Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.03 @ 09:08:13 Player: naththebg Result: Destroyed by VG-YNB(p) with Light Antimatter Reactor chain reaction Performance ------------- Evolutions (6) 3000 Regions Visited (15) 3000 Robots Destroyed (213) 1065 Value Destroyed (8022) 8022 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (3685) 3685 TOTAL SCORE: 19452 Bonus ------- High Alert Combat Kills 2226 Follower Combat Kills 1140 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -581 Cogmind --------- Core Integrity 0/1150 Matter 217/300 Energy 32/100 System Corruption 10% Temperature Cool (12) Movement Flying (34) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- VTOL Module Field Propulsion Array > --- UTILITY (6) ------ Advanced Power Amplifier Improved System Restoration Module > --- WEAPON (5) ------- Scythe Ionic Axe Force Lance > --- INVENTORY (5) ---- Myomer Leg Improved Targeting Computer Improved Shock Absorption System Peak State ------------ > --- POWER ------------ Hybrid Fission Core Zionite Heavy DM Reactor > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Advanced Cooling System Huge Storage Unit Matter Compressor Kinecellerator Experimental Cloaking Device Experimental Shield Generator > --- WEAPON ----------- Mass Driver Mass Driver Enhanced Gauss Cannon Hypervelocity Gauss Cannon > --- INVENTORY -------- Reinforced Fission Core Compact Wheel Power Amplifier Improved Heat Sink Advanced Heat Sink Improved Cooling System High-capacity Storage Unit Advanced Targeting Computer Core Analyzer Improved Weapon Cycler Zionite Weapon Casing Insulated Plating Experimental Thermal Shield Advanced Shield Generator Experimental Shield Generator Experimental Shield Generator Improved System Shield Heavy Laser Neutron Cannon Gauss Rifle Gauss Rifle Hypervelocity Gauss Rifle GAL Module [Rating: 113] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Hybrid Fission Core Reactor Zionite Heavy DM Reactor Propulsion Light Treads Treads Light Treads Leg Armored Leg Wheel Compact Wheel Flight Unit VTOL Module Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Advanced Hacking Suite Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun Heavy Laser Energy Cannon Neutron Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Rocket Launcher Special Weapon Improved Plasma Cutter Impact Weapon Powered Hammer Slashing Weapon Ionic Axe Piercing Weapon Force Lance Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Slots Evolved 12 | . . . 2 . . . 6 . . . . 2 . . 2 Power 1 | . . . . . . . 1 . . . . . . . . Propulsion 4 | . . . 2 . . . . . . . . 1 . . 1 Utility 4 | . . . . . . . 3 . . . . 1 . . . Weapon 3 | . . . . . . . 2 . . . . . . . 1 Parts Attached 223 | 5 5 1 18 1 4 1 40 3 6 2 1 74 17 . 45 Power 20 | . 1 . 1 . . . 4 . . . . 5 5 . 4 Engine 9 | . 1 . 1 . . . 4 . . . . . 1 . 2 Core 7 | . . . . . . . . . . . . 3 4 . . Reactor 4 | . . . . . . . . . . . . 2 . . 2 Propulsion 62 | 2 . . 8 1 . 1 10 1 4 . . 21 2 . 12 Treads 36 | 2 . . 8 1 . 1 7 . 4 . . 11 2 . . Leg 10 | . . . . . . . . 1 . . . 4 . . 5 Wheel 6 | . . . . . . . . . . . . 6 . . . Hover . | . . . . . . . . . . . . . . . . Flight 10 | . . . . . . . 3 . . . . . . . 7 Utility 76 | 1 3 1 1 . 2 . 17 2 1 . . 30 3 . 15 Device 46 | . . 1 . . 1 . 10 1 . . . 19 3 . 11 Storage 8 | 1 1 . . . . . . . . . . 6 . . . Processor 11 | . 1 . . . . . 5 . . . . 1 . . 4 Hackware 1 | . . . . . . . . . . . . 1 . . . Protection 10 | . 1 . 1 . 1 . 2 1 1 . . 3 . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 65 | 2 1 . 8 . 2 . 9 . 1 2 1 18 7 . 14 Energy Gun 10 | . 1 . . . . . 3 . . . 1 5 . . . Energy Cannon 8 | . . . . . . . . . . . . 4 . . 4 Ballistic Gun 18 | 2 . . 3 . 1 . 2 . . . . 3 7 . . Ballistic Cannon 10 | . . . 1 . . . 1 . 1 1 . 6 . . . Launcher 6 | . . . 4 . . . 2 . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . 1 Impact Weapon 9 | . . . . . 1 . 1 . . 1 . . . . 6 Slashing Weapon 2 | . . . . . . . . . . . . . . . 2 Piercing Weapon 1 | . . . . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . . . . . 1 2 . . . 9 . . 