Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.23 @ 00:34:56 Player: Nell Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (141) 705 Value Destroyed (3588) 3588 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (660) 660 TOTAL SCORE: 8993 Bonus ------- High Alert Combat Kills 60 Follower Combat Kills 600 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 25% Temperature Critical (509) Movement Core (250) Ox4 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Combat Airjet (fused) > --- UTILITY (7) ------ Improved Thermal Generator Improved Cryofiber Web Machine Analyzer Advanced Visual Processing Unit Improved Signal Interpreter > --- WEAPON (2) ------- Heavy Laser > --- INVENTORY (5) ---- Carbon-fiber Leg Tearclaws Heavy Pick Peak State ------------ > --- POWER ------------ Cooled Ion Engine Micro Nuclear Core > --- PROPULSION ------- Cooled Aerolev Unit Cooled Aerolev Unit Cooled Aerolev Unit Cooled Aerolev Unit > --- UTILITY ---------- Improved Cryofiber Web Advanced Heat Sink Advanced Sensor Array Improved Signal Interpreter Advanced Targeting Computer Improved Propulsion Shielding Hacking Suite > --- WEAPON ----------- Heavy Beamcaster Heavy Pick > --- INVENTORY -------- Cooled Aerolev Unit Cooled Aerolev Unit Advanced Targeting Computer Phase Cannon Long-range Missile Launcher [Rating: 71] Favorites ----------- Power Micro Nuclear Core Engine Heavy Ion Engine Power Core Micro Nuclear Core Propulsion Cooled Aerolev Unit Treads Light Treads Leg Aluminum Leg Hover Unit Cooled Aerolev Unit Utility Small Storage Unit Device Improved Cryofiber Web Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Medium Armor Plating Weapon Minigun Energy Gun Particle Gun Energy Cannon Phase Cannon Ballistic Gun Minigun Ballistic Cannon Improved Light Cannon Launcher Long-range Missile Launcher Slashing Weapon Axe Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Low Slots Evolved 8 | . . . 2 2 2 2 . . . Power 1 | . . . . . . 1 . . . Propulsion 2 | . . . . 1 1 . . . . Utility 5 | . . . 2 1 1 1 . . . Weapon . | . . . . . . . . . . Parts Attached 124 | 7 19 6 25 16 12 17 1 13 8 Power 18 | 1 2 2 4 . 4 2 . 1 2 Engine 10 | 1 1 2 2 . 1 . . 1 2 Core 8 | . 1 . 2 . 3 2 . . . Reactor . | . . . . . . . . . . Propulsion 36 | 2 7 3 8 5 1 4 . 3 3 Treads 6 | . 2 . 2 . . . . . 2 Leg 17 | 2 5 3 6 . . . . . 1 Wheel . | . . . . . . . . . . Hover 13 | . . . . 5 1 4 . 3 . Flight . | . . . . . . . . . . Utility 33 | 2 3 . 9 5 2 4 . 7 1 Device 13 | 1 1 . 3 1 1 2 . 4 . Storage 1 | 1 . . . . . . . . . Processor 9 | . 1 . 2 3 . . . 2 1 Hackware 1 | . . . . . . 1 . . . Protection 9 | . 1 . 4 1 1 1 . 1 . Artifact . | . . . . . . . . . . Weapon 37 | 2 7 1 4 6 5 7 1 2 2 Energy Gun 15 | 2 2 . 1 1 5 2 1 . 1 Energy Cannon 3 | . . . . . . 2 . . 1 Ballistic Gun 6 | . 2 1 2 1 . . . . . Ballistic Cannon 3 | . . . 1 2 . . . . . Launcher 7 | . 3 . . 1 . 1 . 2 . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . . Piercing Weapon 2 | . . . . . . 2 . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . . . 1 1 2 2 . . . Parts Lost 36 | . 