366 | -2/Research | Found Prototype Energy Cannon 23366 | -2/Research | Identified Zio. Alpha Cannon 23371 | -2/Research | Found Prototype Protection 23371 | -2/Research | Identified Zio. Heavy Carapace 23402 | -2/Research | Discovered new exit (range 18) 23475 | -2/Research | Identified exit to Access 23657 | -2/Research | Retrieved Zion intel report: Prototype Schematics 23658 | -2/Research | Zion Light squad teleported in 23839 | -2/Research | Found Prototype Protection 23839 | -2/Research | Identified Zio. Weapon Casing 23886 | -2/Research | System corruption reached 10% 23886 | -2/Research | Entered Testing 23952 | -2/Testing | Found Prototype Energy Gun 23952 | -2/Testing | Identified Warp Gun 23963 | -2/Testing | Retrieved Zion intel report: Guard Positions 23990 | -2/Testing | Found Prototype Device 23990 | -2/Testing | Identified Exp. Hardlight Generator 24039 | -2/Testing | Retrieved Zion intel report: Depthwide Sectors/-1 24127 | -2/Testing | Found Prototype Processor 24127 | -2/Testing | Identified Exp. Core Analyzer 24140 | -2/Testing | Retrieved Zion intel report: Component Stockpiles 24214 | -2/Testing | Retrieved Zion intel report: Trap Installations 24265 | -2/Testing | Retrieved Zion intel report: Unaware Analyses 24271 | -2/Testing | Found Prototype Protection 24271 | -2/Testing | Identified Lgt. Regenerative Plating 24274 | -2/Testing | Found Prototype Protection 24274 | -2/Testing | Identified Hvy. Regenerative Plating 24279 | -2/Testing | Found Prototype Protection 24279 | -2/Testing | Identified SHELL Armor 24372 | -2/Testing | Found Prototype Processor 24372 | -2/Testing | Identified Exp. Target Analyzer 24380 | -2/Testing | Found Prototype Energy Gun 24380 | -2/Testing | Identified Enh. Gamma Rifle 24383 | -2/Testing | Found Prototype Special Weapon 24383 | -2/Testing | Identified Gui. Remote Datajack 24525 | -2/Testing | Discovered exit to Access (range 8) 24563 | -2/Testing | Found Prototype Hackware 24563 | -2/Testing | Identified Ghost Barrier 24612 | -2/Testing | Retrieved Zion intel report: Active Garrisons 24621 | -2/Testing | Found Prototype Launcher 24621 | -2/Testing | Identified Ragnarok Missile Launcher 24636 | -2/Testing | First assault squad dispatched 24646 | -2/Testing | Retrieved Zion intel report: Emergency Access 24681 | -2/Testing | Incoming assault squad redirected 24808 | -2/Testing | Destroyed 7 combat bots 24974 | -2/Testing | Retrieved Zion intel report: Main Access 25092 | -2/Testing | Spotted PH-GFQP7NYZFM 25130 | -2/Testing | Spotted Fortress 25168 | -2/Testing | Discovered new exit (range 6) 25170 | -2/Testing | Identified exit to Section 7 25205 | -2/Testing | Entered Section 7 25206 | -2/Section 7 | Sensed 23 artifacts in vicinity 25247 | -2/Section 7 | Retrieved Zion intel report: Emergency Access 25288 | -2/Section 7 | Repaired Broken Plasma Lance 25439 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 25471 | -2/Section 7 | Build established: Hacker-Scout 25492 | -2/Section 7 | Retrieved Zion intel report: Component Stockpiles 25519 | -2/Section 7 | Spotted S7 Guard 25545 | -2/Section 7 | Used Subatomic Replicator to replicate Integrated Singularity Reactor 25546 | -2/Section 7 | Found Integrated Singularity Reactor 25546 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 25548 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 25591 | -2/Section 7 | Retrieved Zion intel report: Depthwide