2 Corrupted Parts 3 | . . . 2 . . . . . 1 . . . . . . System Corruption 24 | . . . 19 . . . . . 5 . . . . . . Parts Lost 84 | . . . 3 . . . 21 . 2 . 1 32 8 . 17 Power 13 | . . . . . . . 2 . . . . 6 3 . 2 Propulsion 27 | . . . 1 . . . 6 . 1 . 1 9 3 . 6 Utility 20 | . . . 1 . . . 4 . 1 . . 7 1 . 6 Weapon 24 | . . . 1 . . . 9 . . . . 10 1 . 3 Highest Loss Streak 16 | . . . 1 . . . 16 . 1 . 1 11 7 . 4 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 96 100 97 88 96 100 84 80 88 80 90 88 87 . 48 Engine 7 | . 12 14 11 11 11 11 11 13 13 13 13 3 . . . Core 1 | . . . . . . . . . . . . 3 8 . . Reactor 1 | . . . . . . . . . . . . 3 . . . Treads 23 | . 28 28 42 44 44 44 21 20 20 26 24 15 17 . . Leg 2 | . . . . . . . . . 5 . . 4 . . 13 Device 15 | . . 9 1 . 7 11 13 26 26 26 26 21 9 . 14 Storage 6 | . 14 14 11 11 11 11 3 . . . . 6 10 . . Processor 2 | . 5 . . . . . 10 . . . . . 4 . 2 Protection 2 | . 7 4 8 . . . 1 6 5 6 6 2 . . . Energy Gun 3 | . 10 14 2 . . . 3 . . . 5 4 . . . Ballistic Gun 8 | . 17 14 9 22 21 22 7 . . . . 3 21 . . Ballistic Cannon 3 | . . . 6 . . . 1 6 9 4 6 7 . . . Impact Weapon 1 | . . . . . . . 2 6 6 2 6 . . . 10 Peak Build Rating 113 | 5 9 8 18 17 22 26 50 56 66 60 60 113 94 2 78 Average Rating 51 | 3 8 8 13 17 20 23 39 46 59 51 59 83 81 2 50 On Entrance 27 | . 5 8 8 16 17 22 26 45 56 60 56 59 53 2 2 Naked Turns 75 | . . . . . . . 3 . . . . . 46 7 19 Heaviest Build 162 | 8 32 32 42 34 39 39 59 59 58 57 54 162 134 . 42 Greatest Support 151 | 40 40 40 89 86 86 94 94 60 96 96 96 151 110 3 90 Greatest Overweight (x) 11 | . . . . . . . . . 1 . . 11 6 . 1 Average Overweight (x) . | . . . . . . . . . . . . 1 1 . . Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 15 5 5 5 5 25 25 5 5 Average Capacity 14 | 7 14 15 15 15 15 15 10 5 5 5 5 20 23 5 5 Most Carried 25 | 4 15 15 15 11 15 15 14 5 5 5 5 25 25 4 5 Average Carried 11 | 2 11 15 14 11 13 15 8 4 5 5 4 16 22 4 4 Final Capacity 25 | 8 15 15 15 15 15 15 5 5 5 5 5 25 5 5 5 Final Carried 23 | 3 15 15 12 11 15 15 5 5 5 5 5 23 4 4 3 Class Distribution -------------------- 33% | Mutant 15% | Scavenger-Tank 13% | Scavenger-Mutant 11% | Gunner 9% | Messiah-Tank 6% | Tank 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Tank | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Tank | -5/Proximity Caves Messiah-Tank | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Mutant | -4/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Matter Collected 7032 | 231 114 64 501 . 143 80 984 378 342 . 208 3172 536 . 279 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 9764 | . 224 172 732 . . . 2353 448 398 . 92 4372 631 . 342 Parts 404 | . 14 9 41 . . . 84 7 12 . 4 191 34 . 8 Haulers Intercepted 12 | . 2 . 3 . . . 2 . . . . 5 . . . Recyclers Shooed 8 | . 1 1 1 . . . 3 . . . . 2 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 64 | . . . . . . 1 . 20 13 . 8 . 22 . . Prevented 5 | . . . . . . 5 . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Combat Hostiles Destroyed 141 | . 1 7 14 . . . 24 7 8 . 3 62 10 . 5 Melee 5 | . . . . . . . . . . . . 3 . . 2 Guns 50 | . 1 7 4 . . . 15 . . . . 13 10 . . Cannons 68 | . . . 6 . . . 2 7 8 . 2 43 . . . AOE 16 | . . . 4 . . . 7 . . . . 2 . . 3 Classes Destroyed 22 | . 3 1 7 . . . 4 . 2 . 1 3 1 . . Worker 21 | . . . . . . . 11 . . . . 10 . . . Builder 9 | . . . 1 . . . . . . . . 8 . . . Tunneler 4 | . . . . . . . 4 . . . . . . . . Hauler 12 | . 2 . 3 . . . 2 . . . . 5 . . . Recycler 17 | . 1 . 2 . . . 6 . . . . 7 . . 1 Mechanic 3 | . . . 1 . . . . . . . . 2 . . . Operator 2 | . . . 1 . . . 1 . . . . . . . . Drone 1 | . . . . . . . . . . . 1 . . . . Watcher 8 | . . . 2 . . . . . . . . 5 . . 1 Swarmer 22 | . . 5 2 . . . 5 1 . . . 2 4 . 3 Grunt 54 | . 1 2 8 . . . 10 3 1 . 2 27 . . . Brawler 8 | . . . 1 . . . 1 1 3 . . 2 . . . Duelist 7 | . . . 1 . . . 2 1 1 . . 1 1 . . Protector 1 | . . . . . . . . . . . . 1 . . . Sentry 10 | . . . 2 . . . 4 1 1 . . 2 . . . Demolisher 1 | . . . . . . . . . 1 . . . . . . Hunter 8 | . . . . . . . . . . . . 8 . . . Programmer 22 | . . . . . . . 2 . . . . 