4 1 3 . 1 3 . 14 10 Power 9 | . 1 1 1 . . 1 . 2 3 Propulsion 8 | . 1 . . . . . . 4 3 Utility 12 | . 1 . 1 . . 2 . 7 1 Weapon 7 | . 1 . 1 . 1 . . 1 3 Highest Loss Streak 10 | . 3 1 2 . 1 1 . 10 7 To Critical Strikes 1 | . . . . . . . . 1 . Average Backups 6 | 2 7 7 7 7 7 7 5 4 2 Power . | . 1 . . . 1 . . . . Propulsion 1 | 1 2 1 1 . . 1 2 1 . Utility 2 | . 2 4 4 4 3 2 1 . . Weapon 1 | . . 1 1 2 3 2 2 1 1 Tool/Special . | . . . . . . . . . . Unused Backups 18 | . 4 1 4 1 2 4 . 1 1 Power 6 | . 2 . 3 . 1 . . . . Propulsion 4 | . 1 . 1 . . 2 . . . Utility 5 | . 1 . . 1 1 2 . . . Weapon 2 | . . 1 . . . . . 1 . Tool/Special 1 | . . . . . . . . . 1 Average Slot Usage (%) 95 | . 98 99 98 99 99 99 100 89 69 Engine 4 | . 5 1 4 9 . . 6 5 4 Core 6 | . 8 11 6 . 6 12 6 4 . Leg 12 | . 23 28 21 . . . . . . Hover 11 | . . . . 25 30 26 26 23 12 Device 10 | . 6 . 7 9 14 13 20 17 17 Storage 8 | . 14 14 11 9 7 5 . . . Processor 12 | . 2 . 17 18 15 13 13 13 19 Hackware 1 | . . . . . . 5 6 4 . Protection 6 | . 4 14 7 9 7 6 6 4 . Energy Gun 8 | . 22 14 5 4 9 6 1 5 2 Ballistic Gun 6 | . 4 14 15 4 . . . . . Piercing Weapon 1 | . . . . . . 4 6 5 . Peak Build Rating 71 | 9 12 12 22 34 43 67 67 71 55 Average Rating 32 | 5 9 11 18 27 40 63 66 61 46 On Entrance 30 | . 9 11 10 20 33 42 66 67 44 Avg Prop Armor Cover (%) 7 | . . . . . . . . 30 6 Naked Turns . | . . . . . . . . . . Heaviest Build 39 | 12 17 19 26 27 26 39 33 35 37 Greatest Support 52 | 20 40 20 40 34 33 52 52 52 48 Greatest Overweight (x) 9 | . 4 . 1 . . 1 . 1 9 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 5 5 5 Average Capacity 7 | 7 8 8 8 8 8 7 5 5 5 Most Carried 8 | 5 8 8 8 8 8 8 5 5 4 Average Carried 6 | 2 7 7 7 7 7 7 5 4 2 Final Capacity 8 | 8 8 8 8 8 8 5 5 5 5 Final Carried 8 | 5 8 8 8 8 8 5 5 2 4 Class Distribution -------------------- 73% | Mutant 25% | Scavenger-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Low Matter Collected 3084 | 270 229 194 854 289 345 416 83 165 239 Remotely . | . . . . . . . . . . Salvage Created 4488 | 100 468 103 1143 319 397 928 . 386 644 Parts 278 | 5 38 8 85 24 18 54 . 25 21 Haulers Intercepted 9 | . 1 . 4 3 . . . 1 . Recyclers Shooed 3 | . 1 . . . 1 1 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . . . . 23 Prevented 2 | . . . . . . . . . 2 Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Low Combat Hostiles Destroyed 96 | . 14 5 30 8 7 11 . 10 11 Guns 42 | . 8 5 19 . 3 1 . 3 3 Cannons 14 | . . . . 5 . 1 . . 8 AOE 37 | . 6 . 11 3 4 6 . 7 . Classes Destroyed 17 | 2 7 . 2 . 1 2 . 1 2 Worker 13 | . 2 . 1 2 1 6 . 1 . Builder 4 | . 1 . 1 . . 2 . . . Tunneler 2 | 1 . . . . 1 . . . . Hauler 9 | . 1 . 4 3 . . . 1 . Recycler 7 | 1 . . . 1 2 3 . . . Mechanic 1 | . 1 . . . . . . . . Operator 3 | . . . 2 1 . . . . . Watcher 6 | . 1 . 1 1 1 1 . 1 . Swarmer 41 | . 6 3 11 7 4 4 . 5 1 Cutter 3 | . . . . . . . . 3 . Saboteur 1 | . . . . . . 1 . . . Grunt 29 | . 8 2 11 . 2 . . . 6 Brawler 2 | . . . . . . . . . 2 Duelist 1 | . . . . . . . . . 1 Sentry 14 | . . . 8 1 . 3 . 1 1 Hunter 1 | . . . . . 