Sectors/-1 25599 | -2/Section 7 | Found Exp. Melee Analysis Suite 25730 | -2/Section 7 | First assault squad dispatched 25755 | -2/Section 7 | Incoming assault squad redirected 25908 | -2/Section 7 | Spotted S7 Guard 26005 | -2/Section 7 | Incoming assault squad redirected 26073 | -2/Section 7 | Spotted S7 Guard 26081 | -2/Section 7 | Incoming investigation squad redirected 26123 | -2/Section 7 | Warped through subspace 26156 | -2/Section 7 | Found Prototype Device 26156 | -2/Section 7 | Identified Adv. Particle Accelerator 26325 | -2/Section 7 | Found Prototype Slashing Weapon 26325 | -2/Section 7 | Identified Vibroblade 26330 | -2/Section 7 | Found Vibroblade 26358 | -2/Section 7 | Spotted B-90 Cyclops 26365 | -2/Section 7 | Discovered exit to Access (range 8) 26369 | -2/Section 7 | Entered Access 26369 | -1/Access | Evolved 2 slots: Utility x2 26434 | -1/Access | Zion Experimental squad teleported in 26534 | -1/Access | Retrieved Zion intel report: Active Garrisons 26652 | -1/Access | Retrieved Zion intel report: Prototype Stockpiles 26728 | -1/Access | Spotted B-99 Colossus 26869 | -1/Access | First assault squad dispatched 26885 | -1/Access | Incoming assault squad redirected 26990 | -1/Access | Retrieved Zion intel report: Unaware Analyses 26991 | -1/Access | Zion Heavy squad teleported in 27022 | -1/Access | Discovered new exit (range 3) 27023 | -1/Access | Identified exit to Surface 27027 | -1/Access | Spotted B-99 Colossus 27027 | -1/Access | Spotted B-99 Colossus 27028 | *** | Heading to fleet! Last Messages --------------- 27010_ Slug penetrates J7-LBI(Z). 27010_ K-01 Serf destroyed. 27010_ Slug penetrates J7-LBI(Z). 27010_ J7-LBI(Z) destroyed. 27010_ Sneak attack on U-05 Engineer. 27010_ U-05 Engineer destroyed. 27013_ Acquired 27 matter. 27018_ System corrupted: Matter fused (-8). 27019_ Main Access Shell breached. 27020_ The unstable cave ceiling collapses. 27022_ EXIT=FOUND 27023_ EXIT=IDENTIFIED: SURFACE Sealed Barrier opened remotely. 27027_ The Access Shell folds into the floor. 27027_ Slug penetrates Reinforced Barrier. 27027_ Penetrated by Slug. 27027_ Slug penetrates Wall. 27027_ Penetrated by Slug. 27027_ Slug penetrates U-05 Engineer. 27027_ U-05 Engineer destroyed. Map ----- +----------------------------------------------------+ | "" #### #????????????????????????? | | ##########################???????????????????????? | | ##?## " #?????##???????????????????????? | | #???# """ #??????????????????????????????? | | "#??# """ #??????????????????????????????? | | " ##??# " #??????????????????????????????? | | " #???# #??????????????????????????????? | | "" #???# #??????????????????????????????? | | #???# #??????????????????????????????? | | #???# ##?????????????????????????????? | | ###############+###"################+#???????????? | | = [ % ???????????? | | ! % %!*!= ????????????? | | ###### [%! !%""#?????????????????? | | ?BB???#= = *%!""#?????????????????? | | ?BB???#% % ! #?????????????????? | | ?????#*! #?????????????????? | | % ?????# #?????????????????? | | = % ????## | ""#?????????????????? | | % =! ???### ""##????????????????? | | ! ???## % #????????????????? | | ???##; % #?????????????????? | | ?????## #?????????????????? | | ??????# #?????????????????? | | ############ ??????# #?????????????????? | | ????????????????????# @" #??????u??????????? | | ????????????????????# "" #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# BB BB #?????????????????? | | ????????????????????