16 2 . 2 Heavy 2 | . . . . . . . . . . . . 2 . . . Packrat 2 | . . . . . . . . 2 . . . . . . . Samaritan 3 | . . . . . . . . . 1 . . . 2 . . Thug 2 | . . . . . . . . . . . . 1 1 . . Fireman 2 | . . . . . . . . . . . . . 2 . . Mutant 2 | . . . . . . . 1 . 1 . . . . . . Best Kill Streak 14 | . 2 3 6 . . . 10 5 4 . 2 14 4 . 4 Combat Bots Only 7 | . 1 3 3 . . . 6 5 4 . 2 7 4 . 3 Max Kills in Single Turn 4 | . 1 1 4 . . . 3 1 2 . 1 2 2 . 3 Gunslinging 1 | . . . . . . . 1 . . . . . . . . Exploded 3 | . . . 1 . . . 2 . . . . 1 . . 3 Melee 1 | . . . . . . . . . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Hostile Shots Fired 1418 | . 9 67 77 . . 1 354 48 31 . 18 448 172 . 193 Missed 442 | . 2 20 26 . . . 109 15 5 . 6 117 61 . 81 Damage Taken 15869 | . 57 439 834 . . 70 2779 451 403 . 235 5896 1860 . 2845 Core 2790 | . 10 68 44 . . 27 441 33 36 . 24 472 446 . 1189 Absorbed by Shields 2706 | . . . . . . 4 458 163 . . . 1559 464 . 58 Reduced by Siege Mode 124 | . . . . . . . . . . . . 124 . . . Redirected to Shielding 34 | . . . . . . . . . . . . 34 . . . Ignored by Resistances 243 | . . . . . . . . . 18 . 22 203 . . . Core Remaining (%) 59 | 100 . 68 . . . 82 . . . . 37 . . 8 . Volleys Fired 496 | . 15 26 63 . . 2 74 33 29 . 9 212 29 . 4 Largest 4 | . 2 2 2 . . 2 4 1 2 . 2 4 4 . 1 Hottest 299 | . 70 70 70 . . 46 155 60 108 . 140 299 140 . 90 Shots Fired 1212 | . 29 52 107 . 1 4 193 33 43 . 21 615 110 . 4 Gun 637 | . 29 52 49 . 1 4 162 . . . 9 221 110 . . Cannon 545 | . . . 47 . . . 13 33 43 . 12 394 . . 3 Launcher 29 | . . . 11 . . . 18 . . . . . . . . Special 1 | . . . . . . . . . . . . . . . 1 Kinetic 798 | . 18 26 89 . 1 4 125 33 43 . 12 337 110 . . Thermal 385 | . 11 26 7 . . . 50 . . . 9 278 . . 4 Explosive 29 | . . . 11 . . . 18 . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 43 | . 8 14 17 . . 4 43 4 10 . 4 16 21 . 23 Robot Miss Streak 5 | . 2 5 4 . . . 3 5 3 . 3 5 4 . . Penetration Max 2 | . . . . . . . 2 1 1 . . 1 1 . . Secondary Targets 13 | . . . 1 . . . 6 . . . . . 6 . . Max Gunslinging Chain 1 | . . . 1 . . . 1 . . . . . 1 . . Shots Hit Robots 776 | . 20 30 70 . . 4 140 17 30 . 13 371 74 . 7 Core Hits 405 | . 8 11 36 . . 1 112 9 10 . 7 175 31 . 5 Critical Kills 23 | . . . . . . . 1 . . . . 13 9 . . Critical Parts Destroyed 27 | . . . . . . . 5 . . . . 7 14 . 1 Critical Strikes 86 | . 1 1 2 . . . 9 3 5 . . 40 24 . 1 Burn 5 | . 1 1 1 . . . 1 . . . . 1 . . . Destroy 49 | . . . . . . . 4 . . . . 21 24 . . Blast 29 | . . . 1 . . . 2 3 5 . . 18 . . . Smash 3 | . . . . . . . 2 . . . . . . . 1 Melee Attacks 39 | . . . . . 1 . 15 . . . . . . . 23 Impact 34 | . . . . . 1 . 15 . . . . . . . 18 Slashing 2 | . . . . . . . . . . . . . . . 2 Piercing 3 | . . . . . . . . . . . . . . . 3 Sneak Attacks 8 | . . . . . . . 8 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . . . 1 Damage Inflicted 26089 | 1 243 407 1823 . . 70 5588 1105 1662 . 439 13465 801 . 485 Guns 7612 | . 243 407 442 . . 70 2352 . . . 208 3089 801 . . Cannons 13627 | . . . 570 . . . 557 1105 1662 . 231 9435 . . 67 Explosions 3501 | . . . 806 . . . 1727 . . . . 806 . . 162 Melee 1187 | . . . . . . . 933 . . . . . . . 254 Ramming 162 | 1 . . 5 . . . 19 . . . . 135 . . 2 Kinetic 13635 | . 117 191 923 . . 70 2235 1105 1662 . 231 6300 801 . . Thermal 9001 | . 126 216 405 . . . 827 . . . 208 6990 . . 229 Explosive 1624 | . . . 490 . . . 1134 . . . . . . . . Electromagnetic 480 | . . . . . . . 440 . . . . 40 . . . Impact 1135 | . . . . . . . 933 . . . . . . . 202 Slashing . | . . . . . . . . . . . . . . . . Piercing 52 | . . . . . . . . . . . . . . . 52 Highest Corruption 19 | . . . 19 19 19 . 5 5 12 12 12 6 10 10 12 Average Corruption 5 | . . . 13 19 19 . 3 5 7 12 12 3 7 10 9 Corruption Purged 5 | . . . . . . . . . . . . 2 . . 3 Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 202 | . . . . 2 3 . 31 21 18 6 28 56 25 . 12 Message Errors 45 | . . . . . . . 5 5 4 1 5 12 8 . 5 Matter Fused 41 | . . . . 2 2 . 5 6 3 1 4 12 5 . 1 Heat Flow Errors 27 | . . . . . . . 8 2 2 1 4 7 3 . . Energy Discharges 26 | . . . . . . . 