1 . . . . Programmer 4 | . . . . . . 3 . 1 . Best Kill Streak 6 | 2 4 3 5 5 4 5 . 6 3 Combat Bots Only 6 | . 3 3 4 4 4 3 . 6 3 Max Kills in Single Turn 4 | 1 3 1 3 3 2 2 . 4 1 Gunslinging . | . . . . . . . . . . Exploded 4 | . 3 . 3 3 2 2 . 4 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Low Hostile Shots Fired 678 | . 79 20 155 30 25 144 . 131 94 Missed 243 | . 10 4 53 12 7 64 . 56 37 Hits 435 | . 69 16 102 18 18 80 . 75 57 Melee 11 | . . . . . . . . 10 1 Projectile 424 | . 69 16 102 18 18 80 . 65 56 AOE 2 | . . . . . . . . 2 . Critical Strikes 11 | . . . 1 . 1 . . 5 4 Actively Blocked 3 | . . . . . 1 . . 2 . Part Disruptions 2 | . . . . . . 1 . . 1 Damage Taken 6308 | . 844 173 1182 168 375 950 69 1404 1143 Core 1327 | . 162 31 180 35 69 155 3 531 161 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 151 | . . . . 12 27 . . 112 . Regen/Repaired (Parts) 121 | . . . . . . . 121 . . Core Remaining (%) 72 | 100 . 22 55 93 90 . . . . Volleys Fired 306 | 3 72 13 85 25 22 28 . 28 30 Largest 2 | 2 2 2 2 2 2 2 . 2 2 Hottest 175 | 90 105 88 90 90 160 160 . 166 175 Shots Fired 539 | 6 130 26 156 49 40 45 . 34 53 Gun 411 | 6 124 26 142 15 38 23 . 24 13 Cannon 94 | . . . 2 33 . 14 . 5 40 Launcher 34 | . 6 . 12 1 2 8 . 5 . Special . | . . . . . . . . . . Kinetic 167 | . 12 13 98 44 . . . . . Thermal 338 | 6 112 13 46 4 38 37 . 29 53 Explosive 34 | . 6 . 12 1 2 8 . 5 . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 22 | 5 10 5 17 5 17 22 . 6 12 Robot Miss Streak 7 | . 4 3 7 5 2 3 . 5 4 Penetration Max . | . . . . . . . . . . Secondary Targets 4 | . 3 . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . Shots Hit Robots 345 | 5 72 16 96 35 34 42 . 13 32 Core Hits 224 | 3 33 6 71 20 26 26 . 23 16 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 5 | 1 . . . 1 . 1 . 1 1 Burn 3 | 1 . . . . . . . 1 1 Blast 1 | . . . . 1 . . . . . Impale 1 | . . . . . . 1 . . . Melee Attacks 95 | . . . . 14 9 62 1 9 . Impact . | . . . . . . . . . . Slashing 23 | . . . . 14 9 . . . . Piercing 72 | . . . . . . 62 1 9 . Sneak Attacks 16 | . . . . 3 . 11 . 2 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9987 | 62 1242 248 2172 1122 1008 2333 . 940 860 Guns 4606 | 62 891 241 1534 125 768 487 . 285 213 Cannons 1577 | . . . 37 473 . 314 . 106 647 Explosions 2322 | . 338 . 573 201 240 589 . 381 . Melee 1434 | . . . . 323 . 943 . 168 . Ramming 48 | . 13 7 28 . . . . . . Kinetic 1776 | . 41 131 1035 569 . . . . . Thermal 4775 | 62 850 110 536 29 768 1035 . 525 860 Explosive 1805 | . 338 . 573 201 240 355 . 98 . Electromagnetic 149 | . . . . . . . . 149 . Impact . | . . . . . . . . . . Slashing 323 | . . . . 323 . . . . . Piercing 1111 | . . . . . . 943 . 168 . Highest Corruption 25 | . . . . 1 . 3 19 25 25 Average Corruption 16 | . . . . 1 . 1 13 20 25 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 89 | . . . . 1 . 4 8 33 43 Message Errors 25 | . . . . . . 1 3 10 11 Matter Fused 8 | . . . . . . 1 . 2 5 Heat Flow Errors 9 | . . . . 1 . . 1 2 5 Energy Discharges 19 | . . . . . . 2 2 7 8 Parts Fused 2 | . . . . . . . . 