Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 12:50:39

Player: Eliza

Result: Destroyed self with Rocket Launcher

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (71)      355
Value Destroyed (1693)     1693
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (66)                 66
              TOTAL SCORE: 3914

 Bonus
-------
High Alert Combat Kills    66

 Cogmind 
---------
Core Integrity             0/550
Matter                     188/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (3) ------
  Improved Heat Sink
  Advanced Targeting Computer
           System Shield
>          --- WEAPON (3) -------
     Light Assault Rifle
           Rocket Launcher
>          --- INVENTORY (5) ----
  Improved Sensor Array

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
           Heat Sink
     Small Storage Unit
           Reflective Plating
>          --- WEAPON -----------
     Heavy Ion Cannon
           Gauss Rifle
           Gauss Rifle
>          --- INVENTORY --------
  Improved Heat Sink
           Structural Scanner
           Terrain Scanner
           Particle Charger
  Improved Propulsion Shielding
           Insulated Plating
[Rating: 27]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Improved Hover Unit
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 System Shield
  Protection               Light Armor Plating
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Rocket Launcher
  Slashing Weapon          Mining Claw
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    1    | .   .   1   .   .   
  Propulsion               1    | .   .   .   .   1   
  Utility                  1    | .   .   .   .   1   
  Weapon                   1    | .   .   1   .   .   
Parts Attached             64   | 7   2   11  2   42  
  Power                    13   | 2   .   3   .   8   
    Engine                 10   | 2   .   3   .   5   
    Core                   3    | .   .   .   .   3   
    Reactor                .    | .   .   .   .   .   
  Propulsion               19   | 2   .   2   .   15  
    Treads                 6    | 2   .   2   .   2   
    Leg                    3    | .   .   .   .   3   
    Wheel                  3    | .   .   .   .   3   
    Hover                  1    | .   .   .   .   1   
    Flight                 6    | .   .   .   .   6   
  Utility                  14   | 1   1   2   .   10  
    Device                 7    | .   1   1   .   5   
    Storage                1    | 1   .   .   .   .   
    Processor              1    | .   .   .   .   1   
    Hackware               1    | .   .   .   .   1   
    Protection             4    | .   .   1   .   3   
    Artifact               .    | .   .   .   .   .   
  Weapon                   18   | 2   1   4   2   9   
    Energy Gun             4    | 2   1   .   .   1   
    Energy Cannon          2    | .   .   .   .   2   
    Ballistic Gun          6    | .   .   .   1   5   
    Ballistic Cannon       1    | .   .   1   .   .   
    Launcher               3    | .   .   1   1   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        1    | .   .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   1    | .   .   1   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 31   | .   .   3   .   28  
  Power                    5    | .   .   .   .   5   
  Propulsion               12   | .   .   .   .   12  
  Utility                  7    | .   .   2   .   5   
  Weapon                   7    | .   .   1   .   6   
  Highest Loss Streak      12   | .   .   2   .   12  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     93   | .   89  96  100 90  
  Engine                   15   | .   14  22  22  10  
  Core                     1    | .   .   .   .   3   
  Treads                   15   | .   28  22  22  7   
  Leg                      1    | .   .   .   .   3   
  Wheel                    2    | .   .   .   .   4   
  Flight                   3    | .   .   .   .   7   
  Device                   7    | .   3   7   .   12  
  Storage                  8    | .   14  11  11  6   
  Hackware                 1    | .   .   .   .   2   
  Protection               4    | .   .   .   11  3   
  Energy Gun               8    | .   28  11  11  2   
  Energy Cannon            2    | .   .   .   .   4   
  Ballistic Gun            8    | .   .   .   1   15  
  Ballistic Cannon         3    | .   .   10  9   .   
  Launcher                 3    | .   .   3   7   1   
  Special Melee Weapon     1    | .   .   2   3   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             36   | 13  16  30  33  36  
  Greatest Support         63   | 40  40  43  43  63  
  Greatest Overweight (x)  4    | .   .   .   .   4   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   7   
  Most Carried             8    | 3   6   8   8   8   
  Average Carried          5    | 1   3   4   7   4   
  Final Capacity           8    | 8   8   8   8   5   
  Final Carried            8    | 3   4   6   8   1   

 Class Distribution 
--------------------
 35% | Scavenger-Tank
 23% | Mutant
 13% | Scavenger-Mutant
 11% | Scavenger-Gunner
  8% | Tank