5 3 1 2 2 8 5 . . Parts Rejected 4 | . . . . . . . . . 1 . . 1 . . 2 Parts Fused 3 | . . . . . . . 1 . 1 . 1 . . . . Data Loss (minor) 25 | . . . . . . . 5 2 3 1 6 5 2 . 1 Data Loss (major) 7 | . . . . . . . 1 . 1 . 3 1 . . 1 Misfires 8 | . . . . . 1 . . 1 1 . 3 2 . . . Alerts 5 | . . . . . . . . 1 1 . . 1 . . 2 Weapon Failures 11 | . . . . . . . 1 1 . . . 7 2 . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 1673 | . . . 28 . . . 694 64 233 . 36 562 . . 56 Projectiles 802 | . . . 6 . . . 84 64 233 . 36 379 . . . Explosions 226 | . . . 22 . . . 21 . . . . 183 . . . Melee 645 | . . . . . . . 589 . . . . . . . 56 Knockbacks 42 | . . . 3 . . . 6 5 6 . . 21 . . 1 Impact 4 | . . . . . . . 2 . . . . 1 . . 1 Kinetic 36 | . . . 2 . . . 4 5 6 . . 19 . . . Secondary 2 | . . . 1 . . . . . . . . 1 . . . Self-Inflicted Damage 549 | . . . 136 . . . 166 . . . . 177 . . 70 Shots 14 | . . . 5 . . . 4 . . . . 4 . . 1 Rammed 23 | 1 . . 1 . . . 4 . . . . 15 . . 2 Targets Rammed 26 | 1 . . 1 . . . 5 . . . . 17 . . 2 Kicked . | . . . . . . . . . . . . . . . . Crushed 3 | . . . . . . . 1 . . . . 2 . . . Highest Temperature 438 | . 72 297 72 . . . 349 192 231 137 286 438 186 . 16 Average Temperature 97 | . 23 128 16 . . . 94 75 50 69 109 119 59 . 10 Received Heat Transfer 3017 | . 6 114 270 . . 7 782 103 27 . 30 1113 481 . 84 Effects 21 | . . 1 . . . . 5 . . . . 15 . . . Shutdowns 5 | . . . . . . . 1 . . . . 4 . . . Energy Bleed 4 | . . 1 . . . . 1 . . . . 2 . . . Interference 4 | . . . . . . . 1 . . . . 3 . . . Matter Decay 3 | . . . . . . . 1 . . . . 2 . . . Short Circuit 3 | . . . . . . . . . . . . 3 . . . Damage (minor) 2 | . . . . . . . 1 . . . . 1 . . . Siege Activations 1 | . . . . . . . . . . . . 1 . . . Total Turns 90 | . . . . . . . . . . . . 90 . . . Longest Duration 90 | . . . . . . . . . . . . 90 . . . Robots Corrupted 8 | . . . . . . . 6 . . . . . . . 2 Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 17 | . . . . . . . 12 . . . . 1 . . 4 Impact Corruptions 16 | . . . . . . . 13 . . . . . . . 3 Robots Melted 2 | . . . . . . . . . . . 1 1 . . . Combat Hostiles 2 | . . . . . . . . . . . 1 1 . . . Parts Melted 14 | . 2 2 1 . . . 2 . 1 . . 4 . . 2 Heat Transferred 8739 | . 444 703 533 . . . 1521 . . . 450 4814 . . 274 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . . . . . . . 3 . . . . 5 . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Peak Influence 1868 | . 82 170 365 142 . . 1234 . . . . 1868 . . 1068 Initial 604 | . . 10 66 142 . . 44 . . . . 229 . . 604 Average 629 | . 33 87 152 142 . . 706 . . . . 767 . . 687 Maximum Alert Level 5 | . . . 1 . . . 4 . . . . 5 . . 3 Low Security (%) 25 | 100 100 100 70 100 . . 13 . . . . 15 . . . Level 1 14 | . . . 29 . . . 23 . . . . 12 . . . Level 2 23 | . . . . . . . 5 . . . . 32 . . 79 Level 3 17 | . . . . . . . 35 . . . . 11 . . 20 Level 4 14 | . . . . . . . 22 . . . . 17 . . . Level 5 5 | . . . . . . . . . . . . 10 . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 46 | . . . 2 . . . 18 . 1 . . 20 . . 5 Investigation 4 | . . . 1 . . . 2 . . . . . . . 1 Extermination 12 | . . . . . . . 3 . . . . 7 . . 2 Reinforcement 13 | . . . 1 . . . 3 . . . . 9 . . . Assault 8 | . . . . . . . 1 . 1 . . 4 . . 2 Garrison 9 | . . . . . . . 9 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . 1 . . . Construction Impeded 4 | . . . . . . . 1 . . . . 3 . . . Haulers Reinforced 3 | . . . . . . . . . . . . 3 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . 1 . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Distress Signals 9 | . 1 . . . . . 4 . 1 . . 2 . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 276 | . 8 11 22 . . 3 57 12 11 . 5 91 25 . 31 Peak Tracking Total 10 | . 5 3 3 . . 2 7 5 6 . 3 7 8 . 10 Tactical Retreats 26 | . . . 3 . . . 4 . 2 . . 6 6 . 5 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Traps Triggered 6 | . . . . . . . . . . . . 4 . . 2 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . 1 . . . . . 1 1 . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Machines Disabled 66 | . . . 4 . . . 