1 1 Data Loss (minor) 9 | . . . . . . . 2 2 5 Data Loss (major) 6 | . . . . . . . . 2 4 Misfires 1 | . . . . . . . . 1 . Alerts 3 | . . . . . . . . 1 2 Misdirections 5 | . . . . . . . . 4 1 Weapon Failures 2 | . . . . . . . . 1 1 Overload Shots . | . . . . . . . . . . Overflow Damage 528 | . 12 . 3 94 . 286 . 125 8 Projectiles 50 | . . . . 37 . . . 5 8 Explosions 110 | . 12 . 3 . . 50 . 45 . Melee 368 | . . . . 57 . 236 . 75 . Knockbacks 4 | . 1 . 1 2 . . . . . Impact 1 | . 1 . . . . . . . . Kinetic 3 | . . . 1 2 . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 562 | . 40 . 72 . . 185 . 265 . Shots 15 | . 2 . 3 . . 4 . 6 . Rammed . | . . . . . . . . . . Targets Rammed 10 | . 4 2 4 . . . . . . Kicked 10 | . 4 2 4 . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 503 | 60 375 252 172 276 194 287 . 387 503 Average Temperature 108 | 27 136 91 29 69 93 108 . 184 156 Received Heat Transfer 1545 | . 429 36 336 18 54 102 . 171 399 Effects 7 | . 5 . . . . . . 1 1 Shutdowns 1 | . 1 . . . . . . . . Energy Bleed 2 | . 1 . . . . . . . 1 Interference 2 | . 2 . . . . . . . . Matter Decay 1 | . . . . . . . . 1 . Short Circuit 1 | . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 3 | . . . . . . 3 . . . Combat Hostiles 3 | . . . . . . 3 . . . Parts Melted 28 | 2 4 1 . . 3 11 . 3 4 Heat Transferred 8937 | 235 2083 259 925 40 1706 1624 . 742 1323 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . 2 . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Low Maximum Alert Level 2 | . . . 2 1 1 2 . 2 . Low Security (%) 71 | 100 100 100 54 66 83 63 100 40 . Level 1 22 | . . . 34 33 16 33 . 35 . Level 2 6 | . . . 11 . . 3 . 24 . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 560 | 5 161 79 417 379 238 560 193 551 . Initial 193 | . 3 15 15 170 172 112 193 69 . Average 149 | . 50 22 203 192 161 151 153 260 . Influence Increases 4873 | 10 407 209 1042 415 321 902 46 1087 434 Destroy 0b10 Robot/C 2260 | . 280 160 600 160 140 220 . 420 280 Destroy 0b10 Robot/NC 230 | 10 30 . 45 40 25 60 . 20 . Destroy Leader 500 | . 44 30 170 38 22 62 . 114 20 Allied During Kill 138 | . . 4 . . . . . 120 14 Successful Hack 111 | . 10 . 40 16 12 33 . . . Disable Machine 375 | . . . 30 30 60 135 . 120 . Destroy Structure 479 | . 28 . 67 26 17 152 46 143 . Partial Spotted 165 | . . . . 30 45 60 . 30 . Lose Combat Pursuer 615 | . 15 15 90 75 . 180 . 120 120 Influence Decreases 4611 | 5 371 210 676 442 471 577 501 661 697 Entered New Map 1199 | . 2 26 25 236 207 117 361 30 195 Time Decay 2753 | 5 329 174 621 206 254 410 100 292 362 Lost Part 360 | . 40 10 30 . 10 30 . 140 100 Lost Ally 299 | . . . . . . 20 40 199 40 Squads Dispatched 26 | . 2 . 3 3 4 6 . 8 . Investigation 3 | . . . . . 2 . . 1 . Extermination 6 | . . . . . 1 2 . 3 . Reinforcement 14 | . 2 . 3 3 1 1 . 4 . Assault . | . . . . . . . . . . Garrison 3 | . . . . . . 3 . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . 1 . Haulers Reinforced 1 | . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Low Distress Signals 12 | . 1 . 2 4 1 3 . 