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -9/Materials
 Scavenger-Tank | -9/Mines
 Scavenger-Tank | -8/Materials

 Resources                      | -11  -10  -9   -9   -8   
-----------                Run  | Yrd  Mat  Mat  Min  Mat  
Matter Collected           1546 | 222  58   171  106  989  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            1789 | .    166  191  129  1303 
  Parts                    129  | .    6    12   20   91   
Haulers Intercepted        .    | .    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Combat Hostiles Destroyed  49   | .   4   7   10  28  
  Guns                     21   | .   3   .   2   16  
  Cannons                  11   | .   .   4   2   5   
  AOE                      16   | .   .   3   6   7   
Classes Destroyed          10   | .   1   2   2   5   
  Worker                   6    | .   .   .   .   6   
  Builder                  8    | .   .   1   1   6   
  Tunneler                 1    | .   .   .   1   .   
  Recycler                 2    | .   .   .   .   2   
  Mechanic                 1    | .   .   .   .   1   
  Watcher                  4    | .   .   .   .   4   
  Swarmer                  20   | .   .   .   10  10  
  Grunt                    21   | .   4   5   .   12  
  Duelist                  1    | .   .   .   .   1   
  Sentry                   7    | .   .   2   .   5   
Best Kill Streak           13   | .   2   5   6   13  
  Combat Bots Only         8    | .   2   4   3   8   
Max Kills in Single Turn   3    | .   1   2   3   3   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   .   2   3   2   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  
Hostile Shots Fired        402  | .    36   39   37   290  
  Missed                   89   | .    9    6    9    65   
Damage Taken               3708 | .    300  460  243  2705 
  Core                     689  | .    69   29   39   552  
  Absorbed by Shields      285  | .    .    .    .    285  
  Redirected to Shielding  101  | .    .    .    .    101  
  Ignored by Resistances   38   | .    .    .    .    38   
Core Remaining (%)         85   | 100  72   .    83   .    
Volleys Fired              141  | .    13   13   13   102  
  Largest                  3    | .    2    3    3    3    
  Hottest                  160  | .    90   137  137  160  
Shots Fired                351  | .    26   30   27   268  
  Gun                      250  | .    26   13   13   198  
  Cannon                   67   | .    .    13   11   43   
  Launcher                 34   | .    .    4    3    27   
  Special                  .    | .    .    .    .    .    
  Kinetic                  205  | .    .    13   11   181  
  Thermal                  112  | .    26   13   13   60   
  Explosive                34   | .    .    4    3    27   
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         14   | .    14   3    2    9    
  Robot Miss Streak        10   | .    2    3    10   6    
  Penetration Max          1    | .    .    .    .    1    
  Secondary Targets        1    | .    .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    .    1    
Shots Hit Robots           176  | .    18   15   3    140  
  Core Hits                105  | .    6    11   11   77   
  Critical Kills           1    | .    .    .    .    1    
  Critical Parts Destroyed 1    | .    .    .    .    1    
  Critical Strikes         4    | .    2    .    .    2    
    Burn                   2    | .    2    .    .    .    
    Destroy                2    | .    .    .    .    2    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           5107 | .    213  555  432  3907 
  Guns                     2057 | .    213  92   43   1709 
  Cannons                  989  | .    .    175  91   723  
  Explosions               2052 | .    .    288  298  1466 
  Melee                    .    | .    .    .    .    .    
  Ramming                  9    | .    .    .    .    9    
  Kinetic                  1875 | .    .    175  91   1609 
  Thermal                  1171 | .    213  92   43   823  
  Explosive                2052 | .    .    288  298  1466 
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            124  | .    .    .    61   63   
  Projectiles              2    | .    .    .    .    2    
  Explosions               122  | .    .    .    61   61   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 1    | .    .    1    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  1    | .    .    1    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      289  | .    .    60   21   208  
  Shots                    11   | .    .    3    1    7    
  Rammed                   1    | .    .    .    .    1    
Targets Rammed             1    | .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        426  | .    246  317  380  426  
  Average Temperature      135  | .    129  94   164  135  
  Received Heat Transfer   1365 | .    171  189  .    1005 
  Effects                  10   | .    .    3    2    5    
    Shutdowns              2    | .    .    .    .    2    
    Energy Bleed           3    | .    .    .    .    3    
    Interference           5    | .    .    3    2    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              1    | .    1    .    .    .    
  Combat Hostiles          1    | .    1    .    .    .    
  Parts Melted             1    | .    1    .    .    .    
  Heat Transferred         2284 | .    730  222  111  1221 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Peak Influence             613  | .   120 348 194 613 
  Initial                  75   | .   .   50  57  75  
  Average                  236  | .   41  192 126 353 
Maximum Alert Level        2    | .   .   1   .   2   
  Low Security (%)         46   | 100 100 59  100 4   
  Level 1                  33   | .   .   40  .   54  
  Level 2                  20   | .   .   .   .   41  
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          9    | .   1   3   .   5   
  Investigation            3    | .   1   2   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            6    | .   .   1   .   5   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   2   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Distress Signals           4    | .   .   .   .   4   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              68   | .   5   8   10  45  
  Peak Tracking Total      7    | .   4   4   4   7   
  Tactical Retreats        2    | .   .   .   .   2   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Mat Min Mat 
Machines Disabled          7    | .   .   2   .   5   
  Max in Single Turn       1    | .   .   1   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Machines Accessed          16   | .   2   7   .   7   
  Terminals                14   | .   2   7   .   5   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                52   | .   4   31  .   17  
  Successful               32   | .   2   19  .   11  
  Failed                   19   | .   2   11  .   6   
    Catastrophic           4    | .   .   2   .   2   
  Database Lockouts        1    | .   .   1   .   .   
  Manual                   5    | .   .   1   .   4   
  Terminals                49   | .   4   31  .   14  
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   2   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             30   | .   2   19  .   9   
  Record                   17   | .   .   16  .   1   
  Robot Analysis           2    | .   1   .   .   1   
  Emergency Access Points  3    | .   .   1   .   2   
  Alert Level              2    | .   .   1   .   1   
  Dispatch Records         2    | .   .   1   .   1   
  Maintenance Status       2    | .   1   .   .   1   
  Recall Reinforcements    1    | .   .   .   .   1   
  Hauler Manifests         1    | .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   2   
  Insert Component         1    | .   .   .   .   1   
  Analyze                  1    | .   .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         14   | .   2   7   .   5   
  Full Trace Events        3    | .   1   2   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Yrd Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Mat Min Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Robot Analysis Total       2    | .   1   .   .   1   
Derelict Logs Recovered    1    | .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  
Turns Passed               2715 | 88   259  432  603  1333 
Spaces Moved               1776 | 49   135  227  347  1018 
  Core                     26   | 5    .    .    .    21   
  Treads                   995  | 44   135  227  347  242  
  Legs                     66   | .    .    .    .    66   
  Wheels                   108  | .    .    .    .    108  
  Hover                    .    | .    .    .    .    .    
  Flight                   581  | .    .    .    .    581  
  Fastest Speed            34   | 50   160  160  160  34   
  Average Speed            121  | 148  160  160  160  93   
  Slowest Speed            280  | 160  160  160  160  280  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            9    | .    .    .    .    9    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       41   | 5    33   22   74   71   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          320  | .    .    22   31   267  
  Melee                    .    | .    .    .    .    .    
  Projectile               18   | .    .    1    1    16   
  AOE                      302  | .    .    21   30   251  
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   
---------                  Run  | Yrd  Mat  Mat  Min  Mat  
Total                      2070 | 65   153  272  370  1210 
  Wait                     5    | .    .    4    .    1    
  Move                     1756 | 48   134  226  346  1002 
  Hop                      7    | .    .    .    .    7    
  Pick Up                  64   | 9    3    12   5    35   
  Fast Attach              2    | .    .    .    1    1    
  Attach                   61   | 7    2    11   1    40   
  Detach                   3    | 1    .    1    .    1    
  Swap                     1    | .    .    .    .    1    
  Drop                     29   | .    1    5    4    19   
  Fire                     141  | .    13   13   13   102  
  Melee                    .    | .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    1    | .    .    .    .    1    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials (discovered 1 exit: *Fac)