31 . 3 . . 19 . . 9 Max in Single Turn 9 | . . . 3 . . . 9 . 1 . . 5 . . 2 Garrison Access 1 | . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Machines Accessed 24 | . 5 . 5 . . . 3 . . 4 1 3 . . 3 Terminals 11 | . 5 . 5 . . . . . . . 1 . . . . Fabricators 3 | . . . . . . . 1 . . . . 1 . . 1 Repair Stations 2 | . . . . . . . 1 . . . . . . . 1 Recycling Units 2 | . . . . . . . . . . . . 1 . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . . . . 1 . . . Total Hacks 82 | . 15 . 25 . . . 4 . . 25 1 4 . . 8 Successful 50 | . 9 . 10 . . . 1 . . 25 1 2 . . 2 Failed 32 | . 6 . 15 . . . 3 . . . . 2 . . 6 Catastrophic 10 | . 2 . 4 . . . 1 . . . . 1 . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 47 | . 4 . 15 . 2 . 3 . . . . 6 . . 17 Terminals 41 | . 15 . 25 . . . . . . . 1 . . . . Fabricators 5 | . . . . . . . 1 . . . . 1 . . 3 Repair Stations 3 | . . . . . . . 1 . . . . . . . 2 Recycling Units 5 | . . . . . . . . . . . . 2 . . 3 Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 2 . . . . 1 . . . Terminal Hacks 42 | . 9 . 7 . . . . . . 25 1 . . . . Record 13 | . . . 1 . . . . . . 11 1 . . . . Part Schematic 8 | . . . . . . . . . . 8 . . . . . Robot Schematic 3 | . . . . . . . . . . 3 . . . . . Prototype ID Bank 9 | . 4 . 2 . . . . . . 3 . . . . . Level Access Points 1 | . 1 . . . . . . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . Alert Level 4 | . 2 . 2 . . . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . 1 . . . Retrieve Components 1 | . . . . . . . . . . . . 1 . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 7 | . . . 3 . . . 1 . . . . 1 . . 2 Terminals 3 | . . . 3 . . . . . . . . . . . . Botnet 3 | . . . 3 . . . . . . . . . . . . Fabricators 4 | . . . . . . . 1 . . . . 1 . . 2 Liberate 2 | . . . . . . . 1 . . . . . . . 1 Fabnet 2 | . . . . . . . . . . . . 1 . . 1 Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 20 | . 4 . 5 . . . 4 . . . . 3 . . 4 Full Trace Events 2 | . . . 1 . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . 3 . . . . 3 . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 23 | . . . . . 15 . . . . 8 . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 10 | . . . . . . . . . . . . 10 . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . . . . . . . . 3 Fabnet Peak Effective % 3 | . . . . . . . . . . . . . . . 3 Robots Rewired 5 | . . . . . . . . 1 4 . . . . . . Allies Hacked 1 | . . . . . . . 1 . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Total Allies 24 | . . . . . 4 . 7 1 4 . . 2 . . 6 Largest Group 4 | . . . . . 4 4 4 1 4 3 3 3 . . 3 Highest-Rated Group 243 | . . . . . 152 152 192 96 122 91 91 170 . . 243 Highest-Rated Ally 103 | . . . . . 39 39 96 96 31 31 31 85 . . 103 Zionite Dispatches 4 | . . . . . . . . . . . . 1 . . 3 Heavy 2 | . . . . . . . . . . . . 1 . . 1 Hacker 1 | . . . . . . . . . . . . . . . 1 Melee Resupply 1 | . . . . . . . . . . . . . . . 1 Total Orders 1 | . . . . . . . . . . . . . . . 1 DROP 1 | . . . . . . . . . . . . . . . 1 Ally Attacks 219 | . . . . . . 10 71 13 54 . 30 18 . . 23 Total Damage 7505 | . . . . . . 296 2142 421 832 . 529 827 . . 2458 Kills 41 | . . . . . . 4 17 5 3 . 3 2 . . 7 Allies Corrupted 1 | . . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . 1 1 . 1 1 . 1 . 1 . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Decoded 0b10 Intel 97 | . . . . . . . 97 . . . . . . . . Items 97 | . . . . . . . 97 . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . . . 1 . . . Branch Access 1 | . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Turns Passed 14075 | 60 547 238 687 27 1835 264 2598 658 555 131 765 4230 718 7 755 Spaces Moved 7247 | 38 288 76 289 17 1111 154 1763 352 255 80 455 1342 321 15 691 Core 198 | 13 . . . . . . 36 . . . . . 101 15 33 Treads 5728 | 25 288 76 289 17 1111 154 1205 352 255 80 455 1223 198 . . Legs 352 | . . . . . . . . . . . . 1 . . 351 Wheels 140 | . . . . . . . . . . . . 118 22 . . Hover . | . . . . . . . . . . . . . . . . Flight 829 | . . . . . . . 522 . . . . . . . 