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 216 | . 23 9 51 23 12 31 10 32 25 Peak Tracking Total 11 | . 5 3 7 10 4 11 6 9 9 Tactical Retreats 22 | . 1 1 3 3 . 4 2 5 3 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Low Traps Triggered 10 | . . . . 1 4 2 . 2 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Low Machines Disabled 26 | . 1 . 2 2 4 9 . 8 . Max in Single Turn 3 | . 1 . 1 1 1 3 . 3 . Garrison Access 1 | . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Low Machines Accessed 51 | . 4 . 10 8 8 12 . 9 . Terminals 33 | . 4 . 7 6 4 6 . 6 . Fabricators 3 | . . . . . 1 1 . 1 . Repair Stations 5 | . . . . 1 1 2 . 1 . Recycling Units 3 | . . . 1 . 1 . . 1 . Scanalyzers 4 | . . . 2 1 . 1 . . . Garrison Access 3 | . . . . . 1 2 . . . Total Hacks 118 | . 10 . 24 28 15 27 . 14 . Successful 44 | . 4 . 16 8 3 11 . 2 . Failed 74 | . 6 . 8 20 12 16 . 12 . Catastrophic 24 | . 2 . 2 8 4 4 . 4 . Database Lockouts . | . . . . . . . . . . Manual 55 | . 7 . 9 15 7 9 . 8 . Terminals 85 | . 10 . 17 22 9 18 . 9 . Fabricators 4 | . . . . . 1 1 . 2 . Repair Stations 10 | . . . . 3 2 3 . 2 . Recycling Units 4 | . . . 2 . 1 . . 1 . Scanalyzers 11 | . . . 5 3 . 3 . . . Garrison Access 4 | . . . . . 2 2 . . . Terminal Hacks 23 | . 4 . 10 4 1 4 . . . Robot Analysis 3 | . 1 . 2 . . . . . . Prototype ID Bank 2 | . . . 1 . . 1 . . . Open DSF 1 | . . . . . . 1 . . . Branch Access Points 1 | . . . 1 . . . . . . Terminal Index 2 | . . . 1 . . 1 . . . Locate Traps 5 | . 1 . 2 1 1 . . . . Dispatch Records 1 | . . . . 1 . . . . . Maintenance Status 1 | . . . 1 . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . Registered Components 1 | . 1 . . . . . . . . Zone Layout 5 | . 1 . 2 1 . 1 . . . Fabricator Hacks 2 | . . . . . . 1 . 1 . Load Schematic 2 | . . . . . . 1 . 1 . Repair Station Hacks 4 | . . . . 1 1 1 . 1 . Scan Component 4 | . . . . 1 1 1 . 1 . Recycling Unit Hacks 1 | . . . . . 1 . . . . Retrieve Matter 1 | . . . . . 1 . . . . Scanalyzer 9 | . . . 5 2 . 2 . . . Insert Component 6 | . . . 3 2 . 1 . . . Analyze 3 | . . . 2 . . 1 . . . Garrison Access Hacks 1 | . . . . . . 1 . . . Seal Access 1 | . . . . . . 1 . . . Unauthorized Hacks 4 | . . . 1 1 . 2 . . . Terminals 4 | . . . 1 1 . 2 . . . Assimilate 3 | . . . . 1 . 2 . . . Operators 1 | . . . 1 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 48 | . 4 . 9 8 8 10 . 9 . Full Trace Events 1 | . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 3 | . . . 2 . . 1 . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 4 | . . . 2 1 . 1 . . . Part Schematics Acquired 3 | . . . 2 . . 1 . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . 2 Allies Hacked 2 | . . . . . . 1 . 1 . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Low Total Allies 24 | . . 1 . . . 2 19 . 2 Largest Group 19 | . . 1 . . . 1 19 10 2 Highest-Rated Group 702 | . . 31 . . . 26 702 439 61 Highest-Rated Ally 50 | . . 31 . . . 26 50 50 32 Total Orders . | . . . . . . . . . . Ally Attacks 234 | . . 6 . . . . 164 45 19 Total Damage 9213 | . . 100 . . . . 6987 1611 515 Kills 31 | . . 