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 15)
   89 | -11/Scrapyard | Entered Materials
  304 | -10/Materials | Discovered new exit (range 10)
  306 | -10/Materials | Build established: Mutant
  348 | -10/Materials | Entered another Materials area
  348 | -9/Materials  | Evolved 2 slots: Power x1, Weapon x1
  403 | -9/Materials  | Central database locked down
  766 | -9/Materials  | Discovered new exit (range 7)
  780 | -9/Materials  | Entered Mines
  787 | -9/Mines      | Learned 2 Materials zone layouts
  937 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 1076 | -9/Mines      | Found a hidden stash of uninstalled traps
 1287 | -9/Mines      | Build established: Scavenger-Tank
 1375 | -9/Mines      | Discovered new exit (range 8)
 1383 | -9/Mines      | Entered Materials
 1383 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1384 | -8/Materials  | Identified exit to Factory
 1502 | -8/Materials  | Destroyed 8 combat bots
 2259 | -8/Materials  | Core integrity fell below 50%
 2295 | -8/Materials  | Lost 12 parts (3p3n3u3w)
 2351 | -8/Materials  | Core integrity fell below 20%
 2626 | -8/Materials  | Lost 3 parts (2n1u)
 2716 | -8/Materials  | Destroyed self with Rocket Launcher