# BB BB #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????? ???????????????????? | | ??????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 99 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Power Amplification 40 Additional Mass Support 16 Armor Coverage 1050 Resistance: KI 20 Resistance: TH 20 Resistance: EX 25 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 90 Weapon Shielding 100 Phase Shifting 10 Evasion (%) 71 Melee Accuracy 18 Target Analysis 10 Recoil Reduction 1 Offensive Hacking 30 Defensive Hacking 20 Item Schematics ----------------- Exp. Flexi-carbon Leg | -3/Quarantine | Z-intel Plasma Sword | -3/Quarantine | Z-intel Prc. Phase Gun | -3/Quarantine | Z-intel Hvy. Proton Cannon | -3/Quarantine | Z-intel Imp. Matter Compressor | -3/Quarantine | Z-intel Exp. Melee Analysis Suite | -3/Quarantine | Z-intel Exp. Thermal Converter | -3/Quarantine | Z-intel Proton Burst Cannon | -3/Quarantine | Z-intel Exp. Coolant Injector | -3/Quarantine | Z-intel Thunder Hammer | -3/Quarantine | Z-intel Imp. Matter Neutralizer | -3/Quarantine | Z-intel Com. Particle Reactor | -3/Quarantine | Z-intel Hellfire Missile Launcher | -3/Quarantine | Z-intel Centrium Medium Armor Plating | -3/Quarantine | Z-intel Com. Tesla Bomb Launcher | -3/Quarantine | Z-intel Quantum Shading Machine | -3/Quarantine | Z-intel Hvy. Wave Gun | -3/Quarantine | Z-intel Exp. Thermal Shield | -3/Quarantine | Z-intel Adv. Dynamic Insulation System | -3/Quarantine | Z-intel Lgt. Neutrino Core | -3/Quarantine | Z-intel Enh. Armored Heavy Treads | -2/Research | Z-intel Exp. Q-thruster | -2/Research | Z-intel Prc. Matter Filter | -2/Research | Z-intel Imp. Diametric Drive | -2/Research | Z-intel Electron Diverter | -2/Research | Z-intel Energy Mantle | -2/Research | Z-intel Lgt. Antimatter Cannon | -2/Research | Z-intel Exp. Shock Absorption System | -2/Research | Z-intel Shock Maul | -2/Section 7 | Z-intel Com. Mass Driver | -2/Section 7 | Z-intel Exp. Terrain Scanner | -2/Section 7 | Z-intel Prc. Energy Filter | -2/Section 7 | Z-intel Exp. Stasis Projector | -2/Section 7 | Z-intel Exp. Signal Interpreter | -2/Section 7 | Z-intel Exp. Hacking Suite | -2/Section 7 | Z-intel Imp. Quantum Reactor | -2/Section 7 | Z-intel Cld. Field Propulsion Drive | -2/Section 7 | Z-intel Exp. Optical Array | -2/Section 7 | Z-intel Inertial Stasis Machine | -2/Section 7 | Z-intel Exp. Energy Well | -2/Section 7 | Z-intel Robot Schematics ------------------ None Fabricated ------------ Cmb. Airjet | x2 | -7/Factory Adv. Sensor Array | x1 | -7/Factory Adv. Sensor Array | x1 | -7/Factory Adv. Sensor Array | x1 | -7/Factory Cmb. Airjet | x2 | -6/Factory Exp. Sensor Array | x1 | -5/Factory Mni. Smartbomb Launcher | x1 | -4/Factory Kinetic Spear | x1 | -4/Factory Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Core Reset Matrix Sigix Broadsword Subatomic Replicator Integrated Singularity Reactor High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed BombardmentLightWarhead Manual? 0 Play Time 05:06:31 Cumulative 1130.2 hours Start 2021.10.09 @ 20:50:31 End 2021.10.10 @ 13:50:18 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 836 Rogue 796 Adventurer 40 Explorer 0 Win Type 2 Total 128 Types 61/4/40/2/1/4/13/2/1 Lore% 92 Gallery% 97 Achievement% 80 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fb16ca00-f5fe-4a73-b361-a053972d9743