3 . . . . 13 12 3 Allies Corrupted 1 | . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Low Active Infowar (turns) 4363 | 9 544 . 309 428 551 878 207 606 831 Optics 768 | . . . . . . . . . 768 Sensors 2867 | . . . 309 428 551 878 207 494 . Terrain 368 | 9 359 . . . . . . . . T.N.C. 185 | . 185 . . . . . . . . Machine Analysis 943 | . . . . . . . . 112 831 Cloaking 381 | . . . . . . . . 5 376 Robot Analysis Total 3 | . 1 . 2 . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . . 2 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Low Turns Passed 7726 | 78 1022 814 2148 428 551 986 207 661 831 Spaces Moved 7864 | 49 568 629 1178 575 1026 1617 359 1342 521 Core 20 | 7 3 . . . . . . 3 7 Treads 174 | . 5 . 4 . . . . . 165 Legs 2411 | 42 560 629 1174 6 . . . . . Wheels . | . . . . . . . . . . Hover 5259 | . . . . 569 1026 1617 359 1339 349 Flight . | . . . . . . . . . . Fastest Speed 22 | 50 120 120 120 42 40 22 22 22 61 Average Speed 75 | 110 126 120 147 44 40 37 37 39 136 Slowest Speed 500 | 120 250 120 200 130 40 88 38 121 500 Overloaded Moves 181 | . . . . . . 44 11 126 . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 57 | 3 73 98 85 55 29 32 96 36 65 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 4 | . . . 1 1 1 . . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . Scrap Searched 4 | . . 1 . . . . . . 3 Spaces Dug 51 | . . . . 6 6 35 1 3 . Terrain Destroyed 432 | . 27 . 77 24 19 185 1 84 15 Melee 51 | . . . . 6 6 35 1 3 . Projectile 25 | . . . . 7 . 1 . 2 15 AOE 356 | . 27 . 77 11 13 149 . 79 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Low Total 8935 | 63 741 666 1450 672 1104 1807 429 1418 585 Wait 326 | . 45 9 114 15 16 39 67 10 11 Move 7856 | 48 567 628 1177 574 1025 1617 358 1341 521 Hop . | . . . . . . . . . . Pick Up 63 | 5 12 2 11 9 6 10 1 5 2 Fast Attach 28 | 7 3 . 2 1 1 1 . 7 6 Attach 28 | . 3 1 3 5 2 5 . 6 3 Detach 4 | . 1 . . 1 . 1 . . 1 Swap 135 | . 20 5 34 17 15 34 1 8 1 Drop 73 | . 14 6 20 11 8 10 1 3 . Fire 306 | 3 72 13 85 25 22 28 . 28 30 Melee 95 | . . . . 14 9 62 1 9 . Ram 1 | . . . . . . . . 1 . Kick 10 | . 4 2 4 . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 10 | . . . . . . . . . 10 Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -6/Waste -6/Factory -6/Lower Caves (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 4 | -11/Scrapyard | Discovered new exit (range 16) 79 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 441 | -10/Materials | Core integrity fell below 50% 469 | -10/Materials | Lost 3 parts (1n1u1w) 563 | -10/Materials | Discovered new exit (range 11) 662 | -10/Materials | Build established: Scavenger-Mutant 695 | -10/Materials | Discovered new exit (range 8) 908 | -10/Materials | Discovered new exit (range 10) 1101 | -10/Materials | Entered Mines 1109 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1202 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1203 | -10/Mines | Discovered new exit (range 5) 1308 | -10/Mines | Discovered new exit (range 9) 1354 | -10/Mines | Learned 2 