307 Fastest Speed 27 | 50 160 160 160 160 160 160 32 160 160 160 160 135 50 50 27 Average Speed 158 | 122 160 160 160 160 160 160 121 160 160 160 160 239 179 50 80 Slowest Speed 330 | 160 160 160 160 160 160 160 166 160 240 160 160 330 245 50 190 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 5 | . . . . . . . 3 . . . . . . . 2 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . 1 Exploration Rate (%) 40 | 3 48 23 32 11 85 35 39 53 49 68 72 44 59 4 23 Regions Visited 15 Branch Regions 10 Pre-discovered Areas 5 | . . . . 1 1 1 . 1 . 1 . . . . . Known Exits Taken 4 | . 1 1 . . . . . . . . 1 1 . . . Unknown Exits Taken 11 | 1 . . 1 1 1 1 1 1 1 1 . . 1 1 . Scrap Searched 6 | . . . . . 3 . . . 1 . 2 . . . . Spaces Dug 68 | . . . 11 . . . 40 1 . . . 8 . . 8 Terrain Destroyed 628 | . . . 119 . . . 184 18 17 . 11 243 6 . 30 Melee 10 | . . . . . . . 2 . . . . . . . 8 Projectile 150 | . . . . . . . 3 18 17 . 11 101 . . . AOE 462 | . . . 119 . . . 179 . . . . 142 . . 22 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Total 8796 | 51 347 140 408 17 1166 169 2036 410 356 84 473 1902 390 14 833 Wait 480 | . 16 38 22 . 44 10 112 6 27 . 6 143 12 . 44 Move 7223 | 38 287 75 288 16 1110 153 1756 351 254 79 454 1341 320 14 687 Hop 5 | . . . . . . . 3 . . . . . . . 2 Pick Up 174 | 8 19 . 7 . 6 1 21 4 1 . 2 76 9 . 20 Fast Attach 44 | . . . . . . . 9 . 5 2 1 3 1 . 23 Attach 113 | 5 3 . 5 1 1 . 23 1 . . . 42 11 . 21 Detach 5 | . 1 . . . . . . . . . . 1 1 . 2 Swap 66 | . 2 1 13 . 3 1 8 2 1 . . 29 5 . 1 Drop 78 | . 4 . 9 . 1 2 10 3 3 3 1 34 2 . 6 Fire 496 | . 15 26 63 . . 2 74 33 29 . 9 212 29 . 4 Melee 36 | . . . . . 1 . 15 . . . . . . . 20 Ram 7 | . . . . . . . 3 . . . . 2 . . 2 Kick . | . . . . . . . . . . . . . . . . Crush 18 | . . . 1 . . . 2 . . . . 15 . . . Escape Stasis 4 | . . . . . . . . . . . . 4 . . . Rewire 46 | . . . . . . . . 10 36 . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . . . . . 1 Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / [*Low] / Ext) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves -4/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 348 | -10/Materials | Identified exit to Mines 348 | -10/Materials | Identified exit to Materials 608 | -10/Materials | Entered Mines 650 | -10/Mines | Discovered exit to Materials (range 9) 846 | -10/Mines | Entered Materials 846 | -9/Materials | Evolved 2 slots: Propulsion x2 1427 | -9/Materials | Discovered new exit (range 12) 1531 | -9/Materials | System corruption reached 10% 1533 | -9/Materials | Entered Mines 1534 | -9/Mines | Learned location of Storage (-8) 1550 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1560 | -9/Mines | Entered Zion 1637 | -7/Zion | System corruption cleaned by Quarantine Array 1834 | -7/Zion | Found GAL Module 2220 | -7/Zion | Received a visual enhancement algorithm 2587 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2806 | -7/Zion | Met Imprinter 2835 | -7/Zion | Imprinted 2838 | -7/Zion | Declared Zion's savior 3156 | -7/Zion | Given A8's code to call for help 3347 | -7/Zion | Discovered new exit (range 13) 3395 | -7/Zion | Entered Proximity Caves 3395 | -6/Proximity Caves | Accompanied by 4 allies 3630 | -6/Proximity Caves | Discovered new exit (range 14) 3659 | -6/Proximity Caves | Entered Factory 3659 | -6/Factory | Accompanied by 4 allies 3659 | -6/Factory | Evolved 6 slots: Power x1, Utility x3, Weapon x2 3660 | -6/Factory | Identified exit to Extension 3951 | -6/Factory | Build established: Tank 4698 | -6/Factory | Garrison activated, responded to threat 4829 | -6/Factory | Build established: Gunner 4938 | -6/Factory | Terminal network hard line cut 5059 | -6/Factory | First assault squad dispatched 5217 | -6/Factory | Released all parts (4) 5247 | -6/Factory | Lost 16 parts (2p5n2u7w) 5298 | -6/Factory | Core integrity fell below 50% 5336 | -6/Factory | Enhanced Grunt warped into view, answering call for help 5337 | -6/Factory | Enhanced Grunt warped into view, answering call for help 5521 | -6/Factory | Found Powered Armor 5639 | -6/Factory | Discovered new exit (range 15) 5643 | -6/Factory | Garrison