 Last Messages 
---------------
U-05 Engineer lays Concrete.
U-05 Engineer builds a Wall.
The unstable cave ceiling collapses. <x3>
W-25 Informer destroyed.
G-47 Trooper destroyed. <x2>
Lgt. Ion Engine destroyed.
G-47 Trooper destroyed.
Acquired 32 matter.
The unstable cave ceiling collapses.
Acquired 14 matter.
The unstable cave ceiling collapses. <x3>
Knocked back.
H-61 Shepherd calls for reinforcements.
ALERT: Hostile activity reported, dispatching
  reinforcements to area.
Lgt. Ion Engine destroyed.
Flight Unit destroyed.
Lgt. Assault Rifle destroyed.
Flight Unit destroyed.
Knocked back.

 Map 
-----
+----------------------------------------------------+
|  #        #      #######+#####      #????          |
|  #        #     #  #[               #????          |
|  #        ### #### # ""      # #  ###????          |
|  +        #####??### ""       ### #??????          |
|  #        ########?# "T  " " ##?# #??????          |
|  #        +      #?# ""  """ #??# #??????          |
|  #        #    " #?# ""      #??# #??????          |
|  #        #    T ###         #### #??????          |
|  #####+####    " ##          +    #??????          |
|  #???# #??#[     #      ###/#######??????          |
|  #???# #?##        #    #?# #????????????          |
|  ##### ###     ##  [ #  ### #????????????          |
|                             #????????????          |
|  #########         ##    #####???????????          |
|  #???????##     #            #???????????          |
|  #????????##   ##     !      #???????????          |
|  #?????????#            """  #???????????          |
|  #?????????#   #####   """"" #???????????          |
|  #?????????+   #???#   """"" #???????????          |
| ##?????????#   #???#   """"" #???????????          |
| ???????????#   #???#=   """  #???????????          |
| ???????????#   #???#         #???????????          |
| ???????????#   #???#####+#####???????????          |
| ???????????#   #??????#   #?#######??????          |
| ???????????#   #??????#   #       #??????          |
| ????????????   #      #  @     """#??????          |
| ????????????   #  %      a %   """#??????          |
| ????????????   #               """#??????          |
| ???????????????#######            #??????          |
| ??????????????????###    H  #######??????          |
| ???????????                   #??????????          |
| ??????????/       Y         < #??????????          |
| ???????????                   #??????????          |
| ???????????     ####### +######??????????          |
| ????????????###?#??#         #???????????          |
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| #####??????????????# """ """ #???????????          |
|     #??????????????# """ """ #???????????          |
|   " #??????????????# """ """ #???????????          |
|   T #??????????????#         #???????????          |
|   " ###????????????#         #???????????          |
|       #????????????###########???????????          |
| [     ##?????????????????????????????????          |
|        #?????????????????????????????????          |
|       ##?????????????????????????????????          |
|        #########?????????????????????????          |
|                #?????????????????????????          |
|      #  !!     #?????????????????????????          |
|         !      #?????????????????????????          |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          23
Energy Capacity            430
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             150
Resistance: TH             10
Resistance: EM             15
Propulsion Shielding       66
Evasion (%)                63
Targeting Accuracy         8
Recoil Reduction           3
Defensive Hacking          10

 Item Schematics 
-----------------
 Shield Generator | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GuidedShrapnelAutohacker
  Manual?         0
Play Time         00:41:23
  Cumulative      1.6 hours
  Start           2024.03.31 @ 12:08:41
  End             2024.03.31 @ 12:50:39
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          3
  Rogue           3
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          4
Achievement%      100
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x44
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a75afae9-293e-47f1-866f-a4ccd72caaac