Materials zone layouts 1359 | -10/Mines | Received a Mining Laser from a helpful Derelict 1619 | -10/Mines | Discovered new exit (range 6) 1771 | -10/Mines | Found a hidden stash of uninstalled traps 1915 | -10/Mines | Entered Materials 1915 | -9/Materials | Evolved 2 slots: Utility x2 2368 | -9/Materials | Identified exit to Mines 2638 | -9/Materials | Build established: Mutant 2910 | -9/Materials | Discovered new exit (range 15) 3739 | -9/Materials | Discovered new exit (range 10) 4061 | -9/Materials | Identified exit to Materials 4063 | -9/Materials | Entered another Materials area 4063 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4179 | -8/Materials | Met 7R-MNS 4489 | -8/Materials | Discovered new exit (range 3) 4489 | -8/Materials | Identified exit to Factory 4491 | -8/Materials | Entered Factory 4491 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4651 | -7/Factory | Discovered new exit (range 15) 4676 | -7/Factory | Identified exit to Factory 4957 | -7/Factory | Discovered exit to Factory (range 9) 5042 | -7/Factory | Entered another Factory area 5042 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5107 | -6/Factory | Identified exit to DSF 5273 | -6/Factory | Garrison activated, responded to threat 5751 | -6/Factory | Discovered new exit (range 8) 5754 | -6/Factory | Identified exit to Lower Caves 5980 | -6/Factory | Cargo convoy interrupted 6028 | -6/Factory | Sucked down chute 6028 | -6/Factory | Entered Waste 6035 | -6/Waste | Spotted C-40 Crusher 6035 | -6/Waste | Spotted C-40 Crusher 6039 | -6/Waste | Spotted C-40 Crusher 6040 | -6/Waste | Spotted C-40 Crusher 6040 | -6/Waste | Spotted C-40 Crusher 6042 | -6/Waste | Spotted C-40 Crusher 6043 | -6/Waste | EMP discharged 6084 | -6/Waste | Met Warlord forces unprepared to attack 6139 | -6/Waste | Allies destroyed C-40 Crusher 6142 | -6/Waste | Allies destroyed C-40 Crusher 6143 | -6/Waste | EMP discharged 6143 | -6/Waste | System corruption reached 10% 6146 | -6/Waste | Allies destroyed C-40 Crusher 6157 | -6/Waste | Allies destroyed C-40 Crusher 6188 | -6/Waste | Lost 9 allies 6189 | -6/Waste | Discovered new exit (range 12) 6200 | -6/Waste | Identified exit to Factory 6235 | -6/Waste | Entered Factory 6235 | -6/Factory | Accompanied by 10 allies 6641 | -6/Factory | Lost 4 allies 6667 | -6/Factory | Spotted B-75 Beast 6726 | -6/Factory | Core integrity fell below 50% 6780 | -6/Factory | Lost 10 parts (2p3n4u1w) 6861 | -6/Factory | Core integrity fell below 20% 6885 | -6/Factory | Discovered exit to Lower Caves (range 16) 6896 | -6/Factory | Entered Lower Caves 6909 | -6/Lower Caves | Learned 4 Factory zone layouts 6937 | -6/Lower Caves | Encountered a Warlord checkpoint 7254 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 7686 | -6/Lower Caves | Discovered new exit (range 10) 7727 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07686_ EXIT=FOUND 07690_ Guardian 5a destroyed. 07692_ Lgt. Angular Momentum Engine destroyed. 07694_ Cld. Aerolev Unit destroyed. 07694_ Critical hit (Burn: +37). 