activated, responded to threat 5817 | -6/Factory | Build established: Scavenger-Mutant 6031 | -6/Factory | Discovered new exit (range 8) 6257 | -6/Factory | Entered Lower Caves 6257 | -6/Lower Caves | Accompanied by 1 ally 6783 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 6815 | -6/Lower Caves | Found Prototype Device 6817 | -6/Lower Caves | Identified Exp. Thermal Shield 6897 | -6/Lower Caves | Encountered a Warlord checkpoint 6898 | -6/Lower Caves | Discovered new exit (range 9) 6915 | -6/Lower Caves | Entered another Lower Caves area 6915 | -6/Lower Caves | Accompanied by 1 ally 7064 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 7154 | -6/Lower Caves | Learned Factory emergency access door positions 7221 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 7227 | -6/Lower Caves | Encountered a Warlord checkpoint 7391 | -6/Lower Caves | System corruption reached 10% 7442 | -6/Lower Caves | Discovered new exit (range 10) 7470 | -6/Lower Caves | Entered Data Miner 7470 | -6/Data Miner | Accompanied by 3 allies 7470 | -6/Data Miner | Discovered new exit (range 6) 7501 | -6/Data Miner | Met Data Miner 7531 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7531 | -6/Data Miner | Learned location of Section 7 (-2) 7558 | -6/Data Miner | Received God Mode back door access code from Data Miner 7601 | -6/Data Miner | Entered Proximity Caves 7601 | -5/Proximity Caves | Accompanied by 3 allies 7765 | -5/Proximity Caves | Spotter reported a threat 7857 | -5/Proximity Caves | Identified exit to Factory 7988 | -5/Proximity Caves | Build established: Scavenger-Tank 8162 | -5/Proximity Caves | Spotted B-75 Beast 8175 | -5/Proximity Caves | Allies destroyed B-75 Beast 8366 | -5/Proximity Caves | Entered Factory 8366 | -5/Factory | Accompanied by 3 allies 8366 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9327 | -5/Factory | P-70 Sage assimilated allied 0D-8KZ(g) 9543 | -5/Factory | Retrieved Zion intel report: Branch Access 9543 | -5/Factory | Identified exit to Upper Caves 9544 | -5/Factory | Zion Heavy squad teleported in 9590 | -5/Factory | Found Prototype Protection 9591 | -5/Factory | Identified Zio. Weapon Casing 9628 | -5/Factory | Terminal network hard line cut 9674 | -5/Factory | Lost 3 parts (2n1u) 10222 | -5/Factory | Build established: Messiah-Tank 11290 | -5/Factory | Cargo convoy interrupted 11341 | -5/Factory | Build established: Gunner 11366 | -5/Factory | First assault squad dispatched 11437 | -5/Factory | Found Prototype Device 11438 | -5/Factory | Identified Exp. Shield Generator 11449 | -5/Factory | Found Exp. Shield Generator 11455 | -5/Factory | Found Exp. Shield Generator 11491 | -5/Factory | Found Prototype Device 11492 | -5/Factory | Identified Exp. Cloaking Device 11591 | -5/Factory | Destroyed 7 combat bots 11958 | -5/Factory | Found Hvy. Reflective Plating 12211 | -5/Factory | Lost 11 parts (1p1n3u6w) 12280 | -5/Factory | Discovered new exit (range 6) 12460 | -5/Factory | Build established: Mutant 12480 | -5/Factory | Lost 3 parts (1p1n1u) 12592 | -5/Factory | Incoming assault squad redirected 12596 | -5/Factory | Entered Upper Caves 12624 | -5/Upper Caves | Lost 3 parts (1p1u1w) 12639 | -5/Upper Caves | Ambushed by wild Derelicts 12845 | -5/Upper Caves | Core integrity fell below 50% 12890 | -5/Upper Caves | Build established: Scavenger-Gunner 12965 | -5/Upper Caves | System corruption reached 10% 13211 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 13256 | -5/Upper Caves | Released all parts (12) 13264 | -5/Upper Caves | Core integrity fell below 20% 13277 | -5/Upper Caves | Lost 7 parts (3p2n1u1w) 13284 | -5/Upper Caves | Learned Factory emergency access door positions 13307 | -5/Upper Caves | Discovered new exit (range 15) 13314 | -5/Upper Caves | Entered another Upper Caves area 13319 | -5/Upper Caves | Discovered new exit (range 6) 13321 | -5/Upper Caves | Entered Factory 13321 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 13537 | -4/Factory | Build established: Mutant 13619 | -4/Factory | Spotted B-86 Titan 13821 | -4/Factory | Crushed by falling debris 13821 | -4/Factory | First assault squad dispatched 13821 | -4/Factory | System corruption reached 10% 13852 | -4/Factory | Lost 3 parts (1n2u) 13881 | -4/Factory | Released all parts (7) 13889 | -4/Factory | Core integrity fell below 50% 13902 | -4/Factory | Core integrity fell below 20% 13921 | -4/Factory | Zion Heavy squad teleported in 13953 | -4/Factory | Lost 4 parts (2n1u1w) 14006 | -4/Factory | Zion Melee Resupply teleported in 14045 | -4/Factory | Zion Hacker squad teleported in 14070 | -4/Factory | Lost 4 parts (1p1n2u) 14076 | -4/Factory | Destroyed by VG-YNB(p) with Light Antimatter Reactor chain reaction Last Messages --------------- [ 2 : SD-PME(p)/Hacker(3) ] >>\\ZION-DISPATCH-2 [ Target locked, reinforcements inbound... ] SD-PME(p): "For Zion!" Acquired Unknown Piercing Weapon. Identified Force Lance. Connecting with Repair Station... Manufacturing Mainframe disabled. Door malfunctions. System corrupted: Matter fused (-5). Ionic Axe follow-up attack on P-70 Sage. Chain reaction triggered in Mic. Fission Core. VTOL Module destroyed. Imp. Heat Sink destroyed. Lgt. Ion Engine destroyed. Antigrav System fried. P-70 Sage destroyed. Chain reaction triggered in Lgt. Antimatter Reactor. Manufacturing Mainframe disabled. Map ----- +----------------------------------------------------+ | ???????????????????????????????# | | ???????????????????????????????# | | ???????????????????????????????## | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ###########?????????????????????? | | # #?????????????????????? | | # """ #?????????????????????? | | # "R" #?????????????????????? | | # " " #?????????????????????? | | # ###########+### ?????? | | # # t ?????? | | # "" p; ????? | | # "" @ ????? | | # "" % ????? | | # "" pp ????? | | # l ;# ########## ??????? | | # """ ;# #????????????????? | | # """ ;# #????????????????? | | # """ ;# #????????????????? | | # """"g## #????????????????? | | # ? ## #????????????????? | | ###+##?#+### #????????????????? | | ???????# ??# #????????????????? | | ???+???# ??# #????????????????? | | ???????# ?## ##???????????????? | | ???????# ?# #####???????????? | | ???????# ## ? ? | | ???????+ | | ???????# # | | ???????# # ######## | | ????#### #######???????? | | ????# #?????????????? # | | ????# #?????????????? # | | ????# #??????????????? # | | ????# #??????????????? # | | ????# #??????????????? # | | ????# #??????????????? # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 117 Energy Generation 48 Energy Capacity 900 Matter Stores 550 Matter Capacity 550 Sight Range 22 Terrain Scan Density 85 Power Amplification 30 Armor Coverage 600 Resistance: TH 30 Resistance: EX 50 Weapon Shielding 100 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 64 Targeting Accuracy 8 Melee Accuracy 6 Target Analysis 5 Recoil Reduction 5 Kinecelleration 30 Salvage Targeting 1 Offensive Hacking 14 Item Schematics ----------------- Arc Projector | -7/Zion | Archive Fission Core | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Focal Shield | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Lance | -7/Zion | Archive Imp. Recalibrator | -7/Zion | Archive Matter Filter | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Tiamat Missile Launcher | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Enh. Force Rifle | -6/Data Miner | Free Centrium Wheel | -6/Data Miner | Free Imp. Cloaking Device | -6/Data Miner | Free Railgun | -6/Data Miner | Free Robot Schematics ------------------ M-28 Smith | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive S-27 Virus | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Help From High Places Challenges ------------ None Game ------ Seed BiometalHypervelocityBuckler Manual? 0 Play Time 02:39:12 Cumulative 83.0 hours Start 2024.10.31 @ 22:45:42 End 2024.11.03 @ 09:08:13 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 46 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 52 Achievement% 48 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9aa40071-f673-4f98-9c1b-ddbb7a12b981