07702_ System corrupted: Component data lost. 07705_ G-50 Soldier suffers critical hit (Burn). 07708_ G-50 Soldier destroyed. 07714_ Med. Treads destroyed. 07716_ Phase Cannon destroyed. 07718_ BQ/6QPGIV>DLZ DKZY0K9FUD& P| VHMPNM: 07719_ G-50 Soldier heat spikes uncontrollably. 07720_ G-50 Soldier overheating. 07721_ Overheating: Energy bleed (-22). 07721_ Lgt. Angular Momentum Engine destroyed. 07721_ Critical hit (Burn: +37). 07721_ Carbon-fiber Leg melted. 07721_ G-50 Soldier destroyed. 07723_ Adv. Heat Sink fries itself beyond repair. [Achievement: Well Done] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????## # | | ?????????????????????????????????????????## | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# ### | | ?????????????????????????????????????????## ##?? | | ?????????????????????????????????????????## #??? | | ???????????????????????????????????????### #??? | | ????????????????????????????????##?????# ##??? | | ???????????????????????????????? ????## ##???? | | ???????????????????#????????????# ?????# ##????? | | ?????????????????### ???????????# ?????# ##????# | | ????????????????## ???????????# ?????# ##???# | | ????????????????? ??????????# ?????# ###?# | | ?????????????????? ##????????# ##???# ### | | ??????????????????? #???????? #?## | | ???????????????????? < ##??????? ### | | ???????????????????#? #"#??????# # | | ???????????????????# ?#"" ##?????# # ### | | ???????????????????# ###" #?????# # ##?## | | ????????! ###### ### #" ###???# #???### | | ????????% #??## ##????## | | ????????????? % #??# ##????## | | ??????????????????????# %%% #???## ##???## | | ??????????????????????##%"#=%#??#### ##??# | | ??????????????????######g## #### ## #??# | | ??????????????????# @%% ;## | | ??????????????????# ####### ## #?# | | ??????????????????????????# #######?# # | | ?????????????????????????# #???????# ###? | | ????????????????????????# #???????##???? | | ???????????????????????# #????????????? | | ???????????????????????# #????????????? | | ???????????????????????#######^ ###????????????? | | ?????????????????????????????######??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Coolant Potential 50 Energy Generation 31 Energy Capacity 330 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Cloak Strength 2 Base Temperature (-) 150 Armor Coverage 225 Propulsion Shielding 66 Evasion (%) 60 Targeting Accuracy 16 Recoil Reduction 2 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Grenade Launcher | -9/Materials | Scanalyzed Propulsion Shielding | -9/Materials | Scanalyzed Cld. Aerolev Unit | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- DIY Cooler Jackpot That Tickles Well Done Whoosh! Challenges ------------ None Game ------ Seed ZhirovCannonAxe Manual? 0 Play Time 02:28:27 Cumulative 54.0 hours Start 2026.08.16 @ 19:33:29 End 2026.08.23 @ 00:34:56 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 85 Rogue 85 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 38 Achievement% 24 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3e07a1b4-679f-4eb6-8dc8-da34eb701207